Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.07 @ 22:57:56

Player: art-hropod

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (50)      250
Value Destroyed (1329)     1329
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (512)                512
              TOTAL SCORE: 8371

 Bonus
-------
High Alert Combat Kills    12
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     51/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (10)
Movement                   Flying (45)
Location                   -2/Research

 Parts 
-------
>   --- POWER (4) --------
        (None)
>   --- PROPULSION (9) ---
    Impulse Thruster Array
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    System Shield
    System Shield
    Force Lance

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
       Micro Nuclear Core
       Micro Nuclear Core
       Micro Nuclear Core
>            --- PROPULSION -------
             Flight Unit
             Flight Unit
             Flight Unit
             VTOL Module
    Improved Flight Unit
             Xenon Bombardment Thruster
      Cooled VTOL Module
      Cooled VTOL Module
>            --- UTILITY ----------
    Improved Cooling System
      Medium Storage Unit
             Weight Redist. System
             Trap Scanner
    Improved Signal Interpreter
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             KE Penetrator
>            --- INVENTORY --------
       Light Deuterium Engine
       Small Storage Unit
    Advanced ECM Suite
    Improved Propulsion Shielding
             Arc Projector
             Disruptor Cannon
             Autogun
  Long-range Missile Launcher
             Force Lance
[Rating: 67]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Slots Evolved              16   | .   .   .   2   2   2   2   2   2   .   2   2   
  Power                    3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Propulsion               7    | .   .   .   2   .   1   .   2   .   .   1   1   
  Utility                  6    | .   .   .   .   2   1   1   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 7   5   1   13  17  18  9   16  10  .   5   5   
  Power                    23   | 1   .   .   2   3   1   2   2   6   .   3   3   
    Engine                 7    | 1   .   .   2   1   .   .   1   .   .   1   1   
    Core                   11   | .   .   .   .   2   1   2   1   4   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   2   .   1   2   
  Propulsion               31   | 3   .   .   7   7   5   2   3   .   .   2   2   
    Treads                 9    | 1   .   .   4   4   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   2   3   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   1   .   5   2   3   .   .   2   2   
  Utility                  26   | 1   5   .   .   2   9   5   3   1   .   .   .   
    Device                 10   | .   3   .   .   1   3   1   1   1   .   .   .   
    Storage                9    | 1   1   .   .   .   4   3   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   1   .   1   1   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   1   4   5   3   .   8   3   .   .   .   
    Energy Gun             8    | 1   .   .   2   1   2   .   2   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   1   .   .   2   .   .   .   .   
    Ballistic Gun          11   | 1   .   1   .   3   1   .   3   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   .   .   1   .   
Parts Lost                 35   | .   .   .   6   7   .   .   1   .   .   6   15  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               18   | .   .   .   4   4   .   .   .   .   .   4   6   
  Utility                  8    | .   .   .   .   1   .   .   1   .   .   .   6   
  Weapon                   4    | .   .   .   2   2   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   3   6   .   .   1   .   .   4   9   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 84  91  97  96  94  92  94  69  40  
  Engine                   7    | .   14  14  11  5   .   .   2   .   .   .   .   
  Core                     3    | .   .   .   .   3   7   9   8   13  15  9   2   
  Treads                   7    | .   .   .   12  22  .   .   .   .   .   .   .   
  Leg                      11   | .   28  28  13  8   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   6   1   38  33  41  36  36  23  14  
  Device                   4    | .   4   .   .   5   4   6   5   15  15  14  9   
  Storage                  9    | .   14  14  11  9   7   6   5   5   5   4   3   
  Processor                8    | .   7   14  11  9   7   6   5   5   5   4   3   
  Hackware                 4    | .   .   .   .   9   7   13  10  10  10  9   6   
  Energy Gun               7    | .   14  14  11  3   7   6   5   .   .   .   .   
  Energy Cannon            1    | .   .   .   3   3   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  14  3   9   6   6   .   4   5   2   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             42   | 12  13  12  17  25  22  29  29  37  37  37  42  
  Greatest Support         80   | 20  20  20  40  80  27  29  33  37  37  40  40  
  Greatest Overweight (x)  3    | 1   .   .   3   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  10  
  Average Capacity         8    | 6   8   8   8   8   8   8   10  10  10  10  8   
  Most Carried             10   | 6   8   8   8   8   8   8   10  10  10  10  10  
  Average Carried          7    | 4   7   8   7   7   6   6   8   9   10  9   7   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 6   8   8   8   8   8   6   10  10  10  8   3   

 Class Distribution 
--------------------
 38% | Mutant
 33% | Scavenger-Mutant
 19% | Scavenger-Sprinter
  7% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/DSF
    Hacker-Sprinter | -3/Research
             Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Matter Collected           1331 | 256 135 26  199 277 197 .   239 .   .   2   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1565 | .   189 .   647 552 56  .   104 .   .   17  .   
  Parts                    114  | .   20  .   45  35  3   .   9   .   .   2   .   
Haulers Intercepted        2    | .   .   .   1   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Combat Hostiles Destroyed  36   | .   5   .   11  15  .   .   4   .   .   1   .   
  Guns                     22   | .   4   .   5   12  .   .   1   .   .   .   .   
  Cannons                  9    | .   .   .   6   3   .   .   .   .   .   .   .   
  AOE                      5    | .   1   .   .   .   .   .   3   .   .   1   .   
Classes Destroyed          10   | .   4   .   5   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 5    | .   2   .   3   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Swarmer                  15   | .   5   .   1   4   .   .   4   .   .   1   .   
  Grunt                    12   | .   .   .   6   6   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   4   4   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   .   5   7   1   .   4   .   .   1   .   
  Combat Bots Only         7    | .   3   .   3   7   .   .   4   .   .   1   .   
Max Kills in Single Turn   2    | .   2   .   2   1   1   .   2   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  
Damage Taken               6056 | .    49   .    948  1830 40   .    236  .    21   606  2326 
  Core                     2137 | .    17   .    159  315  .    .    60   .    .    111  1475 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  35   | .    .    .    .    .    8    .    27   .    .    .    .    
  Regen/Repaired (Parts)   131  | .    .    .    131  .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    93   60   42   100  100  94   .    100  91   .    
Volleys Fired              159  | .    20   .    73   46   1    .    13   .    .    6    .    
  Largest                  2    | .    2    .    2    2    2    .    2    .    .    1    .    
  Hottest                  116  | .    60   .    116  104  89   .    98   .    .    33   .    
Shots Fired                263  | .    40   .    113  85   2    .    17   .    .    6    .    
  Gun                      200  | .    40   .    72   67   2    .    13   .    .    6    .    
  Cannon                   59   | .    .    .    41   18   .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | .    20   .    28   66   1    .    .    .    .    6    .    
  Thermal                  101  | .    .    .    81   19   1    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Electromagnetic          37   | .    20   .    4    .    .    .    13   .    .    .    .    
  Robot Hit Streak         13   | .    4    .    13   10   4    .    5    .    .    4    .    
  Robot Miss Streak        9    | .    3    .    8    9    .    .    2    .    .    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           176  | .    19   .    74   68   1    .    11   .    .    3    .    
  Core Hits                80   | .    10   .    28   32   1    .    7    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3502 | .    333  .    1250 1236 18   .    534  .    .    105  26   
  Guns                     2121 | .    264  .    695  896  18   .    143  .    .    105  .    
  Cannons                  895  | .    .    .    555  340  .    .    .    .    .    .    .    
  Explosions               460  | .    69   .    .    .    .    .    391  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    .    .    .    .    .    26   
  Kinetic                  1418 | .    149  .    247  917  .    .    .    .    .    105  .    
  Thermal                  1508 | .    69   .    964  319  18   .    138  .    .    .    .    
  Explosive                253  | .    .    .    .    .    .    .    253  .    .    .    .    
  Electromagnetic          297  | .    115  .    39   .    .    .    143  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    .    .    .    .    .    .    2    5    
  Average Corruption       1    | .    .    .    1    .    .    .    .    .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            51   | .    .    .    .    .    .    .    51   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               51   | .    .    .    .    .    .    .    51   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    .    .    .    20   .    .    .    11   
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        255  | .    .    .    255  185  49   .    108  .    .    .    .    
  Average Temperature      71   | .    .    .    84   59   24   .    32   .    .    .    .    
  Received Heat Transfer   1158 | .    .    .    285  765  9    .    9    .    .    45   45   
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    9    .    .    .    .    .    .    .    .    
  Heat Transferred         3012 | .    50   .    2257 518  37   .    150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Peak Influence             481  | .   208 3   291 436 227 110 481 263 209 377 451 
  Initial                  235  | .   .   3   .   15  132 110 53  235 194 117 211 
  Average                  156  | .   67  3   114 226 149 110 289 237 196 175 296 
Maximum Alert Level        2    | .   1   .   1   2   1   .   2   1   1   1   2   
  Low Security (%)         64   | 100 96  100 88  31  94  100 20  .   81  56  .   
  Level 1                  30   | .   3   .   11  51  5   .   47  100 18  43  98  
  Level 2                  5    | .   .   .   .   16  .   .   31  .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   3   1   1   .   4   .   1   .   2   
  Investigation            4    | .   .   .   .   1   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   3   .   .   .   2   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Distress Signals           5    | .   .   .   1   1   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   11  .   22  32  7   .   21  .   5   20  36  
  Peak Tracking Total      15   | .   3   .   6   9   4   .   11  .   4   9   15  
  Tactical Retreats        20   | .   2   .   .   4   1   .   3   .   1   4   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Traps Triggered            7    | .   .   .   .   1   1   .   3   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Machines Accessed          23   | .   2   .   3   2   5   .   4   5   .   1   1   
  Terminals                17   | .   2   .   2   2   3   .   2   4   .   1   1   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   4   .   11  7   14  .   7   10  .   2   1   
  Successful               22   | .   1   .   5   3   7   .   2   4   .   .   .   
  Failed                   34   | .   3   .   6   4   7   .   5   6   .   2   1   
    Catastrophic           4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   4   .   9   7   8   .   3   6   .   2   1   
  Terminals                43   | .   4   .   9   7   8   .   3   9   .   2   1   
  Fabricators              5    | .   .   .   .   .   .   .   4   1   .   .   .   
  Repair Stations          4    | .   .   .   2   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   1   1   .   .   4   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   3   2   3   .   .   .   .   .   .   
  Terminals                9    | .   1   .   3   2   3   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   2   2   3   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   2   2   5   .   4   5   .   1   1   
  Full Trace Events        3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------------              Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Turns Passed               2968 | 67  443 155 801 516 187 22  229 83  32  202 231 
Spaces Moved               3797 | 55  302 127 405 252 511 17  522 294 70  694 548 
  Core                     72   | 24  .   .   2   .   .   .   .   .   .   .   46  
  Treads                   319  | .   .   .   230 89  .   .   .   .   .   .   .   
  Legs                     796  | 31  302 127 173 163 .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2610 | .   .   .   .   .   511 17  522 294 70  694 502 
  Fastest Speed            19   | 50  120 120 120 120 28  26  22  19  19  19  26  
  Average Speed            58   | 91  120 120 143 134 28  26  24  19  19  25  37  
  Slowest Speed            200  | 120 120 120 200 160 28  26  26  19  19  28  165 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            29   | .   .   .   .   .   6   .   2   4   1   8   8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 5   53  45  35  27  18  1   19  9   59  25  28  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | .   1   1   1   1   1   1   1   1   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          39   | .   1   .   .   1   .   .   37  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      38   | .   1   .   .   .   .   .   37  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res 
Total                      4259 | 70  345 129 511 347 546 31  601 318 86  706 569 
  Wait                     42   | .   .   .   9   15  .   5   .   6   .   .   7   
  Move                     3728 | 54  301 126 404 251 498 16  517 285 67  677 532 
  Hop                      29   | .   .   .   .   .   6   .   2   4   1   8   8   
  Pick Up                  71   | 9   10  1   5   9   12  .   11  6   .   3   5   
  Fast Attach              26   | 3   1   .   11  5   3   .   .   2   .   1   .   
  Attach                   47   | 3   1   .   .   9   7   3   8   7   .   4   5   
  Detach                   7    | .   1   .   .   .   .   1   2   1   .   2   .   
  Swap                     33   | 1   3   1   2   3   8   6   8   1   .   .   .   
  Drop                     58   | .   8   1   7   9   11  .   4   6   .   5   7   
  Fire                     159  | .   20  .   73  46  1   .   13  .   .   6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            54   | .   .   .   .   .   .   .   36  .   18  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: Upp x2 / Arm / DSF)
-4/DSF
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  255 | -10/Materials | Discovered new exit (range 10)
  272 | -10/Materials | Identified exit to Materials
  300 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 9)
  368 | -10/Materials | Discovered exit to Materials (range 11)
  510 | -10/Materials | Identified exit to Mines
  511 | -10/Materials | Entered Mines
  608 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  636 | -10/Mines     | Found a hidden stash of uninstalled traps
  651 | -10/Mines     | Discovered exit to Materials (range 10)
  666 | -10/Mines     | Entered Materials
  666 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1010 | -9/Materials  | Lost 3 parts (2n1w)
 1275 | -9/Materials  | Repaired Lgt. Treads
 1459 | -9/Materials  | Discovered new exit (range 3)
 1461 | -9/Materials  | Identified exit to Materials
 1467 | -9/Materials  | Entered another Materials area
 1467 | -8/Materials  | Evolved 2 slots: Utility x2
 1598 | -8/Materials  | Build established: Scavenger-Mutant
 1680 | -8/Materials  | Destroyed 7 combat bots
 1861 | -8/Materials  | Lost 6 parts (3n1u2w)
 1905 | -8/Materials  | Core integrity fell below 50%
 1972 | -8/Materials  | Discovered new exit (range 10)
 1982 | -8/Materials  | Identified exit to Factory
 1983 | -8/Materials  | Entered Factory
 1983 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2146 | -7/Factory    | Discovered new exit (range 5)
 2147 | -7/Factory    | Identified exit to Factory
 2170 | -7/Factory    | Entered another Factory area
 2170 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2191 | -6/Factory    | Discovered new exit (range 3)
 2192 | -6/Factory    | Identified exit to Factory
 2192 | -6/Factory    | Entered another Factory area
 2192 | -5/Factory    | Evolved 2 slots: Propulsion x2
 2265 | -5/Factory    | Hacking Suite fried by hacking feedback
 2277 | -5/Factory    | Build established: Scavenger-Sprinter
 2304 | -5/Factory    | Spotted B-75 Beast
 2398 | -5/Factory    | Discovered new exit (range 13)
 2401 | -5/Factory    | Identified exit to Factory
 2408 | -5/Factory    | Fabricated Hacking Suite?
 2421 | -5/Factory    | Entered another Factory area
 2421 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 2498 | -4/Factory    | Identified exit to Upper Caves
 2498 | -4/Factory    | Identified exit to Armory
 2504 | -4/Factory    | Identified exit to DSF
 2504 | -4/Factory    | Entered DSF
 2513 | -4/DSF        | Discovered new exit (range 16)
 2520 | -4/DSF        | Additional patrols routed to DSF
 2534 | -4/DSF        | Identified exit to Research
 2536 | -4/DSF        | Entered Research
 2536 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 2592 | -3/Research   | Lost 4 parts (1p3n)
 2698 | -3/Research   | Spotted B-86 Titan
 2737 | -3/Research   | Discovered new exit (range 7)
 2738 | -3/Research   | Identified exit to Research
 2738 | -3/Research   | Entered another Research area
 2738 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2915 | -2/Research   | Lost 9 parts (3p4n2u)
 2928 | -2/Research   | Core integrity fell below 50%
 2953 | -2/Research   | Core integrity fell below 20%
 2963 | -2/Research   | Spotted B-90 Cyclops
 2969 | -2/Research   | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
02884_ Lgt. Deuterium Engine destroyed.
02907_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02916_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.
02917_ Imp. Signal Interpreter destroyed.
02918_ Cld. VTOL Module destroyed.
02919_ Impulse Thruster Array destroyed.
02920_ Imp. Cooling System destroyed.
02920_ Trap Scanner destroyed.
02921_ Dropped Med. Storage Unit.
02924_ Slammed into K-01 Serf. <x2>
02930_ Slammed into U-05 Engineer.
02931_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02934_ Slammed into U-05 Engineer. <x2>
02940_ Hacking Suite destroyed.
02940_ System corrupted by crushing effect (+5).
02944_ U-05 Engineer destroyed.
02951_ K-01 Serf destroyed.
02954_ W-44 Eye sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          35
Energy Capacity            265
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       66
Evasion (%)                66
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              DecoyRecyclingField
  Manual?         0
Play Time         01:13:50
  Cumulative      64.7 hours
  Start           2023.10.17 @ 17:54:08
  End             2023.11.07 @ 22:57:56
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           68
  Adventurer      9
  Explorer        7
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9360e14d-6b2c-4db0-9be9-6bc6b940f712