Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 09:45:35 Player: Nimraaz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1337) 1337 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1478) 1478 TOTAL SCORE: 7105 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 847 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 722/850 Matter 300/300 Energy 370/370 System Corruption 7% Temperature Cool (0) Movement Treading (167) Location -6/Extension Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Enhanced Optical Array Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (10) --- Angular Momentum Engine Zionite Light DM Reactor Armored Treads Advanced Heat Sink Improved Targeting Computer Improved Particle Charger Storm Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Large Storage Unit Enhanced Optical Array Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Laser Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Armored Treads Armored Treads Advanced Heat Sink Improved Targeting Computer Improved Particle Charger Hardened Heavy Armor Plating Plasma Rifle Storm Laser Heavy Beamcaster [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 5 | . . 2 . 1 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 79 | . 8 10 1 19 13 2 5 2 10 9 Power 16 | . 2 . . 2 3 1 . 1 4 3 Engine 10 | . 2 . . 2 3 . . . 2 1 Core 6 | . . . . . . 1 . 1 2 2 Reactor . | . . . . . . . . . . . Propulsion 17 | . 2 . 1 6 7 . . . . 1 Treads 10 | . . . . 2 7 . . . . 1 Leg 7 | . 2 . 1 4 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 3 4 . 4 2 1 3 1 1 3 Device 13 | . 1 2 . 2 1 1 3 1 . 2 Storage 4 | . 2 1 . 1 . . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 24 | . 1 6 . 7 1 . 2 . 5 2 Energy Gun 11 | . . . . 3 1 . 1 . 4 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | . 1 5 . 2 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . 2 . Parts Lost 23 | . . . . 13 3 . . . . 7 Power 4 | . . . . 2 1 . . . . 1 Propulsion 5 | . . . . 4 1 . . . . . Utility 6 | . . . . 3 . . . . . 3 Weapon 8 | . . . . 4 1 . . . . 3 Highest Loss Streak 12 | . . . . 12 3 . . . . 3 Average Slot Usage (%) 97 | . 93 99 100 89 93 99 100 100 93 92 Engine 6 | . 14 11 11 8 9 7 7 1 1 6 Core 5 | . . . . . . 6 7 13 11 5 Treads 23 | . . . . 7 22 30 30 30 26 26 Leg 4 | . 28 22 22 15 6 . . . . . Device 12 | . 1 11 11 6 11 15 15 15 13 12 Storage 16 | . 20 25 22 24 17 15 15 15 13 12 Processor 6 | . . . . 9 7 7 7 7 6 6 Protection 1 | . . 6 11 2 . . . . 6 6 Energy Gun 11 | . . . . 2 14 15 15 15 10 6 Ballistic Gun 3 | . 28 21 22 7 . . . . 2 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 12 20 37 37 44 43 50 50 50 77 81 Greatest Support 88 | 20 20 20 20 42 80 80 80 80 80 88 Greatest Overweight (x) 4 | . . 1 1 4 3 . . . . . Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 16 | . 10 16 14 16 16 14 14 14 14 14 Average Capacity 13 | . 7 14 14 15 14 14 14 14 14 13 Most Carried 14 | . 10 14 14 13 14 14 14 14 14 14 Average Carried 12 | . 6 12 14 6 9 13 13 13 13 13 Final Capacity 16 | 6 10 14 14 16 14 14 14 14 14 10 Final Carried 14 | 6 10 14 14 5 14 14 14 14 14 10 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Matter Collected 1458 | 200 152 162 40 124 365 20 50 20 104 221 Remotely . | . . . . . . . . . . . Salvage Created 1733 | . 298 252 92 253 171 124 . . . 543 Parts 101 | . 19 23 4 10 8 7 . . . 30 Haulers Intercepted 5 | . 2 1 . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Combat Hostiles Destroyed 31 | . 5 7 2 6 4 . . . . 7 Guns 24 | . 5 3 2 3 4 . . . . 7 AOE 7 | . . 4 . 3 . . . . . . Classes Destroyed 10 | . 2 3 . 2 . 1 . . . 2 Builder 2 | . . . . . . . . . . 2 Hauler 5 | . 2 1 . 1 1 . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 7 | . . 4 . . 3 . . . . . Grunt 12 | . 5 2 2 3 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 5 | . . 1 . . 1 . . . . 3 Hunter 4 | . . . . 2 . . . . . 2 Behemoth 2 | . . . . . . . . . . 2 Samaritan 3 | . . . . . . 3 . . . . Best Kill Streak 4 | . 3 4 2 2 3 . . . . 4 Combat Bots Only 4 | . 3 4 2 2 3 . . . . 3 Max Kills in Single Turn 4 | . 1 4 1 2 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 4 . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Damage Taken 4945 | . 231 180 74 1478 510 . . . 130 2342 Core 568 | . 42 12 12 317 57 . . . . 128 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 83 . 94 42 . . . 91 . . Volleys Fired 164 | . 18 16 5 40 12 13 . 1 2 57 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 Hottest 146 | . 40 53 46 69 122 122 . 122 122 146 Shots Fired 297 | . 36 32 10 61 22 26 . 2 4 104 Gun 286 | . 36 31 10 51 22 26 . 2 4 104 Cannon . | . . . . . . . . . . . Launcher 11 | . . 1 . 10 . . . . . . Special . | . . . . . . . . . . . Kinetic 164 | . 36 31 10 48 . . . . 1 38 Thermal 122 | . . . . 3 22 26 . 2 3 66 Explosive 11 | . . 1 . 10 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 7 8 12 12 20 26 . . 4 17 Robot Miss Streak 4 | . 2 3 2 2 3 1 . 2 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 209 | . 25 22 7 48 16 23 . . 4 64 Core Hits 85 | . 14 14 3 16 7 7 . . 3 21 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3985 | . 270 404 90 1082 267 384 . 9 82 1397 Guns 3201 | . 270 219 90 494 267 384 . . 82 1395 Cannons . | . . . . . . . . . . . Explosions 766 | . . 185 . 581 . . . . . . Melee . | . . . . . . . . . . . Ramming 18 | . . . . 7 . . . 9 . 2 Kinetic 1689 | . 270 219 90 472 . . . . 23 615 Thermal 1512 | . . . . 22 267 384 . . 59 780 Explosive 766 | . . 185 . 581 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . . . . 7 Average Corruption 1 | . . . . 1 . . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . 6 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . Targeting Errors 2 | . . . . 2 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . 2 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2 | . . . . . . . . 2 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 49 . . . . . . Shots 2 | . . . . 2 . . . . . . Rammed 3 | . . . . 1 . . . 1 . 1 Targets Rammed 5 | . . . . 2 1 . . 1 . 1 Kicked 1 | . . . . 1 . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 120 | . 40 4 5 17 120 . . . . 7 Average Temperature 26 | . 17 4 2 5 67 . . . . 4 Received Heat Transfer 786 | . 126 69 42 171 60 . . . 48 270 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . 4 1 . . . 2 Heat Transferred 2740 | . . . . 50 592 851 . . 111 1136 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Peak Influence 470 | . 145 290 162 225 105 . . . 288 470 Initial 135 | . . 61 112 63 11 . . . 84 135 Average 149 | . 49 189 159 115 23 . . . 165 313 Maximum Alert Level 2 | . . 1 . 1 . . . . 1 2 Low Security (%) 69 | . 100 49 100 90 100 . . . 67 10 Level 1 24 | . . 50 . 9 . . . . 32 57 Level 2 6 | . . . . . . . . . . 31 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 2 . 1 . . . . 1 1 Investigation 2 | . 1 . . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . 1 2 . . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Distress Signals 3 | . . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 9 14 2 10 4 . . 7 9 15 Peak Tracking Total 5 | . 4 5 2 5 3 . . 4 4 4 Tactical Retreats 5 | . 1 . . 3 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Machines Accessed 9 | . 2 . . 1 3 1 . 1 1 . Terminals 7 | . 2 . . 1 2 1 . 1 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 5 . . 4 8 2 . 3 2 . Successful 16 | . 4 . . 3 7 1 . 1 . . Failed 8 | . 1 . . 1 1 1 . 2 2 . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 1 . . 3 1 1 3 3 8 7 Terminals 18 | . 5 . . 4 4 2 . 3 . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 . . 3 3 1 . 1 . . Record 3 | . . . . . 1 1 . 1 . . Branch Access Points 2 | . 1 . . 1 . . . . . . Alert Level 3 | . . . . 1 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . 1 2 1 . 1 1 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 52 | . . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Total Allies 21 | . . . . . . . 13 . 2 6 Largest Group 13 | . . . . . . . 13 13 11 9 Highest-Rated Group 388 | . . . . . . . 388 388 346 315 Highest-Rated Ally 70 | . . . . . . . 40 40 40 70 Zionite Dispatches 4 | . . . . . . . . . 2 2 Light 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . 1 . Ally Attacks 126 | . . . . . . . . 37 47 42 Total Damage 3629 | . . . . . . . . 640 1571 1418 Kills 32 | . . . . . . . . 7 11 14 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Turns Passed 6849 | . 286 257 203 426 665 878 2243 611 651 629 Spaces Moved 3625 | 1 176 118 125 187 317 486 1310 342 334 229 Core . | . . . . . . . . . . . Treads 2975 | . . . . 80 194 486 1310 342 334 229 Legs 650 | 1 176 118 125 107 123 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 150 150 150 170 170 170 170 167 Average Speed 165 | 120 120 148 150 155 171 170 170 170 170 169 Slowest Speed 240 | 120 120 150 150 240 210 170 170 170 170 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 35 | 2 36 17 40 17 9 68 90 68 11 37 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 115 | . . 11 . 101 . . . . . 3 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 112 | . . 11 . 101 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Ext Total 4195 | . 218 168 131 261 415 518 1331 372 415 366 Wait 208 | . 7 22 . 2 56 . 1 17 48 55 Move 3615 | . 175 117 124 186 316 485 1309 341 333 229 Hop . | . . . . . . . . . . . Pick Up 55 | . 4 1 . 8 11 8 5 4 11 3 Fast Attach 13 | . 2 2 . 1 4 1 . 1 1 1 Attach 35 | . . 1 . 17 7 . 3 . 3 4 Detach 13 | . 1 1 . 2 5 . 3 . . 1 Swap 31 | . 6 7 1 1 2 1 2 1 6 4 Drop 50 | . 5 1 1 2 1 10 8 6 11 5 Fire 164 | . 18 16 5 40 12 13 . 1 2 57 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . Crush 3 | . . . . . 1 . . 1 . 1 Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 6 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 522 | -9/Materials | Discovered new exit (range 16) 544 | -9/Materials | Entered Mines 663 | -9/Mines | Discovered new exit (range 10) 747 | -9/Mines | Entered Materials 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -8/Materials | Build established: Scavenger-Mutant 942 | -8/Materials | Core integrity fell below 50% 979 | -8/Materials | Lost 12 parts (2p4n2u4w) 1024 | -8/Materials | Discovered new exit (range 16) 1171 | -8/Materials | Identified exit to Factory 1173 | -8/Materials | Entered Factory 1173 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1301 | -7/Factory | Repaired Ion Engine 1329 | -7/Factory | Repaired Ion Engine 1406 | -7/Factory | Discovered new exit (range 13) 1504 | -7/Factory | Lost 3 parts (1p1n1w) 1786 | -7/Factory | Build established: Mutant 1838 | -7/Factory | Entered Lower Caves 1856 | -7/Lower Caves | Encountered a Warlord checkpoint 2183 | -7/Lower Caves | Build established: Scavenger-Mutant 2271 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2716 | -7/Lower Caves | Entered Zion 2779 | -7/Zion | Discovered new exit (range 12) 2796 | -7/Zion | Gained Derelict followers 2857 | -7/Zion | Build established: Mutant 2928 | -7/Zion | Found Prototype Device 3234 | -7/Zion | Found CR-A16's Pointy Stick 3321 | -7/Zion | Learned Factory emergency access door positions 3755 | -7/Zion | Identified Bomb Factory No. 2 3764 | -7/Zion | Found Prototype Energy Gun 3828 | -7/Zion | Gained Derelict followers 4171 | -7/Zion | Imprinted 4173 | -7/Zion | Declared Zion's savior 4959 | -7/Zion | Entered Proximity Caves 4959 | -6/Proximity Caves | Accompanied by 13 allies 4970 | -6/Proximity Caves | Learned Factory garrison access intel 5531 | -6/Proximity Caves | Discovered new exit (range 8) 5570 | -6/Proximity Caves | Entered Factory 5570 | -6/Factory | Accompanied by 10 allies 5570 | -6/Factory | Evolved 2 slots: Utility x2 5572 | -6/Factory | Loaded intel: 3 garrison access locations 5647 | -6/Factory | Zion Resource Resupply teleported in 5670 | -6/Factory | P-60 Hacker assimilated allied BM-OHY(s) 5673 | -6/Factory | Zion Infowar Resupply teleported in 6175 | -6/Factory | Discovered new exit (range 11) 6221 | -6/Factory | Entered Extension 6221 | -6/Extension | Accompanied by 7 allies 6272 | -6/Extension | Zion Hacker squad teleported in 6502 | -6/Extension | Zion Light squad teleported in 6570 | -6/Extension | Spotted B-75 Beast 6612 | -6/Extension | Destroyed B-75 Beast 6699 | -6/Extension | Spotted B-75 Beast 6806 | -6/Extension | Destroyed B-75 Beast 6826 | -6/Extension | Lost 3 parts (1u2w) 6848 | -6/Extension | Crushed by falling debris 6850 | -6/Extension | Self-destructed Last Messages --------------- 06786_ U-05 Engineer builds a Wall. 06794_ U-05 Engineer destroyed. 06795_ Hvy. Beamcaster destroyed. 06800_ U-05 Engineer builds a Wall. 06806_ Dynamic Insulation System melted. 06806_ Coolant Injector melted. 06806_ B-75 Beast destroyed. 06808_ U-05 Engineer builds a Wall. 06813_ Acquired 24 matter. 06817_ U-05 Engineer builds a Wall. 06818_ Acquired Prototype Reactor. 06848_ The unstable cave ceiling collapses. 06848_ Crushed by falling debris. 06848_ Imp. Heavy Laser destroyed. 06848_ System corrupted by crushing effect (+1). 06848_ Med. Storage Unit destroyed. 06848_ System corrupted by crushing effect (+4). 06848_ Adv. Heat Sink destroyed. 06848_ System corrupted by crushing effect (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????## #??# [ #????????????????????? | | ?????# #??# *[ #????????????????????? | | ?????# #??# ![[ #????????????????????? | | ?????# ! #??# =%[[ #????????????????????? | | ####### #??# =%! #????????????????????? | | #?###"+##+#????????????????????? | | ####### #?# #????????????????????? | | ??????###### ### #????????????????????? | | ###????????# #????????????????????? | | #????????# !%= #????????????????????? | | #????????# = #????????????????????? | | #????????################ #????????????????????? | | ###???????????????????????# #????????????????????? | | ??????????????????????????#!#????????????????????? | | ??????????????????????????#!#????????????????????? | | ??????????????????????????#!#????????????????????? | | ??????????????????????????#%##???????????????????? | | ??????????????????????????#%##???????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????#!#????????????????????? | | ????????????????????????###!#????????????????????? | | ????????????????????????"=!!#????????????????????? | | ????????????????????????#T#!#????????????????????? | | ????????????????????????###=#????????????????????? | | ????????????????????????###!#????????????????????? | | ????????????????????????#@#!#????????????????????? | | ????????????????????????###!%#???????????????????? | | ?????????????????????????%!%|%=??????????????????? | | ????????????????????????#%!!*[! ?????????????????? | | ????????????????????????#*!*%* ???????????????? | | ????????????????????????# =]% ?????????????? | | ????????????????????????# ???????????? | | ???????????????????????? ?????????? | | ???????????????????????? ???????? | | ??????????????????????? * ?????? | | ??????????????????????? []! ???? | | ?????????????????????? =%*= ????? | | ??????????????????????### !]! ####????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ?????????????????????????#####T#"""#######???????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend I'm Back, Baby! Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist True Hacker Challenges ------------ None Game ------ Seed ChromaticOmegaInverter Manual? 0 Play Time 01:42:31 Cumulative 6.5 hours Start 2020.09.24 @ 05:30:21 End 2020.09.24 @ 09:45:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7888cd79-c49a-4df7-8b2c-366c8e2d0eca