Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 21:31:28 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1936) 1936 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2358) 2358 TOTAL SCORE: 8854 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 1437 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 15/100 System Corruption 8% Temperature Cool (9) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Armored Treads Medium Treads Medium Treads Matter Compressor (4) Improved Utility Shielding Improved Utility Shielding Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Improved Recalibrator Drone Bay > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Advanced Assault Cannon Improved Remote Datajack > --- INVENTORY -------- Armored Treads Armored Treads Medium Treads Medium Treads Heavy Treads Matter Compressor Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Advanced Assault Cannon Heavy Flak Cannon Power Sword [Rating: 85] Favorites ----------- Power Zionite Light DM Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Phase Shifter Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . . . . . 5 1 Weapon 2 | . . . 2 . . . . . Parts Attached 101 | 7 . 4 7 . 1 9 46 27 Power 8 | 1 . 1 . . 1 2 1 2 Engine 6 | 1 . 1 . . 1 2 . 1 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . 1 . Propulsion 20 | 2 . . 2 . . 2 9 5 Treads 20 | 2 . . 2 . . 2 9 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 . 1 2 . . . 24 9 Device 15 | . . . . . . . 11 4 Storage 7 | 2 . 1 2 . . . 2 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 16 | . . . . . . . 11 5 Artifact . | . . . . . . . . . Weapon 35 | 2 . 2 3 . . 5 12 11 Energy Gun 9 | 1 . 1 2 . . 1 1 3 Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 4 | 1 . 1 1 . . . 1 . Ballistic Cannon 8 | . . . . . . 1 4 3 Launcher 5 | . . . . . . 2 3 . Special Weapon 2 | . . . . . . . . 2 Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 5 . Parts Lost 39 | . . 2 . . . 4 7 26 Power 3 | . . . . . . 1 . 2 Propulsion 6 | . . . . . . 1 . 5 Utility 14 | . . 1 . . . . 4 9 Weapon 16 | . . 1 . . . 2 3 10 Highest Loss Streak 25 | . . 2 . . . 4 4 25 Average Slot Usage (%) 98 | . 100 95 99 100 100 96 98 95 Engine 7 | . 14 14 11 11 11 10 2 3 Reactor 1 | . . . . . . . 3 4 Treads 20 | . 28 28 22 22 22 19 19 16 Device 4 | . . . . . . . 6 15 Storage 18 | . 28 24 22 22 22 22 13 11 Protection 10 | . . . . . . . 24 16 Energy Gun 9 | . 14 13 21 22 22 7 1 4 Energy Cannon 3 | . . . . . . 7 3 4 Ballistic Gun 9 | . 14 14 22 22 22 5 4 . Ballistic Cannon 4 | . . . . . . 7 6 7 Launcher 4 | . . . . . . 16 4 . Naked Turns . | . . . . . . . . . Heaviest Build 112 | 13 13 26 43 43 44 74 101 112 Greatest Support 86 | 40 40 40 40 40 40 43 78 86 Greatest Overweight (x) 15 | . . . 1 1 1 15 4 3 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 6 12 16 16 16 16 16 16 Average Capacity 14 | 5 6 8 13 16 16 16 16 16 Most Carried 16 | 6 6 9 16 16 16 16 16 16 Average Carried 14 | 2 6 7 12 16 16 15 15 15 Final Capacity 16 | 6 6 12 16 16 16 16 16 16 Final Carried 16 | 6 6 9 16 16 16 16 16 7 Class Distribution -------------------- 28% | Gunner 25% | Scavenger-Tank 17% | Scavenger-Mutant 15% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2033 | 312 2 54 67 10 10 109 1082 387 Remotely . | . . . . . . . . . Salvage Created 2255 | 298 14 86 28 36 . 131 1448 214 Parts 114 | 25 1 13 4 3 . 15 45 8 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 . . Prevented 21 | . . . . . . 21 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 40 | . 1 6 2 2 . 3 20 6 Guns 18 | . 1 6 2 2 . 1 6 . Cannons 13 | . . . . . . . 9 4 AOE 9 | . . . . . . 2 5 2 Classes Destroyed 12 | 3 1 . . . . 1 7 . Worker 9 | 2 . 1 . . . . 5 1 Builder 5 | . . . . . . . 4 1 Tunneler 9 | 9 . . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 4 | 1 . . . . . . 3 . Swarmer 15 | . 1 6 2 2 . 1 3 . Saboteur 1 | . . . . . . . 1 . Grunt 9 | . . . . . . . 9 . Brawler 3 | . . . . . . . 3 . Sentry 1 | . . . . . . . 1 . Hunter 5 | . . . . . . 2 1 2 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 6 | 5 1 3 2 2 . 2 5 6 Combat Bots Only 4 | . 1 3 2 2 . 2 4 4 Max Kills in Single Turn 3 | 1 1 2 1 1 . 2 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 1 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 6965 | . 29 266 64 10 . 535 1831 4230 Core 1610 | . 17 50 7 . . 37 495 1004 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 73 . . . 89 41 . Volleys Fired 150 | 39 2 18 3 3 . 6 57 22 Largest 4 | 2 2 2 4 4 . 4 4 4 Hottest 216 | 70 70 70 170 170 . 186 212 216 Shots Fired 344 | 71 4 31 12 12 . 18 141 55 Gun 206 | 71 4 31 12 12 . 12 54 10 Cannon 117 | . . . . . . . 75 42 Launcher 20 | . . . . . . 6 12 2 Special 1 | . . . . . . . . 1 Kinetic 196 | 39 2 18 6 6 . 4 89 32 Thermal 120 | 32 2 13 6 6 . 8 40 13 Explosive 9 | . . . . . . . 9 . Electromagnetic 18 | . . . . . . 6 3 9 Robot Hit Streak 11 | 9 1 6 3 2 . 9 9 11 Robot Miss Streak 9 | 4 2 2 4 4 . 2 6 9 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 204 | 39 1 17 4 3 . 12 89 39 Core Hits 121 | 16 1 7 2 3 . 6 65 21 Critical Hits 2 | 1 . . . . . . 1 . Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 34 | . . . . . . . 28 6 Thermal 15 | . . . . . . . 15 . Impact 13 | . . . . . . . 13 . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6334 | 376 24 173 74 38 . 358 4044 1247 Guns 1746 | 376 24 167 63 38 . 89 879 110 Cannons 2313 | . . . . . . . 1471 842 Explosions 1683 | . . . . . . 269 1251 163 Melee 525 | . . . . . . . 403 122 Ramming 67 | . . 6 11 . . . 40 10 Kinetic 2385 | 129 . 66 21 7 . 18 1510 634 Thermal 1821 | 247 24 101 42 31 . 137 840 399 Explosive 946 | . . . . . . . 946 . Electromagnetic 590 | . . . . . . 203 305 82 Impact 403 | . . . . . . . 403 . Slashing 122 | . . . . . . . . 122 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . 1 1 1 1 18 8 Average Corruption 5 | . . . 1 1 1 1 16 1 Corruption Purged . | . . . . . . . . . Effects 115 | . . . . . 8 11 90 6 Message Errors 28 | . . . . . 4 6 14 4 Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 7 | . . . . . . . 7 . Energy Discharges 8 | . . . . . 1 1 5 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 3 3 6 . Data Loss (major) 6 | . . . . . . . 6 . Misfires 3 | . . . . . . . 3 . Alerts 5 | . . . . . . . 5 . Misdirections 12 | . . . . . . . 12 . Targeting Errors 20 | . . . . . . 1 18 1 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 395 | . . . . . . . 319 76 Projectiles 38 | . . . . . . . 20 18 Explosions 52 | . . . . . . . 36 16 Melee 305 | . . . . . . . 263 42 Knockbacks 25 | . . . . . . . 17 8 Impact 3 | . . . . . . . 3 . Kinetic 20 | . . . . . . . 12 8 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 76 | . . . . . . . . 76 Shots 3 | . . . . . . . . 3 Rammed 14 | . . 2 1 . . . 5 6 Targets Rammed 16 | . . 3 1 . . . 6 6 Kicked . | . . . . . . . . . Crushed 2 | . . 1 . . . . 1 . Highest Temperature 761 | 150 40 120 198 198 . 237 761 461 Average Temperature 165 | 54 23 47 85 84 . 120 206 148 Received Heat Transfer 948 | . . . 9 . . 36 252 651 Effects 53 | . . . . . . . 49 4 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 10 | . . . . . . . 9 1 Interference 3 | . . . . . . . 3 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 9 | . . . . . . . 8 1 Damage (minor) 4 | . . . . . . . 4 . Damage (major) 21 | . . . . . . . 19 2 Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . . . 8 . Impact Corruptions 9 | . . . . . . . 9 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | 2 1 1 . . . 1 5 . Heat Transferred 3109 | 740 74 296 111 74 . 235 1131 448 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 964 | 60 89 159 170 178 . . 964 588 Initial 445 | . 39 34 . 66 . . 25 445 Average 418 | 30 57 43 68 136 . . 626 479 Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 33 | 100 100 100 100 100 . . 2 . Level 1 17 | . . . . . . . 23 33 Level 2 21 | . . . . . . . 18 66 Level 3 27 | . . . . . . . 55 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 1 . . . 17 4 Investigation 1 | . . . . . . . 1 . Extermination 6 | . . . . . . . 5 1 Reinforcement 6 | . . . 1 . . . 3 2 Assault 2 | . . . . . . . 2 . Garrison 7 | . . . . . . . 6 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 . . . . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 4 6 7 4 . 7 52 26 Peak Tracking Total 12 | . 4 3 3 4 . 3 6 12 Tactical Retreats 4 | . 1 . . . . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . 1 . . . 3 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 16 | . . . . 2 . . 11 3 Max in Single Turn 2 | . . . . 1 . . 2 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 12 | . . 1 3 . 1 . 2 5 Terminals 4 | . . 1 3 . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 3 | . . . . . . . 1 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 28 | . . 1 9 . 6 . 3 9 Successful 15 | . . 1 5 . 6 . . 3 Failed 13 | . . . 4 . . . 3 6 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 37 | . . . 5 . 1 . 25 6 Terminals 10 | . . 1 9 . . . . . Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . . . . 2 1 Recycling Units 5 | . . . . . . . 1 4 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 10 | . . 1 3 . 6 . . . Record 1 | . . 1 . . . . . . Part Schematic 6 | . . . . . 6 . . . Security Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 Report Inventory 2 | . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . Terminals 2 | . . . 2 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 3 . . . 2 5 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 22 | . . . . . 6 . 16 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 22 | . . 2 . 1 7 . 6 6 Largest Group 7 | . . 2 2 3 7 7 4 6 Highest-Rated Group 295 | . . 45 45 76 212 212 295 283 Highest-Rated Ally 85 | . . 31 31 31 37 37 85 85 Zionite Dispatches 5 | . . . . . . . 3 2 Heavy 2 | . . . . . . . 1 1 Light 1 | . . . . . . . 1 . Fire 1 | . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . 1 . Total Orders 11 | . . . . . . . 7 4 PICKUP 2 | . . . . . . . 2 . EXPLORE 6 | . . . . . . . 3 3 RETURN 3 | . . . . . . . 2 1 Ally Attacks 193 | . . . 9 8 . 31 118 27 Total Damage 5422 | . . . 148 124 . 669 3659 822 Kills 46 | . . . 3 2 . 4 29 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 3 . . Drone Launches 7 | . . . . . . . 4 3 Drone Recoveries 3 | . . . . . . . 2 1 Zionite Intel Received 4 | . . . . . . . 4 . Component Schematics 1 | . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 8756 | 289 79 926 366 127 1685 1456 2842 986 Spaces Moved 4396 | 113 43 529 197 61 935 750 1338 430 Core 12 | 9 . . . . . 3 . . Treads 4384 | 104 43 529 197 61 935 747 1338 430 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 180 160 Average Speed 178 | 151 160 160 168 180 180 188 184 180 Slowest Speed 800 | 160 160 160 180 180 180 800 250 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 19 98 22 19 88 87 48 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 17 | . . . . . . 2 15 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 3 2 . . Spaces Dug 11 | . . . . . . . 10 1 Terrain Destroyed 111 | . . . . . . 7 71 33 Melee 10 | . . . . . . . 9 1 Projectile 16 | . . . . . . . 11 5 AOE 85 | . . . . . . 7 51 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 4962 | 165 50 581 228 72 939 794 1556 577 Wait 150 | . 6 19 . 9 . 8 34 74 Move 4388 | 112 42 528 196 60 934 749 1337 430 Hop . | . . . . . . . . . Pick Up 57 | 7 . 6 12 . 1 11 15 5 Fast Attach 35 | 6 . 1 1 . . 3 19 5 Attach 28 | 1 . 1 1 . . 4 10 11 Detach 2 | . . . . . . . 1 1 Swap 38 | . . 2 5 . 1 2 17 11 Drop 60 | . . 3 9 . 2 11 29 6 Fire 150 | 39 2 18 3 3 . 6 57 22 Melee 34 | . . . . . . . 28 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . . 3 1 . . . 6 6 Escape Stasis 2 | . . . . . . . 2 . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 290 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Discovered new exit (range 11) 369 | -10/Materials | Entered Mines 405 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 498 | -10/Mines | Discovered new exit (range 8) 505 | -10/Mines | Learned Materials emergency access door positions 1031 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1068 | -10/Mines | Discovered new exit (range 6) 1295 | -10/Mines | Entered Materials 1295 | -9/Materials | Accompanied by 2 allies 1295 | -9/Materials | Evolved 2 slots: Weapon x2 1300 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1641 | -9/Materials | Discovered new exit (range 12) 1661 | -9/Materials | Entered Mines 1661 | -9/Mines | Accompanied by 2 allies 1664 | -9/Mines | Received a Mining Laser from a helpful Derelict 1743 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1768 | -9/Mines | Build established: Scavenger-Gunner 1772 | -9/Mines | Learned Materials stockpile data 1788 | -9/Mines | Entered Zion 1788 | -7/Zion | Accompanied by 2 allies 2006 | -7/Zion | Learned Factory terminal intel 2127 | -7/Zion | Gained Derelict followers 2130 | -7/Zion | Learned Factory recycling unit intel 2445 | -7/Zion | Imprinted 2447 | -7/Zion | Declared Zion's savior 2883 | -7/Zion | Build established: Gunner 3363 | -7/Zion | Discovered new exit (range 9) 3473 | -7/Zion | Entered Proximity Caves 3473 | -6/Proximity Caves | Accompanied by 7 allies 3885 | -6/Proximity Caves | Spotted B-75 Beast 3916 | -6/Proximity Caves | Allies destroyed B-75 Beast 3929 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 4239 | -6/Proximity Caves | Learned Factory stockpile data 4876 | -6/Proximity Caves | Discovered new exit (range 14) 4916 | -6/Proximity Caves | Learned location of Extension (-5) 4929 | -6/Proximity Caves | Entered Factory 4929 | -6/Factory | Accompanied by 4 allies 4929 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4931 | -6/Factory | Loaded intel: 20 terminal locations 4932 | -6/Factory | Loaded intel: 6 recycling unit locations 5210 | -6/Factory | Zion Heavy squad teleported in 5396 | -6/Factory | Zion Kinetic Resupply teleported in 5457 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5529 | -6/Factory | Retrieved Zion intel report: Component Schematics 5828 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5830 | -6/Factory | Zion Light squad teleported in 5979 | -6/Factory | First assault squad dispatched 6013 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6112 | -6/Factory | Found Prototype Protection 6112 | -6/Factory | Identified Zio. Weapon Casing 6181 | -6/Factory | Garrison activated, responded to threat 6187 | -6/Factory | Terminal network hard line cut 6409 | -6/Factory | Garrison activated, responded to threat 6434 | -6/Factory | Core integrity fell below 50% 6474 | -6/Factory | System corruption reached 10% 6509 | -6/Factory | Lost 4 parts (3u1w) 7205 | -6/Factory | Build established: Scavenger-Tank 7402 | -6/Factory | Lost 3 parts (1u2w) 7763 | -6/Factory | Discovered new exit (range 5) 7771 | -6/Factory | Entered another Factory area 7771 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8060 | -5/Factory | Zion Fire squad teleported in 8444 | -5/Factory | Zion Heavy squad teleported in 8505 | -5/Factory | Build established: Scavenger-Mutant 8654 | -5/Factory | P-70 Sage assimilated allied 76-ARY(i) 8690 | -5/Factory | Garrison activated, responded to threat 8726 | -5/Factory | Discovered new exit (range 12) 8743 | -5/Factory | Core integrity fell below 50% 8755 | -5/Factory | Core integrity fell below 20% 8757 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08743_ K-01 Serf collects debris. 08744_ Slug penetrates Wall. 08745_ Penetrated by Slug. 08745_ K-01 Serf collects debris. 08747_ Imp. Recalibrator destroyed. 08748_ Arm. Treads destroyed. 08748_ Destroyed Wave Gun. 08748_ Penetrated by Slug. 08748_ K-01 Serf collects debris. 08749_ Power Sword destroyed. 08749_ Penetrated by Slug. 08750_ Slug penetrates H-66 Slayer. 08750_ K-01 Serf collects debris. 08750_ Drone Bay destroyed. 08751_ Penetrated by Slug. 08752_ K-01 Serf collects debris. 08753_ K-01 Serf destroyed. 08753_ Penetrated by Slug. 08755_ K-01 Serf collects debris. 08757_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """""" """"????????????????????????????? | | # ???????????????????????????? | | !!! + ???????????????????????????? | | !!! # = ???????????????????????????? | | !! # #??????????????????????????????? | | * /! #??????????????????????????????? | | ########+##########??????????????????????????????? | | ??# #?????????????????????????????????? | | ### #?????????????????????????????????? | | # ! #####?????????????????????????????? | | # + ??????????????????????????????? | | # #????? ????????????????????????? | | # [ #?? ???????????????????????? | | # ## ???????????????????????? | | # ## ???????????????????????? | | # ! ## ???????????????????????? | | # #; ???????????????????????? | | # ## #???????????????????????? | | ### ## % #???????????????????????? | | ??########+###### #???????????????????????? | | ?????????# #????# % ##???????? ????????????? | | ?????????# #????# =!%##??????? #???????????? | | ???????###%####?# !%!####???? #?????????? | | ???????# "#?# %k ;#### ????????? | | ???"" # "" #### *% g ????????? | | ???"" + T" %= @ g < ????????? | | ???"" # #########!gb%Yhh ????????? | | ???"???# #?????### =![#### ????????? | | ???????### #########;;##g#%;;#?????? #?????????? | | ?????????# # *;" % ;##??????????????????? | | ?????????# # "" ! ; #??????????????????? | | ?????????# # "" ; #??????????????????? | | ?????????# # "" ; #??????????????????? | | ?????????# + "; ; #????????????????? | | ?????????# # "; % ; #????????????????? | | ?????????# # ;;;;!"";; ###????????????????? | | ?????????# # ; " ; #??????????????????? | | ?????????# # # ### # ??????????????????? | | ?######### ############# # #???????#?????????? | | ?# [ ## ############# ####### #?????????? | | ?# # #?????????? | | ?# + ! #?????????? | | ?# [ # !! " """ !!! #????????? | | ?# # !! "" """ !!! #????????? | | ?# # """"""" !! G ^ """ !!?????????????? | | ?###/#### """"""" "" """ ???????????????? | | ???# #??# """"""" " ??????????????? | | ???# #??# """"""" !! ????????????? | | ?### #### ! ????????????? | | ?# ## ########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 1100 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 1050 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arm. Treads | -6/Factory | Z-intel Sml. Matter Pod | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Ion Cannon | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Med. Reflective Plating | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Lrn. Sensor Array | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionImpactBiocell Manual? 0 Play Time 01:14:42 Cumulative 90.6 hours Start 2020.10.31 @ 19:55:38 End 2020.10.31 @ 21:31:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10c87ef1-7421-458e-935e-a0f5021f4531