Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 21:39:49 Player: Envian Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (711) 711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3096 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Light Treads Medium Treads 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] ECM Suite Mobile Refinery Mk. CCLXVII EM Shotgun Shotgun Shotgun Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Hardlight Generator > --- WEAPON ----------- EM Shotgun Heavy Laser > --- INVENTORY -------- Light Treads Medium Treads 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] ECM Suite Mobile Refinery Mk. CCLXVII EM Shotgun Shotgun Shotgun Mining Laser CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Ballistic Gun Shotgun Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 30 | 8 10 4 . 2 6 Power 4 | 2 . . . 1 1 Engine 3 | 2 . . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | 2 2 . . . . Treads 4 | 2 2 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 3 . 1 3 Device 6 | 1 . 2 . 1 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 7 1 . . 2 Energy Gun 5 | 1 2 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 3 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . 3 . . . 9 Power 2 | . . . . . 2 Propulsion 4 | . 2 . . . 2 Utility 3 | . . . . . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Backups 11 | 1 7 12 14 14 14 Power . | . 1 1 1 1 . Propulsion . | . . 1 1 1 1 Utility 2 | . . . 1 4 5 Weapon 6 | . 4 9 10 7 6 Tool/Special . | . . . . . . Unused Backups 11 | . . . . 4 7 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 5 | . . . . 3 2 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 93 | . 97 99 100 91 87 Engine 11 | . 14 11 11 11 6 Treads 23 | . 25 22 22 22 21 Device 13 | . 14 22 22 13 6 Storage 12 | . 14 11 11 11 11 Processor 7 | . . 10 11 11 11 Protection 1 | . . . . . 8 Energy Gun 4 | . 7 . . . 9 Ballistic Gun 19 | . 19 20 22 22 12 Peak Build Rating 23 | 9 13 14 13 19 23 Average Rating 12 | 5 9 12 13 13 18 On Entrance 10 | . 9 13 13 13 17 Naked Turns . | . . . . . . Heaviest Build 41 | 14 32 33 33 37 41 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 8 | 2 1 . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 3 15 14 14 15 15 Average Carried 11 | 1 7 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 14 14 15 11 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 806 | 277 205 216 . 20 88 Remotely . | . . . . . . Salvage Created 1220 | 146 521 322 . . 231 Parts 74 | 12 36 16 . . 10 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 15 5 . . 6 Guns 24 | . 13 5 . . 6 Cannons 1 | . 1 . . . . AOE 1 | . 1 . . . . Classes Destroyed 10 | 2 6 1 . . 1 Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 4 | . 2 2 . . . Recycler 3 | 1 1 1 . . . Watcher 3 | . 2 1 . . . Swarmer 17 | . 11 3 . . 3 Grunt 7 | . 4 1 . . 2 Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 3 5 8 . . 2 Combat Bots Only 5 | . 3 5 . . 2 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 184 | . 103 20 . . 61 Missed 50 | . 34 3 . . 13 Hits 134 | . 69 17 . . 48 Melee 13 | . . . . . 13 Projectile 121 | . 69 17 . . 35 Critical Strikes 3 | . . . . . 3 Damage Taken 1975 | . 738 159 . . 1078 Core 567 | . 147 33 . . 387 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 41 . . . . Volleys Fired 121 | 7 75 17 . . 22 Largest 2 | 2 2 2 . . 2 Hottest 140 | 60 140 100 . . 114 Shots Fired 234 | 14 146 30 . . 44 Gun 224 | 14 140 26 . . 44 Cannon . | . . . . . . Launcher . | . . . . . . Special 10 | . 6 4 . . . Kinetic 169 | 7 117 26 . . 19 Thermal 47 | . 21 4 . . 22 Explosive . | . . . . . . Electromagnetic 18 | 7 8 . . . 3 Robot Hit Streak 11 | 6 7 8 . . 11 Robot Miss Streak 5 | 1 4 2 . . 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 1 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 144 | 11 87 18 . . 28 Core Hits 67 | 5 35 13 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2044 | 133 1079 329 . . 503 Guns 1831 | 133 870 325 . . 503 Cannons . | . . . . . . Explosions 185 | . 185 . . . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 1299 | 51 692 325 . . 231 Thermal 502 | . 266 . . . 236 Explosive . | . . . . . . Electromagnetic 239 | 82 121 . . . 36 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . 14 . . . . Projectiles . | . . . . . . Explosions 14 | . 14 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . 141 . . . . Shots 2 | . 2 . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 187 | 40 120 . . . 187 Average Temperature 50 | 17 30 . . . 79 Received Heat Transfer 270 | . 78 21 . . 171 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 719 | . 275 . . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 148 | 10 148 130 39 . . Initial 39 | . . 21 39 . . Average 52 | . 65 50 9 . . Influence Increases 933 | 15 552 169 . . 197 Destroy 0b10 Robot/C 560 | . 300 100 . . 160 Destroy 0b10 Robot/NC 75 | 15 35 25 . . . Destroy Leader 114 | . 58 36 . . 20 Allied During Kill 2 | . . . . . 2 Successful Hack 78 | . 73 5 . . . Disable Machine 30 | . 30 . . . . Destroy Structure 29 | . 26 3 . . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . 15 . . . 15 Influence Decreases 933 | 15 500 119 102 . 197 Entered New Map 94 | . . 31 63 . . Time Decay 717 | 15 460 88 39 . 115 Lost Part 92 | . 30 . . . 62 Lost Ally 30 | . 10 . . . 20 Squads Dispatched 5 | . 2 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 34 17 . . 10 Peak Tracking Total 9 | . 5 9 . . 5 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 6 1 . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 11 3 . . . Successful 12 | . 10 2 . . . Failed 2 | . 1 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 13 | . 11 2 . . . Terminals 14 | . 11 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 8 2 . . . Terminals 10 | . 8 2 . . . Assimilate 1 | . 1 . . . . Botnet 7 | . 6 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . 1 . . 6 . Largest Group 6 | . 1 . . 6 1 Highest-Rated Group 201 | . 10 . . 201 32 Highest-Rated Ally 39 | . 10 . . 39 32 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 96 | . . . . . 96 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3250 | 4 1195 243 197 1254 357 Sensors 2051 | . . 243 197 1254 357 Terrain 1201 | 4 1195 2 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3637 | 116 1195 243 197 1254 632 Spaces Moved 1874 | 56 540 107 122 771 278 Core 13 | 11 . . . . 2 Treads 1861 | 45 540 107 122 771 276 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 165 | 150 168 160 160 160 184 Slowest Speed 450 | 160 240 160 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 77 18 35 87 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 2 1 Spaces Dug 3 | . . 3 . . . Terrain Destroyed 30 | . 27 3 . . . Melee . | . . . . . . Projectile 5 | . 2 3 . . . AOE 25 | . 25 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2168 | 72 685 140 124 795 352 Wait 96 | . 38 8 3 8 39 Move 1869 | 55 539 106 121 770 278 Hop . | . . . . . . Pick Up 32 | 2 18 2 . 7 3 Fast Attach 7 | 6 . . . . 1 Attach 11 | 1 3 3 . . 4 Detach . | . . . . . . Swap 14 | 1 8 2 . 2 1 Drop 16 | . 4 1 . 8 3 Fire 121 | 7 75 17 . . 22 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 15) 1222 | -10/Materials | Core integrity fell below 50% 1277 | -10/Materials | Discovered new exit (range 15) 1312 | -10/Materials | Entered another Materials area 1312 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Discovered new exit (range 9) 1530 | -9/Materials | Identified exit to Mines 1555 | -9/Materials | Entered Mines 1731 | -9/Mines | Identified exit to Materials 1739 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1750 | -9/Mines | Identified exit to Zion 1752 | -9/Mines | Entered Zion 1891 | -7/Zion | Learned location of Quarantine (-2) 1965 | -7/Zion | Gained Derelict followers 2015 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2051 | -7/Zion | Found Prototype Device 2052 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2544 | -7/Zion | Met Imprinter 2570 | -7/Zion | Imprinted 2572 | -7/Zion | Declared Zion's savior 2979 | -7/Zion | Discovered new exit (range 16) 2983 | -7/Zion | Found CR-A16's Pointy Stick 3004 | -7/Zion | Identified exit to Proximity Caves 3006 | -7/Zion | Entered Proximity Caves 3006 | -6/Proximity Caves | Accompanied by 1 ally 3105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3498 | -6/Proximity Caves | Spotted B-75 Beast 3585 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3630 | -6/Proximity Caves | Core integrity fell below 50% 3636 | -6/Proximity Caves | Core integrity fell below 20% 3638 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- World map confirmed: -7/Factory. 03584_ Penetrated by Slug. 03585_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03585_ G-50 Soldier springs to life. 03589_ Y-64 Sentinel: "REQUESTING BACKUP." 03602_ Lgt. Treads destroyed. 03606_ Shotgun destroyed. 03609_ Imp. Light Armor Plating destroyed. 03610_ S-27 Virus destroyed. 03610_ Switching to secondary target: G-50 Soldier. 03613_ G-50 Soldier destroyed. 03613_ Switching to secondary target: Y-64 Sentinel. 03620_ Lgt. Treads destroyed. 03623_ VTOL Module fries itself beyond repair. 03623_ Corrupted Hvy. Laser fries itself beyond repair. 03623_ Neutrino Core destroyed. 03626_ EM Shotgun destroyed. 03626_ Hardlight Generator destroyed. 03626_ Slammed into L-41 Fighter. 03627_ Acquired 26 matter. Map ----- +----------------------------------------------------+ | ??????????????????????# #?????????? | | ??????????????????????# ##?????????? | | ?????????????????????# ##??????????? | | ????????????????????# ##??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# ##??????????? | | ???????????????????? ## #???????????? | | ???????????????????? ### #???????????? | | ????????????????????? #??# #??????????? | | ?????????????????????? ### ???# #??????????? | | ?????????????????????? ???## ???# #???????? | | ???????????????????????????####???# #??????? | | ?????????????????????????????????## #???????# | | ????????????????????????????????## #####????# | | ????????????????????????????????# ####??# | | ?????????????????????????###???## #???# | | ????????????????????????# ???# ##?### | | ???????????????????????## ????# ## ### | | ??????????????????????## ## #? | | ??????????????????????? ##? | | ??????????????????????? ### ### ##?? | | ???????????????????????# # "# ## ##??? | | ???????????????????????# # "# #?## ##???? | | ???????????????????????# #??# ##??#####?? | | ???????????????????????# @ #???# ##### ### | | ???????????????????????#ll# b"# | | ???????????????????????##%#??""""# | | ????????????????????????# ######## ## #### | | ????????????????????????# %= ############??? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive System Restoration Module | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Chainsword | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMicrodissipatorComputer Manual? 0 Play Time 00:30:57 Cumulative 45.7 hours Start 2025.06.19 @ 21:07:18 End 2025.06.19 @ 21:39:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 31 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1f60698-e035-45f7-8d85-ece5018dcd71