Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 11:08:05 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1504) 1504 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5504 Bonus ------- None Cogmind --------- Core Integrity 721/850 Matter 75/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Recoil Stabilizer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Light Armor Plating Heavy Ion Cannon Hypervelocity Railgun Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Recoil Stabilizer Matter Filter Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Spread Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Light Armor Plating Heavy Ion Cannon Hypervelocity Railgun Flak Cannon [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . 2 . 1 . . Utility 2 | . . . 1 . 1 . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 63 | 10 . 4 26 11 10 2 . . Power 9 | 1 . . 5 . 2 1 . . Engine 7 | 1 . . 5 . 1 . . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 20 | 4 . 2 8 4 1 1 . . Treads 4 | . . . 1 1 1 1 . . Leg 10 | . . . 7 3 . . . . Wheel 6 | 4 . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 4 . 1 6 2 3 . . . Device 10 | 4 . . 3 1 2 . . . Storage 2 | . . . 2 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 18 | 1 . 1 7 5 4 . . . Energy Gun 5 | . . 1 1 1 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 . . 5 3 1 . . . Ballistic Cannon 3 | . . . 1 1 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 3 | . . . 3 . . . . . Parts Lost 22 | . . 2 10 1 2 . 7 . Power 4 | . . . 2 . . . 2 . Propulsion 6 | . . 1 3 . 1 . 1 . Utility 5 | . . 1 2 1 1 . . . Weapon 7 | . . . 3 . . . 4 . Highest Loss Streak 7 | . . 1 4 1 1 . 7 . To Critical Strikes . | . . . . . . . . . Average Backups 5 | 4 5 4 5 6 6 3 4 4 Power . | . 1 1 . . . 1 1 . Propulsion 1 | 2 2 1 3 . . . . . Utility 1 | 1 2 2 . 1 1 . 1 1 Weapon 2 | . . . 1 4 3 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 30 | 11 . . 7 4 5 . . 3 Power 3 | 3 . . . . . . . . Propulsion 15 | 5 . . 6 3 1 . . . Utility 3 | 1 . . . . 1 . . 1 Weapon 9 | 2 . . 1 1 3 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 94 90 95 98 99 69 20 Engine 8 | . 14 14 10 9 7 6 3 . Treads 5 | . . . . 2 11 19 12 . Leg 16 | . . . 19 29 17 13 7 . Wheel 3 | . 28 22 1 . . . . . Device 13 | . 28 17 7 10 19 20 18 13 Storage 7 | . . . 14 9 3 . . . Protection 7 | . . 10 7 7 6 6 3 . Energy Gun 9 | . 14 14 9 5 9 13 7 . Ballistic Gun 13 | . 14 14 12 20 13 6 4 . Ballistic Cannon 4 | . . . 6 . 6 6 4 . Peak Build Rating 50 | 9 9 11 19 29 42 49 50 10 Average Rating 22 | 8 9 10 13 20 38 48 33 9 On Entrance 19 | 6 9 9 11 11 29 42 49 8 Avg Prop Armor Cover (%) 8 | . . . . 7 7 16 7 . Naked Turns . | . . . . . . . . . Heaviest Build 43 | 13 7 17 36 27 37 43 43 . Greatest Support 68 | 26 26 26 25 50 47 28 68 . Greatest Overweight (x) 3 | . . 1 2 . 1 1 3 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 8 | 8 5 5 8 8 8 5 5 5 Average Capacity 6 | 5 5 5 7 8 6 5 5 5 Most Carried 8 | 8 5 5 8 8 8 4 5 5 Average Carried 5 | 4 5 4 5 6 6 3 4 4 Final Capacity 8 | 5 5 5 8 8 5 5 5 5 Final Carried 8 | 5 5 5 8 8 5 4 5 5 Class Distribution -------------------- 38% | Scavenger-Tank 29% | Mutant 15% | Tank 8% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1834 | 511 . 114 731 142 336 . . . Remotely . | . . . . . . . . . Salvage Created 2365 | 330 . 76 1303 226 430 . . . Parts 132 | 27 . 5 75 9 16 . . . Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 5 | 1 . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 44 | . . 5 28 4 7 . . . Guns 33 | . . 5 22 4 2 . . . Cannons 11 | . . . 6 . 5 . . . Classes Destroyed 12 | 3 . 2 4 . 3 . . . Worker 10 | 4 . 1 3 . 2 . . . Tunneler 9 | 9 . . . . . . . . Hauler 3 | . . . 2 1 . . . . Recycler 7 | 1 . . 4 . 2 . . . Mechanic 1 | . . . . . 1 . . . Swarmer 15 | . . 3 11 . 1 . . . Grunt 16 | . . . 11 2 3 . . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . 1 1 . . . . Sentry 7 | . . . 5 1 1 . . . Programmer 1 | . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 5 | 4 . 4 5 4 5 . . . Combat Bots Only 5 | . . 3 5 4 2 . . . Max Kills in Single Turn 2 | 1 . 2 2 1 2 . . . Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 310 | . 3 25 195 19 62 . 6 . Missed 96 | . . 6 63 4 23 . . . Hits 214 | . 3 19 132 15 39 . 6 . Melee 12 | . . . 3 2 1 . 6 . Projectile 202 | . 3 19 129 13 38 . . . Critical Strikes 4 | . . . 1 . . . 3 . Damage Taken 2901 | . 74 236 1528 262 520 . 281 . Core 665 | . 22 9 367 94 44 . 129 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 69 | . . 46 23 . . . . . Core Remaining (%) 74 | 100 . 87 8 82 93 . . . Volleys Fired 187 | 39 2 24 89 14 19 . . . Largest 4 | 2 2 2 3 3 4 . . . Hottest 156 | 60 60 70 110 110 156 . . . Shots Fired 431 | 78 4 48 193 42 66 . . . Gun 383 | 78 4 48 164 42 47 . . . Cannon 48 | . . . 29 . 19 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 280 | 39 2 24 137 28 50 . . . Thermal 151 | 39 2 24 56 14 16 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 16 17 4 16 9 7 . . . Robot Miss Streak 6 | 3 1 3 6 5 5 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . . 1 5 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 252 | 47 1 22 111 33 38 . . . Core Hits 156 | 15 . 10 69 25 37 . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 3 | . . . 1 1 1 . . . Destroy 2 | . . . 1 1 . . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3834 | 541 12 232 1624 426 999 . . . Guns 2798 | 541 12 232 1090 426 497 . . . Cannons 786 | . . . 519 . 267 . . . Explosions 213 | . . . . . 213 . . . Melee . | . . . . . . . . . Ramming 37 | . . . 15 . 22 . . . Kinetic 2456 | 252 . 63 1312 233 596 . . . Thermal 1128 | 289 12 169 297 193 168 . . . Explosive 213 | . . . . . 213 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 3 . . . . . Average Corruption 2 | . 1 1 3 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . 1 4 20 . . . . . Message Errors 4 | . 1 1 2 . . . . . Matter Fused 7 | . . 1 6 . . . . . Heat Flow Errors 5 | . . 1 4 . . . . . Energy Discharges 3 | . . . 3 . . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . 1 2 . . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . . . . 7 . . . Projectiles . | . . . . . . . . . Explosions 7 | . . . . . 7 . . . Melee . | . . . . . . . . . Knockbacks 19 | . . . 18 . 1 . . . Impact . | . . . . . . . . . Kinetic 16 | . . . 15 . 1 . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 7 | . . . 2 . 5 . . . Kicked 6 | . . . 2 . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 535 | 20 20 410 535 335 120 . . . Average Temperature 128 | 18 13 142 164 126 44 . . . Received Heat Transfer 804 | . 21 . 504 108 171 . . . Effects 11 | . . 3 8 . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 3 | . . . 3 . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 3 | . . 1 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2347 | 650 25 470 757 240 205 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 92 | 100 100 100 78 100 100 100 100 100 Level 1 7 | . . . 21 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 377 | 20 . 65 377 154 93 . . . Initial 140 | . . . . 140 46 . . . Average 55 | 2 . 15 106 114 31 . . . Influence Increases 1328 | 70 . 75 804 114 265 . . . Destroy 0b10 Robot/C 840 | . . 60 560 80 140 . . . Destroy 0b10 Robot/NC 150 | 70 . 5 45 5 25 . . . Destroy Leader 196 | . . 10 134 22 30 . . . Successful Hack 12 | . . . 5 7 . . . . Disable Machine 60 | . . . 30 . 30 . . . Destroy Structure 25 | . . . . . 25 . . . Lose Combat Pursuer 45 | . . . 30 . 15 . . . Influence Decreases 1328 | 70 . 75 471 343 369 . . . Entered New Map 251 | . . . . 193 58 . . . Time Decay 932 | 70 . 60 371 140 291 . . . Lost Part 145 | . . 15 100 10 20 . . . Squads Dispatched 7 | . . . 3 1 3 . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . . . 3 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 5 | . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 3 5 45 7 8 . 6 . Peak Tracking Total 7 | . 3 3 7 6 3 . 6 . Tactical Retreats 4 | . . 1 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 2 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 4 | . . . 2 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 6 | . 1 1 2 1 1 . . . Terminals 5 | . 1 . 2 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 2 1 8 3 1 . . . Successful 7 | . . 1 5 1 . . . . Failed 8 | . 2 . 3 2 1 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 2 . 8 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 1 5 1 . . . . Record 4 | . . . 4 . . . . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 725 | 381 78 233 33 . . . . . Terrain 724 | 380 78 233 33 . . . . . Seismic 507 | 381 78 48 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 3155 | 429 78 233 1033 291 813 138 138 2 Spaces Moved 1655 | 186 81 160 446 180 430 57 115 . Core 67 | . . . . . . . 67 . Treads 219 | . . . 6 . 108 57 48 . Legs 922 | 31 . . 389 180 322 . . . Wheels 447 | 155 81 160 51 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 80 90 80 80 120 126 240 50 . Average Speed 136 | 90 90 90 155 122 159 240 116 . Slowest Speed 260 | 120 90 95 260 126 200 240 240 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 6 19 28 44 26 13 3 69 . Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . . . 32 . . . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 26 | . . . . . 26 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 2201 | 374 82 205 629 227 505 60 117 2 Wait 157 | 111 . 12 19 . 15 . . . Move 1648 | 185 80 159 445 179 429 57 114 . Hop . | . . . . . . . . . Pick Up 51 | 14 . 2 18 7 8 1 1 . Fast Attach 25 | . . 1 11 5 6 . 2 . Attach 21 | 2 . 1 8 5 2 2 . 1 Detach 4 | . . . 1 2 . . . 1 Swap 40 | 8 . 3 12 6 11 . . . Drop 61 | 15 . 3 24 9 10 . . . Fire 187 | 39 2 24 89 14 19 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . 2 . 4 . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 3) 430 | -11/Scrapyard | Entered Materials 431 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Entered Mines 513 | -10/Mines | Discovered new exit (range 10) 556 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 618 | -10/Mines | Excavation squad dispatched 618 | -10/Mines | A large section of the Mines collapsed 741 | -10/Mines | Entered Materials 741 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1277 | -9/Materials | Discovered new exit (range 16) 1338 | -9/Materials | Lost 3 parts (1u2w) 1399 | -9/Materials | Lost 4 parts (1p2n1u) 1508 | -9/Materials | Core integrity fell below 50% 1767 | -9/Materials | Core integrity fell below 20% 1769 | -9/Materials | Discovered new exit (range 3) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Propulsion x2 2052 | -8/Materials | Discovered new exit (range 11) 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2802 | -7/Factory | Build established: Scavenger-Tank 2847 | -7/Factory | Discovered new exit (range 9) 2878 | -7/Factory | Entered another Factory area 2878 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3016 | -6/Factory | Sucked down chute 3016 | -6/Factory | Entered Waste 3056 | -6/Waste | Spotted C-40 Crusher 3083 | -6/Waste | Spotted C-40 Crusher 3087 | -6/Waste | Spotted C-40 Crusher 3094 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3095 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3098 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3101 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3107 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3114 | -6/Waste | Spotted C-40 Crusher 3125 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3127 | -6/Waste | Spotted C-40 Crusher 3130 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Discovered new exit (range 16) 3154 | -6/Waste | Entered Factory 3156 | -6/Factory | Lost 7 parts (2p1n4w) 3156 | -6/Factory | Self-destructed Last Messages --------------- 03094_ Imp. Light Armor Plating crushed. 03095_ Lightning Gun crushed. 03095_ Titanium Leg crushed. 03095_ Med. Treads crushed. 03097_ Acquired Med. Treads. 03098_ Imp. Deuterium Engine crushed. 03098_ Med. Treads crushed. 03098_ Arm. Treads crushed. 03098_ Spread Laser destroyed. 03099_ Titanium Leg crushed. 03101_ Acquired Arm. Treads. 03101_ Gauss Cannon crushed. 03101_ Arm. Treads crushed. 03107_ Gauss Rifle crushed. 03107_ Lgt. Treads crushed. 03125_ Nuclear Core crushed. 03125_ Matter Filter crushed. 03143_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ?????????????? | | ???????????????????"???" ?????????????? | | ???????????????? ??" """ ?????????????? | | ??????????????"" """ """ ?????????????? | | ?????????????? ?????????????? | | ????????????? ?????????????? | | ????????????? #????????????? | | ????????????? #????????????? | | ?????????????# +????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# ###??????????? | | ?????????????# #??????????? | | ?????????????+ #??????????? | | ?????????????# @ #??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????# #####+####??????????? | | ?????????????# ??????????????????????? | | ?????????????#?????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 25 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Well Done Challenges ------------ None Game ------ Seed WarpBiomechanicalRay Manual? 0 Play Time 00:33:49 Cumulative 111.3 hours Start 2025.12.24 @ 10:33:06 End 2025.12.24 @ 11:08:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 147 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: a1078715-753d-44f1-8f2b-cca7630ad947