Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 21:00:04 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (490) 490 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1720 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Light Treads Small Storage Unit Structural Scanner Terrain Scanner ECM Suite ECM Suite ECM Suite Power Shielding Assault Rifle Assault Rifle Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 7 11 . . Power 3 | 2 1 . . Engine 3 | 2 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 5 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . 1 . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 5 | 2 3 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 3 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 7 | 1 8 15 15 Power 1 | . 1 2 2 Propulsion . | . . 2 2 Utility 2 | . 3 7 7 Weapon 2 | . 2 3 3 Tool/Special . | . . . . Unused Backups 7 | . 1 . 6 Power . | . . . . Propulsion 1 | . . . 1 Utility 4 | . . . 4 Weapon 1 | . 1 . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 90 100 77 Engine 13 | . 14 14 11 Treads 9 | . 10 . . Wheel 12 | . 11 28 22 Device 2 | . 2 . . Storage 13 | . 13 14 11 Hackware 1 | . 1 . . Protection 8 | . 8 14 11 Ballistic Gun 27 | . 28 28 22 Peak Build Rating 8 | 6 8 8 8 Average Rating 6 | 5 6 7 8 On Entrance 5 | . 6 8 8 Avg Prop Armor Cover (%) 11 | . 11 . . Naked Turns . | . . . . Heaviest Build 49 | 14 49 49 49 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 4 | . 4 2 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 15 | 6 16 20 20 Most Carried 16 | 2 16 16 15 Average Carried 7 | 1 8 15 15 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 2 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 727 | 92 625 10 . Remotely . | . . . . Salvage Created 689 | . 689 . . Parts 53 | . 53 . . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 13 | . 13 . . Guns 13 | . 13 . . Classes Destroyed 8 | . 8 . . Worker 2 | . 2 . . Builder 3 | . 3 . . Hauler 2 | . 2 . . Recycler 1 | . 1 . . Operator 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 3 | . 3 . . Grunt 10 | . 10 . . Best Kill Streak 7 | . 7 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 2 | . 2 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 90 | . 90 . . Missed 27 | . 27 . . Hits 63 | . 63 . . Projectile 63 | . 63 . . Damage Taken 864 | . 864 . . Core 180 | . 180 . . Absorbed by Shields . | . . . . Redirected to Shielding 12 | . 12 . . Core Remaining (%) 64 | 100 . 28 . Volleys Fired 80 | . 80 . . Largest 2 | . 2 . . Hottest 40 | . 40 . . Shots Fired 160 | . 160 . . Gun 160 | . 160 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 160 | . 160 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 . . Robot Miss Streak 3 | . 3 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 98 | . 98 . . Core Hits 39 | . 39 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1304 | . 1304 . . Guns 1304 | . 1304 . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1304 | . 1304 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Message Errors 1 | . 1 . . Matter Fused 3 | . 3 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 6 | . 6 . . Average Temperature 3 | . 3 . . Received Heat Transfer 336 | . 336 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 87 | . 87 14 . Initial 14 | . . 14 . Average 23 | . 27 5 . Influence Increases 421 | . 421 . . Destroy 0b10 Robot/C 260 | . 260 . . Destroy 0b10 Robot/NC 65 | . 65 . . Destroy Leader 80 | . 80 . . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 421 | . 383 38 . Entered New Map 24 | . . 24 . Time Decay 387 | . 373 14 . Lost Part 10 | . 10 . . Squads Dispatched 5 | . 5 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 6 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 25 . . Peak Tracking Total 4 | . 4 . . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 2 | . 2 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 191 | . 191 . . Retrieved Matter 332 | . 332 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 277 | . 277 . . Terrain 277 | . 277 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1603 | 130 1406 62 5 Spaces Moved 876 | 77 739 56 4 Core 3 | 3 . . . Treads 377 | 74 303 . . Legs . | . . . . Wheels 496 | . 436 56 4 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 110 110 Average Speed 150 | 155 153 110 110 Slowest Speed 320 | 160 320 110 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 78 17 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 990 | 84 845 57 4 Wait . | . . . . Move 873 | 76 738 55 4 Hop . | . . . . Pick Up 12 | 1 11 . . Fast Attach 10 | 6 4 . . Attach 2 | . 1 1 . Detach 3 | . 2 1 . Swap 9 | 1 8 . . Drop 1 | . 1 . . Fire 80 | . 80 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 9) 1055 | -10/Materials | Discovered new exit (range 10) 1364 | -10/Materials | Discovered new exit (range 15) 1537 | -10/Materials | Entered Mines 1538 | -10/Mines | Learned location of Storage (-7) 1580 | -10/Mines | Discovered new exit (range 11) 1599 | -10/Mines | Entered Materials 1599 | -9/Materials | Evolved 2 slots: Propulsion x2 1604 | -9/Materials | Self-destructed Last Messages --------------- 01540_ ED-O5H(g) slips back into the shadows. 01561_ Searching scrap... 01561_ Found Datajack. 01561_ Found Wheel. 01561_ Found 70 Matter. 01561_ Found 50 Matter. 01562_ Acquired 10 matter. 01580_ EXIT=FOUND 01587_ K-01 Serf collects debris. PARAMETERS=PROPULSION+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE 01600_ T-07 Excavator is excavating. [Achievement: I Have A Map?] 01603_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####+#############t#??????????? | | ???????????????????# ????????? | | ???????????????????# @ ????????? | | ???????????????????# ????????? | | ???????????????????####t############# #????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed NullAnalysisManipulator Manual? 0 Play Time 00:14:55 Cumulative 17.9 hours Start 2026.10.19 @ 20:45:01 End 2026.10.19 @ 21:00:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03b140f6-a859-41b9-b97a-9d16d2296f74