Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.28 @ 21:10:19 Player: Taocayo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (3482) 3482 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 7483 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved System Backup Module Improved System Backup Module > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Flak Gun Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg High-capacity Matter Pod Layered Medium Armor Plating Improved System Backup Module Improved System Backup Module High-powered Tractor Beam Plasma Rifle Force Rifle Gauss Rifle [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Great Axe Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 101 | 8 8 15 25 10 5 . 30 Power 17 | 1 1 2 3 2 1 . 7 Engine 15 | 1 1 2 3 2 1 . 5 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 27 | 2 2 3 6 4 1 . 9 Treads 1 | . . . . . . . 1 Leg 26 | 2 2 3 6 4 1 . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 2 2 5 1 2 . 4 Device 7 | . 1 . 2 1 1 . 2 Storage 4 | 2 1 . . . . . 1 Processor 2 | . . . 1 . 1 . . Hackware 1 | . . 1 . . . . . Protection 4 | . . 1 2 . . . 1 Artifact . | . . . . . . . . Weapon 39 | 3 3 8 11 3 1 . 10 Energy Gun 11 | 3 1 2 2 1 . . 2 Energy Cannon 4 | . . . 2 . . . 2 Ballistic Gun 17 | . 2 5 4 2 . . 4 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . 3 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 49 | . . 5 18 . . 1 25 Power 8 | . . . 2 . . . 6 Propulsion 15 | . . 2 5 . . . 8 Utility 7 | . . . 3 . . . 4 Weapon 19 | . . 3 8 . . 1 7 Highest Loss Streak 16 | . . 5 10 . . 1 16 Average Slot Usage (%) 92 | . 99 87 91 96 96 97 88 Engine 10 | . 14 11 8 14 13 13 8 Leg 26 | . 28 23 31 30 26 26 22 Device 8 | . 12 8 5 6 9 13 7 Storage 9 | . 15 11 9 7 6 6 8 Processor 7 | . . . 5 7 13 13 13 Protection 1 | . . 2 6 . . . 1 Energy Gun 7 | . 22 14 4 5 2 . 1 Ballistic Gun 11 | . 5 13 10 13 13 11 13 Slashing Weapon 4 | . . . 6 8 6 6 5 Naked Turns . | . . . . . . . . Heaviest Build 62 | 16 28 36 40 46 54 54 62 Greatest Support 80 | 20 20 30 80 80 80 80 80 Greatest Overweight (x) 16 | 2 1 3 2 1 . . 16 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 4 6 9 10 10 9 9 10 Average Carried 6 | 1 3 5 6 7 6 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 3 6 10 6 8 9 4 Class Distribution -------------------- 37% | Mutant 34% | Gunner 9% | Skirmisher 9% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2353 | 280 245 492 344 145 3 . 844 Remotely . | . . . . . . . . Salvage Created 4005 | 59 288 883 957 407 25 . 1386 Parts 228 | 1 19 57 58 28 3 . 62 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 6 | . . 1 2 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 79 | . 7 19 23 6 . . 24 Melee 17 | . . . 7 1 . . 9 Guns 52 | . 7 18 9 5 . . 13 Cannons 7 | . . . 5 . . . 2 AOE 3 | . . 1 2 . . . . Classes Destroyed 14 | 1 4 6 1 1 . . 1 Worker 8 | . . 2 1 1 1 . 3 Builder 7 | . 1 1 2 1 . . 2 Tunneler 1 | . . . . . . . 1 Hauler 3 | . . 2 1 . . . . Recycler 1 | 1 . . . . . . . Operator 3 | . . 1 2 . . . . Watcher 8 | . 2 2 1 2 . . 1 Swarmer 20 | . 3 3 10 . . . 4 Grunt 39 | . 4 11 8 3 . . 13 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 11 | . . 3 4 1 . . 3 Hunter 3 | . . . 1 . . . 2 Programmer 4 | . . . . 2 . . 2 Best Kill Streak 14 | 1 2 14 8 3 1 . 9 Combat Bots Only 9 | . 2 9 6 2 . . 8 Max Kills in Single Turn 3 | 1 2 3 2 1 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 1 . . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 7303 | 31 332 851 2021 358 . 35 3675 Core 1465 | . 114 111 353 32 . . 855 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 54 72 35 95 . . . Volleys Fired 191 | 2 26 48 49 19 . 6 41 Largest 3 | 2 2 3 3 3 . 3 3 Hottest 198 | 80 80 135 139 121 . 109 198 Shots Fired 450 | 4 52 126 101 49 . 18 100 Gun 391 | 4 52 111 73 49 . 12 90 Cannon 37 | . . . 21 . . 6 10 Launcher 22 | . . 15 7 . . . . Special . | . . . . . . . . Kinetic 264 | . 15 69 51 33 . 18 78 Thermal 151 | 2 26 42 43 16 . . 22 Explosive . | . . . . . . . . Electromagnetic 35 | 2 11 15 7 . . . . Robot Hit Streak 57 | 4 9 57 13 23 . 15 20 Robot Miss Streak 5 | . 3 2 4 2 . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 15 | . 2 7 1 1 . . 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 424 | 4 40 93 96 51 1 18 121 Core Hits 252 | 2 18 49 53 29 1 4 96 Critical Hits 6 | . . 1 . 1 . . 4 Critical Kills 2 | . . 1 . . . . 1 Critical Parts Destroyed 4 | . . . . 1 . . 3 Melee Attacks 81 | . . . 26 12 1 . 42 Impact . | . . . . . . . . Slashing 81 | . . . 26 12 1 . 42 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 2 3 1 . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . 8 1 . . . Damage Inflicted 11152 | 88 464 1689 2570 1359 95 612 4275 Guns 5089 | 50 442 1185 675 668 . 424 1645 Cannons 836 | . . . 460 . . 188 188 Explosions 1624 | 38 22 504 406 . . . 654 Melee 3596 | . . . 1029 691 95 . 1781 Ramming 7 | . . . . . . . 7 Kinetic 3846 | . 99 822 428 473 . 612 1412 Thermal 2679 | 60 255 524 832 195 . . 813 Explosive 262 | . . . . . . . 262 Electromagnetic 762 | 28 110 343 281 . . . . Impact . | . . . . . . . . Slashing 3596 | . . . 1029 691 95 . 1781 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 13 13 Average Corruption 10 | . . . . . . 9 10 Corruption Purged 6 | . . . . . . 2 4 Effects 72 | . . . . . . 11 61 Message Errors 14 | . . . . . . 3 11 Matter Fused 12 | . . . . . . 2 10 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 1 7 Data Loss (major) 1 | . . . . . . 1 . Misfires 4 | . . . . . . . 4 Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . 2 1 Targeting Errors 17 | . . . . . . 1 16 Overload Shots . | . . . . . . . . Overflow Damage 599 | 23 . 15 115 97 . . 349 Projectiles 2 | . . . 2 . . . . Explosions 115 | 23 . 15 . . . . 77 Melee 482 | . . . 113 97 . . 272 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 232 | 31 32 83 . . . . 86 Shots 10 | 1 1 6 . . . . 2 Rammed 14 | . . 1 . . . . 13 Targets Rammed 14 | . . 1 . . . . 13 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | 48 115 359 344 120 . 220 526 Average Temperature 110 | 25 43 87 92 44 . 137 189 Received Heat Transfer 2430 | . 168 306 522 135 . . 1299 Effects 20 | . . 4 1 . . . 15 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . 3 1 . . . 2 Matter Decay 3 | . . 1 . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 2 2 . . . 2 Heat Transferred 4898 | 100 575 1325 1469 444 . . 985 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | 1 1 10 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 471 | 5 121 345 471 295 88 25 444 Average Influence 153 | 2 59 150 301 193 85 10 145 Maximum Alert Level 2 | . . 1 2 1 . . 2 Low Security (%) 63 | 100 100 69 16 52 100 100 56 Level 1 32 | . . 30 62 47 . . 38 Level 2 4 | . . . 20 . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 3 3 . . 7 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . 1 . . 3 Reinforcement 3 | . . . 1 1 . . 1 Assault . | . . . . . . . . Garrison 5 | . . . 2 . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 1 2 1 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 11 26 37 11 . 5 29 Peak Tracking Total 8 | . 3 5 6 2 . 3 8 Tactical Retreats 7 | . . . 5 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . . . 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 13 | . . 4 . . . . 9 Max in Single Turn 4 | . . 1 . . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 7 | . 2 3 2 . . . . Terminals 5 | . 2 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 3 6 4 . . . . Successful 12 | . 3 6 3 . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 3 3 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 3 3 . . . . Record 6 | . 2 3 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 2 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . . 11 . Total Damage 206 | . . . . . . 206 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4414 | 83 571 690 765 609 256 311 1129 Spaces Moved 2466 | 44 323 333 400 362 187 229 588 Core 29 | 13 . . . . . . 16 Treads 8 | . . . . . . . 8 Legs 2429 | 31 323 333 400 362 187 229 564 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 127 127 120 Average Speed 136 | 116 145 151 131 133 127 127 134 Slowest Speed 850 | 150 150 210 180 160 130 127 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 46 33 43 15 6 86 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 75 | . 3 21 4 . . . 47 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 74 | . 3 21 4 . . . 46 Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 3025 | 72 377 419 523 434 204 235 761 Wait 36 | 7 . 6 3 17 2 . 1 Move 2460 | 43 322 332 399 361 187 228 588 Hop . | . . . . . . . . Pick Up 96 | 10 10 12 24 6 6 1 27 Fast Attach . | . . . . . . . . Attach 74 | 7 3 11 24 6 3 . 20 Detach 18 | . 3 4 4 3 1 . 3 Swap 27 | 1 5 4 1 4 2 . 10 Drop 37 | 2 8 1 1 7 2 . 16 Fire 191 | 2 26 48 49 19 . 6 41 Melee 72 | . . . 18 11 1 . 42 Ram 13 | . . . . . . . 13 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 8) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1043 | -9/Materials | Build established: Skirmisher 1209 | -9/Materials | Destroyed 9 combat bots 1224 | -9/Materials | Lost 5 parts (2n3w) 1310 | -9/Materials | Discovered new exit (range 4) 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -8/Materials | Lost 3 parts (1n1u1w) 1557 | -8/Materials | Build established: Scavenger-Tank 1840 | -8/Materials | Lost 10 parts (1p3n1u5w) 1955 | -8/Materials | Garrison activated, responded to threat 1967 | -8/Materials | Core integrity fell below 50% 2022 | -8/Materials | Discovered new exit (range 16) 2082 | -8/Materials | Build established: Mutant 2110 | -8/Materials | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2563 | -7/Factory | Build established: Gunner 2701 | -7/Factory | Discovered new exit (range 15) 2719 | -7/Factory | Entered another Factory area 2719 | -6/Factory | Evolved 2 slots: Utility x2 2975 | -6/Factory | Sucked down chute 2975 | -6/Factory | Entered Waste 2976 | -6/Waste | Met a frightened Derelict 2990 | -6/Waste | EMP discharged 3062 | -6/Waste | Spotted C-40 Crusher 3089 | -6/Waste | Spotted C-40 Crusher 3089 | -6/Waste | Spotted C-40 Crusher 3090 | -6/Waste | EMP discharged 3090 | -6/Waste | System corruption reached 10% 3109 | -6/Waste | Spotted C-40 Crusher 3147 | -6/Waste | Spotted C-40 Crusher 3190 | -6/Waste | EMP discharged 3214 | -6/Waste | Spotted C-40 Crusher 3227 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3272 | -6/Waste | Discovered new exit (range 11) 3286 | -6/Waste | Entered Factory 3648 | -6/Factory | Garrison activated, responded to threat 3980 | -6/Factory | Destroyed 8 combat bots 3988 | -6/Factory | Lost 6 parts (2p1n2u1w) 4300 | -6/Factory | Core integrity fell below 50% 4384 | -6/Factory | Core integrity fell below 20% 4388 | -6/Factory | Lost 16 parts (3p6n2u5w) 4415 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slammed into P-60 Hacker. Destabilizing: Core damaged (-25). Slammed into P-60 Hacker. Destabilizing: System interference. Adv. Visual Processing Unit temporarily disabled. K-01 Serf destroyed. Slammed into P-60 Hacker. K-01 Serf collects debris. Slammed into P-60 Hacker. K-01 Serf collects debris. Slammed into P-60 Hacker. R-10 Processor collects Wheel. System corrupted: Matter fused (-7). Acquired 2 matter. K-01 Serf collects debris. R-10 Processor collects Lgt. Ion Engine. Slammed into P-60 Hacker. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#t #???????????????????? | | ???????????????????????# k #???????????????????? | | ?????????????????????###k ###?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #######???????????? | | ?????????????????????# ???????????? | | ?????????????????????# ^^ ???????????? | | ?????????????????????# ! ????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ??????????############# k#??????????????????? | | ??????????# # %@p ##########??######## | | ??????????# # #??# """S"" | | ??????????# # k #??# """ "" | | ??????????# # R kk % #??# | | ??????????# + #??# | | ??????????# # R% % #??# | | ??????????# # k R #??# | | ??????????# # R% #??# | | ??????????# ## ### % #??# | | ??????????# ## t#?# % ########### | | ??????????# ## #?# ^ | | ??????????# ## % #?# ! | | ??????????# ## #?# """ " | | ??????????############## u#?# """ " | | ???????????????????????# Ru#?# """ " | | ??????????????????????? ?# ^ " | | ?????????????????????? # " | | ?????????????????????# ########## | | ?????????????????????# #????????#!! | | ?????????????????????# #????????#!! | | ?????????????????????# #????????#! | | ?????????????????????# #????????# | | ?????????????????????? ?????????# | | ??????????????????????? ??????????# /= | | ????????????????????????????????????????# /= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Storm Trooper Challenges ------------ None Game ------ Seed ComponentSignalProtomatter Manual? 0 Play Time 02:02:07 Cumulative 10.2 hours Start 2020.05.27 @ 21:04:57 End 2020.05.28 @ 21:10:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70ee6ea0-8b2e-4915-8d73-e3bd63197556