Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 17:36:20

Player: ForgettableHero

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (256)     1280
Value Destroyed (9093)     9093
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1800)               1800
              TOTAL SCORE: 17853

 Bonus
-------
High Alert Combat Kills    658
Follower Combat Kills      1142
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -600

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     304/315
System Corruption          18%
Temperature                Warning (352)
Movement                   Hovering (62)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
>          --- PROPULSION (4) ---
  Improved Gravmag System
           Gyrokinetic Inverter
    Combat Gravmag System
>          --- UTILITY (8) ------
           Trap Scanner
           Machine Analyzer
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Corruption Screen
>          --- WEAPON (3) -------
           Bore Cannon
           Ripper
>          --- INVENTORY (5) ----
    Combat Gravmag System
  Improved Transmission Jammer
  Improved Utility Shielding
           Wave Gun

 Peak State 
------------
>            --- POWER ------------
             Fusion Compressor
       Micro Fission Core
>            --- PROPULSION -------
             Antigrav System
             Gyrokinetic Inverter
             Gyrokinetic Inverter
      Cooled Gravmag System
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
             Machine Analyzer
    Improved Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
    Improved Target Analyzer
             Focal Shield
>            --- WEAPON -----------
             Tesla Rifle
             Tesla Rifle
             Gauss Rifle
>            --- INVENTORY --------
       Micro Fission Core
    Improved Gravmag System
      Combat Gravmag System
      Combat Gravmag System
      Combat Gravmag System
             Trap Scanner
    Improved Transmission Jammer
  Long-range Proton Cannon
[Rating: 81]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Gravmag Array
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   1   .   1   2   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             318  | 8   13  27  3   38  17  22  7   2   32  45  17  9   60  18  
  Power                    35   | 1   3   2   .   2   .   .   .   .   3   6   2   1   9   6   
    Engine                 17   | 1   3   2   .   2   .   .   .   .   3   1   2   1   1   1   
    Core                   17   | .   .   .   .   .   .   .   .   .   .   4   .   .   8   5   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               81   | 2   4   17  .   13  6   7   1   .   6   13  1   .   10  1   
    Treads                 56   | 2   4   17  .   13  6   7   1   .   6   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   .   .   .   13  1   .   10  1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 2   4   4   1   13  8   6   4   .   9   6   1   1   20  5   
    Device                 50   | 1   2   .   .   10  5   1   1   .   7   3   1   1   16  2   
    Storage                5    | 1   2   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              10   | .   .   .   1   .   2   .   .   .   .   2   .   .   3   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   3   .   3   1   5   3   .   2   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 3   2   4   2   10  3   9   2   2   14  20  13  7   21  6   
    Energy Gun             14   | 1   .   .   .   1   .   3   .   .   .   1   .   .   5   3   
    Energy Cannon          7    | .   .   .   .   1   .   .   .   .   1   1   2   .   2   .   
    Ballistic Gun          48   | 2   1   3   1   6   2   .   2   .   6   14  .   3   8   .   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   1   2   1   4   2   5   1   
    Launcher               22   | .   1   .   1   2   1   4   .   1   4   3   4   .   1   .   
    Special Weapon         9    | .   .   1   .   .   .   2   .   .   1   .   3   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Parts Lost                 88   | .   1   4   .   7   1   11  3   .   13  13  4   .   17  14  
  Power                    13   | .   .   .   .   .   .   .   .   .   2   4   .   .   3   4   
  Propulsion               16   | .   .   1   .   2   .   2   .   .   2   2   2   .   3   2   
  Utility                  18   | .   1   1   .   1   .   1   1   .   4   2   1   .   3   3   
  Weapon                   41   | .   .   2   .   4   1   8   2   .   5   5   1   .   8   5   
  Highest Loss Streak      7    | .   1   1   .   3   1   6   3   .   7   3   2   .   4   7   
  To Critical Strikes      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  100 99  99  96  88  93  90  81  73  68  87  94  
  Engine                   7    | .   14  11  11  9   7   7   7   7   6   2   10  13  4   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   7   .   .   3   9   
  Treads                   18   | .   28  32  33  26  23  22  23  23  20  .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   15  15  13  18  22  
  Device                   9    | .   8   11  1   9   13  7   14  7   11  7   4   2   10  10  
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   6   6   5   1   
  Processor                15   | .   .   .   9   9   16  23  15  15  15  24  26  26  29  27  
  Protection               6    | .   .   11  11  8   6   6   7   15  9   .   .   .   .   4   
  Energy Gun               1    | .   .   .   .   4   .   3   .   .   .   1   .   .   1   6   
  Ballistic Gun            12   | .   16  21  20  15  18  4   11  15  13  9   .   .   7   3   
  Launcher                 3    | .   10  .   1   6   4   8   .   1   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  31  39  39  53  58  57  58  64  64  46  43  36  44  44  
  Greatest Support         71   | 40  40  63  63  63  63  68  71  71  71  48  42  32  46  49  
  Greatest Overweight (x)  3    | 3   .   .   .   1   .   1   .   .   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  10  10  10  10  
  Average Capacity         13   | 7   13  15  15  15  15  15  15  15  15  12  10  10  10  6   
  Most Carried             15   | 7   15  15  15  15  15  15  14  15  15  15  10  10  10  10  
  Average Carried          12   | 5   12  14  14  14  14  11  10  14  12  11  9   9   8   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  10  10  10  10  5   
  Final Carried            15   | 6   15  15  15  15  15  9   14  14  9   9   9   10  10  4   

 Class Distribution 
--------------------
 54% | Mutant
 10% | Skirmisher
  8% | Derelict-Mutant
  6% | Scout
  3% | Scavenger-Tank
  3% | Scavenger-Scout
  3% | Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
      Skirmisher | -7/Lower Caves
          Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Zion
  Scavenger-Tank | -6/Proximity Caves
           Scout | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
          Mutant | -5/Factory
 Scavenger-Scout | -5/Extension

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Ext  
Matter Collected           8602  | 356  329  1154 206  1351 488  522  206  34   859  1055 365  75   1294 308  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10024 | 188  454  1677 255  2110 572  441  269  .    1040 1170 465  .    1137 246  
  Parts                    550   | 8    39   111  20   123  37   8    12   .    31   55   27   .    73   6    
Haulers Intercepted        11    | .    2    5    .    3    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           11    | .    1    2    .    5    .    .    .    .    .    1    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59    | .    .    .    .    .    .    1    8    .    38   .    11   1    .    .    
  Prevented                20    | .    .    .    .    .    .    8    .    .    1    .    11   .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Combat Hostiles Destroyed  187  | .   10  24  9   36  12  12  5   .   23  24  11  .   20  1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     104  | .   5   20  6   27  8   6   2   .   9   10  .   .   11  .   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   3   3   2   .   4   .   
  AOE                      65   | .   5   4   3   9   4   3   3   .   10  11  9   .   4   .   
Classes Destroyed          21   | 3   5   3   2   3   1   .   1   .   1   1   .   .   1   .   
  Worker                   14   | 2   1   2   .   3   1   .   .   .   .   1   .   .   4   .   
  Builder                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   5   .   3   .   .   .   .   1   .   .   .   .   .   
  Recycler                 12   | 1   1   4   2   2   .   .   .   .   .   1   .   .   .   1   
  Operator                 6    | .   2   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  19   | .   3   4   .   5   2   .   .   .   .   2   .   .   3   .   
  Swarmer                  43   | .   6   3   6   3   .   .   3   .   2   10  8   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    68   | .   4   11  .   19  7   4   .   .   13  6   2   .   2   .   
  Brawler                  11   | .   .   1   .   2   1   3   .   .   2   1   .   .   1   .   
  Duelist                  7    | .   .   1   .   .   .   3   .   .   1   .   .   .   2   .   
  Sentry                   29   | .   .   8   .   9   1   2   1   .   2   3   1   .   1   1   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   1   1   .   .   .   2   .   .   .   6   .   
  Programmer               13   | .   .   .   .   .   2   .   1   .   .   4   .   .   6   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   5   4   5   5   4   7   3   .   6   5   4   .   7   1   
  Combat Bots Only         7    | .   3   4   3   3   3   7   3   .   5   5   4   .   4   1   
Max Kills in Single Turn   6    | 1   3   2   5   3   2   2   1   .   4   3   2   .   6   1   
  Gunslinging              1    | .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   2   3   3   1   1   1   .   4   3   2   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Ext  
Damage Taken               17108 | .    465  1384 347  2050 903  1743 325  .    2460 2178 405  .    3403 1445 
  Core                     2336  | .    69   181  32   256  133  116  21   .    201  264  58   .    631  374  
  Absorbed by Shields      136   | .    .    .    .    .    .    12   124  .    .    .    .    .    .    .    
  Redirected to Shielding  42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Regen/Repaired (Parts)   536   | .    62   89   .    .    385  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  72   .    46   53   .    .    .    .    32   .    .    62   .    .    
Volleys Fired              726   | 19   48   117  18   134  54   48   24   2    62   71   42   .    71   16   
  Largest                  3     | 2    2    2    2    3    3    2    2    2    3    3    2    .    3    2    
  Hottest                  158   | 40   50   100  46   109  82   156  69   56   108  141  111  .    158  119  
Shots Fired                1386  | 38   80   229  35   275  102  65   28   4    147  161  45   .    154  23   
  Gun                      1144  | 38   74   221  34   250  94   42   22   4    118  111  .    .    116  20   
  Cannon                   122   | .    .    .    .    6    .    .    .    .    9    43   26   .    35   3    
  Launcher                 104   | .    6    7    1    19   8    22   6    .    12   7    13   .    3    .    
  Special                  16    | .    .    1    .    .    .    1    .    .    8    .    6    .    .    .    
  Kinetic                  1100  | 38   74   221  34   199  94   14   22   4    120  125  19   .    132  4    
  Thermal                  38    | .    .    1    .    .    .    10   .    .    15   .    6    .    .    6    
  Explosive                71    | .    6    7    1    19   8    9    4    .    12   5    .    .    .    .    
  Electromagnetic          177   | .    .    .    .    57   .    32   2    .    .    31   20   .    22   13   
  Robot Hit Streak         20    | 11   9    12   7    13   11   9    7    .    20   15   7    .    17   12   
  Robot Miss Streak        5     | 4    2    3    3    5    3    4    3    .    4    5    2    .    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        10    | .    1    .    1    2    .    1    .    .    3    1    .    .    .    1    
    Max Gunslinging Chain  2     | .    1    .    1    1    .    1    .    .    2    1    .    .    .    1    
Shots Hit Robots           884   | 22   53   158  20   182  68   36   17   .    102  108  10   .    89   19   
  Core Hits                513   | 8    28   64   17   102  42   39   16   .    63   60   17   .    50   7    
  Critical Kills           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 10    | .    .    3    .    2    1    .    .    .    .    .    .    .    2    2    
  Critical Strikes         26    | .    .    4    .    4    2    1    .    .    .    3    .    .    9    3    
    Burn                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Destroy                15    | .    .    4    .    2    2    .    .    .    .    .    .    .    5    2    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    
    Corrupt                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25484 | 228  996  2661 523  4240 1927 1994 565  .    3240 4393 741  .    3460 516  
  Guns                     12793 | 228  550  2308 297  2679 1010 517  291  .    1429 1551 .    .    1683 250  
  Cannons                  1928  | .    .    .    .    132  .    .    .    .    123  664  245  .    697  67   
  Explosions               10317 | .    446  304  221  1402 913  1477 214  .    1586 2178 496  .    1080 .    
  Melee                    199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  
  Ramming                  160   | .    .    49   5    27   4    .    60   .    15   .    .    .    .    .    
  Kinetic                  12243 | 228  550  2308 297  2074 1010 155  291  .    1452 1696 86   .    2007 89   
  Thermal                  2304  | .    .    .    .    163  .    191  .    .    187  694  .    .    992  77   
  Explosive                7298  | .    446  304  221  1239 913  1090 168  .    1586 1331 .    .    .    .    
  Electromagnetic          3280  | .    .    .    .    737  .    558  46   .    .    672  655  .    461  151  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    1    2    2    3    1    1    1    1    10   2    2    2    18   18   
  Average Corruption       3     | .    1    2    2    2    1    1    1    1    6    1    2    2    9    18   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  229   | .    4    7    14   42   10   16   14   2    17   6    12   3    46   36   
    Message Errors         58    | .    2    3    5    18   1    4    6    .    4    1    2    .    4    8    
    Matter Fused           65    | .    1    2    4    5    4    5    1    1    7    2    3    1    16   13   
    Heat Flow Errors       29    | .    .    1    2    6    1    1    3    .    2    .    3    2    6    2    
    Energy Discharges      21    | .    1    .    1    3    1    2    3    .    2    1    1    .    5    1    
    Parts Rejected         3     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      20    | .    .    1    .    4    .    2    1    .    1    1    1    .    6    3    
    Data Loss (major)      11    | .    .    .    2    1    .    1    .    1    .    1    .    .    3    2    
    Misfires               5     | .    .    .    .    2    .    1    .    .    .    .    1    .    .    1    
    Alerts                 5     | .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
    Weapon Failures        5     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            626   | .    16   .    .    .    18   31   28   .    13   273  42   .    168  37   
  Projectiles              170   | .    .    .    .    .    .    .    .    .    .    39   38   .    93   .    
  Explosions               400   | .    16   .    .    .    18   31   14   .    8    234  4    .    75   .    
  Melee                    56    | .    .    .    .    .    .    .    14   .    5    .    .    .    .    37   
Knockbacks                 11    | .    .    1    .    .    .    .    1    .    .    3    .    .    6    .    
  Impact                   2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    3    .    .    5    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      645   | .    9    76   .    143  27   85   55   .    109  132  9    .    .    .    
  Shots                    22    | .    1    4    .    5    2    2    1    .    3    3    1    .    .    .    
  Rammed                   25    | .    .    10   1    4    1    .    7    .    2    .    .    .    .    .    
Targets Rammed             27    | .    .    10   1    4    1    .    9    .    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        554   | .    15   267  282  554  100  477  251  27   299  318  298  238  379  348  
  Average Temperature      82    | .    7    31   70   83   24   143  51   15   99   92   75   103  95   110  
  Received Heat Transfer   3433  | .    192  588  .    675  240  431  .    .    558  285  39   .    188  237  
  Effects                  28    | .    .    .    .    11   .    9    .    .    3    1    .    .    1    3    
    Shutdowns              4     | .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    
    Energy Bleed           6     | .    .    .    .    1    .    .    .    .    3    1    .    .    .    1    
    Interference           9     | .    .    .    .    4    .    4    .    .    .    .    .    .    .    1    
    Matter Decay           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
  Parts Fried              14    | .    .    .    .    1    .    5    .    .    .    1    3    .    3    1    
  Impact Corruptions       6     | .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         2784  | .    .    .    .    100  .    472  .    .    840  400  .    .    750  222  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    3    .    1    .    .    .    1    1    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Peak Influence             814  | 25  159 633 326 690 347 .   .   .   .   814 .   .   674 424 
  Initial                  303  | .   16  30  210 31  303 .   .   .   .   .   .   .   188 283 
  Average                  290  | 10  83  450 170 306 214 .   .   .   .   353 .   .   385 260 
Maximum Alert Level        3    | .   .   2   1   2   1   .   .   .   .   3   .   .   2   2   
  Low Security (%)         41   | 100 100 4   62  49  52  .   .   .   .   20  .   .   25  16  
  Level 1                  28   | .   .   22  37  15  47  .   .   .   .   41  .   .   25  82  
  Level 2                  28   | .   .   72  .   35  .   .   .   .   .   36  .   .   48  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   3   .   4   6   .   .   .   1   9   .   .   6   .   
  Investigation            4    | .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Extermination            8    | .   .   .   .   .   3   .   .   .   .   3   .   .   2   .   
  Reinforcement            12   | .   .   2   .   3   3   .   .   .   .   3   .   .   1   .   
  Assault                  5    | .   .   .   .   1   .   .   .   .   1   1   .   .   2   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Distress Signals           13   | .   1   6   .   3   .   .   .   .   .   .   .   .   2   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Times Spotted              313  | .   15  38  10  51  19  14  5   .   32  50  11  .   50  18  
  Peak Tracking Total      13   | .   5   5   4   4   3   7   3   .   6   8   4   .   13  4   
  Tactical Retreats        24   | .   .   3   .   1   .   2   .   .   2   3   1   .   9   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Traps Triggered            23   | .   5   3   .   2   1   .   .   .   .   5   .   .   .   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Machines Disabled          36   | .   1   2   .   4   1   1   .   .   1   14  .   .   12  .   
  Max in Single Turn       7    | .   1   1   .   1   1   1   .   .   1   6   .   .   7   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Machines Accessed          66   | .   10  11  .   12  12  .   .   .   .   9   .   .   8   4   
  Terminals                39   | .   8   7   .   9   8   .   .   .   .   2   .   .   1   4   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   1   1   .   .   2   .   .   .   .   1   .   .   1   .   
  Recycling Units          8    | .   1   1   .   1   1   .   .   .   .   3   .   .   1   .   
  Scanalyzers              8    | .   .   2   .   2   .   .   .   .   .   2   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                185  | .   35  31  .   39  36  .   .   .   .   14  .   .   20  10  
  Successful               109  | .   21  19  .   26  22  .   .   .   .   9   .   .   11  1   
  Failed                   76   | .   14  12  .   13  14  .   .   .   .   5   .   .   9   9   
    Catastrophic           16   | .   5   2   .   .   3   .   .   .   .   2   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   .   .   .   .   .   .   .   6   .   .   14  8   
  Terminals                115  | .   29  18  .   26  26  .   .   .   .   3   .   .   3   10  
  Fabricators              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   
  Repair Stations          19   | .   2   6   .   .   6   .   .   .   .   2   .   .   3   .   
  Recycling Units          18   | .   4   2   .   3   2   .   .   .   .   5   .   .   2   .   
  Scanalyzers              25   | .   .   5   .   10  .   .   .   .   .   3   .   .   7   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             60   | .   16  8   .   18  15  .   .   .   .   2   .   .   .   1   
  Record                   17   | .   4   .   .   6   7   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   2   .   1   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       15   | .   2   5   .   .   5   .   .   .   .   2   .   .   1   .   
  Scan Component           9    | .   1   3   .   .   3   .   .   .   .   1   .   .   1   .   
  Repair                   6    | .   1   2   .   .   2   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       11   | .   3   1   .   2   2   .   .   .   .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          4    | .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 19   | .   .   5   .   6   .   .   .   .   .   1   .   .   7   .   
  Insert Component         10   | .   .   2   .   4   .   .   .   .   .   1   .   .   3   .   
  Analyze                  9    | .   .   3   .   2   .   .   .   .   .   .   .   .   4   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   10  9   .   11  11  .   .   .   .   4   .   .   7   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   2   .   2   .   .   .   14  .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     185  | .   26  58  .   .   76  .   .   .   .   25  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         213  | .   .   .   .   213 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   2   .   3   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 6    | .   .   2   .   2   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   8   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Ext  
Total Allies               38   | .    .    .    1    .    .    2    .    4    .    6    .    .    9    16   
  Largest Group            11   | .    .    .    1    .    .    2    .    4    4    5    .    .    3    11   
  Highest-Rated Group      310  | .    .    .    31   .    .    32   .    148  148  310  .    .    210  295  
  Highest-Rated Ally       85   | .    .    .    31   .    .    16   .    40   40   85   .    .    85   51   
Zionite Dispatches         10   | .    .    .    .    .    .    .    .    .    .    3    .    .    5    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hover Resupply           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Total Orders               19   | .    .    .    .    .    .    .    .    .    .    2    .    .    17   .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  EXPLORE                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               193  | .    .    .    .    .    .    6    .    .    25   58   .    .    31   73   
  Total Damage             5240 | .    .    .    .    .    .    59   .    .    558  1564 .    .    1160 1899 
  Kills                    32   | .    .    .    .    .    .    .    .    .    6    10   .    .    8    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   2   .   1   1   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Ext  
Turns Passed               23581 | 291  1417 1970 1106 3226 1863 2108 1995 1928 1668 2269 1063 342  1604 731  
Spaces Moved               15316 | 129  729  920  625  1482 863  1160 1072 1183 775  2371 1086 463  1852 606  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8950  | 117  729  920  625  1482 863  1160 1072 1183 775  24   .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6354  | .    .    .    .    .    .    .    .    .    .    2347 1086 463  1852 606  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   160  160  160  160  163  160  160  160  160  55   55   61   45   58   
  Average Speed            120   | 156  160  160  160  162  163  163  160  160  169  62   75   69   51   58   
  Slowest Speed            250   | 200  160  160  160  245  163  240  160  160  250  170  121  121  121  60   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 5    98   84   90   92   24   98   96   90   82   36   74   47   27   50   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    .    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    .    1    .    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    1    .    .    3    3    2    2    .    3    12   .    .    
Spaces Dug                 23    | .    .    .    .    1    .    10   .    .    .    .    9    .    3    .    
Terrain Destroyed          770   | .    40   42   16   128  62   75   19   .    105  188  18   .    77   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    .    .    .    .    .    .    .    4    8    13   .    22   .    
  AOE                      723   | .    40   42   16   128  62   75   19   .    101  180  5    .    55   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Ext  
Total                      19279 | 183  915  1229 702  2060 1217 1298 1320 1216 1002 3035 1285 484  2383 950  
  Wait                     2243  | 15   81   98   52   340  261  32   198  21   100  473  119  .    302  151  
  Move                     15302 | 128  728  919  624  1481 862  1159 1071 1182 774  2370 1085 462  1851 606  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  306   | 13   28   34   2    36   14   11   10   5    19   44   10   7    57   16   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   163   | 7    3    9    .    9    7    14   3    1    14   30   14   2    40   10   
  Detach                   21    | .    .    .    .    .    .    .    .    .    1    5    8    1    6    .    
  Swap                     156   | 1    10   18   3    29   10   8    4    1    18   15   3    7    21   8    
  Drop                     171   | .    17   24   2    27   8    3    1    4    12   27   4    5    31   6    
  Fire                     726   | 19   48   117  18   134  54   48   24   2    62   71   42   .    71   16   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    .    10   1    4    1    .    9    .    2    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Rewire                   104   | .    .    .    .    .    .    23   .    .    .    .    .    .    .    81   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 14)
   292 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Repaired Assault Rifle
   745 | -10/Materials      | Discovered new exit (range 8)
   830 | -10/Materials      | Discovered new exit (range 13)
  1189 | -10/Materials      | Discovered new exit (range 16)
  1613 | -10/Materials      | Discovered new exit (range 15)
  1709 | -10/Materials      | Entered another Materials area
  1709 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2091 | -9/Materials       | Identified exit to Mines
  2541 | -9/Materials       | Discovered new exit (range 12)
  3005 | -9/Materials       | Repaired Hrd. Light Armor Plating
  3032 | -9/Materials       | Repaired Lgt. Treads
  3316 | -9/Materials       | Discovered new exit (range 16)
  3679 | -9/Materials       | Entered Mines
  3687 | -9/Mines           | Learned location of 1 exit from Materials
  3785 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3790 | -9/Mines           | Found Prototype Device
  3907 | -9/Mines           | Assembled infested the area
  4001 | -9/Mines           | Discovered new exit (range 9)
  4020 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4457 | -9/Mines           | Core integrity fell below 50%
  4470 | -9/Mines           | Discovered new exit (range 7)
  4785 | -9/Mines           | Entered Materials
  4785 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4786 | -8/Materials       | Identified exit to Factory
  5816 | -8/Materials       | Discovered new exit (range 15)
  6580 | -8/Materials       | Discovered exit to Factory (range 16)
  6743 | -8/Materials       | Identified Exp. Sensor Array
  7185 | -8/Materials       | First assault squad dispatched
  7428 | -8/Materials       | Lost 3 parts (2n1w)
  7779 | -8/Materials       | Discovered exit to Factory (range 3)
  8011 | -8/Materials       | Entered Factory
  8011 | -7/Factory         | Evolved 2 slots: Utility x2
  8279 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  8319 | -7/Factory         | Repaired Arm. Treads
  9350 | -7/Factory         | Identified exit to Factory
  9446 | -7/Factory         | Identified exit to Lower Caves
  9788 | -7/Factory         | Build established: Skirmisher
  9874 | -7/Factory         | Entered Lower Caves
  9930 | -7/Lower Caves     | Learned Factory emergency access door positions
  9958 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 10001 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10185 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10430 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10500 | -7/Lower Caves     | Lost 6 parts (1n1u4w)
 10502 | -7/Lower Caves     | Destroyed 7 combat bots
 11462 | -7/Lower Caves     | Lost 5 parts (1n4w)
 11590 | -7/Lower Caves     | Discovered new exit (range 4)
 11982 | -7/Lower Caves     | Entered another Lower Caves area
 11986 | -7/Lower Caves     | Discovered exit to Factory (range 15)
 12040 | -7/Lower Caves     | Lost 3 parts (1u2w)
 12314 | -7/Lower Caves     | Build established: Mutant
 12625 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13255 | -7/Lower Caves     | Discovered new exit (range 13)
 13977 | -7/Lower Caves     | Entered Zion
 14157 | -7/Zion            | Discovered new exit (range 15)
 14181 | -7/Zion            | Build established: Derelict-Mutant
 14190 | -7/Zion            | System corruption cleaned by Quarantine Array
 14394 | -7/Zion            | Learned Factory repair station intel
 14578 | -7/Zion            | Found Prototype Device
 14673 | -7/Zion            | Learned Factory stockpile data
 14772 | -7/Zion            | Learned Factory scanalyzer intel
 14899 | -7/Zion            | Learned location of Warlord (-5)
 15188 | -7/Zion            | Imprinted
 15190 | -7/Zion            | Declared Zion's savior
 15905 | -7/Zion            | Entered Proximity Caves
 15905 | -6/Proximity Caves | Accompanied by 4 allies
 15928 | -6/Proximity Caves | Build established: Derelict-Tank
 16240 | -6/Proximity Caves | Build established: Scavenger-Tank
 16737 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16803 | -6/Proximity Caves | Core integrity fell below 50%
 16916 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 17012 | -6/Proximity Caves | Lost 7 parts (1p1n2u3w)
 17028 | -6/Proximity Caves | System corruption reached 10%
 17095 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w)
 17226 | -6/Proximity Caves | Spotted B-75 Beast
 17573 | -6/Proximity Caves | Entered Factory
 17573 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 17576 | -6/Factory         | Loaded intel: 6 repair station locations
 17577 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 17604 | -6/Factory         | Zion Hover Resupply teleported in
 18174 | -6/Factory         | Discovered new exit (range 8)
 18205 | -6/Factory         | Zion Heavy squad teleported in
 18394 | -6/Factory         | Zion Light squad teleported in
 18825 | -6/Factory         | Build established: Scout
 18854 | -6/Factory         | Terminal network hard line cut
 18860 | -6/Factory         | Identified exit to Garrison
 18868 | -6/Factory         | Garrison activated, responded to threat
 19673 | -6/Factory         | First assault squad dispatched
 19834 | -6/Factory         | Lost 3 parts (1p1n1u)
 19840 | -6/Factory         | Identified exit to Lower Caves
 19842 | -6/Factory         | Entered Lower Caves
 20123 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20256 | -6/Lower Caves     | Spotted B-75 Beast
 20811 | -6/Lower Caves     | Discovered new exit (range 10)
 20902 | -6/Lower Caves     | Identified exit to Lower Caves
 20905 | -6/Lower Caves     | Entered another Lower Caves area
 20976 | -6/Lower Caves     | Build established: Mutant
 21048 | -6/Lower Caves     | Discovered new exit (range 10)
 21244 | -6/Lower Caves     | Identified exit to Factory
 21247 | -6/Lower Caves     | Entered Factory
 21247 | -5/Factory         | Evolved 2 slots: Utility x2
 21354 | -5/Factory         | Zion Heavy squad teleported in
 21400 | -5/Factory         | Build established: Derelict-Scout
 21594 | -5/Factory         | Zion Hover Resupply teleported in
 21968 | -5/Factory         | Zion Recon squad teleported in
 22216 | -5/Factory         | Retrieved Zion intel report: Branch Access
 22216 | -5/Factory         | Identified exit to Upper Caves
 22216 | -5/Factory         | Identified exit to Extension
 22217 | -5/Factory         | Zion Light squad teleported in
 22231 | -5/Factory         | Cargo convoy interrupted
 22282 | -5/Factory         | System corruption reached 10%
 22329 | -5/Factory         | Lost 3 parts (3w)
 22447 | -5/Factory         | First assault squad dispatched
 22466 | -5/Factory         | Core integrity fell below 50%
 22633 | -5/Factory         | Lost 4 parts (1p1n2w)
 22710 | -5/Factory         | Zion Fire squad teleported in
 22809 | -5/Factory         | Terminal network hard line cut
 22851 | -5/Factory         | Entered Extension
 22915 | -5/Extension       | Spotted B-75 Beast
 23078 | -5/Extension       | Core integrity fell below 20%
 23079 | -5/Extension       | Build established: Mutant
 23084 | -5/Extension       | Zion Hacker squad teleported in
 23095 | -5/Extension       | Lost 6 parts (2p1u3w)
 23333 | -5/Extension       | Zion Fire squad teleported in
 23442 | -5/Extension       | Rescued a captive Derelict
 23443 | -5/Extension       | Rescued a captive Derelict
 23459 | -5/Extension       | Build established: Scavenger-Scout
 23547 | -5/Extension       | Spotted B-75 Beast
 23564 | -5/Extension       | Allies destroyed B-75 Beast
 23582 | -5/Extension       | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
23571_ Destroyed Wave Gun.
23571_ Penetrated by Slug. <x2>
23574_ Acquired 24 matter.
23574_ U-05 Engineer builds a Wall.
23575_ Power failure, Neutrino Core shutdown.
23575_ Penetrated by Slug.
23576_ D5-ERJ(l) suffers critical hit (Meltdown).
23577_ Penetrated by Slug.
23579_ System corrupted: Matter fused (-8).
23579_ Acquired 8 matter.
23579_ Riot Gun destroyed.
23579_ Fission Core destroyed.
23579_ Cmb. Gravmag System destroyed.
23579_ Penetrated by Slug.
23580_ HV Slug penetrates Wall.
23580_ R-10 Processor suffers critical hit (Destroy).
23580_ Destroyed Hpw. Tractor Beam.
23581_ Acquired 7 matter.
23581_ Penetrated by Slug.
23581_ Adv. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
|     #????????# #???#T   #????????????????????????? |
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| ???????????????????????#%#%### ## ### #??????????? |
| ?????????????????#######! ="=%      " "??????????? |
| ?????????????????#     ; @*! %Y     " "??????????? |
| ?????????????????#### %# |%%*           #????????? |
| ???????????????????#   #%*%%= %         #????????? |
| ##################"####;==!%===         #????????? |
|                          %=!=            ????????? |
|                          %!             ?????????? |
|                         %        %      ?????????? |
|                            % %   bBBt   ?????????? |
|                         u   k     BB   ??????????? |
| ########################  u  k    R %  ??????????? |
| ???????????????????????#         %    ???????????? |
| ???????????????????????#              ???????????? |
| ???????????????????????#            ?????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          40
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Corruption Block           8
Armor Coverage             450
Resistance: KI             25
Utility Shielding          66
Evasion (%)                56
Targeting Accuracy         27
Target Analysis            6
Recoil Reduction           7
Matter Filtering           30

 Item Schematics 
-----------------
                     EMP Blaster | -9/Materials | Scanalyzed
        Hrd. Light Armor Plating | -9/Materials | Scanalyzed
              Imp. Assault Rifle | -8/Materials | Scanalyzed
                         Minigun | -8/Materials | Scanalyzed
       Lyr. Medium Armor Plating | -7/Zion      | Archive
         Proton Missile Launcher | -7/Zion      | Archive
              Imp. Plasma Cutter | -7/Zion      | Archive
               Mak. Power Source | -7/Zion      | Archive
                     Arc Thrower | -7/Zion      | Archive
                     Gauss Rifle | -7/Zion      | Archive
                     Energy Well | -7/Zion      | Archive
           Med. Reactive Plating | -7/Zion      | Archive
        Imp. Heavy Armor Plating | -7/Zion      | Archive
        Armor Integrity Analyzer | -7/Zion      | Archive
            Adv. Terrain Scanner | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
             Variable Charge Gun | -7/Zion      | Archive
           Imp. Particle Charger | -7/Zion      | Archive
    Imp. Proton Missile Launcher | -5/Factory   | Scanalyzed
                        Arm. Leg | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
       L-41 Fighter | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
     R-06 Scavenger | -7/Zion | Archive
    H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
I Spy
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              ChromaticActuatorPropulsion
  Manual?         0
Play Time         05:51:41
  Cumulative      56.0 hours
  Start           2022.03.25 @ 18:46:38
  End             2022.03.27 @ 17:36:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          30
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1453eb2f-0a77-4c3a-94f1-78e73ca386df