Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 22:37:41 Player: naththebg Result: Destroyed by as-90210 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (4816) 4816 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2775) 2775 TOTAL SCORE: 12576 Bonus ------- High Alert Combat Kills 544 Follower Combat Kills 968 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -537 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- EM Shield Hacking Drone Bay (1/1) Phasing AFG Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Damper Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Fission Core Light Treads Improved Cooling System Improved Cooling System High-capacity Storage Unit Matter Compressor Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Shield Advanced Shield Generator Improved Field Recycling Unit Hacking Drone Bay Phasing AFG Heavy Phase Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Plasma Cutter [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . Utility 3 | . . 1 1 . . . 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 55 | 6 8 8 6 2 4 4 5 2 1 5 4 Power 3 | 1 . . . . . 1 . . . . 1 Engine 1 | 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . . . 1 . . . . . Propulsion 13 | 2 2 1 2 . . . 1 1 1 1 2 Treads 11 | . 2 1 2 . . . 1 1 1 1 2 Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 4 4 4 1 1 2 3 1 . 3 1 Device 15 | . 2 3 1 1 1 2 1 1 . 2 1 Storage 5 | 1 2 . 2 . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 1 . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 14 | 2 2 3 . 1 3 1 1 . . 1 . Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 7 | . 2 3 . 1 . . 1 . . . . Launcher 3 | . . . . . 2 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 2 . Parts Lost 27 | . 1 . 2 . . 1 . 1 . . 22 Power 2 | . . . . . . . . . . . 2 Propulsion 9 | . . . . . . . . 1 . . 8 Utility 7 | . 1 . 1 . . 1 . . . . 4 Weapon 9 | . . . 1 . . . . . . . 8 Highest Loss Streak 10 | . 1 . 2 . . 1 . 1 . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 4 12 14 14 17 17 17 16 16 16 16 14 Power . | . 1 1 1 1 1 1 1 1 1 1 . Propulsion 2 | 2 4 3 3 4 3 3 2 1 . . . Utility 7 | . . 4 5 6 7 8 8 9 10 10 9 Weapon 4 | . 6 5 3 4 4 4 4 4 4 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 5 3 . . 4 . 1 . . 1 4 Power 1 | . . . . . 1 . . . . . . Propulsion 5 | . 3 1 . . 1 . . . . . . Utility 5 | . . . . . . . . . . 1 4 Weapon 6 | . 2 2 . . 2 . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 94 98 99 94 100 98 99 99 98 99 62 Engine 3 | . 14 11 9 7 7 5 . . . . . Reactor 3 | . . . . . . 1 6 6 6 6 1 Treads 28 | . 22 21 27 30 30 30 33 32 31 33 19 Device 11 | . 5 14 17 15 15 13 6 8 13 12 8 Storage 7 | . 18 11 9 7 7 7 6 6 6 6 5 Protection 10 | . . 7 9 7 7 7 19 17 13 12 6 Ballistic Cannon 23 | . 22 33 27 25 19 24 25 26 23 25 9 Launcher 1 | . . . . . 7 1 . . 2 . 4 Peak Build Rating 69 | 6 15 21 27 34 41 45 54 54 55 69 69 Average Rating 41 | 3 12 19 25 30 38 40 49 52 53 57 46 On Entrance 34 | . 6 15 21 26 34 40 41 51 54 53 69 Naked Turns 165 | . . . . . . . . . . . 165 Heaviest Build 126 | 13 43 46 67 84 84 88 102 102 102 126 126 Greatest Support 119 | 20 46 46 69 89 89 89 112 112 112 119 119 Greatest Overweight (x) 1 | 1 . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 20 20 20 20 20 17 Most Carried 20 | 7 15 15 17 18 20 20 20 20 20 20 20 Average Carried 17 | 4 13 14 14 17 19 20 19 19 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 15 17 18 20 20 20 20 19 20 3 Class Distribution -------------------- 84% | Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 5848 | 241 268 925 416 225 565 413 1007 1044 192 205 347 Remotely . | . . . . . . . . . . . . Salvage Created 5275 | . 511 718 525 . 1382 443 665 793 40 . 198 Parts 200 | . 22 59 33 . 10 27 18 25 1 . 5 Haulers Intercepted 8 | . 1 4 1 . . 1 1 . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 . . . . Parts Field Recycled 6 | . . . . 2 4 . . . . . . Retrieved Matter 208 | . . . . 8 200 . . . . . . Parts Self-Destructed 28 | . . . . . . . . 27 1 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 107 | . 7 24 15 1 6 12 12 22 2 . 6 Cannons 91 | . 7 24 15 1 1 9 8 22 2 . 2 AOE 16 | . . . . . 5 3 4 . . . 4 Classes Destroyed 18 | . 5 3 1 1 1 4 . . 1 . 2 Worker 5 | . . 1 1 . . 3 . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 8 | . 1 4 1 . . 1 1 . . . . Recycler 8 | . 3 2 1 . . . 2 . . . . Watcher 13 | . 2 4 3 . . 1 3 . . . . Swarmer 23 | . . 15 4 . . 2 . 2 . . . Grunt 43 | . 7 5 6 . . 5 7 13 . . . Brawler 4 | . . . . . . 2 . 2 . . . Duelist 4 | . . . . . . 2 . 2 . . . Sentry 12 | . . 4 4 . . . 2 2 . . . Hunter 2 | . . . 1 . . . 1 . . . . Programmer 4 | . . . . 1 . . 1 1 1 . . Heavy 2 | . . . . . . 1 1 . . . . Compactor 6 | . . . . . 6 . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . . . 5 Thief 1 | . . . . . . . . . 1 . . Wasp 1 | . . . . . . 1 . . . . . Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 4 8 7 1 3 6 5 7 1 . 5 Combat Bots Only 7 | . 2 4 7 1 3 4 5 7 1 . 3 Max Kills in Single Turn 6 | . 2 2 1 1 1 6 2 2 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 2 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Hostile Shots Fired 606 | . 29 110 65 7 . 36 106 112 9 . 132 Missed 193 | . 8 33 18 1 . 15 48 31 3 . 36 Hits 413 | . 21 77 47 6 . 21 58 81 6 . 96 Melee 6 | . . . . . . . . 2 4 . . Projectile 407 | . 21 77 47 6 . 21 58 79 2 . 96 Critical Strikes 5 | . . . 2 . . . 2 1 . . . Damage Taken 8141 | . 293 759 631 89 91 264 1008 1499 75 . 3432 Core 1104 | . 44 111 44 15 . 22 89 21 . . 758 Absorbed by Shields 205 | . . . . . . 95 . 6 27 . 77 Regen/Repaired (Parts) 2276 | . . 239 . . 166 85 498 1214 74 . . Core Remaining (%) 88 | 100 82 72 92 . . 94 . . . . . Volleys Fired 313 | . 32 65 40 6 15 23 43 45 9 1 34 Largest 4 | . 2 3 3 4 4 4 4 4 4 1 4 Hottest 196 | . 66 99 99 139 139 189 148 146 146 40 196 Shots Fired 955 | . 64 195 120 22 56 88 165 175 20 1 49 Gun . | . . . . . . . . . . . . Cannon 892 | . 64 195 120 22 30 87 159 175 16 1 23 Launcher 63 | . . . . . 26 1 6 . 4 . 26 Special . | . . . . . . . . . . . . Kinetic 883 | . 64 195 120 22 30 82 159 175 16 1 19 Thermal 9 | . . . . . . 5 . . . . 4 Explosive 63 | . . . . . 26 1 6 . 4 . 26 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 6 16 14 3 10 15 15 8 10 . 6 Robot Miss Streak 7 | . 6 6 3 2 2 4 6 5 2 . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 511 | . 35 90 64 9 36 55 93 94 10 . 25 Core Hits 241 | . 16 35 28 1 17 32 37 43 5 . 27 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 28 | . 2 5 6 . . 2 4 9 . . . Blast 28 | . 2 5 6 . . 2 4 9 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18391 | . 773 2129 1435 241 2585 2079 2604 2446 463 . 3636 Guns . | . . . . . . . . . . . . Cannons 11434 | . 754 2129 1404 241 401 1349 2068 2446 221 . 421 Explosions 6834 | . . . . . 2184 716 536 . 183 . 3215 Melee . | . . . . . . . . . . . . Ramming 123 | . 19 . 31 . . 14 . . 59 . . Kinetic 11334 | . 754 2129 1404 241 401 1279 2068 2446 221 . 391 Thermal 2733 | . . . . . . 583 . . . . 2150 Explosive 4201 | . . . . . 2184 203 536 . 183 . 1095 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 2 . Average Corruption 1 | . . . . . . . 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . . . . . . 3 13 10 4 . Message Errors 6 | . . . . . . . 1 3 2 . . Matter Fused 4 | . . . . . . . 1 1 1 1 . Heat Flow Errors 4 | . . . . . . . . 2 1 1 . Energy Discharges 1 | . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . 3 2 2 . Data Loss (major) 2 | . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 304 | . 1 42 15 7 . 55 8 14 34 . 128 Projectiles 156 | . 1 42 15 7 . 31 8 14 24 . 14 Explosions 138 | . . . . . . 24 . . . . 114 Melee 10 | . . . . . . . . . 10 . . Knockbacks 89 | . 9 20 15 . . 5 14 20 4 . 2 Impact . | . . . . . . . . . . . . Kinetic 83 | . 7 20 12 . . 5 13 20 4 . 2 Secondary 6 | . 2 . 3 . . . 1 . . . . Self-Inflicted Damage 313 | . . . . . 93 . . . 60 . 160 Shots 9 | . . . . . 4 . . . 1 . 4 Rammed 14 | . 2 . 2 . . 1 1 . 8 . . Targets Rammed 16 | . 3 . 3 . . 1 1 . 8 . . Kicked . | . . . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . Highest Temperature 334 | . 105 88 25 240 216 36 113 316 101 151 334 Average Temperature 60 | . 34 16 7 124 75 24 32 86 31 88 108 Received Heat Transfer 2235 | . 165 192 261 . . 36 222 594 . . 765 Effects 4 | . . . . . . . . 1 . . 3 Interference 4 | . . . . . . . . 1 . . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 461 | . . . . . . 424 . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Maximum Alert Level 4 | . . 1 1 . . 4 3 . . . . Low Security (%) 57 | 100 100 41 76 100 100 29 . . . . . Level 1 20 | . . 58 23 . . 16 . . . . . Level 2 1 | . . . . . . 7 6 . . . . Level 3 16 | . . . . . . 27 93 . . . . Level 4 2 | . . . . . . 20 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1463 | . 132 387 307 124 18 1463 989 . . . . Initial 704 | . . 52 160 124 4 . 704 . . . . Average 297 | . 35 218 179 49 1 607 861 . . . . Influence Increases 4733 | . 260 775 503 47 60 1785 696 577 30 . . Destroy 0b10 Robot/C 2420 | . 140 480 300 20 . 640 340 480 20 . . Destroy 0b10 Robot/NC 225 | . 35 55 30 . . 65 35 5 . . . Destroy Leader 536 | . 36 106 88 10 . 138 98 50 10 . . Allied During Kill 925 | . . . . . . 758 140 27 . . . Successful Hack 37 | . 11 10 . . . . 16 . . . . Disable Machine 270 | . . 60 45 15 . 120 30 . . . . Destroy Structure 185 | . 8 19 10 2 60 64 22 . . . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 120 | . 30 45 30 . . . . 15 . . . Influence Decreases 4733 | . 136 518 609 310 72 346 1179 820 431 312 . Entered New Map 1990 | . . 72 221 151 8 . 735 354 137 312 . Time Decay 2383 | . 126 446 368 159 64 216 294 416 294 . . Lost Part 50 | . 10 . 20 . . 10 . 10 . . . Lost Ally 310 | . . . . . . 120 150 40 . . . Squads Dispatched 15 | . . 1 2 1 . 8 3 . . . . Investigation 3 | . . 1 . . . 2 . . . . . Extermination 2 | . . . . 1 . . 1 . . . . Reinforcement 4 | . . . 2 . . 1 1 . . . . Assault 3 | . . . . . . 2 1 . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 7 | . 3 1 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 14 30 21 1 6 33 24 25 3 . 20 Peak Tracking Total 7 | . 3 6 5 1 2 5 5 7 2 . 3 Tactical Retreats 8 | . 2 3 2 . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 3 | . . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 25 | . . 4 3 1 . 8 2 . 2 3 2 Max in Single Turn 8 | . . 1 1 1 . 8 1 . 1 1 1 Garrison Access 2 | . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 16 | . 2 3 4 1 . 4 1 1 . . . Terminals 8 | . 1 2 3 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 43 | . 6 11 10 2 . 12 1 1 . . . Successful 21 | . 5 7 3 2 . 2 1 1 . . . Failed 22 | . 1 4 7 . . 10 . . . . . Catastrophic 4 | . . 1 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 2 1 4 . . 1 . . . . . Terminals 20 | . 4 4 7 . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . 7 . . . . . . . . . Recycling Units 9 | . 2 . 3 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . 6 . . . . . Terminal Hacks 9 | . 2 3 2 . . . 1 1 . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 4 | . 1 2 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Disrupt 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 3 4 . . 3 1 . . . . Full Trace Events 3 | . . 1 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 64 | . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 22 | . . . . . 20 . . 2 . . . Largest Group 19 | . . . . . 19 19 9 3 1 1 1 Highest-Rated Group 465 | . . . . . 465 465 257 68 19 19 17 Highest-Rated Ally 35 | . . . . . 35 35 31 29 19 19 17 Total Orders . | . . . . . . . . . . . . Ally Attacks 366 | . . . . . 28 242 86 10 . . . Total Damage 5408 | . . . . . 443 3682 1171 112 . . . Kills 36 | . . . . . . 28 6 2 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted 2 | . . . . . . . 1 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Active Infowar (turns) 2000 | . 48 181 848 382 473 68 . . . . . Sensors 2000 | . 48 181 848 382 473 68 . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 9263 | 63 460 1117 849 382 473 624 655 1001 649 1774 1216 Spaces Moved 4646 | 38 193 482 418 218 205 319 264 442 349 1022 696 Core 342 | 7 . . . . . . . . . . 335 Treads 4215 | . 135 482 418 218 205 319 264 442 349 1022 361 Legs 89 | 31 58 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 162 162 162 162 162 162 162 50 Average Speed 159 | 128 147 160 160 162 162 162 162 162 167 162 148 Slowest Speed 243 | 190 160 160 160 162 162 162 162 162 243 242 242 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 35 35 35 4 83 14 12 63 53 85 75 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . . . 3 . 5 . Spaces Dug 26 | . . . 1 . . . . . 25 . . Terrain Destroyed 418 | . 6 10 5 1 122 44 24 14 52 . 140 Melee . | . . . . . . . . . . . . Projectile 49 | . 6 10 5 1 3 3 5 14 1 . 1 AOE 369 | . . . . . 119 41 19 . 51 . 139 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Total 5742 | 50 305 685 505 232 308 368 381 615 387 1080 826 Wait 529 | . 44 108 30 3 72 18 58 114 13 7 62 Move 4636 | 37 192 481 417 218 204 318 263 441 348 1021 696 Hop . | . . . . . . . . . . . . Pick Up 68 | 7 17 11 6 2 5 1 4 1 1 7 6 Fast Attach 18 | 5 1 2 . 1 . . 2 . 1 1 5 Attach 29 | 1 1 2 4 1 . . 3 1 1 1 14 Detach 3 | . . . . . . . . . . 1 2 Swap 46 | . 7 5 4 1 6 5 5 1 4 7 1 Drop 44 | . 8 11 1 . 6 2 2 . 1 7 6 Fire 313 | . 32 65 40 6 15 23 43 45 9 1 34 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 16 | . 3 . 3 . . 1 1 . 8 . . Escape Stasis . | . . . . . . . . . . . . Rewire 13 | . . . . . . . . 12 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1215 | -9/Materials | Build established: Tank 1327 | -9/Materials | Discovered new exit (range 15) 1560 | -9/Materials | Repaired Imp. Treads 1593 | -9/Materials | Repaired Imp. Light Cannon 1641 | -9/Materials | Entered another Materials area 1641 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2104 | -8/Materials | Discovered new exit (range 15) 2364 | -8/Materials | Destroyed 7 combat bots 2490 | -8/Materials | Entered Factory 2490 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2872 | -7/Factory | Sucked down chute 2872 | -7/Factory | Entered Waste 2873 | -7/Waste | Met a frightened Derelict 2888 | -7/Waste | Spotted C-40 Crusher 2895 | -7/Waste | Destroyed C-40 Crusher 2931 | -7/Waste | Spotted C-40 Crusher 2938 | -7/Waste | Destroyed C-40 Crusher 2947 | -7/Waste | Spotted C-40 Crusher 2962 | -7/Waste | Destroyed C-40 Crusher 2969 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | Spotted C-40 Crusher 2979 | -7/Waste | Destroyed C-40 Crusher 2983 | -7/Waste | Destroyed C-40 Crusher 3004 | -7/Waste | Found Damper Plating 3072 | -7/Waste | Spotted C-40 Crusher 3085 | -7/Waste | Destroyed C-40 Crusher 3103 | -7/Waste | Warlord forces began an assault 3236 | -7/Waste | Discovered new exit (range 16) 3345 | -7/Waste | Entered Factory 3345 | -7/Factory | Accompanied by 19 allies 3669 | -7/Factory | Garrison activated, responded to threat 3842 | -7/Factory | Lost 4 allies 3925 | -7/Factory | Discovered new exit (range 16) 3969 | -7/Factory | Entered another Factory area 3969 | -6/Factory | Accompanied by 9 allies 3969 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4119 | -6/Factory | Identified exit to Lower Caves 4248 | -6/Factory | Lost 3 allies 4319 | -6/Factory | First assault squad dispatched 4396 | -6/Factory | Lost 4 allies 4624 | -6/Factory | Entered Lower Caves 4624 | -6/Lower Caves | Accompanied by 1 ally 4696 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4747 | -6/Lower Caves | Destroyed 7 combat bots 4843 | -6/Lower Caves | Learned Factory garrison access intel 5289 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5366 | -6/Lower Caves | Encountered a Warlord checkpoint 5515 | -6/Lower Caves | Discovered new exit (range 8) 5625 | -6/Lower Caves | Entered another Lower Caves area 5625 | -6/Lower Caves | Accompanied by 1 ally 5625 | -6/Lower Caves | Discovered new exit (range 5) 6259 | -6/Lower Caves | Discovered new exit (range 7) 6274 | -6/Lower Caves | Entered Zion 6274 | -6/Zion | Accompanied by 1 ally 6302 | -6/Zion | Given the Hacking Drone Bay 6302 | -6/Zion | Found Prototype Device 6378 | -6/Zion | Found Prototype Device 6378 | -6/Zion | Identified Phasing AFG 6432 | -6/Zion | Discovered new exit (range 15) 6532 | -6/Zion | Received a hallucinogenic algorithm 6545 | -6/Zion | System corruption cleaned by Quarantine Array 6859 | -6/Zion | Identified Hacking Drone Bay 6880 | -6/Zion | Learned Factory interactive machine intel 6890 | -6/Zion | Learned location of Quarantine (-3) 7495 | -6/Zion | Learned location of Warlord (-4) 7779 | -6/Zion | Met Imprinter 8009 | -6/Zion | Discovered new exit (range 5) 8012 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8048 | -6/Zion | Entered Deep Caves 8048 | -6/Deep Caves | Accompanied by 1 ally 8380 | -6/Deep Caves | Z-Facility disabled 8394 | -6/Deep Caves | Attacked by Z-Imprinter 8465 | -6/Deep Caves | Destroyed Z-Imprinter 8489 | -6/Deep Caves | Lost 6 parts (1p3n1u1w) 8731 | -6/Deep Caves | Build established: Mutant 8778 | -6/Deep Caves | Lost 4 parts (1n1u2w) 9046 | -6/Deep Caves | Build established: Tank 9067 | -6/Deep Caves | Spotted AG-99431 9079 | -6/Deep Caves | Core integrity fell below 50% 9091 | -6/Deep Caves | Released all parts (3) 9098 | -6/Deep Caves | Core integrity fell below 20% 9122 | -6/Deep Caves | Lost 10 parts (1p2n2u5w) 9264 | -6/Deep Caves | Triggered Deep Caves wall 9264 | -6/Deep Caves | Destroyed by as-90210 with Assembled Heavy Rifle Last Messages --------------- complete. 09078_ Hvy. Phase Cannon destroyed. 09081_ Lgt. Treads destroyed. 09081_ Imp. Light Cannon destroyed. 09084_ Imp. Medium Treads destroyed. 09084_ Adv. Shield Generator destroyed. 09091_ Adv. Assault Cannon destroyed. 09091_ Imp. Light Cannon destroyed. 09091_ Fission Core destroyed. 09091_ Released Hcp. Storage Unit. 09091_ Released Imp. Cooling System. 09091_ Released Imp. Field Recycling Unit. 09091_ Dropped Damper Plating. 09092_ Acquired Hacking Drone Bay. 09094_ Acquired Phasing AFG. 09184_ Acquired Lgt. Treads. 09186_ Acquired Imp. Treads. 09192_ Imp. Treads destroyed. 09192_ Lgt. Treads destroyed. 09264_ The wall dematerializes. Map ----- +----------------------------------------------------+ | ??????????????????????????????## #??# | | ??????????????????????????????# #### | | ??????????????????????????????# ## | | ??????????????????????????????# | | ??????????????????????????????## | | ???????????????????????????????## | | ????????????????????????????????# | | ???????????????????????????????## | | ???????????????????????????????# | | ??????????????? #?# ?????# | | ????????????? # ????## | | ?????????? ##????# | | ???????? * * ##??## | | ?????? a g ???# | | ?????aaa = * / #???# | | ?????aaa ##??# | | ?????aaa h = l #??## | | ????? aa / / #???## | | ???????a = s #????# | | ????????# M = / #???## | | ?????????" = #???# | | ?????????" s #???# | | ?????????" M = #???## | | ?????????" ##???## # | | ????????"" = #??##### ## | | ????????# @ * * #?## ### #? | | ????????" / ! ### #? | | ????????" / /* ! !! ;## "# ##? | | ????????" / *!!|! ## ### | | ????????""" % !! | | ????????? % s ! | | ????????"" ;### | | ????????" ##?## | | ????????"" ;"#??# | | ????????? # # ###??# | | ????????" #### ## ## ##????## ## | | ????????""" ##???# ## ####??????## ##? | | ?????????? ?????#### #??????????####?? | | ??????????####?????????#????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Lgt. Fission Core | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 11% | -9/Materials Imp. Light Cannon | 24% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateResetBiocell Manual? 0 Play Time 01:03:04 Cumulative 246.3 hours Start 2025.05.24 @ 21:36:20 End 2025.05.24 @ 22:37:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb21fb1f-60ca-42d5-8240-3e722601d916