Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 22:53:21 Player: Nneu Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (5480) 5480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1870) 1870 TOTAL SCORE: 11430 Bonus ------- Pacifist 200 High Alert Combat Kills 1670 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 890/900 System Corruption 11% Temperature Cool (18) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Plasma Rifle Heavy Assault Rifle Gauss Rifle Powered Hammer > --- INVENTORY (16) --- Light Nuclear Core F-cell Engine Light Fission Core Light Fission Core Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Shock Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Plasma Rifle Heavy Assault Rifle Gauss Rifle Powered Hammer > --- INVENTORY -------- Light Nuclear Core F-cell Engine Light Fission Core Light Fission Core Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 3 | . . . . 1 1 1 Weapon 2 | . . 2 . . . . Parts Attached 196 | 6 6 3 3 30 33 115 Power 24 | 1 . 1 1 4 3 14 Engine 18 | 1 . 1 1 2 2 11 Core 5 | . . . . 2 1 2 Reactor 1 | . . . . . . 1 Propulsion 59 | 2 . . 2 4 11 40 Treads 8 | . . . . . . 8 Leg 51 | 2 . . 2 4 11 32 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 1 . . 5 5 16 Device 15 | . . . . 1 3 11 Storage 10 | 1 . . . 4 2 3 Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 85 | 2 5 2 . 17 14 45 Energy Gun 19 | 2 . . . 3 2 12 Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 22 | . . . . 2 4 16 Ballistic Cannon 16 | . 3 2 . 7 4 . Launcher 16 | . . . . 5 2 9 Special Weapon 2 | . 2 . . . . . Impact Weapon 6 | . . . . . 1 5 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . 2 3 2 Parts Lost 65 | . . . . . 9 56 Power 6 | . . . . . . 6 Propulsion 26 | . . . . . 3 23 Utility 5 | . . . . . . 5 Weapon 28 | . . . . . 6 22 Highest Loss Streak 11 | . . . . . 4 11 Average Slot Usage (%) 97 | . 89 100 100 99 99 96 Engine 6 | . 14 11 11 1 5 7 Core 3 | . . . . 7 1 2 Leg 25 | . 28 22 22 27 29 23 Device 6 | . . . . 9 7 7 Storage 13 | . 14 11 11 9 15 15 Processor 7 | . 4 11 11 9 7 7 Energy Gun 6 | . 16 . . 7 5 6 Energy Cannon 1 | . . . . . 1 2 Ballistic Gun 7 | . . . . . 9 12 Ballistic Cannon 11 | . 7 44 44 26 9 . Launcher 1 | . . . . 2 2 1 Naked Turns . | . . . . . . . Heaviest Build 76 | 13 17 27 27 48 63 76 Greatest Support 70 | 20 20 20 20 51 68 70 Greatest Overweight (x) 4 | . . 1 1 . 1 4 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 16 | 6 6 6 6 10 16 16 Average Capacity 12 | 5 6 6 6 7 16 16 Most Carried 16 | 6 6 6 6 10 16 16 Average Carried 10 | 4 5 5 5 7 12 13 Final Capacity 16 | 6 6 6 6 10 16 16 Final Carried 16 | 6 6 6 6 10 16 14 Class Distribution -------------------- 45% | Scavenger-Gunner 35% | Gunner 11% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 4488 | 218 . 55 190 959 893 2173 Remotely . | . . . . . . . Salvage Created 5611 | . . 55 121 814 1181 3440 Parts 307 | . . 6 9 56 72 164 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | . . . . 3 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 108 | . . 1 3 24 23 57 Guns 48 | . . . . 7 9 32 Cannons 23 | . . 1 3 9 7 3 AOE 32 | . . . . 8 7 17 Classes Destroyed 17 | . . 2 2 7 3 3 Worker 12 | . . . . 3 5 4 Builder 11 | . . . . 1 2 8 Tunneler 3 | . . . 1 . 2 . Hauler 1 | . . . . 1 . . Recycler 8 | . . . . 2 4 2 Mechanic 2 | . . . . . 1 1 Operator 2 | . . . . 1 . 1 Watcher 1 | . . 1 . . . . Swarmer 29 | . . . . 14 7 8 Saboteur 1 | . . . . . . 1 Grunt 44 | . . . 3 5 11 25 Brawler 1 | . . . . 1 . . Duelist 6 | . . . . . . 6 Protector 1 | . . . . . . 1 Sentry 11 | . . 1 . 4 1 5 Hunter 7 | . . . . . 1 6 Programmer 8 | . . . . . 3 5 Best Kill Streak 10 | . . 1 4 6 9 10 Combat Bots Only 8 | . . 1 3 4 5 8 Max Kills in Single Turn 7 | . . 1 1 3 7 4 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 8804 | . . 27 207 656 1958 5956 Core 1187 | . . . . 52 284 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 100 . 100 90 59 . Volleys Fired 236 | . . 2 4 47 52 131 Largest 4 | . . 4 4 4 4 4 Hottest 271 | . . 156 156 193 234 271 Shots Fired 750 | . . 8 16 141 187 398 Gun 471 | . . . . 29 110 332 Cannon 227 | . . 8 16 104 68 31 Launcher 52 | . . . . 8 9 35 Special . | . . . . . . . Kinetic 492 | . . 8 16 104 135 229 Thermal 175 | . . . . 29 43 103 Explosive 13 | . . . . 1 3 9 Electromagnetic 70 | . . . . 7 6 57 Robot Hit Streak 19 | . . 5 7 11 10 19 Robot Miss Streak 8 | . . . 1 8 5 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 491 | . . 5 7 97 128 254 Core Hits 312 | . . 2 5 60 81 164 Critical Hits 11 | . . . 1 . 6 4 Critical Kills 7 | . . . 1 . 4 2 Critical Parts Destroyed 4 | . . . . . 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13939 | . . 130 156 1655 3378 8620 Guns 6134 | . . . . 380 1376 4378 Cannons 2309 | . . 130 156 705 754 564 Explosions 5496 | . . . . 570 1248 3678 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5522 | . . 130 156 705 1536 2995 Thermal 4037 | . . . . 487 1036 2514 Explosive 2205 | . . . . 168 554 1483 Electromagnetic 2175 | . . . . 295 252 1628 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 9 11 Average Corruption 7 | . . . . . 5 8 Corruption Purged . | . . . . . . . Effects 111 | . . . . . 41 70 Message Errors 17 | . . . . . 6 11 Matter Fused 17 | . . . . . 3 14 Heat Flow Errors 10 | . . . . . 4 6 Energy Discharges 11 | . . . . . 4 7 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 10 | . . . . . 5 5 Data Loss (major) 2 | . . . . . 2 . Misfires 5 | . . . . . 3 2 Alerts 2 | . . . . . . 2 Misdirections 5 | . . . . . . 5 Targeting Errors 28 | . . . . . 14 14 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 285 | . . 11 . 5 20 249 Projectiles 11 | . . 11 . . . . Explosions 274 | . . . . 5 20 249 Melee . | . . . . . . . Knockbacks 29 | . . 1 2 13 13 . Impact . | . . . . . . . Kinetic 26 | . . 1 1 12 12 . Secondary 3 | . . . 1 1 1 . Self-Inflicted Damage 962 | . . . . 32 106 824 Shots 30 | . . . . 2 6 22 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 472 | . . 90 287 472 252 424 Average Temperature 102 | . . 47 157 122 91 94 Received Heat Transfer 1452 | . . 9 120 225 330 768 Effects 7 | . . . 2 2 . 3 Shutdowns 3 | . . . . 1 . 2 Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 8 | . . . . . . 8 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . . . . . 1 8 Heat Transferred 5991 | . . . . 903 1534 3554 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 2 . 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 1543 | . . 52 109 453 1018 1543 Average Influence 546 | . . 14 95 204 522 901 Maximum Alert Level 4 | . . . . 2 3 4 Low Security (%) 25 | 100 100 100 100 48 . . Level 1 27 | . . . . 44 55 15 Level 2 14 | . . . . 6 9 25 Level 3 19 | . . . . . 35 28 Level 4 13 | . . . . . . 30 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . . 1 . 2 4 23 Investigation 1 | . . . . . . 1 Extermination 5 | . . . . . 2 3 Reinforcement 12 | . . 1 . 2 2 7 Assault 7 | . . . . . . 7 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Construction Impeded 7 | . . . . . 1 6 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 9 | . . 2 . 5 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . . 6 5 32 33 75 Peak Tracking Total 9 | . . 4 3 5 4 9 Tactical Retreats 12 | . . . . 1 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 54 | . . . . 1 33 20 Max in Single Turn 29 | . . . . 1 29 12 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . . 2 . Successful 1 | . . . . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Record 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5791 | 163 211 167 360 1176 1219 2495 Spaces Moved 3074 | 126 158 99 224 686 617 1164 Core 4 | 4 . . . . . . Treads 9 | . . . . . . 9 Legs 3061 | 122 158 99 224 686 617 1155 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 120 122 120 Average Speed 137 | 117 120 150 150 129 131 145 Slowest Speed 240 | 120 120 150 150 130 153 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 Exploration Rate (%) 26 | 5 36 15 43 52 15 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 266 | . . 1 1 17 61 186 Melee . | . . . . . . . Projectile 10 | . . 1 1 . . 8 AOE 256 | . . . . 17 61 178 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4123 | 137 183 114 241 872 910 1666 Wait 440 | . . 4 2 72 173 189 Move 3068 | 125 157 98 223 685 616 1164 Hop . | . . . . . . . Pick Up 98 | 6 6 4 3 13 21 45 Fast Attach 39 | 6 5 . . 6 3 19 Attach 64 | . . 2 . 2 12 48 Detach 12 | . 4 . . 4 2 2 Swap 93 | . 1 1 3 22 18 48 Drop 73 | . 10 3 6 21 13 20 Fire 236 | . . 2 4 47 52 131 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 3) 351 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Weapon x2 532 | -9/Materials | Discovered new exit (range 8) 542 | -9/Materials | Entered Mines 666 | -9/Mines | Learned Materials trap positions 671 | -9/Mines | Build established: Gunner 731 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 825 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 834 | -9/Mines | Discovered new exit (range 13) 902 | -9/Mines | Entered Materials 902 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -8/Materials | Loaded intel: 18 trap records 2057 | -8/Materials | Discovered new exit (range 3) 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2245 | -7/Factory | Crushed by falling debris 2754 | -7/Factory | Lost 4 parts (4w) 3027 | -7/Factory | Build established: Scavenger-Gunner 3162 | -7/Factory | Discovered new exit (range 5) 3297 | -7/Factory | Entered another Factory area 3297 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3975 | -6/Factory | Garrison activated, responded to threat 4075 | -6/Factory | Lost 11 parts (5n2u4w) 4196 | -6/Factory | Lost 4 parts (1p2n1w) 4327 | -6/Factory | Garrison activated, responded to threat 4347 | -6/Factory | First assault squad dispatched 4470 | -6/Factory | Lost 9 parts (1p4n4w) 4503 | -6/Factory | Crushed by falling debris 4503 | -6/Factory | Core integrity fell below 50% 4539 | -6/Factory | Lost 7 parts (1p1n2u3w) 4685 | -6/Factory | Lost 6 parts (1p3n2w) 4704 | -6/Factory | Core integrity fell below 20% 4713 | -6/Factory | System corruption reached 10% 4779 | -6/Factory | Lost 3 parts (1n1u1w) 4832 | -6/Factory | Lost 4 parts (2n2w) 5154 | -6/Factory | Destroyed 8 combat bots 5300 | -6/Factory | Garrison activated, responded to threat 5792 | -6/Factory | Discovered new exit (range 15) 5792 | -6/Factory | Discovered new exit (range 12) 5792 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05649_ System corrupted: Heat flow error (+252). 05652_ Slug penetrates Wall. 05659_ Discarded Targeting Computer. 05663_ Carbon-fiber Leg destroyed. 05668_ P-60 Hacker destroyed. 05668_ Slug penetrates Terminal. 05670_ IZTRN3|7UZMS2QTC>OFIZ JV>UTMHBMO1HNWV 05674_ Acquired Shock Rifle. 05675_ Acquired 48 matter. 05689_ VKCX2/QXC/BCQWO7N9GQCVUD8HP211 05708_ System corrupted: Component data lost. 05737_ System corrupted: Matter fused (-6). 05747_ ALERT: Significant disruption in Zone 3E, assault forces dispatched. 05752_ System corrupted: Energy discharge (-288). 05769_ System corrupted: Heat flow error (+246). 05787_ System corrupted: Component data lost. 05792_ EXIT=FOUND [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | #################????????????????????????????????? | | #????????????????????????????????? | | """ """ ! ! #????????????????????????????????? | | """ """ = #????????????????????????????????? | | """ """ ! #????????????????????????????????? | | "" "" "" "" #????????????????????????????????? | | "" "" ""T"" #????????????????????????????????? | | """ #????????????????????????????????? | | #######+#########????????