Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 14:49:38 Player: R3J_58 Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (54) 270 Value Destroyed (1687) 1687 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 9025 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Makeshift Hammer Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Cargo Storage Unit High-powered Tractor Beam > --- WEAPON ----------- Heavy EM Shotgun Medium Laser Heavy Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine Medium Treads Heavy Ion Cannon Phase Cannon Chainsword Chainsword [Rating: 46] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Slots Evolved 14 | . . . 2 2 2 2 . . 2 . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . 1 . . 2 . . . Utility 4 | . . . . 2 . 2 . . . . . . . . . Weapon 4 | . . . 1 . . . . . 1 . . . . 2 . Parts Attached 73 | 6 1 3 8 8 15 12 11 . 1 . . 2 . 6 . Power 12 | 1 . . 1 1 3 2 2 . . . . 1 . 1 . Engine 9 | 1 . . 1 . 1 2 2 . . . . 1 . 1 . Core 3 | . . . . 1 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 28 | 2 . 1 5 2 5 4 6 . 1 . . 1 . 1 . Treads 11 | . . . . . . 4 6 . . . . . . 1 . Leg 15 | 2 . 1 5 2 5 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 . . 1 . . . Utility 14 | 1 . 1 . 4 1 5 . . . . . . . 2 . Device 8 | . . 1 . 2 1 2 . . . . . . . 2 . Storage 4 | 1 . . . . . 3 . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 1 2 1 6 1 3 . . . . . . 2 . Energy Gun 5 | 1 . . 1 1 1 1 . . . . . . . . . Energy Cannon 5 | . . . . . 3 . 2 . . . . . . . . Ballistic Gun 5 | 1 1 . 1 . 1 . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . . . . . Parts Lost 15 | . . . 1 1 2 . 5 . 1 . 1 . 1 3 . Power 2 | . . . . . 1 . . . . . . . . 1 . Propulsion 7 | . . . 1 . 1 . 3 . 1 . . . 1 . . Utility 3 | . . . . 1 . . 1 . . . . . . 1 . Weapon 3 | . . . . . . . 1 . . . 1 . . 1 . Highest Loss Streak 3 | . . . 1 1 2 . 3 . 1 . 1 . 1 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 56 | . 85 87 98 95 76 62 51 . 8 5 4 2 3 3 . Engine 6 | . 14 14 11 1 . 12 9 . . . . . . . . Core 1 | . . . . 7 9 . . . . . . . . . . Treads 5 | . . . . . . 6 18 . . . . . . . . Leg 13 | . 28 28 31 27 28 17 . . . . . . . . . Device 3 | . . 2 11 13 2 3 1 . . . . . . . . Storage 5 | . 14 14 11 9 6 1 4 . . . . . . . . Energy Gun 5 | . 1 . 7 10 2 12 6 . . . . . . . . Energy Cannon 3 | . . . . . 7 6 7 . . . . . . . . Ballistic Gun 4 | . 26 18 14 7 . . . . . . . . . . . Impact Weapon 3 | . . 9 11 9 5 . . . . . . . . . . Peak Build Rating 46 | 6 6 12 15 23 30 46 44 4 16 5 5 13 8 31 . Average Rating 19 | 3 6 8 14 20 24 31 32 4 11 4 4 5 6 5 . On Entrance 9 | . 6 6 12 15 23 17 44 4 4 4 5 1 8 1 . Naked Turns 327 | . . . . . . . 39 . . . 19 7 10 215 37 Heaviest Build 87 | 14 14 16 19 27 31 79 87 3 3 3 3 . . 23 . Greatest Support 114 | 20 20 20 30 30 40 112 114 3 13 3 3 7 7 41 3 Greatest Overweight (x) 12 | . . . . . 1 12 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 8 8 8 30 20 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 8 8 8 8 7 8 16 5 5 5 5 5 5 5 5 Most Carried 9 | 5 3 8 7 8 8 9 9 2 4 4 4 5 4 5 2 Average Carried 4 | 1 1 7 5 7 5 4 5 2 2 2 4 4 4 2 2 Final Capacity 20 | 8 8 8 8 8 5 20 5 5 5 5 5 5 5 5 5 Final Carried 9 | . 3 8 7 7 1 9 2 2 2 4 4 4 4 2 2 Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Mutant 11% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Matter Collected 1393 | 144 21 123 152 158 327 90 318 . . 5 . . . 55 . Remotely 324 | . . . . . . 90 234 . . . . . . . . Salvage Created 2125 | . 31 86 319 398 619 95 373 . . . 66 . . 138 . Parts 115 | . 9 9 16 21 27 10 15 . . . 4 . . 4 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 7 . . . 4 . . . . Prevented 7 | . . . . . . . 7 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Combat Hostiles Destroyed 39 | . 3 2 5 9 8 2 5 . . . 3 . . 2 . Melee 5 | . . . 1 1 . . . . . . 3 . . . . Guns 20 | . 3 2 4 8 . . 3 . . . . . . . . Cannons 10 | . . . . . 7 2 1 . . . . . . . . AOE 1 | . . . . . . . 1 . . . . . . . . Classes Destroyed 11 | . 1 2 3 1 1 1 1 . . . . . . 1 . Worker 5 | . . . 1 . 4 . . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . Tunneler 4 | . . 1 1 . 2 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . . . . . Swarmer 10 | . 3 . . 3 1 . . . . . 3 . . . . Grunt 21 | . . 2 4 6 6 . 3 . . . . . . . . Sentry 2 | . . . 1 . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . 2 1 . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 13 | . 3 2 6 2 13 1 3 . . . 3 . . 2 . Combat Bots Only 4 | . 3 2 4 2 3 1 3 . . . 3 . . 2 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . Melee 1 | . . . 1 1 . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Hostile Shots Fired 584 | . 9 6 52 44 64 16 97 . 36 . 54 . 18 164 24 Missed 216 | . 5 1 17 15 17 7 29 . 10 . 16 . 7 80 12 Damage Taken 6613 | . 31 77 404 415 757 135 1531 . 509 . 562 . 352 1579 261 Core 3304 | . . 28 54 92 342 16 261 . 373 . 519 . 312 1046 261 Absorbed by Shields 7 | . . . . . . . . . . . . . 7 . . Regen/Repaired (Parts) 8 | . . . . . 8 . . . . . . . . . . Core Remaining (%) 69 | 100 . 88 86 83 51 . . 67 . . 10 . 72 . . Volleys Fired 118 | 1 5 6 17 26 28 8 27 . . . . . . . . Largest 3 | 2 2 2 2 2 3 3 3 . . . . . . . . Hottest 200 | 70 40 40 85 115 180 165 200 . . . . . . . . Shots Fired 243 | 2 10 11 33 49 52 16 70 . . . . . . . . Gun 158 | 2 10 11 33 49 3 8 42 . . . . . . . . Cannon 85 | . . . . . 49 8 28 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 83 | 1 10 11 17 22 22 . . . . . . . . . . Thermal 104 | 1 . . 16 23 6 12 46 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 56 | . . . . 4 24 4 24 . . . . . . . . Robot Hit Streak 10 | . 3 5 7 8 7 5 10 . . . . . . . . Robot Miss Streak 6 | 2 4 2 6 2 3 3 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 167 | . 4 7 25 28 38 11 49 . . . 3 . . 2 . Core Hits 88 | . 3 6 10 20 17 4 23 . . . 5 . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . 2 . Critical Strikes 7 | . . . . . 3 . 2 . . . . . . 2 . Burn 2 | . . . . . . . 2 . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . Smash 3 | . . . . . 1 . . . . . . . . 2 . Melee Attacks 20 | . . . 6 1 7 . . . . . 3 . . 3 . Impact 17 | . . . 6 1 7 . . . . . . . . 3 . Slashing 3 | . . . . . . . . . . . 3 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . 6 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4176 | . 74 85 592 457 1440 224 1056 . . . 147 . . 97 4 Guns 1451 | . 61 85 335 418 38 59 455 . . . . . . . . Cannons 1544 | . . . . . 857 165 522 . . . . . . . . Explosions 79 | . . . . . . . 79 . . . . . . . . Melee 1033 | . . . 257 39 543 . . . . . 124 . . 70 . Ramming 69 | . 13 . . . 2 . . . . . 23 . . 27 4 Kinetic 773 | . 61 85 138 121 368 . . . . . . . . . . Thermal 1466 | . . . 197 250 55 212 752 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 835 | . . . . 47 472 12 304 . . . . . . . . Impact 909 | . . . 257 39 543 . . . . . . . . 70 . Slashing 124 | . . . . . . . . . . . 124 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 . . 1 . 1 1 1 Average Corruption 1 | . . . . . . . 1 2 . . 1 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . 8 . . . . . . . . Message Errors 1 | . . . . . . . 1 . . . . . . . . Matter Fused 4 | . . . . . . . 4 . . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 557 | . . . 101 . 378 . 8 . . . . . . 70 . Projectiles 8 | . . . . . . . 8 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 549 | . . . 101 . 378 . . . . . . . . 70 . Knockbacks 6 | . . . 1 . 5 . . . . . . . . . . Impact 3 | . . . 1 . 2 . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . . . . 10 . . 12 2 Shots . | . . . . . . . . . . . . . . . . Rammed 14 | . . . . . . . . . . . 7 . . 4 3 Targets Rammed 18 | . 2 . . . 2 . . . . . 7 . . 4 3 Kicked 4 | . 2 . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 757 | 9 . 4 367 168 692 246 757 . 3 . . . . . . Average Temperature 215 | 6 . 2 218 59 268 85 303 . 3 . . . . . . Received Heat Transfer 1387 | . . 45 204 243 270 . 385 . 120 . 9 . . 111 . Effects 53 | . . . 2 . 26 . 25 . . . . . . . . Shutdowns 6 | . . . 1 . 5 . . . . . . . . . . Energy Bleed 5 | . . . 1 . 2 . 2 . . . . . . . . Interference 12 | . . . . . 5 . 7 . . . . . . . . Matter Decay 4 | . . . . . 1 . 3 . . . . . . . . Short Circuit 4 | . . . . . 1 . 3 . . . . . . . . Damage (minor) 5 | . . . . . 3 . 2 . . . . . . . . Damage (major) 14 | . . . . . 7 . 7 . . . . . . . . Damage (core) 3 | . . . . . 2 . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . 4 . . . . . . . . 2 . Combat Hostiles 3 | . . . . . 1 . . . . . . . . 2 . Parts Fried 9 | . . . 1 . 6 . . . . . . . . 2 . Impact Corruptions 14 | . . . 3 . 9 . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . 1 . . 5 . . . . . . . . Heat Transferred 2714 | . . . 481 592 74 296 1271 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Peak Influence 486 | . 85 88 215 325 486 298 . . 64 . . 118 101 311 208 Initial 238 | . . 33 33 90 147 238 . . . . . 104 86 51 163 Average 173 | . 28 82 107 199 280 252 . . 31 . . 105 89 200 185 Maximum Alert Level 2 | . . . 1 1 2 1 . . . . . . . 1 1 Low Security (%) 54 | 100 100 100 78 47 32 . . . 100 . . 100 100 37 89 Level 1 41 | . . . 21 52 41 100 . . . . . . . 62 10 Level 2 4 | . . . . . 26 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 2 3 1 . . 2 . . 1 1 5 1 Investigation 10 | . . . 1 2 2 . . . 1 . . 1 . 3 . Extermination 2 | . . . . . . 1 . . . . . . . 1 . Reinforcement 6 | . . . 1 . 1 . . . 1 . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Distress Signals 6 | . . . . 3 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 107 | . 4 1 8 14 13 2 8 . 10 . 11 . 7 18 11 Peak Tracking Total 10 | . 3 1 5 5 6 1 3 . 9 . 5 . 5 8 10 Tactical Retreats 12 | . . . . . 3 . 2 . . . 1 . 1 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Traps Triggered 4 | . . . . . . . . . 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Machines Accessed 16 | . . . 2 3 2 . 1 . 1 1 . 2 . 4 . Terminals 15 | . . . 2 3 1 . 1 . 1 1 . 2 . 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 42 | . . . 7 9 8 . 1 . 3 1 . 5 . 8 . Successful 14 | . . . 3 2 3 . 1 . 1 1 . 2 . 1 . Failed 28 | . . . 4 7 5 . . . 2 . . 3 . 7 . Catastrophic 11 | . . . . 3 2 . . . 2 . . 1 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . . . 5 8 2 . . . 2 . . 1 . 5 . Terminals 36 | . . . 7 9 2 . 1 . 3 1 . 5 . 8 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 3 2 1 . 1 . 1 1 . 2 . 1 . Record 2 | . . . . . . . 1 . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Zone Layout 6 | . . . 1 1 1 . . . 1 . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 2 2 2 . 1 . 1 . . 2 . 4 . Full Trace Events 11 | . . . 2 2 2 . . . 1 . . 1 . 3 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Turns Passed 3219 | 44 99 258 259 298 352 331 860 7 79 134 141 19 39 262 37 Spaces Moved 2947 | 34 65 191 131 138 145 205 758 15 149 260 252 36 60 439 69 Core 1553 | 15 . . . . . 3 430 15 59 260 252 11 21 418 69 Treads 389 | . . . . . . 40 328 . . . . . . 21 . Legs 851 | 19 65 191 131 138 145 162 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 154 | . . . . . . . . . 90 . . 25 39 . . Fastest Speed 40 | 50 120 120 120 120 120 120 50 50 40 50 50 40 40 50 50 Average Speed 85 | 89 120 120 120 120 124 136 98 50 43 50 50 43 43 54 50 Slowest Speed 650 | 120 120 120 120 120 190 650 240 50 50 50 50 50 50 145 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 19 62 18 14 5 5 84 6 6 57 25 1 57 15 7 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . 2 . . 1 . . . . . Known Exits Taken 3 | . . . 1 1 . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . . 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . 1 . . . . 4 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . 4 . 4 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 6 | . . . . . 4 . 2 . . . . . . . . AOE 2 | . . . . . . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Total 3415 | 45 75 208 195 221 263 244 823 14 161 263 261 39 72 459 72 Wait 111 | . . . 22 37 42 . 3 . 3 . . . . 4 . Move 2932 | 33 64 190 130 137 144 204 757 14 148 259 251 35 59 438 69 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 5 3 7 7 6 10 12 7 . 1 3 . 1 . 1 . Fast Attach 9 | 1 . 1 . 1 . 5 . . . . . . . 1 . Attach 44 | 5 . . 5 3 11 5 7 . 1 . . 2 . 5 . Detach 4 | . . . . . . 1 . . . . . 1 . 2 . Swap 20 | . 1 2 3 4 4 2 4 . . . . . . . . Drop 55 | . . 2 5 6 15 7 18 . . 1 . . . 1 . Fire 118 | 1 5 6 17 26 28 8 27 . . . . . . . . Melee 20 | . . . 6 1 7 . . . . . 3 . . 3 . Ram 14 | . . . . . . . . . . . 7 . . 4 3 Kick 4 | . 2 . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . 8 . . . 13 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 7) 144 | -10/Materials | Entered Mines 185 | -10/Mines | Learned location of Storage (-8) 230 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 311 | -10/Mines | Build established: Mutant 394 | -10/Mines | Discovered new exit (range 5) 402 | -10/Mines | Entered Materials 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 552 | -9/Materials | Identified exit to Mines 564 | -9/Materials | Identified exit to Materials 661 | -9/Materials | Entered another Materials area 661 | -8/Materials | Evolved 2 slots: Utility x2 786 | -8/Materials | Build established: Scavenger-Mutant 845 | -8/Materials | Identified exit to Factory 934 | -8/Materials | Discovered new exit (range 12) 959 | -8/Materials | Entered Factory 959 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1003 | -7/Factory | Repaired Imp. Terrain Scanner 1307 | -7/Factory | Discovered new exit (range 4) 1311 | -7/Factory | Entered another Factory area 1311 | -6/Factory | Evolved 2 slots: Utility x2 1638 | -6/Factory | Discovered new exit (range 3) 1642 | -6/Factory | Entered Lower Caves 1824 | -6/Lower Caves | Build established: Gunner 1872 | -6/Lower Caves | Spotted B-75 Beast 1921 | -6/Lower Caves | Destroyed B-75 Beast 1940 | -6/Lower Caves | Lost 3 parts (1n1u1w) 2207 | -6/Lower Caves | Build established: Mutant 2309 | -6/Lower Caves | Encountered a Warlord checkpoint 2467 | -6/Lower Caves | Learned location of Zion (-6) 2479 | -6/Lower Caves | Discovered new exit (range 9) 2502 | -6/Lower Caves | Entered another Lower Caves area 2505 | -6/Lower Caves | Discovered new exit (range 9) 2509 | -6/Lower Caves | Entered Factory 2509 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2586 | -5/Factory | Discovered new exit (range 4) 2588 | -5/Factory | Entered Upper Caves 2715 | -5/Upper Caves | Discovered new exit (range 15) 2722 | -5/Upper Caves | Entered another Upper Caves area 2835 | -5/Upper Caves | Core integrity fell below 50% 2853 | -5/Upper Caves | Core integrity fell below 20% 2859 | -5/Upper Caves | Discovered new exit (range 9) 2861 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2863 | -5/Upper Caves | Entered Factory 2863 | -4/Factory | Evolved 2 slots: Propulsion x2 2882 | -4/Factory | Identified exit to DSF 2882 | -4/Factory | Entered DSF 2910 | -4/DSF | Additional patrols routed to DSF 2914 | -4/DSF | Discovered new exit (range 16) 2921 | -4/DSF | Entered Research 2921 | -3/Research | Evolved 2 slots: Weapon x2 3091 | -3/Research | Core integrity fell below 50% 3119 | -3/Research | Lost 3 parts (1p1u1w) 3171 | -3/Research | Core integrity fell below 20% 3181 | -3/Research | Discovered new exit (range 5) 3183 | -3/Research | Entered Armory 3220 | -3/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Fabricator. Penetrated by Slug. ALERT: Rogue bot located, Programmers report to Research Zone 4M. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal A003. E-15 Imp destroyed. Triggered Segregator Trap. Arcs of energy rise from the floor. Slammed into L-61 Swordsman. E-15 Imp destroyed. Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #######????????????????? | | ?????????????????????# / # #????????????????? | | ?????????????????????# #=# #????????????????? | | ???????????????" ######%# % ################## | | ???????????????" + l@l%e ss | | ???????????????" # ######################### | | ?????????????????????# ????????????????????????? | | ?????????????????????+ ?????????????????????????? | | ?????????????????????###????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Part-time Mechanic Party Time Challenges ------------ None Game ------ Seed ImpactMetafiberThruster Manual? 0 Play Time 00:41:30 Cumulative 8.3 hours Start 2025.04.11 @ 13:54:33 End 2025.04.11 @ 14:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d401194-046b-4923-9155-1f4d5d160f37