Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 14:00:42

Player: erecorar

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1690)     1690
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 3380

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      35
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             288/400
Matter                     298/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
       Improved Hover Unit
       Improved Flight Unit
  High-capacity Storage Unit
         Medium Armor Plating
          Light Cannon
       Improved Light Cannon
                Assault Cannon
           Mini Grenade Launcher
                Datajack
                Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
  High-capacity Storage Unit
          Light Cannon
       Improved Light Cannon
                Assault Cannon
                Assault Cannon
           Mini Grenade Launcher
                Datajack
                Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 7   14  .   18  .   
  Power                    6    | 1   2   .   3   .   
    Engine                 6    | 1   2   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   .   4   .   
    Treads                 8    | 2   2   .   4   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   5   .   4   .   
    Device                 .    | .   .   .   .   .   
    Storage                7    | 2   5   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   5   .   7   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       10   | .   3   .   7   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 6    | .   .   1   4   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   .   .   3   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  85  88  88  
  Engine                   12   | .   13  14  10  11  
  Treads                   26   | .   28  28  25  22  
  Storage                  14   | .   20  14  11  11  
  Processor                6    | .   .   .   10  11  
  Hackware                 3    | .   .   .   4   11  
  Protection               1    | .   .   .   3   .   
  Ballistic Gun            5    | .   15  .   .   .   
  Ballistic Cannon         18   | .   11  28  21  22  
Peak Build Rating          19   | 7   10  7   19  19  
  Average Rating           13   | 4   8   6   17  18  
  On Entrance              7    | .   7   7   6   19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             89   | 17  89  49  65  58  
  Greatest Support         60   | 40  40  40  60  40  
  Greatest Overweight (x)  2    | .   2   1   2   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   16  20  20  20  
  Most Carried             14   | 1   12  12  14  14  
  Average Carried          10   | .   8   12  12  14  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            14   | 1   12  12  14  14  

 Class Distribution 
--------------------
 72% | Mutant
 27% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1474 | 276  343  .    812  43   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1757 | 97   385  .    1249 26   
  Parts                    109  | 2    29   .    74   4    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  49   | .   13  .   32  4   
  Guns                     8    | .   8   .   .   .   
  Cannons                  41   | .   5   .   32  4   
Classes Destroyed          10   | 1   3   .   6   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  2    | .   .   .   2   .   
  Recycler                 3    | 1   .   .   2   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  13   | .   5   .   4   4   
  Grunt                    25   | .   8   .   17  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   8    | .   .   .   8   .   
Best Kill Streak           9    | 1   3   .   9   4   
  Combat Bots Only         8    | .   3   .   8   4   
Max Kills in Single Turn   2    | 1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        201  | .    74   9    98   20   
  Missed                   49   | .    16   1    25   7    
Damage Taken               1402 | .    449  83   705  165  
  Core                     145  | .    33   .    100  12   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   434  | .    145  26   214  49   
Core Remaining (%)         93   | 100  .    86   .    .    
Volleys Fired              114  | 2    36   .    70   6    
  Largest                  2    | 2    2    .    2    2    
  Hottest                  88   | 70   70   .    88   88   
Shots Fired                224  | 4    72   .    136  12   
  Gun                      50   | 4    46   .    .    .    
  Cannon                   174  | .    26   .    136  12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  222  | 2    72   .    136  12   
  Thermal                  2    | 2    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | 3    16   .    25   17   
  Robot Miss Streak        5    | 1    2    .    5    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           155  | 3    54   .    90   8    
  Core Hits                70   | 2    22   .    43   3    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         8    | 1    3    .    4    .    
    Burn                   1    | 1    .    .    .    .    
    Destroy                2    | .    2    .    .    .    
    Blast                  5    | .    1    .    4    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3256 | 36   843  .    2130 247  
  Guns                     572  | 36   536  .    .    .    
  Cannons                  2655 | .    300  .    2123 232  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    7    .    7    15   
  Kinetic                  3214 | 23   836  .    2123 232  
  Thermal                  13   | 13   .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            54   | .    .    .    26   28   
  Projectiles              54   | .    .    .    26   28   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 22   | .    9    .    13   .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  19   | .    6    .    13   .    
  Secondary                2    | .    2    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   6    | 1    3    .    .    2    
Targets Rammed             9    | 1    3    .    3    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  3    | .    .    .    3    .    
Highest Temperature        297  | 18   90   .    297  84   
  Average Temperature      49   | 10   20   .    61   36   
  Received Heat Transfer   639  | .    222  57   360  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         111  | 111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             435  | 5   202 .   435 92  
  Initial                  10   | .   2   .   10  .   
  Average                  89   | 1   57  .   125 89  
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         86   | 100 98  100 74  100 
  Level 1                  9    | .   1   .   17  .   
  Level 2                  4    | .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   6   .   
  Investigation            6    | .   3   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   26  2   44  5   
  Peak Tracking Total      5    | .   4   2   5   3   
  Tactical Retreats        5    | .   3   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            7    | .   4   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          13   | .   7   .   6   .   
  Terminals                10   | .   6   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   17  .   14  .   
  Successful               24   | .   12  .   12  .   
  Failed                   7    | .   5   .   2   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   11  .   8   .   
  Terminals                19   | .   12  .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Record                   1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Process                  2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         11   | .   6   .   5   .   
  Terminals                10   | .   6   .   4   .   
    Track                  1    | .   1   .   .   .   
    Operators              9    | .   5   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
    Extract                1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   .   3   .   
  Full Trace Events        4    | .   2   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          241  | .   241 .   .   .   
  Retrieved Matter         405  | .   405 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      45   | .   .   45  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   3   13  .   
  Total Damage             245  | .   .   42  203 .   
  Kills                    2    | .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               6208 | 107  2232 375  3230 264  
Spaces Moved               2624 | 66   973  157  1332 96   
  Core                     15   | 15   .    .    .    .    
  Treads                   2609 | 51   973  157  1332 96   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  240  
  Average Speed            214  | 135  212  240  214  240  
  Slowest Speed            320  | 160  320  240  320  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 5    99   46   77   26   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          17   | .    .    .    15   2    
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    15   2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2981 | 76   1074 156  1561 114  
  Wait                     151  | .    25   .    116  10   
  Move                     2621 | 66   972  156  1331 96   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  28   | 1    14   .    13   .    
  Fast Attach              19   | 7    4    .    8    .    
  Attach                   5    | .    1    .    4    .    
  Detach                   2    | .    2    .    .    .    
  Swap                     15   | .    9    .    6    .    
  Drop                     18   | .    8    .    10   .    
  Fire                     114  | 2    36   .    70   6    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    8    | .    3    .    3    2    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 9)
  857 | -10/Materials | Discovered new exit (range 16)
 1291 | -10/Materials | Discovered new exit (range 11)
 1368 | -10/Materials | Discovered new exit (range 8)
 1664 | -10/Materials | Discovered new exit (range 7)
 2037 | -10/Materials | Discovered new exit (range 7)
 2340 | -10/Materials | Entered Mines
 2361 | -10/Mines     | Learned location of Storage (-8)
 2696 | -10/Mines     | Discovered new exit (range 7)
 2715 | -10/Mines     | Entered Materials
 2715 | -9/Materials  | Accompanied by 1 ally
 2715 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2720 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3075 | -9/Materials  | Discovered new exit (range 5)
 3575 | -9/Materials  | Discovered new exit (range 15)
 3973 | -9/Materials  | Destroyed 8 combat bots
 4331 | -9/Materials  | Discovered new exit (range 16)
 4804 | -9/Materials  | Build established: Hacker-Mutant
 5945 | -9/Materials  | Entered Mines
 6173 | -9/Mines      | Discovered new exit (range 8)
 6193 | -9/Mines      | Assembled infested the area
 6209 | -9/Mines      | Self-destructed

 Last Messages 
---------------
05983_ Acquired 1 matter.
05987_ Acquired 5 matter.
05990_ Acquired 7 matter.
05997_ Acquired 14 matter.
06002_ Acquired 4 matter.
06004_ U-05 Engineer builds a Wall.
06004_ R-06 Scavenger collects Lgt. Ion Engine.
06007_ R-06 Scavenger collects Lgt. Assault Rifle.
06009_ U-05 Engineer builds a Wall.
06010_ R-06 Scavenger collects Lgt. Ion Engine.
06013_ R-06 Scavenger collects Flight Unit.
06016_ Slammed into U-05 Engineer. <x2>
06173_ EXIT=FOUND
06193_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
06197_ TP-J7Z(h) exits level.
06206_ C-30 ARC bursts open, deploying its payload.
06206_ D-53 Grenadier unfolds itself. <x2>
06207_ K-01 Serf collects debris.
06207_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
         Datajack | -9/Materials | Scanalyzed
             Maul | -9/Materials | Extracted
       Arm. Wheel | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Safety First
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              FortressForceRedirector
  Manual?         0
Play Time         00:26:18
  Cumulative      17.8 hours
  Start           2024.08.15 @ 00:39:33
  End             2024.08.15 @ 14:00:42
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           27
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bf2c71f-a66f-47f1-88ca-0971a7fa32a9