Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 20:09:38 Player: SergeMan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (180) 900 Value Destroyed (6346) 6346 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1726) 1726 TOTAL SCORE: 13592 Bonus ------- High Alert Combat Kills 1113 Follower Combat Kills 313 Aligned with FarCom 300 Cogmind --------- Core Integrity 627/850 Matter 253/300 Energy 12/100 System Corruption 7% Temperature Cool (191) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Enhanced Optical Array Cloaking Device > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (14) --- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Combat Airjet Large Storage Unit Improved Transmission Jammer Phase Shifter Focal Shield Hacking Suite Precision Shock Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit System Backup Module Recalibrator > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Armored Treads Armored Treads Medium Treads Medium Treads Cooled Airjet Cooled Airjet Cooled Airjet Improved Cooling System Enhanced Optical Array Hardened Heavy Armor Plating Hardened Heavy Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle [Rating: 66] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Combat Airjet Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 338 | 3 34 5 . 20 77 105 13 11 70 Power 25 | . 3 . . 1 2 8 1 1 9 Engine 18 | . 3 . . 1 1 8 . . 5 Core 7 | . . . . . 1 . 1 1 4 Reactor . | . . . . . . . . . . Propulsion 148 | 2 20 3 . 13 33 42 10 6 19 Treads 80 | 1 13 1 . 6 13 23 6 2 15 Leg . | . . . . . . . . . . Wheel 9 | 1 7 . . . . 1 . . . Hover 57 | . . 2 . 7 18 18 4 4 4 Flight 2 | . . . . . 2 . . . . Utility 69 | . 4 . . 5 19 20 . 2 19 Device 29 | . . . . . 6 11 . . 12 Storage 10 | . 2 . . . 4 1 . . 3 Processor 6 | . 2 . . 1 1 1 . 1 . Hackware 2 | . . . . . . 1 . . 1 Protection 22 | . . . . 4 8 6 . 1 3 Artifact . | . . . . . . . . . . Weapon 96 | 1 7 2 . 1 23 35 2 2 23 Energy Gun 86 | 1 4 2 . 1 20 32 2 2 22 Energy Cannon 3 | . 1 . . . . 1 . . 1 Ballistic Gun 5 | . 2 . . . 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 5 6 . . 3 Parts Lost 41 | . 2 . . . 5 8 2 1 23 Power 7 | . . . . . 1 . 1 . 5 Propulsion 8 | . . . . . . 2 1 1 4 Utility 10 | . . . . . 2 3 . . 5 Weapon 16 | . 2 . . . 2 3 . . 9 Highest Loss Streak 8 | . 1 . . . 4 3 1 1 8 Average Slot Usage (%) 92 | . 98 100 100 85 96 91 98 99 89 Engine 9 | . 14 14 14 14 4 9 11 7 7 Core 2 | . . . . . 4 3 2 7 3 Treads 16 | . 20 5 . 8 3 21 16 29 20 Hover 11 | . . 20 28 19 32 8 12 . 2 Device 6 | . . . . . 5 8 15 9 8 Storage 14 | . 14 14 14 14 15 15 15 15 13 Processor 5 | . 13 14 14 8 . . 7 11 9 Hackware 2 | . . . . . . 4 . . 5 Protection 4 | . . . . 5 14 4 . 1 3 Energy Gun 14 | . 14 24 28 14 14 12 15 15 12 Ballistic Gun 1 | . 13 3 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 13 30 29 29 38 63 84 55 50 68 Greatest Support 112 | 10 40 44 44 44 96 96 88 83 112 Greatest Overweight (x) 5 | 1 2 2 . 1 1 5 . . 2 Average Overweight (x) . | 1 1 . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 14 14 14 Average Capacity 13 | 6 9 10 10 10 14 15 14 14 14 Most Carried 16 | 6 10 10 10 10 16 16 14 14 14 Average Carried 12 | 5 9 9 9 9 11 15 13 13 13 Final Capacity 16 | 6 10 10 10 10 16 14 14 14 14 Final Carried 16 | 4 10 10 10 9 16 14 14 14 12 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3736 | 175 564 104 . 200 750 1134 130 54 625 Remotely . | . . . . . . . . . . Salvage Created 8243 | . 980 132 . 570 1939 2752 345 131 1394 Parts 383 | . 57 8 . 31 90 125 9 5 58 Haulers Intercepted 13 | . 2 . . . 4 6 . . 1 Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 3 4 . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 135 | . 18 10 . 14 26 42 4 3 18 Guns 123 | . 15 9 . 13 26 39 4 . 17 AOE 10 | . 3 1 . . . 3 . 3 . Classes Destroyed 16 | . 7 1 . 3 4 1 . . . Worker 6 | . 3 . . . . 2 . . 1 Builder 1 | . . . . 1 . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 13 | . 2 . . . 4 6 . . 1 Recycler 3 | . . . . . 3 . . . . Mechanic 4 | . . . . . 2 1 . . 1 Operator 7 | . 3 . . . 2 . . . 2 Watcher 16 | . 3 . . . 4 5 . . 4 Swarmer 15 | . 3 4 . 3 4 . 1 . . Grunt 77 | . 15 . . 8 15 29 1 3 6 Brawler 3 | . . . . . 1 1 . . 1 Duelist 2 | . . . . 1 . 1 . . . Sentry 15 | . . . . 2 5 5 1 . 2 Hunter 5 | . . . . . 1 2 . . 2 Programmer 12 | . . . . . . 4 1 . 7 Assembled 6 | . . 6 . . . . . . . Best Kill Streak 7 | . 4 3 . 3 6 7 1 3 3 Combat Bots Only 5 | . 4 3 . 3 3 5 1 3 3 Max Kills in Single Turn 6 | . 2 1 . 1 1 6 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 1 . . . 3 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 9700 | . 769 296 . 256 1299 3618 305 216 2941 Core 1023 | . 127 54 . 49 81 449 26 14 223 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 55 | 100 . . . 8 85 . . 30 . Volleys Fired 442 | . 73 33 . . 77 130 18 4 107 Largest 2 | . 2 2 . . 2 2 2 2 2 Hottest 155 | . 80 90 . . 122 130 122 111 155 Shots Fired 985 | . 131 66 . 54 203 290 36 8 197 Gun 973 | . 131 66 . 54 203 278 36 8 197 Cannon 11 | . . . . . . 11 . . . Launcher 1 | . . . . . . 1 . . . Special . | . . . . . . . . . . Kinetic 76 | . 58 18 . . . . . . . Thermal 710 | . 16 . . 54 203 243 20 4 170 Explosive 1 | . . . . . . 1 . . . Electromagnetic 198 | . 57 48 . . . 46 16 4 27 Robot Hit Streak 39 | . 19 4 . 20 32 30 39 8 25 Robot Miss Streak 5 | . 3 5 . 3 3 3 2 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . . . 2 3 1 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 Autonomous 165 | . . . . 54 50 61 . . . Shots Hit Robots 746 | . 90 41 . 42 158 225 30 6 154 Core Hits 315 | . 41 15 . 16 66 102 10 6 59 Critical Hits 4 | . . . . . . . 1 . 3 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16413 | . 1571 392 . 1204 3531 5498 572 323 3322 Guns 14913 | . 1220 364 . 1204 3531 4601 572 115 3306 Cannons 281 | . . . . . . 281 . . . Explosions 1140 | . 351 28 . . . 553 . 208 . Melee . | . . . . . . . . . . Ramming 79 | . . . . . . 63 . . 16 Kinetic 522 | . 405 117 . . . . . . . Thermal 12997 | . 525 28 . 1204 3531 4264 299 248 2898 Explosive 404 | . . . . . . 404 . . . Electromagnetic 2411 | . 641 247 . . . 767 273 75 408 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 2 7 Average Corruption 1 | . . . . . . 1 2 2 2 Corruption Purged 12 | . . . . . . 6 1 . 5 Effects 33 | . . . . . . 15 5 . 13 Message Errors 9 | . . . . . . 2 3 . 4 Matter Fused 3 | . . . . . . 1 1 . 1 Heat Flow Errors 5 | . . . . . . 3 . . 2 Energy Discharges 4 | . . . . . . 1 1 . 2 Data Loss (minor) 10 | . . . . . . 6 . . 4 Targeting Errors 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 97 | . 33 . . . . 64 . . . Projectiles 49 | . . . . . . 49 . . . Explosions 48 | . 33 . . . . 15 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 181 | . 60 10 . . . . . 111 . Shots 5 | . 2 1 . . . . . 2 . Rammed 8 | . . . . . . 5 . . 3 Targets Rammed 10 | . . . . . . 5 . . 5 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 Highest Temperature 551 | . 229 345 . . 322 551 . 16 351 Average Temperature 101 | . 54 80 . . 70 128 . 6 112 Received Heat Transfer 3323 | . 336 80 . 81 666 1311 21 63 765 Effects 29 | . . . . . 1 23 . . 5 Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 9 | . . . . . 1 7 . . 1 Interference 10 | . . . . . . 7 . . 3 Matter Decay 2 | . . . . . . 2 . . . Short Circuit 3 | . . . . . . 2 . . 1 Damage (core) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . 2 . . . . 3 4 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 42 | . 1 . . . 10 9 1 . 21 Heat Transferred 20726 | . 918 . . 1554 5883 6293 629 274 5175 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 6 1 . . . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 1062 | . 263 130 . 366 868 1062 . . 682 Initial 322 | . . 60 . . 91 322 . . 319 Average 366 | . 137 99 . 200 572 419 . . 358 Maximum Alert Level 3 | . 1 . . 1 3 3 . . 2 Low Security (%) 30 | 100 79 100 . 64 15 7 . . 30 Level 1 29 | . 20 . . 35 9 49 . . 20 Level 2 27 | . . . . . 33 28 . . 49 Level 3 12 | . . . . . 41 13 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 52 | . 6 . . 1 11 19 . . 15 Investigation 23 | . 3 . . 1 8 8 . . 3 Extermination 12 | . . . . . . 5 . . 7 Reinforcement 8 | . 3 . . . 2 1 . . 2 Assault 8 | . . . . . 1 5 . . 2 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 5 | . . . . . 2 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 252 | . 32 14 . 16 62 69 5 3 51 Peak Tracking Total 8 | . 4 3 . 3 8 7 3 3 6 Tactical Retreats 22 | . 2 1 . . 8 6 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 6 | . 2 . . . 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 7 | . . 1 . . . 6 . . . Max in Single Turn 3 | . . 1 . . . 3 . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 46 | . 4 1 1 1 14 14 . . 11 Terminals 21 | . 2 1 . . 10 3 . . 5 Fabricators 6 | . . . . . . 3 . . 3 Repair Stations 6 | . 1 . . . 2 3 . . . Recycling Units 4 | . 1 . . . . 3 . . . Scanalyzers 4 | . . . . . 1 1 . . 2 Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 191 | . 24 6 1 1 56 57 . . 46 Successful 117 | . 18 3 1 1 31 36 . . 27 Failed 74 | . 6 3 . . 25 21 . . 19 Catastrophic 10 | . . 1 . . 3 1 . . 5 Database Lockouts . | . . . . . . . . . . Manual 98 | . 12 6 1 . 35 23 . . 21 Terminals 98 | . 11 6 . . 43 14 . . 24 Fabricators 19 | . . . . . . 12 . . 7 Repair Stations 28 | . 9 . . . 7 12 . . . Recycling Units 16 | . 4 . . . . 12 . . . Scanalyzers 21 | . . . . . 3 5 . . 13 Garrison Access 7 | . . . . . 3 2 . . 2 Terminal Hacks 34 | . 3 1 1 1 12 6 . . 10 Record 4 | . . . . . . . . . 4 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 3 | . 1 1 . . 1 . . . . Emergency Access Points 3 | . 2 . . . 1 . . . . Alert Level 11 | . . . . . 5 3 . . 3 Unreport Threat 6 | . . . . . 2 2 . . 2 Locate Traps 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 10 | . . . . . . 5 . . 5 Network Status 1 | . . . . . . . . . 1 Load Schematic 4 | . . . . . . 2 . . 2 Build 5 | . . . . . . 3 . . 2 Repair Station Hacks 20 | . 8 . . . 7 5 . . . Scan Component 13 | . 4 . . . 4 5 . . . Repair 7 | . 4 . . . 3 . . . . Recycling Unit Hacks 5 | . 1 . . . . 4 . . . Report Inventory 3 | . 1 . . . . 2 . . . Retrieve Components 2 | . . . . . . 2 . . . Scanalyzer 12 | . . . . . 3 2 . . 7 Insert Component 6 | . . . . . 2 1 . . 3 Analyze 6 | . . . . . 1 1 . . 4 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 36 | . 6 2 . . 9 14 . . 5 Terminals 21 | . 4 2 . . 7 5 . . 3 Track 1 | . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 13 | . 2 1 . . 4 3 . . 3 Disrupt 2 | . . . . . 1 1 . . . Operators 4 | . 1 1 . . 1 1 . . . Fabricators 6 | . . . . . . 4 . . 2 Report 2 | . . . . . . 1 . . 1 Siphon 3 | . . . . . . 2 . . 1 Haulers 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . Reject 3 | . 1 . . . . 2 . . . Recyclers 1 | . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . Reprogram 2 | . . . . . 1 1 . . . Jam 2 | . . . . . 1 1 . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 39 | . 3 1 . . 14 12 . . 9 Full Trace Events 19 | . 2 . . . 7 7 . . 3 Feedback Events 1 | . . . . . . 1 . . . Hackware Fried 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 1 . . 3 Parts Built 3 | . . . . . . 2 . . 1 Matter 711 | . . . . . . 492 . . 219 Time 464 | . . . . . . 348 . . 116 Total Part Build Rating 9 | . . . . . . 6 . . 3 Parts Repaired 7 | . 4 . . . 3 . . . . Time 233 | . 116 . . . 117 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . Parts Scanalyzed 5 | . . . . . 1 1 . . 3 Part Schematics Acquired 5 | . . . . . 1 1 . . 3 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total Allies 8 | . . 3 . . 3 2 . . . Largest Group 3 | . . 3 2 2 3 2 . . . Highest-Rated Group 48 | . . 40 32 32 48 42 . . . Highest-Rated Ally 21 | . . 16 16 16 16 21 . . . Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 79 | . . 30 . 13 27 9 . . . Total Damage 883 | . . 208 . 169 330 176 . . . Kills 15 | . . 4 . 6 4 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 5 | . . 3 . 1 . . 1 . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 14319 | 6 1581 803 205 729 2120 5288 503 122 2962 Spaces Moved 9099 | 1 891 676 234 507 1750 2992 454 57 1537 Core . | . . . . . . . . . . Treads 3140 | . 328 51 . 150 69 1216 144 56 1126 Legs . | . . . . . . . . . . Wheels 616 | 1 563 39 . . . 13 . . . Hover 5343 | . . 586 234 357 1681 1763 310 1 411 Flight . | . . . . . . . . . . Fastest Speed 53 | 90 90 76 76 66 63 53 53 53 53 Average Speed 101 | 90 124 84 76 102 67 105 87 158 135 Slowest Speed 200 | 90 180 180 76 180 190 186 163 162 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 2 99 100 41 93 88 44 71 5 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 3 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 1 . . . 1 . Spaces Dug 4 | . . . . . . 4 . . . Terrain Destroyed 54 | . 13 3 . 11 7 10 . 10 . Melee . | . . . . . . . . . . Projectile 20 | . . . . 11 7 2 . . . AOE 34 | . 13 3 . . . 8 . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total 13292 | 5 1236 845 261 711 2531 4890 518 78 2217 Wait 3068 | . 191 124 25 171 545 1538 32 . 442 Move 9090 | . 890 675 233 506 1749 2991 453 56 1537 Hop . | . . . . . . . . . . Pick Up 137 | . 27 3 1 7 32 46 1 1 19 Fast Attach 79 | . 8 2 . . 17 22 2 3 25 Attach 83 | . 2 2 . 1 26 37 1 . 14 Detach 35 | . . . . . 17 15 . 1 2 Swap 178 | 3 24 1 . 19 35 46 10 8 32 Drop 168 | 2 21 5 2 7 31 60 1 5 34 Fire 442 | . 73 33 . . 77 130 18 4 107 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . . . . . . 5 . . 5 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 178 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 3) 885 | -10/Materials | Discovered new exit (range 13) 971 | -10/Materials | Core integrity fell below 50% 1177 | -10/Materials | Discovered new exit (range 16) 1386 | -10/Materials | Repaired Assault Rifle 1413 | -10/Materials | Repaired EM Pulse Gun 1453 | -10/Materials | Repaired Imp. Heat Sink 1480 | -10/Materials | Repaired Lrg. Storage Unit 1588 | -10/Materials | Entered Mines 1594 | -10/Mines | Assembled infested the area 1660 | -10/Mines | Learned location of Zion (-7) 1870 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1872 | -10/Mines | Discovered new exit (range 13) 1985 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1986 | -10/Mines | Discovered new exit (range 5) 2014 | -10/Mines | Discovered new exit (range 9) 2229 | -10/Mines | Found a hidden stash of uninstalled traps 2391 | -10/Mines | Entered Exiles 2391 | -10/Exiles | Accompanied by 2 allies 2403 | -10/Exiles | Discovered new exit (range 15) 2412 | -10/Exiles | Met 8R-AWN 2423 | -10/Exiles | Met EX-HEX 2444 | -10/Exiles | Met EX-BIN 2455 | -10/Exiles | Aligned with FarCom system 2455 | -10/Exiles | Given EX-Vault access code 2474 | -10/Exiles | Opened EX-Vault 2480 | -10/Exiles | Found AWS/Thermal 2498 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2596 | -10/Exiles | Left Exiles lab with AWS/Thermal 2596 | -10/Exiles | Entered Mines 2596 | -9/Mines | Accompanied by 2 allies 2603 | -9/Mines | Met a Derelict bent on vengeance 2660 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2701 | -9/Mines | Discovered new exit (range 10) 2708 | -9/Mines | Met a Derelict shopkeep closing up shop 2794 | -9/Mines | Core integrity fell below 20% 3046 | -9/Mines | Excavation squad dispatched 3046 | -9/Mines | A large section of the Mines collapsed 3288 | -9/Mines | Discovered new exit (range 8) 3325 | -9/Mines | Entered Materials 3325 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3900 | -8/Materials | Repaired Cmb. Airjet 4121 | -8/Materials | Discovered new exit (range 16) 4527 | -8/Materials | Lost 4 parts (1p2u1w) 4752 | -8/Materials | Repaired Hrd. Light Armor Plating 4814 | -8/Materials | Repaired Adv. Beam Rifle 4925 | -8/Materials | First assault squad dispatched 5305 | -8/Materials | Discovered new exit (range 12) 5323 | -8/Materials | Identified exit to Factory 5428 | -8/Materials | Discovered exit to Factory (range 14) 5445 | -8/Materials | Entered Factory 5445 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7893 | -7/Factory | Discovered new exit (range 15) 8200 | -7/Factory | Build established: Scavenger-Mutant 8573 | -7/Factory | System Shield fried by hacking feedback 8632 | -7/Factory | Build established: Mutant 9845 | -7/Factory | First assault squad dispatched 9958 | -7/Factory | Core integrity fell below 50% 9984 | -7/Factory | Fabricated Prc. Beam Rifle? 10002 | -7/Factory | Lost 3 parts (1u2w) 10667 | -7/Factory | Fabricated Prc. Beam Rifle? 10733 | -7/Factory | Entered Lower Caves 10866 | -7/Lower Caves | Learned Factory security intel 10943 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11127 | -7/Lower Caves | Encountered a Warlord checkpoint 11205 | -7/Lower Caves | Discovered new exit (range 20) 11236 | -7/Lower Caves | Entered another Lower Caves area 11257 | -7/Lower Caves | Discovered new exit (range 11) 11312 | -7/Lower Caves | Identified exit to Factory 11334 | -7/Lower Caves | Build established: Scavenger-Mutant 11358 | -7/Lower Caves | Entered Factory 11358 | -6/Factory | Evolved 2 slots: Utility x2 11458 | -6/Factory | Garrison activated, responded to threat 11636 | -6/Factory | Build established: Mutant 11759 | -6/Factory | Lost 3 parts (1p1n1w) 12094 | -6/Factory | Identified exit to Factory 12852 | -6/Factory | Lost 3 parts (1p2w) 13060 | -6/Factory | Local fabrication network quarantined 13078 | -6/Factory | Fabricated Prc. Beam Rifle? 13566 | -6/Factory | Discovered new exit (range 15) 13657 | -6/Factory | Lost 3 parts (1n1u1w) 14158 | -6/Factory | First assault squad dispatched 14320 | -6/Factory | Self-destructed Last Messages --------------- 14297_ M-28 Smith unfolds itself. 14297_ Nuclear Core destroyed. 14299_ System Shield destroyed. 14299_ System corrupted by crushing effect (+2). 14301_ Imp. Cooling System destroyed. 14301_ System corrupted by crushing effect (+2). 14306_ Force Rifle destroyed. 14307_ B-48 Gladiator heat damages Mace. 14308_ System Backup Module purges 1% of system corruption (3%). 14311_ Prc. Beam Rifle destroyed. 14311_ Lgt. Angular Momentum Engine destroyed. 14311_ System Backup Module destroyed. 14311_ System corrupted by crushing effect (+2). 14311_ System corrupted by crushing effect (+1). 14313_ B-48 Gladiator heat spikes uncontrollably. 14314_ B-48 Gladiator overheating. 14317_ Force Rifle destroyed. 14319_ System corrupted: Component data lost. 14319_ B-48 Gladiator heat damages Lgt. Treads, Rnf. Deuterium Engine, Lgt. Treads, Mace. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####+####???####+##################??????????? | | ##### #???# # ! ! #??????????? | | # ##### # #??????????? | | ""# " l#@m """""""??????????????? | | ""# < "T %gg """""""??????????????? | | F"# % b# """""""??????????????? | | ""# ##### # """"""???????????????? | | # #???# ##########???????????????? | | ! ### ##########+#########???????????????????? | | #?# #?# #???????????????????? | | #?# #?# #???????????????????? | | ##/#### #?# #???????????????????? | | #?# #???????????????????? | | #?# #???????????????????? | | """" #?# ! #???????????????????? | | #?# #???????????????????? | | """" !!##?# ] #???????????????????? | | !!#??# ! #???????????????????? | | #####################???????????????????? | | %% / #?????????????????????? | | ##+############""" " " " #?????????????????????? | | % #????????#""" " " " !#?????????????????????? | | #????????#"S " " " #????#######??????????? | | """ #????????#""" " " " #????# #??????????? | | """ #????????# "" " " " #????# #??????????? | | """ #????????# " " " #????# < #??????????? | | #????????# " " " #????# #??????????? | | ######????????# " " " #????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Prc. Shock Rifle | -6/Factory | Scanalyzed Cld. Airjet | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDeuteriumLeg Manual? 0 Play Time 02:58:48 Cumulative 95.0 hours Start 2022.01.23 @ 04:47:08 End 2022.01.23 @ 20:09:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8571ae8c-dc28-44e4-9fcb-8a1c0daffc3f