Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 17:32:37

Player: hm03

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (76)      380
Value Destroyed (1951)     1951
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (164)                164
              TOTAL SCORE: 3675

 Bonus
-------
High Alert Combat Kills    164

 Cogmind 
---------
Core Integrity             0/400
Matter                     91/300
Energy                     250/250
System Corruption          3%
Temperature                Critical (623)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON (4) -------
  Improved Light Cannon
  Improved Light Cannon (fused)
  Improved Light Cannon
>          --- INVENTORY (8) ----
           Aluminum Leg
           Aluminum Leg
           Sensor Array
  Improved Signal Interpreter
           Field Recycling Unit (0)
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Sensor Array
           Field Recycling Unit
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             75   | 6   11  53  5   
  Power                    7    | 1   .   5   1   
    Engine                 6    | 1   .   4   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   3   8   2   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   3   8   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   2   12  .   
    Device                 7    | .   2   5   .   
    Storage                7    | 1   .   6   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 2   6   28  2   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       25   | .   2   21  2   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   1   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 10   | .   3   3   4   
  Power                    3    | .   .   2   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   1   1   .   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  98  
  Engine                   9    | .   14  8   5   
  Core                     1    | .   .   1   4   
  Leg                      22   | .   28  22  22  
  Device                   3    | .   13  1   .   
  Storage                  15   | .   14  16  11  
  Protection               1    | .   .   1   11  
  Energy Gun               1    | .   7   .   .   
  Ballistic Cannon         39   | .   16  43  43  
Peak Build Rating          16   | 6   7   16  16  
  Average Rating           11   | 4   6   12  14  
  On Entrance              7    | .   6   6   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 14  17  32  29  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   7   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 3   6   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   7   6   

 Class Distribution 
--------------------
 64% | Gunner
 17% | Mutant
 17% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           2346 | 238  282  1668 158  
  Remotely                 .    | .    .    .    .    
Salvage Created            1846 | 55   465  1200 126  
  Parts                    116  | 1    26   77   12   
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       53   | .    .    53   .    
  Retrieved Matter         438  | .    .    438  .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  60   | .   13  39  8   
  Guns                     4    | .   4   .   .   
  Cannons                  55   | .   8   39  8   
  AOE                      1    | .   1   .   .   
Classes Destroyed          9    | 1   3   5   .   
  Worker                   3    | .   .   3   .   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 3    | 1   .   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   1   5   .   
  Swarmer                  19   | .   3   11  5   
  Grunt                    31   | .   10  18  3   
  Sentry                   10   | .   .   10  .   
Best Kill Streak           4    | 1   2   4   3   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        260  | .    68   152  40   
  Missed                   82   | .    28   46   8    
Damage Taken               2102 | .    429  1278 395  
  Core                     516  | .    100  305  111  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    
Volleys Fired              156  | 2    45   92   17   
  Largest                  4    | 2    2    4    4    
  Hottest                  205  | 60   140  205  156  
Shots Fired                499  | 4    88   345  62   
  Gun                      56   | 4    52   .    .    
  Cannon                   438  | .    34   342  62   
  Launcher                 .    | .    .    .    .    
  Special                  5    | .    2    3    .    
  Kinetic                  456  | 2    50   342  62   
  Thermal                  5    | .    2    3    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          38   | 2    36   .    .    
  Robot Hit Streak         9    | 2    6    9    5    
  Robot Miss Streak        13   | 1    6    10   13   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           190  | 3    43   129  15   
  Core Hits                92   | 2    20   61   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    1    6    2    
    Blast                  9    | .    1    6    2    
Melee Attacks              1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4047 | 49   833  2782 383  
  Guns                     377  | 49   328  .    .    
  Cannons                  3464 | .    335  2746 383  
  Explosions               134  | .    134  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  72   | .    36   36   .    
  Kinetic                  3636 | 23   484  2746 383  
  Thermal                  134  | .    134  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          205  | 26   179  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    1    3    3    
  Average Corruption       2    | .    1    2    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    7    13   3    
    Message Errors         7    | .    3    4    .    
    Matter Fused           5    | .    2    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      2    | .    1    1    .    
    Parts Fused            2    | .    1    .    1    
    Data Loss (minor)      3    | .    .    1    2    
    Data Loss (major)      2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            54   | .    36   15   3    
  Projectiles              18   | .    .    15   3    
  Explosions               36   | .    36   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 44   | .    8    31   5    
  Impact                   .    | .    .    .    .    
  Kinetic                  40   | .    8    28   4    
  Secondary                4    | .    .    3    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             14   | .    5    9    .    
  Kicked                   14   | .    5    9    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        672  | .    123  672  623  
  Average Temperature      138  | .    40   150  224  
  Received Heat Transfer   528  | .    165  267  96   
  Effects                  43   | .    .    32   11   
    Shutdowns              5    | .    .    4    1    
    Energy Bleed           7    | .    .    6    1    
    Interference           11   | .    .    8    3    
    Matter Decay           5    | .    .    3    2    
    Short Circuit          2    | .    .    2    .    
    Damage (minor)         6    | .    .    3    3    
    Damage (major)         3    | .    .    3    .    
    Damage (core)          4    | .    .    3    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             773  | 5   191 773 451 
  Initial                  296  | .   3   14  296 
  Average                  331  | 1   71  389 394 
Maximum Alert Level        3    | .   .   3   2   
  Low Security (%)         34   | 100 100 21  .   
  Level 1                  34   | .   .   42  43  
  Level 2                  21   | .   .   24  56  
  Level 3                  9    | .   .   12  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   4   7   .   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           6    | .   2   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              88   | .   19  60  9   
  Peak Tracking Total      5    | .   4   5   3   
  Tactical Retreats        5    | .   1   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            6    | .   2   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          6    | .   .   6   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          8    | .   1   7   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   3   21  .   
  Successful               10   | .   1   9   .   
  Failed                   14   | .   2   12  .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   3   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          7    | .   .   7   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   3   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Recycle Component        1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   5   .   
  Full Trace Events        4    | .   1   3   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  find_recycling           1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               5527 | 115  866  4333 213  
Spaces Moved               2727 | 87   553  2011 76   
  Core                     13   | 13   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2714 | 74   553  2011 76   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            171  | 109  120  187  190  
  Slowest Speed            260  | 120  120  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 4    87   94   11   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    2    5    .    
Terrain Destroyed          41   | .    15   19   7    
  Melee                    .    | .    .    .    .    
  Projectile               28   | .    2    19   7    
  AOE                      13   | .    13   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      3209 | 100  662  2343 104  
  Wait                     158  | 1    39   116  2    
  Move                     2724 | 86   552  2010 76   
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 5    4    22   2    
  Fast Attach              17   | 5    3    7    2    
  Attach                   16   | 1    3    11   1    
  Detach                   9    | .    3    6    .    
  Swap                     42   | .    5    35   2    
  Drop                     39   | .    3    34   2    
  Fire                     156  | 2    45   92   17   
  Melee                    1    | .    .    1    .    
  Ram                      .    | .    .    .    .    
  Kick                     14   | .    5    9    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 3)
  512 | -10/Materials | Discovered new exit (range 7)
  609 | -10/Materials | Discovered new exit (range 5)
  945 | -10/Materials | Discovered new exit (range 16)
  982 | -10/Materials | Entered another Materials area
  982 | -9/Materials  | Evolved 2 slots: Weapon x2
 1103 | -9/Materials  | Discovered new exit (range 16)
 1296 | -9/Materials  | Build established: Gunner
 1454 | -9/Materials  | Discovered new exit (range 16)
 2307 | -9/Materials  | Discovered new exit (range 9)
 2504 | -9/Materials  | Discovered new exit (range 12)
 3530 | -9/Materials  | Discovered new exit (range 14)
 3980 | -9/Materials  | Core integrity fell below 50%
 4853 | -9/Materials  | Build established: Tank
 5315 | -9/Materials  | Entered Mines
 5387 | -9/Mines      | Core integrity fell below 20%
 5439 | -9/Mines      | Lost 3 parts (1p1n1w)
 5529 | -9/Mines      | Core destroyed

 Last Messages 
---------------
Dropped Aluminum Leg.
Acquired 31 matter.
Acquired 40 matter.
Acquired 3 matter.
Acquired 5 matter.
Dropped Aluminum Leg.
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Ion Engine.
System corrupted: Component data lost.
S-10 Pest destroyed. <x2>
Acquired 10 matter.
Destroyed Flight Unit.
Overheating: Imp. Light Cannon damaged (-7).
S-10 Pest knocked back.
Power failure, Ion Engine shutdown.
Overheating: Matter decay (-41).
Overheating: Matter decay (-28).
Imp. Light Cannon destroyed.
Overheating: Core damaged (-76).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ?????????????????????????? ???????????? |
|            ?????###????????????????   ???????????? |
|            ??####=##??????#######     ???????????? |
|            ??#     #??????          ?????????????? |
|            ??#  = [#######  u    ????????????????? |
|            ??# = = ##       #????????????????????? |
|            ??#     ##       #????????????????????? |
|            ??#     ## ###@###????????????????????? |
|            ??#     ## ##;[#??????????????????????? |
|            ??### #### ##;%#??????????????????????? |
|            ????# #### #%;s*??????????????????????? |
|            ????#      # #=%??????????????????????? |
|            ????###### ###   ?????????????????????? |
|            ?????????# #?##  ?????????????????????? |
|            ?????????# #???#  ????????????????????? |
|            ?????????# #????# ????????????????????? |
|            ?????????# #?????# ???????????????????? |
|            ?????????# #?????? ???????????????????? |
|            ?????????# ##?????  ??????????????????? |
|            ?######### "#?????? ??????????????????? |
|            ?#      ## ##??????  ?????????????????? |
|            ?# """     #???????? ?????????????????? |
|            ?# """  =! #??????????????????????????? |
|            ?# """  ####??????????????????????????? |
|            ?#      #?????????????????????????????? |
|            ?# """  #?????????????????????????????? |
|            ?# """  #?????????????????????????????? |
|            ?# """  #?????????????????????????????? |
|            ?#      #?????????????????????????????? |
|            ?########?????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionMiniRefractor
  Manual?         0
Play Time         00:49:44
  Cumulative      13.4 hours
  Start           2025.02.28 @ 16:41:07
  End             2025.02.28 @ 17:32:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Proggy
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fec25890-5896-46a8-9304-f189d83e4b57