Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 17:32:37
Player: hm03
Result: Core destroyed
Performance
-------------
Evolutions (1) 500
Regions Visited (3) 600
Robots Destroyed (76) 380
Value Destroyed (1951) 1951
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (164) 164
TOTAL SCORE: 3675
Bonus
-------
High Alert Combat Kills 164
Cogmind
---------
Core Integrity 0/400
Matter 91/300
Energy 250/250
System Corruption 3%
Temperature Critical (623)
Movement Walking (190) Ox1
Location -9/Mines
Parts
-------
> --- POWER (1) --------
Ion Engine
> --- PROPULSION (2) ---
Aluminum Leg
Aluminum Leg
> --- UTILITY (2) ------
Small Storage Unit
Light Armor Plating
> --- WEAPON (4) -------
Improved Light Cannon
Improved Light Cannon (fused)
Improved Light Cannon
> --- INVENTORY (8) ----
Aluminum Leg
Aluminum Leg
Sensor Array
Improved Signal Interpreter
Field Recycling Unit (0)
Improved Light Cannon
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Aluminum Leg
Aluminum Leg
> --- UTILITY ----------
Small Storage Unit
Light Armor Plating
> --- WEAPON -----------
Improved Light Cannon
Improved Light Cannon
Improved Light Cannon
Improved Light Cannon
> --- INVENTORY --------
Aluminum Leg
Sensor Array
Field Recycling Unit
Improved Light Cannon
Improved Light Cannon
Improved Light Cannon
[Rating: 16]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Small Storage Unit
Device Field Recycling Unit
Storage Small Storage Unit
Protection Light Armor Plating
Weapon Improved Light Cannon
Energy Gun EM Pulse Gun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Improved Light Cannon
Special Weapon Mining Laser
Special Melee Weapon Datajack
Build | -11 -10 -9 -9
------- Run | Yrd Mat Mat Min
Slots Evolved 2 | . . 2 .
Power . | . . . .
Propulsion . | . . . .
Utility . | . . . .
Weapon 2 | . . 2 .
Parts Attached 75 | 6 11 53 5
Power 7 | 1 . 5 1
Engine 6 | 1 . 4 1
Core 1 | . . 1 .
Reactor . | . . . .
Propulsion 15 | 2 3 8 2
Treads . | . . . .
Leg 15 | 2 3 8 2
Wheel . | . . . .
Hover . | . . . .
Flight . | . . . .
Utility 15 | 1 2 12 .
Device 7 | . 2 5 .
Storage 7 | 1 . 6 .
Processor . | . . . .
Hackware . | . . . .
Protection 1 | . . 1 .
Artifact . | . . . .
Weapon 38 | 2 6 28 2
Energy Gun 3 | 1 2 . .
Energy Cannon 1 | . . 1 .
Ballistic Gun 4 | 1 1 2 .
Ballistic Cannon 25 | . 2 21 2
Launcher . | . . . .
Special Weapon 3 | . 1 2 .
Impact Weapon . | . . . .
Slashing Weapon . | . . . .
Piercing Weapon . | . . . .
Special Melee Weapon 2 | . . 2 .
Unidentified Prototypes 2 | . . 2 .
Parts Lost 10 | . 3 3 4
Power 3 | . . 2 1
Propulsion 1 | . . . 1
Utility 2 | . 1 1 .
Weapon 4 | . 2 . 2
Highest Loss Streak 3 | . 1 1 3
To Critical Strikes . | . . . .
Average Slot Usage (%) 97 | . 99 97 98
Engine 9 | . 14 8 5
Core 1 | . . 1 4
Leg 22 | . 28 22 22
Device 3 | . 13 1 .
Storage 15 | . 14 16 11
Protection 1 | . . 1 11
Energy Gun 1 | . 7 . .
Ballistic Cannon 39 | . 16 43 43
Peak Build Rating 16 | 6 7 16 16
Average Rating 11 | 4 6 12 14
On Entrance 7 | . 6 6 16
Naked Turns . | . . . .
Heaviest Build 32 | 14 17 32 29
Greatest Support 20 | 20 20 20 20
Greatest Overweight (x) 2 | . . 1 2
Average Overweight (x) . | . . . 1
Largest Inventory Capacity 8 | 8 8 8 8
Average Capacity 7 | 7 8 7 8
Most Carried 8 | 5 8 8 8
Average Carried 6 | 3 6 6 6
Final Capacity 8 | 8 8 8 8
Final Carried 8 | 4 8 7 6
Class Distribution
--------------------
64% | Gunner
17% | Mutant
17% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Gunner | -9/Materials
Tank | -9/Mines
Resources | -11 -10 -9 -9
----------- Run | Yrd Mat Mat Min
Matter Collected 2346 | 238 282 1668 158
Remotely . | . . . .
Salvage Created 1846 | 55 465 1200 126
Parts 116 | 1 26 77 12
Haulers Intercepted 1 | . . 1 .
Recyclers Shooed 1 | . . 1 .
Parts Field Recycled 53 | . . 53 .
Retrieved Matter 438 | . . 438 .
Parts Self-Destructed . | . . . .
Prevented . | . . . .
Kills | -11 -10 -9 -9
------- Run | Yrd Mat Mat Min
Combat Hostiles Destroyed 60 | . 13 39 8
Guns 4 | . 4 . .
Cannons 55 | . 8 39 8
AOE 1 | . 1 . .
Classes Destroyed 9 | 1 3 5 .
Worker 3 | . . 3 .
Builder 2 | . . 2 .
Hauler 1 | . . 1 .
Recycler 3 | 1 . 2 .
Operator 1 | . . 1 .
Watcher 6 | . 1 5 .
Swarmer 19 | . 3 11 5
Grunt 31 | . 10 18 3
Sentry 10 | . . 10 .
Best Kill Streak 4 | 1 2 4 3
Combat Bots Only 4 | . 2 4 3
Max Kills in Single Turn 2 | 1 1 2 1
Gunslinging . | . . . .
Exploded 1 | . 1 . .
Melee . | . . . .
Uniques/NPCs Destroyed . | . . . .
Combat | -11 -10 -9 -9
-------- Run | Yrd Mat Mat Min
Hostile Shots Fired 260 | . 68 152 40
Missed 82 | . 28 46 8
Damage Taken 2102 | . 429 1278 395
Core 516 | . 100 305 111
Absorbed by Shields . | . . . .
Core Remaining (%) 80 | 100 60 . .
Volleys Fired 156 | 2 45 92 17
Largest 4 | 2 2 4 4
Hottest 205 | 60 140 205 156
Shots Fired 499 | 4 88 345 62
Gun 56 | 4 52 . .
Cannon 438 | . 34 342 62
Launcher . | . . . .
Special 5 | . 2 3 .
Kinetic 456 | 2 50 342 62
Thermal 5 | . 2 3 .
Explosive . | . . . .
Electromagnetic 38 | 2 36 . .
Robot Hit Streak 9 | 2 6 9 5
Robot Miss Streak 13 | 1 6 10 13
Penetration Max . | . . . .
Secondary Targets 1 | . 1 . .
Max Gunslinging Chain 1 | . 1 . .
Shots Hit Robots 190 | 3 43 129 15
Core Hits 92 | 2 20 61 9
Critical Kills . | . . . .
Critical Parts Destroyed . | . . . .
Critical Strikes 9 | . 1 6 2
Blast 9 | . 1 6 2
Melee Attacks 1 | . . 1 .
Impact . | . . . .
Slashing . | . . . .
Piercing . | . . . .
Sneak Attacks 1 | . . 1 .
Combat Hostiles . | . . . .
Follow-up Attacks . | . . . .
Damage Inflicted 4047 | 49 833 2782 383
Guns 377 | 49 328 . .
Cannons 3464 | . 335 2746 383
Explosions 134 | . 134 . .
Melee . | . . . .
Ramming 72 | . 36 36 .
Kinetic 3636 | 23 484 2746 383
Thermal 134 | . 134 . .
Explosive . | . . . .
Electromagnetic 205 | 26 179 . .
Impact . | . . . .
Slashing . | . . . .
Piercing . | . . . .
Highest Corruption 3 | . 1 3 3
Average Corruption 2 | . 1 2 3
Corruption Purged . | . . . .
Corruption Blocked . | . . . .
Effects 23 | . 7 13 3
Message Errors 7 | . 3 4 .
Matter Fused 5 | . 2 3 .
Heat Flow Errors 2 | . . 2 .
Energy Discharges 2 | . 1 1 .
Parts Fused 2 | . 1 . 1
Data Loss (minor) 3 | . . 1 2
Data Loss (major) 2 | . . 2 .
Overload Shots . | . . . .
Overflow Damage 54 | . 36 15 3
Projectiles 18 | . . 15 3
Explosions 36 | . 36 . .
Melee . | . . . .
Knockbacks 44 | . 8 31 5
Impact . | . . . .
Kinetic 40 | . 8 28 4
Secondary 4 | . . 3 1
Self-Inflicted Damage . | . . . .
Shots . | . . . .
Rammed . | . . . .
Targets Rammed 14 | . 5 9 .
Kicked 14 | . 5 9 .
Crushed . | . . . .
Highest Temperature 672 | . 123 672 623
Average Temperature 138 | . 40 150 224
Received Heat Transfer 528 | . 165 267 96
Effects 43 | . . 32 11
Shutdowns 5 | . . 4 1
Energy Bleed 7 | . . 6 1
Interference 11 | . . 8 3
Matter Decay 5 | . . 3 2
Short Circuit 2 | . . 2 .
Damage (minor) 6 | . . 3 3
Damage (major) 3 | . . 3 .
Damage (core) 4 | . . 3 1
Siege Activations . | . . . .
Robots Corrupted . | . . . .
Combat Hostiles . | . . . .
Parts Fried . | . . . .
Impact Corruptions . | . . . .
Robots Melted . | . . . .
Combat Hostiles . | . . . .
Parts Melted . | . . . .
Heat Transferred 200 | . 200 . .
Parts Sabotaged . | . . . .
Parts Stolen . | . . . .
Parts Stripped . | . . . .
Power Chain Reactions 2 | . 2 . .
Alert | -11 -10 -9 -9
------- Run | Yrd Mat Mat Min
Peak Influence 773 | 5 191 773 451
Initial 296 | . 3 14 296
Average 331 | 1 71 389 394
Maximum Alert Level 3 | . . 3 2
Low Security (%) 34 | 100 100 21 .
Level 1 34 | . . 42 43
Level 2 21 | . . 24 56
Level 3 9 | . . 12 .
Level 4 . | . . . .
Level 5 . | . . . .
High Security . | . . . .
Max Security . | . . . .
Squads Dispatched 11 | . 4 7 .
Investigation 5 | . 2 3 .
Extermination . | . . . .
Reinforcement 6 | . 2 4 .
Assault . | . . . .
Garrison . | . . . .
Intercept . | . . . .
Searches Triggered . | . . . .
Construction Impeded . | . . . .
Haulers Reinforced . | . . . .
Active Scanning Responses . | . . . .
Cargo Convoy Interrupts . | . . . .
Stealth | -11 -10 -9 -9
--------- Run | Yrd Mat Mat Min
Distress Signals 6 | . 2 4 .
Communications Jammed . | . . . .
Distress Signals . | . . . .
Times Spotted 88 | . 19 60 9
Peak Tracking Total 5 | . 4 5 3
Tactical Retreats 5 | . 1 4 .
Traps | -11 -10 -9 -9
------- Run | Yrd Mat Mat Min
Traps Triggered 6 | . 2 4 .
Indirectly . | . . . .
Trap Hack Attempts . | . . . .
Triggered . | . . . .
Disarmed . | . . . .
Reprogrammed . | . . . .
Reused . | . . . .
Traps Extracted . | . . . .
Installed . | . . . .
Triggered . | . . . .
Machines | -11 -10 -9 -9
---------- Run | Yrd Mat Mat Min
Machines Disabled 6 | . . 6 .
Max in Single Turn 1 | . . 1 .
Machines Repaired . | . . . .
Machines Dismantled . | . . . .
Machines Sabotaged . | . . . .
Overloaded Fab Kills . | . . . .
Hacking | -11 -10 -9 -9
--------- Run | Yrd Mat Mat Min
Machines Accessed 8 | . 1 7 .
Terminals 4 | . 1 3 .
Fabricators . | . . . .
Repair Stations 1 | . . 1 .
Recycling Units 2 | . . 2 .
Scanalyzers 1 | . . 1 .
Garrison Access . | . . . .
Total Hacks 24 | . 3 21 .
Successful 10 | . 1 9 .
Failed 14 | . 2 12 .
Catastrophic 1 | . . 1 .
Database Lockouts . | . . . .
Manual . | . . . .
Terminals 10 | . 3 7 .
Fabricators . | . . . .
Repair Stations 5 | . . 5 .
Recycling Units 7 | . . 7 .
Scanalyzers 2 | . . 2 .
Garrison Access . | . . . .
Terminal Hacks 4 | . 1 3 .
Prototype ID Bank 1 | . . 1 .
Emergency Access Points 1 | . . 1 .
Zone Layout 2 | . 1 1 .
Fabricator Hacks . | . . . .
Repair Station Hacks 1 | . . 1 .
Scan Component 1 | . . 1 .
Recycling Unit Hacks 3 | . . 3 .
Recycle Component 1 | . . 1 .
Retrieve Matter 1 | . . 1 .
Retrieve Components 1 | . . 1 .
Scanalyzer 2 | . . 2 .
Insert Component 1 | . . 1 .
Analyze 1 | . . 1 .
Garrison Access Hacks . | . . . .
Unauthorized Hacks . | . . . .
Terminals . | . . . .
Fabricators . | . . . .
Repair Stations . | . . . .
Recycling Units . | . . . .
Scanalyzers . | . . . .
Garrison Access . | . . . .
Data Cores Recovered . | . . . .
Used . | . . . .
Hacking Detections 6 | . 1 5 .
Full Trace Events 4 | . 1 3 .
Feedback Events 1 | . 1 . .
Corruption 1 | . 1 . .
Feedback Blocked . | . . . .
Robot Schematics Acquired . | . . . .
Robots Built . | . . . .
Authchips . | . . . .
Time . | . . . .
Total Robot Build Rating . | . . . .
Part Schematics Acquired 1 | . . 1 .
Parts Built . | . . . .
Authchips . | . . . .
Time . | . . . .
Total Part Build Rating . | . . . .
Parts Repaired . | . . . .
Time . | . . . .
Parts Recycled 1 | . . 1 .
Recycled Matter . | . . . .
Retrieved Matter . | . . . .
Retrieved Components 10 | . . 10 .
Parts Scanalyzed 1 | . . 1 .
Part Schematics Acquired 1 | . . 1 .
Parts Damaged . | . . . .
Bothacking | -11 -10 -9 -9
------------ Run | Yrd Mat Mat Min
Used RIF Installer . | . . . .
Robots Hacked 1 | . . 1 .
Non-combat 1 | . . 1 .
Combat . | . . . .
Robot Hacks Applied 1 | . . 1 .
find_recycling 1 | . . 1 .
Relay Couplers Released . | . . . .
Fabnet Peak Effective % . | . . . .
Robots Rewired . | . . . .
Allies Hacked . | . . . .
Hacks Repelled . | . . . .
Allies | -11 -10 -9 -9
-------- Run | Yrd Mat Mat Min
Total Allies . | . . . .
Largest Group . | . . . .
Highest-Rated Group . | . . . .
Highest-Rated Ally . | . . . .
Total Orders . | . . . .
Ally Attacks . | . . . .
Total Damage . | . . . .
Kills . | . . . .
Allies Corrupted . | . . . .
Allies Melted . | . . . .
Intel | -11 -10 -9 -9
------- Run | Yrd Mat Mat Min
Robot Analysis Total . | . . . .
Derelict Logs Recovered . | . . . .
Drone Launches . | . . . .
Drone Recoveries . | . . . .
Exploration | -11 -10 -9 -9
------------- Run | Yrd Mat Mat Min
Turns Passed 5527 | 115 866 4333 213
Spaces Moved 2727 | 87 553 2011 76
Core 13 | 13 . . .
Treads . | . . . .
Legs 2714 | 74 553 2011 76
Wheels . | . . . .
Hover . | . . . .
Flight . | . . . .
Fastest Speed 50 | 50 120 120 190
Average Speed 171 | 109 120 187 190
Slowest Speed 260 | 120 120 190 260
Overloaded Moves . | . . . .
Propulsion Burnouts . | . . . .
Robots Hopped . | . . . .
Cave-ins Triggered . | . . . .
Exploration Rate (%) 49 | 4 87 94 11
Regions Visited 3
Branch Regions 1
Pre-discovered Areas . | . . . .
Known Exits Taken . | . . . .
Unknown Exits Taken 3 | 1 1 1 .
Scrap Searched . | . . . .
Spaces Dug 7 | . 2 5 .
Terrain Destroyed 41 | . 15 19 7
Melee . | . . . .
Projectile 28 | . 2 19 7
AOE 13 | . 13 . .
Terrain Rammed . | . . . .
Walls Destroyed . | . . . .
Machines Disabled . | . . . .
Actions | -11 -10 -9 -9
--------- Run | Yrd Mat Mat Min
Total 3209 | 100 662 2343 104
Wait 158 | 1 39 116 2
Move 2724 | 86 552 2010 76
Hop . | . . . .
Pick Up 33 | 5 4 22 2
Fast Attach 17 | 5 3 7 2
Attach 16 | 1 3 11 1
Detach 9 | . 3 6 .
Swap 42 | . 5 35 2
Drop 39 | . 3 34 2
Fire 156 | 2 45 92 17
Melee 1 | . . 1 .
Ram . | . . . .
Kick 14 | . 5 9 .
Crush . | . . . .
Escape Stasis . | . . . .
Rewire . | . . . .
Trap . | . . . .
Miscellaneous . | . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines
History
---------
Turn | Location | Event
11 | -11/Scrapyard | Discovered new exit (range 15)
116 | -11/Scrapyard | Entered Materials
194 | -10/Materials | Discovered new exit (range 13)
315 | -10/Materials | Build established: Mutant
330 | -10/Materials | Discovered new exit (range 3)
512 | -10/Materials | Discovered new exit (range 7)
609 | -10/Materials | Discovered new exit (range 5)
945 | -10/Materials | Discovered new exit (range 16)
982 | -10/Materials | Entered another Materials area
982 | -9/Materials | Evolved 2 slots: Weapon x2
1103 | -9/Materials | Discovered new exit (range 16)
1296 | -9/Materials | Build established: Gunner
1454 | -9/Materials | Discovered new exit (range 16)
2307 | -9/Materials | Discovered new exit (range 9)
2504 | -9/Materials | Discovered new exit (range 12)
3530 | -9/Materials | Discovered new exit (range 14)
3980 | -9/Materials | Core integrity fell below 50%
4853 | -9/Materials | Build established: Tank
5315 | -9/Materials | Entered Mines
5387 | -9/Mines | Core integrity fell below 20%
5439 | -9/Mines | Lost 3 parts (1p1n1w)
5529 | -9/Mines | Core destroyed
Last Messages
---------------
Dropped Aluminum Leg.
Acquired 31 matter.
Acquired 40 matter.
Acquired 3 matter.
Acquired 5 matter.
Dropped Aluminum Leg.
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Ion Engine.
System corrupted: Component data lost.
S-10 Pest destroyed. <x2>
Acquired 10 matter.
Destroyed Flight Unit.
Overheating: Imp. Light Cannon damaged (-7).
S-10 Pest knocked back.
Power failure, Ion Engine shutdown.
Overheating: Matter decay (-41).
Overheating: Matter decay (-28).
Imp. Light Cannon destroyed.
Overheating: Core damaged (-76).
Map
-----
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 28
Energy Generation 14
Energy Capacity 250
Matter Stores 450
Matter Capacity 450
Sight Range 16
Robot Scan Range 14
Terrain Scan Range 14
Terrain Scan Density 10
Armor Coverage 150
Evasion (%) 55
Item Schematics
-----------------
Imp. Light Cannon | -9/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed DisruptionMiniRefractor
Manual? 0
Play Time 00:49:44
Cumulative 13.4 hours
Start 2025.02.28 @ 16:41:07
End 2025.02.28 @ 17:32:37
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 13
Rogue 13
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 6
Gallery% 12
Achievement% 14
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 1
Font 36/Proggy
Map View 76x50
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: fec25890-5896-46a8-9304-f189d83e4b57