Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 17:32:37 Player: hm03 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (1951) 1951 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 3675 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/400 Matter 91/300 Energy 250/250 System Corruption 3% Temperature Critical (623) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Light Armor Plating > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon (fused) Improved Light Cannon > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Sensor Array Improved Signal Interpreter Field Recycling Unit (0) Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Sensor Array Field Recycling Unit Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 75 | 6 11 53 5 Power 7 | 1 . 5 1 Engine 6 | 1 . 4 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 15 | 2 3 8 2 Treads . | . . . . Leg 15 | 2 3 8 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 2 12 . Device 7 | . 2 5 . Storage 7 | 1 . 6 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 38 | 2 6 28 2 Energy Gun 3 | 1 2 . . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 25 | . 2 21 2 Launcher . | . . . . Special Weapon 3 | . 1 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . 3 3 4 Power 3 | . . 2 1 Propulsion 1 | . . . 1 Utility 2 | . 1 1 . Weapon 4 | . 2 . 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 97 98 Engine 9 | . 14 8 5 Core 1 | . . 1 4 Leg 22 | . 28 22 22 Device 3 | . 13 1 . Storage 15 | . 14 16 11 Protection 1 | . . 1 11 Energy Gun 1 | . 7 . . Ballistic Cannon 39 | . 16 43 43 Peak Build Rating 16 | 6 7 16 16 Average Rating 11 | 4 6 12 14 On Entrance 7 | . 6 6 16 Naked Turns . | . . . . Heaviest Build 32 | 14 17 32 29 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 7 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 3 6 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 7 6 Class Distribution -------------------- 64% | Gunner 17% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 2346 | 238 282 1668 158 Remotely . | . . . . Salvage Created 1846 | 55 465 1200 126 Parts 116 | 1 26 77 12 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled 53 | . . 53 . Retrieved Matter 438 | . . 438 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 60 | . 13 39 8 Guns 4 | . 4 . . Cannons 55 | . 8 39 8 AOE 1 | . 1 . . Classes Destroyed 9 | 1 3 5 . Worker 3 | . . 3 . Builder 2 | . . 2 . Hauler 1 | . . 1 . Recycler 3 | 1 . 2 . Operator 1 | . . 1 . Watcher 6 | . 1 5 . Swarmer 19 | . 3 11 5 Grunt 31 | . 10 18 3 Sentry 10 | . . 10 . Best Kill Streak 4 | 1 2 4 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 260 | . 68 152 40 Missed 82 | . 28 46 8 Damage Taken 2102 | . 429 1278 395 Core 516 | . 100 305 111 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 60 . . Volleys Fired 156 | 2 45 92 17 Largest 4 | 2 2 4 4 Hottest 205 | 60 140 205 156 Shots Fired 499 | 4 88 345 62 Gun 56 | 4 52 . . Cannon 438 | . 34 342 62 Launcher . | . . . . Special 5 | . 2 3 . Kinetic 456 | 2 50 342 62 Thermal 5 | . 2 3 . Explosive . | . . . . Electromagnetic 38 | 2 36 . . Robot Hit Streak 9 | 2 6 9 5 Robot Miss Streak 13 | 1 6 10 13 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 190 | 3 43 129 15 Core Hits 92 | 2 20 61 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 6 2 Blast 9 | . 1 6 2 Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4047 | 49 833 2782 383 Guns 377 | 49 328 . . Cannons 3464 | . 335 2746 383 Explosions 134 | . 134 . . Melee . | . . . . Ramming 72 | . 36 36 . Kinetic 3636 | 23 484 2746 383 Thermal 134 | . 134 . . Explosive . | . . . . Electromagnetic 205 | 26 179 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 3 3 Average Corruption 2 | . 1 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . 7 13 3 Message Errors 7 | . 3 4 . Matter Fused 5 | . 2 3 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . 1 1 . Parts Fused 2 | . 1 . 1 Data Loss (minor) 3 | . . 1 2 Data Loss (major) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 54 | . 36 15 3 Projectiles 18 | . . 15 3 Explosions 36 | . 36 . . Melee . | . . . . Knockbacks 44 | . 8 31 5 Impact . | . . . . Kinetic 40 | . 8 28 4 Secondary 4 | . . 3 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 14 | . 5 9 . Kicked 14 | . 5 9 . Crushed . | . . . . Highest Temperature 672 | . 123 672 623 Average Temperature 138 | . 40 150 224 Received Heat Transfer 528 | . 165 267 96 Effects 43 | . . 32 11 Shutdowns 5 | . . 4 1 Energy Bleed 7 | . . 6 1 Interference 11 | . . 8 3 Matter Decay 5 | . . 3 2 Short Circuit 2 | . . 2 . Damage (minor) 6 | . . 3 3 Damage (major) 3 | . . 3 . Damage (core) 4 | . . 3 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 773 | 5 191 773 451 Initial 296 | . 3 14 296 Average 331 | 1 71 389 394 Maximum Alert Level 3 | . . 3 2 Low Security (%) 34 | 100 100 21 . Level 1 34 | . . 42 43 Level 2 21 | . . 24 56 Level 3 9 | . . 12 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 7 . Investigation 5 | . 2 3 . Extermination . | . . . . Reinforcement 6 | . 2 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 19 60 9 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 6 | . . 6 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 1 7 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 3 21 . Successful 10 | . 1 9 . Failed 14 | . 2 12 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 7 . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 7 | . . 7 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 4 | . 1 3 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 5527 | 115 866 4333 213 Spaces Moved 2727 | 87 553 2011 76 Core 13 | 13 . . . Treads . | . . . . Legs 2714 | 74 553 2011 76 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 171 | 109 120 187 190 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 87 94 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . 2 5 . Terrain Destroyed 41 | . 15 19 7 Melee . | . . . . Projectile 28 | . 2 19 7 AOE 13 | . 13 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3209 | 100 662 2343 104 Wait 158 | 1 39 116 2 Move 2724 | 86 552 2010 76 Hop . | . . . . Pick Up 33 | 5 4 22 2 Fast Attach 17 | 5 3 7 2 Attach 16 | 1 3 11 1 Detach 9 | . 3 6 . Swap 42 | . 5 35 2 Drop 39 | . 3 34 2 Fire 156 | 2 45 92 17 Melee 1 | . . 1 . Ram . | . . . . Kick 14 | . 5 9 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 3) 512 | -10/Materials | Discovered new exit (range 7) 609 | -10/Materials | Discovered new exit (range 5) 945 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Weapon x2 1103 | -9/Materials | Discovered new exit (range 16) 1296 | -9/Materials | Build established: Gunner 1454 | -9/Materials | Discovered new exit (range 16) 2307 | -9/Materials | Discovered new exit (range 9) 2504 | -9/Materials | Discovered new exit (range 12) 3530 | -9/Materials | Discovered new exit (range 14) 3980 | -9/Materials | Core integrity fell below 50% 4853 | -9/Materials | Build established: Tank 5315 | -9/Materials | Entered Mines 5387 | -9/Mines | Core integrity fell below 20% 5439 | -9/Mines | Lost 3 parts (1p1n1w) 5529 | -9/Mines | Core destroyed Last Messages --------------- Dropped Aluminum Leg. Acquired 31 matter. Acquired 40 matter. Acquired 3 matter. Acquired 5 matter. Dropped Aluminum Leg. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Heat Sink. R-06 Scavenger collects Ion Engine. System corrupted: Component data lost. S-10 Pest destroyed. Acquired 10 matter. Destroyed Flight Unit. Overheating: Imp. Light Cannon damaged (-7). S-10 Pest knocked back. Power failure, Ion Engine shutdown. Overheating: Matter decay (-41). Overheating: Matter decay (-28). Imp. Light Cannon destroyed. Overheating: Core damaged (-76). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????? ???????????? | | ?????###???????????????? ???????????? | | ??####=##??????####### ???????????? | | ??# #?????? ?????????????? | | ??# = [####### u ????????????????? | | ??# = = ## #????????????????????? | | ??# ## #????????????????????? | | ??# ## ###@###????????????????????? | | ??# ## ##;[#??????????????????????? | | ??### #### ##;%#??????????????????????? | | ????# #### #%;s*??????????????????????? | | ????# # #=%??????????????????????? | | ????###### ### ?????????????????????? | | ?????????# #?## ?????????????????????? | | ?????????# #???# ????????????????????? | | ?????????# #????# ????????????????????? | | ?????????# #?????# ???????????????????? | | ?????????# #?????? ???????????????????? | | ?????????# ##????? ??????????????????? | | ?######### "#?????? ??????????????????? | | ?# ## ##?????? ?????????????????? | | ?# """ #???????? ?????????????????? | | ?# """ =! #??????????????????????????? | | ?# """ ####??????????????????????????? | | ?# #?????????????????????????????? | | ?# """ #?????????????????????????????? | | ?# """ #?????????????????????????????? | | ?# """ #?????????????????????????????? | | ?# #?????????????????????????????? | | ?########?????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionMiniRefractor Manual? 0 Play Time 00:49:44 Cumulative 13.4 hours Start 2025.02.28 @ 16:41:07 End 2025.02.28 @ 17:32:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fec25890-5896-46a8-9304-f189d83e4b57