Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.26 @ 20:34:06 Player: lcbb_tuk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (179) 895 Value Destroyed (7607) 7607 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1151) 1151 TOTAL SCORE: 16233 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 339 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 390/400 Energy 95/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Medium Matter Pod System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit High-capacity Storage Unit Improved Core Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Disruptor Cannon Matter Neutralizer Barrage Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Medium Treads KE Penetrator Assault Cannon Assault Cannon Advanced Assault Cannon Slug Cannon [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . 2 2 . . . . 2 . . 2 2 Power 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 9 | . . 2 1 . . 2 . . . . . . . 2 2 Weapon 2 | . . . . . 1 . . . . . 1 . . . . Parts Attached 233 | 7 11 20 9 26 37 10 16 5 4 24 17 6 . 6 35 Power 42 | 1 3 3 . 3 5 . 6 1 . 5 6 1 . 2 6 Engine 26 | 1 3 3 . 3 4 . 6 . . 3 2 . . 1 . Core 11 | . . . . . 1 . . 1 . 1 4 1 . 1 2 Reactor 5 | . . . . . . . . . . 1 . . . . 4 Propulsion 54 | 2 3 6 2 10 9 . 2 1 . 5 3 1 . . 10 Treads 39 | . 3 6 2 10 8 . . . . 4 3 1 . . 2 Leg 6 | . . . . . . . 2 1 . 1 . . . . 2 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . 6 Utility 61 | 2 2 7 3 5 8 7 4 1 3 4 5 2 . 2 6 Device 31 | . . 2 1 3 7 4 3 1 3 2 2 1 . 1 1 Storage 9 | 2 2 1 1 1 1 . . . . . . . . . 1 Processor 3 | . . . . 1 . 2 . . . . . . . . . Hackware 2 | . . . 1 . . . . . . . . . . . 1 Protection 16 | . . 4 . . . 1 1 . . 2 3 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 76 | 2 3 4 4 8 15 3 4 2 1 10 3 2 . 2 13 Energy Gun 30 | 1 1 1 . 4 7 1 3 1 . 6 2 1 . 1 1 Energy Cannon 10 | . 1 3 1 . . 1 . . . . . 1 . 1 2 Ballistic Gun 23 | 1 . . 3 4 5 . . 1 . 2 1 . . . 6 Ballistic Cannon 9 | . . . . . 1 . 1 . 1 2 . . . . 4 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . . . 1 . 1 . . . Parts Lost 114 | . 2 3 1 5 16 1 11 2 . 17 1 1 . 3 51 Power 21 | . 1 . . . 1 . 2 1 . 4 1 . . 2 9 Propulsion 27 | . . . . 1 7 . 3 . . 3 . . . . 13 Utility 23 | . . 1 . 1 3 . 3 . . 2 . . . . 13 Weapon 43 | . 1 2 1 3 5 1 3 1 . 8 . 1 . 1 16 Highest Loss Streak 34 | . 1 3 1 2 5 1 10 2 . 17 1 1 . 2 34 Average Slot Usage (%) 95 | . 99 98 96 98 94 99 96 92 100 97 95 99 100 99 35 Engine 8 | . 14 11 9 9 12 13 12 7 6 5 4 . . . . Core 2 | . . . . . 1 . . 3 6 . 5 10 11 14 3 Reactor 1 | . . . . . . . . . . 4 5 5 5 . 1 Treads 15 | . 23 21 24 26 21 20 17 . . 15 16 17 17 15 2 Leg 3 | . . . . . . . . 13 20 2 . . . . . Device 15 | . . 4 15 17 13 17 16 20 25 15 11 11 17 21 5 Storage 18 | . 28 22 18 18 17 20 20 20 20 20 17 17 17 15 4 Processor 1 | . . . . 5 5 5 1 . . . . . . . . Protection 4 | . . 16 2 . . 2 7 6 . 10 10 10 5 10 3 Energy Gun 9 | . 17 5 5 7 10 7 12 7 6 11 8 10 5 5 1 Energy Cannon 2 | . 6 16 4 . . 5 5 . . . . . 5 5 1 Ballistic Gun 5 | . 2 . 8 9 7 4 . 4 6 5 9 11 11 9 3 Ballistic Cannon 1 | . . . . . . . . 6 6 1 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 15 43 59 66 66 84 101 97 92 99 103 128 120 120 123 120 Greatest Support 84 | 32 40 40 62 62 62 62 62 48 48 84 84 84 84 84 84 Greatest Overweight (x) 27 | 1 1 16 1 18 25 1 27 3 2 24 2 1 1 1 27 Average Overweight (x) 1 | . . 1 . . 1 1 1 2 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 16 16 18 18 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 16 16 18 18 20 20 20 20 20 20 20 20 20 8 Most Carried 20 | 5 11 16 17 18 17 18 18 18 20 20 20 20 18 17 15 Average Carried 15 | 2 7 13 15 16 13 16 16 15 19 17 19 18 18 16 3 Final Capacity 20 | 8 16 16 18 18 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 5 11 16 17 14 15 18 12 18 20 20 20 18 18 15 . Class Distribution -------------------- 27% | Scavenger-Skirmisher 22% | Scavenger-Tank 19% | Mutant 15% | Scavenger-Gunner 7% | Hacker-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 4775 | 272 93 327 375 607 694 146 244 119 12 562 233 326 36 96 633 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8739 | 52 353 799 736 1720 863 447 635 306 . 638 774 505 . 380 531 Parts 398 | 2 18 57 39 71 48 21 25 11 . 22 26 14 . 15 29 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 1 . 1 . . . . . . . . . . . Parts Field Recycled 3 | . . . . . . 3 . . . . . . . . . Retrieved Matter 45 | . . . . . . 45 . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 5 8 . 28 . 6 . . . Prevented 43 | . . . . . . . 20 3 . 12 . 8 . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 162 | . 8 21 17 30 16 7 10 5 . 13 10 8 . 6 11 Melee 1 | . . . . . 1 . . . . . . . . . . Guns 111 | . 8 2 13 29 14 5 5 2 . 10 8 6 . 4 5 Cannons 41 | . . 19 4 . 1 1 3 3 . 3 . . . 1 6 AOE 5 | . . . . . . 1 . . . . 2 1 . 1 . Classes Destroyed 14 | 1 3 2 1 4 2 . . 1 . . . . . . . Worker 4 | . . . . . 2 1 . . . . . . . . 1 Builder 3 | . . . . 2 . . . . . . . . . 1 . Recycler 6 | 1 1 . . 2 1 . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . 1 . . . . Swarmer 32 | . 4 6 4 2 3 . 3 . . 5 . . . . 5 Grunt 68 | . 4 9 7 15 1 4 3 3 . 4 6 6 . 2 4 Brawler 4 | . . 1 . 2 . . . . . 1 . . . . . Duelist 7 | . . . . 2 2 . . . . 1 . 2 . . . Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 28 | . . 5 5 8 5 . 1 1 . 1 2 . . . . Hunter 9 | . . . 1 . . 2 2 . . . 2 . . . 2 Programmer 12 | . . . . . 5 1 1 . . 1 . . . 4 . Behemoth 1 | . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 1 4 3 8 9 4 3 3 4 . 4 4 4 . 5 7 Combat Bots Only 9 | . 4 3 4 9 4 3 3 4 . 4 3 4 . 4 7 Max Kills in Single Turn 3 | 1 1 2 1 2 2 2 1 1 . 1 3 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . . 2 1 . 1 . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Damage Taken 15955 | . 469 1014 876 1473 1838 333 1023 392 . 1907 724 520 . 484 4902 Core 2425 | . 53 173 126 144 215 54 99 23 . 169 53 . . 12 1304 Absorbed by Shields 6 | . . . . . 6 . . . . . . . . . . Core Remaining (%) 75 | 100 78 56 . 50 69 . . . . 59 . . 94 98 . Volleys Fired 480 | 2 36 44 56 99 45 12 30 11 . 35 26 19 . 13 52 Largest 4 | 2 2 2 2 2 3 3 3 3 . 3 4 4 . 4 4 Hottest 317 | 60 125 125 100 86 153 215 215 178 . 166 183 183 . 241 317 Shots Fired 1118 | 4 66 82 109 191 118 33 76 33 . 101 84 67 . 51 103 Gun 891 | 4 62 15 95 191 110 19 48 22 . 73 84 67 . 38 63 Cannon 225 | . 4 67 14 . 8 12 28 11 . 28 . . . 13 40 Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . . . . . 2 . . . . . . . . . Kinetic 533 | 2 23 . 65 106 59 5 11 17 . 57 49 38 . 21 80 Thermal 380 | 2 43 82 44 85 18 14 21 11 . 35 . . . 9 16 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 205 | . . . . . 41 14 44 5 . 9 35 29 . 21 7 Robot Hit Streak 50 | 1 13 35 50 47 39 44 34 28 . 23 25 27 . 17 31 Robot Miss Streak 5 | 1 2 1 3 1 5 1 1 1 . 3 3 3 . 3 5 Penetration Max 1 | . . . . 1 . . . . . 1 1 1 . 1 . Secondary Targets 9 | . 2 . . 3 . . 1 . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . 1 1 . . . Shots Hit Robots 927 | 2 57 68 93 173 114 28 62 28 . 67 75 55 . 40 65 Core Hits 428 | 2 19 28 37 67 84 24 19 12 . 33 28 22 . 22 31 Critical Hits 20 | . . . . 1 1 . . 1 . 5 6 . . 4 2 Critical Kills 7 | . . . . 1 . . . . . 1 2 . . 3 . Critical Parts Destroyed 11 | . . . . . 1 . . . . 4 3 . . 1 2 Melee Attacks 15 | . 4 . . . 11 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . 9 . . . . . . . . . . Piercing 2 | . . . . . 2 . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . . Damage Inflicted 18437 | 23 570 1137 1476 3018 2082 946 1400 658 . 1513 1793 1176 . 1033 1612 Guns 13258 | 23 534 178 1248 3009 1599 406 790 441 . 1166 1354 1050 . 549 911 Cannons 3870 | . 36 944 228 . 175 317 610 217 . 347 . . . 295 701 Explosions 999 | . . . . . 41 213 . . . . 430 126 . 189 . Melee 267 | . . . . . 267 . . . . . . . . . . Ramming 33 | . . 15 . 9 . . . . . . 9 . . . . Kinetic 8898 | . 129 . 951 2079 1152 137 194 325 . 859 936 612 . 435 1089 Thermal 6468 | 23 441 1122 525 930 449 540 459 214 . 529 430 126 . 258 422 Explosive 189 | . . . . . . . . . . . . . . 189 . Electromagnetic 2582 | . . . . . 214 269 747 119 . 125 418 438 . 151 101 Impact . | . . . . . . . . . . . . . . . . Slashing 243 | . . . . . 243 . . . . . . . . . . Piercing 24 | . . . . . 24 . . . . . . . . . . Highest Corruption 9 | . 1 . . . 9 2 3 3 3 4 . . . 3 5 Average Corruption 4 | . 1 . . . 7 1 2 3 3 3 . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 137 | . . . . . 66 3 20 6 2 33 . . . 6 1 Message Errors 33 | . . . . . 16 1 4 1 . 8 . . . 3 . Matter Fused 27 | . . . . . 16 . 2 1 1 7 . . . . . Heat Flow Errors 16 | . . . . . 7 . 5 . . 2 . . . 1 1 Energy Discharges 21 | . . . . . 9 1 2 1 . 8 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 16 | . . . . . 3 1 2 3 1 6 . . . . . Misfires 3 | . . . . . 3 . . . . . . . . . . Targeting Errors 16 | . . . . . 9 . 4 . . 1 . . . 2 . Weapon Failures 4 | . . . . . 2 . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 187 | . . 21 . . 14 . 59 7 . . 58 7 . 16 5 Projectiles 108 | . . 21 . . . . 59 7 . . . . . 16 5 Explosions 65 | . . . . . . . . . . . 58 7 . . . Melee 14 | . . . . . 14 . . . . . . . . . . Knockbacks 13 | . . . . . 2 . . . . 4 . . . . 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 1 . . . . 4 . . . . 6 Secondary 2 | . . . . . 1 . . . . . . . . . 1 Self-Inflicted Damage 331 | . . . . . 44 13 . . . . 274 . . . . Shots 6 | . . . . . 1 1 . . . . 4 . . . . Rammed 6 | . . 2 . 3 . . . . . . 1 . . . . Targets Rammed 6 | . . 2 . 3 . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 790 | 20 208 663 199 81 393 270 405 46 . 590 324 345 . 96 790 Average Temperature 151 | 15 70 237 49 19 111 91 137 18 . 223 113 145 . 42 443 Received Heat Transfer 3915 | . 222 348 459 729 291 84 468 132 . 273 162 234 . 33 480 Effects 87 | . . 34 . . 2 . 3 . . 8 2 . . . 38 Shutdowns 27 | . . 8 . . 2 . . . . 4 . . . . 13 Energy Bleed 7 | . . 1 . . . . . . . 2 . . . . 4 Interference 13 | . . 7 . . . . . . . . 2 . . . 4 Matter Decay 9 | . . 4 . . . . 1 . . . . . . . 4 Short Circuit 9 | . . 6 . . . . . . . 1 . . . . 2 Damage (minor) 4 | . . 3 . . . . . . . 1 . . . . . Damage (major) 15 | . . 3 . . . . 2 . . . . . . . 10 Damage (core) 3 | . . 2 . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . . . 1 . . . Combat Hostiles 3 | . . . . . . . 2 . . . . 1 . . . Parts Fried 13 | . . . . . 1 . 5 . . 1 1 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 13 | . . 1 . 6 . . 2 2 . . 1 . . . 1 Heat Transferred 11876 | 50 1020 2442 1156 2480 924 587 687 370 . 888 250 100 . 350 572 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Peak Influence 568 | 5 245 485 433 568 216 182 . . . . 300 . . 288 134 Initial 201 | . 2 27 102 155 201 22 . . . . . . . 46 130 Average 160 | 1 122 190 238 403 87 58 . . . . 122 . . 177 44 Maximum Alert Level 2 | . 1 2 2 2 1 . . . . . 1 . . 1 . Low Security (%) 66 | 100 78 52 40 14 79 100 . . . . 73 . . 91 100 Level 1 23 | . 21 38 49 25 20 . . . . . 26 . . 8 . Level 2 10 | . . 8 10 60 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 1 5 7 1 . . . 1 4 . . 2 3 Investigation 7 | . . 1 . . 1 1 . . . . 2 . . 1 1 Extermination 6 | . . . . . 4 . . . . . . . . 1 1 Reinforcement 8 | . . . 1 2 2 . . . . . 2 . . . 1 Assault 3 | . . . . 2 . . . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 12 | . 1 5 1 1 2 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 235 | . 16 33 21 39 27 7 14 8 . 27 13 8 . 8 14 Peak Tracking Total 14 | . 6 7 6 12 5 4 5 4 . 14 3 4 . 4 9 Tactical Retreats 22 | . 1 2 . . 3 . 5 3 . 6 1 . . 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 14 | . 1 . . 3 8 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . 2 . 4 . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 10 | . . . 1 1 . . . . . . 4 . . 4 . Max in Single Turn 4 | . . . 1 1 . . . . . . 2 . . 4 . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 29 | . 2 3 4 8 3 3 1 . 1 . 3 1 . . . Terminals 11 | . 2 2 2 3 1 1 . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . 1 . . . . Repair Stations 5 | . . 1 . 2 . 2 . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . Total Hacks 91 | . 14 7 16 28 6 8 2 . 3 . 6 1 . . . Successful 61 | . 9 5 14 19 2 1 2 . 3 . 5 1 . . . Failed 30 | . 5 2 2 9 4 7 . . . . 1 . . . . Catastrophic 2 | . . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 2 1 . 3 . . 1 . 8 . 3 2 . . . Terminals 40 | . 14 5 7 9 3 2 . . . . . . . . . Fabricators 6 | . . . . . 2 . . . . . 4 . . . . Repair Stations 16 | . . 2 . 8 . 6 . . . . . . . . . Recycling Units 7 | . . . . 7 . . . . . . . . . . . Scanalyzers 11 | . . . 9 . 1 . . . . . 1 . . . . Garrison Access 5 | . . . . 4 . . . . . . 1 . . . . Terminal Hacks 25 | . 8 2 5 3 1 . 2 . 3 . . 1 . . . Record 8 | . . 2 2 1 1 . 2 . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 4 | . 2 . 2 . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . . 4 . . . . Network Status 3 | . . . . . 1 . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 11 | . . 2 . 8 . 1 . . . . . . . . . Scan Component 6 | . . 1 . 4 . 1 . . . . . . . . . Repair 4 | . . 1 . 3 . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 6 . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . Retrieve Matter 4 | . . . . 4 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . . . . . . . . . Terminals 3 | . 1 1 . 1 . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 3 3 5 3 2 . . . . 2 . . . . Full Trace Events 4 | . . 1 . . 1 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . . 146 . . . . Time 73 | . . . . . . . . . . . 73 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . 3 . . . . . . . . . . . Time 146 | . . 26 . 120 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . 4 . . . . . . . . . . . Retrieved Matter 4 | . . . . 4 . . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 9 | . . . . 2 . . . . 6 . 1 . . . . Largest Group 6 | . . . . 2 . . . . 6 5 1 . . . . Highest-Rated Group 346 | . . . . 62 . . . . 346 307 31 . . . . Highest-Rated Ally 94 | . . . . 31 . . . . 94 94 31 . . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . . 18 . . . . . 21 . . . . . Total Damage 1049 | . . . . 257 . . . . . 792 . . . . . Kills 9 | . . . . 1 . . . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 14648 | 75 610 944 768 1064 2336 694 1606 525 2095 1712 638 676 102 383 420 Spaces Moved 6771 | 55 272 352 294 382 1080 355 815 246 1143 827 269 283 57 183 158 Core 89 | 2 . 1 . 1 2 . 5 . . 3 . . . . 75 Treads 4984 | . 244 351 294 381 1078 355 751 . . 717 269 283 57 183 21 Legs 1561 | . . . . . . . 59 246 1143 107 . . . . 6 Wheels 81 | 53 28 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 56 | . . . . . . . . . . . . . . . 56 Fastest Speed 34 | 50 100 180 170 158 155 175 150 150 150 160 180 180 180 180 34 Average Speed 178 | 99 160 188 183 168 178 175 181 193 179 184 180 180 180 180 139 Slowest Speed 1400 | 100 180 850 190 950 1300 175 1400 210 180 1250 200 180 180 180 1400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 Cave-ins Triggered 2 | . . . . . 2 . . . . . . . . . . Exploration Rate (%) 34 | 5 46 32 26 62 22 8 67 41 88 82 7 45 7 7 4 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . 4 2 1 2 . 1 1 . . Spaces Dug 4 | . . . . . 4 . . . . . . . . . . Terrain Destroyed 190 | . . . 1 . 10 7 6 2 . 14 83 22 . 41 4 Melee 4 | . . . . . 4 . . . . . . . . . . Projectile 56 | . . . 1 . . 3 6 2 . 14 5 9 . 12 4 AOE 130 | . . . . . 6 4 . . . . 78 13 . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 8382 | 68 381 551 424 614 1375 402 878 268 1191 938 360 406 57 204 265 Wait 702 | . 43 106 53 84 166 11 13 2 38 34 37 92 1 3 19 Move 6750 | 54 271 351 293 381 1079 354 814 245 1142 826 268 282 56 182 152 Hop 3 | . . . . . . . . . . . . . . . 3 Pick Up 87 | 5 8 12 5 8 15 6 . 5 3 12 4 2 . . 2 Fast Attach 85 | 7 1 5 2 11 15 3 5 2 1 7 6 1 . 1 18 Attach 85 | . 4 5 4 2 18 5 7 1 . 12 3 3 . 4 17 Detach 33 | . 2 3 3 2 9 5 2 . 1 2 1 2 . . 1 Swap 64 | . 6 10 3 13 5 2 4 2 3 5 8 2 . 1 . Drop 64 | . 6 13 5 11 6 4 1 . 3 5 6 3 . . 1 Fire 480 | 2 36 44 56 99 45 12 30 11 . 35 26 19 . 13 52 Melee 13 | . 4 . . . 9 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 6 | . . 2 . 3 . . . . . . 1 . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Utility x2 862 | -9/Materials | Repaired Ion Engine 1037 | -9/Materials | Lost 3 parts (1u2w) 1553 | -9/Materials | Discovered new exit (range 5) 1630 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1967 | -8/Materials | Build established: Hacker-Mutant 2299 | -8/Materials | Discovered new exit (range 10) 2398 | -8/Materials | Entered Storage 2455 | -8/Storage | Met a pair of Derelict thieves 2633 | -8/Storage | Destroyed 9 combat bots 2916 | -8/Storage | Repaired Adv. Terrain Scanner 3093 | -8/Storage | Repaired Gauss Rifle 3131 | -8/Storage | Repaired Minigun 3138 | -8/Storage | Build established: Mutant 3268 | -8/Storage | Garrison activated, responded to threat 3412 | -8/Storage | Discovered new exit (range 16) 3462 | -8/Storage | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3750 | -7/Factory | Build established: Scavenger-Gunner 3893 | -7/Factory | Crushed by falling debris 3910 | -7/Factory | Crushed by falling debris 3942 | -7/Factory | Lost 5 parts (1p2n1u1w) 4120 | -7/Factory | Build established: Mutant 4201 | -7/Factory | Lost 5 parts (3n2w) 4447 | -7/Factory | Build established: Gunner 5372 | -7/Factory | Build established: Scavenger-Gunner 5714 | -7/Factory | Build established: Scavenger-Skirmisher 5793 | -7/Factory | Discovered new exit (range 3) 5798 | -7/Factory | Entered another Factory area 5798 | -6/Factory | Evolved 2 slots: Utility x2 6119 | -6/Factory | Build established: Scavenger-Gunner 6482 | -6/Factory | Discovered new exit (range 6) 6492 | -6/Factory | Entered Lower Caves 6535 | -6/Lower Caves | Learned 8 Research zone layouts 7219 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7621 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7822 | -6/Lower Caves | Learned Factory interactive machine intel 7965 | -6/Lower Caves | Lost 10 parts (2p3n2u3w) 7992 | -6/Lower Caves | Discovered new exit (range 24) 8098 | -6/Lower Caves | Entered another Lower Caves area 8116 | -6/Lower Caves | Encountered a Warlord checkpoint 8227 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8281 | -6/Lower Caves | Learned Factory security intel 8458 | -6/Lower Caves | Spotted B-75 Beast 8490 | -6/Lower Caves | Destroyed B-75 Beast 8566 | -6/Lower Caves | Discovered new exit (range 15) 8612 | -6/Lower Caves | Learned Factory emergency access door positions 8623 | -6/Lower Caves | Entered Zion 8775 | -6/Zion | System corruption cleaned by Quarantine Array 9366 | -6/Zion | Given A8's code to call for help 9453 | -6/Zion | Imprinted 9455 | -6/Zion | Declared Zion's savior 9695 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9698 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10395 | -6/Zion | Learned 4 Factory zone layouts 10453 | -6/Zion | Received a visual enhancement algorithm 10691 | -6/Zion | Discovered new exit (range 15) 10718 | -6/Zion | Entered Proximity Caves 10718 | -5/Proximity Caves | Accompanied by 5 allies 10783 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11048 | -5/Proximity Caves | Lost 17 parts (4p3n2u8w) 11291 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11376 | -5/Proximity Caves | Build established: Scavenger-Tank 12392 | -5/Proximity Caves | Discovered new exit (range 7) 12430 | -5/Proximity Caves | Entered Factory 12430 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12434 | -5/Factory | Loaded intel: 48 interactive machine locations 12515 | -5/Factory | Zion Kinetic Resupply teleported in 13048 | -5/Factory | Discovered new exit (range 7) 13068 | -5/Factory | Entered Upper Caves 13578 | -5/Upper Caves | Discovered new exit (range 9) 13744 | -5/Upper Caves | Entered another Upper Caves area 13744 | -5/Upper Caves | Discovered new exit (range 12) 13745 | -5/Upper Caves | Encountered a Warlord checkpoint 13846 | -5/Upper Caves | Entered Factory 13846 | -4/Factory | Evolved 2 slots: Utility x2 14185 | -4/Factory | Discovered new exit (range 6) 14229 | -4/Factory | Entered Research 14229 | -3/Research | Evolved 2 slots: Utility x2 14349 | -3/Research | Destroyed 7 combat bots 14403 | -3/Research | Core integrity fell below 50% 14427 | -3/Research | Lost 34 parts (6p5n12u11w) 14497 | -3/Research | Lost 6 parts (1p3n2w) 14582 | -3/Research | Core integrity fell below 20% 14648 | -3/Research | Spotted B-86 Titan 14649 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14586_ R-10 Processor collects Adv. Heat Sink. 14586_ Door malfunctions. 14587_ Extracted 100 matter. 14588_ Acquired Med. Matter Pod. 14589_ Acquired 16 matter. 14590_ R-10 Processor collects Adv. Heat Sink. 14590_ Acquired Lgt. Antimatter Reactor. 14591_ Xenon Bombardment Thruster destroyed. 14592_ Acquired 28 matter. 14594_ R-10 Processor collects Plasma Rifle. 14594_ Critical hit. 14594_ Broken KE Penetrator destroyed. 14595_ Acquired 63 matter. 14597_ R-10 Processor collects Adv. Heat Sink. 14616_ Xenon Bombardment Thruster destroyed. 14626_ Adv. Heat Sink destroyed. 14628_ Lgt. Antimatter Reactor destroyed. 14638_ System corrupted: Heat flow error (+116). 14638_ Acquired 30 matter. 14645_ Acquired System Shield. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????###########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ?????????????????#### k #??????????????????? | | ?????????###+###?# p #??????????????????? | | ?????????# #?# ## #??????????????????? | | ?????????# ### ## @ #??????????????????? | | #####????# ######/#####??????????????????? | | #????+ %### #???? +?????????????????????? | | % #????# #?# #???? #?????????????????????? | | #????### ###?# ??? +?????????????????????? | | #??????# #???####??# #?????????????????????? | | ### #??????# #?????????# #?????????????????????? | | ??# #?????##+########??# #?????????????????????? | | ??# #?????# #??# #?????????????????????? | | ??# #?????# #??# #?????????????????????? | | ??# #?????# #??# #?????????????????????? | | ??# ###???# #??# ?????????????????????? | | ??# #???# #??B ?????????????????????? | | ??# #???# #??B ?????????????????????? | | ??# #???# #??# ?????????????????????? | | ??# #???# #??? ?????????????????????? | | ?## #############+#### !]] ??????????????? | | ?# ??????????????? | | ?# ??????????????? | | ?# ??????????????? | | ?# """"""???????????????? | | ?# ""???????????????????? | | ?# ########### ""???????????????????? | | ?# # ## ???????????????????? | | ?# # ## ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 47 Energy Capacity 730 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 33 Thermal Conversion 30 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Sml. Laser | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I'm Back, Baby! Leap Before You Look Challenges ------------ None Game ------ Seed HellfireGreatField Manual? 0 Play Time 02:18:01 Cumulative 33.7 hours Start 2021.10.26 @ 17:26:07 End 2021.10.26 @ 20:34:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 0 Adventurer 54 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 757c288a-c961-4807-bc20-8852a4992933