Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 22:07:29 Player: scalychimp Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (147) 735 Value Destroyed (4375) 4375 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1818) 1818 TOTAL SCORE: 9108 Bonus ------- High Alert Combat Kills 1118 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 56/300 Energy 280/280 System Corruption 23% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Light Armor Plating Relay Coupler [Sentry] (21) > --- WEAPON (2) ------- High-powered Shotgun Hammer > --- INVENTORY (10) --- Reinforced Ion Engine Weapon Cycler Weapon Cycler Relay Coupler [Heavy] (21) Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Hardened Medium Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Improved Assault Rifle Remote Datajack > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Weapon Cycler Weapon Cycler Improved Light Armor Plating Relay Coupler [Heavy] Advanced Beam Cannon Improved Assault Rifle Heavy Missile Launcher Hammer [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Sentry] Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 139 | 7 10 28 37 45 12 Power 13 | 2 1 3 5 2 . Engine 11 | 2 1 3 3 2 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 37 | 2 1 10 11 11 2 Treads 1 | . . 1 . . . Leg 36 | 2 1 9 11 11 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 3 2 9 11 4 Device 11 | . . . 4 7 . Storage 3 | 1 1 . . 1 . Processor 2 | . 2 . . . . Hackware 1 | . . . . . 1 Protection 13 | . . 2 5 3 3 Artifact . | . . . . . . Weapon 59 | 2 5 13 12 21 6 Energy Gun 4 | . 1 3 . . . Energy Cannon 5 | . . 4 . . 1 Ballistic Gun 31 | 2 1 5 6 15 2 Ballistic Cannon 1 | . . . 1 . . Launcher 13 | . 3 1 5 4 . Special Weapon 2 | . . . . . 2 Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 25 | . . 9 3 4 9 Power 2 | . . 2 . . . Propulsion 12 | . . 5 2 . 5 Utility 6 | . . . 1 2 3 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 6 | . . 6 1 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 95 99 99 91 Engine 9 | . 14 10 4 9 9 Leg 34 | . 28 40 36 36 30 Device 5 | . . . 8 11 . Storage 13 | . 14 11 9 17 9 Processor 3 | . 11 7 . . . Protection 7 | . . 3 17 6 15 Energy Gun 2 | . 8 4 . . . Energy Cannon 1 | . . 5 . . . Ballistic Gun 14 | . 14 11 15 16 10 Naked Turns . | . . . . . . Heaviest Build 36 | 13 21 28 36 35 36 Greatest Support 50 | 20 20 40 50 49 46 Greatest Overweight (x) 10 | 3 1 1 . 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 Average Carried 8 | . 8 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 8 10 10 6 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3226 | 133 327 525 1247 925 69 Remotely . | . . . . . . Salvage Created 4975 | . 552 1612 1793 970 48 Parts 292 | . 32 100 94 64 2 Haulers Intercepted 11 | . 2 5 4 . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 107 | . 12 28 32 34 1 Melee 1 | . . . . 1 . Guns 62 | . 3 12 18 29 . Cannons 18 | . . 16 2 . . AOE 25 | . 9 . 12 4 . Classes Destroyed 15 | . 7 3 2 3 . Worker 7 | . 1 3 3 . . Builder 1 | . . . 1 . . Tunneler 2 | . 1 . 1 . . Hauler 11 | . 2 5 4 . . Recycler 8 | . 2 2 4 . . Operator 2 | . . 1 1 . . Watcher 9 | . 2 2 4 1 . Swarmer 21 | . 3 3 3 12 . Grunt 56 | . 9 20 19 8 . Brawler 5 | . . . 1 4 . Duelist 2 | . . 1 . . 1 Sentry 14 | . . 4 9 1 . Specialist 3 | . . . . 3 . Hunter 2 | . . . . 2 . Programmer 4 | . . . . 4 . Best Kill Streak 13 | . 7 8 13 5 1 Combat Bots Only 8 | . 4 8 7 5 1 Max Kills in Single Turn 6 | . 4 1 6 2 1 Gunslinging 1 | . . . . 1 . Exploded 4 | . 3 . 4 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 762 | . 36 191 227 193 115 Missed 251 | . 13 56 91 51 40 Damage Taken 5727 | . 199 1310 1562 1635 1021 Core 861 | . 46 255 196 216 148 Absorbed by Shields 84 | . . . . 84 . Redirected to Shielding 53 | . . . 53 . . Ignored by Resistances 1662 | . 63 392 450 462 295 Regen/Repaired (Parts) 151 | . . . . . 151 Core Remaining (%) 72 | 100 81 36 . . . Volleys Fired 323 | . 45 77 113 80 8 Largest 2 | . 2 2 2 2 1 Hottest 136 | . 95 136 67 64 23 Shots Fired 613 | . 78 145 221 160 9 Gun 514 | . 71 92 194 153 4 Cannon 69 | . . 53 16 . . Launcher 25 | . 7 . 11 7 . Special 5 | . . . . . 5 Kinetic 489 | . 56 66 210 153 4 Thermal 83 | . 15 68 . . . Explosive 25 | . 7 . 11 7 . Electromagnetic 11 | . . 11 . . . Robot Hit Streak 33 | . 19 28 28 33 9 Robot Miss Streak 5 | . 3 5 3 4 2 Penetration Max . | . . . . . . Secondary Targets 10 | . . 3 1 6 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 493 | . 64 106 176 135 12 Core Hits 264 | . 34 59 106 61 4 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 6 | . . . 2 2 2 Critical Strikes 9 | . . . 2 5 2 Destroy 5 | . . . 2 3 . Smash 4 | . . . . 2 2 Melee Attacks 20 | . . . . 14 6 Impact 20 | . . . . 14 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12065 | . 1476 2227 4765 3319 278 Guns 6975 | . 684 1193 2655 2413 30 Cannons 1149 | . . 861 288 . . Explosions 3339 | . 774 72 1792 701 . Melee 305 | . . . . 143 162 Ramming 297 | . 18 101 30 62 86 Kinetic 6748 | . 510 852 2943 2413 30 Thermal 1641 | . 519 1122 . . . Explosive 2922 | . 429 . 1792 701 . Electromagnetic 152 | . . 152 . . . Impact 305 | . . . . 143 162 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . 1 . . 15 23 Average Corruption 5 | . 1 . . 3 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . 1 . . 22 23 Message Errors 10 | . . . . 5 5 Matter Fused 15 | . . . . 9 6 Heat Flow Errors 4 | . 1 . . 1 2 Energy Discharges 3 | . . . . 1 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 2 2 Misfires 4 | . . . . 3 1 Alerts 1 | . . . . . 1 Misdirections 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 272 | . 114 12 37 73 36 Projectiles 31 | . . 10 21 . . Explosions 187 | . 114 . 16 57 . Melee 54 | . . 2 . 16 36 Knockbacks 5 | . . . 2 2 1 Impact 3 | . . . . 2 1 Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . . . 29 101 . Shots 4 | . . . 3 1 . Rammed . | . . . . . . Targets Rammed 51 | . 4 23 6 . 18 Kicked 51 | . 4 23 6 . 18 Crushed . | . . . . . . Highest Temperature 351 | . 184 351 208 179 241 Average Temperature 74 | . 51 93 78 34 88 Received Heat Transfer 2806 | . 141 795 981 286 603 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . 1 . 1 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2805 | . 707 2098 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1638 | . 257 551 998 1638 800 Initial 687 | . . 4 178 467 687 Average 600 | . 85 296 541 1135 708 Maximum Alert Level 5 | . 1 2 3 5 3 Low Security (%) 25 | 100 88 25 4 . . Level 1 15 | . 11 40 30 . . Level 2 17 | . . 34 34 8 28 Level 3 20 | . . . 29 29 71 Level 4 19 | . . . . 59 . Level 5 1 | . . . . 3 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 5 6 . 1 Investigation 5 | . 3 1 1 . . Extermination . | . . . . . . Reinforcement 8 | . . 4 3 . 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . . 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 171 | . 15 44 58 36 18 Peak Tracking Total 10 | . 3 9 10 4 9 Tactical Retreats 9 | . . 3 1 2 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 18 | . 5 2 1 10 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 12 | . 7 1 4 . . Max in Single Turn 3 | . 3 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 18 | . 8 3 5 1 1 Terminals 11 | . 6 1 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 27 10 13 2 2 Successful 38 | . 20 4 11 1 2 Failed 16 | . 7 6 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 21 3 9 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 13 | . 6 7 . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 23 | . 14 1 7 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . . . 3 . . Emergency Access Points 3 | . 1 . 1 1 . Terminal Index 1 | . 1 . . . . Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . 3 . . . . Patrol Status 1 | . 1 . . . . Transport Status 2 | . 2 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 9 | . 6 3 . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 2 2 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 15 | . 8 3 4 . . Full Trace Events 6 | . 5 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled 1 | . 1 . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter 30 | . 30 . . . . Retrieved Components 12 | . 3 9 . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 3 | . . . . . 3 Non-combat 1 | . . . . . 1 Combat 2 | . . . . . 2 Robot Hacks Applied 3 | . . . . . 3 no_distress 1 | . . . . . 1 amplify_resonance 1 | . . . . . 1 streamctrl_high 1 | . . . . . 1 Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 15 | . . . . . 15 Highest-Rated Ally 15 | . . . . . 15 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 76 | . . . . . 76 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 6515 | 73 1438 1160 1223 2170 451 Spaces Moved 4162 | 54 1025 684 676 1412 311 Core 12 | 11 . . . . 1 Treads 13 | . . 13 . . . Legs 4137 | 43 1025 671 676 1412 310 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 97 90 Average Speed 122 | 111 124 121 121 125 109 Slowest Speed 550 | 200 190 190 123 183 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 81 50 56 88 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 230 | . 31 3 103 93 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 229 | . 31 3 102 93 . Terrain Rammed 7 | . . . . 7 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4993 | 65 1107 869 878 1674 400 Wait 124 | . 12 23 4 44 41 Move 4156 | 53 1024 683 675 1410 311 Hop . | . . . . . . Pick Up 68 | 4 10 21 17 14 2 Fast Attach 13 | 3 4 1 3 . 2 Attach 37 | 3 1 15 5 9 4 Detach 10 | . 2 2 1 5 . Swap 89 | 1 5 12 29 36 6 Drop 58 | 1 . 12 25 18 2 Fire 323 | . 45 77 113 80 8 Melee 20 | . . . . 14 6 Ram 7 | . . . . 7 . Kick 51 | . 4 23 6 . 18 Crush . | . . . . . . Escape Stasis 36 | . . . . 36 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 6) 477 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Discovered new exit (range 4) 650 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Identified exit to Materials 1512 | -10/Materials | Entered another Materials area 1512 | -9/Materials | Evolved 2 slots: Propulsion x2 1814 | -9/Materials | Discovered new exit (range 8) 1831 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Lost 6 parts (1p4n1w) 1918 | -9/Materials | Destroyed 8 combat bots 2220 | -9/Materials | Build established: Scavenger-Mutant 2302 | -9/Materials | Destroyed 7 combat bots 2348 | -9/Materials | Core integrity fell below 50% 2523 | -9/Materials | Discovered new exit (range 9) 2656 | -9/Materials | Discovered new exit (range 6) 2672 | -9/Materials | Entered another Materials area 2672 | -8/Materials | Evolved 2 slots: Utility x2 3515 | -8/Materials | Build established: Mutant 3654 | -8/Materials | Destroyed 7 combat bots 3681 | -8/Materials | Garrison activated, responded to threat 3830 | -8/Materials | Garrison activated, responded to threat 3893 | -8/Materials | Identified exit to Garrison 3895 | -8/Materials | Entered Garrison 4075 | -8/Garrison | Build established: Scavenger-Mutant 4139 | -8/Garrison | Triggered checkpoint 4179 | -8/Garrison | Triggered checkpoint 4353 | -8/Garrison | Triggered checkpoint 4444 | -8/Garrison | Discovered new exit (range 14) 4498 | -8/Garrison | Core integrity fell below 50% 4531 | -8/Garrison | Triggered checkpoint 4651 | -8/Garrison | Triggered checkpoint 4701 | -8/Garrison | Triggered checkpoint 4801 | -8/Garrison | Triggered checkpoint 4867 | -8/Garrison | Discovered new exit (range 16) 5047 | -8/Garrison | Triggered checkpoint 5113 | -8/Garrison | Discovered new exit (range 11) 5496 | -8/Garrison | Installed Relay Interface Framework 5721 | -8/Garrison | System corruption reached 10% 6065 | -8/Garrison | Entered Materials 6221 | -8/Materials | Repaired Hrd. Medium Armor Plating 6419 | -8/Materials | Core integrity fell below 20% 6485 | -8/Materials | Lost 5 parts (3n1u1w) 6516 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- G-47 Trooper suffers critical hit (Smash). Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. OBQ3XUKO