Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.13 @ 22:40:52 Player: Hnefi Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (3097) 3097 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 9000 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 94 Entered Garrisons 200 Cogmind --------- Core Integrity 983/1150 Matter 214/300 Energy 36/325 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (7) --- Armored Medium Treads Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY (6) ------ Small Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Advanced Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Advanced Heat Sink Visual Processing Unit Target Analyzer Weapon Cycler Improved Cloaking Device Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer System Guard > --- WEAPON ----------- Arc Projector Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Linear Gravjet Advanced Weight Redist. System Visual Processing Unit Target Analyzer Weapon Cycler Advanced Shield Generator [Rating: 87] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Hover Unit Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Hardcell Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Slots Evolved 12 | . . . 2 . 2 2 2 2 . 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . 1 . 1 1 . 1 . Utility 4 | . . . . . 1 1 1 1 . . . Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 97 | 7 3 . 11 . 5 7 6 39 12 2 5 Power 12 | 1 . . 3 . 1 1 1 4 . . 1 Engine 9 | 1 . . 3 . 1 1 1 2 . . . Core 2 | . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 32 | 2 . . 4 . 2 . 1 15 5 1 2 Treads 7 | . . . . . . . . 6 . 1 . Leg 10 | 2 . . . . . . . 1 5 . 2 Wheel . | . . . . . . . . . . . . Hover 15 | . . . 4 . 2 . 1 8 . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 3 . 2 . 1 3 1 10 2 . 2 Device 11 | . 1 . . . . 1 . 5 2 . 2 Storage 4 | 1 2 . 1 . . . . . . . . Processor 6 | . . . 1 . 1 1 1 2 . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . 1 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 3 . . 2 . 1 3 3 10 5 1 . Energy Gun 14 | 2 . . . . 1 3 1 4 2 1 . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 6 | 1 . . 1 . . . 2 2 . . . Ballistic Cannon 4 | . . . 1 . . . . . 3 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 35 | . . . . . . . . 17 8 . 10 Power 4 | . . . . . . . . 2 . . 2 Propulsion 16 | . . . . . . . . 8 4 . 4 Utility 4 | . . . . . . . . 3 1 . . Weapon 11 | . . . . . . . . 4 3 . 4 Highest Loss Streak 9 | . . . . . . . . 6 7 . 9 Average Slot Usage (%) 89 | . 98 100 94 100 100 94 100 85 79 93 92 Engine 6 | . 14 14 17 22 18 15 13 4 . . . Core 5 | . . . . . . . . 6 11 10 8 Treads 5 | . . . . . . . . 11 . 4 5 Leg 7 | . 28 28 . . . . . . 8 26 28 Hover 13 | . . . 33 33 36 30 33 12 9 . . Device 9 | . 13 14 3 . . 4 6 9 14 15 14 Storage 6 | . 14 14 11 11 9 7 6 5 5 5 5 Processor 12 | . . . 7 11 18 15 20 14 13 10 10 Protection 1 | . . . . . . 1 . 2 . . . Energy Gun 8 | . 28 28 6 . . 17 13 4 4 5 4 Energy Cannon 1 | . . . . . . . . 2 3 . . Ballistic Gun 2 | . . . 7 11 9 . 5 3 . . . Ballistic Cannon 3 | . . . 6 11 9 . . . 6 15 12 Slashing Weapon 1 | . . . . . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 13 26 18 20 18 22 24 33 63 63 67 70 Greatest Support 178 | 20 20 20 18 18 24 24 30 178 84 84 119 Greatest Overweight (x) 3 | . 1 . 1 . . . 1 3 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 6 6 6 6 6 6 6 6 Average Capacity 6 | 5 7 8 6 6 6 6 6 6 6 6 6 Most Carried 8 | 6 8 8 8 6 6 6 6 6 6 5 6 Average Carried 5 | 3 6 8 5 5 5 5 5 5 5 4 4 Final Capacity 8 | 6 8 8 6 6 6 6 6 6 6 6 6 Final Carried 8 | 6 8 8 5 6 6 6 6 6 6 5 5 Class Distribution -------------------- 40% | Mutant 21% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Gunner 8% | Skirmisher 3% | Scavenger-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Matter Collected 1938 | 247 53 . 160 25 45 . 74 565 303 64 402 Remotely . | . . . . . . . . . . . . Salvage Created 2946 | . 122 44 170 26 45 . 74 1325 650 64 426 Parts 155 | . 12 6 9 4 6 . 2 72 24 2 18 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 19 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Combat Hostiles Destroyed 58 | . 6 3 4 2 1 . 1 17 13 2 9 Melee 2 | . . . . . . . . 2 . . . Guns 24 | . 5 2 . . 1 . 1 9 4 . 2 Cannons 26 | . . . 4 2 . . . 6 5 2 7 AOE 5 | . 1 1 . . . . . . 3 . . Classes Destroyed 10 | . 2 . 2 . 1 . . 5 . . . Worker 8 | . . . . . . . . 8 . . . Builder 1 | . . . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . . . Watcher 5 | . 1 . 1 . . . . 3 . . . Swarmer 18 | . 6 3 . 2 . . . 2 4 . 1 Grunt 17 | . . . 2 . 1 . . 6 7 . 1 Brawler 1 | . . . . . . . . 1 . . . Sentry 8 | . . . 2 . . . 1 2 . 2 1 Hunter 10 | . . . . . . . . 2 2 . 6 Programmer 4 | . . . . . . . . 4 . . . Best Kill Streak 8 | . 4 3 5 2 1 . 1 7 8 1 3 Combat Bots Only 8 | . 3 3 4 2 1 . 1 4 8 1 3 Max Kills in Single Turn 3 | . 2 2 1 1 1 . 1 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 1 . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Damage Taken 5544 | . 57 6 19 34 12 . 41 2952 825 305 1293 Core 551 | . 11 . 8 12 12 . 12 223 106 15 152 Absorbed by Shields 184 | . . . . . . . . 21 . . 163 Core Remaining (%) 93 | 100 . 95 . 95 97 100 98 . 67 . . Volleys Fired 143 | . 9 2 11 4 3 3 4 45 31 6 25 Largest 4 | . 2 2 2 2 2 3 3 3 3 4 4 Hottest 264 | . 80 80 55 55 55 158 163 253 232 264 264 Shots Fired 371 | . 18 4 22 8 6 8 12 123 67 22 81 Gun 199 | . 18 4 11 4 3 8 12 84 28 6 21 Cannon 172 | . . . 11 4 3 . . 39 39 16 60 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 160 | . . . 22 8 6 . 4 32 12 16 60 Thermal 149 | . . . . . . 2 4 86 30 6 21 Explosive . | . . . . . . . . . . . . Electromagnetic 62 | . 18 4 . . . 6 4 5 25 . . Robot Hit Streak 34 | . 6 9 17 4 9 1 15 22 34 23 6 Robot Miss Streak 7 | . 1 . 1 2 . 7 1 1 3 . 5 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 268 | . 14 3 18 5 5 1 9 103 45 19 46 Core Hits 127 | . 7 3 9 2 3 . 5 48 21 6 23 Critical Hits 8 | . . . . . . . . 2 4 . 2 Critical Kills 4 | . . . . . . . . 2 2 . . Critical Parts Destroyed 3 | . . . . . . . . . 1 . 2 Melee Attacks 5 | . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6976 | . 171 56 236 51 67 . 217 3023 1431 631 1093 Guns 2821 | . 139 34 68 17 27 . 217 1436 539 114 230 Cannons 3337 | . . . 168 34 40 . . 1110 605 517 863 Explosions 666 | . 32 22 . . . . . 325 287 . . Melee 152 | . . . . . . . . 152 . . . Ramming . | . . . . . . . . . . . . Kinetic 2367 | . . . 236 51 67 . 68 449 116 517 863 Thermal 3370 | . 32 22 . . . . 99 2059 814 114 230 Explosive 163 | . . . . . . . . 163 . . . Electromagnetic 924 | . 139 34 . . . . 50 200 501 . . Impact . | . . . . . . . . . . . . Slashing 152 | . . . . . . . . 152 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 18 18 . . Average Corruption 13 | . . . . . . . . 12 18 . . Corruption Purged . | . . . . . . . . . . . . Effects 95 | . . . . . . . . 58 37 . . Message Errors 14 | . . . . . . . . 8 6 . . Matter Fused 21 | . . . . . . . . 15 6 . . Heat Flow Errors 7 | . . . . . . . . 3 4 . . Energy Discharges 3 | . . . . . . . . 3 . . . Data Loss (minor) 6 | . . . . . . . . 6 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . 1 1 . . Alerts 2 | . . . . . . . . 1 1 . . Misdirections 15 | . . . . . . . . 10 5 . . Targeting Errors 20 | . . . . . . . . 9 11 . . Weapon Failures 4 | . . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 98 | . . . . . . . . 37 19 23 19 Projectiles 86 | . . . . . . . . 33 11 23 19 Explosions 12 | . . . . . . . . 4 8 . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . 1 . . . . . . . 8 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . 1 . . . . . . . 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . . . . 64 40 . . Shots 3 | . . . . . . . . 2 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 693 | . 72 36 102 76 41 225 457 693 485 483 543 Average Temperature 163 | . 35 20 43 34 19 95 233 171 186 198 215 Received Heat Transfer 935 | . . . 15 . 9 . 18 423 234 54 182 Effects 42 | . . . . . . . . 10 8 2 22 Shutdowns 11 | . . . . . . . . 2 4 1 4 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 4 | . . . . . . . . 2 . 1 1 Matter Decay 4 | . . . . . . . . 2 1 . 1 Short Circuit 3 | . . . . . . . . 2 . . 1 Damage (minor) 6 | . . . . . . . . 2 3 . 1 Damage (major) 12 | . . . . . . . . . . . 12 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 3 | . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 17 | . . 1 . . . . 2 13 1 . . Heat Transferred 5013 | . 50 50 . . . . 225 3323 699 222 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 . . . . . 1 3 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Peak Influence 528 | . 171 126 163 103 80 67 72 323 528 333 . Average Influence 119 | . 48 63 74 86 55 51 57 114 277 270 . Maximum Alert Level 2 | . . . . . . . . 1 2 1 . Low Security (%) 78 | 100 100 100 100 100 100 100 100 78 35 . . Level 1 18 | . . . . . . . . 21 40 100 . Level 2 3 | . . . . . . . . . 23 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . . . 3 . . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 1 | . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Distress Signals 3 | . . . 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 7 3 10 3 2 2 1 36 19 2 19 Peak Tracking Total 9 | . 5 3 5 3 1 2 1 7 6 2 9 Tactical Retreats 11 | . . . 2 1 . . . 6 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Traps Triggered 8 | . . . . . . . . 4 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Machines Disabled 11 | . 1 . . . . . . 8 2 . . Max in Single Turn 3 | . 1 . . . . . . 3 1 . . Garrison Relay 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Machines Accessed 8 | . . . . . 2 2 . 4 . . . Terminals 6 | . . . . . 2 1 . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 16 | . . . . . 3 4 . 9 . . . Successful 10 | . . . . . 2 3 . 5 . . . Failed 6 | . . . . . 1 1 . 4 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 11 | . . . . . 3 2 . 6 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 7 | . . . . . 2 1 . 4 . . . Record 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 4 | . . . . . 1 1 . 2 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . . 5 . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 49 | . . . . . . . . . 49 . . Highest-Rated Ally 49 | . . . . . . . . . 49 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 . . Total Damage 228 | . . . . . . . . . 228 . . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Turns Passed 4090 | 84 286 172 157 105 90 240 252 1735 497 112 360 Spaces Moved 3413 | 61 197 137 137 176 143 441 210 1250 404 70 187 Core 7 | 7 . . . . . . . . . . . Treads 548 | . . . . . . . . 548 . . . Legs 830 | 54 197 137 . . . . . 30 155 70 187 Wheels . | . . . . . . . . . . . . Hover 2028 | . . . 137 176 143 441 210 672 249 . . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 52 52 48 48 44 40 43 120 120 Average Speed 92 | 111 123 120 52 52 48 48 97 111 82 120 120 Slowest Speed 210 | 120 150 120 112 52 48 48 104 210 150 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 30 47 13 46 19 15 9 31 58 2 24 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 74 | . 3 6 . . . . . 11 20 3 31 Melee . | . . . . . . . . . . . . Projectile 41 | . . . . . . . . 4 3 3 31 AOE 33 | . 3 6 . . . . . 7 17 . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Upp Total 4029 | 73 225 140 204 181 158 465 250 1480 504 83 266 Wait 247 | . 2 2 33 1 4 1 23 116 15 5 45 Move 3402 | 60 196 136 136 175 142 440 209 1249 403 69 187 Hop . | . . . . . . . . . . . . Pick Up 38 | 6 8 . 4 1 2 6 4 5 . 1 1 Fast Attach 53 | 6 1 . . . 1 3 2 27 11 . 2 Attach 25 | . . . 7 . 2 2 3 6 1 2 2 Detach 12 | . . . 2 . . . . 6 2 . 2 Swap 19 | 1 2 . 4 . 2 2 1 6 . . 1 Drop 46 | . 7 . 7 . 2 8 4 16 1 . 1 Fire 143 | . 9 2 11 4 3 3 4 45 31 6 25 Melee 4 | . . . . . . . . 4 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . 36 . . Rewire 4 | . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Garrison -4/Factory -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 521 | -10/Mines | Learned location of Storage (-9) 529 | -10/Mines | Discovered new exit (range 9) 543 | -10/Mines | Entered Materials 543 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 694 | -9/Materials | Discovered new exit (range 8) 700 | -9/Materials | Entered Mines 707 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 715 | -9/Mines | Learned location of 1 exit from Materials 798 | -9/Mines | Discovered new exit (range 14) 805 | -9/Mines | Entered Materials 805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -8/Materials | Identified exit to Factory 883 | -8/Materials | Discovered exit to Factory (range 10) 895 | -8/Materials | Entered Factory 895 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1025 | -7/Factory | Identified exit to Lower Caves 1129 | -7/Factory | Discovered new exit (range 15) 1135 | -7/Factory | Identified exit to Factory 1135 | -7/Factory | Entered another Factory area 1135 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -6/Factory | Discovered new exit (range 16) 1386 | -6/Factory | Identified exit to Factory 1387 | -6/Factory | Entered another Factory area 1387 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -5/Factory | Build established: Skirmisher 2050 | -5/Factory | Lost 6 parts (4n1u1w) 2152 | -5/Factory | System corruption reached 10% 2199 | -5/Factory | Spotted B-75 Beast 2268 | -5/Factory | Lost 5 parts (1p1n1u2w) 2302 | -5/Factory | Build established: Mutant 2352 | -5/Factory | Lost 3 parts (2n1u) 3120 | -5/Factory | Identified exit to Garrison 3122 | -5/Factory | Entered Garrison 3152 | -5/Garrison | Triggered checkpoint 3212 | -5/Garrison | Triggered checkpoint 3230 | -5/Garrison | Triggered checkpoint 3318 | -5/Garrison | Triggered checkpoint 3334 | -5/Garrison | Triggered checkpoint 3368 | -5/Garrison | Destroyed 8 combat bots 3399 | -5/Garrison | Lost 7 parts (4n1u2w) 3479 | -5/Garrison | Garrison Relay disabled 3578 | -5/Garrison | Triggered checkpoint 3589 | -5/Garrison | Discovered new exit (range 13) 3616 | -5/Garrison | Identified exit to Factory 3619 | -5/Garrison | Entered Factory 3619 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3663 | -4/Factory | Discovered new exit (range 3) 3730 | -4/Factory | Identified exit to Upper Caves 3731 | -4/Factory | Entered Upper Caves 3736 | -4/Upper Caves | Build established: Scavenger-Gunner 3854 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4050 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4091 | -4/Upper Caves | Self-destructed Last Messages --------------- 04036_ Penetrated by Slug. 04036_ Mic. Fission Core destroyed. 04038_ H-77 Assassin destroyed. 04042_ Acquired 53 matter. 04044_ Acquired Myomer Leg. 04046_ Imp. Phase Shifter fries itself beyond repair. 04046_ Acquired 41 matter. 04050_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04050_ L-61 Swordsman springs to life. 04050_ Acquired 61 matter. 04054_ Y-72 Warden: "REQUESTING BACKUP." 04054_ Penetrated by Slug. 04054_ Slug penetrates Wall. 04056_ S-27 Virus destroyed. 04066_ Carbon-fiber Leg destroyed. 04075_ Hardcell Cannon destroyed. 04077_ Carbon-fiber Leg destroyed. 04079_ Rnf. Fission Core destroyed. 04082_ Carbon-fiber Leg destroyed. 04085_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ???????????????# ######????????????????????????##? | | ???????????????# ##??????????????????????# ? | | ???????????????# ##????????????????????# ? | | ???????????????# #???????????????????## ? | | ?????????? ??## #??????????????????## #? | | ???????????# ## ##?????????????##### ## | | ?????????"?# ####?????????? # | | ???????? # ##?????????? # | | ?????????? + ### #??????????? | | ????????+#?# #"# ##???????????# | | ?????? # = ##???######## | | ?????? " % ###?# | | ?????? ## ## """### | | ?????? $ ### #" "" | | ???????## "#?# # | | ???????# ## ""#?## | | ???????? ?# ## "##??# | | ???????????# ""?# ###??# #### #### | | ???????????# "??# ##?######??### ##??### | | ??????????#"% #??# ######?????# ##?????? | | ??????????#"= ??##" ## ##????# ##??????? | | ??????????#?????# "" ## #????# ##???????? | | ????????????????###"# ##@ #?????# #????????? | | ??????????????????### ### ##???### #????????? | | ??????????????####### ###l #????# ##????????? | | ???????????# [ b #????# #?????????? | | ???????????# !%[ ##????# ##?????????? | | ??????????# #####?????#####??????????? | | ??????????# ####????????????????????????? | | ??????????# ###????????????????????????????? | | ????????? #???????????????????????????????? | | ???????? #????????????????????????????????? | | ????????? ####?????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed BarrageLinkedPerforator Manual? 0 Play Time 00:54:11 Cumulative 3.2 hours Start 2020.08.13 @ 21:46:51 End 2020.08.13 @ 22:40:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4baee0ef-214c-4386-bcbb-6c180c48d8de