Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.26 @ 03:41:44 Player: HoverWeaponCasingPP Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (200) 1000 Value Destroyed (8781) 8781 Prototype IDs (97) 1940 Alien Tech Used (13) 2600 Bonus (48700) 48700 TOTAL SCORE: 74521 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 3412 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -123 Cogmind --------- Core Integrity 724/1600 Matter 270/300 Energy 1369/1380 System Corruption 0% Temperature Cool (10) Movement Hovering (46) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Power Amplifier High-capacity Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Heavy Regenerative Plating AEGIS Remote Shield Matter Drive > --- WEAPON (4) ------- Null Cannon Nanosword > --- INVENTORY (12) --- Cooled Antigrav System Combat Antigrav System Experimental Energy Well (1000) Zionite Biocell (1000) Advanced Focal Shield Vortex Rail Sigix Quantum Sheargun Sigix Quantum Sheargun Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Advanced Reaction Control System Zionite Weapon Casing Heavy Regenerative Plating AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Vortex Rail Sigix Quantum Sheargun Null Cannon Enhanced Force Lance > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Cooled Antigrav System Experimental Coolant Injector Experimental Energy Well Zionite Biocell Zionite Weapon Casing Advanced Focal Shield Sigix Quantum Sheargun Enhanced Nova Cannon [Rating: 232] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Combat Antigrav System Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Artifact Matter Drive Weapon Hypervelocity Gauss Rifle Energy Gun Vortex Rifle Energy Cannon Null Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Utility 12 | . . . 1 . 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 2 . . 2 . . Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 7 4 27 13 3 33 11 16 7 3 5 19 . 4 3 14 17 11 5 11 1 6 2 6 1 1 5 2 8 13 6 15 21 6 32 42 Power 18 | 1 1 3 2 . . . . . . . 1 . . . 1 1 1 . . . . . 1 . . . . . . . 1 . . 3 2 Engine 8 | 1 1 2 2 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 3 2 Propulsion 62 | 2 . 9 3 . 8 2 1 . . 1 6 . . 2 3 3 . . 4 . 1 . . . . . . 1 5 2 3 1 1 2 2 Treads 22 | 2 . 5 . . 7 . . . . . 2 . . 1 3 2 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | . . 4 3 . 1 2 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . . 1 . . . . 1 . . 4 . 1 . . . . . . 1 5 2 3 1 1 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 200 | 2 3 3 2 2 7 5 8 3 3 3 8 . 4 . 5 10 8 4 3 1 4 2 3 1 1 5 2 6 8 4 8 16 4 20 32 Device 112 | 1 1 1 . 1 1 . 3 2 1 2 3 . 3 . 2 7 8 4 3 1 4 2 2 1 . 4 1 6 6 3 8 10 3 10 8 Storage 19 | . 1 . 1 . 1 . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 1 . 1 . . 2 . 3 4 Processor 15 | 1 1 . . . 1 2 . . 1 1 2 . . . . . . . . . . . . . . . . . . 1 . . . 4 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 37 | . . 2 1 1 3 3 5 1 1 . 2 . 1 . 3 2 . . . . . . . . . . . . . . . 2 1 3 6 Artifact 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 13 Weapon 100 | 2 . 12 6 1 18 4 7 4 . 1 4 . . 1 5 3 2 1 4 . 1 . 2 . . . . 1 . . 3 4 1 7 6 Energy Gun 21 | . . 9 . . . . . . . 1 . . . . 1 . . 1 3 . . . . . . . . 1 . . . 2 . 1 2 Energy Cannon 16 | . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 3 Ballistic Gun 10 | 2 . 2 . . . . 1 . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . 1 2 . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . 2 1 7 . 1 4 . . 1 . . . 2 3 1 . 1 . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . Impact Weapon 6 | . . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 2 1 . . 1 . . . . . . . 1 5 . . 5 . . . . . . 2 . . 2 2 2 9 . 4 5 Parts Lost 35 | . . 6 1 . 6 . 1 3 . 6 . . . . . . 2 1 . . . . . . . . . 1 . 1 1 1 3 . 2 Power 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Propulsion 9 | . . 2 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Utility 12 | . . . . . 2 . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 Weapon 10 | . . 4 1 . 2 . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . Highest Loss Streak 5 | . . 3 1 . 4 . 1 1 . 5 . . . . . . 1 1 . . . . . . . . . 1 . 1 1 1 2 . 1 Average Slot Usage (%) 91 | . 86 98 95 100 91 91 86 83 71 82 78 93 92 92 95 97 95 100 99 100 99 100 100 100 100 100 100 92 88 86 90 91 82 81 80 Engine 4 | . 4 13 10 11 9 7 7 7 7 3 3 6 6 6 9 9 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 1 6 11 11 11 10 10 5 5 5 5 5 4 4 4 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 5 5 3 2 3 Treads 8 | . 28 23 13 11 17 7 7 7 7 5 3 6 6 8 19 22 22 22 13 . . . . . . . . . . . . . . . . Wheel 5 | . . 4 19 22 7 15 18 21 21 17 7 18 18 15 5 . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 3 . . . . . . . 8 22 25 25 25 25 25 25 25 26 27 25 25 25 23 23 23 Device 12 | . 14 11 . . . . 9 5 . 7 6 6 11 12 10 14 16 16 16 16 19 21 24 25 20 21 20 21 13 15 16 12 14 13 12 Storage 16 | . 4 14 16 22 18 19 14 14 14 14 16 18 18 18 18 16 16 16 16 16 15 15 15 15 20 18 19 18 21 20 20 20 18 17 7 Processor 5 | . 5 . . . 5 14 . . . 8 10 12 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 7 13 Protection 6 | . . 2 12 11 12 10 18 20 14 17 7 6 6 6 6 7 5 5 5 5 5 3 . . . . . . . . . 3 5 2 6 Energy Gun 3 | . . 22 1 . . . . . . . . . . . 1 . . . 8 5 5 5 5 5 5 5 5 2 4 4 1 . . 1 2 Ballistic Gun 2 | . 28 3 . . . . . . . . 5 12 12 12 7 5 5 5 2 . . . . . . . . . . . . . . . . Launcher 4 | . . . 8 11 9 3 2 . . . . . . . 3 8 8 10 5 11 10 10 10 10 10 10 10 5 . . . . . . . Slashing Weapon 2 | . . . . . . . 4 7 7 7 6 6 6 5 6 5 5 5 5 5 3 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . 1 5 5 5 5 5 5 4 4 4 4 4 6 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 6 24 42 55 55 79 79 70 66 54 54 78 77 79 78 105 107 108 108 112 110 116 116 110 101 100 100 100 102 122 125 140 161 159 200 166 Greatest Support 183 | 40 40 42 22 22 60 24 36 36 36 36 44 44 44 44 120 120 118 118 118 59 117 117 117 79 107 79 117 127 141 152 161 171 171 183 183 Greatest Overweight (x) 18 | . . 3 4 2 18 3 2 1 1 3 6 1 1 2 2 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Average Overweight (x) . | . . . 2 2 2 2 1 1 1 1 3 1 1 1 . . . . . 1 . . . 1 . 1 . . . . . . . . . Largest Inventory Capacity 32 | 4 10 10 16 16 22 22 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 28 28 28 32 32 32 26 Average Capacity 20 | 4 5 10 13 16 16 19 16 16 16 16 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 27 28 28 30 32 29 14 Most Carried 32 | 3 7 10 14 16 22 22 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 28 28 28 32 32 32 21 Average Carried 18 | 1 4 7 10 14 15 18 14 15 15 14 18 21 21 21 21 21 21 21 21 22 21 22 20 21 21 21 22 21 27 27 27 29 30 27 12 Final Capacity 32 | 4 10 10 16 16 22 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 28 28 28 32 32 26 12 Final Carried 32 | 4 7 9 13 16 22 16 16 16 13 16 20 21 21 21 22 22 22 21 22 22 22 22 20 22 22 22 22 22 28 28 28 31 32 21 9 Class Distribution -------------------- 31% | Messiah-Assassin 27% | Mutant 21% | Messiah-Mutant 6% | Hauler-Assassin 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Messiah-Assassin | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Assassin | -5/Upper Caves Messiah-Assassin | -5/Upper Caves Messiah-Assassin | -5/Warlord Messiah-Assassin | -4/Proximity Caves Messiah-Assassin | -4/Factory Messiah-Sprinter | -4/Waste Messiah-Assassin | -4/Factory Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Zhirov Messiah-Assassin | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Quarantine Messiah-Sprinter | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -2/Section 7 Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 5348 | 354 . 333 332 50 481 108 284 325 . 93 248 4 70 30 163 91 299 . 93 38 37 . 179 . 20 . 26 119 . 195 . 430 101 345 500 Remotely 56 | . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6607 | 288 . 567 385 24 820 30 204 246 . 124 295 . 152 . 154 . 391 70 . . 95 . 191 57 47 . . 319 47 65 165 210 101 431 1129 Parts 352 | 28 . 21 32 3 50 5 4 4 . 7 22 . 2 . 4 . 17 5 . . 9 . 13 1 . . . 22 5 9 9 17 5 32 26 Haulers Intercepted 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recyclers Shooed 6 | . . 1 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . 12 3 . 3 . . 2 . 8 . 12 . 42 . . . . . 4 . . . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . 9 . 7 5 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 131 | . . 16 12 2 18 2 4 8 . 2 2 . 1 . 5 . 9 1 . . . . . . 2 . . . . . 1 2 . 7 37 Melee 13 | . . . . . . . 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . 1 2 . 4 . Guns 22 | . . 14 . . . . 2 . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . 2 . Cannons 61 | . . 1 8 2 11 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 AOE 31 | . . . 4 . 7 . . 6 . . 1 . . . 5 . 6 . . . . . . . 2 . . . . . . . . . . Classes Destroyed 16 | 3 . 3 5 . . 1 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Worker 26 | 2 . 2 . . 2 2 . . . . 1 . . . . . . . . . 5 . 2 . . . . 2 . 3 . 1 3 1 . Builder 9 | . . 1 . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . 1 1 . . Tunneler 11 | 9 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycler 5 | 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Watcher 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 16 | . . . 3 2 3 . . . . . . . . . 2 . 4 . . . . . . . . . . . . . . . . 2 . Grunt 35 | . . 6 6 . 7 . 2 7 . . . . . . 3 . 3 . . . . . . . . . . . . . 1 . . . . Brawler 5 | . . . . . . . 1 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 3 . 8 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 3 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Decomposer 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 6 | 6 . 3 5 2 5 1 3 3 . 1 2 . 1 . 3 . 4 1 . . 5 . 3 1 2 . . 5 1 2 1 2 2 2 6 Combat Bots Only 6 | . . 2 4 2 5 1 3 3 . 1 1 . 1 . 3 . 4 1 . . . . . . 2 . . . . . 1 2 . 2 6 Max Kills in Single Turn 4 | 1 . 1 3 2 2 1 1 2 . 1 1 . 1 . 3 . 4 1 . . 1 . 1 1 2 . . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . 2 . . 2 . . 1 . . . 3 . 4 . . . . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 14806 | . . 955 341 9 1003 288 715 970 . 685 317 . 151 . 327 32 326 208 . . . . 129 . 83 . 58 330 122 90 194 669 713 1094 4997 Core 1547 | . . 123 . . 104 5 43 34 . 145 19 . 39 . 24 32 19 20 . . . . . . 25 . 8 38 31 . 28 55 38 75 642 Absorbed by Shields 7206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 131 94 209 694 395 886 4752 Core Remaining (%) 79 | 100 . 50 . 100 81 . . . . 67 . . . . 90 . . . . 92 . . . . . . 97 . 94 . . 60 . . 45 Volleys Fired 651 | 42 1 83 42 1 55 8 10 13 . 1 3 . 3 . 11 . 11 5 . . . . 1 . . . . 3 . . . 4 . 17 337 Largest 3 | 2 2 2 1 1 2 2 2 1 . 1 2 . 2 . 2 . 3 1 . . . . 1 . . . . 1 . . . 1 . 1 1 Hottest 136 | 40 40 115 68 44 136 88 88 33 . 45 61 . 61 . 88 . 112 55 . . . . 40 . . . . 40 . . . 130 . 130 130 Shots Fired 789 | 84 2 150 42 1 56 15 18 13 . 1 4 . 6 . 12 . 17 5 . . . . 1 . . . . 3 . . 1 4 . 17 337 Gun 280 | 84 2 149 . . . . 2 . . 1 2 . 6 . 9 . 7 5 . . . . 1 . . . . 3 . . 1 . . 8 . Cannon 466 | . . 1 38 1 46 15 16 . . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 337 Launcher 42 | . . . 4 . 10 . . 13 . . 2 . . . 3 . 10 . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 244 | 84 2 55 37 1 17 14 18 . . . 2 . 6 . 1 . 7 . . . . . . . . . . . . . . . . . . Thermal 467 | . . 95 1 . 29 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 337 Explosive 27 | . . . . . 6 . . 13 . . 2 . . . 3 . 3 . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . 4 . 4 . . . . 1 . . . . 8 . 7 5 . . . . . . . . . . . . . 1 . 7 . Entropic 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . . 8 . Robot Hit Streak 28 | 10 . 7 16 2 10 16 7 3 . . 2 . 3 . 3 . 12 15 . . . . . . . . . . . . . . . 5 28 Robot Miss Streak 7 | 5 2 4 6 2 5 7 5 2 . 1 2 . 4 . 1 . . 1 . . . . 1 . . . . . . . 2 . . 1 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Shots Hit Robots 693 | 53 . 89 38 1 48 13 25 17 . 8 7 . 12 . 6 1 11 4 . . 5 . 9 5 1 . . 11 2 7 12 8 4 24 272 Core Hits 433 | 21 . 43 40 3 46 12 19 22 . 4 18 . 6 . 17 1 16 1 . . 5 . 6 2 4 . . 7 1 3 4 5 3 13 111 Critical Hits 130 | 1 . . . . 5 . . 1 . . 1 . . . 1 . 2 . . . . . 1 . . . . . . . 3 1 . 2 112 Critical Kills 25 | 1 . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . 1 . 1 18 Critical Parts Destroyed 62 | . . . . . 4 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . 53 Melee Attacks 333 | . . . . . 4 1 17 13 . 12 20 . 11 . 3 3 9 22 . 2 17 . 26 8 8 . 14 21 16 8 27 42 10 19 . Impact 10 | . . . . . 4 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . 12 13 . 12 20 . 11 . 3 3 8 22 . 2 13 . . . . . . . . . . . . . . Piercing 203 | . . . . . . . . . . . . . . . . . 1 . . . 4 . 25 8 8 . 14 21 16 8 27 42 10 19 . Sneak Attacks 47 | . . . . . . . 1 1 . . 3 . 4 . . 1 . . . . 5 . 7 3 1 . . 6 2 6 . 2 4 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 39102 | 408 3 1097 986 23 1627 376 643 1623 . 290 667 . 578 . 698 94 658 84 . . 593 . 853 372 432 . . 1070 210 810 1255 576 695 1147 21234 Guns 2037 | 408 . 978 . . . . 42 . . . 46 . 59 . 68 . 44 84 . . . . . . . . . . . . . . . 308 . Cannons 23582 | . . 20 740 23 822 370 254 . . . . . . . . . . . . . . . . . . . . . . . . . . 119 21234 Explosions 4065 | . . . 246 . 802 . . 1247 . . 229 . . . 630 . 614 . . . . . . . 297 . . . . . . . . . . Melee 9300 | . . . . . . . 347 376 . 290 392 . 519 . . 87 . . . . 593 . 853 372 135 . . 1070 210 810 1255 576 695 720 . Ramming 118 | . 3 99 . . 3 6 . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Kinetic 2454 | 408 . 231 740 23 250 350 296 . . . 46 . 59 . 7 . 44 . . . . . . . . . . . . . . . . . . Thermal 22735 | . . 767 82 . 572 20 . . . . . . . . 60 . . . . . . . . . . . . . . . . . . . 21234 Explosive 2857 | . . . . . 495 . . 1247 . . 122 . . . 570 . 423 . . . . . . . . . . . . . . . . . . Electromagnetic 1330 | . . . 164 . 307 . . . . . 107 . . . 61 . 191 84 . . . . . . 297 . . . . . . . . 119 . Impact 103 | . . . . . . . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2501 | . . . . . . . 244 376 . 290 392 . 519 . . 87 . . . . 593 . . . . . . . . . . . . . . Piercing 6696 | . . . . . . . . . . . . . . . . . . . . . . . 853 372 135 . . 1070 210 810 1255 576 695 720 . Entropic 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 . Highest Corruption 9 | . . 3 . . . 1 5 5 5 5 . . . . . . . . 1 . . 9 9 1 . . . 2 3 7 6 4 . . . Average Corruption 4 | . . 3 . . . 1 4 5 5 5 . . . . . . . . 1 . . 9 4 1 . . . 2 2 6 4 3 . . . Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . . . . 1 2 4 . . . Effects 100 | . . 8 . . . . 19 12 3 9 . . . . . . . . . . . 1 20 . . . . . 1 6 9 12 . . . Message Errors 23 | . . . . . . . 2 4 1 3 . . . . . . . . . . . . 8 . . . . . . 3 2 . . . . Matter Fused 26 | . . 1 . . . . 5 5 1 1 . . . . . . . . . . . 1 2 . . . . . . 2 3 5 . . . Heat Flow Errors 15 | . . 1 . . . . 5 1 . 1 . . . . . . . . . . . . 4 . . . . . . . . 3 . . . Energy Discharges 9 | . . . . . . . 1 . . 2 . . . . . . . . . . . . 2 . . . . . 1 . 2 1 . . . Data Loss (minor) 10 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . 1 2 . . . Data Loss (major) 4 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targeting Errors 10 | . . 4 . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2347 | . . . 18 . 70 . 33 93 . . 88 . 262 . 1 . . . . . . . 62 175 136 . . 282 44 126 10 152 172 34 589 Projectiles 598 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589 Explosions 83 | . . . 18 . 61 . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Melee 1666 | . . . . . . . 33 93 . . 88 . 262 . . . . . . . . . 62 175 133 . . 282 44 126 10 152 172 34 . Knockbacks 26 | . . . 16 . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . 16 . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 406 | . . 1 35 . 8 . . 322 . . . . . . . . 40 . . . . . . . . . . . . . . . . . . Shots 13 | . . . 2 . 1 . . 9 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 18 | . 2 15 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . 2 19 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | . . 392 187 10 234 45 398 283 . 226 . . . . 16 . . . . . . . 267 . . . 1 . 10 120 276 275 . . 217 Average Temperature 67 | . . 87 29 7 52 15 139 72 . 126 . . . . 9 . . . . . . . 118 . . . 1 . 2 51 76 87 . . 47 Received Heat Transfer 2143 | . . 335 117 . 378 48 285 309 . 30 108 . 24 . 84 . 30 . . . . . . . 9 . 27 9 4 12 40 40 8 20 226 Effects 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Fried 7 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 12280 | . . 1965 100 . 1036 37 . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . 9092 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1702 | 60 69 131 385 86 478 183 . . . . 82 . . . . 605 . . . . 65 52 331 . . . . 197 273 761 603 760 781 1702 . Average Influence 259 | 34 48 30 128 58 258 91 . . . . 17 . . . . 385 . . . . 23 46 139 . . . . 66 178 418 532 584 541 1139 . Maximum Alert Level 5 | . . . 1 . 2 . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 3 2 3 3 5 . Low Security (%) 56 | 100 100 100 69 100 47 100 . . . . 100 . . . . 12 . . . . 100 100 66 . . . . 100 72 30 . . . . . Level 1 11 | . . . 30 . 25 . . . . . . . . . . 19 . . . . . . 33 . . . . . 27 19 . 8 17 . . Level 2 19 | . . . . . 27 . . . . . . . . . . 68 . . . . . . . . . . . . . 27 100 71 56 7 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 19 26 15 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . 1 . 4 2 . . . . 3 . . . . 4 . . . . 2 . 3 . . . . 3 1 3 3 3 3 4 . Investigation 10 | . . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 1 . Extermination 9 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . 1 1 1 . 1 . Reinforcement 14 | . . . . . 2 . . . . . 1 . . . . 2 . . . . 2 . 1 . . . . 2 . 2 . 1 1 . . Assault 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 37 | . . . 1 . 2 . . . . . . . . . . 2 . . 1 . . . 2 . . . . . 2 2 . 4 . 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 423 | . 2 22 17 3 32 5 4 14 . 9 8 . 1 . 8 18 12 1 . . 3 5 11 . 3 . 5 8 13 18 14 38 17 44 88 Peak Tracking Total 15 | . 1 4 6 3 6 2 3 5 . 4 5 . 1 . 4 5 4 1 . . 1 5 7 . 4 . 5 8 8 6 8 15 11 7 10 Tactical Retreats 50 | . . 3 . . 4 . . 5 . 2 1 . . . . 1 2 . . . . . 1 . 1 . 2 1 1 . 2 7 3 4 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . . . . . 2 . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . 1 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . 3 . 7 . . . . . 8 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 55 | . . . 3 . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . 3 5 . 6 12 2 10 9 Max in Single Turn 2 | . . . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . 1 1 1 2 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 37 | . . 1 7 . 6 3 . . 4 . 1 . . . . 1 . . 3 . . . . . 1 4 . . 2 . 1 2 1 . . Terminals 13 | . . . 7 . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 135 | . . 1 28 . 29 9 . . 25 . 2 . . . . 1 . . 6 . . . . . 1 17 . . 6 . 3 6 1 . . Successful 99 | . . 1 13 . 22 4 . . 25 . 1 . . . . 1 . . 6 . . . . . 1 17 . . 3 . 1 4 . . . Failed 36 | . . . 15 . 7 5 . . . . 1 . . . . . . . . . . . . . . . . . 3 . 2 2 1 . . Catastrophic 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . . . 10 . 10 5 . . . . . . . . . 10 . . 1 . . . 10 . . . . 13 29 10 8 44 13 17 . Terminals 48 | . . . 28 . 12 6 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 5 . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 67 | . . 1 11 . 4 1 . . 25 . 1 . . . . . . . 6 . . . . . 1 17 . . . . . . . . . Record 15 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . . . 2 . . . . . 3 . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 4 . . . Insert Component 14 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 4 . . . Analyze 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 7 . 4 3 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . 1 2 1 . . Full Trace Events 5 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 9 . . 5 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . . . . 6 . . . 6 . . . . . . . . . . . . . . . . 4 . . . . 9 25 . 17 . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . 146 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 66 | . . . . . . . . . . 1 . . . 4 . 9 . . . . 1 . 7 . . . . 4 . 10 . . 6 24 . Largest Group 16 | . . . . . . . . . . 1 . . . 4 4 10 5 . . . 1 . 6 . . . . 3 1 7 . . 4 16 . Highest-Rated Group 1933 | . . . . . . . . . . 94 . . . 150 150 506 291 . . . 60 . 403 . . . . 238 32 761 . . 302 1933 . Highest-Rated Ally 268 | . . . . . . . . . . 94 . . . 39 39 70 70 . . . 60 . 146 . . . . 103 32 122 . . 122 268 . Zionite Dispatches 18 | . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . 3 . 4 . . 4 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . Light 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 17 | . . . . . . . . . . . 4 . . . . . 3 . . . . . . . . . . 1 3 . . 2 1 3 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . GOTO 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 9 | . . . . . . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . 1 . 3 . RETURN 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 570 | . . . . . . . . . . 3 . . . . 36 92 16 . . . . . 58 . . . . 10 . 72 . . 4 279 . Total Damage 25693 | . . . . . . . . . . 104 . . . . 495 1998 664 . . . . . 2466 . . . . 945 . 3414 . . 114 15493 . Kills 102 | . . . . . . . . . . . . . . . 4 23 4 . . . . . 16 . . . . 2 . 14 . . . 39 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . 2 . . . 3 2 3 2 . . . . . . . . . 1 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . 2 13 1 5 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17770 | 293 118 1229 621 171 782 521 636 491 82 368 533 333 444 1101 602 615 593 799 558 190 259 46 891 356 254 130 500 235 225 278 328 603 314 948 1323 Spaces Moved 15706 | 100 152 573 445 154 358 350 490 415 80 303 309 297 373 934 368 292 318 425 370 195 234 112 914 352 277 131 367 355 447 516 448 856 568 1170 1658 Core 138 | 5 132 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2129 | 95 20 417 . . 157 . . . . . . . . . 193 292 318 425 212 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4681 | . . 156 445 154 200 350 490 415 80 303 309 297 373 934 175 . . . . . . . . . . . . . . . . . . . . Hover 8758 | . . . . . . . . . . . . . . . . . . . 158 195 234 112 914 352 277 131 367 355 447 516 448 856 568 1170 1658 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 50 90 95 105 105 110 100 100 100 100 106 106 106 106 115 160 160 160 95 95 15 15 15 90 16 90 15 16 25 16 25 34 34 34 38 Average Speed 85 | 154 64 141 105 105 153 115 103 100 100 103 128 106 106 109 138 160 160 160 132 95 87 30 73 90 79 90 84 35 31 30 38 40 39 53 49 Slowest Speed 950 | 160 160 180 120 105 950 120 110 100 100 120 150 106 106 115 160 160 160 160 160 95 90 90 90 90 90 90 90 90 88 88 46 104 46 123 53 Overloaded Moves 2972 | . . . . . . . . . . . . . . . . . . . . . 7 89 201 . 40 . 27 130 226 513 229 433 462 290 325 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Exploration Rate (%) 49 | 3 29 69 42 53 44 18 53 66 69 52 17 56 58 88 54 14 78 45 59 39 9 82 32 70 48 60 54 14 71 24 61 81 19 61 83 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 13 | . . 1 . 1 1 . . . 1 . . 1 2 1 . . . . . . . . . . . 3 . . . . . 2 . . . Known Exits Taken 24 | . 1 . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . 1 . . 1 . . 1 . 2 . 3 2 . 3 . . 1 . . . . 3 . 1 . . . . . . . . Spaces Dug 158 | . . . . . 3 1 7 4 . 1 15 . 4 . 3 2 9 22 . 2 11 . 12 3 17 . 14 7 8 1 3 1 4 3 1 Terrain Destroyed 508 | . . . 10 . 57 1 7 100 . 1 27 . 4 . 18 2 52 22 . 2 11 . 13 3 17 . 14 7 8 1 4 2 4 72 49 Melee 147 | . . . . . 3 1 7 4 . 1 15 . 4 . 3 2 9 22 . 2 11 . 12 3 7 . 14 7 8 1 3 1 4 3 . Projectile 53 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 49 AOE 308 | . . . 10 . 54 . . 96 . . 12 . . . 15 . 43 . . . . . . . 10 . . . . . . . . 68 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 19025 | 168 171 838 554 160 518 450 568 460 82 338 408 317 398 1016 444 433 372 515 440 197 265 122 1079 374 296 143 527 425 498 618 552 1024 646 1451 2158 Wait 1513 | 14 1 113 36 . 42 64 26 5 . 12 38 15 4 60 39 108 18 59 44 . 1 9 125 12 4 . 145 34 5 80 42 61 44 174 79 Move 15670 | 99 151 572 444 153 357 349 489 414 79 302 308 296 372 933 367 291 317 424 369 194 234 111 913 351 276 130 366 354 446 515 447 855 566 1169 1657 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 4 7 13 9 3 14 7 5 2 . 3 10 2 3 8 1 5 3 . 5 . 1 . 2 2 3 2 . 2 9 6 8 11 7 12 5 Fast Attach 104 | 7 2 5 5 . 9 1 1 1 . 2 7 . . 1 6 4 2 . 5 . 2 . 1 . . 4 . 2 3 . 4 12 1 7 10 Attach 131 | . 2 10 6 . 7 5 5 5 3 3 5 . 2 2 1 2 . 1 3 . 1 . 1 . . . . 1 1 4 5 8 5 14 29 Detach 64 | 1 2 1 3 . 1 . 2 5 . 3 4 1 . . 2 1 . . 1 . . . . . . . . . . 1 . 4 2 7 23 Swap 167 | . . 12 2 3 17 5 11 1 . . 7 . 2 . 7 11 9 4 3 1 3 2 4 1 1 2 2 5 9 2 7 14 1 12 7 Drop 177 | 1 3 10 7 . 11 9 2 1 . . 5 3 1 12 7 7 3 . 10 . 1 . 6 . 3 5 . 3 9 2 9 11 3 22 11 Fire 651 | 42 1 83 42 1 55 8 10 13 . 1 3 . 3 . 11 . 11 5 . . . . 1 . . . . 3 . . . 4 . 17 337 Melee 330 | . . . . . 4 1 17 13 . 12 20 . 11 . 3 3 9 22 . 2 17 . 26 8 8 . 14 21 16 8 27 42 10 16 . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 2 18 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 7 . . Rewire 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 294 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 5) 357 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Entered Mines 476 | -10/Mines | Discovered new exit (range 12) 705 | -10/Mines | Discovered new exit (range 8) 865 | -10/Mines | Learned location of Zion (-6) 994 | -10/Mines | Assembled infested the area 1147 | -10/Mines | Lost 3 parts (3w) 1286 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1641 | -10/Mines | Entered Materials 1641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1880 | -9/Materials | Identified exit to Mines 1998 | -9/Materials | Discovered new exit (range 4) 2179 | -9/Materials | Discovered new exit (range 20) 2262 | -9/Materials | Entered Mines 2270 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2273 | -9/Mines | Found Prototype Device 2274 | -9/Mines | Identified Exp. Sensor Array 2381 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2394 | -9/Mines | Learned Materials stockpile data 2417 | -9/Mines | Discovered new exit (range 14) 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Evolved 2 slots: Utility x2 2806 | -8/Materials | Discovered new exit (range 14) 2972 | -8/Materials | Lost 4 parts (2n1u1w) 3018 | -8/Materials | Discovered new exit (range 17) 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3355 | -7/Factory | Fabricated Flak Cannon (x2) 3429 | -7/Factory | Build established: Hauler-Mutant 3537 | -7/Factory | Identified exit to Storage 3537 | -7/Factory | Identified exit to Lower Caves 3736 | -7/Factory | Entered Lower Caves 3803 | -7/Lower Caves | Build established: Mutant 3898 | -7/Lower Caves | Found Alien Artifact 3899 | -7/Lower Caves | Identified Core Expander 3899 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 4022 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4366 | -7/Lower Caves | Discovered new exit (range 6) 4372 | -7/Lower Caves | Entered another Lower Caves area 4432 | -7/Lower Caves | Discovered new exit (range 14) 4509 | -7/Lower Caves | Learned location of 1 exit from Factory 4704 | -7/Lower Caves | Encountered a Warlord checkpoint 4747 | -7/Lower Caves | Learned 12 Factory zone layouts 4751 | -7/Lower Caves | Spotted B-75 Beast 4847 | -7/Lower Caves | Discovered new exit (range 5) 4863 | -7/Lower Caves | Entered Data Miner 4863 | -7/Data Miner | Discovered new exit (range 6) 4882 | -7/Data Miner | Met Data Miner 4900 | -7/Data Miner | Learned location of Section 7 (-2) 4900 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4916 | -7/Data Miner | Received God Mode back door access code from Data Miner 4945 | -7/Data Miner | Entered Proximity Caves 5064 | -6/Proximity Caves | Spotted B-75 Beast 5066 | -6/Proximity Caves | Escorted by Enhanced Grunt 5265 | -6/Proximity Caves | Lost 5 parts (3n2u) 5302 | -6/Proximity Caves | Discovered new exit (range 10) 5313 | -6/Proximity Caves | Entered Factory 5313 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5314 | -6/Factory | Identified exit to Factory 5315 | -6/Factory | Identified exit to Lower Caves 5688 | -6/Factory | Build established: Hauler-Mutant 5846 | -6/Factory | Entered Lower Caves 5848 | -6/Lower Caves | Learned location of 1 exit from Factory 5969 | -6/Lower Caves | Encountered a Warlord checkpoint 5974 | -6/Lower Caves | Learned Factory stockpile data 6172 | -6/Lower Caves | Discovered new exit (range 5) 6177 | -6/Lower Caves | Identified exit to Lower Caves 6179 | -6/Lower Caves | Entered another Lower Caves area 6291 | -6/Lower Caves | Discovered exit to Factory (range 6) 6487 | -6/Lower Caves | Build established: Hauler-Assassin 6518 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6609 | -6/Lower Caves | Discovered new exit (range 8) 6622 | -6/Lower Caves | Identified exit to Zion 6623 | -6/Lower Caves | Entered Zion 6662 | -6/Zion | Discovered new exit (range 15) 6838 | -6/Zion | Learned location of Armory (-3) 6872 | -6/Zion | Given A8's code to call for help 6911 | -6/Zion | Received a visual enhancement algorithm 6969 | -6/Zion | Learned location of 1 exit from Proximity Caves 6976 | -6/Zion | Found Prototype Launcher 7052 | -6/Zion | Learned 4 Factory zone layouts 7076 | -6/Zion | Learned 8 Factory zone layouts 7296 | -6/Zion | Found Prototype Energy Gun 7392 | -6/Zion | Imprinted 7394 | -6/Zion | Declared Zion's savior 7695 | -6/Zion | Identified exit to Proximity Caves 7704 | -6/Zion | Build established: Messiah-Assassin 7724 | -6/Zion | Entered Proximity Caves 7724 | -5/Proximity Caves | Accompanied by 4 allies 7738 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 7942 | -5/Proximity Caves | Spotted B-75 Beast 7973 | -5/Proximity Caves | Allies destroyed B-75 Beast 8083 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8326 | -5/Proximity Caves | Entered Factory 8326 | -5/Factory | Accompanied by 4 allies 8326 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8327 | -5/Factory | Identified exit to Factory 8328 | -5/Factory | Identified exit to Upper Caves 8328 | -5/Factory | Identified exit to Extension 8330 | -5/Factory | Loaded intel: 257 non-interactive machine locations 8352 | -5/Factory | Zion Hacker squad teleported in 8442 | -5/Factory | Zion Light squad teleported in 8524 | -5/Factory | Found Prototype Protection 8524 | -5/Factory | Identified Zio. Weapon Casing 8644 | -5/Factory | Identified Rocket Array 8645 | -5/Factory | Zion Light squad teleported in 8777 | -5/Factory | Zion Recon squad teleported in 8926 | -5/Factory | First assault squad dispatched 8941 | -5/Factory | Entered Upper Caves 8941 | -5/Upper Caves | Accompanied by 7 allies 8971 | -5/Upper Caves | Spotted B-75 Beast 9423 | -5/Upper Caves | Discovered new exit (range 9) 9436 | -5/Upper Caves | Identified exit to Upper Caves 9534 | -5/Upper Caves | Entered another Upper Caves area 9854 | -5/Upper Caves | Discovered exit to Factory (range 7) 10325 | -5/Upper Caves | Discovered new exit (range 4) 10331 | -5/Upper Caves | Identified exit to Warlord 10333 | -5/Upper Caves | Entered Warlord 10385 | -5/Warlord | System corruption cleaned by Quarantine Array 10573 | -5/Warlord | Visited the Vortex Lab 10582 | -5/Warlord | Found Prototype Energy Gun 10582 | -5/Warlord | Identified Vortex Rail 10585 | -5/Warlord | Found Vortex Rail 10586 | -5/Warlord | Warlord's base attacked by MAIN.C 10593 | -5/Warlord | Found Prototype Energy Gun 10593 | -5/Warlord | Identified Vortex Rifle 10597 | -5/Warlord | Found Vortex Rifle 10654 | -5/Warlord | Rebuked by Warlord 10668 | -5/Warlord | Opened Warlord's prototype stash 10674 | -5/Warlord | Found Prototype Device 10674 | -5/Warlord | Identified Thermal Barrier 10677 | -5/Warlord | Found Prototype Processor 10695 | -5/Warlord | Found Prototype Device 10695 | -5/Warlord | Identified Exp. Cloaking Device 10698 | -5/Warlord | Found Prototype Reactor 10850 | -5/Warlord | Opened side exit 10868 | -5/Warlord | Discovered new exit (range 11) 10886 | -5/Warlord | Identified exit to Proximity Caves 10891 | -5/Warlord | Entered Proximity Caves 11081 | -4/Proximity Caves | Entered Factory 11081 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11340 | -4/Factory | Sucked down chute 11340 | -4/Factory | Entered Waste 11345 | -4/Waste | Spotted C-40 Crusher 11345 | -4/Waste | Spotted C-40 Crusher 11346 | -4/Waste | Spotted C-40 Crusher 11347 | -4/Waste | Spotted C-40 Crusher 11355 | -4/Waste | EMP discharged 11370 | -4/Waste | Spotted C-40 Crusher 11371 | -4/Waste | Discovered new exit (range 15) 11376 | -4/Waste | Identified exit to Factory 11386 | -4/Waste | Entered Factory 11490 | -4/Factory | Found Quantum Capacitor 11740 | -4/Factory | Zion hero teleported in (NK-0LA) 11855 | -4/Factory | Zion Hacker squad teleported in 11922 | -4/Factory | Zion Fire squad teleported in 12119 | -4/Factory | Discovered new exit (range 13) 12129 | -4/Factory | Identified exit to Research 12201 | -4/Factory | Discovered new exit (range 12) 12211 | -4/Factory | Identified exit to Upper Caves 12277 | -4/Factory | Entered Upper Caves 12512 | -4/Upper Caves | Encountered a Warlord checkpoint 12620 | -4/Upper Caves | Discovered new exit (range 14) 12630 | -4/Upper Caves | Identified exit to Upper Caves 12633 | -4/Upper Caves | Entered another Upper Caves area 12635 | -4/Upper Caves | Ambushed by wild Derelicts 12789 | -4/Upper Caves | Learned 12 Research zone layouts 12849 | -4/Upper Caves | Discovered new exit (range 8) 12886 | -4/Upper Caves | Identified exit to Zhirov 12887 | -4/Upper Caves | Entered Zhirov 12887 | -4/Zhirov | Discovered new exit (range 3) 12904 | -4/Zhirov | Met Zhirov 12920 | -4/Zhirov | Learned location of Quarantine (-3) 12920 | -4/Zhirov | Learned location of Testing (-2) 12920 | -4/Zhirov | Learned location of Command (-1) 12928 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12942 | -4/Zhirov | Found Alien Artifact 12942 | -4/Zhirov | Identified Integrated Reactor 12942 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12979 | -4/Zhirov | Found Alien Artifact 13015 | -4/Zhirov | Identified exit to Proximity Caves 13017 | -4/Zhirov | Entered Proximity Caves 13218 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13496 | -3/Proximity Caves | Discovered exit to Research (range 9) 13517 | -3/Proximity Caves | Entered Research 13517 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13518 | -3/Research | Identified exit to Research 13568 | -3/Research | Found Prototype Device 13573 | -3/Research | Incoming investigation squad redirected 13603 | -3/Research | Retrieved Zion intel report: Active Terminals 13604 | -3/Research | Zion Kinetic Resupply teleported in 13616 | -3/Research | Zion Heavy squad teleported in 13742 | -3/Research | Zion Thermal Resupply teleported in 13747 | -3/Research | Discovered new exit (range 5) 13749 | -3/Research | Identified exit to Quarantine 13752 | -3/Research | Entered Quarantine 13752 | -3/Quarantine | Accompanied by 1 ally 13755 | -3/Quarantine | Cryocooling Duct disabled 13770 | -3/Quarantine | Ambient heat levels rising (+20) 13770 | -3/Quarantine | Non-combat units ordered to evacuate 13785 | -3/Quarantine | Found Prototype Processor 13787 | -3/Quarantine | Found Prototype Hackware 13807 | -3/Quarantine | Found Alien Artifact 13820 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13826 | -3/Quarantine | Found Alien Artifact 13830 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13851 | -3/Quarantine | Identified Exp. Hacking Suite 13851 | -3/Quarantine | Identified Exp. Target Analyzer 13851 | -3/Quarantine | Identified Spectral Analyzer 13866 | -3/Quarantine | Found Alien Artifact 13866 | -3/Quarantine | Identified Matter Drive 13875 | -3/Quarantine | Incoming investigation squad redirected 13906 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13908 | -3/Quarantine | Spotted Alpha 7 13909 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13912 | -3/Quarantine | Retrieved Zion intel report: Branch Access 13946 | -3/Quarantine | Found Alien Artifact 13949 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13962 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13967 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13972 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13977 | -3/Quarantine | Discovered exit to Research (range 3) 13977 | -3/Quarantine | Entered Research 13977 | -2/Research | Evolved 2 slots: Utility x2 13985 | -2/Research | Found Prototype Processor 14000 | -2/Research | Identified Exp. Core Analyzer 14019 | -2/Research | Zion Hacker squad teleported in 14053 | -2/Research | Zion Light squad teleported in 14156 | -2/Research | Build established: Messiah-Sprinter 14159 | -2/Research | Zion Heavy squad teleported in 14196 | -2/Research | Zion Heavy squad teleported in 14244 | -2/Research | Discovered new exit (range 8) 14247 | -2/Research | Identified exit to Testing 14252 | -2/Research | Found Antimissile System 14255 | -2/Research | Entered Testing 14264 | -2/Testing | Identified Exp. Transmission Jammer 14272 | -2/Testing | Found Prototype Hackware 14281 | -2/Testing | Found Exp. Core Analyzer 14396 | -2/Testing | Found Prototype Energy Cannon 14413 | -2/Testing | Found Portable AFG 14439 | -2/Testing | Identified Transdimensional Reconstructor 14440 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 14454 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 14464 | -2/Testing | Incoming investigation squad redirected 14468 | -2/Testing | Incoming investigation squad redirected 14493 | -2/Testing | Found Exp. Targeting Computer 14512 | -2/Testing | Spotted Fortress 14548 | -2/Testing | Discovered new exit (range 5) 14550 | -2/Testing | Build established: Messiah-Mutant 14550 | -2/Testing | Identified exit to Section 7 14583 | -2/Testing | Entered Section 7 14589 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 14603 | -2/Section 7 | Spotted S7 Guard 14609 | -2/Section 7 | Found Alien Artifact 14609 | -2/Section 7 | Identified Core Membrane 14609 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14622 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 14649 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 14662 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 14664 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 14680 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 14698 | -2/Section 7 | Spotted B-90 Cyclops 14717 | -2/Section 7 | Found Alien Artifact 14717 | -2/Section 7 | Identified Integrated Dissipator 14717 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14718 | -2/Section 7 | Incoming assault squad redirected 14733 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 14738 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14742 | -2/Section 7 | Identified Core Reset Matrix 14742 | -2/Section 7 | Identified Subatomic Replicator 14742 | -2/Section 7 | Identified Storm Laser 14742 | -2/Section 7 | Identified Vortex Chain Reactor 14766 | -2/Section 7 | Identified Null Cannon 14780 | -2/Section 7 | Found Alien Artifact 14780 | -2/Section 7 | Identified Integrity Redistributor 14780 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-139) 14819 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 14842 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14876 | -2/Section 7 | Found Matter Drive 14882 | -2/Section 7 | Found Matter Drive 14886 | -2/Section 7 | Found Alien Artifact 14888 | -2/Section 7 | Found Alien Artifact 14889 | -2/Section 7 | Found Transdimensional Reconstructor 14891 | -2/Section 7 | Found Transdimensional Reconstructor 14892 | -2/Section 7 | Warped through subspace 14961 | -2/Section 7 | Found Alien Energy Gun 14961 | -2/Section 7 | Identified Sigix Quantum Sheargun 14966 | -2/Section 7 | Found Sigix Quantum Sheargun 14972 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 14972 | -2/Section 7 | Warped through subspace 14972 | -2/Section 7 | Spotted Executioner 14972 | -2/Section 7 | Spotted Executioner 14973 | -2/Section 7 | Warped through subspace 14992 | -2/Section 7 | Spotted B-99 Colossus 15010 | -2/Section 7 | Found Integrated Dissipator 15010 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15012 | -2/Section 7 | Found Integrated Dissipator 15012 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15014 | -2/Section 7 | Found Integrated Dissipator 15014 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15026 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15047 | -2/Section 7 | Found Alien Artifact 15047 | -2/Section 7 | Identified LRC Boosters 15047 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 15049 | -2/Section 7 | Found Alien Artifact 15049 | -2/Section 7 | Identified LRC Insulator 15049 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 15071 | -2/Section 7 | Found Integrity Redistributor 15095 | -2/Section 7 | Retrieved Zion intel report: Branch Access 15169 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 15179 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 15183 | -2/Section 7 | Discovered new exit (range 5) 15184 | -2/Section 7 | Identified exit to Access 15184 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-57) 15186 | -2/Section 7 | Entered Access 15186 | -1/Access | Evolved 2 slots: Utility x2 15244 | -1/Access | Warped through subspace 15265 | -1/Access | Found Enh. Force Lance 15290 | -1/Access | Retrieved Zion intel report: Branch Access 15290 | -1/Access | Identified exit to Command 15291 | -1/Access | Zion Hover Resupply teleported in 15383 | -1/Access | Incoming assault squad redirected 15388 | -1/Access | Spotted B-99 Colossus 15388 | -1/Access | Spotted B-99 Colossus 15408 | -1/Access | Zion Hacker squad teleported in 15436 | -1/Access | Incoming assault squad redirected 15447 | -1/Access | Found Antimissile System 15478 | -1/Access | Crushed by falling debris 15483 | -1/Access | Zion Heavy Resupply teleported in 15494 | -1/Access | Zion Heavy squad teleported in 15500 | -1/Access | Entered Command 15500 | -1/Command | Accompanied by 2 allies 15529 | -1/Command | Retrieved Zion intel report: Trap Installations 15575 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15590 | -1/Command | Spotted B-99 Colossus 15624 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15658 | -1/Command | Phase Generator disabled 15684 | -1/Command | Retrieved Zion intel report: Active Garrisons 15688 | -1/Command | Disengaged cave seal 15688 | -1/Command | Zionites emerged from the dark tunnel 15689 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15721 | -1/Command | Spotted B-99 Colossus 15722 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 15750 | -1/Command | First assault squad dispatched 15766 | -1/Command | Incoming assault squad redirected 15847 | -1/Command | Spotted M Guard 15847 | -1/Command | Spotted M Guard 15847 | -1/Command | Spotted Combat Programmer 15848 | -1/Command | Spotted Combat Programmer 15875 | -1/Command | Destroyed M Guard 15877 | -1/Command | Combat Programmer assimilated allied IE-IAV(z) 15877 | -1/Command | Allies destroyed Combat Programmer 15879 | -1/Command | Allies destroyed Combat Programmer 15892 | -1/Command | Allies destroyed M Guard 15892 | -1/Command | Destroyed all MAIN.C guards 15895 | -1/Command | Found Prototype Reactor 15897 | -1/Command | Found Prototype Reactor 15899 | -1/Command | Found Exp. Targeting Computer 15901 | -1/Command | Found Prototype Protection 15901 | -1/Command | Identified Hvy. Regenerative Plating 15909 | -1/Command | Found Prototype Device 15909 | -1/Command | Identified AEGIS Remote Shield 15917 | -1/Command | Found Prototype Reactor 15917 | -1/Command | Identified Zero-point Reactor (x3) 15919 | -1/Command | Enhanced Grunt warped into view, answering call for help 15919 | -1/Command | Enhanced Grunt warped into view, answering call for help 15997 | -1/Command | Met MAIN.C 16006 | -1/Command | 0b10 Conduit disabled 16009 | -1/Command | Allies destroyed MAIN.C Shell 16010 | -1/Command | MAIN.C activated Command garrisons 16021 | -1/Command | Found Zio. Weapon Casing 16043 | -1/Command | Destroyed MAIN.C 16280 | -1/Command | Discovered new exit (range 16) 16321 | -1/Command | Found Zio. Weapon Casing 16411 | -1/Command | Spotted B-99 Colossus 16421 | -1/Command | Spotted B-99 Colossus 16425 | -1/Command | Spotted Executioner 16433 | -1/Command | Warped through subspace to slip node 16433 | -1/Command | Discovered new exit (range 4) 16448 | -1/Command | Entered Access_0 16449 | -1/Access_0 | Met Architect 16457 | -1/Access_0 | Architect warped through subspace 16468 | -1/Access_0 | Destroyed A8 16471 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-85) 16506 | -1/Access_0 | Architect warped through subspace 16540 | -1/Access_0 | Subspace Access Node disabled 16550 | -1/Access_0 | Architect warped through subspace 16580 | -1/Access_0 | A6 warped into view 16592 | -1/Access_0 | Architect warped through subspace 16596 | -1/Access_0 | Destroyed A6 16633 | -1/Access_0 | Architect warped through subspace 16665 | -1/Access_0 | Architect warped through subspace 16712 | -1/Access_0 | Found Integrity Redistributor 16724 | -1/Access_0 | Architect warped through subspace 16725 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-114) 16746 | -1/Access_0 | A5 warped into view 16761 | -1/Access_0 | Destroyed A5 16766 | -1/Access_0 | Subspace Access Node disabled 16783 | -1/Access_0 | Architect warped through subspace 16832 | -1/Access_0 | Architect warped through subspace 16832 | -1/Access_0 | Core integrity fell below 50% 16878 | -1/Access_0 | Architect warped through subspace 16916 | -1/Access_0 | Architect warped through subspace 16943 | -1/Access_0 | Architect warped through subspace 16973 | -1/Access_0 | Architect warped through subspace 16999 | -1/Access_0 | Architect warped through subspace 17018 | -1/Access_0 | A4 warped into view 17031 | -1/Access_0 | Architect warped through subspace 17044 | -1/Access_0 | Architect warped through subspace 17054 | -1/Access_0 | Architect warped through subspace 17059 | -1/Access_0 | Found Alien Artifact 17059 | -1/Access_0 | Identified Core Regenerator 17059 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 17073 | -1/Access_0 | Subspace Access Node disabled 17101 | -1/Access_0 | Architect warped through subspace 17133 | -1/Access_0 | Architect warped through subspace 17192 | -1/Access_0 | Architect warped through subspace 17221 | -1/Access_0 | Architect warped through subspace 17241 | -1/Access_0 | Architect warped through subspace 17269 | -1/Access_0 | Architect warped through subspace 17312 | -1/Access_0 | Architect warped through subspace 17347 | -1/Access_0 | Architect warped through subspace 17351 | -1/Access_0 | Found Prototype Device 17351 | -1/Access_0 | Identified Exp. Thermal Shield 17379 | -1/Access_0 | Architect warped through subspace 17428 | -1/Access_0 | Architect warped through subspace 17475 | -1/Access_0 | Architect warped through subspace 17486 | -1/Access_0 | Destroyed A4 17513 | -1/Access_0 | Architect warped through subspace 17522 | -1/Access_0 | Found Prototype Slashing Weapon 17522 | -1/Access_0 | Identified Nanosword 17541 | -1/Access_0 | A3 warped into view 17552 | -1/Access_0 | Architect warped through subspace 17557 | -1/Access_0 | Destroyed A3 17572 | -1/Access_0 | Architect warped through subspace 17593 | -1/Access_0 | Architect warped through subspace 17605 | -1/Access_0 | Architect warped through subspace 17610 | -1/Access_0 | Subspace Access Node disabled 17704 | -1/Access_0 | Singularity Gate disabled 17736 | -1/Access_0 | Destroyed Architect 17755 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17756 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17765 | -1/Access_0 | Destroyed A2 17766 | -1/Access_0 | Warped through subspace to slip node 17766 | -1/Access_0 | Discovered new exit (range 8) 17771 | *** | Establishing 0b11! Last Messages --------------- 17743_ Enhanced Grunt suffers critical hit. 17743_ Destroyed Prototype Leg. 17745_ Enhanced Grunt destroyed. 17747_ Enhanced Grunt suffers critical hit. 17747_ Enhanced Grunt destroyed. 17748_ Destroyed Adv. Heat Sink. 17751_ Enhanced Grunt suffers critical hit. 17751_ Enhanced Grunt destroyed. 17753_ Acquired 40 matter. 17754_ Acquired 48 matter. 17755_ Acquired data core, extracted unknown sensor trigger ID. 17756_ Acquired Hpw. Transdimensional Reconstructor. 17761_ A2 suffers critical hit. 17761_ Destroyed Exp. Cooling System. 17763_ A2 suffers critical hit. 17763_ Destroyed Prototype Energy Gun. 17765_ A2: "We cannot be defeated!" 17765_ A2 destroyed. 17766_ Warped through subspace, drawn to slip node. 17766_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 120 Energy Generation 93 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Armor Coverage 750 Resistance: KI 30 Resistance: TH 50 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 480 Melee Speed Boost 20 Evasion (%) 72 Targeting Accuracy 24 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Enh. Armored Medium Treads | -2/Testing | Z-intel Centrium Heavy Treads | -2/Testing | Z-intel Exp. Thermal Defense Suite | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Adv. Overload Amplifier | -2/Testing | Z-intel Exp. Target Analyzer | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel Ragnarok Missile Launcher | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Exp. Thermal Converter | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Imp. Energy Mantle | -2/Section 7 | Z-intel Tiamat Missile Launcher | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Adv. Hacking Suite | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Katana | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Lrn. Proton Cannon | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Imp. Maneuvering Thrusters | -2/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -2/Section 7 | Z-intel Imp. Stasis Canceller | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Imp. KE Penetrator | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Enh. Coil Gun | -1/Command | Z-intel Cld. Phase Gun | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Energy Mantle | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free O-32 Director | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel H-77 Assassin | -3/Quarantine | Z-intel B-60 Warrior | -3/Quarantine | Z-intel X-82 Rainmaker | -3/Quarantine | Z-intel T-07 Excavator | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel C-55 Analyst | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel Fabricated ------------ Flak Cannon | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Matter Drive Core Membrane Integrated Dissipator Integrity Redistributor Transdimensional Reconstructor Sigix Quantum Sheargun High-powered Transdimensional Reconstructor LRC Boosters LRC Insulator Subatomic Replicator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSegregatorDevice Manual? 0 Play Time 03:48:17 Cumulative 1512.9 hours Start 2020.06.25 @ 23:32:08 End 2020.06.26 @ 03:41:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2419 Rogue 2412 Adventurer 0 Explorer 7 Win Type 1 Total 126 Types 39/9/55/3/3/3/14 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5c92f2e-6276-4d4f-ac03-5b528b394103