Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 20:19:54 Player: aperiodic Result: Destroyed by 8Y-2C0(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3217) 3217 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 6903 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 108 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -199 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 229/265 System Corruption 2% Temperature Warm (199) Movement Treading (320) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Makeshift Microdissipator Network Huge Storage Unit Reflective Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (25) --- Wheel Compact Wheel Compact Wheel Cooling System Cooling System Cooling System Experimental Sensor Array Medium Armor Plating Relay Coupler [NC] (23) Relay Coupler [Grunt] (32) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (24) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (12) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (17) Sensor Drone Bay (20/20) Advanced Beam Cannon Improved Assault Rifle Heavy Battle Rifle Rocket Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Makeshift Microdissipator Network Huge Storage Unit Reflective Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Wheel Compact Wheel Compact Wheel Cooling System Cooling System Cooling System Experimental Sensor Array Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Sensor Drone Bay Advanced Beam Cannon Improved Assault Rifle Heavy Battle Rifle Rocket Launcher Mini Grenade Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Launcher Guidance Computer Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 88 | 7 16 6 21 23 9 6 Power 6 | 1 2 . 2 1 . . Engine 5 | 1 2 . 2 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 29 | 2 6 2 4 9 2 4 Treads 12 | . 3 . . 5 2 2 Leg 2 | . 2 . . . . . Wheel 14 | 2 1 2 4 3 . 2 Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 28 | 2 3 3 10 6 2 2 Device 17 | 1 1 2 6 5 1 1 Storage 5 | 1 1 1 2 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 5 | . 1 . 2 1 . 1 Artifact . | . . . . . . . Weapon 25 | 2 5 1 5 7 5 . Energy Gun 9 | 1 1 . 4 . 3 . Energy Cannon 6 | . . . . 6 . . Ballistic Gun 7 | 1 3 1 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 4 . . Parts Lost 12 | . 2 . 7 . 3 . Power 3 | . 1 . 1 . 1 . Propulsion 4 | . . . 3 . 1 . Utility 4 | . 1 . 2 . 1 . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . 1 . 2 . 1 . To Critical Strikes . | . . . . . . . Average Backups 17 | 3 7 9 14 23 23 25 Power . | . . . . . . . Propulsion 5 | 2 3 4 3 7 6 2 Utility 6 | . . 1 4 8 9 15 Weapon 5 | 1 2 4 6 6 7 6 Tool/Special . | . . . . . . . Unused Backups 28 | . 1 3 . 3 8 13 Power . | . . . . . . . Propulsion 8 | . . 2 . 1 5 . Utility 14 | . . . . 1 1 12 Weapon 5 | . . 1 . 1 2 1 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 99 | . 98 100 98 100 99 100 Engine 9 | . 13 14 10 2 8 11 Core 2 | . . . . 8 2 . Treads 2 | . 17 . . 1 1 3 Leg 6 | . 2 25 . . . . Wheel 14 | . 7 2 21 20 20 18 Device 16 | . 2 14 18 19 21 20 Storage 12 | . 13 14 11 11 11 11 Protection 2 | . 11 . 3 2 . 1 Energy Gun 10 | . 7 . 25 5 10 33 Energy Cannon 10 | . . . . 25 22 . Ballistic Gun 9 | . 19 26 7 1 . . Peak Build Rating 32 | 7 10 21 22 29 28 32 Average Rating 19 | 5 7 11 19 23 25 29 On Entrance 15 | . 7 10 18 19 26 28 Avg Prop Armor Cover (%) 21 | . 35 7 . . . . Naked Turns 1 | . 1 . . . . . Heaviest Build 106 | 12 20 45 97 106 103 104 Greatest Support 40 | 20 40 26 26 40 26 40 Greatest Overweight (x) 6 | 3 2 4 4 5 6 3 Average Overweight (x) 2 | . . . 1 3 3 2 Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 Average Capacity 18 | 7 8 10 16 25 25 25 Most Carried 25 | 6 10 10 16 25 25 25 Average Carried 17 | 3 7 9 14 23 23 25 Final Capacity 25 | 8 10 15 25 25 25 25 Final Carried 25 | 6 10 10 16 25 25 25 Class Distribution -------------------- 35% | Mutant 34% | Gunner 11% | Scavenger-Gunner 9% | Commander-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Matter Collected 2596 | 288 481 239 476 526 385 201 Remotely . | . . . . . . . Salvage Created 4196 | 159 471 124 870 1446 759 367 Parts 232 | 10 29 10 56 75 39 13 Haulers Intercepted 8 | . 2 . 1 5 . . Recyclers Shooed 4 | 1 . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Combat Hostiles Destroyed 76 | . 10 6 19 18 20 3 Guns 48 | . 10 6 19 5 5 3 Cannons 18 | . . . . 11 7 . AOE 7 | . . . . . 7 . Classes Destroyed 13 | 2 4 1 4 . 1 1 Worker 4 | . 1 . . 3 . . Builder 5 | . . . 3 2 . . Tunneler 3 | 3 . . . . . . Hauler 8 | . 2 . 1 5 . . Recycler 8 | 1 . . 1 4 . 2 Watcher 3 | . . . 1 2 . . Swarmer 19 | . 3 3 6 3 4 . Grunt 32 | . 7 2 8 7 8 . Brawler 2 | . . . . . 2 . Duelist 1 | . . . 1 . . . Sentry 21 | . . . 4 8 7 2 Scrapper 2 | . . . . . . 2 Assembled 1 | . . 1 . . . . Best Kill Streak 10 | 4 5 3 4 6 10 3 Combat Bots Only 10 | . 5 3 4 4 10 1 Max Kills in Single Turn 4 | 1 1 1 1 2 4 1 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . . . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Hostile Shots Fired 318 | . 64 27 113 52 52 10 Missed 72 | . 15 8 20 13 14 2 Hits 246 | . 49 19 93 39 38 8 Melee 6 | . . . 5 . 1 . Projectile 240 | . 49 19 88 39 37 8 AOE 3 | . . 3 . . . . Critical Strikes 3 | . 1 . 1 . 1 . Actively Blocked 1 | . 1 . . . . . Damage Taken 3236 | . 576 310 1144 570 494 142 Core 600 | . 51 134 206 90 62 57 Absorbed by Shields 3 | . . . . . 3 . Redirected to Shielding 12 | . 12 . . . . . Ignored by Resistances 47 | . . . 31 . . 16 Regen/Repaired (Parts) 104 | . . . . 104 . . Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 285 | 6 55 19 70 62 65 8 Largest 3 | 2 2 2 3 3 3 3 Hottest 240 | 60 100 100 189 204 240 240 Shots Fired 667 | 12 106 35 207 172 111 24 Gun 478 | 12 102 32 207 78 23 24 Cannon 178 | . . . . 94 84 . Launcher 4 | . . . . . 4 . Special 7 | . 4 3 . . . . Kinetic 177 | 6 65 32 55 19 . . Thermal 486 | 6 41 3 152 153 107 24 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 4 7 7 13 16 19 18 Robot Miss Streak 11 | 2 3 3 5 11 3 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 2 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 380 | 6 69 20 117 106 43 19 Core Hits 152 | 5 24 9 33 38 26 17 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 7 | . 3 . 2 1 1 . Burn 3 | . . . 2 1 . . Meltdown 1 | . . . . . 1 . Destroy 3 | . 3 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7074 | 67 845 271 1927 1991 1458 515 Guns 4727 | 67 845 269 1927 745 359 515 Cannons 1800 | . . . . 1246 554 . Explosions 545 | . . . . . 545 . Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 1451 | 13 546 269 519 104 . . Thermal 5076 | 54 299 . 1408 1887 913 515 Explosive 545 | . . . . . 545 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . 2 2 2 Average Corruption 1 | . 1 1 . 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 84 | . 7 11 . 20 33 13 Message Errors 20 | . 1 3 . 6 8 2 Matter Fused 20 | . 2 1 . 3 9 5 Heat Flow Errors 8 | . 1 1 . 3 . 3 Energy Discharges 12 | . 1 1 . 4 5 1 Data Loss (minor) 12 | . 2 3 . 1 4 2 Data Loss (major) 5 | . . . . 1 4 . Misfires 2 | . . . . 1 1 . Alerts 3 | . . 2 . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . 18 30 . Projectiles 18 | . . . . 18 . . Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 464 | . 135 165 464 231 293 200 Average Temperature 69 | . 51 31 109 41 50 70 Received Heat Transfer 1117 | . 270 93 321 180 190 63 Effects 9 | . . . 9 . . . Energy Bleed 2 | . . . 2 . . . Interference 6 | . . . 6 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 2 1 . Combat Hostiles 3 | . . . . 2 1 . Parts Melted 27 | . 1 . 7 9 5 5 Heat Transferred 10329 | 125 675 . 3219 3811 1799 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Maximum Alert Level 3 | . . . 1 1 3 2 Low Security (%) 55 | 100 100 100 82 36 3 8 Level 1 24 | . . . 17 63 14 69 Level 2 10 | . . . . . 40 22 Level 3 9 | . . . . . 40 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 992 | 5 132 66 254 291 992 456 Initial 446 | . . . . 88 126 446 Average 214 | 1 40 7 84 194 585 316 Influence Increases 3018 | 20 336 122 672 722 1096 50 Destroy 0b10 Robot/C 1560 | . 200 100 380 380 460 40 Destroy 0b10 Robot/NC 155 | 20 15 . 30 80 . 10 Destroy Leader 332 | . 54 20 94 144 20 . Allied During Kill 103 | . . . . 14 89 . Successful Hack 56 | . . . 7 21 28 . Disable Machine 30 | . . . 15 15 . . Anti-Garrison Action 350 | . . . . . 350 . Destroy Structure 162 | . 7 2 11 8 134 . Lose Combat Pursuer 270 | . 60 . 135 60 15 . Influence Decreases 2840 | 20 336 122 462 737 299 864 Entered New Map 737 | . . . . 122 69 546 Time Decay 1769 | 20 316 122 398 595 . 318 Lost Part 114 | . 20 . 64 . 30 . Lost Ally 220 | . . . . 20 200 . Squads Dispatched 8 | . 2 . 2 4 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Distress Signals 9 | . 1 . 7 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 19 19 37 25 27 3 Peak Tracking Total 9 | . 7 9 5 4 7 4 Tactical Retreats 15 | . 2 2 7 3 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Traps Triggered 9 | . 2 . . 2 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Machines Disabled 5 | . . . 1 1 3 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Machines Accessed 18 | . . . 4 10 4 . Terminals 15 | . . . 4 7 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . . . 6 13 5 . Successful 14 | . . . 1 10 3 . Failed 10 | . . . 5 3 2 . Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual 8 | . . . 5 3 . . Terminals 19 | . . . 6 8 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 8 | . . . 1 4 3 . Prototype ID Bank 1 | . . . . 1 . . Open Door 4 | . . . . 3 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . . 3 . . Terminals 3 | . . . . 3 . . Botnet 3 | . . . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . 3 5 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Used RIF Installer 2 | . . . . . 2 . Watcher Feeds 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 11 . Machine Destruction 11 | . . . . . 11 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Total Allies 13 | . . . . 10 3 . Largest Group 10 | . . . . 10 8 . Highest-Rated Group 117 | . . . . 88 117 . Highest-Rated Ally 31 | . . . . 16 31 . Total Orders 12 | . . . . 3 9 . STAY 4 | . . . . 1 3 . FOLLOW 8 | . . . . 2 6 . Ally Attacks 72 | . . . . 16 56 . Total Damage 914 | . . . . 168 746 . Kills 4 | . . . . 1 3 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Active Infowar (turns) 2168 | 46 177 1819 126 . . . Sensors 1 | . . . 1 . . . Seismic 2168 | 46 177 1819 126 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Turns Passed 9184 | 82 1041 2150 1224 1891 2078 718 Spaces Moved 4581 | 53 619 834 635 943 1046 451 Core 23 | 18 5 . . . . . Treads 277 | . 251 . . 14 . 12 Legs 751 | . 73 678 . . . . Wheels 3530 | 35 290 156 635 929 1046 439 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 110 95 120 135 135 Average Speed 127 | 76 117 124 103 142 135 139 Slowest Speed 320 | 200 160 190 140 320 190 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 92 99 41 93 69 76 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 5 | . 4 1 . . . . Terrain Destroyed 23 | . 4 2 2 . 15 . Melee . | . . . . . . . Projectile 8 | . 4 2 2 . . . AOE 15 | . . . . . 15 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Total 7333 | 79 817 1907 1044 1365 1610 511 Wait 2053 | 6 81 1030 287 270 350 29 Move 4576 | 52 618 833 634 943 1045 451 Hop . | . . . . . . . Pick Up 70 | 8 12 5 11 15 16 3 Fast Attach 39 | 5 10 1 7 11 5 . Attach 21 | 2 3 . 9 2 5 . Detach 11 | . 1 . 4 4 2 . Swap 106 | . 20 8 12 31 19 16 Drop 86 | . 17 10 10 27 18 4 Fire 285 | 6 55 19 70 62 65 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 32 | . . . . . 32 . Rewire 53 | . . . . . 53 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 5) 342 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Discovered new exit (range 6) 1034 | -10/Materials | Discovered new exit (range 4) 1124 | -10/Materials | Entered Mines 1125 | -10/Mines | Assembled infested the area 1149 | -10/Mines | Core integrity fell below 50% 1257 | -10/Mines | Discovered new exit (range 3) 2524 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2570 | -10/Mines | Learned location of Storage (-9) 2598 | -10/Mines | Discovered new exit (range 8) 2868 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2871 | -10/Mines | Found Prototype Device 2887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2909 | -10/Mines | Discovered new exit (range 3) 2939 | -10/Mines | Found the Drone Emporium 2942 | -10/Mines | Found Prototype Device 2943 | -10/Mines | Identified Sensor Drone Bay 3274 | -10/Mines | Entered Materials 3274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3277 | -9/Materials | Identified Exp. Sensor Array 3755 | -9/Materials | Build established: Scavenger-Gunner 4306 | -9/Materials | Core integrity fell below 50% 4369 | -9/Materials | Identified exit to Mines 4369 | -9/Materials | Identified exit to Storage 4498 | -9/Materials | Entered Storage 5115 | -9/Storage | Garrison activated, responded to threat 5338 | -9/Storage | Repaired Hvy. Battle Rifle 5350 | -9/Storage | Build established: Gunner 5451 | -9/Storage | Discovered new exit (range 16) 5860 | -9/Storage | Learned location of Armory (-4) 5967 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6253 | -9/Storage | Build established: Commander-Gunner 6389 | -9/Storage | Identified exit to Garrison 6389 | -9/Storage | Entered Garrison 6389 | -9/Garrison | Accompanied by 8 allies 6417 | -9/Garrison | Triggered checkpoint 6638 | -9/Garrison | Triggered checkpoint 6732 | -9/Garrison | Triggered checkpoint 6743 | -9/Garrison | Triggered checkpoint 6774 | -9/Garrison | Core integrity fell below 20% 6790 | -9/Garrison | Lost 6 allies 6800 | -9/Garrison | Destroyed 10 combat bots 6816 | -9/Garrison | Triggered checkpoint 6933 | -9/Garrison | Triggered checkpoint 7066 | -9/Garrison | Build established: Gunner 7128 | -9/Garrison | Discovered new exit (range 9) 7316 | -9/Garrison | Installed Relay Interface Framework 7372 | -9/Garrison | Expanded RIF knowledge: Watcher Feeds 7864 | -9/Garrison | Spotted B-75 Beast 7951 | -9/Garrison | Garrison Relay disabled 8154 | -9/Garrison | Garrison Relay disabled 8263 | -9/Garrison | Triggered checkpoint 8294 | -9/Garrison | Garrison Relay disabled 8467 | -9/Garrison | Entered Recycling 9096 | -9/Recycling | Scanned before Scraplab entrance 9113 | -9/Recycling | Angered Scraplab inhabitants 9185 | -9/Recycling | Destroyed by 8Y-2C0(j) with Overtuned Pulse Rifle Last Messages --------------- list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 09102_ The floor rises up to form a wall. 09112_ System corrupted: Energy discharge (-61). 09112_ Mak. Salvage Targeting Computer melted. 09112_ JN-3DO(j) destroyed. 09121_ Dropped Adv. Beam Cannon. 09121_ Acquired Mak. Microdissipator Network. 09131_ System corrupted: Matter fused (-5). 09141_ Acquired 45 matter. 09171_ 41-DV1(j): "Defend the Scraplab!" 09181_ Unknown Engine melted. 09181_ 41-DV1(j) destroyed. 09181_ Switching to secondary target: 8Y-2C0(j). Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??######+###??????????????????? | | ??# #???######?????????? | | ### """ T #???# #?????????? | | + """ #???# #??###????? | | ### """ ##### ####%##???? | | ??# + + # ] = #???? | | ??# """ ##### ##### #???? | | ??# """ #???# #???# #???? | | ??# """ #???# #???#@#???? | | ??# #???######??#!!#???? | | ??##########???????????##/#???? | | ###########?????????????[j ???? | | #????????????? ???? | | #???????????? ??? | | #???????????? X??? | | #???????????& c "?? | | ########+#####??????? ""?? | | #??# #??????"X "#? | | ##?# #??????" ##?? | | ### #?????# "" #??? | | + #?????? ?"" ??? | | ### #??????????###??? | | ###?# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????######### #???????????????? | | ??????????????#???????????????? | | ??????????????????????????????? | | #########?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #????????????????????? | | #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Battle Rifle | 16% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side You Will Be Upgraded Challenges ------------ None Game ------ Seed ParticleDecoyCompactor Manual? 0 Play Time 01:21:23 Cumulative 843.0 hours Start 2026.08.06 @ 18:47:58 End 2026.08.06 @ 20:19:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 296 Adventurer 4 Explorer 0 Win Type - Total 23 Types 9/3/7/0/0/0/2/2/0/0 Lore% 90 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 40/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c6286f4-033c-4f5f-beb7-10b40563d5ca