Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.14 @ 19:48:04 Player: Fire_SP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (95) 475 Value Destroyed (3417) 3417 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 10017 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 49 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 20/300 Energy 105/700 System Corruption 6% Temperature Cool (9) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Energy Well 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Heavy Laser Wave Gun Proton Cannon Autogun Flak Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun Flak Gun Makeshift Shrapnel Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Laser Wave Gun Proton Cannon Long-range Proton Cannon Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Remote Datajack Power Maul [Rating: 83] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Layered Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 4 | . . 2 . . . . . . . 2 . . . . . Weapon 3 | . . . . . . . 1 . . . . . . . 2 Parts Attached 129 | 3 8 16 1 2 2 13 5 10 4 12 6 22 . 5 20 Power 14 | 1 1 2 . . . . 1 2 . 2 1 2 . . 2 Engine 9 | 1 1 2 . . . . 1 . . 2 1 1 . . . Core 5 | . . . . . . . . 2 . . . 1 . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 3 2 . . . 7 . 1 . 4 . 2 . 1 4 Treads . | . . . . . . . . . . . . . . . . Leg 14 | . . . . . . 6 . 1 . 3 . . . 1 3 Wheel 9 | 2 3 2 . . . . . . . . . 1 . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . 1 . . . 1 . 1 . . . Utility 27 | . 1 7 1 . . 2 2 . 3 3 2 4 . 2 . Device 13 | . . 1 1 . . 1 1 . 3 3 2 1 . . . Storage 5 | . 1 1 . . . . . . . . . 2 . 1 . Processor 5 | . . 3 . . . . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . 2 . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 62 | . 3 5 . 2 2 4 2 7 1 3 3 14 . 2 14 Energy Gun 7 | . 2 1 . 1 . 1 . . . . . 1 . . 1 Energy Cannon 13 | . . 4 . 1 1 . . 2 . . . 2 . 1 2 Ballistic Gun 14 | . 1 . . . . 1 1 2 1 . . 4 . 1 3 Ballistic Cannon 15 | . . . . . . 2 . 1 . 3 1 1 . . 7 Launcher 6 | . . . . . . . . 2 . . 1 3 . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 4 | . . . . . . . . . . . 1 2 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 2 . Parts Lost 61 | . 2 1 . . . 6 . 8 2 . 1 15 . 5 21 Power 11 | . 1 1 . . . . . 2 1 . . 3 . . 3 Propulsion 14 | . . . . . . 2 . 2 1 . . 2 . 2 5 Utility 11 | . . . . . . 1 . 2 . . 1 5 . 1 1 Weapon 25 | . 1 . . . . 3 . 2 . . . 5 . 2 12 Highest Loss Streak 14 | . 2 1 . . . 6 . 7 2 . 1 5 . 3 14 Average Slot Usage (%) 87 | . 75 85 100 100 100 74 92 95 71 97 99 80 73 67 78 Engine 6 | . 12 6 11 11 11 9 7 12 . 4 9 4 . . . Core 2 | . . . . . . . . 1 9 6 3 . 6 6 4 Leg 18 | . . . . . . 9 30 28 17 23 26 18 13 10 15 Wheel 3 | . 28 20 22 22 22 5 . . . . . . 6 6 3 Device 16 | . . 4 11 11 11 9 7 5 6 32 32 21 13 11 5 Storage 8 | . 12 11 11 11 11 9 7 7 7 6 6 12 6 6 11 Processor 4 | . . 17 11 11 11 9 7 7 6 . . 2 6 6 5 Protection 2 | . . 4 11 11 11 3 7 6 . . . . . . 3 Energy Cannon 3 | . . 16 22 13 18 5 . 5 11 2 . . . . 2 Ballistic Gun 6 | . 10 2 . . . 2 7 4 10 9 3 4 20 18 12 Ballistic Cannon 7 | . . . . . . 7 11 10 . 7 12 7 . . 7 Impact Weapon 1 | . . . . . . . . . . . 2 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 3 11 54 54 54 54 56 63 75 62 75 79 79 50 63 98 Greatest Support 78 | 20 20 20 20 20 20 72 72 72 46 72 69 69 10 28 78 Greatest Overweight (x) 15 | . . 15 2 2 2 14 . 1 1 1 1 4 4 6 15 Average Overweight (x) 1 | . . 1 2 2 2 2 . . 1 . 1 1 4 4 2 Largest Inventory Capacity 12 | 4 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 5 10 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 4 12 9 9 9 11 11 12 11 12 12 12 6 8 12 Average Carried 8 | 3 2 7 9 9 9 7 9 9 8 10 10 10 6 6 7 Final Capacity 12 | 4 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 4 10 9 9 9 7 10 8 10 12 11 6 6 4 6 Class Distribution -------------------- 45% | Mutant 18% | Tank 9% | Derelict-Mutant 8% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Derelict-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 3152 | 211 121 170 . . . 157 190 456 148 201 441 503 . 62 492 Remotely 642 | . . . . . . . . . . 201 441 . . . . Salvage Created 2833 | . 203 475 . . . 302 190 221 108 193 148 402 . 40 551 Parts 167 | . 21 35 . . . 25 11 12 5 14 4 20 . . 20 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 11 11 . 5 16 . 4 . Prevented 4 | . . . . . . . . 2 1 . . 1 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 7 11 . . . 11 4 11 4 4 4 17 . 1 13 Melee 1 | . . . . . . . . . . . 1 . . . . Guns 30 | . 7 . . . . 6 1 . 1 1 1 5 . 1 7 Cannons 45 | . . 11 . . . 5 3 6 3 3 1 7 . . 6 AOE 11 | . . . . . . . . 5 . . 1 5 . . . Classes Destroyed 13 | . 4 1 . . . . 2 1 . . 1 1 . 1 2 Builder 3 | . 1 . . . . 1 . . . . . . . . 1 Recycler 1 | . . . . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 3 | . 1 1 . . . . . . . 1 . . . . . Swarmer 36 | . 5 . . . . 6 . 3 4 . 2 12 . . 4 Grunt 29 | . 2 9 . . . 3 2 4 . 1 . 3 . . 5 Brawler 3 | . . . . . . . . 3 . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . Sentry 9 | . . 2 . . . 2 1 1 . 1 1 1 . . . Hunter 2 | . . . . . . . . . . . . . . 1 1 Programmer 6 | . . . . . . . 1 . . 2 1 . . . 2 Assembled 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 7 4 . . . 7 1 5 4 2 2 4 . 1 4 Combat Bots Only 7 | . 7 4 . . . 7 1 5 4 2 2 4 . 1 4 Max Kills in Single Turn 3 | . 1 1 . . . 1 1 2 1 1 1 3 . 1 1 Gunslinging 2 | . . . . . . . . . . . . 2 . . . Exploded 3 | . . . . . . . . 2 . . 1 3 . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Damage Taken 8450 | . 252 236 . . . 625 243 919 283 126 211 1641 . 225 3689 Core 1603 | . 46 30 . . . 148 11 66 13 16 19 210 . 42 1002 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 81 . . . 92 73 . . 87 . . . . 66 . Volleys Fired 255 | . 17 28 . . . 29 17 29 6 13 9 41 . 5 61 Largest 5 | . 2 2 . . . 2 3 3 2 3 3 3 . 3 5 Hottest 258 | . 60 120 . . . 120 111 150 103 126 111 153 . 79 258 Shots Fired 538 | . 33 50 . . . 42 33 49 11 39 21 92 . 10 158 Gun 233 | . 33 10 . . . 17 17 . 6 16 9 31 . 10 84 Cannon 283 | . . 40 . . . 25 16 43 5 23 6 51 . . 74 Launcher 20 | . . . . . . . . 6 . . 6 8 . . . Special 2 | . . . . . . . . . . . . 2 . . . Kinetic 380 | . 17 8 . . . 34 33 29 6 36 15 76 . 10 116 Thermal 99 | . 9 41 . . . 7 . . . . . 3 . . 39 Explosive 20 | . . . . . . . . 6 . . 6 8 . . . Electromagnetic 39 | . 7 1 . . . 1 . 14 5 3 . 5 . . 3 Robot Hit Streak 15 | . 15 15 . . . 15 13 11 4 10 10 7 . 6 12 Robot Miss Streak 6 | . 2 2 . . . 3 4 5 6 2 3 3 . 2 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 2 | . . . . . . . . . . . . 2 . . . Shots Hit Robots 387 | . 25 34 . . 2 36 29 40 5 31 14 61 . 9 101 Core Hits 222 | . 11 16 . . . 27 19 44 8 9 8 23 . 7 50 Critical Hits 5 | . . . . . . . . 1 . 1 . 1 . . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . 1 . 1 . . 2 Melee Attacks 8 | . . . . . 2 . 1 . . . 4 1 . . . Impact 5 | . . . . . . . . . . . 4 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8877 | . 329 587 . . . 657 490 1437 162 685 403 1642 . 82 2403 Guns 2859 | . 329 26 . . . 236 180 . 54 192 73 395 . 82 1292 Cannons 4589 | . . 561 . . . 421 293 760 108 493 72 771 . . 1110 Explosions 1231 | . . . . . . . . 677 . . 125 429 . . . Melee 180 | . . . . . . . . . . . 133 47 . . . Ramming 18 | . . . . . . . 17 . . . . . . . 1 Kinetic 5247 | . 183 26 . . . 588 473 613 54 584 145 1063 . 82 1436 Thermal 1583 | . 76 561 . . . 69 . . . . . 19 . . 858 Explosive 1231 | . . . . . . . . 677 . . 125 429 . . . Electromagnetic 618 | . 70 . . . . . . 147 108 101 . 84 . . 108 Impact 180 | . . . . . . . . . . . 133 47 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 4 4 . . . . . 6 Average Corruption 4 | . . . . . . . . 4 4 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . 3 1 . . . . . 11 Message Errors 3 | . . . . . . . . 2 . . . . . . 1 Matter Fused 3 | . . . . . . . . 1 . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . 2 Targeting Errors 5 | . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 157 | . . . . . . . . 52 . 30 43 32 . . . Projectiles 34 | . . . . . . . . . . 30 . 4 . . . Explosions 80 | . . . . . . . . 52 . . . 28 . . . Melee 43 | . . . . . . . . . . . 43 . . . . Knockbacks 31 | . . . . . . 3 . 1 . 3 2 10 . . 12 Impact 2 | . . . . . . . . . . . 2 . . . . Kinetic 28 | . . . . . . 3 . 1 . 3 . 9 . . 12 Secondary 1 | . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 214 | . . . . . . . 3 143 . . . 68 . . . Shots 8 | . . . . . . . . 5 . . . 3 . . . Rammed 2 | . . . . . . . 1 . . . . . . . 1 Targets Rammed 3 | . . . . . . . 2 . . . . . . . 1 Kicked 1 | . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 507 | . 29 335 . . . 160 213 495 140 54 24 304 . . 507 Average Temperature 114 | . 13 101 . . . 71 90 153 80 10 15 125 . . 138 Received Heat Transfer 2118 | . 72 159 . . . 162 156 270 . 36 18 477 . . 768 Effects 18 | . . 1 . . . . . 5 . . . . . . 12 Shutdowns 4 | . . . . . . . . 1 . . . . . . 3 Energy Bleed 3 | . . . . . . . . 1 . . . . . . 2 Interference 7 | . . . . . . . . 2 . . . . . . 5 Matter Decay 2 | . . 1 . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 2 . . . 1 . . . . 1 . . . 1 Heat Transferred 2728 | . 175 1184 . . . 148 . . . . . 37 . . 1184 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 437 | . 181 437 78 . . 280 254 . . 160 . . . . 359 Initial 109 | . . 64 78 . . . 109 . . 85 . . . . 16 Average 139 | . 103 278 78 . . 154 187 . . 62 . . . . 160 Maximum Alert Level 2 | . . 2 . . . 1 1 . . . . . . . 1 Low Security (%) 73 | 100 100 29 100 . 100 62 57 . . 100 . . . . 65 Level 1 23 | . . 44 . . . 37 42 . . . . . . . 34 Level 2 3 | . . 25 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 5 . . . 1 2 . . 3 . . . . 4 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 3 | . . . . . . . 1 . . 1 . . . . 1 Reinforcement 11 | . . 4 . . . 1 1 . . 2 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 1 . . . 1 . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 159 | . 11 20 . . 3 15 5 15 4 10 5 24 . 2 45 Peak Tracking Total 14 | . 9 5 . . 3 10 2 7 4 3 3 4 . 2 14 Tactical Retreats 12 | . . . . . . . . 1 . 1 . 4 . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 7 | . . 4 . . . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 10 | . . 1 . . . . . 1 . 1 . . . . 7 Max in Single Turn 5 | . . 1 . . . . . 1 . 1 . . . . 5 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 12 | . 1 1 . 1 . . 1 1 . 1 . . 4 . 2 Terminals 6 | . 1 1 . . . . 1 . . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 65 | . 3 2 . 23 . . 2 1 . 3 . . 25 . 6 Successful 58 | . 2 1 . 23 . . 1 1 . 1 . . 25 . 4 Failed 7 | . 1 1 . . . . 1 . . 2 . . . . 2 Catastrophic 1 | . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . 1 Terminals 16 | . 3 2 . . . . 2 . . 3 . . . . 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 58 | . 2 1 . 23 . . 1 1 . 1 . . 25 . 4 Record 41 | . 2 . . 23 . . . . . 1 . . 11 . 4 Part Schematic 6 | . . . . . . . . . . . . . 6 . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . . 1 . . 1 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 . 1 . . . . . . . . Non-combat 3 | . . . . . 2 . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 . 1 . . . . . . . . no_distress 3 | . . . . . 2 . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . . 6 . Total Damage 226 | . . . . . . . . . . . . . . 226 . Kills 1 | . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 . 1 . Drone Launches 5 | . . . . . . . . . . 3 2 . . . . Drone Recoveries 4 | . . . . . . . . . . 2 2 . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . 4 Patrols 2 | . . . . . . . . . . . . . . . 2 Reinforcements 1 | . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 6967 | 36 222 412 12 216 24 392 338 670 120 1038 1016 1217 99 335 820 Spaces Moved 4253 | 41 181 256 12 214 19 197 222 455 63 541 631 664 83 256 418 Core 22 | 15 . 5 . . . 1 . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . Legs 2940 | . . . . . . 84 222 455 63 541 631 656 . 2 286 Wheels 1287 | 26 181 251 12 214 19 108 . . . . . 8 83 254 131 Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . 4 . . . . . . . . . Fastest Speed 50 | 50 80 80 100 100 100 100 120 120 150 120 150 120 120 120 110 Average Speed 133 | 69 80 103 100 100 100 150 120 126 150 149 150 148 120 120 140 Slowest Speed 840 | 80 80 800 100 100 100 840 120 150 150 150 150 150 120 150 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 30 25 4 58 10 26 7 55 10 16 81 69 70 49 12 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . . 2 2 . 4 6 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 205 | . . . . . . . . 34 . 1 43 74 . . 53 Melee . | . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . 1 . 3 . . 21 AOE 180 | . . . . . . . . 34 . . 43 71 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Total 5082 | 47 225 351 12 215 22 252 265 502 78 743 678 806 82 273 531 Wait 309 | . 10 29 . . . . 10 . . 160 20 63 . 5 12 Move 4238 | 40 180 255 11 213 18 196 221 454 62 540 630 663 82 255 418 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | 4 7 20 . . . 10 7 6 5 12 4 10 . 3 17 Fast Attach 6 | 3 . . . . . . . . . 2 1 . . . . Attach 87 | . 7 13 1 . . 10 4 5 3 8 2 14 . 5 15 Detach 5 | . 1 . . . . . . . . 1 . 2 . . 1 Swap 36 | . 1 3 . 2 2 3 1 5 1 2 3 8 . . 5 Drop 30 | . 2 3 . . . 4 2 3 1 5 5 4 . . 1 Fire 255 | . 17 28 . . . 29 17 29 6 13 9 41 . 5 61 Melee 8 | . . . . . 2 . 1 . . . 4 1 . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Destroyed 7 combat bots 194 | -10/Materials | Discovered new exit (range 13) 215 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 604 | -9/Materials | Discovered new exit (range 17) 671 | -9/Materials | Entered Mines 678 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 679 | -9/Mines | Discovered new exit (range 5) 683 | -9/Mines | Entered Exiles 692 | -9/Exiles | Build established: Mutant 705 | -9/Exiles | Discovered new exit (range 15) 737 | -9/Exiles | Met 8R-AWN 759 | -9/Exiles | Met EX-HEX 800 | -9/Exiles | Met EX-DEC 831 | -9/Exiles | Learned location of Zion (-7) 888 | -9/Exiles | Discovered new exit (range 11) 899 | -9/Exiles | Entered Mines 914 | -8/Mines | Discovered new exit (range 12) 917 | -8/Mines | Discovered new exit (range 8) 923 | -8/Mines | Entered Materials 923 | -8/Materials | Evolved 2 slots: Propulsion x2 1092 | -8/Materials | Destroyed 7 combat bots 1099 | -8/Materials | Lost 6 parts (2n1u3w) 1254 | -8/Materials | Discovered new exit (range 16) 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1636 | -7/Factory | Discovered new exit (range 14) 1653 | -7/Factory | Entered Lower Caves 1929 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2279 | -7/Lower Caves | Lost 7 parts (2p2n2u1w) 2300 | -7/Lower Caves | Discovered new exit (range 13) 2323 | -7/Lower Caves | Entered another Lower Caves area 2337 | -7/Lower Caves | Discovered new exit (range 15) 2443 | -7/Lower Caves | Entered Factory 2443 | -6/Factory | Evolved 2 slots: Utility x2 3108 | -6/Factory | Build established: Tank 3472 | -6/Factory | Discovered new exit (range 6) 3481 | -6/Factory | Entered Lower Caves 3599 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4390 | -6/Lower Caves | Build established: Mutant 4476 | -6/Lower Caves | Discovered new exit (range 15) 4497 | -6/Lower Caves | Entered another Lower Caves area 4668 | -6/Lower Caves | Learned Factory terminal intel 5250 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5296 | -6/Lower Caves | Lost 4 parts (1p3w) 5630 | -6/Lower Caves | Build established: Derelict-Mutant 5694 | -6/Lower Caves | Discovered new exit (range 11) 5712 | -6/Lower Caves | Lost 5 parts (1p2u2w) 5714 | -6/Lower Caves | Entered Data Miner 5714 | -6/Data Miner | Discovered new exit (range 6) 5737 | -6/Data Miner | Met Data Miner 5760 | -6/Data Miner | Learned location of Section 7 (-2) 5760 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5782 | -6/Data Miner | Received God Mode back door access code from Data Miner 5813 | -6/Data Miner | Entered Proximity Caves 5931 | -5/Proximity Caves | Learned location of Armory (-3) 5954 | -5/Proximity Caves | Build established: Derelict-Skirmisher 6058 | -5/Proximity Caves | Escorted by Enhanced Grunt 6092 | -5/Proximity Caves | Lost 3 parts (2n1u) 6119 | -5/Proximity Caves | Discovered new exit (range 8) 6148 | -5/Proximity Caves | Entered Factory 6148 | -5/Factory | Evolved 2 slots: Weapon x2 6149 | -5/Factory | Loaded intel: 20 terminal locations 6690 | -5/Factory | Build established: Scavenger-Tank 6828 | -5/Factory | Lost 3 parts (2p1u) 6831 | -5/Factory | Assembled infested ambush trap array 6876 | -5/Factory | Incoming assault squad redirected 6922 | -5/Factory | Core integrity fell below 50% 6947 | -5/Factory | Core integrity fell below 20% 6968 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06927_ H-66 Slayer knocked back. 06928_ Penetrated by Slug. 06928_ Slug penetrates Wall. 06937_ Critical hit. 06937_ Adv. Assault Cannon destroyed. 06937_ Slug penetrates Wall. 06938_ Critical hit. 06938_ Adv. Assault Cannon destroyed. 06938_ Penetrated by Slug. 06938_ Flexi-carbon Leg destroyed. 06939_ System corrupted: Matter fused (-5). 06940_ Adv. Assault Cannon destroyed. 06940_ Slug penetrates Wall. 06960_ Slammed into G-50 Soldier. 06962_ Slug penetrates Wall. 06962_ KE Penetrator destroyed. 06963_ Enh. Gauss Cannon destroyed. 06964_ Lrn. Proton Cannon destroyed. 06966_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##?##???????????????????? | | ????????????????????????# +?????????????????? | | ???????????????????????## """ #?????????????????? | | ??????????????????????? # "G" #?????????????????? | | ?????????????????####+#"# " " #?????????????????? | | ?????????????????? # #?????????????????? | | ??????????????????"""" #! """ #?????????????????? | | ???????????????"" """" !# """ +?????????????????? | | ??????????????""" """" /g """ #?????????????????? | | ???????????? """" """" #@g #?????????????????? | | ????????????? # """ #?????????????????? | | ?????????????"""" """" / """ #?????????????????? | | ?????????????"""" """ #gg""" #?????????????????? | | ???????????# """" "" ; #?????????????????? | | ???????????# """" " ########?????????????????? | | ???????????# == " #?????????????????? | | ???????????# ! / """ #?????????????????? | | ???????????#########"#"## ""R" #?????????????????? | | ??????????????????# #*#? "" " ??????????????????? | | ??????????????????# ##%#? ??????????????????? | | ??????????????????##?#=#?? """ #?????????????????? | | ?????????????????????#[#?? """ ??????????????????? | | ?????????????????????# #?? "?"???????????????????? | | ?????????????????????# #??? ????????????????????? | | ?????????????????????# #??? ????????????????????? | | ?????????????????????# #???? ????????????????????? | | ???????????#########?# #???? ????????????????????? | | ???????????# ! ="### #####/#???????????????????? | | ???????????# [%"" ?????T??????? | | ???????????# *####### % #????????????????? | | ???????????# #???????##??? #????????????????? | | ???????????# #??????????????????????????????? | | ??????###### #??????????????????????????????? | | ??????# ##### ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 975 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Jamming Range 14 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Gunslinger I'm Back, Baby! Leap Before You Look Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed LightpackMomentumShredder Manual? 0 Play Time 01:21:10 Cumulative 9.2 hours Start 2021.03.14 @ 18:21:38 End 2021.03.14 @ 19:48:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 540a9808-ea9e-46b1-8c80-b0967509bdef