Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 19:11:24 // Winter2019/RPGLIKE Player: Demise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (136) 680 Value Destroyed (3892) 3892 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1858) 1858 TOTAL SCORE: 11310 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 126 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/1000 Matter 441/500 Energy 133/150 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (7) ------ Advanced Terrain Scanner Improved Shield Generator Hacking Suite Hacking Suite System Shield System Shield System Backup Module > --- WEAPON (2) ------- Mini Assault Cannon Longsword +1 > --- INVENTORY (6) ---- Transmission Jammer Hacking Suite Precision Grenade Launcher Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Terrain Scanner Hacking Suite Hacking Suite System Shield System Shield System Backup Module System Backup Module > --- WEAPON ----------- Mini Assault Cannon Longsword +1 > --- INVENTORY -------- Compact Matter Pod Transmission Jammer Improved Shield Generator Hacking Suite Precision Grenade Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Terrain Scanner Storage Compact Matter Pod Processor Seismic Analyzer Hackware Hacking Suite Weapon Longsword +1 Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Slots Evolved 8 | 1 2 . . . 3 1 . . 1 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 6 | 1 1 . . . 2 1 . . 1 . . . . Weapon 1 | . 1 . . . . . . . . . . . . Parts Attached 102 | 7 13 1 1 2 28 1 5 3 34 1 2 2 2 Power 11 | 1 3 . . . 4 . . . 3 . . . . Engine 7 | 1 1 . . . 4 . . . 1 . . . . Core 4 | . 2 . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 13 | 1 2 . . . 6 . . . 4 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | 1 2 . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight 9 | . . . . . 6 . . . 3 . . . . Utility 34 | 3 2 . . . 6 1 1 1 17 1 . 1 1 Device 25 | 1 1 . . . 5 . . 1 14 1 . 1 1 Storage 1 | . . . . . . . . . 1 . . . . Processor 2 | 2 . . . . . . . . . . . . . Hackware 6 | . 1 . . . 1 1 1 . 2 . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 6 1 1 2 12 . 4 2 10 . 2 1 1 Energy Gun 7 | 1 1 . . . 2 . 3 . . . . . . Energy Cannon 5 | . 2 . . . 3 . . . . . . . . Ballistic Gun 8 | 1 . . . . 3 . 1 . 3 . . . . Ballistic Cannon 5 | . . . . . . . . . 5 . . . . Launcher 9 | . 2 . . 1 2 . . 1 2 . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 2 | . 1 1 . . . . . . . . . . . Slashing Weapon 7 | . . . 1 1 2 . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 5 . 2 . 6 . . . . Parts Lost 2 | . . . . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 1 | . . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 99 | . 99 100 100 100 98 100 100 100 98 100 100 99 94 Engine 5 | . 3 . . . 9 10 9 9 2 . . . . Core 5 | . 12 14 14 14 . . . . 5 8 8 8 8 Wheel 3 | . 16 14 14 14 . . . . . . . . . Flight 13 | . . . . . 19 20 18 18 15 16 16 16 16 Device 27 | . 29 28 28 28 28 30 27 27 24 25 25 24 19 Hackware 22 | . 3 14 14 14 19 20 27 27 32 33 33 33 33 Energy Gun 2 | . 6 . . . 2 10 5 . . . . . . Energy Cannon 3 | . 9 14 14 14 3 . . . . . . . . Ballistic Gun 1 | . . . . . 3 . 3 9 . . . . . Ballistic Cannon 2 | . . . . . . . . . 7 8 8 8 8 Launcher 1 | . 7 10 . 3 . . . . . . . . . Slashing Weapon 7 | . . . 6 10 10 10 9 8 8 8 7 7 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 23 | 6 15 15 14 15 21 17 18 21 23 16 16 18 19 Greatest Support 22 | 10 10 10 10 10 22 22 22 22 22 22 22 22 22 Greatest Overweight (x) 2 | . 1 1 1 1 2 . . . 1 . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 6 | 2 3 3 3 3 5 5 5 6 6 6 6 6 6 Average Capacity 4 | . 2 3 3 3 4 5 5 5 6 6 6 6 6 Most Carried 6 | 2 3 3 3 3 5 5 5 6 6 6 6 6 6 Average Carried 4 | . 2 2 2 3 4 4 4 5 5 6 5 5 5 Final Capacity 6 | 2 3 3 3 3 5 5 5 6 6 6 6 6 6 Final Carried 6 | 2 3 2 3 3 5 4 5 5 6 6 6 6 5 Class Distribution -------------------- 58% | Hacker-Ninja 12% | Hacker-Sprinter 11% | Mutant 9% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Assassin | -9/Mines Hacker-Ninja | -8/Materials Hacker-Ninja | -8/Garrison Hacker-Ninja | -8/Materials Hacker-Ninja | -8/Garrison Hacker-Ninja | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Matter Collected 2372 | 402 351 63 . 30 524 . 85 101 667 . 90 22 37 Remotely . | . . . . . . . . . . . . . . Salvage Created 4135 | 342 454 73 . 304 705 203 455 238 1052 101 106 60 42 Parts 250 | 26 38 8 . 8 34 11 22 26 60 8 5 2 2 Haulers Intercepted 18 | . 2 . . . 4 . 5 . 7 . . . . Recyclers Shooed 5 | 1 1 . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 9 13 . 3 Prevented 6 | . . . . . . . . . . . 4 . 2 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 73 | . 12 5 . 2 7 4 3 17 15 3 3 1 1 Melee 21 | . . . . 1 . 1 2 2 11 3 1 . . Guns 23 | . 5 . . . 4 3 1 10 . . . . . Cannons 12 | . 3 1 . . 1 . . . 4 . 1 1 1 AOE 16 | . 4 4 . 1 1 . . 5 . . 1 . . Classes Destroyed 16 | 3 4 . . 2 3 . . . 2 . 1 1 . Worker 12 | 4 2 . . . 2 . 1 . 3 . . . . Builder 3 | . . . . 1 1 . . . 1 . . . . Tunneler 9 | 9 . . . . . . . . . . . . . Hauler 18 | . 2 . . . 4 . 5 . 7 . . . . Recycler 7 | 1 1 . . 2 3 . . . . . . . . Minesweeper 2 | . . . . . . . . . . . 2 . . Mechanic 2 | . . . . . . . . . 2 . . . . Operator 6 | . 3 . . . 1 . 2 . . . . . . Watcher 3 | . . . . . 1 . . . 2 . . . . Swarmer 26 | . 3 3 . 1 . . . 12 3 3 1 . . Grunt 25 | . 9 2 . 1 1 3 . 2 5 . 2 . . Sentry 14 | . . . . . 5 1 2 2 4 . . . . Hunter 3 | . . . . . 1 . 1 1 . . . . . Programmer 4 | . . . . . . . . . 3 . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . Best Kill Streak 8 | 5 5 3 . 2 4 2 3 8 4 3 3 1 1 Combat Bots Only 8 | . 3 3 . 1 2 2 2 8 3 3 3 1 1 Max Kills in Single Turn 3 | 1 3 3 . 2 1 1 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 3 . 1 1 . . 2 . . 1 . . Melee 1 | . . . . 1 . 1 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Damage Taken 3766 | . 301 62 . 64 442 144 255 451 1104 251 247 222 223 Core 3200 | . 243 58 . 53 371 114 217 370 944 223 227 189 191 Absorbed by Shields 329 | . . . . . . 44 . 93 141 . . . 51 Redirected to Core 1891 | . 186 10 . 31 259 92 137 243 534 95 74 118 112 Core Remaining (%) 97 | 100 . . . 91 . . . 100 . . . . . Volleys Fired 317 | 101 57 3 . 2 55 18 12 21 25 1 9 8 5 Largest 2 | 1 2 2 . 1 2 1 1 2 1 1 1 1 1 Hottest 96 | 50 89 89 . 56 96 56 61 64 48 48 48 48 48 Shots Fired 337 | 101 59 6 . 2 63 18 12 28 25 1 9 8 5 Gun 230 | 101 36 . . . 41 18 12 21 1 . . . . Cannon 76 | . 10 3 . 2 14 . . . 24 1 9 8 5 Launcher 31 | . 13 3 . . 8 . . 7 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 196 | 83 . . . . 39 . 5 21 25 1 9 8 5 Thermal 46 | 18 . . . . 3 18 7 . . . . . . Explosive 31 | . 13 3 . . 8 . . 7 . . . . . Electromagnetic 64 | . 46 3 . 2 13 . . . . . . . . Robot Hit Streak 15 | 7 15 4 . 1 8 5 9 8 7 . 2 6 2 Robot Miss Streak 10 | 6 3 1 . 1 3 3 4 10 2 . 4 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 314 | 58 35 4 . 7 50 12 27 24 76 6 7 6 2 Core Hits 187 | 23 24 6 . 6 24 7 16 34 33 3 7 3 1 Critical Hits 3 | . . . . . . . 1 . 1 . . 1 . Critical Kills 1 | . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 . . 1 . Melee Attacks 478 | . . 3 . 28 112 10 64 43 174 16 14 . 14 Impact 3 | . . 3 . . . . . . . . . . . Slashing 475 | . . . . 28 112 10 64 43 174 16 14 . 14 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . 5 8 . 3 1 13 . 2 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13844 | 616 1095 278 . 824 2338 305 1417 1063 4550 272 766 256 64 Guns 2081 | 616 384 . . . 364 220 201 296 . . . . . Cannons 1286 | . 212 50 . 19 242 . . . 437 . 79 183 64 Explosions 2029 | . 499 228 . 49 292 . . 557 89 . 242 73 . Melee 8448 | . . . . 756 1440 85 1216 210 4024 272 445 . . Ramming . | . . . . . . . . . . . . . . Kinetic 2016 | 492 . . . . 364 . 101 296 437 . 79 183 64 Thermal 587 | 124 73 . . 49 21 220 100 . . . . . . Explosive 1592 | . 426 228 . . 292 . . 557 89 . . . . Electromagnetic 1201 | . 596 50 . 19 221 . . . . . 242 73 . Impact . | . . . . . . . . . . . . . . Slashing 8448 | . . . . 756 1440 85 1216 210 4024 272 445 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 1 2 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 1 1 1 1 . Corruption Purged 3 | . . . . . . . . . 2 . . 1 . Effects 24 | . . . . . 10 4 4 2 3 1 . . . Message Errors 5 | . . . . . . 2 1 1 1 . . . . Energy Discharges 5 | . . . . . 4 . . 1 . . . . . Data Loss (minor) 8 | . . . . . 4 1 1 . 1 1 . . . Targeting Errors 6 | . . . . . 2 1 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1509 | . 13 . . 252 442 . 163 80 329 . 230 . . Projectiles 11 | . . . . . 11 . . . . . . . . Explosions 101 | . 13 . . . 8 . . 80 . . . . . Melee 1397 | . . . . 252 423 . 163 . 329 . 230 . . Knockbacks 6 | . . . . . . . . . 5 . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 4 . 1 . . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 154 | . 69 . . 25 . . . . 60 . . . . Shots 4 | . 2 . . 1 . . . . 1 . . . . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 308 | 60 30 6 . 12 308 . 1 . 8 . . . . Average Temperature 55 | 28 11 3 . 12 130 . 1 . 4 . . . . Received Heat Transfer 850 | . 105 18 . 18 117 69 81 54 274 81 27 . 6 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Fried 4 | . 3 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 2 . 1 . . . . Heat Transferred 1273 | 370 100 . . 100 37 481 185 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Peak Influence 735 | 70 392 297 . 144 240 401 199 735 676 . . . . Average Influence 235 | 30 209 215 . 57 96 243 68 437 408 . . . . Maximum Alert Level 3 | . 1 1 . . 1 2 . 3 2 . . . . Low Security (%) 59 | 100 47 41 . 100 97 32 100 33 30 . . . . Level 1 17 | . 52 58 . . 2 63 . 10 2 . . . . Level 2 19 | . . . . . . 3 . 34 66 . . . . Level 3 2 | . . . . . . . . 20 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . . 1 4 . 5 . 4 . 1 . 1 Investigation 8 | . 2 . . . 3 . 2 . 1 . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 7 | . 2 . . 1 1 . 3 . . . . . . Assault 3 | . . . . . . . . . 1 . 1 . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Distress Signals 8 | . . . . 1 4 . 1 . 2 . . . . Communications Jammed 32 | . . . . . 5 . 16 . 11 . . . . Distress Signals 32 | . . . . . 5 . 16 . 11 . . . . Times Spotted 214 | . 20 6 . 5 22 8 20 23 48 21 17 6 18 Peak Tracking Total 12 | . 4 3 . 3 5 5 5 7 6 8 12 4 12 Tactical Retreats 37 | . 2 . . . 2 3 6 6 8 3 3 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Traps Triggered 13 | . . . . . . 4 . 7 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . Reused 3 | . . . . . 1 . . . . . 1 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 1 1 1 Triggered 6 | . . . . . 1 . . . . 2 2 . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Disabled 20 | . 7 1 . 4 2 . . 4 2 . . . . Max in Single Turn 2 | . 2 . . 1 1 . . 1 2 . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Garrison Relay 4 | . . . . . . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Accessed 65 | . 6 . 1 1 15 . 13 . 28 . 1 . . Terminals 39 | . 5 . . 1 10 . 10 . 13 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 7 | . 1 . . . 2 . . . 4 . . . . Recycling Units 5 | . . . . . . . 1 . 4 . . . . Scanalyzers 5 | . . . . . 2 . 1 . 2 . . . . Garrison Access 5 | . . . . . 1 . 1 . 3 . . . . Total Hacks 232 | . 16 . 1 3 71 . 47 . 93 . 1 . . Successful 175 | . 11 . 1 2 55 . 39 . 66 . 1 . . Failed 57 | . 5 . . 1 16 . 8 . 27 . . . . Catastrophic 7 | . . . . . . . 2 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 96 | . 13 . 1 2 26 . 23 . 31 . . . . Terminals 148 | . 13 . . 3 45 . 38 . 49 . . . . Fabricators 7 | . . . . . . . . . 7 . . . . Repair Stations 29 | . 3 . . . 12 . . . 14 . . . . Recycling Units 11 | . . . . . . . 1 . 10 . . . . Scanalyzers 29 | . . . . . 13 . 6 . 10 . . . . Garrison Access 6 | . . . . . 1 . 2 . 3 . . . . Terminal Hacks 57 | . 2 . 1 1 19 . 18 . 15 . 1 . . Record 1 | . . . . . . . . . 1 . . . . Part Schematic 5 | . 1 . . . 3 . . . 1 . . . . Prototype ID Bank 2 | . . . . . 1 . . . 1 . . . . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . 1 . . . . Branch Access Points 4 | . 1 . . . 1 . 1 . 1 . . . . Emergency Access Points 3 | . . . . . . . 3 . . . . . . Fabricator Index 3 | . . . . . 1 . 1 . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 13 | . . . . . 3 . 5 . 5 . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . Hauler Manifests 5 | . . . . . 2 . 2 . 1 . . . . Registered Components 2 | . . . . . . . 1 . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 4 | . . . . 1 2 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 7 . . . . Load Schematic 3 | . . . . . . . . . 3 . . . . Build 4 | . . . . . . . . . 4 . . . . Repair Station Hacks 29 | . 3 . . . 12 . . . 14 . . . . Scan Component 15 | . 2 . . . 6 . . . 7 . . . . Repair 14 | . 1 . . . 6 . . . 7 . . . . Recycling Unit Hacks 9 | . . . . . . . 1 . 8 . . . . Process 1 | . . . . . . . . . 1 . . . . Report Inventory 5 | . . . . . . . 1 . 4 . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 27 | . . . . . 13 . 6 . 8 . . . . Insert Component 13 | . . . . . 6 . 3 . 4 . . . . Analyze 14 | . . . . . 7 . 3 . 4 . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 . 3 . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . Seal Access 3 | . . . . . . . . . 3 . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 98 | . 14 . . 3 26 . 26 . 29 . . . . Terminals 40 | . 6 . . 1 10 . 12 . 11 . . . . Assimilate 4 | . 1 . . . 1 . 2 . . . . . . Botnet 36 | . 5 . . 1 9 . 10 . 11 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 40 | . 5 . . . 11 . 5 . 19 . . . . Full Trace Events 7 | . 2 . . . 2 . 2 . 1 . . . . Feedback Events 2 | . . . . . 1 . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 9 . 3 . 5 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . Matter 146 | . . . . . . . . . 146 . . . . Time 36 | . . . . . . . . . 36 . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . Parts Repaired 13 | . 1 . . . 6 . . . 6 . . . . Time 550 | . 32 . . . 248 . . . 270 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . . . . 81 . . . . Retrieved Matter 81 | . . . . . . . . . 81 . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . Parts Scanalyzed 13 | . . . . . 6 . 3 . 4 . . . . Part Schematics Acquired 13 | . . . . . 6 . 3 . 4 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . Coupler Efficiency 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . . . Machine Destruction 6 | . . . . . . . . 6 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total Allies 4 | . . 1 . 3 . . . . . . . . . Largest Group 3 | . . 1 . 3 . . . . . . . . . Highest-Rated Group 40 | . . 31 . 40 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 25 | . . 5 . 20 . . . . . . . . . Total Damage 279 | . . 85 . 194 . . . . . . . . . Kills 6 | . . 2 . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Turns Passed 8864 | 325 868 281 235 479 1544 823 549 915 1711 145 299 511 179 Spaces Moved 10121 | 150 712 255 253 411 1518 464 1019 914 2757 325 581 386 376 Core 4 | 3 . . . . . . . . 1 . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1802 | 147 712 255 253 411 24 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8315 | . . . . . 1494 464 1019 914 2756 325 581 386 376 Fastest Speed 32 | 50 80 90 90 90 32 32 32 32 32 32 32 32 32 Average Speed 42 | 79 87 90 90 90 34 32 32 32 32 32 32 32 32 Slowest Speed 175 | 80 90 90 90 90 175 32 32 32 102 32 32 32 32 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 1 5 3 2 . . Cave-ins Triggered 3 | . . . . . 1 . . 1 1 . . . . Exploration Rate (%) 66 | 7 92 61 66 84 95 64 84 86 85 60 62 14 64 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 . 1 . Known Exits Taken 4 | . 1 . . . 1 . 1 . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . 1 1 1 . Scrap Searched 9 | . . 2 . 2 . . . . . 1 1 1 2 Spaces Dug 326 | . 11 1 . 14 93 5 43 22 107 6 9 . 15 Terrain Destroyed 648 | . 156 29 . 20 169 5 43 36 148 6 15 6 15 Melee 314 | . . 1 . 14 93 5 43 22 107 6 9 . 14 Projectile 5 | . . . . . . . . . 3 . 1 . 1 AOE 329 | . 156 28 . 6 76 . . 14 38 . 5 6 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total 13891 | 269 902 295 261 489 2367 1110 1170 1462 3373 345 668 765 415 Wait 2451 | 7 80 32 . 47 601 547 48 344 305 4 56 365 15 Move 10086 | 149 711 254 252 410 1518 463 1019 910 2745 318 576 385 376 Hop 11 | . . . . . . . . 1 5 3 2 . . Pick Up 55 | 3 10 . 3 . 10 1 6 3 14 1 2 1 1 Fast Attach 55 | 6 9 . 1 . 22 . 3 1 12 . . 1 . Attach 9 | . . . . . 2 1 1 . 4 . . . 1 Detach 7 | . 1 . . . 3 . 1 . 2 . . . . Swap 39 | 1 4 1 . 2 4 . 1 2 19 1 2 1 1 Drop 85 | 2 17 1 3 . 22 1 8 4 20 1 2 3 1 Fire 317 | 101 57 3 . 2 55 18 12 21 25 1 9 8 5 Melee 478 | . . 3 . 28 112 10 64 43 174 16 14 . 14 Ram 1 | . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 191 | . . . . . . 64 . 111 16 . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . 1 1 1 Miscellaneous 103 | . 12 1 2 . 18 5 7 22 32 . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Upgraded with Utility slot (x1) 326 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 9) 524 | -10/Materials | Upgraded with Weapon slot (x1) 549 | -10/Materials | Identified exit to Mines 661 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Discovered new exit (range 14) 927 | -10/Materials | Reached level 2 965 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Upgraded with Utility slot (x1) 1168 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1194 | -10/Materials | Entered Mines 1209 | -10/Mines | Discovered new exit (range 14) 1254 | -10/Mines | Found a hidden stash of uninstalled traps 1303 | -10/Mines | Build established: Scavenger-Mutant 1311 | -10/Mines | Reached level 3 1343 | -10/Mines | Discovered new exit (range 11) 1356 | -10/Mines | Escorted by a lone wolf Derelict 1430 | -10/Mines | Learned location of Zion (-7) 1454 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1454 | -10/Mines | Discovered new exit (range 5) 1475 | -10/Mines | Entered Exiles 1475 | -10/Exiles | Accompanied by 1 ally 1499 | -10/Exiles | Met 8R-AWN 1514 | -10/Exiles | Met EX-HEX 1571 | -10/Exiles | Met EX-BIN 1581 | -10/Exiles | Aligned with FarCom system 1582 | -10/Exiles | Given EX-Vault access code 1603 | -10/Exiles | Opened EX-Vault 1607 | -10/Exiles | Found Prototype Slashing Weapon 1607 | -10/Exiles | Identified Longsword +1 1631 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1657 | -10/Exiles | Met EX-DEC 1703 | -10/Exiles | Discovered new exit (range 10) 1710 | -10/Exiles | Left Exiles lab with Longsword +1 1710 | -10/Exiles | Entered Mines 1712 | -9/Mines | Reached level 4 1725 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1777 | -9/Mines | Learned Materials emergency access door positions 1829 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2049 | -9/Mines | Assembled infested the area 2054 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2063 | -9/Mines | Discovered new exit (range 9) 2182 | -9/Mines | Build established: Scavenger-Assassin 2189 | -9/Mines | Entered Materials 2191 | -8/Materials | Reached level 5 2223 | -8/Materials | Upgraded with Propulsion slot (x1) 2327 | -8/Materials | Discovered new exit (range 7) 2370 | -8/Materials | Upgraded with Utility slot (x1) 2428 | -8/Materials | Upgraded with Utility slot (x1) 2584 | -8/Materials | Discovered new exit (range 7) 2734 | -8/Materials | Build established: Hacker-Ninja 2786 | -8/Materials | Reached level 6 2943 | -8/Materials | Discovered new exit (range 4) 3114 | -8/Materials | Repaired EM Pulse Cannon 3167 | -8/Materials | Repaired Imp. Flight Unit 3200 | -8/Materials | Repaired Weight Redist. System 3376 | -8/Materials | Crushed by falling debris 3513 | -8/Materials | Repaired Adv. Terrain Scanner 3553 | -8/Materials | Repaired Adv. Sensor Array 3605 | -8/Materials | Repaired Cld. Ion Engine 3733 | -8/Materials | Identified exit to Garrison 3733 | -8/Materials | Entered Garrison 3735 | -8/Garrison | Reached level 7 3766 | -8/Garrison | Triggered checkpoint 3837 | -8/Garrison | Discovered new exit (range 14) 3934 | -8/Garrison | Triggered checkpoint 4471 | -8/Garrison | Discovered new exit (range 20) 4550 | -8/Garrison | Discovered new exit (range 8) 4554 | -8/Garrison | Installed Relay Interface Framework 4555 | -8/Garrison | Upgraded with Utility slot (x1) 4556 | -8/Garrison | Entered Materials 4611 | -8/Materials | Discovered new exit (range 16) 4633 | -8/Materials | Identified exit to Factory 5105 | -8/Materials | Identified exit to Garrison 5105 | -8/Materials | Entered Garrison 5105 | -8/Garrison | Reached level 8 5182 | -8/Garrison | Discovered exit to Factory (range 15) 5215 | -8/Garrison | Garrison Relay disabled 5224 | -8/Garrison | Triggered checkpoint 5280 | -8/Garrison | Triggered checkpoint 5345 | -8/Garrison | Crushed by falling debris 5416 | -8/Garrison | Triggered checkpoint 5458 | -8/Garrison | Discovered exit to Factory (range 13) 5461 | -8/Garrison | Destroyed 8 combat bots 5476 | -8/Garrison | Triggered checkpoint 5513 | -8/Garrison | Garrison Relay disabled 5513 | -8/Garrison | Reached level 9 5576 | -8/Garrison | Triggered checkpoint 5607 | -8/Garrison | Garrison Relay disabled 5656 | -8/Garrison | Triggered checkpoint 5697 | -8/Garrison | Discovered exit to Factory (range 19) 5743 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 5768 | -8/Garrison | Triggered checkpoint 5822 | -8/Garrison | Triggered checkpoint 5831 | -8/Garrison | Garrison Relay disabled 5831 | -8/Garrison | Reached level 10 6020 | -8/Garrison | Entered Factory 6022 | -7/Factory | Reached level 11 6058 | -7/Factory | Upgraded with Utility slot (x1) 6061 | -7/Factory | Identified exit to Storage 6061 | -7/Factory | Identified exit to Lower Caves 6241 | -7/Factory | Discovered new exit (range 4) 6378 | -7/Factory | Discovered new exit (range 19) 6419 | -7/Factory | Hacking Suite fried by hacking feedback 6669 | -7/Factory | Repaired Transmission Jammer 6688 | -7/Factory | Repaired Imp. Flight Unit 6723 | -7/Factory | Identified exit to Factory 6742 | -7/Factory | Reached level 12 6816 | -7/Factory | Fabricated Transmission Jammer? 6823 | -7/Factory | Local fabrication network quarantined 7030 | -7/Factory | Repaired Adv. Sensor Array 7083 | -7/Factory | Repaired Imp. Flight Unit 7199 | -7/Factory | Crushed by falling debris 7379 | -7/Factory | Repaired Mic. Nuclear Core 7451 | -7/Factory | Repaired Mni. Assault Cannon 7500 | -7/Factory | Reached level 13 7620 | -7/Factory | First assault squad dispatched 7731 | -7/Factory | Entered Lower Caves 7765 | -7/Lower Caves | Learned location of 1 exit from Factory 7771 | -7/Lower Caves | Encountered a Warlord checkpoint 7771 | -7/Lower Caves | Core integrity fell below 50% 7822 | -7/Lower Caves | Discovered new exit (range 20) 7874 | -7/Lower Caves | Attracted the attention of an 0b10 base 7876 | -7/Lower Caves | Entered another Lower Caves area 7883 | -7/Lower Caves | Discovered exit to Factory (range 12) 8004 | -7/Lower Caves | Learned Factory emergency access door positions 8021 | -7/Lower Caves | Encountered a Warlord checkpoint 8030 | -7/Lower Caves | Build established: Hacker-Sprinter 8050 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8081 | -7/Lower Caves | Reached level 14 8172 | -7/Lower Caves | Discovered new exit (range 8) 8175 | -7/Lower Caves | Entered Zion 8198 | -7/Zion | Discovered new exit (range 16) 8203 | -7/Zion | Learned location of Warlord (-5) 8617 | -7/Zion | RIF detected upon attempting to enter Zion 8617 | -7/Zion | Attacked by Zionites 8617 | -7/Zion | Spotted R2-O3U(B) 8617 | -7/Zion | Spotted DE-0DF(B) 8684 | -7/Zion | Core integrity fell below 20% 8686 | -7/Zion | Entered Proximity Caves 8686 | -6/Proximity Caves | Spotted B-75 Beast 8686 | -6/Proximity Caves | Learned Factory emergency access door positions 8808 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8848 | -6/Proximity Caves | Reached level 15 8865 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08796_ C-30 ARC bursts open, deploying its payload. 08796_ H-66 Slayer unfolds itself. 08796_ Slug penetrates Wall. 08808_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08808_ Slug penetrates Wall. 08811_ Penetrated by Slug. 08812_ Y-64 Sentinel: "REQUESTING BACKUP." 08833_ Slug penetrates Wall. 08834_ H-66 Slayer suffers critical hit. 08834_ Penetrated by Slug. 08848_ Reached level 15. 08848_ P-60 Hacker destroyed. 08848_ C-30 ARC bursts open, deploying its payload. 08848_ G-67 Veteran unfolds itself. 08848_ L-41 Fighter unfolds itself. 08848_ B-48 Gladiator unfolds itself. 08848_ I-36 Angel unfolds itself. 08857_ Acquired Dirty Bomb Trap. 08863_ Dropped Dirty Bomb Trap. 08864_ Installed Dirty Bomb Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?#??????????#????#???????????????????????????????? | | ???#???????#??#??#???????????????????????????????? | | ????????#?#??????#?#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??###????#????????????????????????? | | ?????????#?????????#?????????????????????????????? | | #?#????????????#??????#??????????????????????????? | | ?#???#??##??????#???#?#???#??????????????????????? | | #??#????????#????????#?#??#??????????????????????? | | ??#??#?????????#??#?#???#?????#??????????????????? | | ???????#????##????????#??#?????#???#??#??????????? | | #?????#????#???#?#??#??#?????#??????##???????????? | | ?????#######???#?????#??#????????????????????????? | | ###??# ##??#?####?#??#??#????##??????????????? | | # ??#""="" #?##?# ##?????????##?#??????????????? | | ###" % "#### #?????#####?????? ??????????? | | # #" & ?? #??#?# #???? ??#???????? | | # %! "#?? ? #??## ##??? ?????????? | | ?# ""####??# #?## ???# ????#?????? | | ?## ### ##?# ## #???? ???????????? | | ?## ###?# ### ##### ##????????????? | | ### ###### ## #?# ## ????????? | | ## #### #??# ???????? | | ## #?# s #### ???????????? | | ### ##?# ^@ #???? ?????????????? | | ### ##?# ### #???? ???????#?????? | | #### ######?# #### #??????????????????? | | # ^ #?###??# #?# ##????? ? ?????????? | | ##?## ? #? ?? #?? ??? ??????????? | | ###### ##?# ? ##????? ??????????????? | | ####?# ##?#? #??????? ???? ?????????? | | ###?# ### #???#??? ???"?????????? | | #?## ### #?????#??### #???????????? | | ##?# #?## ## ## ###??#???????###???????????? | | #### #### #####?#####????#??????#????????????? | | #### #????#?????????????????????????????? | | |% ###??#?#?#??????#? ????????????????? | | [ ##?#??##?????#?#?????????????????? | | #??#???????????#?????????????????? | | #?#? ???#? ???????????????????? | | " ?? ??? ????? ??????????????? | | #### "%" ???????????#???????????????? | | ##?## " ??????????????????????????? | | ##?### ? ?? ????????????????????????? | | ###### ## ? ?????????????????????????? | | ###### #### ??? ??????????????????????????? | | ##%" ####? ? ???????????????????????????? | | " ###### ? ??????????????????????????? | | ####?#? ?? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 8 Evasion (%) 63 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Transmission Jammer | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Gravmag Array | -7/Factory | Hacked Prc. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Levels Raised 14 | . 1 1 . 1 2 1 . 3 3 . 1 . 1 XP Earned 24149 | 3000 2210 1469 350 1526 3015 1250 655 3212 4380 809 774 349 1150 XP Spent 17025 | 1250 2525 . . . 6345 1700 . 2100 2625 . 480 . . Upgrades 40 | 3 6 . . . 15 1 . 3 4 . 8 . . Propulsion Slot 1 | . . . . . 1 . . . . . . . . Utility Slot 6 | 1 1 . . . 2 1 . . 1 . . . . Weapon Slot 1 | . 1 . . . . . . . . . . . . Core Integrity 8 | . . . . . . . . . . . 8 . . Heat Dissipation 3 | . . . . . 3 . . . . . . . . Energy Generation 1 | . . . . . 1 . . . . . . . . Matter Storage 4 | . 2 . . . . . . . 2 . . . . Mass Support 2 | . . . . . 2 . . . . . . . . Inventory Capacity 6 | 2 1 . . . 2 . . 1 . . . . . Sight Range 1 | . . . . . . . . . 1 . . . . Sensor Range 2 | . . . . . 2 . . . . . . . . Terrain Scan Density 3 | . 1 . . . 2 . . . . . . . . Ranged Accuracy 1 | . . . . . . . . 1 . . . . . Melee Accuracy 1 | . . . . . . . . 1 . . . . . Protomatter Created 1066 | . 229 23 . . 124 51 40 188 350 . 61 . . Integrity Restored 2219 | . 243 21 37 . 395 115 156 459 712 . 81 . . Core 2197 | . 243 21 37 . 395 115 156 459 690 . 81 . . Parts 22 | . . . . . . . . . 22 . . . . Protomatter Decayed 307 | . 22 23 . 40 2 . . 19 112 53 36 . . Game ------ Seed AssembledPointCarapace Manual? 0 Play Time 02:38:46 Cumulative 143.3 hours Start 2019.12.19 @ 16:06:43 End 2019.12.19 @ 19:11:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 189 Rogue 178 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7619158-6a04-4c98-82b0-11db3fb1b2da