Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 20:20:55

Player: Azormik

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (85)      425
Value Destroyed (2254)     2254
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (61)                 61
              TOTAL SCORE: 6800

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/1000
Matter                     8/300
Energy                     38/100
System Corruption          21%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
       Improved Signal Interpreter
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Hacking Suite
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
                Target Analyzer
                Force Field
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
          Heavy Missile Launcher
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Hacking Suite
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   .   2   1   .   2   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             83   | 7   5   11  5   25  8   16  6   
  Power                    7    | 1   .   2   .   2   2   .   .   
    Engine                 6    | 1   .   2   .   2   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   6   3   9   2   8   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    24   | .   .   .   3   9   2   8   2   
    Wheel                  10   | 2   2   6   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 2   1   .   2   3   3   4   1   
    Device                 6    | 1   .   .   1   1   1   2   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              4    | .   .   .   1   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   3   .   11  1   4   3   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          10   | 2   1   2   .   3   1   .   1   
    Ballistic Cannon       7    | .   .   .   .   4   .   3   .   
    Launcher               6    | .   1   1   .   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 44   | .   2   1   .   14  1   16  10  
  Power                    5    | .   .   .   .   3   .   2   .   
  Propulsion               14   | .   2   1   .   4   .   3   4   
  Utility                  12   | .   .   .   .   4   1   4   3   
  Weapon                   13   | .   .   .   .   3   .   7   3   
  Highest Loss Streak      14   | .   2   1   .   9   1   14  5   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   98  99  99  82  85  91  32  
  Engine                   7    | .   14  14  11  4   3   4   .   
  Core                     1    | .   .   .   .   .   6   5   .   
  Leg                      14   | .   .   .   9   25  23  19  8   
  Wheel                    8    | .   26  27  12  .   .   .   .   
  Device                   11   | .   14  14  21  10  11  10  .   
  Storage                  10   | .   14  14  11  9   7   13  9   
  Processor                8    | .   .   .   10  9   9   18  11  
  Protection               2    | .   .   .   .   6   .   .   1   
  Ballistic Gun            12   | .   25  28  22  5   7   5   .   
  Ballistic Cannon         3    | .   .   .   .   8   7   6   .   
  Launcher                 2    | .   2   .   .   2   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 12  17  17  18  31  39  46  19  
  Greatest Support         65   | 32  32  26  26  35  40  65  40  
  Greatest Overweight (x)  6    | .   3   1   .   4   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  9   
  Average Carried          8    | 2   7   9   9   8   9   8   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  9   3   3   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Matter Collected           1776 | 277 317 298 116 480 288 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2436 | 173 394 269 246 865 231 150 108 
  Parts                    159  | 13  25  31  19  47  17  4   3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           6    | .   1   1   .   .   2   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  57   | .   7   10  5   26  3   4   2   
  Melee                    3    | .   .   .   .   2   .   .   1   
  Guns                     22   | .   2   7   5   5   1   1   1   
  Cannons                  12   | .   .   .   .   9   2   1   .   
  AOE                      20   | .   5   3   .   10  .   2   .   
Classes Destroyed          12   | 2   6   .   1   2   1   .   .   
  Worker                   5    | .   2   1   .   1   1   .   .   
  Builder                  3    | .   1   .   .   1   .   1   .   
  Tunneler                 7    | 4   .   3   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 7    | 1   3   1   .   .   2   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   1   1   1   .   .   
  Swarmer                  22   | .   5   10  .   7   .   .   .   
  Grunt                    25   | .   2   .   4   13  2   4   .   
  Sentry                   6    | .   .   .   1   5   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   2   
Best Kill Streak           11   | 4   11  4   3   7   4   4   1   
  Combat Bots Only         5    | .   5   3   3   5   2   3   1   
Max Kills in Single Turn   3    | 2   3   3   1   3   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   3   .   1   .   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6492 | .    152  205  114  2075 235  1843 1868 
  Core                     1958 | .    17   26   53   517  31   304  1010 
  Absorbed by Shields      23   | .    .    .    .    .    .    23   .    
  Redirected to Shielding  55   | .    .    .    .    55   .    .    .    
  Regen/Repaired (Parts)   88   | .    .    .    .    88   .    .    .    
Core Remaining (%)         72   | 100  .    82   86   6    95   64   .    
Volleys Fired              224  | 13   13   30   18   98   20   17   15   
  Largest                  3    | 2    2    2    2    2    2    3    1    
  Hottest                  99   | 40   40   40   40   79   64   99   81   
Shots Fired                386  | 26   21   59   36   147  40   42   15   
  Gun                      260  | 26   16   58   36   73   20   17   14   
  Cannon                   102  | .    .    .    .    59   20   22   1    
  Launcher                 24   | .    5    1    .    15   .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  351  | 26   16   58   36   132  40   39   4    
  Thermal                  10   | .    .    .    .    .    .    .    10   
  Explosive                24   | .    5    1    .    15   .    3    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    
  Robot Hit Streak         12   | 5    12   5    6    10   6    7    7    
  Robot Miss Streak        14   | 2    2    4    5    9    14   8    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    
Shots Hit Robots           248  | 18   15   30   21   103  31   17   13   
  Core Hits                174  | 6    19   18   11   68   22   23   7    
  Critical Kills           2    | .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    .    1    4    1    .    1    
    Destroy                3    | .    .    .    1    .    1    .    1    
    Blast                  1    | .    .    .    .    1    .    .    .    
    Sever                  3    | .    .    .    .    3    .    .    .    
Melee Attacks              14   | .    .    .    .    14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    14   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5731 | 210  718  523  221  2287 448  984  340  
  Guns                     1893 | 210  124  343  221  461  166  46   322  
  Cannons                  1158 | .    .    .    .    624  282  245  7    
  Explosions               2271 | .    594  180  .    805  .    692  .    
  Melee                    397  | .    .    .    .    397  .    .    .    
  Ramming                  12   | .    .    .    .    .    .    1    11   
  Kinetic                  2740 | 210  124  343  221  1085 448  291  18   
  Thermal                  656  | .    .    .    .    .    .    352  304  
  Explosive                1906 | .    581  180  .    805  .    340  .    
  Electromagnetic          20   | .    13   .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 397  | .    .    .    .    397  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    1    1    .    .    .    .    21   
  Average Corruption       2    | .    1    1    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    7    .    .    .    .    7    
    Message Errors         5    | .    .    2    .    .    .    .    3    
    Matter Fused           3    | .    .    3    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    2    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    20   .    .    21   .    40   .    
  Projectiles              8    | .    .    .    .    4    .    4    .    
  Explosions               71   | .    20   .    .    15   .    36   .    
  Melee                    2    | .    .    .    .    2    .    .    .    
Knockbacks                 23   | .    .    .    .    10   10   3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    9    8    3    .    
  Secondary                3    | .    .    .    .    1    2    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    7    
Targets Rammed             8    | .    .    .    .    .    .    1    7    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        264  | .    4    264  9    36   27   64   233  
  Average Temperature      55   | .    4    131  5    10   15   28   155  
  Received Heat Transfer   1266 | .    48   .    39   846  72   252  9    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         825  | .    .    .    .    .    .    250  575  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             450  | 25  299 322 238 450 181 329 109 
  Initial                  154  | .   16  38  18  22  154 58  109 
  Average                  142  | 10  154 168 75  203 106 131 77  
Maximum Alert Level        2    | .   1   1   1   2   .   1   .   
  Low Security (%)         75   | 100 42  76  97  52  100 72  100 
  Level 1                  24   | .   57  23  2   44  .   27  .   
  Level 2                  .    | .   .   .   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   2   11  2   3   2   
  Investigation            5    | .   .   .   1   2   .   2   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            9    | .   1   .   1   5   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   4   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   10  14  13  53  5   14  3   
  Peak Tracking Total      10   | .   5   6   5   10  2   8   2   
  Tactical Retreats        6    | .   1   1   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   .   1   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          18   | .   2   .   .   3   .   13  .   
  Max in Single Turn       13   | .   1   .   .   1   .   13  .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          19   | .   4   1   2   6   2   3   1   
  Terminals                12   | .   3   .   2   3   1   2   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                47   | .   14  1   3   15  2   10  2   
  Successful               20   | .   5   1   2   7   .   4   1   
  Failed                   27   | .   9   .   1   8   2   6   1   
    Catastrophic           4    | .   .   .   .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                31   | .   12  .   3   5   1   8   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   .   6   .   .   .   
  Recycling Units          7    | .   2   .   .   4   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   1   2   2   .   3   1   
  Record                   2    | .   .   .   .   .   .   1   1   
  Robot Analysis           2    | .   .   .   .   .   .   2   .   
  Prototype ID Bank        4    | .   1   .   2   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         14   | .   3   .   2   4   1   3   1   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   
  Time                     52   | .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   1   .   .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   
Total Orders               15   | .   .   3   3   9   .   .   .   
  ROAM                     9    | .   .   .   .   9   .   .   .   
  AID                      6    | .   .   3   3   .   .   .   .   
Ally Attacks               29   | .   .   .   16  13  .   .   .   
  Total Damage             154  | .   .   .   154 .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             13   | .   .   .   .   13  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4933 | 90   410  905  451  1289 720  567  501  
Spaces Moved               3401 | 45   387  821  358  671  497  338  284  
  Core                     83   | 19   7    .    .    2    .    .    55   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1866 | .    .    .    133  669  497  338  229  
  Wheels                   1452 | 26   380  821  225  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   120  120  120  100  
  Average Speed            110  | 78   89   87   101  126  120  120  154  
  Slowest Speed            350  | 100  200  95   120  250  120  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    64   96   25   78   13   10   7    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          106  | .    14   10   .    41   .    41   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      106  | .    14   10   .    41   .    41   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total                      4188 | 75  431 958 416 946 578 459 325 
  Wait                     392  | .   18  87  29  122 49  82  5   
  Move                     3394 | 44  386 820 357 670 496 337 284 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  54   | 11  7   1   4   15  3   5   8   
  Fast Attach              10   | 1   1   2   .   2   4   .   .   
  Attach                   42   | 6   1   .   4   13  2   11  5   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     31   | .   3   9   1   10  2   5   1   
  Drop                     19   | .   2   9   3   2   2   1   .   
  Fire                     224  | 13  13  30  18  98  20  17  15  
  Melee                    14   | .   .   .   .   14  .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   7   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 12)
  300 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Entered Mines
  836 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  926 | -10/Mines     | Found the Drone Emporium
  941 | -10/Mines     | Found Prototype Device
  987 | -10/Mines     | Discovered new exit (range 8)
 1075 | -10/Mines     | Build established: Scavenger-Mutant
 1193 | -10/Mines     | Discovered new exit (range 7)
 1224 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1406 | -10/Mines     | Entered Materials
 1406 | -9/Materials  | Accompanied by 3 allies
 1406 | -9/Materials  | Evolved 2 slots: Utility x2
 1678 | -9/Materials  | Discovered new exit (range 5)
 1855 | -9/Materials  | Identified exit to Materials
 1857 | -9/Materials  | Entered another Materials area
 1857 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2266 | -8/Materials  | Core integrity fell below 50%
 2284 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 2293 | -8/Materials  | Identified Bomb Drone Bay
 2522 | -8/Materials  | Build established: Mutant
 2524 | -8/Materials  | Repaired Aluminum Leg
 2553 | -8/Materials  | Repaired Lgt. Cannon
 2644 | -8/Materials  | Core integrity fell below 20%
 3029 | -8/Materials  | Garrison activated, responded to threat
 3135 | -8/Materials  | Discovered new exit (range 4)
 3144 | -8/Materials  | Identified exit to Factory
 3146 | -8/Materials  | Entered Factory
 3146 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3808 | -7/Factory    | Build established: Scavenger-Mutant
 3852 | -7/Factory    | Discovered new exit (range 11)
 3864 | -7/Factory    | Identified exit to Factory
 3866 | -7/Factory    | Entered another Factory area
 3866 | -6/Factory    | Evolved 2 slots: Utility x2
 4022 | -6/Factory    | Fabricated Myomer Leg (x2)
 4413 | -6/Factory    | Discovered new exit (range 15)
 4432 | -6/Factory    | Identified exit to Factory
 4433 | -6/Factory    | Entered another Factory area
 4433 | -5/Factory    | Evolved 2 slots: Utility x2
 4455 | -5/Factory    | Lost 14 parts (1p3n3u7w)
 4661 | -5/Factory    | Lost 3 parts (3n)
 4828 | -5/Factory    | System corruption reached 10%
 4844 | -5/Factory    | Core integrity fell below 50%
 4868 | -5/Factory    | Garrison activated, responded to threat
 4870 | -5/Factory    | Core integrity fell below 20%
 4924 | -5/Factory    | Lost 5 parts (3u2w)
 4934 | -5/Factory    | Build established: Mutant
 4934 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Hyp. Coil Gun destroyed.
System corrupted: Heat flow error (+233).
P-70 Sage calls for garrison reinforcements.
ALERT: Activating Garrison Access F001.
Mic. Fission Core melted.
P-70 Sage destroyed.
DKQMO6AWU7FF409QF8J0A YAAWKRU0CBICHOZ|
Subcomponent Replicator disabled.
Gatling Laser destroyed.
P-70 Sage heat spikes uncontrollably.
P-70 Sage heat damages Imp. Heat Sink.
P-70 Sage heat damages core (-12).
P-70 Sage heat short circuits Antigrav System.
P-70 Sage heat damages Broken Antigrav System, Imp. Remote Datajack.
P-70 Sage heat short circuits Antigrav System.
System corrupted: Substantial component data lost.
AH8VUQ1UCKOYPH9FH NCQ94:YE,YY
Lrn. Proton Cannon destroyed.
Slammed into P-70 Sage.
P-70 Sage destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          24
Energy Capacity            190
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Myomer Leg | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It Was An Accident, I Swear
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              SurveybotChainCapacitor
  Manual?         0
Play Time         01:48:59
  Cumulative      61.0 hours
  Start           2022.12.06 @ 18:11:41
  End             2022.12.06 @ 20:20:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           52
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ab4b778-95f5-4cd3-9744-84356fd66ca9