Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 20:20:55 Player: Azormik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2254) 2254 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 6800 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 38/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Hypervelocity Coil Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Target Analyzer Force Field > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Hacking Suite [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . . 2 1 . 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 83 | 7 5 11 5 25 8 16 6 Power 7 | 1 . 2 . 2 2 . . Engine 6 | 1 . 2 . 2 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 34 | 2 2 6 3 9 2 8 2 Treads . | . . . . . . . . Leg 24 | . . . 3 9 2 8 2 Wheel 10 | 2 2 6 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 . 2 3 3 4 1 Device 6 | 1 . . 1 1 1 2 . Storage 3 | 1 1 . . . . 1 . Processor 4 | . . . 1 . 2 1 . Hackware . | . . . . . . . . Protection 3 | . . . . 2 . . 1 Artifact . | . . . . . . . . Weapon 26 | 2 2 3 . 11 1 4 3 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 2 1 2 . 3 1 . 1 Ballistic Cannon 7 | . . . . 4 . 3 . Launcher 6 | . 1 1 . 3 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 44 | . 2 1 . 14 1 16 10 Power 5 | . . . . 3 . 2 . Propulsion 14 | . 2 1 . 4 . 3 4 Utility 12 | . . . . 4 1 4 3 Weapon 13 | . . . . 3 . 7 3 Highest Loss Streak 14 | . 2 1 . 9 1 14 5 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 85 | . 98 99 99 82 85 91 32 Engine 7 | . 14 14 11 4 3 4 . Core 1 | . . . . . 6 5 . Leg 14 | . . . 9 25 23 19 8 Wheel 8 | . 26 27 12 . . . . Device 11 | . 14 14 21 10 11 10 . Storage 10 | . 14 14 11 9 7 13 9 Processor 8 | . . . 10 9 9 18 11 Protection 2 | . . . . 6 . . 1 Ballistic Gun 12 | . 25 28 22 5 7 5 . Ballistic Cannon 3 | . . . . 8 7 6 . Launcher 2 | . 2 . . 2 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 46 | 12 17 17 18 31 39 46 19 Greatest Support 65 | 32 32 26 26 35 40 65 40 Greatest Overweight (x) 6 | . 3 1 . 4 . 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 9 Average Carried 8 | 2 7 9 9 8 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 9 3 3 Class Distribution -------------------- 49% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1776 | 277 317 298 116 480 288 . . Remotely . | . . . . . . . . Salvage Created 2436 | 173 394 269 246 865 231 150 108 Parts 159 | 13 25 31 19 47 17 4 3 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 6 | . 1 1 . . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 57 | . 7 10 5 26 3 4 2 Melee 3 | . . . . 2 . . 1 Guns 22 | . 2 7 5 5 1 1 1 Cannons 12 | . . . . 9 2 1 . AOE 20 | . 5 3 . 10 . 2 . Classes Destroyed 12 | 2 6 . 1 2 1 . . Worker 5 | . 2 1 . 1 1 . . Builder 3 | . 1 . . 1 . 1 . Tunneler 7 | 4 . 3 . . . . . Hauler 1 | . 1 . . . . . . Recycler 7 | 1 3 1 . . 2 . . Operator 1 | . . . . 1 . . . Watcher 4 | . 1 . 1 1 1 . . Swarmer 22 | . 5 10 . 7 . . . Grunt 25 | . 2 . 4 13 2 4 . Sentry 6 | . . . 1 5 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 1 . 2 Best Kill Streak 11 | 4 11 4 3 7 4 4 1 Combat Bots Only 5 | . 5 3 3 5 2 3 1 Max Kills in Single Turn 3 | 2 3 3 1 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 3 . 3 . 1 . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6492 | . 152 205 114 2075 235 1843 1868 Core 1958 | . 17 26 53 517 31 304 1010 Absorbed by Shields 23 | . . . . . . 23 . Redirected to Shielding 55 | . . . . 55 . . . Regen/Repaired (Parts) 88 | . . . . 88 . . . Core Remaining (%) 72 | 100 . 82 86 6 95 64 . Volleys Fired 224 | 13 13 30 18 98 20 17 15 Largest 3 | 2 2 2 2 2 2 3 1 Hottest 99 | 40 40 40 40 79 64 99 81 Shots Fired 386 | 26 21 59 36 147 40 42 15 Gun 260 | 26 16 58 36 73 20 17 14 Cannon 102 | . . . . 59 20 22 1 Launcher 24 | . 5 1 . 15 . 3 . Special . | . . . . . . . . Kinetic 351 | 26 16 58 36 132 40 39 4 Thermal 10 | . . . . . . . 10 Explosive 24 | . 5 1 . 15 . 3 . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 12 | 5 12 5 6 10 6 7 7 Robot Miss Streak 14 | 2 2 4 5 9 14 8 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 248 | 18 15 30 21 103 31 17 13 Core Hits 174 | 6 19 18 11 68 22 23 7 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . 1 4 1 . 1 Destroy 3 | . . . 1 . 1 . 1 Blast 1 | . . . . 1 . . . Sever 3 | . . . . 3 . . . Melee Attacks 14 | . . . . 14 . . . Impact . | . . . . . . . . Slashing 14 | . . . . 14 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5731 | 210 718 523 221 2287 448 984 340 Guns 1893 | 210 124 343 221 461 166 46 322 Cannons 1158 | . . . . 624 282 245 7 Explosions 2271 | . 594 180 . 805 . 692 . Melee 397 | . . . . 397 . . . Ramming 12 | . . . . . . 1 11 Kinetic 2740 | 210 124 343 221 1085 448 291 18 Thermal 656 | . . . . . . 352 304 Explosive 1906 | . 581 180 . 805 . 340 . Electromagnetic 20 | . 13 . . . . . 7 Impact . | . . . . . . . . Slashing 397 | . . . . 397 . . . Piercing . | . . . . . . . . Highest Corruption 21 | . 1 1 . . . . 21 Average Corruption 2 | . 1 1 . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . 7 . . . . 7 Message Errors 5 | . . 2 . . . . 3 Matter Fused 3 | . . 3 . . . . . Heat Flow Errors 3 | . . 2 . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . 20 . . 21 . 40 . Projectiles 8 | . . . . 4 . 4 . Explosions 71 | . 20 . . 15 . 36 . Melee 2 | . . . . 2 . . . Knockbacks 23 | . . . . 10 10 3 . Impact . | . . . . . . . . Kinetic 20 | . . . . 9 8 3 . Secondary 3 | . . . . 1 2 . . Self-Inflicted Damage 4 | . . . . . . . 4 Shots . | . . . . . . . . Rammed 7 | . . . . . . . 7 Targets Rammed 8 | . . . . . . 1 7 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 264 | . 4 264 9 36 27 64 233 Average Temperature 55 | . 4 131 5 10 15 28 155 Received Heat Transfer 1266 | . 48 . 39 846 72 252 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 825 | . . . . . . 250 575 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 450 | 25 299 322 238 450 181 329 109 Initial 154 | . 16 38 18 22 154 58 109 Average 142 | 10 154 168 75 203 106 131 77 Maximum Alert Level 2 | . 1 1 1 2 . 1 . Low Security (%) 75 | 100 42 76 97 52 100 72 100 Level 1 24 | . 57 23 2 44 . 27 . Level 2 . | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . 2 11 2 3 2 Investigation 5 | . . . 1 2 . 2 . Extermination 2 | . . . . . 1 . 1 Reinforcement 9 | . 1 . 1 5 1 1 . Assault . | . . . . . . . . Garrison 5 | . . . . 4 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 4 | . . . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 10 14 13 53 5 14 3 Peak Tracking Total 10 | . 5 6 5 10 2 8 2 Tactical Retreats 6 | . 1 1 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . 1 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 18 | . 2 . . 3 . 13 . Max in Single Turn 13 | . 1 . . 1 . 13 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 19 | . 4 1 2 6 2 3 1 Terminals 12 | . 3 . 2 3 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 1 . . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 14 1 3 15 2 10 2 Successful 20 | . 5 1 2 7 . 4 1 Failed 27 | . 9 . 1 8 2 6 1 Catastrophic 4 | . . . . 1 1 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 12 . 3 5 1 8 2 Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . . . . 6 . . . Recycling Units 7 | . 2 . . 4 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 1 2 2 . 3 1 Record 2 | . . . . . . 1 1 Robot Analysis 2 | . . . . . . 2 . Prototype ID Bank 4 | . 1 . 2 1 . . . Open Door 1 | . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 14 | . 3 . 2 4 1 3 1 Full Trace Events 3 | . . . . 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 2 | . . . . 2 . . . Time 52 | . . . . 52 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 1 . . 9 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders 15 | . . 3 3 9 . . . ROAM 9 | . . . . 9 . . . AID 6 | . . 3 3 . . . . Ally Attacks 29 | . . . 16 13 . . . Total Damage 154 | . . . 154 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 2 | . . . . . . 2 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 13 | . . . . 13 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4933 | 90 410 905 451 1289 720 567 501 Spaces Moved 3401 | 45 387 821 358 671 497 338 284 Core 83 | 19 7 . . 2 . . 55 Treads . | . . . . . . . . Legs 1866 | . . . 133 669 497 338 229 Wheels 1452 | 26 380 821 225 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 120 120 120 100 Average Speed 110 | 78 89 87 101 126 120 120 154 Slowest Speed 350 | 100 200 95 120 250 120 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 64 96 25 78 13 10 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 106 | . 14 10 . 41 . 41 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 106 | . 14 10 . 41 . 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4188 | 75 431 958 416 946 578 459 325 Wait 392 | . 18 87 29 122 49 82 5 Move 3394 | 44 386 820 357 670 496 337 284 Hop . | . . . . . . . . Pick Up 54 | 11 7 1 4 15 3 5 8 Fast Attach 10 | 1 1 2 . 2 4 . . Attach 42 | 6 1 . 4 13 2 11 5 Detach . | . . . . . . . . Swap 31 | . 3 9 1 10 2 5 1 Drop 19 | . 2 9 3 2 2 1 . Fire 224 | 13 13 30 18 98 20 17 15 Melee 14 | . . . . 14 . . . Ram 7 | . . . . . . . 7 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 501 | -10/Materials | Entered Mines 836 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 926 | -10/Mines | Found the Drone Emporium 941 | -10/Mines | Found Prototype Device 987 | -10/Mines | Discovered new exit (range 8) 1075 | -10/Mines | Build established: Scavenger-Mutant 1193 | -10/Mines | Discovered new exit (range 7) 1224 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1406 | -10/Mines | Entered Materials 1406 | -9/Materials | Accompanied by 3 allies 1406 | -9/Materials | Evolved 2 slots: Utility x2 1678 | -9/Materials | Discovered new exit (range 5) 1855 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -8/Materials | Core integrity fell below 50% 2284 | -8/Materials | Lost 9 parts (1p4n2u2w) 2293 | -8/Materials | Identified Bomb Drone Bay 2522 | -8/Materials | Build established: Mutant 2524 | -8/Materials | Repaired Aluminum Leg 2553 | -8/Materials | Repaired Lgt. Cannon 2644 | -8/Materials | Core integrity fell below 20% 3029 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Discovered new exit (range 4) 3144 | -8/Materials | Identified exit to Factory 3146 | -8/Materials | Entered Factory 3146 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3808 | -7/Factory | Build established: Scavenger-Mutant 3852 | -7/Factory | Discovered new exit (range 11) 3864 | -7/Factory | Identified exit to Factory 3866 | -7/Factory | Entered another Factory area 3866 | -6/Factory | Evolved 2 slots: Utility x2 4022 | -6/Factory | Fabricated Myomer Leg (x2) 4413 | -6/Factory | Discovered new exit (range 15) 4432 | -6/Factory | Identified exit to Factory 4433 | -6/Factory | Entered another Factory area 4433 | -5/Factory | Evolved 2 slots: Utility x2 4455 | -5/Factory | Lost 14 parts (1p3n3u7w) 4661 | -5/Factory | Lost 3 parts (3n) 4828 | -5/Factory | System corruption reached 10% 4844 | -5/Factory | Core integrity fell below 50% 4868 | -5/Factory | Garrison activated, responded to threat 4870 | -5/Factory | Core integrity fell below 20% 4924 | -5/Factory | Lost 5 parts (3u2w) 4934 | -5/Factory | Build established: Mutant 4934 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hyp. Coil Gun destroyed. System corrupted: Heat flow error (+233). P-70 Sage calls for garrison reinforcements. ALERT: Activating Garrison Access F001. Mic. Fission Core melted. P-70 Sage destroyed. DKQMO6AWU7FF409QF8J0A YAAWKRU0CBICHOZ| Subcomponent Replicator disabled. Gatling Laser destroyed. P-70 Sage heat spikes uncontrollably. P-70 Sage heat damages Imp. Heat Sink. P-70 Sage heat damages core (-12). P-70 Sage heat short circuits Antigrav System. P-70 Sage heat damages Broken Antigrav System, Imp. Remote Datajack. P-70 Sage heat short circuits Antigrav System. System corrupted: Substantial component data lost. AH8VUQ1UCKOYPH9FH NCQ94:YE,YY Lrn. Proton Cannon destroyed. Slammed into P-70 Sage. P-70 Sage destroyed. 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""" ! ? | | ??## ##????????????? | | ???# #????????????## """ | | ???# ############## """ | | ???# """ | | ???################ # | | ?????????# # # | | ?????????# # ########### | | ?????????# # #?????????? | | ?????????# # #??######## | | ?????????# + #??# "" | | ?????????# # #??# "T | | ?????????# # #??# " | | ?????????# # #??# | | ?????????# # #??# """ "" | | ?????????########## #??# """ "" | | ??????????????????# #??# """ "" | | ?????????????????## ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 190 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Just What I Needed Challenges ------------ None Game ------ Seed SurveybotChainCapacitor Manual? 0 Play Time 01:48:59 Cumulative 61.0 hours Start 2022.12.06 @ 18:11:41 End 2022.12.06 @ 20:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 52 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ab4b778-95f5-4cd3-9744-84356fd66ca9