Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:13:45

Player: YenYu

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1707)     1707
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (138)                138
              TOTAL SCORE: 4025

 Bonus
-------
Follower Combat Kills      138

 Cogmind 
---------
Core Integrity             0/550
Matter                     44/300
Energy                     109/240
System Corruption          0%
Temperature                Danger (482)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Assault Cannon
>          --- INVENTORY (15) ---
           Nuclear Core
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
     Heavy Assault Rifle
  Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
                Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
          Heavy Assault Rifle
                Assault Cannon
                Assault Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 6   10  18  5   20  
  Power                    5    | 1   .   2   1   1   
    Engine                 3    | 1   .   1   1   .   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   1   4   1   11  
    Treads                 19   | 2   1   4   1   11  
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   3   6   .   2   
    Device                 1    | 1   .   .   .   .   
    Storage                4    | 1   2   .   .   1   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   4   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 1   6   6   3   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          3    | .   2   1   .   .   
    Ballistic Gun          6    | 1   2   1   .   2   
    Ballistic Cannon       8    | .   .   3   2   3   
    Launcher               5    | .   2   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   5   .   14  
  Power                    2    | .   .   1   .   1   
  Propulsion               9    | .   .   2   .   7   
  Utility                  3    | .   .   1   .   2   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      11   | .   .   4   .   11  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  99  100 97  
  Engine                   9    | .   14  7   8   8   
  Core                     1    | .   .   3   2   .   
  Treads                   25   | .   27  22  22  34  
  Storage                  12   | .   20  11  11  8   
  Processor                17   | .   7   22  22  18  
  Protection               7    | .   .   11  11  8   
  Energy Cannon            1    | .   4   1   .   .   
  Ballistic Gun            7    | .   22  3   .   .   
  Ballistic Cannon         13   | .   .   16  21  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  32  45  49  48  
  Greatest Support         90   | 40  40  40  48  90  
  Greatest Overweight (x)  2    | .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   11  15  15  14  
  Most Carried             15   | 4   11  15  15  15  
  Average Carried          11   | 1   6   12  14  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   11  15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           2348 | 263 551 848 126 560 
  Remotely                 30   | 30  .   .   .   .   
Salvage Created            1968 | 93  530 884 61  400 
  Parts                    128  | 2   37  61  8   20  
Haulers Intercepted        4    | .   .   3   .   1   
Recyclers Shooed           6    | .   4   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  46   | .   12  19  2   13  
  Guns                     9    | .   7   2   .   .   
  Cannons                  29   | .   1   17  .   11  
  AOE                      8    | .   4   .   2   2   
Classes Destroyed          12   | 1   4   4   1   2   
  Worker                   4    | .   1   1   2   .   
  Builder                  5    | .   .   4   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   4    | .   .   3   .   1   
  Recycler                 7    | 1   2   3   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  8    | .   3   4   .   1   
  Swarmer                  16   | .   6   7   2   1   
  Grunt                    21   | .   6   8   .   7   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   7    | .   .   3   .   4   
  Specialist               1    | .   .   .   .   1   
Best Kill Streak           7    | 1   4   7   4   7   
  Combat Bots Only         7    | .   4   7   2   6   
Max Kills in Single Turn   4    | 1   4   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        378  | .    74   110  10   184  
  Missed                   84   | .    23   36   6    19   
Damage Taken               4252 | .    484  969  61   2738 
  Core                     845  | .    105  168  9    563  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   512  | .    123  .    .    389  
Core Remaining (%)         71   | 100  58   .    55   .    
Volleys Fired              218  | 1    72   76   6    63   
  Largest                  2    | 1    2    2    2    2    
  Hottest                  88   | 20   80   88   88   88   
Shots Fired                406  | 1    128  151  12   114  
  Gun                      130  | 1    105  21   .    3    
  Cannon                   271  | .    21   130  10   110  
  Launcher                 5    | .    2    .    2    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  376  | 1    105  147  10   113  
  Thermal                  25   | .    21   4    .    .    
  Explosive                5    | .    2    .    2    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 1    9    12   4    18   
  Robot Miss Streak        6    | .    6    5    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           239  | 1    66   88   7    77   
  Core Hits                106  | 1    33   39   4    29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    .    2    .    7    
    Blast                  9    | .    .    2    .    7    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5660 | 15   962  2005 417  2261 
  Guns                     925  | 15   666  205  .    39   
  Cannons                  3832 | .    107  1800 131  1794 
  Explosions               891  | .    189  .    274  428  
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    .    .    12   .    
  Kinetic                  4598 | 15   666  1953 131  1833 
  Thermal                  247  | .    107  52   .    88   
  Explosive                803  | .    189  .    274  340  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            185  | .    11   70   10   94   
  Projectiles              96   | .    .    70   .    26   
  Explosions               89   | .    11   .    10   68   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 50   | .    .    18   .    32   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  45   | .    .    18   .    27   
  Secondary                5    | .    .    .    .    5    
Self-Inflicted Damage      176  | .    .    .    25   151  
  Shots                    3    | .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        611  | .    212  208  84   611  
  Average Temperature      140  | .    49   74   33   254  
  Received Heat Transfer   1818 | .    165  282  12   1359 
  Effects                  40   | .    .    .    .    40   
    Shutdowns              9    | .    .    .    .    9    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           7    | .    .    .    .    7    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         5    | .    .    .    .    5    
    Damage (major)         7    | .    .    .    .    7    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         383  | .    222  111  .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             434  | 5   219 434 295 305 
  Initial                  165  | .   3   31  165 91  
  Average                  192  | 3   108 280 175 182 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         63   | 100 95  35  81  48  
  Level 1                  26   | .   4   37  18  51  
  Level 2                  9    | .   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   1   1   5   
  Investigation            5    | .   1   1   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           6    | .   .   2   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   17  37  9   33  
  Peak Tracking Total      14   | .   4   7   3   14  
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          5    | .   1   1   .   3   
  Max in Single Turn       1    | .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   5   2   1   2   
  Terminals                5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   11  7   1   10  
  Successful               17   | .   9   .   1   7   
  Failed                   12   | .   2   7   .   3   
    Catastrophic           4    | .   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   2   6   .   2   
  Terminals                18   | .   6   7   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   3   .   .   5   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   .   1   2   
  Record                   3    | .   3   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   3   .   .   5   
  Scan Component           5    | .   2   .   .   3   
  Repair                   3    | .   1   .   .   2   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   2   .   2   
  Full Trace Events        7    | .   3   2   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   2   
  Time                     78   | .   26  .   .   52  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   1   
  Highest-Rated Group      73   | .   .   .   73  11  
  Highest-Rated Ally       31   | .   .   .   31  11  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   
  Total Damage             225  | .   .   .   225 .   
  Kills                    8    | .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3333 | 69   853  1149 658  604  
Spaces Moved               1352 | 40   358  385  359  210  
  Core                     8    | 8    .    .    .    .    
  Treads                   1344 | 32   358  385  359  210  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  156  
  Average Speed            178  | 138  160  214  174  159  
  Slowest Speed            320  | 160  160  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    60   34   81   22   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          125  | .    18   24   28   55   
  Melee                    .    | .    .    .    .    .    
  Projectile               49   | .    .    24   2    23   
  AOE                      76   | .    18   .    26   32   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1877 | 53  517 565 379 363 
  Wait                     165  | .   64  43  3   55  
  Move                     1348 | 39  357 384 358 210 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  61   | 7   12  26  2   14  
  Fast Attach              1    | .   .   .   .   1   
  Attach                   34   | 6   4   10  .   14  
  Detach                   2    | .   2   .   .   .   
  Swap                     24   | .   6   8   5   5   
  Drop                     23   | .   .   18  4   1   
  Fire                     218  | 1   72  76  6   63  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Identified exit to Mines
  791 | -10/Materials | Repaired Lgt. Treads
  810 | -10/Materials | Discovered new exit (range 15)
  831 | -10/Materials | Identified exit to Materials
  923 | -10/Materials | Entered another Materials area
  923 | -9/Materials  | Evolved 2 slots: Utility x2
 1203 | -9/Materials  | Discovered new exit (range 13)
 1445 | -9/Materials  | Lost 4 parts (1p2n1u)
 1446 | -9/Materials  | Destroyed 7 combat bots
 1465 | -9/Materials  | Identified exit to Mines
 2072 | -9/Materials  | Entered Mines
 2208 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2371 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2584 | -9/Mines      | Discovered new exit (range 13)
 2603 | -9/Mines      | Identified exit to Materials
 2730 | -9/Mines      | Entered Materials
 2730 | -8/Materials  | Accompanied by 1 ally
 2730 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2973 | -8/Materials  | Repaired Lrg. Storage Unit
 3030 | -8/Materials  | Repaired Lgt. Treads
 3310 | -8/Materials  | Discovered new exit (range 7)
 3312 | -8/Materials  | Core integrity fell below 50%
 3330 | -8/Materials  | Core integrity fell below 20%
 3334 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03328_ Critical hit (Burn: +37).
03328_ G-47 Trooper suffers critical hit (Blast).
03328_ Destroyed Imp. Heat Sink.
03329_ Overheating: Lgt. Treads damaged (-12).
03329_ Penetrated by Slug.
03329_ Lgt. Treads destroyed.
03329_ Critical hit (Blast).
03330_ Hvy. Assault Rifle broken.
03330_ Overheating: Short circuit.
03330_ G-50 Soldier overheating.
03330_ Penetrated by Slug.
03330_ R-06 Scavenger collects Hcp. Matter Pod.
03331_ G-50 Soldier overheating. <x2>
03333_ The unstable cave ceiling collapses.
03333_ X-62 Marksman crushed by falling debris.
03333_ X-62 Marksman system corrupted by crushing effect.
03333_ Penetrated by Slug.
03333_ S-10 Pest knocked back.
03333_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.

 Map 
-----
+----------------------------------------------------+
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| ???????????      r^    !                ?????????? |
| ????????????      ^  w   <%            ??????????? |
| ?????????????????rm       sg g    ???????????????? |
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| ?????????????? #??????#    #??## #?#   #     ????? |
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| ??????????????        !!   #??#== #??# #???# ???#? |
| ??????????????             #??#   #??# #???# ?? #? |
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| ??????????????""" #??????#            %         #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              460
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              RiotInsulationAccelerator
  Manual?         0
Play Time         00:33:51
  Cumulative      13.3 hours
  Start           2024.04.01 @ 17:41:05
  End             2024.04.01 @ 18:13:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ab49532-41b6-4060-99ad-70f62cb7b945