Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:13:45 Player: YenYu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1707) 1707 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 4025 Bonus ------- Follower Combat Kills 138 Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 109/240 System Corruption 0% Temperature Danger (482) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Assault Cannon > --- INVENTORY (15) --- Nuclear Core Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Light Treads High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Assault Cannon Assault Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 59 | 6 10 18 5 20 Power 5 | 1 . 2 1 1 Engine 3 | 1 . 1 1 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 19 | 2 1 4 1 11 Treads 19 | 2 1 4 1 11 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 6 . 2 Device 1 | 1 . . . . Storage 4 | 1 2 . . 1 Processor 3 | . 1 2 . . Hackware . | . . . . . Protection 5 | . . 4 . 1 Artifact . | . . . . . Weapon 22 | 1 6 6 3 6 Energy Gun . | . . . . . Energy Cannon 3 | . 2 1 . . Ballistic Gun 6 | 1 2 1 . 2 Ballistic Cannon 8 | . . 3 2 3 Launcher 5 | . 2 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 5 . 14 Power 2 | . . 1 . 1 Propulsion 9 | . . 2 . 7 Utility 3 | . . 1 . 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 11 | . . 4 . 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 99 | . 99 99 100 97 Engine 9 | . 14 7 8 8 Core 1 | . . 3 2 . Treads 25 | . 27 22 22 34 Storage 12 | . 20 11 11 8 Processor 17 | . 7 22 22 18 Protection 7 | . . 11 11 8 Energy Cannon 1 | . 4 1 . . Ballistic Gun 7 | . 22 3 . . Ballistic Cannon 13 | . . 16 21 17 Naked Turns . | . . . . . Heaviest Build 49 | 13 32 45 49 48 Greatest Support 90 | 40 40 40 48 90 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 11 15 15 14 Most Carried 15 | 4 11 15 15 15 Average Carried 11 | 1 6 12 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 11 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2348 | 263 551 848 126 560 Remotely 30 | 30 . . . . Salvage Created 1968 | 93 530 884 61 400 Parts 128 | 2 37 61 8 20 Haulers Intercepted 4 | . . 3 . 1 Recyclers Shooed 6 | . 4 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 12 19 2 13 Guns 9 | . 7 2 . . Cannons 29 | . 1 17 . 11 AOE 8 | . 4 . 2 2 Classes Destroyed 12 | 1 4 4 1 2 Worker 4 | . 1 1 2 . Builder 5 | . . 4 . 1 Tunneler 1 | . . . 1 . Hauler 4 | . . 3 . 1 Recycler 7 | 1 2 3 1 . Operator 1 | . . . . 1 Watcher 8 | . 3 4 . 1 Swarmer 16 | . 6 7 2 1 Grunt 21 | . 6 8 . 7 Duelist 1 | . . 1 . . Sentry 7 | . . 3 . 4 Specialist 1 | . . . . 1 Best Kill Streak 7 | 1 4 7 4 7 Combat Bots Only 7 | . 4 7 2 6 Max Kills in Single Turn 4 | 1 4 1 3 3 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 378 | . 74 110 10 184 Missed 84 | . 23 36 6 19 Damage Taken 4252 | . 484 969 61 2738 Core 845 | . 105 168 9 563 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 512 | . 123 . . 389 Core Remaining (%) 71 | 100 58 . 55 . Volleys Fired 218 | 1 72 76 6 63 Largest 2 | 1 2 2 2 2 Hottest 88 | 20 80 88 88 88 Shots Fired 406 | 1 128 151 12 114 Gun 130 | 1 105 21 . 3 Cannon 271 | . 21 130 10 110 Launcher 5 | . 2 . 2 1 Special . | . . . . . Kinetic 376 | 1 105 147 10 113 Thermal 25 | . 21 4 . . Explosive 5 | . 2 . 2 1 Electromagnetic . | . . . . . Robot Hit Streak 18 | 1 9 12 4 18 Robot Miss Streak 6 | . 6 5 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 239 | 1 66 88 7 77 Core Hits 106 | 1 33 39 4 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 2 . 7 Blast 9 | . . 2 . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5660 | 15 962 2005 417 2261 Guns 925 | 15 666 205 . 39 Cannons 3832 | . 107 1800 131 1794 Explosions 891 | . 189 . 274 428 Melee . | . . . . . Ramming 12 | . . . 12 . Kinetic 4598 | 15 666 1953 131 1833 Thermal 247 | . 107 52 . 88 Explosive 803 | . 189 . 274 340 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 185 | . 11 70 10 94 Projectiles 96 | . . 70 . 26 Explosions 89 | . 11 . 10 68 Melee . | . . . . . Knockbacks 50 | . . 18 . 32 Impact . | . . . . . Kinetic 45 | . . 18 . 27 Secondary 5 | . . . . 5 Self-Inflicted Damage 176 | . . . 25 151 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 611 | . 212 208 84 611 Average Temperature 140 | . 49 74 33 254 Received Heat Transfer 1818 | . 165 282 12 1359 Effects 40 | . . . . 40 Shutdowns 9 | . . . . 9 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 383 | . 222 111 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 434 | 5 219 434 295 305 Initial 165 | . 3 31 165 91 Average 192 | 3 108 280 175 182 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 63 | 100 95 35 81 48 Level 1 26 | . 4 37 18 51 Level 2 9 | . . 26 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 1 5 Investigation 5 | . 1 1 1 2 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 2 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 17 37 9 33 Peak Tracking Total 14 | . 4 7 3 14 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 1 1 . 3 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 5 2 1 2 Terminals 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 11 7 1 10 Successful 17 | . 9 . 1 7 Failed 12 | . 2 7 . 3 Catastrophic 4 | . 1 1 . 2 Database Lockouts . | . . . . . Manual 10 | . 2 6 . 2 Terminals 18 | . 6 7 . 5 Fabricators . | . . . . . Repair Stations 8 | . 3 . . 5 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . 1 2 Record 3 | . 3 . . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 3 . . 5 Scan Component 5 | . 2 . . 3 Repair 3 | . 1 . . 2 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 2 . 2 Full Trace Events 7 | . 3 2 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 78 | . 26 . . 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 1 Highest-Rated Group 73 | . . . 73 11 Highest-Rated Ally 31 | . . . 31 11 Total Orders . | . . . . . Ally Attacks 13 | . . . 13 . Total Damage 225 | . . . 225 . Kills 8 | . . . 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3333 | 69 853 1149 658 604 Spaces Moved 1352 | 40 358 385 359 210 Core 8 | 8 . . . . Treads 1344 | 32 358 385 359 210 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 156 Average Speed 178 | 138 160 214 174 159 Slowest Speed 320 | 160 160 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 60 34 81 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 125 | . 18 24 28 55 Melee . | . . . . . Projectile 49 | . . 24 2 23 AOE 76 | . 18 . 26 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1877 | 53 517 565 379 363 Wait 165 | . 64 43 3 55 Move 1348 | 39 357 384 358 210 Hop . | . . . . . Pick Up 61 | 7 12 26 2 14 Fast Attach 1 | . . . . 1 Attach 34 | 6 4 10 . 14 Detach 2 | . 2 . . . Swap 24 | . 6 8 5 5 Drop 23 | . . 18 4 1 Fire 218 | 1 72 76 6 63 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 489 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Repaired Lgt. Treads 810 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Identified exit to Materials 923 | -10/Materials | Entered another Materials area 923 | -9/Materials | Evolved 2 slots: Utility x2 1203 | -9/Materials | Discovered new exit (range 13) 1445 | -9/Materials | Lost 4 parts (1p2n1u) 1446 | -9/Materials | Destroyed 7 combat bots 1465 | -9/Materials | Identified exit to Mines 2072 | -9/Materials | Entered Mines 2208 | -9/Mines | Met a Derelict shopkeep closing up shop 2371 | -9/Mines | Received a Mining Laser from a helpful Derelict 2584 | -9/Mines | Discovered new exit (range 13) 2603 | -9/Mines | Identified exit to Materials 2730 | -9/Mines | Entered Materials 2730 | -8/Materials | Accompanied by 1 ally 2730 | -8/Materials | Evolved 2 slots: Propulsion x2 2973 | -8/Materials | Repaired Lrg. Storage Unit 3030 | -8/Materials | Repaired Lgt. Treads 3310 | -8/Materials | Discovered new exit (range 7) 3312 | -8/Materials | Core integrity fell below 50% 3330 | -8/Materials | Core integrity fell below 20% 3334 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03328_ Critical hit (Burn: +37). 03328_ G-47 Trooper suffers critical hit (Blast). 03328_ Destroyed Imp. Heat Sink. 03329_ Overheating: Lgt. Treads damaged (-12). 03329_ Penetrated by Slug. 03329_ Lgt. Treads destroyed. 03329_ Critical hit (Blast). 03330_ Hvy. Assault Rifle broken. 03330_ Overheating: Short circuit. 03330_ G-50 Soldier overheating. 03330_ Penetrated by Slug. 03330_ R-06 Scavenger collects Hcp. Matter Pod. 03331_ G-50 Soldier overheating. 03333_ The unstable cave ceiling collapses. 03333_ X-62 Marksman crushed by falling debris. 03333_ X-62 Marksman system corrupted by crushing effect. 03333_ Penetrated by Slug. 03333_ S-10 Pest knocked back. 03333_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????###+###????????+#??????????? | | ??????????? ] ####### ####### ?????????? | | ??????????? r^ ! ?????????? | | ???????????? ^ w <% ??????????? | | ?????????????????rm sg g ???????????????? | | ??????????????????????# @ s#"###????????????????? | | ???????????????????###### gg ##????????????????? | | ???????????????????# a[ xg #????????????????? | | ???????????????????# "" g ## #????????????????? | | ???????????????????# ""S r # ##????????????????? | | ???????????????????# ""w #?????????????????? | | ???????????????????# ###?????????????????? | | ???????????????????# H #####???????????????? | | ???????????????????# + #???????????????? | | ???????????????????# ### #???????????????? | | ???????????????????####+##+###?#[#???????????????? | | ?????????????? #??????# #??## #?# # ????? | | ?????????????? #??????# #??#" #?# # ????? | | ?????????????? ######## #??## #?# / ????? | | ?????????????? T #??##+### # ????? | | ?????????????? #??# #### # ????? | | ?????????????? !!! #??#== #??# # ????? | | ?????????????? !! #??#== #??# #####+????? | | ?????????????? !! #??#== #??# #???# ???#? | | ?????????????? #??# #??# #???# ?? #? | | ?????????????? #??# #### #???# ? #? | | ??????????????+########### #??# # ## #???# #? | | ?????????????? #??????# #####+##"## ##### #? | | ??????????????""" #??????# = % #? | | ??????????????""" #??????# % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 460 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed RiotInsulationAccelerator Manual? 0 Play Time 00:33:51 Cumulative 13.3 hours Start 2024.04.01 @ 17:41:05 End 2024.04.01 @ 18:13:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ab49532-41b6-4060-99ad-70f62cb7b945