Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 16:07:16 Player: Megaknight51 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1255) 1255 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 4087 Bonus ------- Follower Combat Kills 197 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Treading (161) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (20) --- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Treads Flight Unit Flight Unit Flight Unit Makeshift Flight Unit High-capacity Matter Pod (200) Trap Scanner Visual Processing Unit Improved Terrain Scan Processor Improved Medium Armor Plating Hacking Suite Shotgun EMP Blaster EMP Blaster Phasing Sabre Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Shotgun Slug Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Armored Treads Armored Treads Armored Treads Flight Unit Flight Unit Flight Unit High-capacity Matter Pod Trap Scanner Visual Processing Unit Improved Terrain Scan Processor Hacking Suite Shotgun Shotgun Shotgun EMP Blaster EMP Blaster Phasing Sabre [Rating: 28] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 8 2 . 14 1 1 4 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 6 . . 2 Treads 10 | 2 . . 6 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 3 2 . . 1 . . Device 3 | 2 . . . 1 . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 . . 6 . 1 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 . . 5 . . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 1 1 4 . . 7 Power 2 | . 1 . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 3 | . . 1 1 . . 1 Weapon 4 | . . . 2 . . 2 Highest Loss Streak 3 | . 1 1 1 . . 3 To Critical Strikes 1 | . . . . . . 1 Average Backups 15 | 1 6 12 18 19 19 18 Power 2 | . 1 3 3 3 3 3 Propulsion 3 | . . . 4 6 5 5 Utility 4 | . 2 3 4 5 5 5 Weapon 4 | . 2 6 5 5 5 5 Tool/Special . | . . . . . . . Unused Backups 26 | . . . 7 . 1 18 Power 7 | . . . 4 . . 3 Propulsion 6 | . . . . . 1 5 Utility 7 | . . . 1 . . 6 Weapon 6 | . . . 2 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 97 76 92 100 100 92 Engine 9 | . 11 . 9 11 11 10 Treads 37 | . 28 28 40 44 44 38 Device 9 | . 14 5 8 11 11 10 Storage 11 | . 14 14 11 11 11 11 Ballistic Gun 20 | . 28 28 21 22 12 14 Ballistic Cannon 3 | . . . . . 9 7 Peak Build Rating 28 | 9 8 8 27 26 28 28 Average Rating 19 | 5 7 7 20 26 27 25 On Entrance 14 | . 7 8 7 23 26 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 61 | 15 50 45 57 57 61 61 Greatest Support 88 | 40 40 40 88 88 88 88 Greatest Overweight (x) 1 | . 1 1 1 . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 Most Carried 20 | 3 12 12 20 19 20 20 Average Carried 15 | 1 6 12 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 12 12 20 19 20 18 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1579 | 271 188 66 674 84 19 277 Remotely . | . . . . . . . Salvage Created 1720 | 162 290 37 780 87 . 364 Parts 118 | 17 19 8 53 7 . 14 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 5 18 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 7 3 20 2 . 8 Guns 38 | . 7 3 20 2 . 6 Cannons 2 | . . . . . . 2 Classes Destroyed 12 | 3 4 . 3 . . 2 Worker 2 | 1 . . 1 . . . Tunneler 4 | 4 . . . . . . Hauler 4 | . 2 . 2 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 17 | . 5 3 8 . . 1 Grunt 16 | . 2 . 8 2 . 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 4 . . 1 Best Kill Streak 5 | 5 3 3 4 2 . 5 Combat Bots Only 5 | . 3 3 4 2 . 5 Max Kills in Single Turn 2 | 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 300 | . 55 18 106 3 . 118 Missed 96 | . 19 6 32 1 . 38 Hits 204 | . 36 12 74 2 . 80 Melee 4 | . . . . . . 4 Projectile 200 | . 36 12 74 2 . 76 Critical Strikes 12 | . 1 1 3 . . 7 Damage Taken 2849 | . 302 105 798 23 . 1621 Core 449 | . 30 6 122 . . 291 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 139 | 4 32 5 68 3 . 27 Largest 2 | 2 2 2 2 2 . 2 Hottest 63 | 40 40 40 46 46 . 63 Shots Fired 270 | 8 64 10 126 8 . 54 Gun 248 | 8 64 10 126 8 . 32 Cannon 22 | . . . . . . 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 270 | 8 64 10 126 8 . 54 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 4 5 4 14 12 . 9 Robot Miss Streak 5 | 3 5 1 3 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 177 | 4 32 5 93 6 . 37 Core Hits 98 | 8 15 3 47 4 . 21 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 3 | . . . 1 . . 2 Destroy 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2741 | 78 466 79 1295 91 . 732 Guns 2416 | 68 458 76 1277 90 . 447 Cannons 258 | . . . . . . 258 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 67 | 10 8 3 18 1 . 27 Kinetic 2674 | 68 458 76 1277 90 . 705 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 4 | . . . 4 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 12 4 3 . Message Errors 5 | . . . 3 1 1 . Matter Fused 3 | . . . 2 . 1 . Energy Discharges 3 | . . . 2 . 1 . Data Loss (minor) 5 | . . . 4 1 . . Misfires 2 | . . . . 2 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 11 | 3 1 1 1 2 . 3 Targets Rammed 11 | 3 1 1 1 2 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 138 | . . . 23 2 . 138 Average Temperature 33 | . . . 7 2 . 41 Received Heat Transfer 837 | . 42 . 273 12 . 510 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 188 | 25 52 75 188 64 . . Initial 64 | . 6 2 . 64 . . Average 40 | 5 12 8 80 32 . . Influence Increases 1319 | 30 199 85 639 55 . 311 Destroy 0b10 Robot/C 900 | . 140 60 400 40 . 260 Destroy 0b10 Robot/NC 75 | 30 15 . 30 . . . Destroy Leader 162 | . 24 10 108 . . 20 Allied During Kill 16 | . . . . . . 16 Successful Hack 14 | . 4 . 10 . . . Destroy Structure 2 | . 1 . 1 . . . Lose Combat Pursuer 150 | . 15 15 90 15 . 15 Influence Decreases 1319 | 20 202 92 473 176 45 311 Entered New Map 156 | . 4 5 . 102 45 . Time Decay 1027 | 20 188 87 433 74 . 225 Lost Part 96 | . 10 . 40 . . 46 Lost Ally 40 | . . . . . . 40 Squads Dispatched 5 | . 1 . 3 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 15 4 34 3 . 15 Peak Tracking Total 7 | . 4 3 7 3 . 7 Tactical Retreats 7 | . 1 1 3 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 4 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 8 . 12 . . . Successful 8 | . 5 . 3 . . . Failed 12 | . 3 . 9 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 8 | . 2 . 6 . . . Terminals 20 | . 8 . 12 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 . 3 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Disarm Traps 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . 1 . . 6 3 Largest Group 6 | . . 1 . . 6 2 Highest-Rated Group 198 | . . 31 . . 198 57 Highest-Rated Ally 39 | . . 31 . . 39 30 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . . 32 Total Damage 815 | . . . . . . 815 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4400 | 33 859 268 968 174 1472 626 Terrain 3242 | 2 . . 968 174 1472 626 Seismic 1158 | 31 859 268 . . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5276 | 116 859 697 1279 174 1472 679 Spaces Moved 2704 | 57 322 282 610 58 1013 362 Core 5 | 5 . . . . . . Treads 2699 | 52 322 282 610 58 1013 362 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 145 145 145 145 Average Speed 162 | 150 175 240 153 145 145 159 Slowest Speed 240 | 160 240 240 240 145 145 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 53 58 46 13 88 41 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . . . 6 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3323 | 74 551 292 840 141 1016 409 Wait 382 | . 184 5 113 78 . 2 Move 2699 | 57 321 281 609 57 1012 362 Hop . | . . . . . . . Pick Up 33 | 2 9 . 18 . 2 2 Fast Attach 15 | 8 . . 6 . . 1 Attach 8 | . . . 3 1 . 4 Detach 1 | 1 . . . . . . Swap 10 | . 2 . 7 . 1 . Drop 18 | . 2 . 15 . 1 . Fire 139 | 4 32 5 68 3 . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | 2 1 1 1 2 . 3 Escape Stasis . | . . . . . . . Rewire 8 | . . . . . . 8 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 14) 840 | -10/Materials | Discovered new exit (range 3) 950 | -10/Materials | Discovered new exit (range 11) 976 | -10/Materials | Entered Mines 979 | -10/Mines | Received a Mining Laser from a helpful Derelict 1077 | -10/Mines | Discovered new exit (range 8) 1644 | -10/Mines | Discovered new exit (range 11) 1673 | -10/Mines | Entered Materials 1673 | -9/Materials | Evolved 2 slots: Propulsion x2 1968 | -9/Materials | Discovered new exit (range 10) 2478 | -9/Materials | Discovered new exit (range 5) 2814 | -9/Materials | Identified exit to Mines 2952 | -9/Materials | Entered Mines 2982 | -9/Mines | Met a Derelict bent on vengeance 3117 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3126 | -9/Mines | Entered Zion 3202 | -7/Zion | System corruption cleaned by Quarantine Array 3547 | -7/Zion | Gained Derelict followers 3600 | -7/Zion | Learned Factory machine intel 3824 | -7/Zion | Learned 8 Factory zone layouts 4261 | -7/Zion | Met Imprinter 4286 | -7/Zion | Imprinted 4288 | -7/Zion | Declared Zion's savior 4578 | -7/Zion | Discovered new exit (range 13) 4598 | -7/Zion | Entered Proximity Caves 4598 | -6/Proximity Caves | Accompanied by 1 ally 4718 | -6/Proximity Caves | Learned Factory garrison access intel 4841 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4866 | -6/Proximity Caves | Core integrity fell below 50% 4892 | -6/Proximity Caves | Lost 3 parts (2n1w) 5031 | -6/Proximity Caves | Core integrity fell below 20% 5220 | -6/Proximity Caves | Spotted B-75 Beast 5258 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5277 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05041_ Acquired 5 matter. 05043_ G-50 Soldier destroyed. 05047_ Acquired Lgt. Treads. 05048_ Acquired 60 matter. 05049_ Lgt. Angular Momentum Engine fries itself beyond repair. 05049_ Carbon-fiber Leg fries itself beyond repair. 05078_ Attempting to rewire B-48 Gladiator. 05078_ B-48 Gladiator is broken beyond repair. 05079_ Attempting to rewire B-48 Gladiator. 05079_ B-48 Gladiator is broken beyond repair. 05080_ Attempting to rewire B-48 Gladiator. 05080_ B-48 Gladiator is broken beyond repair. 05081_ Attempting to rewire B-48 Gladiator. 05081_ B-48 Gladiator is broken beyond repair. 05143_ Searching scrap... 05143_ Found 0b10 Decoder Chip [Looter]. 05143_ Found 60 Matter. 05224_ Imp. Terrain Scanner destroyed. 05227_ Adv. Treads destroyed. 05227_ Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# ##?????????????? | | ???????????????????#?## #????????????? | | ??????????????????????#### ### #????????????? | | ?????????????????????????#" "#??# ###???????#????? | | ?????????????????????#????# ##???###?????????????? | | ??????????????????????????# ###?????????????????? | | ??????????????????????????# % ##????????????????? | | ??????????????? ??????##### #????????????????? | | ???????????????????#??# #????????#???????? | | ?????????????????????## ## #?????????#??????? | | ?????????????????????# BB### #????????????????? | | ?????????????????????#### #?# #????????????????? | | ????????????????????????# #?# #????????????????? | | ????????????????????????# ### #?????#??????????? | | ?????????????????????#??# #???#????????????? | | ?#??#????????????#?????## #????????????????? | | %## ##?????????####???## %######??????????#?????? | | #?????????# ##??# ;#?????????????????????? | | #?????????# #### #??????????????????????? | | %???????? ???# ## ######?????????????????? | | % #???#?#??????## ##????#???????????? | | #????## ??????# ###??????????????? | | %#??### ?? ??# #### #??????????????? | | #?## ????# ###?###; ##??????????????? | | #??## ???### #??????## #???????????????? | | #### #?????####??????#@ #???????????????? | | ??# #???#######????## ##???????????????? | | ?## #???# ###### #????????????????? | | ?# ##?## ##?????????#?????? | | ## ### #???????????????? | | # ######### #???????????????? | | # #????????## ###???#???#???????? | | # #?????????## ##??????#??????????? | | ?# ##?????????## #???????#??????????? | | ?## ## ##????####?# ###???????????#????? | | ### ### ## ###### ### ##???????????????? | | ## #### ## #??#????????????? | | ### #??# #?????????#?????? | | ########?#####??# ###### % ##???????????????? | | ????????????????######????## ! ##????????????????? | | ???????????#???????????????#####??????#??????????? | | ??????????#??????????????????#???????????????????? | | ????????????????#?#??????#???????????????????????? | | ??#?????????????????????????##??????????#????????? | | ???????????????????????????????????????##????????? | | ???????????????#????????#????????????????????????? | | ?????????????????????????#??????????#????????????? | | ???????#??????????????#??????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GraphenePhasingGreatsword Manual? 0 Play Time 00:20:43 Cumulative 50.9 hours Start 2026.02.05 @ 15:46:50 End 2026.02.05 @ 16:07:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aad892e-5788-457e-a9a1-32ebf81d2659