Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 19:15:41 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (4216) 4216 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1117) 1117 TOTAL SCORE: 7953 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 190/550 Matter 249/300 Energy 140/140 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads (fused) Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Relay Coupler [Grunt] (1) > --- WEAPON (3) ------- Spread Laser Shotgun Remote Datajack > --- INVENTORY (15) --- Light Treads Light Treads Improved Heat Sink High-capacity Battery (250) Improved Sensor Array Seismic Detector Advanced Targeting Computer Relay Coupler [NC] (32) Relay Coupler [NC] (32) Relay Coupler [NC] (38) Medium Laser Ion Cannon Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Ion Cannon Gauss Cannon Remote Datajack > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink High-capacity Battery Improved Sensor Array Seismic Detector Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Medium Laser Spread Laser Assault Rifle Light Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Parts Attached 86 | 9 14 13 19 21 10 Power 14 | 2 6 1 2 2 1 Engine 14 | 2 6 1 2 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 2 4 8 9 4 Treads 26 | 2 2 4 8 6 4 Leg 3 | . . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 3 4 2 2 Device 8 | 1 . 3 2 2 . Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware 2 | . . . . . 2 Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 3 5 5 5 8 3 Energy Gun 11 | 1 1 1 4 3 1 Energy Cannon 3 | . 1 1 . 1 . Ballistic Gun 13 | 2 3 3 1 2 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . . 2 . System Corruption 11 | . . . . 11 . Parts Lost 12 | . . . . 10 2 Power 1 | . . . . 1 . Propulsion 6 | . . . . 5 1 Utility 1 | . . . . 1 . Weapon 4 | . . . . 3 1 Highest Loss Streak 4 | . . . . 4 1 To Critical Strikes . | . . . . . . Average Backups 13 | 1 7 14 14 14 14 Power 1 | . 1 2 1 . . Propulsion 1 | . 1 1 1 . 2 Utility 6 | . 1 4 5 9 8 Weapon 4 | . 3 6 6 3 3 Tool/Special . | . . . . . . Unused Backups 12 | . . 2 2 2 6 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 9 | . . 1 . 2 6 Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 99 98 99 89 92 Engine 9 | . 14 11 9 7 9 Treads 27 | . 27 31 35 20 36 Leg 3 | . . . . 7 . Device 9 | . 14 11 9 8 1 Storage 10 | . 14 11 9 9 9 Processor 5 | . . . 8 9 1 Hackware 1 | . . . . . 9 Energy Gun 7 | . 6 3 11 8 5 Energy Cannon 4 | . . 10 7 4 3 Ballistic Gun 11 | . 21 18 8 8 6 Ballistic Cannon 2 | . . . . 6 3 Peak Build Rating 27 | 7 8 13 23 23 27 Average Rating 16 | 5 7 11 18 21 22 On Entrance 12 | . 7 8 13 23 23 Naked Turns . | . . . . . . Heaviest Build 43 | 14 31 35 38 42 43 Greatest Support 83 | 40 40 63 83 83 80 Greatest Overweight (x) 12 | . . . . 12 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 Average Carried 13 | 1 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 14 Class Distribution -------------------- 73% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2378 | 305 432 281 408 716 236 Remotely . | . . . . . . Salvage Created 3734 | 95 677 378 996 1246 342 Parts 223 | 8 46 16 55 76 22 Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 86 | . 16 8 18 34 10 Melee 1 | . . . 1 . . Guns 52 | . 15 5 11 14 7 Cannons 24 | . . 3 6 14 1 AOE 9 | . 1 . . 6 2 Classes Destroyed 14 | 2 4 2 4 2 . Worker 5 | . . . 4 . 1 Builder 2 | . . . 1 . 1 Tunneler 2 | 1 . . 1 . . Hauler 3 | . 2 . 1 . . Recycler 3 | 1 . . 2 . . Watcher 2 | . 1 . . 1 . Swarmer 20 | . 2 . 2 12 4 Grunt 43 | . 14 4 8 13 4 Brawler 4 | . . 2 1 . 1 Duelist 2 | . . . 2 . . Sentry 13 | . . 2 4 5 2 Specialist 1 | . . . . 1 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 5 | 2 3 2 5 5 3 Combat Bots Only 5 | . 3 2 5 5 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 . . 2 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 418 | . 94 36 78 163 47 Missed 119 | . 26 8 26 44 15 Hits 299 | . 68 28 52 119 32 Melee 4 | . . 3 1 . . Projectile 295 | . 68 25 51 119 32 Critical Strikes 6 | . . 3 1 1 1 Damage Taken 4488 | . 873 356 777 1813 669 Core 526 | . 135 31 121 162 77 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 288 | . 137 97 . . 54 Core Remaining (%) 79 | 100 46 92 . . . Volleys Fired 255 | 4 76 24 46 77 28 Largest 3 | 2 2 3 3 3 2 Hottest 166 | 60 80 153 166 166 100 Shots Fired 641 | 8 151 72 138 228 44 Gun 493 | 8 150 48 105 153 29 Cannon 139 | . 1 24 33 75 6 Launcher . | . . . . . . Special 9 | . . . . . 9 Kinetic 317 | 7 108 41 40 105 16 Thermal 251 | 1 43 31 92 65 19 Explosive . | . . . . . . Electromagnetic 64 | . . . 6 58 . Robot Hit Streak 19 | 4 13 15 19 18 11 Robot Miss Streak 5 | 1 4 3 5 4 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 405 | 6 105 37 108 118 31 Core Hits 234 | 3 37 19 86 63 26 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 7 | 1 1 . 1 4 . Burn 2 | . . . 1 1 . Destroy 2 | 1 1 . . . . Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6905 | 59 1329 563 1898 2481 575 Guns 4445 | 59 1297 339 1276 1217 257 Cannons 1598 | . . 224 531 816 27 Explosions 751 | . . . 37 448 266 Melee . | . . . . . . Ramming 111 | . 32 . 54 . 25 Kinetic 2423 | 59 962 243 328 704 127 Thermal 3677 | . 335 320 1422 1177 423 Explosive . | . . . . . . Electromagnetic 694 | . . . 94 600 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 1 14 14 Average Corruption 11 | . . . 1 11 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 110 | . . . . 79 31 Message Errors 31 | . . . . 23 8 Matter Fused 23 | . . . . 18 5 Heat Flow Errors 10 | . . . . 6 4 Energy Discharges 8 | . . . . 5 3 Parts Fused 3 | . . . . 1 2 Data Loss (minor) 13 | . . . . 11 2 Data Loss (major) 6 | . . . . 3 3 Misfires 8 | . . . . 6 2 Misdirections 1 | . . . . 1 . Weapon Failures 7 | . . . . 5 2 Overload Shots . | . . . . . . Overflow Damage 78 | . . . . 25 53 Projectiles 7 | . . . . 7 . Explosions 71 | . . . . 18 53 Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 316 | . . . 20 184 112 Shots 7 | . . . 1 5 1 Rammed 21 | . 10 1 9 . 1 Targets Rammed 27 | . 11 1 13 . 2 Kicked . | . . . . . . Crushed 6 | . 1 . 4 . 1 Highest Temperature 283 | . 105 213 283 254 171 Average Temperature 59 | . 45 45 81 61 37 Received Heat Transfer 1407 | . 384 114 315 504 90 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 6232 | . 775 559 2526 2017 355 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 1 6 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 4 | . . . 1 4 3 Low Security (%) 45 | 100 100 100 72 . . Level 1 11 | . . . 27 18 . Level 2 24 | . . . . 33 96 Level 3 13 | . . . . 33 3 Level 4 5 | . . . . 14 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1354 | 5 90 71 315 1354 708 Initial 659 | . . 22 7 200 659 Average 379 | . 32 27 97 727 632 Influence Increases 2899 | 10 414 232 522 1314 407 Destroy 0b10 Robot/C 1740 | . 320 160 360 680 220 Destroy 0b10 Robot/NC 85 | 10 15 . 45 5 10 Destroy Leader 298 | . 66 50 112 10 60 Allied During Kill 7 | . . . . . 7 Successful Hack 43 | . 12 5 . . 26 Disable Machine 30 | . . . . . 30 Anti-Garrison Action 550 | . . . . 550 . Destroy Structure 101 | . 1 2 5 69 24 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 2215 | 10 359 270 231 268 1077 Entered New Map 846 | . . 33 10 108 695 Time Decay 1129 | 10 359 237 221 . 302 Lost Part 120 | . . . . 100 20 Lost Ally 120 | . . . . 60 60 Squads Dispatched 11 | . 4 1 6 . . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . 3 . 2 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . . . 7 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 28 16 30 39 18 Peak Tracking Total 8 | . 5 4 8 5 4 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . . . . 6 2 Max in Single Turn 2 | . . . . 2 2 Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 2 2 1 2 1 Terminals 4 | . 1 1 . 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 19 | . 7 4 3 3 2 Successful 11 | . 4 3 1 1 2 Failed 8 | . 3 1 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 2 1 . 3 . Fabricators . | . . . . . . Repair Stations 10 | . 5 3 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 4 | . 2 1 . 1 . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 2 . . 2 Scan Component 3 | . 1 1 . . 1 Repair 3 | . 1 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 1 2 . Full Trace Events 3 | . 1 1 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 1 . . 1 Time 65 | . 26 26 . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 6 | . . . . . 6 Non-combat . | . . . . . . Combat 6 | . . . . . 6 Robot Hacks Applied 6 | . . . . . 6 find_garrison 1 | . . . . . 1 go_dormant 1 | . . . . . 1 formatsys_high 4 | . . . . . 4 Relay Couplers Released 17 | . . . . 17 . Machine Destruction 17 | . . . . 17 . Attached 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 7 | . . . . 3 4 Largest Group 3 | . . . . 3 2 Highest-Rated Group 31 | . . . . 15 31 Highest-Rated Ally 16 | . . . . 5 16 Total Orders . | . . . . . . Ally Attacks 20 | . . . . 4 16 Total Damage 187 | . . . . 17 170 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1925 | 8 1198 252 467 . . Seismic 1925 | 8 1198 252 467 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5540 | 87 1198 549 926 2104 676 Spaces Moved 2568 | 38 532 235 411 1012 340 Core 7 | 2 . . . 5 . Treads 2292 | 36 532 235 411 738 340 Legs 269 | . . . . 269 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 164 | 154 160 160 160 171 160 Slowest Speed 650 | 160 160 160 160 650 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 73 20 39 97 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . . 3 86 30 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 115 | . . . 3 85 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3346 | 55 721 355 578 1209 428 Wait 264 | 4 67 66 42 48 37 Move 2562 | 37 531 234 410 1010 340 Hop . | . . . . . . Pick Up 38 | 1 11 4 11 11 . Fast Attach 18 | 7 1 1 2 5 2 Attach 9 | . . 1 2 5 1 Detach 1 | . . . . . 1 Swap 83 | 2 14 14 26 14 13 Drop 59 | . 10 10 26 9 4 Fire 255 | 4 76 24 46 77 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 27 | . 11 1 13 . 2 Escape Stasis 15 | . . . . 15 . Rewire 15 | . . . . 15 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 856 | -10/Materials | Core integrity fell below 50% 878 | -10/Materials | Build established: Scavenger-Mutant 1012 | -10/Materials | Discovered new exit (range 11) 1150 | -10/Materials | Repaired Lgt. Treads 1256 | -10/Materials | Discovered new exit (range 11) 1286 | -10/Materials | Entered another Materials area 1286 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1589 | -9/Materials | Build established: Scavenger-Gunner 1710 | -9/Materials | Repaired Lgt. Treads 1731 | -9/Materials | Discovered new exit (range 16) 1835 | -9/Materials | Entered another Materials area 1835 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2492 | -8/Materials | Garrison activated, responded to threat 2759 | -8/Materials | Identified exit to Garrison 2761 | -8/Materials | Entered Garrison 2878 | -8/Garrison | Lost 4 parts (2n1u1w) 2926 | -8/Garrison | Phase Generator disabled 3147 | -8/Garrison | Triggered checkpoint 3151 | -8/Garrison | Triggered checkpoint 3263 | -8/Garrison | Triggered checkpoint 3271 | -8/Garrison | Lost 3 parts (3n) 3287 | -8/Garrison | System corruption reached 10% 3304 | -8/Garrison | Triggered checkpoint 3337 | -8/Garrison | Garrison Relay disabled 3392 | -8/Garrison | Discovered new exit (range 14) 3547 | -8/Garrison | Triggered checkpoint 3624 | -8/Garrison | Garrison Relay disabled 3676 | -8/Garrison | Triggered checkpoint 3705 | -8/Garrison | Discovered new exit (range 3) 3761 | -8/Garrison | Discovered new exit (range 10) 3791 | -8/Garrison | Triggered checkpoint 3825 | -8/Garrison | Lost 3 allies 4030 | -8/Garrison | Discovered new exit (range 14) 4175 | -8/Garrison | Triggered checkpoint 4226 | -8/Garrison | Garrison Relay disabled 4522 | -8/Garrison | Triggered checkpoint 4578 | -8/Garrison | Garrison Relay disabled 4647 | -8/Garrison | Triggered checkpoint 4784 | -8/Garrison | Core integrity fell below 50% 4841 | -8/Garrison | Installed Relay Interface Framework 4865 | -8/Garrison | Entered Materials 4907 | -8/Materials | Repaired Lgt. Assault Rifle 5541 | -8/Materials | Self-destructed Last Messages --------------- 05462_ U-05 Engineer works on Pressure Siphon. 05464_ Jacked G-50 Soldier... >>find_garrison Pinpointed nearest Garrison Access: (88,33) (added to intel). 05467_ U-05 Engineer works on Pressure Siphon. 05481_ Fusion Modulator explodes. 05481_ G-50 Soldier destroyed. 05481_ Lgt. Treads destroyed. 05481_ Destroyed Lgt. Treads. 05481_ Scanalyzer disabled. 05481_ Destroyed Lgt. Nuclear Core. 05481_ G-47 Trooper destroyed. 05481_ U-05 Engineer destroyed. 05486_ U-05 Engineer lays Concrete. 05489_ U-05 Engineer builds a Wall. 05497_ U-05 Engineer lays Concrete. 05499_ U-05 Engineer builds a Wall. 05533_ System corrupted: Lgt. Treads fused. 05538_ Discarded Hvy. Assault Rifle. 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""" #????????????????? | | ???????????# # """ #????????????????? | | ???????????# # """ #????????????????? | | ???????????# # #????????????????? | | ???????????# + #????????????????? | | ???????????# ###########????????????????? | | ???????????# + #????????????????? | | ???????????# ## #????????????????? | | ???????????## ### #????????????????? | | ????????????# ??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????# #######+####????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #??????????########## | | ????????????# """ #????##????# | | ????????????# """ ##### ####?# | | ??????####### """ # #?# | | ??????# #"""""""### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 2% | -10/Materials Lgt. Treads | 30% | -9/Materials Lgt. Assault Rifle | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateAccelerationMapper Manual? 0 Play Time 00:30:14 Cumulative 109.5 hours Start 2025.09.28 @ 18:46:42 End 2025.09.28 @ 19:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 211 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e79774d-8d7b-4ce9-bfd3-5897bd765b30