Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 15:45:58 Player: cingulata Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1735) 1735 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4463 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Transmission Jammer Improved Spread Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Cannon Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Advanced Terrain Scan Processor Transmission Jammer Core Shielding Improved Spread Laser Flak Cannon Flak Cannon Grenade Launcher Mace [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 48 | 8 2 8 16 14 Power 6 | 1 . 1 2 2 Engine 3 | 1 . 1 . 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 14 | 2 1 3 4 4 Treads 1 | . . . 1 . Leg 11 | 2 1 3 2 3 Wheel 1 | . . . 1 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 10 | 2 1 . 4 3 Device 4 | 1 . . 1 2 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 18 | 3 . 4 6 5 Energy Gun 5 | 3 . . 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 4 | . . 1 1 2 Ballistic Cannon 2 | . . . 1 1 Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 28 | . 1 1 7 19 Power 2 | . . . . 2 Propulsion 8 | . . . 4 4 Utility 7 | . . . 2 5 Weapon 11 | . 1 1 1 8 Highest Loss Streak 19 | . 1 1 4 19 To Critical Strikes . | . . . . . Average Backups 8 | 4 7 9 8 9 Power 1 | . 1 1 1 2 Propulsion 1 | 2 4 1 . . Utility 2 | . 1 4 2 2 Weapon 3 | . . 2 4 3 Tool/Special . | . . . . . Unused Backups 16 | 1 2 4 2 7 Power 2 | . . . . 2 Propulsion 7 | 1 2 2 . 2 Utility 7 | . . 2 2 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 99 82 89 Engine 6 | . 13 11 . 5 Core 2 | . . . 8 . Treads 1 | . . . . 3 Leg 23 | . 26 43 15 16 Wheel 3 | . . . 6 6 Device 9 | . 14 11 8 6 Storage 9 | . 14 11 9 6 Processor 3 | . . . 6 6 Protection 2 | . . . 2 6 Energy Gun 11 | . 27 8 8 6 Energy Cannon 2 | . . . . 8 Ballistic Gun 4 | . . 10 2 5 Ballistic Cannon 1 | . . . 3 1 Launcher 2 | . . 2 5 . Impact Weapon 2 | . . . 4 3 Peak Build Rating 41 | 7 8 12 24 41 Average Rating 18 | 5 6 10 19 30 On Entrance 9 | . 7 8 10 23 Naked Turns 30 | . . . . 30 Heaviest Build 46 | 13 17 22 35 46 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 4 | . 1 . 2 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 4 7 9 8 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 10 10 4 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Mutant 17% | Scavenger-Gunner 12% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1285 | 249 39 195 477 325 Remotely . | . . . . . Salvage Created 1768 | 38 193 163 1009 365 Parts 121 | 5 10 27 56 23 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | 1 . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 5 9 22 6 Guns 18 | . 5 2 10 1 Cannons 3 | . . . . 3 AOE 21 | . . 7 12 2 Classes Destroyed 13 | 1 2 3 3 4 Worker 3 | . . . 3 . Builder 4 | . . 1 3 . Tunneler 3 | 2 . . . 1 Recycler 4 | . . . 4 . Mechanic 1 | . . . . 1 Operator 2 | . . 2 . . Watcher 1 | . . . 1 . Swarmer 13 | . 1 6 6 . Grunt 19 | . 4 1 14 . Sentry 4 | . . 2 2 . Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 16 | 1 2 7 16 6 Combat Bots Only 8 | . 2 4 8 5 Max Kills in Single Turn 5 | 1 1 3 5 2 Gunslinging . | . . . . . Exploded 4 | . . 3 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 378 | . 42 28 73 235 Missed 98 | . 14 6 25 53 Hits 280 | . 28 22 48 182 Projectile 280 | . 28 22 48 182 Critical Strikes 7 | . 1 1 3 2 Actively Blocked 1 | . . . 1 . Damage Taken 4165 | . 310 282 816 2757 Core 898 | . 92 39 60 707 Absorbed by Shields . | . . . . . Redirected to Shielding 86 | . . . 51 35 Regen/Repaired (Parts) 31 | . . . . 31 Core Remaining (%) 85 | 100 63 90 89 . Volleys Fired 84 | 6 14 14 36 14 Largest 4 | 2 2 2 3 4 Hottest 228 | 90 90 73 125 228 Shots Fired 165 | 11 28 27 62 37 Gun 110 | 11 28 17 42 12 Cannon 26 | . . . 3 23 Launcher 29 | . . 10 17 2 Special . | . . . . . Kinetic 33 | . . 14 12 7 Thermal 53 | 5 20 3 3 22 Explosive 29 | . . 10 17 2 Electromagnetic 50 | 6 8 . 30 6 Robot Hit Streak 28 | 1 6 8 28 18 Robot Miss Streak 4 | 4 3 2 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 102 | 4 16 12 40 30 Core Hits 129 | 2 8 24 63 32 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 27 | . . . 17 10 Impact 27 | . . . 17 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4595 | 64 193 610 2537 1191 Guns 1168 | 64 193 92 691 128 Cannons 460 | . . . 25 435 Explosions 2875 | . . 514 1821 540 Melee 79 | . . . . 79 Ramming 13 | . . 4 . 9 Kinetic 303 | . . 79 111 113 Thermal 858 | 37 139 13 168 501 Explosive 2611 | . . 514 1678 419 Electromagnetic 731 | 27 54 . 580 70 Impact 79 | . . . . 79 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 77 | . . . 66 11 Projectiles . | . . . . . Explosions 66 | . . . 66 . Melee 11 | . . . . 11 Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 237 | . . 24 137 76 Shots 7 | . . 2 3 2 Rammed 2 | . . . . 2 Targets Rammed 5 | 1 1 1 . 2 Kicked 3 | 1 1 1 . . Crushed . | . . . . . Highest Temperature 518 | 60 369 21 183 518 Average Temperature 127 | 23 160 5 47 260 Received Heat Transfer 906 | . 150 72 378 306 Effects 12 | . 2 . . 10 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . 2 . . 1 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1378 | 111 384 37 237 609 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 . Low Security (%) 76 | 100 100 98 22 100 Level 1 10 | . . 1 34 . Level 2 13 | . . . 43 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 503 | 5 51 204 503 182 Initial 182 | . . . 82 182 Average 122 | . 12 25 335 49 Influence Increases 1497 | 10 121 325 788 253 Destroy 0b10 Robot/C 840 | . 100 180 440 120 Destroy 0b10 Robot/NC 90 | 10 . 15 55 10 Destroy Leader 162 | . 20 30 92 20 Successful Hack 15 | . . . 3 12 Disable Machine 105 | . . 45 60 . Destroy Structure 195 | . 1 55 123 16 Lose Combat Pursuer 90 | . . . 15 75 Influence Decreases 1449 | 10 121 129 582 607 Entered New Map 334 | . . . 114 220 Time Decay 916 | 10 121 119 398 268 Lost Part 199 | . . 10 70 119 Squads Dispatched 12 | . 1 . 6 5 Investigation 4 | . 1 . 1 2 Extermination 1 | . . . . 1 Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 10 15 27 28 Peak Tracking Total 13 | . 3 5 11 13 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 3 4 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 1 2 5 Terminals 8 | . 2 1 2 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 6 1 4 10 Successful 10 | . 2 1 3 4 Failed 11 | . 4 . 1 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . . . . 7 Terminals 18 | . 6 1 4 7 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 3 1 Record 6 | . 1 1 3 1 Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 1 4 Full Trace Events 3 | . 1 . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2856 | 19 507 624 923 783 Structural 504 | . . . 18 486 Seismic 2352 | 19 507 624 905 297 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3122 | 145 507 624 942 904 Spaces Moved 1896 | 95 314 381 506 600 Core 75 | 8 . . . 67 Treads 1 | . . . 1 . Legs 1114 | 87 314 381 175 157 Wheels 647 | . . . 330 317 Hover 59 | . . . . 59 Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 50 Average Speed 123 | 114 128 120 131 116 Slowest Speed 270 | 120 190 120 260 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 46 30 31 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 18 | . . . 14 4 Terrain Destroyed 211 | . . 52 145 14 Melee 18 | . . . 14 4 Projectile 2 | . . . 2 . AOE 191 | . . 52 129 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2472 | 117 388 521 695 751 Wait 296 | . 42 99 82 73 Move 1892 | 94 313 380 505 600 Hop . | . . . . . Pick Up 50 | 7 7 9 18 9 Fast Attach 19 | 7 5 . 2 5 Attach 23 | . 2 2 11 8 Detach 2 | . . . 2 . Swap 41 | 1 1 8 12 19 Drop 33 | 1 3 8 10 11 Fire 84 | 6 14 14 36 14 Melee 27 | . . . 17 10 Ram 2 | . . . . 2 Kick 3 | 1 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x2 945 | -9/Materials | Build established: Scavenger-Mutant 1006 | -9/Materials | Discovered new exit (range 13) 1235 | -9/Materials | Discovered new exit (range 10) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1493 | -8/Materials | Garrison activated, responded to threat 1531 | -8/Materials | Destroyed 8 combat bots 1550 | -8/Materials | Lost 4 parts (3n1u) 2133 | -8/Materials | Discovered new exit (range 6) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2454 | -7/Factory | Build established: Scavenger-Gunner 2461 | -7/Factory | Repaired Grenade Launcher 2933 | -7/Factory | Cargo convoy interrupted 3041 | -7/Factory | Core integrity fell below 50% 3058 | -7/Factory | Released all parts (2) 3060 | -7/Factory | Core integrity fell below 20% 3083 | -7/Factory | Lost 19 parts (2p4n5u8w) 3123 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- FAILED. SECURING TERMINAL." 03062_ K-01 Serf cleans the Power Conduit. 03067_ O-24 Administrator uses terminal to summon reinforcements. 03067_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 03067_ O-24 Administrator locks terminal. 03067_ Connecting with Terminal... Feedback: System corruption (+1%). 03067_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 03076_ G-47 Trooper suffers critical hit (Burn). 03083_ Triggered Alarm Trap. 03083_ An alarm sounds. 03083_ ALERT: Alarm triggered, dispatching investigation squad. 03088_ Acquired Prototype Hover Unit. 03088_ Identified Imp. Airjet. 03097_ U-05 Engineer lays Concrete. 03098_ Slammed into U-05 Engineer. 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Novice Programmer Challenges ------------ None Game ------ Seed ElectronHelicalBooster Manual? 0 Play Time 01:18:52 Cumulative 7.3 hours Start 2025.05.16 @ 14:25:34 End 2025.05.19 @ 15:45:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ef26fc3-94a3-4709-b322-cc0dfe9b1006