Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 12:12:21 Player: MolePlayingNice Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (407) 2035 Value Destroyed (20881) 20881 Prototype IDs (377) 7540 Alien Tech Used (19) 3800 Bonus (51727) 51727 TOTAL SCORE: 97283 Bonus ------- High Alert Combat Kills 4174 Follower Combat Kills 6604 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -6951 Cogmind --------- Core Integrity 1040/1600 Matter 365/425 Energy 98/100 System Corruption 0% +Membrane Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Weapon Casing Centrium Heavy Armor Plating Drone Bay (0/2) Warp Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Particle Accelerator Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Advanced Terrain Scanner Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Quantum Capacitor Experimental Reaction Control System Advanced Phase Shifter Graphene Brace High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrity Redistributor Terrabomb Terrabomb Warp Cannon Fusion Bomb Launcher Thunder Hammer [Rating: 258] Favorites ----------- Power Cooled Fission Core Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Advanced Melee Analysis Suite Device Microactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Quantum Router Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Beam Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . -1 . . Utility 15 | . . 1 2 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . 2 . . 4 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . -1 . . Parts Attached 317 | . 2 16 16 8 2 6 2 2 20 . 4 7 1 24 1 9 4 3 2 4 3 13 3 2 9 12 2 7 22 23 16 9 62 1 Power 22 | . . 1 2 . . 1 . . 1 . . 1 . . . . 1 . . 1 . . . 1 . 3 . 1 . 1 2 1 5 . Engine 4 | . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 1 . 1 . . . 1 2 1 5 . Propulsion 82 | . . 8 5 4 . 3 . . 4 . 1 2 . 7 . 4 . 3 . . 1 6 . . 6 5 2 1 6 2 2 2 8 . Treads 8 | . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 72 | . . 5 . 4 . 3 . . 4 . 1 2 . 7 . 2 . 3 . . 1 6 . . 6 5 2 1 6 2 2 2 8 . Wheel 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 164 | . 2 2 6 3 . . 1 2 12 . 1 4 . 12 1 4 3 . 2 2 2 4 3 1 3 3 . 3 11 19 12 3 42 1 Device 76 | . . . 5 1 . . 1 1 4 . . 1 . 3 . 4 2 . 1 1 1 . . 1 1 3 . 2 10 11 6 . 16 1 Storage 10 | . 1 . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . 5 . Processor 20 | . . . . 1 . . . . 1 . . 1 . 2 1 . . . 1 . . . . . . . . . . 3 4 1 5 . Hackware 13 | . . . . . . . . . 2 . . . . 4 . . . . . . . 1 . . . . . 1 1 . . 1 3 . Protection 43 | . 1 2 1 1 . . . 1 2 . 1 2 . 3 . . . . . 1 1 3 3 . 2 . . . . 4 1 1 13 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 49 | . . 5 3 1 2 2 1 . 3 . 2 . 1 5 . 1 . . . 1 . 3 . . . 1 . 2 5 1 . 3 7 . Energy Gun 6 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Energy Cannon 11 | . . 1 . . . . . . . . 1 . 1 1 . . . . . . . 1 . . . . . 1 2 . . . 3 . Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Launcher 7 | . . 2 . . 1 . . . . . . . . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon 7 | . . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . Slashing Weapon 9 | . . . . . . 1 1 . . . 1 . . 3 . . . . . . . 2 . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 66 | . . . . . . . 1 . 3 . . 2 . 1 . . 4 . . 1 . 1 2 1 . 1 1 5 5 10 11 6 11 . Parts Lost 52 | . . 7 3 . . . . . 1 . 2 5 . 6 1 3 . 1 1 . . 2 . . 6 2 . . 3 1 1 . 5 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 23 | . . 4 1 . . . . . 1 . 1 2 . 4 1 2 . 1 . . . . . . 2 2 . . . . . . 2 . Utility 25 | . . 1 2 . . . . . . . 1 2 . 2 . 1 . . 1 . . 2 . . 3 . . . 3 1 1 . 3 2 Weapon 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 4 | . . 3 2 . . . . . 1 . 1 3 . 4 1 2 . 1 1 . . 1 . . 3 1 . . 1 1 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | . 8 13 13 13 13 12 12 12 13 17 18 18 19 19 19 19 19 19 18 19 20 19 20 20 19 18 18 8 17 18 18 18 17 18 Power 1 | . 1 1 1 1 2 2 1 1 1 1 1 2 3 1 1 1 1 1 1 1 1 1 2 2 2 1 1 . 1 . . . . 1 Propulsion 1 | . 2 3 4 2 1 1 2 2 1 2 1 . . 1 . . . . 1 1 2 3 3 2 2 1 2 . 2 2 . . . . Utility 6 | . 1 2 . 2 4 4 4 5 5 9 8 7 8 9 12 12 12 11 9 9 9 8 8 8 9 9 10 4 7 7 6 4 5 12 Weapon 4 | . 2 6 7 6 6 5 4 4 4 5 6 7 8 6 6 6 6 6 6 6 6 6 6 5 5 4 4 1 5 4 3 4 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 9 4 3 . . 3 2 1 3 . 1 . . 6 . . . . . . 2 2 1 1 3 4 2 . 2 5 2 . 3 2 Power 9 | . 1 . 1 . . 1 1 . . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . Propulsion 11 | . 4 1 . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . 1 . 1 . . . . . Utility 23 | . 1 1 1 . . . . . 2 . 1 . . 2 . . . . . . 2 1 1 . 1 2 1 . 1 2 1 . 1 2 Weapon 15 | . 3 2 1 . . 1 1 1 1 . . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Average Slot Usage (%) 91 | . 98 93 97 95 92 92 92 92 92 93 92 90 100 96 100 98 100 99 97 98 99 97 98 99 99 99 96 51 86 88 85 90 85 83 Engine 1 | . 14 11 8 7 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 3 6 6 4 . . . . . . . . . . . . . 4 9 4 8 7 . . . . Reactor 2 | . . . . . . . . . . . . . 6 5 5 5 5 5 5 4 5 5 5 5 4 4 . . . . 3 3 4 3 Leg 22 | . 28 21 . 28 30 30 30 30 32 33 32 30 33 28 29 20 17 25 26 26 26 25 26 26 25 22 20 6 14 16 18 17 18 19 Device 14 | . . . 18 19 15 15 15 13 14 13 13 7 6 7 5 7 11 16 21 21 16 13 15 14 14 12 14 3 14 13 19 19 16 22 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 1 4 4 4 3 6 3 Processor 17 | . . . . 6 7 7 7 7 11 13 13 18 20 21 23 23 23 23 25 26 26 26 26 26 26 23 23 22 20 17 13 22 19 19 Hackware 2 | . . . . . . . . . . . . . . 2 5 5 5 . . . . 2 . . . . . 1 4 8 6 6 2 . Protection 7 | . 12 17 15 7 7 7 7 8 6 6 6 7 13 10 11 8 4 5 3 4 8 7 8 10 10 10 9 1 6 2 1 5 8 11 Impact Weapon 1 | . . . . 13 14 8 . . 1 . . . . . . . . . . . . . . . . 3 4 4 4 1 3 3 1 . Slashing Weapon 6 | . . . . . . 5 14 15 11 13 11 12 12 10 11 10 11 10 10 7 9 9 9 10 9 8 9 2 4 3 3 2 . . Peak Build Rating 258 | . 9 16 22 36 37 48 55 53 71 70 74 76 78 92 88 88 92 96 103 107 104 107 118 118 131 140 143 161 181 219 228 227 258 232 Average Rating 130 | . 8 12 19 33 36 46 50 51 63 70 70 69 76 85 86 85 88 93 101 102 101 105 114 117 121 135 137 74 169 191 209 220 221 227 On Entrance 94 | 6 6 9 16 21 36 36 48 51 51 70 70 70 76 77 88 87 87 90 95 98 103 103 107 116 117 114 134 134 152 173 208 195 223 242 Avg Prop Armor Cover (%) 12 | . . 4 . . . . . . . . . 2 . . . 13 15 15 . . . . . . . . . . . . . . 3 . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 178 | 14 34 44 46 55 58 62 60 62 89 86 91 84 87 91 81 87 79 85 82 88 88 99 100 90 96 124 110 102 126 151 154 134 178 154 Greatest Support 183 | 20 20 60 60 55 55 73 73 73 100 100 100 100 100 114 93 93 24 108 108 108 108 116 116 116 140 137 148 180 180 176 183 155 166 166 Greatest Overweight (x) 14 | . 1 1 . . 1 . . . . . . 1 . 1 . 7 3 6 . . . . . . . 1 . 14 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 10 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 20 20 20 20 20 19 Most Carried 20 | . 14 15 15 15 15 15 15 15 18 19 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 8 13 14 14 14 14 14 14 14 18 19 18 19 19 19 19 19 19 18 19 19 19 20 19 19 19 19 8 19 19 19 19 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 15 15 15 15 15 15 15 18 19 19 19 20 20 20 19 20 20 18 20 20 20 20 20 17 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 18% | Derelict-Mutant 13% | Gladiator 12% | Alien-Gladiator 11% | Hacker-Gladiator 10% | Alien-Mutant 8% | Scavenger-Gladiator 5% | Commander-Gladiator 5% | Scavenger-Mutant 4% | Alien-Assassin 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Gladiator | -4/Factory Assassin | -4/Waste Gladiator | -4/Factory Scavenger-Gladiator | -4/Extension Commander-Gladiator | -4/Cetus Commander-Gladiator | -4/Archives Commander-Gladiator | -4/Hub_04(d) Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Armory Mutant | -3/Lab Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 8876 | 200 140 504 420 52 123 144 40 20 553 27 203 173 8 408 107 275 60 148 . 143 246 417 170 87 170 422 . . 730 892 780 73 926 215 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22420 | . 423 823 835 52 78 204 . . 1050 . 410 399 . 878 93 417 115 388 . 559 610 808 251 105 877 2564 . . 1362 1638 2556 116 3696 1113 Parts 876 | . 24 63 43 1 6 12 . . 42 . 13 9 . 36 3 14 1 7 . 2 34 26 7 8 46 109 . . 47 70 86 2 109 56 Haulers Intercepted 7 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . 1 . . . Recyclers Shooed 8 | . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 1 . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 3 11 . 6 . . 9 . . . 3 11 1 5 . . . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . 2 . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 299 | . 5 25 17 1 7 7 . . 9 . 6 4 . 15 2 12 . 8 . 2 10 12 3 . 1 24 . . 16 20 31 1 51 10 Melee 138 | . . . . . . 2 . . 5 . 5 4 . 10 2 5 . 4 . . 7 5 . . 1 20 . . 13 13 22 1 19 . Guns 18 | . 5 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . 1 10 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . 2 9 AOE 80 | . . 13 4 . 7 5 . . 3 . . . . 5 . 7 . 4 . . 3 5 1 . . 2 . . . 6 4 . 11 . Classes Destroyed 28 | . 4 5 2 . . . . . 2 . 2 . . . . 2 . . . 1 . . . 1 3 1 . . . 1 1 . 3 . Worker 22 | . . 1 . . . . . . 2 . . . . 1 . . . . . . 4 1 . . 5 3 . . 1 . 1 . 3 . Builder 19 | . . 3 1 . . . . . 2 . . . . . . . . . . . 1 4 . . 1 2 . . 2 . 2 1 . . Tunneler 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . Hauler 7 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . 1 . . . Recycler 22 | . 3 2 1 . . . . . 4 . . . . 2 . . . . . . . . . . . 5 . . 1 . 2 . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . 2 . Watcher 8 | . . 2 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . Swarmer 69 | . 3 10 4 . 7 4 . . 3 . . . . 5 . 1 . 4 . . 3 2 . . . . . . . 3 5 . 15 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Grunt 80 | . 2 8 6 . . 2 . . . . 2 . . 4 2 4 . 4 . . 4 5 . . 1 12 . . 4 5 7 . 8 . Brawler 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Duelist 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Sentry 26 | . . 6 2 1 . 1 . . . . 1 . . 2 . 1 . . . . . 3 . . . . . . 2 . 4 1 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 21 | . . . 4 . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . 4 . . . 7 . Programmer 58 | . . . . . . . . . 3 . . . . 4 . . . . . . 2 . . . . 8 . . 6 11 10 . 14 . Behemoth 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 . 1 . Compactor 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Martyr 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 5 13 7 1 7 4 . . 6 . 2 2 . 5 2 7 . 4 . 1 4 4 2 2 9 9 . . 4 4 8 1 7 3 Combat Bots Only 9 | . 2 9 4 1 7 4 . . 4 . 2 2 . 5 2 7 . 4 . 1 4 2 2 . 1 7 . . 3 4 5 1 6 3 Max Kills in Single Turn 10 | . 1 3 3 1 4 4 . . 3 . 1 1 . 4 1 3 . 2 . 1 3 3 1 1 10 2 . . 1 3 3 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . 4 4 . . 2 . . . . 4 . 3 . 2 . . 3 2 1 . . 2 . . . 3 2 . 3 . Melee 1 | . . . . . . 1 . . 1 . 1 1 . 1 1 1 . 1 . . 1 1 . . 1 1 . . 1 1 1 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 3 Data Miner (-6/Data Miner) A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2793 | . 20 144 101 39 21 18 . 12 77 . 133 35 1 82 25 35 . 38 . . 29 38 8 . 78 302 . . 237 172 282 24 567 275 Missed 894 | . 4 42 22 11 5 8 . 4 25 . 56 7 1 26 8 8 . 9 . . 11 14 4 . 12 117 . . 83 45 71 10 164 127 Hits 1899 | . 16 102 79 28 16 10 . 8 52 . 77 28 . 56 17 27 . 29 . . 18 24 4 . 66 185 . . 154 127 211 14 403 148 Melee 9 | . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . 1 . . 3 Projectile 1890 | . 16 101 79 28 16 10 . 8 52 . 77 28 . 56 17 27 . 29 . . 18 21 4 . 66 184 . . 154 127 210 14 403 145 AOE 18 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . 14 . Critical Strikes 111 | . . 1 . . . . . 1 3 . 2 . . 4 . . . 2 . . 2 1 . . 5 8 . . 7 14 15 . 31 15 Actively Blocked 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . 24 12 Part Disruptions 18 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 1 1 . 8 3 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 23521 | . 163 1260 1227 191 253 100 . 141 726 . 745 1054 . 1547 333 750 . 441 37 . 303 761 123 21 1683 1535 35 . 1857 760 2051 183 3640 1601 Core 2431 | . 10 183 150 48 12 . . . 25 . 35 170 . 258 38 44 . 17 . . 13 113 20 . 53 120 . . 127 88 453 14 167 273 Absorbed by Shields 11796 | . . . . . . . . . 119 . 269 235 . . . . . 166 13 . 110 158 43 8 239 1580 38 . 1634 693 1669 176 3123 1523 Redirected to Core 338 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 275 . . . Redirected to Shielding 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Ignored by Resistances 9018 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1565 1601 14 4418 1420 Regen/Repaired (Parts) 8275 | . . . 220 . . . . . . . . . . 112 . . . . . 237 61 158 203 113 164 296 14 . 270 590 2360 202 2988 287 Core Remaining (%) 73 | 100 96 54 72 . . . . 91 . . . . 72 . . . . 64 . . . . . . 82 . . 83 . . 27 . . 65 Volleys Fired 535 | . 20 71 60 . 5 2 . . 5 . 10 1 5 17 . 7 . 4 . 9 3 10 9 . 6 7 . . 32 12 20 1 74 145 Largest 2 | . 2 2 2 . 1 1 . . 1 . 1 1 1 1 . 1 . 1 . 1 1 1 1 . 1 1 . . 1 1 1 1 1 1 Hottest 124 | . 40 91 124 . 36 36 . . 44 . 85 44 90 90 . 90 . 43 . 90 43 90 46 . 90 90 . . 105 105 105 58 100 100 Shots Fired 667 | . 40 127 118 . 5 2 . . 5 . 10 1 5 17 . 7 . 4 . 9 2 10 9 . 6 6 . . 31 12 21 1 74 145 Gun 203 | . 40 105 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 388 | . . 7 58 . . . . . 3 . 10 1 5 15 . 2 . . . 9 . 2 . . 4 4 . . 31 9 17 1 65 145 Launcher 76 | . . 15 2 . 5 2 . . 2 . . . . 2 . 5 . 4 . . 2 8 9 . 2 2 . . . 3 4 . 9 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 173 | . 40 105 19 . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . 1 4 . Thermal 249 | . . 7 97 . . . . . . . 10 . 5 15 . 2 . . . 9 . 2 . . 4 4 . . 30 9 17 . 33 5 Explosive 62 | . . 15 2 . 5 2 . . 2 . . . . 2 . 4 . 4 . . 2 4 . . 2 2 . . . 3 4 . 9 . Electromagnetic 15 | . . . . . . . . . . . . . . . . 1 . . . . . 4 9 . . . . . 1 . . . . . Phasic 168 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 140 Robot Hit Streak 20 | . 9 8 12 . 7 . . . 9 . . . . 10 . 14 . . . 20 . 6 2 . . 3 . . 6 3 2 . 14 18 Robot Miss Streak 5 | . 2 3 3 . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 . . 2 . 3 . 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 145 Shots Hit Robots 1184 | . 25 77 83 7 2 3 . . 28 . 21 31 . 42 6 11 3 24 . 8 20 29 17 3 5 122 . . 98 81 133 12 181 112 Core Hits 597 | . 12 51 40 . 9 8 . . 17 . 7 15 . 24 2 28 1 11 . 2 17 38 14 . 18 48 . . 29 37 58 2 73 36 Critical Kills 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . 4 1 Critical Parts Destroyed 31 | . . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . 7 1 4 . 13 . Critical Strikes 151 | . 1 1 1 2 . . . . 4 . 2 4 . 8 . 1 . 5 . . 2 4 1 . 1 19 . . 21 14 23 1 32 4 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Destroy 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 37 | . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . 2 . . 9 2 4 . 15 . Sever 94 | . . . . . . . . . 2 . 1 4 . 8 . 1 . 5 . . 2 4 1 . 1 17 . . 12 11 17 1 7 . Impale 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 8 . Phase 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 1238 | . . . 1 17 . 7 1 2 85 . 42 55 2 64 8 15 3 25 2 . 36 26 15 3 19 152 3 46 123 100 173 20 193 . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 26 . Impact 216 | . . . 1 17 . 4 . . 19 . 5 . . . . . . . . . . . . . . 21 . 19 27 9 22 8 64 . Slashing 892 | . . . . . . 3 1 2 66 . 37 55 2 64 8 15 3 25 2 . 36 26 15 3 19 131 3 27 87 69 118 12 63 . Piercing 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 20 29 . 40 . Sneak Attacks 98 | . . . . . . . . . 8 . 2 1 . 5 . . . 1 . . 6 1 15 3 1 10 . . 5 . 5 1 34 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 155 | . . . . 2 . . . . 5 . 9 5 . 7 2 1 1 4 . . 1 3 1 . . 28 . . 22 17 30 . 17 . Damage Inflicted 71141 | . 342 2244 1812 197 475 360 . . 2018 . 1014 1337 . 2538 275 1349 286 1483 . 278 1582 2827 2064 353 2184 6882 . . 4974 4188 7286 611 13109 9073 Guns 1939 | . 342 915 682 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12822 | . . 84 796 . . . . . 29 . . . . 35 . . . . . 278 . 76 . . . 105 . . 137 71 599 . 1539 9073 Explosions 14059 | . . 1241 319 . 475 233 . . 440 . . . . 432 . 1017 . 357 . . 369 1670 1056 . 1880 689 . . . 768 1035 . 2078 . Melee 41980 | . . . . 197 . 127 . . 1516 . 1014 1337 . 2071 275 332 286 1126 . . 1213 1053 1008 353 261 6010 . . 4717 3349 5641 611 9483 . Ramming 341 | . . 4 15 . . . . . 33 . . . . . . . . . . . . 28 . . 43 78 . . 120 . 11 . 9 . Kinetic 3054 | . 342 915 248 . . . . . 29 . . . . . . . . . . . . . . . . . . . . 53 108 . 1359 . Thermal 4810 | . . 84 1230 . . . . . . . . . . 35 . . . . . 278 . 402 367 . . 105 . . 92 71 599 . 1337 210 Explosive 10388 | . . 1241 319 . 475 233 . . 440 . . . . 432 . 986 . 357 . . 369 966 . . . 689 . . . 768 1035 . 2078 . Electromagnetic 3023 | . . . . . . . . . . . . . . . . 31 . . . . . 378 689 . 1880 . . . 45 . . . . . Impact 8493 | . . . . 197 . . . . 489 . 209 . . . . . . . . . . . . . . 637 . . 1359 459 975 275 3893 . Slashing 28883 | . . . . . . 127 . . 1027 . 805 1337 . 2071 275 332 286 1126 . . 1213 1053 1008 353 261 5373 . . 3085 2330 4020 336 2465 . Piercing 3118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273 507 538 . 1800 . Phasic 9031 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 8863 Highest Corruption 17 | . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 3 3 4 7 7 7 8 10 10 10 10 10 17 . . . Average Corruption 5 | . . . . . . . . . 4 6 6 6 6 1 2 2 2 2 2 3 3 5 7 5 4 5 10 10 5 4 9 . . . Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 341 | . . . . . . . . . 37 10 23 13 11 5 8 11 1 6 . 5 11 38 19 7 2 16 4 13 20 38 43 . . . Message Errors 81 | . . . . . . . . . 7 . 4 2 2 2 1 3 . 2 . 1 2 5 9 2 . 5 . 3 6 11 14 . . . Matter Fused 93 | . . . . . . . . . 16 4 5 3 2 . 2 1 . 2 . 3 2 14 4 1 . 4 . 5 7 9 9 . . . Heat Flow Errors 34 | . . . . . . . . . 4 2 2 1 1 . . . 1 . . . 2 5 1 2 . 3 1 1 1 3 4 . . . Energy Discharges 38 | . . . . . . . . . . 2 1 2 1 1 1 4 . 2 . 1 2 2 3 1 1 1 3 1 1 1 7 . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 51 | . . . . . . . . . 3 1 8 3 3 1 4 . . . . . 2 6 2 . . 1 . 3 3 7 4 . . . Data Loss (major) 22 | . . . . . . . . . 4 . 2 1 2 1 . 1 . . . . . 4 . 1 1 . . . 1 2 2 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 11 | . . . . . . . . . 3 1 . 1 . . . 2 . . . . . . . . . . . . . 3 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6362 | . . 66 14 36 . . . . 518 . 240 . . 106 . 7 . 144 . . 58 41 39 242 139 649 . . 938 206 684 56 1858 321 Projectiles 386 | . . . 14 . . . . . 27 . . . . . . . . . . . . . . . . 6 . . 15 . . . 3 321 Explosions 599 | . . 66 . . . . . . 17 . . . . . . 7 . 47 . . 37 40 . . 121 45 . . . 18 99 . 102 . Melee 5377 | . . . . 36 . . . . 474 . 240 . . 106 . . . 97 . . 21 1 39 242 18 598 . . 923 188 585 56 1753 . Knockbacks 43 | . . . . . . . . . 3 . 1 . . . . . . . . . . 1 . . 1 2 . . 7 3 3 1 21 . Impact 39 | . . . . . . . . . 3 . 1 . . . . . . . . . . 1 . . 1 2 . . 7 3 3 1 17 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Self-Inflicted Damage 690 | . . 99 39 . 14 . . . 7 . . . . . . 113 . 59 . . . . . . 201 79 . . . . 79 . . . Shots 16 | . . 3 1 . 1 . . . 1 . . . . . . 4 . 1 . . . . . . 2 2 . . . . 1 . . . Rammed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . . 1 3 . . . . . 2 . . . . . . . . . . . . 2 . . 7 3 . . 4 . 2 . 2 . Kicked 23 | . . 1 . . . . . . 2 . . . . . . . . . . . . 2 . . 7 3 . . 4 . 2 . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 16 162 313 . . . . . 284 176 322 99 206 240 4 48 268 4 . 156 259 221 156 245 144 228 115 232 324 185 290 . 232 . Average Temperature 80 | . 9 50 83 . . . . . 92 80 129 36 87 107 3 18 138 2 . 67 125 92 88 117 53 83 61 117 99 57 106 . 60 . Received Heat Transfer 2842 | . 72 360 378 48 . 30 . 12 54 . 84 . . 315 137 165 . 89 . . 47 52 . 6 291 142 . . 133 52 147 32 196 . Effects 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Longest Duration 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 40 | . . . . 1 . . . . 4 . 1 . . . . . . . . . . 2 2 . 6 3 . . 2 1 3 1 14 . Combat Hostiles 24 | . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 2 . . 2 . . 2 . 2 . 12 . Parts Fried 81 | . . . . 1 . . . . 10 . 2 . . . . . . . . . . 3 2 . 15 6 . . 4 3 7 4 24 . Impact Corruptions 92 | . . . . 2 . . . . 10 . 3 . . . . . . . . . . 1 . . . 7 . . 18 4 12 2 33 . Robots Melted 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 Combat Hostiles 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 Parts Melted 17 | . . . 6 . . . . . . . . . . . 1 . . . . 1 . 2 1 . . . . . 1 . . . 2 3 Heat Transferred 4945 | . . 148 2627 . . . . . . . . . . 37 . . . . . 296 . 374 200 . . 111 . . 74 74 404 . 510 90 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 195 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 28 . 149 . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . 2 1 . . . . . 1 . . . . . . . . . . . 1 5 4 2 5 4 3 . 2 2 3 2 5 . Low Security (%) 26 | . 100 40 28 100 . . . . 59 . . . . 100 . . . . 100 100 75 21 . . 2 . . . 68 24 . . . . Level 1 19 | . . 23 71 . . . . . 40 . . . . . . . . . . . 24 31 . 1 14 . . . 21 49 23 . 8 . Level 2 20 | . . 35 . . . . . . . . . . . . . . . . . . . 7 . 98 54 . . . 9 26 47 100 18 . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . 21 62 . 7 68 100 . . . 29 . 9 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 17 37 . 6 31 . . . . . . 4 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 14 . . . . . . . 59 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1986 | . 56 510 380 142 . . . . 314 . . . . 165 . . . . 7 32 250 1662 1208 570 1986 1424 863 . 506 621 972 582 1577 . Initial 1029 | . . 10 195 142 . . . . . . . . . 13 . . . . 7 . . 93 928 390 164 1029 741 . . 279 345 580 266 . Average 436 | . 21 287 280 109 . . . . 146 . . . . 57 . . . . 1 1 112 599 1080 511 771 1028 798 . 160 294 528 513 695 . Influence Increases 17546 | . 151 810 522 43 160 150 . 208 875 . 175 20 30 523 140 275 5 195 4 88 457 2333 370 230 2642 895 194 . 992 947 1232 215 2487 178 Destroy 0b10 Robot/C 8400 | . 100 500 340 20 140 140 . 140 440 . 120 20 . 300 100 240 . 160 . . 260 920 160 80 680 560 100 . 520 400 620 20 1320 . Destroy 0b10 Robot/NC 575 | . 20 40 25 . . . . . 55 . 5 . . 15 . . 5 . . . 30 65 10 15 100 55 . . 30 10 35 5 55 . Destroy Leader 1472 | . 22 134 84 10 20 10 . 10 94 . 20 . . 60 10 20 . 20 . . 32 106 . . 164 102 10 . 102 72 104 10 256 . Allied During Kill 2838 | . . . . . . . . 58 80 . . . . . 30 . . . . . 54 1043 170 95 813 16 19 . 49 . . . 411 . Successful Hack 275 | . 7 . 20 8 . . . . . . . . . 24 . . . . . . 12 15 . . . . . . . 114 50 18 7 . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 885 | . . 15 15 . . . . . 30 . . . . 30 . . . . . . . 15 . 30 300 15 30 . 15 135 150 . 45 60 Destroy Structure 2216 | . 2 91 23 5 . . . . 56 . . . . 94 . . . . 4 88 54 154 30 10 510 102 20 . 96 171 213 27 348 118 Partial Spotted 45 | . . . . . . . . . 15 . . . . . . . . . . . . . . . 30 . . . . . . . . . Lose Combat Pursuer 810 | . . . 15 . . . . . 105 . 30 . 30 . . 15 . 15 . . 15 15 . . 45 45 15 . 180 45 60 135 45 . Influence Decreases 17408 | . 125 374 671 291 225 104 46 208 573 273 204 20 8 476 126 358 5 183 16 88 266 866 1052 736 1152 1443 791 815 494 830 878 767 1149 1795 Entered New Map 7622 | . . 16 267 171 25 . 46 . . 113 6 . . 9 26 17 . . 5 . . 98 730 586 306 931 671 815 . 219 270 389 151 1755 Time Decay 8069 | . 125 298 374 120 200 104 . 208 454 160 198 20 8 436 73 265 5 173 11 34 216 508 302 150 446 452 80 . 414 601 598 368 668 . Lost Part 398 | . . 60 30 . . . . . 10 . . . . 31 7 30 . 10 . . . 20 . . 60 20 . . 30 10 10 . 50 20 Lost Ally 1319 | . . . . . . . . . 109 . . . . . 20 46 . . . 54 50 240 20 . 340 40 40 . 50 . . 10 280 20 Squads Dispatched 85 | . 1 4 2 . . . . . 9 . . . . 7 . 1 . . . . 4 3 . . 15 8 . . 3 6 5 4 13 . Investigation 14 | . . 1 2 . . . . . 4 . . . . 2 . . . . . . 1 . . . 2 1 . . . . . . 1 . Extermination 34 | . . . . . . . . . 3 . . . . 2 . . . . . . 2 . . . 2 3 . . 3 5 4 2 8 . Reinforcement 18 | . 1 3 . . . . . . 2 . . . . . . . . . . . 1 1 . . 6 2 . . . . . 1 1 . Assault 13 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 2 . . . 1 1 1 3 . Garrison 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 36 | . 1 3 2 . . . . . 3 . . . . 2 . . . . . . 1 1 2 . 1 4 . . 3 . . 2 11 . Communications Jammed 134 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . 37 35 15 . 21 . Distress Signals 131 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . 35 35 15 . 21 . Times Spotted 571 | . 6 30 29 1 8 5 . 7 27 . 7 4 1 23 5 13 . 9 . 2 17 46 10 1 44 44 5 . 41 29 41 9 82 25 Peak Tracking Total 8 | . 3 7 8 1 7 4 . 4 5 . 3 2 2 5 4 7 . 4 . 1 5 7 5 1 8 6 4 . 5 6 7 8 8 4 Tactical Retreats 33 | . . . 1 . . . . . 2 . 1 . 2 . . 1 . 1 . . 1 1 . . 1 3 1 . 7 3 2 3 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . 1 . . . . . . . . . . 1 . . . . 4 . . 1 . . 2 1 . . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 67 | . . 4 1 . . . . . 2 . . 1 . 2 . . . . . . . 3 . 2 20 1 2 2 1 9 10 . 3 4 Max in Single Turn 12 | . . 2 1 . . . . . 1 . . 1 . 1 . . . . . . . . . . 12 . 1 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 66 | . 2 2 5 2 . . . . 8 1 . 3 . 7 . . 3 . . . 4 5 . . . 2 . . 3 5 7 6 1 . Terminals 23 | . 2 1 4 2 . . . . . . . . . . . . . . . . 1 4 . . . . . . 1 . 4 3 1 . Fabricators 7 | . . . . . . . . . 4 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Repair Stations 9 | . . . 1 . . . . . . . . . . 2 . . . . . . 1 1 . . . 1 . . . 2 1 . . . Recycling Units 7 | . . 1 . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 8 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 1 2 . . Garrison Access 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . Total Hacks 220 | . 5 3 16 7 . . . . 24 1 . 22 . 16 . . 13 . . . 11 13 . . . 4 . . 10 35 16 19 5 . Successful 109 | . 1 1 8 3 . . . . 10 1 . 22 . 6 . . 13 . . . 5 6 . . . . . . 1 18 8 5 1 . Failed 109 | . 4 2 8 4 . . . . 13 . . . . 10 . . . . . . 6 7 . . . 4 . . 9 16 8 14 4 . Catastrophic 24 | . 1 . 2 1 . . . . 3 . . . . 1 . . . . . . 1 1 . . . 1 . . 4 2 2 4 1 . Database Lockouts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 217 | . 5 3 4 6 . . . . 50 . . . . 35 . . . . . . 8 14 1 . 16 12 3 . 18 27 . 3 12 . Terminals 53 | . 5 2 11 7 . . . . . . . . . . . . . . . . 1 8 . . . . . . 2 . 5 7 5 . Fabricators 27 | . . . . . . . . . 16 . . . . 5 . . . . . . 3 . . . . . . . 3 . . . . . Repair Stations 40 | . . . 5 . . . . . . . . . . 4 . . . . . . 4 5 . . . 3 . . . 16 3 . . . Recycling Units 10 | . . 1 . . . . . . 3 . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . Scanalyzers 39 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 5 18 6 6 . . Garrison Access 15 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 1 2 6 . . Terminal Hacks 55 | . 1 . 4 1 . . . . . 1 . 22 . . . . 13 . . . 1 3 . . . . . . 1 . 4 3 1 . Record 11 | . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . . . . Part Schematic 17 | . 1 . 1 . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 13 | . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . . . . . 1 . 4 3 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 10 | . . . . . . . . . 7 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . 5 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . . . 4 . . . . . . . . . . 3 . . . . . . 2 3 . . . . . . . 7 2 . . . Scan Component 12 | . . . 2 . . . . . . . . . . 2 . . . . . . 1 2 . . . . . . . 4 1 . . . Repair 9 | . . . 2 . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . 3 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 1 2 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Retrieve Study 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 2 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 4 | . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 1 5 2 . . . . 7 . . . . 6 . . . . . . 4 4 . . . 2 . . 3 3 1 3 . . Full Trace Events 6 | . . . 1 . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . 4 . 6 . . 2 . 3 . . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . 1 . 1 . . . 15 . 33 . . 11 . 21 . . 4 . . . . 12 . . . . . . . 18 . . 12 . Parts Built 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . . . . . 25 . . . . 64 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . 1 . . . . 16 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 2 . . Parts Repaired 9 | . . . 2 . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . 3 1 . . . Time 329 | . . . 64 . . . . . . . . . . 50 . . . . . . 28 68 . . . . . . . 85 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . 9 . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . 2 . . . . . 9 . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 110 | . . . . . . . 4 . 3 . . . . 4 . 2 . . . 18 . 25 5 . 12 2 2 . 3 . . 1 29 . Largest Group 20 | . . . . . . . 4 4 3 . . . . 4 4 3 . . . 18 4 16 15 14 15 2 2 . 3 . . 1 20 . Highest-Rated Group 1604 | . . . . . . . 157 157 210 . . . . 112 112 84 . . . 656 165 1215 1157 1005 1166 206 162 . 271 . . 33 1604 . Highest-Rated Ally 269 | . . . . . . . 40 40 70 . . . . 28 28 49 . . . 50 46 159 152 103 167 103 81 . 122 . . 33 269 . Zionite Dispatches 16 | . . . . . . . . . 1 . . . . 1 . . . . . . . 4 . . 5 1 1 . 2 . . 1 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . 1 . . . . . Light 5 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 2 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 8 5 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 4 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 990 | . . . . . . . . 23 98 . . . . 1 15 13 . . . 115 30 217 37 32 203 11 14 . 22 . . . 159 . Total Damage 41566 | . . . . . . . . 879 1581 . . . . 22 266 281 . . . 6024 781 9521 1455 1307 7472 777 756 . 2092 . . . 8352 . Kills 185 | . . . . . . . . 8 13 . . . . . 3 . . . . 12 3 44 7 4 45 4 5 . 12 . . . 25 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . 6 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 26425 | . . . 215 239 574 679 1342 772 2029 338 763 131 418 750 355 549 235 456 97 492 553 760 . 87 1055 424 49 136 1389 1928 1913 854 6379 464 Optics 8984 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1287 854 6379 464 Sensors 17040 | . . . . 239 574 679 1342 772 2029 338 763 131 418 750 355 549 235 456 97 492 542 705 . 86 1034 . . . . 1251 1750 853 600 . Terrain 9875 | . . . 215 . . . . . . . . . . . . . . . 97 492 534 732 . 87 848 424 49 136 992 1585 1716 854 872 242 Seismic 769 | . . . . . . . . 332 437 . . . . . . . . . . . . . . . . . . . . . . . . . Triangulation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Jamming 7434 | . . . . . . . . . 3 . . . . . . . . . . . 3 . . . 185 . . . 871 1928 1906 854 1684 . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . 2 1 2 2 . 2 2 . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 36 | . . . . . . . . . 12 . . . . 7 . . . . . . 1 1 . . 1 2 . . 1 8 . . 3 . Main Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Emergency Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Schematics 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 5 | . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . Unaware Schematics 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 32187 | . 327 716 874 245 574 679 1342 772 2173 338 961 393 418 1238 373 652 235 519 97 492 662 1394 667 318 1101 1123 167 407 1389 1928 1913 854 6379 467 Spaces Moved 19670 | 1 184 261 358 154 443 461 1038 459 1496 294 624 190 356 754 299 413 161 406 85 338 470 824 159 96 711 616 112 218 626 1208 1126 320 4198 211 Core 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 . . . . . 7 Treads 492 | . . 134 358 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18526 | 1 184 127 . 154 443 461 1038 459 1496 294 624 190 356 754 299 134 . 344 85 338 470 824 159 96 711 616 112 75 626 1208 1126 320 4198 204 Wheels 502 | . . . . . . . . . . . . . . . . 279 161 62 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 120 120 120 125 125 115 115 115 107 110 110 117 117 120 108 108 108 108 108 109 109 109 117 118 50 124 115 104 103 102 50 Average Speed 117 | 120 137 182 162 120 120 124 125 125 120 115 115 128 110 112 117 132 134 112 108 108 108 108 109 109 120 123 122 82 134 117 109 104 111 111 Slowest Speed 750 | 120 190 240 163 120 190 125 125 125 125 115 122 182 110 184 117 195 135 180 108 108 108 109 109 109 130 195 133 750 210 130 115 106 189 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 9 . . . 7 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 1 Exploration Rate (%) 47 | 2 28 39 44 6 62 59 90 56 41 49 65 81 59 22 50 51 61 50 3 96 16 86 56 75 67 15 8 83 18 80 61 9 62 28 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 22 | . . 1 . . 1 . 2 . 4 1 . 1 . . . . 3 . . . 9 . . . . . . . . . . . . . Known Exits Taken 27 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 16 | . . . . . 2 2 3 1 . 2 3 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Spaces Dug 433 | . . 27 12 5 . 3 . . 38 . 10 . 2 45 . 6 . 46 2 . 35 16 . . 12 39 1 21 20 49 12 8 24 . Terrain Destroyed 1357 | . . 101 22 5 32 24 . . 48 . 19 . 6 54 . 72 . 46 2 1 35 62 27 . 362 50 1 21 39 76 71 9 148 24 Melee 193 | . . . 1 5 . 3 . . 38 . 9 . 1 17 . 6 . . 2 . 10 2 . . 11 13 1 21 12 3 12 8 18 . Projectile 115 | . . . . . . . . . 2 . 10 . 5 14 . 2 . . . 1 . . . . 4 . . . 27 6 . 1 19 24 AOE 1049 | . . 101 21 . 32 21 . . 8 . . . . 23 . 64 . 46 . . 25 60 27 . 347 37 . . . 67 59 . 111 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total 26918 | . 221 372 533 193 481 554 1084 655 1758 294 808 281 375 1057 312 487 176 447 89 456 586 1291 638 306 915 896 143 395 1014 1590 1614 818 5661 418 Wait 4049 | . . 2 66 8 28 60 29 189 110 . 114 16 11 138 1 18 . 6 . 88 54 316 446 193 135 96 13 80 180 137 171 447 891 6 Move 19636 | . 183 260 357 153 442 460 1037 458 1495 293 623 189 355 753 298 412 160 405 85 337 469 823 158 95 709 616 111 217 625 1207 1125 319 4197 210 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 299 | . 11 13 10 5 2 4 5 1 16 1 8 9 1 23 1 . 2 . . 3 4 6 2 4 4 16 3 22 8 27 25 6 54 3 Fast Attach 263 | . 1 2 4 1 . 1 2 2 11 . . 2 . 11 2 6 5 3 . 5 2 6 3 2 12 10 2 14 25 33 34 6 55 1 Attach 148 | . . 9 5 2 . . . . 5 . 2 6 . 6 1 2 1 . 2 3 . 2 . . 4 6 . 6 5 9 15 8 47 2 Detach 64 | . . 1 1 . . . . . 1 . . 2 . 4 1 1 1 . . 3 . 1 . . . . . 3 2 6 4 3 30 . Swap 395 | . 1 9 12 6 2 11 2 . 23 . 15 9 2 27 1 13 . 6 . 3 17 21 2 4 9 13 2 1 12 32 46 2 44 48 Drop 423 | . 5 4 14 7 2 9 8 3 22 . 5 4 . 21 1 5 5 2 . 5 6 14 4 5 10 16 9 17 25 51 42 6 93 3 Fire 535 | . 20 71 60 . 5 2 . . 5 . 10 1 5 17 . 7 . 4 . 9 3 10 9 . 6 7 . . 32 12 20 1 74 145 Melee 996 | . . . 1 11 . 7 1 2 68 . 31 43 1 57 6 14 2 21 2 . 31 22 14 3 18 114 3 35 96 76 130 20 167 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 22 | . . 1 . . . . . . 2 . . . . . . . . . . . . 2 . . 7 2 . . 4 . 2 . 2 . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Rewire 84 | . . . . . . . . . . . . . . . . 9 . . . . . 68 . . . . . . . . . . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / *Arc) -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: Res / *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 5) 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 329 | -9/Materials | Build established: Mutant 602 | -9/Materials | Discovered new exit (range 16) 688 | -9/Materials | Lost 3 parts (2n1u) 701 | -9/Materials | Destroyed 9 combat bots 1008 | -9/Materials | Discovered new exit (range 15) 1044 | -9/Materials | Entered another Materials area 1044 | -8/Materials | Evolved 2 slots: Utility x2 1109 | -8/Materials | Repaired Hrd. Light Armor Plating 1142 | -8/Materials | Repaired Hrd. Light Armor Plating 1362 | -8/Materials | Build established: Scavenger-Mutant 1908 | -8/Materials | Discovered new exit (range 6) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -7/Factory | Identified exit to Lower Caves 2163 | -7/Factory | Entered Lower Caves 2198 | -7/Lower Caves | Destroyed 7 combat bots 2517 | -7/Lower Caves | Encountered a Warlord checkpoint 2527 | -7/Lower Caves | Learned location of Extension (-4) 2719 | -7/Lower Caves | Discovered new exit (range 5) 2735 | -7/Lower Caves | Identified exit to Lower Caves 2737 | -7/Lower Caves | Entered another Lower Caves area 2763 | -7/Lower Caves | Encountered a Warlord checkpoint 2814 | -7/Lower Caves | Found DCF Scrap (12 items) 2961 | -7/Lower Caves | Learned 4 Factory zone layouts 3119 | -7/Lower Caves | Build established: Derelict-Mutant 3260 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3307 | -7/Lower Caves | Discovered new exit (range 4) 3313 | -7/Lower Caves | Identified exit to Zion 3416 | -7/Lower Caves | Entered Zion 3514 | -7/Zion | Discovered new exit (range 13) 3679 | -7/Zion | Learned Factory trap positions 3711 | -7/Zion | Found Prototype Device 3711 | -7/Zion | Identified Phasing AFG 3938 | -7/Zion | Learned Factory emergency access door positions 3968 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4141 | -7/Zion | Received a hallucinogenic algorithm 4391 | -7/Zion | Met Imprinter 4417 | -7/Zion | Imprinted 4419 | -7/Zion | Declared Zion's savior 4726 | -7/Zion | Identified exit to Proximity Caves 4758 | -7/Zion | Entered Proximity Caves 4758 | -6/Proximity Caves | Accompanied by 4 allies 4795 | -6/Proximity Caves | Learned Factory terminal intel 4998 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5060 | -6/Proximity Caves | Learned 4 Factory zone layouts 5455 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5512 | -6/Proximity Caves | Discovered new exit (range 8) 5529 | -6/Proximity Caves | Identified exit to Factory 5530 | -6/Proximity Caves | Entered Factory 5530 | -6/Factory | Accompanied by 3 allies 5530 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5532 | -6/Factory | Loaded intel: 98 trap records 5534 | -6/Factory | Loaded intel: 26 terminal locations 5879 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5948 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5985 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6045 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6140 | -6/Factory | Retrieved Zion intel report: Emergency Access 6151 | -6/Factory | Retrieved Zion intel report: Main Access 6151 | -6/Factory | Identified exit to Factory 6284 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6432 | -6/Factory | Retrieved Zion intel report: Guard Positions 6487 | -6/Factory | Central database locked down 6532 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6546 | -6/Factory | Retrieved Zion intel report: Branch Access 6546 | -6/Factory | Identified exit to Lower Caves 6568 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6690 | -6/Factory | Retrieved Zion intel report: Component Schematics 6691 | -6/Factory | Zion Light squad teleported in 6743 | -6/Factory | Terminal network hard line cut 6984 | -6/Factory | Lost 3 allies 7184 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7703 | -6/Factory | Entered Lower Caves 7704 | -6/Lower Caves | Encountered a Warlord checkpoint 8023 | -6/Lower Caves | Discovered new exit (range 9) 8024 | -6/Lower Caves | Learned 8 Factory zone layouts 8039 | -6/Lower Caves | Identified exit to Lower Caves 8041 | -6/Lower Caves | Entered another Lower Caves area 8050 | -6/Lower Caves | Learned Factory emergency access door positions 8294 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8445 | -6/Lower Caves | Encountered a Warlord checkpoint 8527 | -6/Lower Caves | Learned 4 Factory zone layouts 8779 | -6/Lower Caves | Spotted B-75 Beast 8894 | -6/Lower Caves | Destroyed B-75 Beast 8984 | -6/Lower Caves | Discovered new exit (range 15) 9001 | -6/Lower Caves | Identified exit to Data Miner 9002 | -6/Lower Caves | Entered Data Miner 9002 | -6/Data Miner | Discovered new exit (range 6) 9026 | -6/Data Miner | Met Data Miner 9060 | -6/Data Miner | Learned location of Section 7 (-2) 9060 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9072 | -6/Data Miner | Received God Mode back door access code from Data Miner 9089 | -6/Data Miner | Destroyed Data Miner 9094 | -6/Data Miner | Data Conduit disabled 9330 | -6/Data Miner | Found Prototype Device 9331 | -6/Data Miner | Identified Exp. Thermal Shield 9350 | -6/Data Miner | Lost 3 parts (1p2u) 9394 | -6/Data Miner | Identified exit to Proximity Caves 9395 | -6/Data Miner | Entered Proximity Caves 9478 | -5/Proximity Caves | Build established: Gladiator 9520 | -5/Proximity Caves | Learned Factory non-interactive machine intel 9813 | -5/Proximity Caves | Entered Factory 9813 | -5/Factory | Evolved 2 slots: Utility x2 9814 | -5/Factory | Identified exit to Upper Caves 9815 | -5/Factory | Identified exit to Factory 9817 | -5/Factory | Loaded intel: 164 non-interactive machine locations 10074 | -5/Factory | Repaired Flexi-carbon Leg+ 10100 | -5/Factory | Retrieved Zion intel report: Component Schematics 10115 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10189 | -5/Factory | Retrieved Zion intel report: Trap Installations 10232 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10316 | -5/Factory | Garrison activated, responded to threat 10357 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10370 | -5/Factory | Discovered exit to Upper Caves (range 6) 10498 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10605 | -5/Factory | Lost 4 parts (2n2u) 10670 | -5/Factory | Fabricated Imp. Thunder Leg (x2) 10782 | -5/Factory | Discovered exit to Factory (range 15) 10931 | -5/Factory | Retrieved Zion intel report: Emergency Access 10932 | -5/Factory | Zion Fire squad teleported in 11051 | -5/Factory | Entered Upper Caves 11051 | -5/Upper Caves | Accompanied by 4 allies 11341 | -5/Upper Caves | Discovered new exit (range 13) 11389 | -5/Upper Caves | Learned Factory emergency access door positions 11423 | -5/Upper Caves | Identified exit to Upper Caves 11424 | -5/Upper Caves | Entered another Upper Caves area 11424 | -5/Upper Caves | Accompanied by 3 allies 11461 | -5/Upper Caves | Discovered exit to Factory (range 16) 11570 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11603 | -5/Upper Caves | Lost 3 allies 11638 | -5/Upper Caves | Destroyed 7 combat bots 11949 | -5/Upper Caves | Build established: Scavenger-Gladiator 11959 | -5/Upper Caves | Learned Factory emergency access door positions 12060 | -5/Upper Caves | Discovered new exit (range 13) 12075 | -5/Upper Caves | Identified exit to Zhirov 12076 | -5/Upper Caves | Entered Zhirov 12076 | -5/Zhirov | Discovered new exit (range 3) 12101 | -5/Zhirov | Met Zhirov 12136 | -5/Zhirov | Found Alien Artifact 12136 | -5/Zhirov | Identified Integrated Reactor 12136 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12154 | -5/Zhirov | Found Alien Artifact 12247 | -5/Zhirov | Learned location of Quarantine (-2) 12247 | -5/Zhirov | Learned location of Testing (-3) 12247 | -5/Zhirov | Learned location of Command (-1) 12269 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12308 | -5/Zhirov | Identified exit to Proximity Caves 12311 | -5/Zhirov | Entered Proximity Caves 12471 | -4/Proximity Caves | Build established: Gladiator 12711 | -4/Proximity Caves | Learned Research stockpile data 12821 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12827 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12830 | -4/Proximity Caves | Entered Factory 12830 | -4/Factory | Evolved 2 slots: Utility x2 12927 | -4/Factory | Sucked down chute 12927 | -4/Factory | Entered Waste 12934 | -4/Waste | Spotted C-40 Crusher 12938 | -4/Waste | Spotted C-40 Crusher 12947 | -4/Waste | Spotted C-40 Crusher 12968 | -4/Waste | Spotted C-40 Crusher 12975 | -4/Waste | Warlord forces began an assault 12988 | -4/Waste | Spotted C-40 Crusher 12991 | -4/Waste | Allies destroyed C-40 Crusher 12991 | -4/Waste | Spotted C-40 Crusher 13027 | -4/Waste | Lost 6 allies 13123 | -4/Waste | Destroyed C-40 Crusher 13238 | -4/Waste | Found Prototype Launcher 13238 | -4/Waste | Identified Point Singularity Launcher 13277 | -4/Waste | Destroyed C-40 Crusher 13396 | -4/Waste | Discovered new exit (range 14) 13415 | -4/Waste | Identified exit to Factory 13417 | -4/Waste | Build established: Assassin 13419 | -4/Waste | Entered Factory 13419 | -4/Factory | Accompanied by 4 allies 13555 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13688 | -4/Factory | Discovered new exit (range 6) 13729 | -4/Factory | Build established: Gladiator 13732 | -4/Factory | Repaired Adv. Shield Generator 13845 | -4/Factory | P-70 Sage assimilated allied SV-WRM(g) 14080 | -4/Factory | Identified exit to Extension 14081 | -4/Factory | Entered Extension 14139 | -4/Extension | Rescued A7 14163 | -4/Extension | Zion Heavy squad teleported in 14270 | -4/Extension | Zion Light squad teleported in 14330 | -4/Extension | Rescued a captive Derelict 14331 | -4/Extension | Rescued a captive Derelict 14346 | -4/Extension | Rescued a captive Derelict 14357 | -4/Extension | Rescued a captive Derelict 14365 | -4/Extension | Energy Cycler disabled 14366 | -4/Extension | Rescued a captive Derelict 14366 | -4/Extension | Rescued a captive Derelict 14366 | -4/Extension | Rescued a captive Derelict 14367 | -4/Extension | Rescued a captive Derelict 14374 | -4/Extension | Rescued a captive Derelict 14374 | -4/Extension | Rescued a captive Derelict 14656 | -4/Extension | Build established: Scavenger-Gladiator 14805 | -4/Extension | Spotted B-86 Titan 14819 | -4/Extension | Destroyed B-86 Titan 14831 | -4/Extension | First assault squad dispatched 14832 | -4/Extension | Discovered new exit (range 15) 14832 | -4/Extension | Spotted B-86 Titan 14856 | -4/Extension | Allies destroyed B-86 Titan 14887 | -4/Extension | Lost 3 allies 14931 | -4/Extension | Disrupted transfer network 14964 | -4/Extension | Zion Heavy squad teleported in 15102 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 15103 | -4/Extension | Zion Light squad teleported in 15172 | -4/Extension | Repaired Imp. Thunder Leg 15407 | -4/Extension | Lost 5 allies 15410 | -4/Extension | Discovered new exit (range 10) 15412 | -4/Extension | Discovered new exit (range 6) 15430 | -4/Extension | Identified exit to Cetus 15444 | -4/Extension | Terminal network hard line cut 15475 | -4/Extension | Entered Cetus 15475 | -4/Cetus | Accompanied by 11 allies (A7) 15480 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 15503 | -4/Cetus | Spotted Cetus Guard 15504 | -4/Cetus | Spotted Cetus Guard 15504 | -4/Cetus | Spotted Cetus Guard 15507 | -4/Cetus | Spotted Cetus Guard 15510 | -4/Cetus | Allies destroyed Cetus Guard 15512 | -4/Cetus | Allies destroyed Cetus Guard 15513 | -4/Cetus | Destroyed Cetus Guard 15514 | -4/Cetus | Destroyed Cetus Guard 15561 | -4/Cetus | Started Cetus Manufacturing Module 15574 | -4/Cetus | Discovered new exit (range 16) 15586 | -4/Cetus | Manufactured an Enhanced Grunt 15601 | -4/Cetus | Spotted Cetus Guard 15601 | -4/Cetus | Spotted Cetus Guard 15603 | -4/Cetus | Allies destroyed Cetus Guard 15603 | -4/Cetus | Spotted Cetus Guard 15603 | -4/Cetus | Spotted Cetus Guard 15607 | -4/Cetus | Destroyed Cetus Guard 15611 | -4/Cetus | Manufactured an Enhanced Grunt 15612 | -4/Cetus | Allies destroyed Cetus Guard 15615 | -4/Cetus | Allies destroyed Cetus Guard 15621 | -4/Cetus | Discovered new exit (range 16) 15631 | -4/Cetus | Scared off Revision 17 15636 | -4/Cetus | Manufactured an Enhanced Grunt 15661 | -4/Cetus | Manufactured an Enhanced Grunt 15686 | -4/Cetus | Manufactured an Enhanced Grunt 15733 | -4/Cetus | Murdered A7 15736 | -4/Cetus | Found Prototype Protection 15736 | -4/Cetus | Identified Med. Regenerative Plating 15738 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 15744 | -4/Cetus | Identified exit to Archives 15909 | -4/Cetus | Build established: Commander-Gladiator 16142 | -4/Cetus | Entered Archives 16142 | -4/Archives | Accompanied by 14 allies 16213 | -4/Archives | Discovered new exit (range 14) 16224 | -4/Archives | Discovered new exit (range 16) 16239 | -4/Archives | Discovered new exit (range 16) 16422 | -4/Archives | Identified exit to Hub_04(d) 16460 | -4/Archives | Entered Hub_04(d) 16460 | -4/Hub_04(d) | Accompanied by 14 allies 16471 | -4/Hub_04(d) | Zion hero teleported in (P1-3CE) 16546 | -4/Hub_04(d) | Discovered new exit (range 16) 16554 | -4/Hub_04(d) | Lost 7 allies 16955 | -4/Hub_04(d) | Discovered new exit (range 15) 16976 | -4/Hub_04(d) | Found Prototype Hackware 17158 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 17159 | -4/Hub_04(d) | Zion Heavy squad teleported in 17174 | -4/Hub_04(d) | Discovered new exit (range 16) 17178 | -4/Hub_04(d) | Zion Fire squad teleported in 17210 | -4/Hub_04(d) | First assault squad dispatched 17248 | -4/Hub_04(d) | Identified exit to Research 17296 | -4/Hub_04(d) | Garrison activated, responded to threat 17314 | -4/Hub_04(d) | Zion Light squad teleported in 17324 | -4/Hub_04(d) | Zion Light squad teleported in 17381 | -4/Hub_04(d) | Lost 4 allies 17406 | -4/Hub_04(d) | Network Hub disabled 17422 | -4/Hub_04(d) | Spotted Lightning 17462 | -4/Hub_04(d) | Lost 6 allies 17482 | -4/Hub_04(d) | Network Hub disabled 17495 | -4/Hub_04(d) | Spotted Lightning 17503 | -4/Hub_04(d) | Crushed by falling debris 17503 | -4/Hub_04(d) | Spotted Lightning 17548 | -4/Hub_04(d) | Lost 3 parts (1n2u) 17561 | -4/Hub_04(d) | Entered Research 17561 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 17651 | -3/Research | Found Prototype Processor 17705 | -3/Research | Retrieved Zion intel report: Branch Access 17705 | -3/Research | Identified exit to Armory 17705 | -3/Research | Identified exit to Testing 17733 | -3/Research | Spotted B-86 Titan 17773 | -3/Research | Build established: Scavenger-Gladiator 17811 | -3/Research | First assault squad dispatched 17820 | -3/Research | Destroyed B-86 Titan 17837 | -3/Research | Found Hvy. Reflective Plating 18104 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18105 | -3/Research | Zion Heavy squad teleported in 18163 | -3/Research | Found Fusion Bomb Launcher 18229 | -3/Research | Discovered new exit (range 16) 18324 | -3/Research | Destroyed 7 combat bots 18593 | -3/Research | System corruption reached 10% 18684 | -3/Research | Entered Armory 18698 | -3/Armory | Zion Hacker squad teleported in 18732 | -3/Armory | Found Gamma Bomb Array 18850 | -3/Armory | Identified Transdimensional Reconstructor 18850 | -3/Armory | Warped through subspace to slip node 18850 | -3/Armory | Discovered new exit (range 1) 18850 | -3/Armory | Identified exit to Lab 18851 | -3/Armory | Entered Lab 18885 | -3/Lab | Discovered new exit (range 9) 18930 | -3/Lab | Identified exit to Research 18932 | -3/Lab | Hidden lab's door opened automatically 18932 | -3/Lab | Sensor layout match revealed 18933 | -3/Lab | Gained access to the hidden lab's interior 19030 | -3/Lab | Found Alien Artifact 19055 | -3/Lab | Found Transdimensional Reconstructor 19064 | -3/Lab | Found Integrated Reactor 19064 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 19073 | -3/Lab | Found Alien Artifact 19087 | -3/Lab | Found Prototype Energy Cannon 19090 | -3/Lab | Found Prototype Device 19094 | -3/Lab | Found Prototype Energy Gun 19094 | -3/Lab | Identified Tachyon Dispersion Ray 19098 | -3/Lab | Found Prototype Hackware 19098 | -3/Lab | Identified Quantum Router 19199 | -3/Lab | Identified Warp Cannon 19222 | -3/Lab | Identified Core Reset Matrix 19222 | -3/Lab | Identified Core Expander 19222 | -3/Lab | Used Core Reset Matrix 19223 | -3/Lab | Installed Core Expander, added new Propulsion slot 19232 | -3/Lab | Identified AEGIS Remote Shield 19258 | -3/Lab | Entered Research 19258 | -2/Research | Evolved 2 slots: Utility x2 19527 | -2/Research | Build established: Hacker-Gladiator 19818 | -2/Research | Discovered new exit (range 16) 19893 | -2/Research | Identified exit to Access 20023 | -2/Research | Retrieved Zion intel report: Branch Access 20023 | -2/Research | Identified exit to Quarantine 20024 | -2/Research | Zion Infowar Resupply teleported in 20166 | -2/Research | Zion Heavy squad teleported in 20225 | -2/Research | Identified Spectral Analyzer 20227 | -2/Research | Found Prototype Hackware 20637 | -2/Research | Identified Exp. Hacking Suite (x2) 20647 | -2/Research | System corruption reached 10% 20647 | -2/Research | Entered Quarantine 20648 | -2/Quarantine | Detected hypermatrix surge 20648 | -2/Quarantine | Sensed 18 artifacts in vicinity 20748 | -2/Quarantine | Found Core Reset Matrix 20751 | -2/Quarantine | Sensed 17 artifacts in vicinity 20766 | -2/Quarantine | Cryocooling Duct disabled 20781 | -2/Quarantine | Ambient heat levels rising (+20) 20781 | -2/Quarantine | Non-combat units ordered to evacuate 20790 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20806 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20876 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20900 | -2/Quarantine | Found Core Stripper 20926 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 21080 | -2/Quarantine | Found Matter Drive 21107 | -2/Quarantine | Central database locked down 21215 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 21232 | -2/Quarantine | Found Phase Armor 21366 | -2/Quarantine | Found Prototype Device 21366 | -2/Quarantine | Identified Exp. EM Shield 21373 | -2/Quarantine | Found Exp. EM Shield 21484 | -2/Quarantine | Found Transdimensional Reconstructor 21489 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21491 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21503 | -2/Quarantine | Found Dimensional Node Initializer 21535 | -2/Quarantine | Found Terrabomb 21594 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 21665 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 21730 | -2/Quarantine | Repaired Microactuators 21765 | -2/Quarantine | Repaired Broken Hvy. Shield Leg+ 21793 | -2/Quarantine | Discovered exit to Access (range 11) 21831 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21835 | -2/Quarantine | Found Prototype Processor 21835 | -2/Quarantine | Identified Exp. Terrain Scan Processor 21905 | -2/Quarantine | Terminal network hard line cut 21914 | -2/Quarantine | Repaired Hvy. Shield Leg+ 22015 | -2/Quarantine | Found Exp. EM Shield 22211 | -2/Quarantine | Found Subatomic Replicator 22366 | -2/Quarantine | Spotted Fortress 22376 | -2/Quarantine | Destroyed Fortress 22397 | -2/Quarantine | First assault squad dispatched 22399 | -2/Quarantine | Found Unknown Protection 22399 | -2/Quarantine | Identified Hvy. Insulated Plating 22403 | -2/Quarantine | Found Prototype Protection 22403 | -2/Quarantine | Identified Centrium Heavy Armor Plating 22409 | -2/Quarantine | Found Exp. EM Shield 22413 | -2/Quarantine | Found Prototype Reactor 22413 | -2/Quarantine | Identified Vortex Chain Reactor 22419 | -2/Quarantine | Found Prototype Device 22419 | -2/Quarantine | Identified Thermal Barrier 22422 | -2/Quarantine | Found Prototype Device 22422 | -2/Quarantine | Identified Exp. Force Field 22486 | -2/Quarantine | Found Vortex Chain Reactor 22558 | -2/Quarantine | Discovered new exit (range 17) 22565 | -2/Quarantine | Discovered new exit (range 10) 22574 | -2/Quarantine | Identified exit to Section 7 22575 | -2/Quarantine | Entered Section 7 22576 | -2/Section 7 | Detected hypermatrix surge 22576 | -2/Section 7 | Sensed 21 artifacts in vicinity 22712 | -2/Section 7 | Found Prototype Processor 22712 | -2/Section 7 | Identified Exp. Core Analyzer 22785 | -2/Section 7 | Repaired Broken Hvy. Shield Leg+ 22850 | -2/Section 7 | Found Integrated Dissipator 22850 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22902 | -2/Section 7 | Discovered exit to Access (range 18) 22907 | -2/Section 7 | Found Integrated Mediator 22907 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22992 | -2/Section 7 | Initialized slip node 23048 | -2/Section 7 | Found Core Reset Matrix 23129 | -2/Section 7 | Spotted Executioner 23141 | -2/Section 7 | Spotted Executioner 23155 | -2/Section 7 | Destroyed Executioner 23173 | -2/Section 7 | Destroyed Executioner 23197 | -2/Section 7 | Found Prototype Device 23197 | -2/Section 7 | Identified Adv. Kinecellerator 23226 | -2/Section 7 | Build established: Alien-Gladiator 23407 | -2/Section 7 | Spotted B-99 Colossus 23453 | -2/Section 7 | Destroyed B-99 Colossus 23543 | -2/Section 7 | Found LRC Inertial Stabilizer 23543 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 23552 | -2/Section 7 | Found LRC Matter Compressor 23552 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23636 | -2/Section 7 | Found Integrity Redistributor 23636 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-312) 23637 | -2/Section 7 | Core integrity fell below 50% 23643 | -2/Section 7 | Found Integrity Redistributor 23650 | -2/Section 7 | Sensed 14 artifacts in vicinity 23747 | -2/Section 7 | Found Terrabomb 23749 | -2/Section 7 | Found Terrabomb 23774 | -2/Section 7 | Warped through subspace to slip node 23774 | -2/Section 7 | Discovered exit to Access (range 1) 23776 | -2/Section 7 | Found Transdimensional Reconstructor 23891 | -2/Section 7 | Build established: Alien-Assassin 23892 | -2/Section 7 | Terminal network hard line cut 23911 | -2/Section 7 | Spotted S7 Guard 23934 | -2/Section 7 | Found Prototype Processor 23934 | -2/Section 7 | Identified Exp. Melee Analysis Suite 23941 | -2/Section 7 | Found Exp. Melee Analysis Suite 23948 | -2/Section 7 | Found Exp. Melee Analysis Suite 23983 | -2/Section 7 | Destroyed S7 Guard 24000 | -2/Section 7 | Found Prototype Protection 24000 | -2/Section 7 | Identified Hvy. Regenerative Plating 24018 | -2/Section 7 | Found Core Physics Calibrator 24056 | -2/Section 7 | Spotted S7 Guard 24075 | -2/Section 7 | First assault squad dispatched 24126 | -2/Section 7 | Found Integrated Reactor 24126 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24207 | -2/Section 7 | Build established: Alien-Gladiator 24381 | -2/Section 7 | Spotted S7 Guard 24385 | -2/Section 7 | Found Core Membrane 24395 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 24483 | -2/Section 7 | Warped through subspace to slip node 24486 | -2/Section 7 | Found Core Regenerator 24488 | -2/Section 7 | Entered Access 24488 | -1/Access | Evolved 2 slots (calibrated): -Propulsion x1, Utility x4, -Weapon x1 24581 | -1/Access | Zion Zionite Resupply teleported in 24705 | -1/Access | Found Prototype Protection 24705 | -1/Access | Identified Zio. Shade Armor 24708 | -1/Access | Found Zio. Shade Armor 24749 | -1/Access | Unchained authorized (GL-D0S) 24831 | -1/Access | Discovered new exit (range 18) 24913 | -1/Access | Identified exit to Command 24988 | -1/Access | First assault squad dispatched 25342 | -1/Access | Entered Command 25444 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 25574 | -1/Command | Retrieved Zion intel report: Main Access 25574 | -1/Command | Identified exit to Surface 25804 | -1/Command | Retrieved Zion intel report: Prototype Schematics 26541 | -1/Command | Disengaged cave seal 26541 | -1/Command | Zionites emerged from the dark tunnel 26655 | -1/Command | Terminal network hard line cut 26842 | -1/Command | First assault squad dispatched 27071 | -1/Command | Spotted B-99 Colossus 27131 | -1/Command | Destroyed B-99 Colossus 27162 | -1/Command | Found Prototype Ballistic Gun 27253 | -1/Command | Spotted M Guard 27294 | -1/Command | Spotted M Guard 27299 | -1/Command | Spotted Combat Programmer 27299 | -1/Command | Spotted Combat Programmer 27324 | -1/Command | Destroyed Combat Programmer 27327 | -1/Command | Destroyed Combat Programmer 27423 | -1/Command | Destroyed M Guard 27508 | -1/Command | Destroyed M Guard 27508 | -1/Command | All MAIN.C guards destroyed 27512 | -1/Command | Found Prototype Reactor 27512 | -1/Command | Identified Zero-point Reactor 27517 | -1/Command | Found Zero-point Reactor 27520 | -1/Command | Found AEGIS Remote Shield 27535 | -1/Command | Found Prototype Processor 27535 | -1/Command | Identified Exp. Targeting Computer 27884 | -1/Command | Met MAIN.C 27904 | -1/Command | 0b10 Conduit disabled 27913 | -1/Command | Allies destroyed MAIN.C Shell 27914 | -1/Command | MAIN.C activated Command garrisons 27927 | -1/Command | Allies destroyed MAIN.C 27930 | -1/Command | Discovered exit to Surface (range 34) 27930 | -1/Command | Discovered exit to Surface (range 96) 27930 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27937 | -1/Command | Found Prototype Protection 27937 | -1/Command | Identified Zio. Weapon Casing 27974 | -1/Command | Build established: Alien-Mutant 28369 | -1/Command | Build established: Alien-Assassin 28982 | -1/Command | Murdered Z-Experimental 29010 | -1/Command | Murdered Z-Experimental 29020 | -1/Command | Found Prototype Energy Cannon 29020 | -1/Command | Identified Zio. Alpha Cannon 29024 | -1/Command | Found Prototype Energy Cannon 29024 | -1/Command | Identified Zio. Alpha Cannon Mk. II 29057 | -1/Command | Found Zio. Alpha Cannon Mk. II 29105 | -1/Command | Found Vortex Chain Reactor 29112 | -1/Command | Found Centrium Heavy Armor Plating 29132 | -1/Command | Found Prototype Protection 29132 | -1/Command | Identified Zio. Shade Carapace 29315 | -1/Command | Build established: Alien-Mutant 29572 | -1/Command | Found Quantum Capacitor 29690 | -1/Command | Murdered Z-Experimental 29750 | -1/Command | Found Zio. Shade Armor 30006 | -1/Command | Found Exp. Core Analyzer 30008 | -1/Command | Found Exp. Targeting Computer 30425 | -1/Command | Found Exp. Target Analyzer 30703 | -1/Command | Found Corrupted Quantum Capacitor 30892 | -1/Command | Found Zio. Shade Armor 30898 | -1/Command | Found Zio. Shade Armor 30901 | -1/Command | Found Zio. Shade Armor 30929 | -1/Command | Found Zio. Weapon Casing 30963 | -1/Command | Found Zio. Weapon Casing 30977 | -1/Command | Found Zio. Weapon Casing 30982 | -1/Command | Found Zio. Weapon Casing 31089 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 31131 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-273) 31133 | -1/Command | Used Core Regenerator, restored core integrity (+400) 31176 | -1/Command | Found Exp. Targeting Computer 31602 | -1/Command | Failed to warp due to unstable space 31715 | -1/Command | Warped through subspace to slip node 31715 | -1/Command | Discovered new exit (range 4) 31721 | -1/Command | Entered Access_0 31722 | -1/Access_0 | Sensed 3 artifacts in vicinity 31722 | -1/Access_0 | Met Architect 31728 | -1/Access_0 | Architect warped through subspace 31742 | -1/Access_0 | Destroyed A8 31783 | -1/Access_0 | Architect warped through subspace 31828 | -1/Access_0 | Architect warped through subspace 31879 | -1/Access_0 | Architect warped through subspace 31926 | -1/Access_0 | Architect warped through subspace 31941 | -1/Access_0 | Subspace Access Node disabled 31949 | -1/Access_0 | Architect warped through subspace 31964 | -1/Access_0 | Architect warped through subspace 31976 | -1/Access_0 | Architect warped through subspace 32010 | -1/Access_0 | Architect warped through subspace 32022 | -1/Access_0 | A6 warped into view 32032 | -1/Access_0 | Destroyed A6 32045 | -1/Access_0 | Architect warped through subspace 32055 | -1/Access_0 | Architect warped through subspace 32077 | -1/Access_0 | Architect warped through subspace 32084 | -1/Access_0 | Used Terrabomb 32091 | -1/Access_0 | Subspace Access Node disabled 32095 | -1/Access_0 | Architect warped through subspace 32112 | -1/Access_0 | Subspace Access Node disabled 32115 | -1/Access_0 | Architect warped through subspace 32141 | -1/Access_0 | Architect warped through subspace 32142 | -1/Access_0 | Subspace Access Node disabled 32180 | -1/Access_0 | Destroyed Architect 32181 | -1/Access_0 | Architect triggered a singularity event 32181 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 32183 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32184 | -1/Access_0 | Warped through subspace to slip node 32184 | -1/Access_0 | Discovered exit to Surface (range 8) 32185 | -1/Access_0 | Released all parts (21) 32188 | *** | Escaped singularity! Last Messages --------------- 32185_ Released Exp. Targeting Computer. 32185_ Released Hds. Centrium Leg. 32185_ Released Exp. Biometal Leg. 32185_ Released Exp. Optical Array. 32185_ Released Hcp. Storage Unit. 32185_ Zio. Shade Armor crushed and broken. 32185_ Released Exp. Terrain Scan Processor. 32185_ Released Hds. Centrium Leg. 32185_ Hds. Centrium Leg crushed and broken. 32185_ Released Quantum Capacitor. 32185_ Quantum Capacitor crushed and broken. 32185_ Released Particle Accelerator. 32185_ Particle Accelerator crushed and broken. 32185_ Released Exp. Cooling System. 32185_ Exp. Cooling System crushed and broken. 32185_ Released Prc. Energy Filter. 32185_ Prc. Energy Filter crushed and broken. 32186_ A0_COM: 6. 32187_ A0_COM: 5. 32188_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????#!! #?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##!*!#?????????????????????? | | ??????????????????????#!!!=#?????????????????????? | | ??????????????????????#=]!##?????????????????????? | | ??????????????????????#*!!=#?????????????????????? | | ??????????????????????#=!=##?????????????????????? | | ??????????????????????##*!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 91 Energy Capacity 2780 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Melee Accuracy 36 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Energy Filtering 50 Particle Charging 45 Offensive Hacking 28 Defensive Hacking 49 Authchip Count 1 Item Schematics ----------------- Cld. Plasma Rifle | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Adv. Remote Shield | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. EM Shield | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory | Authchip Imp. Thunder Leg | x2 | -5/Factory | Preloaded Repaired ---------- Hrd. Light Armor Plating | 34% | -8/Materials Hrd. Light Armor Plating | 43% | -8/Materials Flexi-carbon Leg | 17% | -5/Factory Adv. Shield Generator | 50% | -4/Factory Imp. Thunder Leg | 7% | -4/Extension Microactuators | 20% | -2/Quarantine Hvy. Shield Leg | 56% | -2/Quarantine | Broken Hvy. Shield Leg | 58% | -2/Quarantine Hvy. Shield Leg | 91% | -2/Section 7 | Broken Studied --------- Hvy. Shield Leg | -2/Section 7 | Hacked Power Sword | -1/Access | Hacked Lance | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Phase Armor Core Stripper Integrated Dissipator Integrated Mediator Dimensional Node Initializer LRC Inertial Stabilizer LRC Matter Compressor Integrity Redistributor Core Membrane Core Physics Calibrator Matter Drive Subatomic Replicator Core Regenerator High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed ThunderPlatingSubcomponent Manual? 0 Play Time 05:32:33 Cumulative 428.3 hours Start 2025.11.29 @ 11:57:49 End 2025.11.30 @ 12:12:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type 6 Total 15 Types 4/0/6/0/1/0/2/0/1/1 Lore% 80 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5668297c-4689-429c-a6d3-32f901e0ab82