Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 20:39:58 Player: deadnoob Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (289) 1445 Value Destroyed (9162) 9162 Prototype IDs (138) 2760 Alien Tech Used (12) 2400 Bonus (7984) 7984 TOTAL SCORE: 34451 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 2739 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -605 Cogmind --------- Core Integrity 0/1850 Matter 294/300 Energy 350/350 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Graphene Brace Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Weapon Cycler Advanced Transmission Jammer Improved Core Shielding Graphene Brace Advanced Hacking Suite Core Physics Calibrator > --- WEAPON ----------- Nova Cannon Nova Cannon Sigix Broadsword > --- INVENTORY -------- Transdimensional Reconstructor Compact HERF Cannon Hypervelocity Multirail CR-A16's Behemoth Slayer [Rating: 177] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . -2 Utility 10 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 274 | 1 7 2 12 2 1 9 47 4 3 3 . 2 27 4 1 6 2 2 3 1 3 1 15 4 27 20 16 11 14 15 9 Power 40 | . 1 1 1 1 . 1 5 . 1 . . . 3 . . . 1 . . . . . 1 1 7 2 4 3 4 3 . Engine 12 | . 1 1 . 1 . 1 2 . . . . . 2 . . . . . . . . . . . 1 . 2 1 . . . Core 14 | . . . 1 . . . 3 . 1 . . . 1 . . . 1 . . . . . 1 1 3 . . 2 . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 . 4 3 . Propulsion 83 | . 2 . 4 1 . 6 19 . . . . . 6 2 . . . 2 . . 3 . 4 1 4 7 . 3 3 9 7 Treads 17 | . 2 . 3 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . 2 3 8 . Flight 40 | . . . 1 . . 2 5 . . . . . 6 2 . . . 2 . . 3 . 4 1 1 7 . 1 . 1 4 Utility 98 | 1 1 . 5 . . 1 16 4 1 . . 2 12 1 1 4 1 . 2 1 . 1 6 2 11 8 7 5 2 3 . Device 45 | 1 1 . 1 . . 1 4 3 . . . 1 4 . . 2 . . 1 . . 1 2 2 6 6 4 2 2 1 . Storage 5 | . . . 2 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Processor 14 | . . . . . . . 1 1 . . . . 3 . 1 1 1 . 1 1 . . 1 . 2 . 1 . . . . Hackware 19 | . . . . . . . 4 . . . . 1 5 . . 1 . . . . . . 2 . 2 . 1 3 . . . Protection 14 | . . . 2 . . . 5 . 1 . . . . . . . . . . . . . 1 . 1 2 1 . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 53 | . 3 1 2 . 1 1 7 . 1 3 . . 6 1 . 2 . . 1 . . . 4 . 5 3 5 . 5 . 2 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Energy Cannon 16 | . 2 . 1 . . . . . . . . . 2 . . . . . . . . . 1 . 1 2 1 . 4 . 2 Ballistic Gun 7 | . 1 . . . . 1 2 . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 . . . 1 . . . . . 1 . . 1 . . . . . . 2 . . . 1 . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Piercing Weapon 6 | . . . . . . . . . . 2 . . 1 . . 1 . . . . . . . . 1 . 1 . . . . Special Melee Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 24 | . . . 1 . . . 3 . . . . . 1 . . 1 . . . . 2 . . . 5 3 5 . 3 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Parts Lost 93 | . 2 . 4 3 . 7 14 . . 1 . . 7 . . . . 1 . . . . 1 . 9 10 6 1 3 7 17 Power 13 | . 1 . 1 1 . 1 2 . . 1 . . 1 . . . . . . . . . 1 . 1 1 2 . . . . Propulsion 46 | . . . 1 1 . 3 7 . . . . . 3 . . . . 1 . . . . . . 4 5 2 . 2 4 13 Utility 26 | . 1 . 1 1 . 1 4 . . . . . 2 . . . . . . . . . . . 2 4 2 1 1 3 3 Weapon 8 | . . . 1 . . 2 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 Highest Loss Streak 9 | . 1 . 1 3 . 5 3 . . 1 . . 5 . . . . 1 . . . . 1 . 3 4 2 1 3 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | 6 6 7 10 14 14 14 17 9 8 9 9 10 7 8 8 8 8 7 8 9 9 9 9 8 8 9 10 9 9 7 3 Power . | 1 . . . . . . . . . . . . . 1 1 1 . 1 2 2 1 1 . . . . . . . . . Propulsion 2 | 4 3 1 1 4 5 5 5 3 3 3 3 3 . 1 2 1 2 . . . . . 1 1 . 1 . . . . . Utility 4 | . . 1 3 3 3 4 6 4 3 2 3 3 4 2 3 3 3 3 4 5 5 5 5 5 5 4 5 5 3 2 . Weapon 3 | 1 2 3 5 6 6 4 4 2 2 3 3 4 1 2 2 1 1 1 1 2 2 2 1 1 1 1 2 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . . 1 11 . 1 . 14 3 1 . . . 2 1 . 1 1 . 1 . . . 1 . 2 3 3 1 2 . . Power 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . Propulsion 9 | . . . 3 . . . 3 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Utility 23 | . . . 5 . . . 6 1 1 . . . . . . 1 1 . 1 . . . 1 . 1 2 1 1 1 . . Weapon 14 | . . 1 3 . 1 . 5 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 91 88 80 97 99 100 99 100 100 97 85 86 95 98 95 90 91 87 88 92 98 95 91 87 85 86 80 46 Engine 2 | . 14 14 3 7 11 8 7 . . . . . 1 . . . . . . . . . . . . 1 . . . . . Core 4 | . . . 7 3 . . 1 7 7 6 7 7 3 6 6 6 6 5 5 5 5 5 9 8 4 1 1 3 7 4 . Treads 8 | . 3 28 33 25 22 15 24 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 24 . . 6 11 10 3 . . . . . . . . . . . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . 1 6 13 10 Flight 19 | . . . . . . 1 1 30 30 30 30 30 32 32 33 33 33 35 35 35 34 35 34 36 32 30 28 24 20 14 . Device 9 | . 13 14 11 11 11 7 4 7 6 3 1 6 6 12 13 9 13 10 10 11 11 11 9 10 11 17 16 17 15 15 8 Storage 6 | . 14 14 11 11 11 11 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 2 . Processor 9 | . . . . . . . . 6 7 7 7 7 9 13 19 20 25 23 23 22 23 23 21 21 15 14 14 13 13 13 8 Hackware 7 | . . . . . . . 12 23 23 23 23 23 20 6 . 2 . . . . . . . . 5 4 3 6 8 6 2 Protection 3 | . . . 10 3 . . 9 . . 3 5 . 1 . . 3 . 4 . . . . 1 5 2 . 1 . . 2 2 Energy Cannon 4 | . 7 26 21 20 . 11 . . . . . . 3 . . 4 6 4 . . . . 2 . . 3 3 4 2 1 2 Ballistic Gun 1 | . 6 . . . . 4 8 . . . . . . . . . . . 1 3 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 4 7 1 6 1 7 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . 10 4 3 7 7 1 . . . 4 6 1 . . . . . . . . . . . . . 1 1 Piercing Weapon 2 | . . . . . . . . . . 6 13 7 4 . . 4 6 1 5 4 5 4 5 5 4 3 4 4 2 . 1 Peak Build Rating 177 | 7 9 16 18 17 20 20 33 40 41 42 42 43 74 75 74 74 74 84 86 86 99 95 115 115 124 147 153 153 165 174 177 Average Rating 67 | 6 8 11 14 16 17 15 27 39 38 39 40 40 59 68 68 69 71 75 81 83 87 92 107 111 113 137 141 137 145 142 94 On Entrance 67 | 6 7 9 14 16 16 20 16 33 39 41 40 40 43 74 69 68 74 71 78 84 82 92 93 101 115 110 145 124 147 146 160 Avg Prop Armor Cover (%) 7 | . 10 10 . 6 6 7 7 . . . . . 5 . . 10 . . . . . . . . 6 5 . 5 9 7 19 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 71 | 12 15 21 35 35 35 35 61 24 24 24 24 24 37 29 29 42 45 37 35 39 33 37 46 35 45 55 58 52 48 47 71 Greatest Support 96 | 20 20 40 60 60 40 40 80 24 24 24 24 24 29 29 29 29 29 38 37 37 38 38 48 45 43 57 59 54 54 96 84 Greatest Overweight (x) 16 | . . 4 . . . 2 6 . . . . . 1 1 . 13 1 . . 1 1 . 1 . 3 16 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 10 10 10 10 10 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | 8 8 8 11 15 15 15 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 20 | 6 8 8 15 15 15 15 20 10 10 10 10 10 10 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 11 | 6 7 7 10 14 14 14 17 9 8 9 9 9 9 9 9 9 9 9 9 10 9 9 9 9 9 9 9 9 9 8 3 Final Capacity 15 | 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 6 6 8 14 15 15 15 10 10 10 9 10 10 8 10 10 10 10 10 10 10 8 10 10 10 9 10 10 10 10 4 2 Class Distribution -------------------- 23% | Scavenger-Mutant 14% | Hacker-Sprinter 13% | Mutant 7% | Scout 7% | Ninja 6% | Trapper-Scout 4% | Assassin 3% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Assassin | -5/Proximity Caves Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Trapper-Scout | -4/Proximity Caves Trapper-Scout | -4/Factory Trapper-Ninja | -4/Waste Messiah-Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Matter Collected 8142 | 200 115 288 148 111 70 185 1674 39 216 58 107 65 454 120 30 120 70 75 40 53 . 210 702 205 560 398 289 216 323 914 87 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13477 | 16 322 342 1229 325 . 390 2542 88 310 58 . . 763 195 59 . . 144 84 59 . 52 1004 . 535 1189 886 326 623 1174 762 Parts 689 | 3 16 21 73 14 . 21 131 6 7 4 . . 41 1 2 . . 5 2 2 . 5 52 . 31 67 46 13 33 62 31 Haulers Intercepted 14 | . 1 . 4 . . . 5 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 8 | . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . 5 8 . . . . 6 . 16 . 3 2 . 26 . . . . . . . . . Prevented 9 | . . . . . . . . . 6 . . 1 . . . . 2 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 165 | . 8 6 19 10 . 7 49 1 6 . . . . . . . . . . 1 . . 24 . 4 2 4 1 3 13 7 Melee 34 | . . 2 . . . 4 12 1 2 . . . . . . . . . . 1 . . 1 . 2 2 . . . 4 3 Guns 34 | . 6 . . . . . 14 . . . . . . . . . . . . . . . . . . . 1 . 2 8 3 Cannons 50 | . 2 4 18 9 . 3 9 . . . . . . . . . . . . . . . . . . . 3 1 1 . . AOE 44 | . . . . 1 . . 14 . 4 . . . . . . . . . . . . . 23 . 2 . . . . . . Classes Destroyed 21 | 1 3 2 4 2 . 1 1 1 1 . . . . . 1 . . . . . . 1 . . 1 1 1 . . . . Worker 18 | . . 1 3 . . 1 1 1 . . . . 7 . . . . . . . . . . . . 1 1 1 . 1 . Builder 23 | . . 1 . . . . 2 . . . . . 5 . . . . . . . . . 2 . 1 2 6 1 3 . . Tunneler 12 | 1 . 2 1 . . 1 2 . . . . . 2 . . . . . . . . . . . . 3 . . . . . Hauler 14 | . 1 . 4 . . . 5 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . Recycler 27 | . . . 1 1 . 2 4 . . . . . 2 . . . . 1 . . . . 2 . 2 4 2 2 2 1 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 9 | . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . . 2 1 . . 1 . Drone 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 23 | . . . 3 . . . 3 . . . . . 2 . . . . . . . . . 2 . 2 4 2 . 3 2 . Swarmer 37 | . 3 . 3 . . 4 7 . 4 . . . . . . . . . . . . . 13 . . . . . . 1 2 Cutter 7 | . . . . . . . 2 . . . . . . . . . . . . . . . 4 . . 1 . . . . . Grunt 65 | . 5 6 11 4 . 2 28 . 1 . . . . . . . . . . . . . 5 . 1 . . . . 1 1 Brawler 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 5 . . . 9 . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hunter 7 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . . . . . . 3 Programmer 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . 3 9 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Decomposer 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | 1 5 4 6 4 . 4 5 1 4 . . . 5 . . . . 1 . 1 . 1 6 . 3 3 5 2 3 4 3 Combat Bots Only 6 | . 5 3 4 3 . 4 5 1 4 . . . . . . . . . . 1 . . 6 . 2 1 1 1 3 4 3 Max Kills in Single Turn 6 | 1 1 1 2 1 . 1 3 1 3 1 . . 1 . 1 . . 1 1 1 . 1 6 . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 1 . . 3 . 3 . . . . . . . . . . . . . 6 . 1 . . . . . . Melee 1 | . . 1 . . . 1 1 1 1 . . . . . . . . . . 1 . . 1 . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 1240 | . 47 16 89 18 . 50 211 5 13 16 3 . 66 . . . 1 14 . . . 4 44 . 77 87 54 24 28 133 240 Missed 442 | . 6 2 25 4 . 7 48 2 5 10 3 . 34 . . . 1 9 . . . 1 23 . 28 42 25 18 9 56 84 Hits 798 | . 41 14 64 14 . 43 163 3 8 6 . . 32 . . . . 5 . . . 3 21 . 49 45 29 6 19 77 156 Melee 14 | . . . . . . 4 6 . 2 1 . . . . . . . . . . . . . . . 1 . . . . . Projectile 784 | . 41 14 64 14 . 39 157 3 6 5 . . 32 . . . . 5 . . . 3 21 . 49 44 29 6 19 77 156 AOE 9 | . . . . 4 . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 Critical Strikes 40 | . . 1 1 . . 1 10 . . . . . 2 . . . . . . . . . . . 3 3 3 . 4 7 5 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 2 Damage Taken 16033 | . 395 162 904 502 . 528 2607 38 102 95 . . 829 . 19 . . 102 . . . 79 538 . 1112 1132 749 238 474 1920 3508 Core 3786 | . 116 29 56 123 . 74 292 . . 21 . . 196 . . . . . . . . . 136 . 191 166 211 60 46 217 1852 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 193 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 21 74 Regen/Repaired (Parts) 1009 | . . . . . . . 152 . . . . . 88 . . . . 10 . . . . . 16 . . . . 50 564 129 Core Remaining (%) 72 | 100 . 42 . . . 36 46 . . . . 97 . . . . 76 . . . . 100 . . 71 . 71 . . 81 . Volleys Fired 618 | 2 28 17 79 26 1 11 110 . 5 . . . 20 6 4 . . 26 3 2 . 3 44 . 16 19 57 27 29 71 12 Largest 2 | 2 2 2 2 2 1 2 2 . 1 . . . 2 1 1 . . 1 1 2 . 1 1 . 2 1 1 1 2 1 1 Hottest 163 | 90 120 120 120 120 36 120 58 . 36 . . . 65 35 35 . . 35 35 60 . 35 94 . 150 113 113 113 163 120 113 Shots Fired 884 | 4 56 34 157 48 1 24 206 . 5 . . . 21 6 4 . . 26 3 3 . 3 44 . 17 20 57 27 36 70 12 Gun 247 | 4 44 . . . . 8 140 . . . . . 1 . . . . . . 1 . . . . 1 . 2 . 7 31 8 Cannon 589 | . 12 34 156 45 . 16 53 . . . . . 20 6 4 . . 26 3 2 . 3 25 . 10 20 55 27 29 39 4 Launcher 48 | . . . 1 3 1 . 13 . 5 . . . . . . . . . . . . . 19 . 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 262 | . 11 . . . . 8 193 . . . . . 1 . . . . . . 1 . . . . . . 2 . 7 31 8 Thermal 566 | 4 45 34 156 45 . 16 . . . . . . 20 6 4 . . 26 3 2 . 3 23 . 11 20 55 27 24 38 4 Explosive 48 | . . . 1 3 1 . 13 . 5 . . . . . . . . . . . . . 19 . 6 . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 1 . Robot Hit Streak 18 | 1 8 8 13 6 . 16 11 . 3 . . . 4 . . . . . . . . 2 3 . . 7 5 4 6 18 9 Robot Miss Streak 7 | 1 4 4 3 4 . 2 4 . . . . . 1 . . . . . . . . 2 3 . . . 3 1 4 7 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 672 | 2 30 21 101 25 3 33 170 5 8 2 1 . 37 7 3 . . 1 2 2 . 4 14 . 12 45 38 12 22 45 27 Core Hits 389 | 1 13 11 39 18 . 14 98 2 9 2 . . 13 2 2 . . 1 1 1 . 2 49 . 21 16 18 5 11 29 11 Critical Kills 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 9 3 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 17 2 Critical Strikes 72 | . . 2 . . . . 4 . 1 . . . 2 . . . . . . . . 1 2 . . 7 8 1 6 30 8 Destroy 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 29 5 Blast 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 3 Impale 21 | . . . . . . . . . . . . . 2 . . . . . . . . 1 2 . . 7 6 1 2 . . Melee Attacks 587 | . . 6 . . 3 22 55 27 19 7 25 1 89 9 5 1 . 7 5 7 . 6 29 . 44 87 44 14 13 39 23 Impact 19 | . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . Slashing 196 | . . 6 . . . 22 54 27 19 . . . . 9 5 1 . . . . . . . . . . . . 4 38 11 Piercing 367 | . . . . . . . . . . 7 25 1 70 . . . . 7 5 7 . 6 29 . 44 86 44 14 9 1 12 Sneak Attacks 114 | . . 1 . . 3 9 10 3 1 1 1 . 24 . 1 . . 1 2 1 . 2 5 . 5 18 10 5 5 4 2 Combat Hostiles 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30601 | 22 387 487 1951 537 . 1169 5464 257 826 158 58 . 2556 444 270 . . 79 189 135 . 315 3548 . 1472 2748 2379 658 1196 2047 1249 Guns 2726 | 22 263 . . . . 76 1783 . . . . . 23 . . . . . . . . . . . . . 22 . 63 411 63 Cannons 5911 | . 124 276 1876 438 . 209 705 . . . . . 30 . . . . . . . . 97 68 . . 157 1021 236 521 . 153 Explosions 5848 | . . . 23 99 . . 1495 . 435 . . . . . . . . . . . . . 2824 . 767 . 205 . . . . Melee 16029 | . . 207 . . . 884 1450 257 391 158 58 . 2503 444 270 . . 79 189 135 . 218 656 . 705 2591 1131 422 612 1636 1033 Ramming 87 | . . 4 52 . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3202 | . 56 . . . . 76 2488 . . . . . 23 . . . . . . . . . . . . . 22 . 63 411 63 Thermal 5159 | 22 331 276 1876 438 . 209 . . . . . . 30 . . . . . . . . 97 . . . 157 1021 236 313 . 153 Explosive 5643 | . . . 23 99 . . 1495 . 435 . . . . . . . . . . . . . 2824 . 767 . . . . . . Electromagnetic 481 | . . . . . . . . . . . . . . . . . . . . . . . 68 . . . 205 . 208 . . Impact 1003 | . . . . . . . . . . . . . 1003 . . . . . . . . . . . . . . . . . . Slashing 6539 | . . 207 . . . 884 1450 257 391 . . . . 444 270 . . . . . . . . . . . . . 201 1636 799 Piercing 8487 | . . . . . . . . . . 158 58 . 1500 . . . . 79 189 135 . 218 656 . 705 2591 1131 422 411 . 234 Highest Corruption 18 | . . . . 9 9 9 6 . . . . 8 . . . . . . . . . . 3 . 4 4 7 2 2 18 . Average Corruption 4 | . . . . 9 9 9 3 . . . . 8 . . . . . . . . . . 1 . 3 1 5 2 2 7 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 185 | . . . . 16 16 19 55 . . . . 1 . . . . . . . . . . 7 . 4 15 15 3 5 29 . Message Errors 42 | . . . . 4 2 5 7 . . . . . . . . . . . . . . . 2 . 1 4 6 2 1 8 . Matter Fused 44 | . . . . 5 6 2 13 . . . . . . . . . . . . . . . 3 . . 3 3 . 1 8 . Heat Flow Errors 21 | . . . . . 2 3 8 . . . . . . . . . . . . . . . . . . 2 2 . 2 2 . Energy Discharges 15 | . . . . . 3 2 6 . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Parts Rejected 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 31 | . . . . 3 3 1 10 . . . . . . . . . . . . . . . 2 . 2 3 2 1 . 4 . Data Loss (major) 8 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Misfires 6 | . . . . 1 . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 7 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 5 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4203 | . . 37 7 6 . 216 248 29 60 . . . 881 63 81 . . . 80 37 . 44 399 . 97 638 501 80 482 139 78 Projectiles 166 | . . 2 7 6 . . 17 . . . . . . . . . . . . . . . 38 . . . 41 2 21 . 32 Explosions 214 | . . . . . . . 81 . 2 . . . . . . . . . . . . . 94 . 6 . 31 . . . . Melee 3823 | . . 35 . . . 216 150 29 58 . . . 881 63 81 . . . 80 37 . 44 267 . 91 638 429 78 461 139 46 Knockbacks 6 | . . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 312 | . . . 101 18 . . 82 . 1 . . . . . . . . . . . . . . . . . 110 . . . . Shots 6 | . . . 1 1 . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . Rammed 15 | . . 2 11 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . 2 11 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | 60 315 126 216 78 200 242 425 . . 4 . . 12 . . . . 11 . 12 . . 24 . 51 171 380 190 129 156 . Average Temperature 64 | 30 115 37 70 26 100 54 87 . . 4 . . 5 . . . . 3 . 9 . . 7 . 16 32 92 57 80 20 . Received Heat Transfer 2688 | . 108 105 327 66 . 99 1188 . 9 27 . . 117 . 9 . . 9 . . . 18 42 . 51 117 27 27 . 81 261 Effects 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . . . . . 2 . . . 13 . . . . . . . . . . . . . 2 . 1 . 1 Impact Corruptions 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 3 . 14 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 8601 | 50 840 592 3959 925 . 444 . . . . . . 50 . . . . . . . . 150 . . . 148 814 222 259 . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Maximum Alert Level 4 | . . . 1 1 . . 2 1 . . . . 1 . . . . . . . . . 4 2 2 1 1 . . 1 1 Low Security (%) 66 | 100 100 100 39 98 . 100 79 63 . . . . 68 . . . . 100 . . . . 19 . . 36 61 100 100 91 73 Level 1 29 | . . . 60 1 . . 18 36 . . . . 31 . . . . . . . . . 57 28 76 63 38 . . 8 26 Level 2 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 15 71 23 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1246 | 5 145 86 362 201 . 84 448 244 . . . . 354 . . . . 141 . . . . 1246 504 511 318 328 174 102 213 379 Initial 436 | . 3 47 29 131 . . 9 161 . . . . . . . . . 67 . . . . . 436 263 234 141 174 81 15 117 Average 157 | 3 78 31 215 69 . 19 122 178 . . . . 130 . . . . 39 . . . . 337 423 365 213 204 133 70 81 149 Influence Increases 11355 | 5 252 225 770 151 . 210 1723 218 260 5 . . 1116 8 69 . 272 370 . 29 . 134 1680 100 992 641 515 204 208 639 559 Destroy 0b10 Robot/C 4228 | . 160 160 380 100 . 140 980 . 120 . . . 80 . 48 . 112 128 . 16 . 96 704 . 400 48 96 . 48 208 204 Destroy 0b10 Robot/NC 619 | 5 5 20 75 5 . 20 85 15 5 5 . . 107 8 . . . 4 . . . 8 32 . 24 64 56 20 32 20 4 Destroy Leader 886 | . 42 20 104 20 . 20 236 2 30 . . . 30 . 8 . 24 16 . 8 . 8 110 . 60 24 30 . 14 36 44 Allied During Kill 662 | . . 10 . . . . . . . . . . 21 . 13 . 136 20 . 5 . 22 270 . 93 2 . . . . 70 Trap Triggered on 0b10 30 | . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . Successful Hack 314 | . . . 15 . . . 31 122 . . . . 67 . . . . 12 . . . . 10 . 7 29 15 . . 6 . Select Force Hacks 100 | . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . Disable Machine 540 | . . . 60 . . . 30 15 . . . . 15 . . . . 12 . . . . 72 . 12 48 108 24 60 84 . Destroy Structure 1387 | . . . 31 26 . . 91 19 . . . . 55 . . . . 70 . . . . 338 88 204 90 174 60 42 93 6 Partial Spotted 492 | . . . . . . . . 45 . . . . 72 . . . . 48 . . . . 36 12 96 96 12 24 12 24 15 Lose Combat Pursuer 2097 | . 15 15 75 . . 30 270 . 105 . . . 639 . . . . 60 . . . . 108 . 96 240 24 36 . 168 216 Influence Decreases 11109 | . 135 269 511 462 26 186 1392 472 275 91 . . 766 240 113 74 164 462 16 29 . 132 436 970 921 837 456 368 325 471 510 Entered New Map 2440 | . 2 75 49 206 26 . 15 194 38 17 . . . 130 23 74 . 41 7 . . . 2 810 113 213 110 136 65 14 80 Time Decay 5995 | . 113 154 422 226 . 128 647 278 237 65 . . 489 110 90 . 150 190 9 29 . 132 384 90 398 404 286 222 230 392 120 Search Patrol Dispatched 200 | . . . . . . . . . . . . . 100 . . . . . . . . . . . . 100 . . . . . Lost Part 861 | . 20 . 40 30 . 58 138 . . 9 . . 31 . . . . . . . . . 10 . 90 100 60 10 30 65 170 Lost Ally 875 | . . 40 . . . . . . . . . . . . . . 14 231 . . . . 40 70 320 20 . . . . 140 Purge Threat 738 | . . . . . . . 592 . . . . . 146 . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 3 1 4 . . . 8 5 . . . . 12 . . . . 5 . . . . 7 . 5 8 4 4 2 5 2 Investigation 27 | . 1 1 1 . . . 2 3 . . . . 5 . . . . 4 . . . . 3 . 1 1 2 2 . 1 . Extermination 22 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . 3 4 2 1 2 3 . Reinforcement 22 | . 2 . 3 . . . 4 1 . . . . 2 . . . . . . . . . 2 . 1 3 . 1 . 1 2 Assault 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Construction Impeded 6 | . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Distress Signals 22 | . . 1 1 . . . 4 . . 1 . . 2 . . . . 1 . . . . 3 . 2 1 1 . . 2 3 Communications Jammed 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 4 5 1 28 35 Distress Signals 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 4 4 1 28 35 Times Spotted 528 | . 12 9 34 12 . 9 76 5 10 12 4 . 55 . 3 . 4 9 . 2 . 6 56 5 34 40 18 17 9 38 49 Peak Tracking Total 21 | . 5 3 8 3 9 4 6 4 4 6 3 . 8 . 3 . 2 5 . 1 . 3 9 4 6 17 5 10 2 7 21 Tactical Retreats 83 | . 1 1 2 1 . 1 11 3 3 4 . . 19 . . . . 3 . . . . 5 . 7 8 2 1 . 7 4 ECM-based Alert Blocks 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Traps Triggered 15 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 2 3 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reused 13 | . . . . . . . . . 6 . 4 . 3 . . . . . . . . . . . . . . . . . . Traps Extracted 9 | . . . . . . . 4 . . . 2 1 1 . . . . . . . . 1 . . . . . . . . . Installed 17 | . . . . . . . . . 6 . 6 . 5 . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 6 . . . 3 . . . . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . 4 4 6 5 4 4 4 . . . . . . . . 7 7 7 7 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Machines Disabled 49 | . 1 . 4 . 1 . 2 1 . . 1 . 1 . . . . 1 . 1 . . 6 . 1 4 11 2 5 7 . Max in Single Turn 2 | . 1 . 1 . 1 . 1 1 . . 1 . . . . . . 1 . 1 . . 1 . 1 1 2 1 1 1 . Garrison Access 7 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 2 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Machines Accessed 100 | . 1 1 5 . 2 . 13 10 . 1 4 . 17 . 1 1 . 8 1 1 4 . 6 . 4 8 6 3 1 2 . Terminals 28 | . . . 3 . . . 8 7 . . . . 6 . . . . . . 1 . . . . . 1 . . . 2 . Fabricators 19 | . . . . . . . . 2 . . . . 5 . . . . 2 . . . . 5 . 2 1 1 1 . . . Repair Stations 11 | . . . . . . . 1 . . . . . 3 . . . . 2 . . . . . . . 2 2 1 . . . Recycling Units 6 | . 1 . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 12 | . . . 1 . . . 2 . . . . . 2 . . . . 1 . . . . 1 . 1 1 2 1 . . . Garrison Access 9 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 3 1 . 1 . . Total Hacks 301 | . 1 1 10 . 2 . 38 36 . 1 29 . 69 . 1 1 . 15 1 2 17 . 19 . 12 19 17 6 1 3 . Successful 206 | . 1 1 7 . 2 . 29 20 . 1 29 . 49 . 1 1 . 9 1 2 17 . 9 . 6 7 8 4 . 2 . Failed 91 | . . . 3 . . . 8 16 . . . . 19 . . . . 6 . . . . 9 . 5 12 9 2 1 1 . Catastrophic 12 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 1 2 1 1 1 . Database Lockouts 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . Manual 306 | . 1 . 8 . 1 . 16 32 . . . . 22 . . 1 . 22 . . . . 46 . 35 45 28 14 28 7 . Terminals 96 | . . . 8 . . . 29 23 . . . . 30 . . . . . . 2 . . . . . 1 . . . 3 . Fabricators 62 | . . . . . . . . 7 . . . . 17 . . . . 6 . . . . 17 . 6 2 5 2 . . . Repair Stations 28 | . . . . . . . 2 . . . . . 13 . . . . 3 . . . . . . . 4 5 1 . . . Recycling Units 15 | . 1 . 1 . . . 1 6 . . . . 4 . . . . 2 . . . . . . . . . . . . . Scanalyzers 29 | . . . 1 . . . 3 . . . . . 5 . . . . 2 . . . . 2 . 3 5 5 3 . . . Garrison Access 18 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . 3 7 2 . 1 . . Terminal Hacks 94 | . . 1 1 . 2 . 16 6 . 1 29 . 13 . 1 1 . . 1 2 17 . . . . 1 . . . 2 . Record 19 | . . . . . 1 . . . . . 11 . . . . . . . . 2 5 . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . 8 . . . . 1 . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . . . 3 . . . . 1 . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 12 | . . . 1 . . . 2 1 . . 3 . 1 . . . . . . . 4 . . . . . . . . . . Open Door 6 | . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . 2 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 26 | . . . . . . . . 1 . . . . 10 . . . . 2 . . . . 7 . 3 1 2 . . . . Network Status 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 1 . . . . Load Schematic 14 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 5 . 2 . 1 . . . . Build 7 | . . . . . . . . . . . . . 4 . . . . . . . . . 2 . 1 . . . . . . Repair Station Hacks 14 | . . . . . . . 2 . . . . . 8 . . . . 1 . . . . . . . 2 1 . . . . Scan Component 9 | . . . . . . . 1 . . . . . 4 . . . . 1 . . . . . . . 2 1 . . . . Repair 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 1 . . . 2 . . . . . 3 . . . . 1 . . . . 1 . 1 1 4 3 . . . Insert Component 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . 1 . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 1 2 3 . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 2 1 . . . . Seal Access 6 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 2 1 . . . . Unauthorized Hacks 49 | . 1 . 5 . . . 8 13 . . . . 15 . . . . 4 . . . . 1 . 1 . . 1 . . . Terminals 25 | . . . 4 . . . 7 7 . . . . 7 . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 8 | . . . 1 . . . 2 2 . . . . 3 . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Skim 14 | . . . 3 . . . 5 5 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . 3 . . . . 5 . . . . 1 . . . . 1 . 1 . . 1 . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . . 1 3 . . . . 3 . . . . 2 . . . . . . . . . . . . . Reject 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Recyclers 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Mask 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . . . 3 . . . 10 10 . . . . 11 . . . . 6 . . . . 5 . 2 8 5 3 1 1 . Full Trace Events 13 | . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 2 . . 1 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . 7 . . . . 2 . . . . . . 4 . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 126 | . . . . . . . . . . . 8 . 1 . . 16 . . . . 4 . 11 . . 37 22 . 27 . . Parts Built 7 | . . . . . . . . . . . . . 4 . . . . . . . . . 2 . 1 . . . . . . Authchips 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . Time 726 | . . . . . . . . . . . . . 481 . . . . . . . . . 152 . 93 . . . . . . Total Part Build Rating 39 | . . . . . . . . . . . . . 22 . . . . . . . . . 10 . 7 . . . . . . Part Studies Acquired 13 | . . . 1 . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 1 2 3 . . . Parts Repaired 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Time 155 | . . . . . . . 60 . . . . . 95 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Total Allies 61 | . . 2 . . . . . . . . . . . . . 13 . 4 . . . . 9 18 5 1 1 . . . 8 Largest Group 18 | . . 2 . . . . . . . . . . . . . 13 13 11 . . . . 7 18 11 1 1 . . . 7 Highest-Rated Group 893 | . . 47 . . . . . . . . . . . . . 506 506 442 . . . . 529 893 583 116 142 . . . 100 Highest-Rated Ally 142 | . . 31 . . . . . . . . . . . . . 96 96 96 . . . . 103 103 103 116 142 . . . 15 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . 3 . . 1 . . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 50 | . . . . . . . . . . . . . 2 2 3 . . . 1 1 . 18 9 . 10 4 . . . . . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . 3 3 . 1 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 39 | . . . . . . . . . . . . . 2 2 3 . . . 1 1 . 14 6 . 8 2 . . . . . Ally Attacks 649 | . . 15 . . . . . . . . . . 31 . 15 . 47 35 . 8 . 55 95 144 142 17 5 . . . 40 Total Damage 17915 | . . 169 . . . . . . . . . . 704 . 284 . 1153 1323 . 124 . 1144 2349 4775 4139 425 279 . . . 1047 Kills 94 | . . 2 . . . . . . . . . . 5 . 3 . 7 9 . . . 6 21 11 22 1 2 . . . 5 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 1 3 . . . . 1 . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 12684 | 4 58 . . . . 4 984 588 526 126 . 191 1247 221 198 1180 470 428 163 166 57 429 867 197 931 964 622 457 484 958 164 Sensors 9773 | . . . . . . . . 520 526 126 . 191 1199 221 198 780 411 428 163 143 57 382 863 192 822 871 500 440 403 337 . Terrain 2829 | . . . . . . . 302 . . . . . . . . . . . . . . . 262 22 87 650 254 454 356 442 . Seismic 1059 | 4 58 . . . . 4 984 . . . . . . . . 9 . . . . . . . . . . . . . . . Machine Analysis 492 | . . . . . . . . . . . . . 335 . . . . . . . . . . . 157 . . . . . . Cloaking 148 | . . . . . . . . . . . . . 75 . . . . . . . . . . 11 14 48 . . . . . Jamming 5400 | . . . . . . . . . . . . . . . . 413 470 49 . 23 . 47 4 . 878 928 619 364 484 957 164 ECM 68 | . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 8 | . . . . . . . . 3 . . . . 1 . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 18 | . . . . 1 . . . . 2 1 . 2 . 2 3 2 1 . 1 1 . 2 . . . . . . . . . Drone Launches 74 | . . . . . . . . . . . . . 7 6 3 . . 4 4 . 4 19 12 . 10 5 . . . . . Drone Recoveries 68 | . . . . . . . . . . . . . 5 4 7 . . . 4 4 . 21 12 . 9 2 . . . . . Zionite Intel Received 41 | . . . . . . . . . . . . . . . . . . 2 . . . . 6 . 6 9 8 1 8 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Turns Passed 19373 | 14 249 468 1026 582 575 744 3228 601 542 281 125 207 1513 223 198 1180 470 439 173 176 57 453 942 197 948 964 631 460 498 964 245 Spaces Moved 25736 | 6 120 227 419 311 351 431 1728 1099 1157 688 219 506 2922 424 554 1533 412 955 351 477 148 604 2023 309 1840 2115 918 710 846 1105 228 Core 151 | . . 9 . . . . . . . . . . . . . 64 . . . . . . . . . 1 . . . . 77 Treads 2729 | . 18 218 419 311 351 294 1118 . . . . . . . . . . . . . . . . . . . . . . . . Legs 157 | 6 102 . . . . 13 3 . . . . . . . . . . . . . . . . . . . . . . . 33 Wheels 480 | . . . . . . 124 356 . . . . . . . . . . . . . . . . . . . . . . . . Hover 535 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 445 87 Flight 21684 | . . . . . . . 251 1099 1157 688 219 506 2922 424 554 1469 412 955 351 477 148 604 2023 309 1839 2113 918 710 845 660 31 Fastest Speed 17 | 120 120 160 160 160 160 90 26 26 26 26 26 26 24 27 27 27 102 24 25 25 24 24 20 19 19 17 19 22 22 25 40 Average Speed 45 | 120 126 163 160 160 160 145 138 26 26 26 26 26 27 27 27 62 102 24 25 25 26 24 23 19 21 20 22 22 25 39 55 Slowest Speed 850 | 120 160 250 160 160 160 260 400 26 26 26 26 26 100 104 27 700 102 25 25 100 104 24 96 20 240 850 23 26 112 97 114 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . . . . 1 . . 3 1 . 12 . . 2 . 6 . . . . 4 . 5 16 2 3 5 5 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 2 36 64 50 60 68 86 79 21 70 66 80 66 48 52 67 89 59 25 51 57 62 68 41 94 41 66 88 22 88 60 6 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 26 | . 1 . 1 1 1 . 3 . 1 . 1 2 . 1 1 . . 9 1 . 3 . . . . . . . . . . Known Exits Taken 22 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . . . . 1 . . 5 . 5 1 3 4 . 4 3 . 2 . . . . . . . . . Spaces Dug 376 | . . . . 22 . . 12 19 36 3 3 1 48 6 3 . . 27 4 5 . 2 33 . 29 42 30 15 10 26 . Terrain Destroyed 875 | . . . 35 34 6 . 105 19 55 3 3 1 54 8 5 . . 30 6 5 . 2 214 . 49 47 124 21 14 34 1 Melee 202 | . . . . . . . 12 19 12 3 3 1 35 2 1 . . 5 3 3 . 2 13 . 25 32 16 2 5 8 . Projectile 197 | . . . . . . . 7 . . . . . 19 6 4 . . 25 3 2 . . 23 . 10 15 32 19 9 23 . AOE 472 | . . . 35 34 6 . 86 . 43 . . . . . . . . . . . . . 178 . 14 . 76 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Total 31414 | 8 165 278 616 344 361 483 2324 1372 1362 777 261 578 3479 515 593 1761 463 1116 421 511 167 890 2386 445 2282 2471 1202 952 1060 1477 294 Wait 3281 | . 1 17 56 3 . . 245 229 147 65 11 60 352 47 25 197 38 115 51 16 3 263 222 125 301 161 90 165 110 162 4 Move 25583 | 5 119 226 419 310 350 430 1725 1098 1156 681 216 505 2898 423 553 1528 411 942 350 476 147 603 2015 308 1831 2084 913 704 836 1095 226 Hop 58 | . . . . . . . 1 . . 3 1 . 11 . . 2 . 6 . . . . 4 . 3 14 2 2 4 4 1 Pick Up 193 | . 3 4 21 1 2 1 33 5 10 2 1 1 20 5 1 4 5 3 2 . 2 1 12 2 10 19 7 4 4 8 . Fast Attach 247 | 1 5 1 4 2 . 9 34 . . 4 . 2 14 5 1 8 . 3 1 1 4 2 11 3 19 18 18 14 18 32 13 Attach 121 | . 2 . 4 . . 2 11 2 1 1 . . 18 3 1 5 3 4 1 . 1 . 10 . 12 15 3 2 4 12 4 Detach 76 | . 1 . 1 . . 1 6 . 1 1 . 1 7 5 2 3 . 4 1 . 1 1 6 . 7 8 2 3 5 5 4 Swap 221 | . . 2 6 2 3 4 23 7 9 7 4 5 17 3 . 2 1 1 4 7 1 10 14 2 15 11 14 5 17 25 . Drop 338 | . 6 3 16 . 2 3 61 4 8 6 . 3 26 8 1 11 5 4 2 2 7 1 19 5 24 28 20 12 20 24 7 Fire 618 | 2 28 17 79 26 1 11 110 . 5 . . . 20 6 4 . . 26 3 2 . 3 44 . 16 19 57 27 29 71 12 Melee 584 | . . 6 . . 3 22 55 27 19 7 22 1 89 9 5 1 . 7 5 7 . 6 29 . 44 87 44 14 13 39 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . 2 10 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 30 . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Trap 35 | . . . . . . . 18 . 6 . 6 . 5 . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . 2 1 . . . 1 1 . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 421 | -10/Mines | Found DCF Scrap (10 items) 474 | -10/Mines | Met a Derelict shopkeep closing up shop 528 | -10/Mines | Core integrity fell below 50% 647 | -10/Mines | Excavation squad dispatched 647 | -10/Mines | A large section of the Mines collapsed 707 | -10/Mines | Discovered new exit (range 11) 732 | -10/Mines | Entered Materials 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -9/Materials | Discovered new exit (range 5) 1672 | -9/Materials | Discovered new exit (range 15) 1758 | -9/Materials | Entered Mines 1787 | -9/Mines | Met a Derelict bent on vengeance 1801 | -9/Mines | Discovered new exit (range 6) 1845 | -9/Mines | Learned location of Zion (-6) 1916 | -9/Mines | Assembled infested the area 1921 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1941 | -9/Mines | Crushed by falling debris 1972 | -9/Mines | Lost 3 parts (1p1n1u) 2001 | -9/Mines | Found a hidden stash of uninstalled traps 2264 | -9/Mines | Build established: Scavenger-Mutant 2281 | -9/Mines | Discovered new exit (range 15) 2334 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2334 | -9/Mines | Discovered new exit (range 5) 2340 | -9/Mines | Entered Exiles 2380 | -9/Exiles | Met 8R-AWN 2409 | -9/Exiles | Met EX-HEX 2467 | -9/Exiles | Met EX-DEC 2652 | -9/Exiles | Met EX-BIN 2676 | -9/Exiles | Aligned with FarCom system 2678 | -9/Exiles | Given EX-Vault access code 2716 | -9/Exiles | Opened EX-Vault 2728 | -9/Exiles | Found 0b10 Alert Chip 2761 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2885 | -9/Exiles | Attacked by the Exiles 2902 | -9/Exiles | Discovered new exit (range 10) 2915 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2915 | -9/Exiles | Entered Mines 3099 | -8/Mines | Discovered new exit (range 8) 3394 | -8/Mines | Discovered new exit (range 9) 3429 | -8/Mines | Core integrity fell below 50% 3474 | -8/Mines | Lost 5 parts (1p2n1u1w) 3659 | -8/Mines | Entered Materials 3659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4118 | -8/Materials | Lost 3 parts (1p1n1u) 4349 | -8/Materials | Garrison activated, responded to threat 4612 | -8/Materials | Garrison activated, responded to threat 4695 | -8/Materials | Lost 3 parts (1p2u) 4934 | -8/Materials | Learned location of Recycling (-7) 4987 | -8/Materials | Learned location of 1 exit from Storage 5059 | -8/Materials | Learned location of 2 exits from Lower Caves 5080 | -8/Materials | Learned location of 1 exit from Lower Caves 5082 | -8/Materials | Central database locked down 5111 | -8/Materials | Learned Storage emergency access door positions 5141 | -8/Materials | Identified exit to Factory 5298 | -8/Materials | Discovered exit to Factory (range 16) 6124 | -8/Materials | Core integrity fell below 50% 6317 | -8/Materials | Repaired Enh. Autogun 6887 | -8/Materials | Entered Factory 6887 | -7/Factory | Evolved 2 slots: Utility x2 6919 | -7/Factory | Found Prototype Launcher 6922 | -7/Factory | Discovered new exit (range 10) 6924 | -7/Factory | Identified exit to Lower Caves 7240 | -7/Factory | Learned Extension stockpile data 7427 | -7/Factory | Learned 4 Proximity Caves zone layouts 7468 | -7/Factory | Learned Extension garrison access intel 7488 | -7/Factory | Entered Lower Caves 7489 | -7/Lower Caves | Identified exit to Lower Caves 7489 | -7/Lower Caves | Adv. ECM Suite stolen by Master Thief 7490 | -7/Lower Caves | Encountered a Master Thief 7490 | -7/Lower Caves | Encountered a Master Thief 7491 | -7/Lower Caves | Authchip [Device] stolen by Master Thief 7537 | -7/Lower Caves | Build established: Hacker-Sprinter 7894 | -7/Lower Caves | Learned Factory security intel 8030 | -7/Lower Caves | Entered another Lower Caves area 8031 | -7/Lower Caves | Identified exit to Factory 8031 | -7/Lower Caves | Identified exit to Data Miner 8159 | -7/Lower Caves | Attacked by a faux Warlord 8201 | -7/Lower Caves | Encountered a Warlord checkpoint 8287 | -7/Lower Caves | Encountered a Master Thief 8291 | -7/Lower Caves | Encountered a Master Thief 8292 | -7/Lower Caves | Encountered a Master Thief 8294 | -7/Lower Caves | Dirty Bomb Trap stolen by Master Thief 8295 | -7/Lower Caves | Encountered a Master Thief 8299 | -7/Lower Caves | Learned Factory emergency access door positions 8311 | -7/Lower Caves | Entered Data Miner 8311 | -7/Data Miner | Discovered new exit (range 6) 8323 | -7/Data Miner | Met Data Miner 8329 | -7/Data Miner | Learned location of Section 7 (-2) 8329 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8333 | -7/Data Miner | Received God Mode back door access code from Data Miner 8356 | -7/Data Miner | Data Conduit disabled 8436 | -7/Data Miner | Identified exit to Proximity Caves 8436 | -7/Data Miner | Entered Proximity Caves 8636 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8643 | -6/Proximity Caves | Entered Factory 8643 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8751 | -6/Factory | Fabricated Biomechanical Wings? 8754 | -6/Factory | Fabricated Combat Drone Bay? 8787 | -6/Factory | Lost 5 parts (1p3n1w) 8837 | -6/Factory | Fabricated Combat Drone Bay? 8844 | -6/Factory | Spotted B-75 Beast 8993 | -6/Factory | Search patrols dispatched 9227 | -6/Factory | Build established: Hacker-Scout 9251 | -6/Factory | Identified exit to Lower Caves 9326 | -6/Factory | Repaired Imp. Light Armor Plating? 9357 | -6/Factory | Repaired Imp. Flight Unit? 9380 | -6/Factory | Discovered new exit (range 9) 9464 | -6/Factory | Identified exit to Factory 9522 | -6/Factory | Repaired Imp. Flight Unit 9535 | -6/Factory | Build established: Hacker-Sprinter 9608 | -6/Factory | Central database locked down 10033 | -6/Factory | Fabricated Biomechanical Wings (x1) 10154 | -6/Factory | Cargo convoy interrupted 10156 | -6/Factory | Entered Lower Caves 10156 | -6/Lower Caves | Accompanied by 2 allies 10231 | -6/Lower Caves | Identified exit to Lower Caves 10292 | -6/Lower Caves | Encountered a Warlord checkpoint 10379 | -6/Lower Caves | Entered another Lower Caves area 10379 | -6/Lower Caves | Accompanied by 4 allies 10405 | -6/Lower Caves | Discovered exit to Factory (range 5) 10466 | -6/Lower Caves | Learned location of Extension (-5) 10477 | -6/Lower Caves | Learned location of 1 exit from Factory 10555 | -6/Lower Caves | Discovered new exit (range 19) 10566 | -6/Lower Caves | Learned Factory garrison access intel 10570 | -6/Lower Caves | Build established: Scout 10577 | -6/Lower Caves | Identified exit to Zion 10577 | -6/Lower Caves | Entered Zion 10604 | -6/Zion | Discovered new exit (range 13) 10818 | -6/Zion | Learned Factory trap positions 10827 | -6/Zion | Found CR-A16's Pointy Stick 10836 | -6/Zion | Learned Factory emergency access door positions 10858 | -6/Zion | Found Prototype Launcher 10858 | -6/Zion | Identified Rocket Array 10872 | -6/Zion | Gained Derelict followers 10929 | -6/Zion | Met Imprinter 10934 | -6/Zion | Imprinted 10936 | -6/Zion | Declared Zion's savior 10984 | -6/Zion | Given A8's code to call for help 11020 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11035 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11067 | -6/Zion | Identified exit to Proximity Caves 11664 | -6/Zion | Build established: Mutant 11757 | -6/Zion | Entered Proximity Caves 11757 | -5/Proximity Caves | Accompanied by 13 allies 11761 | -5/Proximity Caves | Spotted B-75 Beast 11765 | -5/Proximity Caves | Allies destroyed B-75 Beast 11890 | -5/Proximity Caves | Learned Factory emergency access door positions 12105 | -5/Proximity Caves | Build established: Assassin 12158 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12227 | -5/Proximity Caves | Entered Factory 12227 | -5/Factory | Accompanied by 11 allies 12227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12228 | -5/Factory | Identified exit to Factory 12229 | -5/Factory | Loaded intel: 103 trap records 12231 | -5/Factory | Loaded intel: 4 garrison access locations 12354 | -5/Factory | Spotted B-75 Beast 12471 | -5/Factory | Retrieved Zion intel report: Branch Access 12471 | -5/Factory | Identified exit to Upper Caves 12471 | -5/Factory | Identified exit to Extension 12515 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12543 | -5/Factory | Zion Fire squad teleported in 12545 | -5/Factory | Zion Recon squad teleported in 12666 | -5/Factory | Entered Upper Caves 12666 | -5/Upper Caves | Accompanied by 4 allies 12669 | -5/Upper Caves | Lost 4 allies 12673 | -5/Upper Caves | Learned location of Armory (-3) 12820 | -5/Upper Caves | Discovered new exit (range 15) 12832 | -5/Upper Caves | Identified exit to Upper Caves 12839 | -5/Upper Caves | Entered another Upper Caves area 12839 | -5/Upper Caves | Accompanied by 4 allies 12888 | -5/Upper Caves | Learned location of 1 exit from Factory 12911 | -5/Upper Caves | Entered a destroyed Warlord outpost 12962 | -5/Upper Caves | Learned Extension stockpile data 12962 | -5/Upper Caves | Learned Factory emergency access door positions 13008 | -5/Upper Caves | Discovered new exit (range 6) 13009 | -5/Upper Caves | Identified exit to Zhirov 13015 | -5/Upper Caves | Entered Zhirov 13015 | -5/Zhirov | Discovered new exit (range 3) 13020 | -5/Zhirov | Met Zhirov 13025 | -5/Zhirov | Learned location of Quarantine (-2) 13025 | -5/Zhirov | Learned location of Testing (-3) 13025 | -5/Zhirov | Learned location of Command (-1) 13029 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13034 | -5/Zhirov | Found Alien Artifact 13055 | -5/Zhirov | Found Alien Artifact 13055 | -5/Zhirov | Identified Integrated Dissipator 13055 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13067 | -5/Zhirov | Identified exit to Proximity Caves 13072 | -5/Zhirov | Entered Proximity Caves 13072 | -4/Proximity Caves | Accompanied by 4 allies 13073 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 13198 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 13251 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13386 | -4/Proximity Caves | Discovered exit to Factory (range 23) 13430 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13525 | -4/Proximity Caves | Entered Factory 13525 | -4/Factory | Accompanied by 2 allies 13525 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13526 | -4/Factory | Identified exit to Upper Caves 13534 | -4/Factory | Central database locked down 13616 | -4/Factory | Build established: Trapper-Scout 13680 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13794 | -4/Factory | Retrieved Zion intel report: Trap Installations 13854 | -4/Factory | Fabricated Biomechanical Wings? 13911 | -4/Factory | Spotted B-86 Titan 13938 | -4/Factory | Fabricated Biomechanical Wings? 14088 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14089 | -4/Factory | Zion Heavy squad teleported in 14144 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14219 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 14245 | -4/Factory | Found Mni. Smartbomb Launcher 14253 | -4/Factory | Found Mni. Smartbomb Launcher 14314 | -4/Factory | Retrieved Zion intel report: Active Terminals 14315 | -4/Factory | Zion Heavy squad teleported in 14367 | -4/Factory | Zion Heavy squad teleported in 14400 | -4/Factory | Zion Fire squad teleported in 14467 | -4/Factory | Manually triggered Chute Trap 14467 | -4/Factory | Sucked down chute 14467 | -4/Factory | Entered Waste 14471 | -4/Waste | Spotted C-40 Crusher 14475 | -4/Waste | Spotted C-40 Crusher 14475 | -4/Waste | Spotted C-40 Crusher 14480 | -4/Waste | Warlord forces began an assault 14498 | -4/Waste | Allies destroyed C-40 Crusher 14498 | -4/Waste | Spotted C-40 Crusher 14506 | -4/Waste | Allies destroyed C-40 Crusher 14516 | -4/Waste | Allies destroyed C-40 Crusher 14516 | -4/Waste | Spotted C-40 Crusher 14544 | -4/Waste | Spotted C-40 Crusher 14555 | -4/Waste | Lost 6 allies 14561 | -4/Waste | Discovered new exit (range 12) 14566 | -4/Waste | Allies destroyed C-40 Crusher 14652 | -4/Waste | 7 allies followed down the chute 14664 | -4/Waste | Identified exit to Factory 14664 | -4/Waste | Entered Factory 14664 | -4/Factory | Accompanied by 11 allies 14683 | -4/Factory | Retrieved Zion intel report: Active Terminals 14808 | -4/Factory | Discovered new exit (range 13) 14811 | -4/Factory | Identified exit to Research 14815 | -4/Factory | Spotted B-86 Titan 14821 | -4/Factory | Retrieved Zion intel report: Guard Positions 14833 | -4/Factory | Build established: Trapper-Ninja 14926 | -4/Factory | Central database locked down 14992 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14993 | -4/Factory | Zion Light squad teleported in 15015 | -4/Factory | Found Prototype Protection 15015 | -4/Factory | Identified Zio. Weapon Casing 15017 | -4/Factory | Discovered exit to Research (range 10) 15030 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15161 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15162 | -4/Factory | Zion Demo squad teleported in 15252 | -4/Factory | Fabricated Assault Drone Bay? 15285 | -4/Factory | Discovered exit to Research (range 15) 15480 | -4/Factory | Lost 3 parts (1n1u1w) 15529 | -4/Factory | Retrieved Zion intel report: Emergency Access 15530 | -4/Factory | Zion Infowar Resupply teleported in 15612 | -4/Factory | Entered Research 15612 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15701 | -3/Research | Identified exit to DSF 15739 | -3/Research | Retrieved Zion intel report: Trap Installations 15746 | -3/Research | Retrieved Zion intel report: Guard Positions 15806 | -3/Research | Spotted B-86 Titan 15806 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 15818 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 15839 | -3/Research | Destroyed B-86 Titan 15982 | -3/Research | Discovered new exit (range 15) 15993 | -3/Research | Lost 4 parts (2n2u) 16013 | -3/Research | Identified exit to Research 16063 | -3/Research | Found Gamma Bomb Array 16072 | -3/Research | Zion dispatch access revoked 16074 | -3/Research | Found Prototype Device 16107 | -3/Research | Retrieved Zion intel report: Component Schematics 16124 | -3/Research | Identified Exp. Thermal Defense Suite 16209 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16215 | -3/Research | Build established: Ninja 16215 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16222 | -3/Research | Lost 4 parts (1p2n1u) 16225 | -3/Research | Retrieved Zion intel report: Active Garrisons 16321 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16362 | -3/Research | Search patrols dispatched 16388 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16422 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16573 | -3/Research | Discovered new exit (range 5) 16573 | -3/Research | Identified exit to Testing 16576 | -3/Research | Entered Testing 16595 | -3/Testing | Retrieved Zion intel report: Guard Positions 16603 | -3/Testing | Found Prototype Energy Gun 16603 | -3/Testing | Identified Warp Gun 16626 | -3/Testing | Retrieved Zion intel report: Emergency Access 16633 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16661 | -3/Testing | Found Prototype Device 16661 | -3/Testing | Identified Exp. Hardlight Generator 16896 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16904 | -3/Testing | Spotted PG-TVMZ65ME2U 16926 | -3/Testing | Discovered exit to Research (range 12) 16938 | -3/Testing | Found Prototype Ballistic Gun 16938 | -3/Testing | Identified Hyp. Multirail 16988 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16993 | -3/Testing | Found Prototype Energy Cannon 16993 | -3/Testing | Identified Disintegrator 17047 | -3/Testing | Found Prototype Launcher 17047 | -3/Testing | Identified Z-bomb Delivery System 17054 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 17070 | -3/Testing | Rewired PG-ZYAL70CEHT 17106 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17127 | -3/Testing | Retrieved Zion intel report: Main Access 17207 | -3/Testing | Entered Research 17207 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17570 | -2/Research | Retrieved Zion intel report: Main Access 17570 | -2/Research | Identified exit to Access 17583 | -2/Research | Discovered new exit (range 6) 17584 | -2/Research | Identified exit to Quarantine 17633 | -2/Research | Zion Recon squad teleported in 17667 | -2/Research | Entered Quarantine 17673 | -2/Quarantine | Build established: Hacker-Ninja 17676 | -2/Quarantine | Found Alien Reactor 17676 | -2/Quarantine | Identified Matter Drive 17690 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17733 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17738 | -2/Quarantine | Retrieved Zion intel report: Branch Access 17744 | -2/Quarantine | Found Alien Artifact 17744 | -2/Quarantine | Identified Core Reset Matrix 17744 | -2/Quarantine | Identified Transdimensional Reconstructor 17744 | -2/Quarantine | Used Core Reset Matrix 17748 | -2/Quarantine | Detected hypermatrix surge 17748 | -2/Quarantine | Sensed 4 artifacts in vicinity 17752 | -2/Quarantine | Found Subatomic Replicator 17860 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17905 | -2/Quarantine | Discovered exit to Access (range 4) 17912 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17917 | -2/Quarantine | Lost 3 parts (2n1u) 17957 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17964 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17971 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 18063 | -2/Quarantine | Found Sigix Broadsword 18135 | -2/Quarantine | Spotted Fortress 18157 | -2/Quarantine | Discovered new exit (range 5) 18157 | -2/Quarantine | Discovered new exit (range 6) 18158 | -2/Quarantine | Identified exit to Section 7 18159 | -2/Quarantine | Identified exit to Protoforge 18165 | -2/Quarantine | Entered Section 7 18166 | -2/Section 7 | Detected hypermatrix surge 18166 | -2/Section 7 | Sensed 23 artifacts in vicinity 18523 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 18528 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 18537 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 18563 | -2/Section 7 | Found Integrated Mediator 18563 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 18617 | -2/Section 7 | Found Integrated Dissipator 18617 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18638 | -2/Section 7 | Spotted S7 Guard 18672 | -2/Section 7 | Found Core Physics Calibrator 18684 | -2/Section 7 | Found Integrated Reactor 18684 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18695 | -2/Section 7 | Spotted B-90 Cyclops 18815 | -2/Section 7 | System corruption reached 10% 18866 | -2/Section 7 | Spotted B-99 Colossus 18867 | -2/Section 7 | Lost 3 parts (1n2u) 18885 | -2/Section 7 | Found Integrated Dissipator 18885 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18887 | -2/Section 7 | Found Integrated Dissipator 18887 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18889 | -2/Section 7 | Found Integrated Dissipator 18889 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18909 | -2/Section 7 | Found LRC Energy Well 18909 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 18912 | -2/Section 7 | Found LRC Armor 18912 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 19005 | -2/Section 7 | Destroyed B-99 Colossus 19042 | -2/Section 7 | Spotted Alpha 7 19081 | -2/Section 7 | Spotted Alpha 7 19124 | -2/Section 7 | Discovered exit to Access (range 13) 19129 | -2/Section 7 | Entered Access 19129 | -1/Access | Evolved 2 slots (calibrated): -Propulsion x2, Utility x2, Weapon x2 19245 | -1/Access | Spotted B-99 Colossus 19268 | -1/Access | Destroyed B-99 Colossus 19306 | -1/Access | Lost 9 parts (7n2u) 19320 | -1/Access | Core integrity fell below 50% 19334 | -1/Access | Emitted hypermatrix ping 19339 | -1/Access | Assembled emerged from beneath the floor 19345 | -1/Access | Core integrity fell below 20% 19364 | -1/Access | Warped through subspace 19374 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 19351_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 19351_ as-85974 destroyed. 19353_ Acquired Xenon Bombardment Thruster. 19353_ as-88077 destroyed. 19354_ Slug penetrates L-61 Swordsman. 19356_ U-05 Engineer destroyed. 19357_ Slug penetrates L-61 Swordsman. 19358_ The unstable cave ceiling collapses. 19358_ as-89660 destroyed. 19360_ M-36 Artificer repairs K-01 Serf Unknown Wheel. 19360_ Imp. Antigrav System destroyed. 19361_ Xenon Bombardment Thruster destroyed. 19364_ Warped through subspace. 19365_ Detected hypermatrix ping. 19368_ Acquired Xenon Bombardment Thruster. 19368_ Xenon Bombardment Thruster destroyed. 19370_ Acquired Xenon Bombardment Thruster. 19371_ Imp. Antigrav System destroyed. 19373_ Acquired 62 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? #??????????????????????? | | ?????????????????# +??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ##########?????????????? | | ?????????????????# ????????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????# = #?########### | | ?????????????????# ? #?# | | ???????#?????????# ?? #?# | | ???????# ??????## ??? ### | | ??????? ##### % ?????? | | ??????? ########+##### | | ?????? H ! / # | | ??????? "#### # % | | ???????? ##### ##??# # ### | | ????????????????## #???# ! # ## | | ?????????????????# #???# # # | | ?????????????????# #???# =+% # | | ?????????????????# #???# # # | | ?????????????????# #???# # # | | ???????????#+##### ##### gg # ! #[% | | ?????????### k x % @/ g # ^ ! ##* | | ???????###"# Rx ##### b # *##! | | ??????# ## #???#= %* + !%[% | | ###!*##% % | #???#################/##/### | | *%!/[! !%= #???????????????# #? | | ! =]! !! #???????????????# #? | | %] % #???????????????# #? | | != #???????????????# #? | | != #???????????????###########? | | #????????????????????????? | | #????????????????????????? | | ] #????????????????????????? | | #????????????????????????? | | "" #????????????????????????? | | """" #????????????????????????? | | """" #????????????????????????? | | "??" ??????????????????????????? | | ?? ???? ????????????????????????????? | | ???? ???? ??????????????????????????????? | | ??????? ????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 74 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 300 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 92 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Phase Shifter | -2/Quarantine | Z-intel Adv. Target Analyzer | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Gravmag Array | -2/Quarantine | Z-intel Adv. Sensor Array | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Exp. Biometal Leg | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Cld. Phase Cannon | -2/Quarantine | Z-intel Robot Schematics ------------------ G-73 Enforcer | -2/Quarantine | Z-intel G-67 Veteran | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Repaired ---------- Enh. Autogun | 5% | -8/Materials Imp. Light Armor Plating | 71% | -6/Factory Imp. Flight Unit | 52% | -6/Factory Imp. Flight Unit | 57% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Matter Drive Core Reset Matrix Sigix Broadsword Subatomic Replicator Supercharged Integrated Reactor Integrated Mediator Integrated Reactor LRC Energy Well LRC Armor Core Physics Calibrator Transdimensional Reconstructor Achievements -------------- Bending The Rules Consequences Fitting Room Suspicious The Robot, The Myth, The Legend Tune-up Challenges ------------ None Game ------ Seed ImprinterAssaultSpecial Manual? 0 Play Time 05:12:37 Cumulative 396.0 hours Start 2025.11.08 @ 15:16:45 End 2025.11.08 @ 20:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 435 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 80 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab2d87ad-a518-40c3-adaf-0de23225e380