Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 04:04:13 Player: GrafKnuspy Result: Destroyed by DAS Turret with DAS Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (544) 544 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1344 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -10/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Particle Gun Rocket Launcher > --- INVENTORY (4) ---- Light Ion Engine Improved Heat Sink Medium Laser Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 44 | 5 21 16 2 Power 7 | 1 2 3 1 Engine 7 | 1 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 7 3 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover 1 | . 1 . . Flight 7 | . 6 1 . Utility 4 | . 3 1 . Device 3 | . 2 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 9 9 1 Energy Gun 5 | 1 1 3 . Energy Cannon 7 | . 3 4 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 7 | . 4 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 5 1 Power 2 | . . 1 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 1 Average Slot Usage (%) 69 | . 80 63 71 Engine 13 | . 14 13 14 Leg 15 | . 10 14 28 Flight 8 | . 16 6 . Device 1 | . 4 . . Storage 1 | . 5 . . Energy Gun 11 | . 4 13 14 Energy Cannon 8 | . 7 8 13 Ballistic Gun 4 | . 13 . . Launcher 3 | . 2 5 . Naked Turns . | . . . . Heaviest Build 15 | 6 15 9 10 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 4 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 4 6 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 6 | 4 6 4 4 Average Carried 3 | 3 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 4 4 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Scr Mat Min Exi Matter Collected 712 | 277 194 241 . Remotely . | . . . . Salvage Created 643 | 144 302 197 . Parts 67 | 8 26 33 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Combat Hostiles Destroyed 18 | . 10 8 . Guns 5 | . 2 3 . Cannons 4 | . 4 . . AOE 9 | . 4 5 . Classes Destroyed 8 | 2 5 1 . Worker 2 | . 2 . . Builder 3 | . . 3 . Tunneler 6 | 4 . 2 . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 10 | . 6 4 . Grunt 8 | . 4 4 . Best Kill Streak 5 | 5 4 4 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 3 | 1 3 3 . Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Damage Taken 768 | . 232 395 141 Core 317 | . 69 134 114 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 79 | 9 38 26 6 Largest 2 | 2 2 2 2 Hottest 125 | 60 110 125 125 Shots Fired 148 | 18 73 45 12 Gun 91 | 18 45 22 6 Cannon 39 | . 21 13 5 Launcher 18 | . 7 10 1 Special . | . . . . Kinetic 41 | 9 32 . . Thermal 89 | 9 34 35 11 Explosive 18 | . 7 10 1 Electromagnetic . | . . . . Robot Hit Streak 9 | 9 8 7 . Robot Miss Streak 5 | 2 5 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 69 | 13 34 22 . Core Hits 43 | 6 19 18 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1561 | 189 608 764 . Guns 603 | 189 241 173 . Cannons 244 | . 191 53 . Explosions 714 | . 176 538 . Melee . | . . . . Ramming . | . . . . Kinetic 281 | 101 180 . . Thermal 566 | 88 252 226 . Explosive 714 | . 176 538 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles . | . . . . Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . . 84 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 453 | . 279 453 315 Average Temperature 111 | . 92 123 143 Received Heat Transfer 210 | . 66 144 . Effects 3 | . 1 2 . Energy Bleed 2 | . 1 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1360 | 200 580 580 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Peak Influence 367 | 25 367 302 . Initial 92 | . 16 92 . Average 160 | 11 190 162 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 64 | 100 53 65 . Level 1 35 | . 46 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 18 8 2 Peak Tracking Total 11 | . 3 3 11 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Scr Mat Min Exi Machines Disabled 10 | . 1 5 4 Max in Single Turn 4 | . 1 3 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 12 . . Successful 10 | . 10 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 8 . . Prototype ID Bank 1 | . 1 . . Alert Level 6 | . 6 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Scr Mat Min Exi Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Scr Mat Min Exi Turns Passed 1736 | 118 498 911 209 Spaces Moved 1694 | 68 591 892 143 Core 32 | 8 1 23 . Treads . | . . . . Legs 818 | 60 103 512 143 Wheels . | . . . . Hover . | . . . . Flight 844 | . 487 357 . Fastest Speed 37 | 50 37 37 120 Average Speed 79 | 111 54 87 120 Slowest Speed 280 | 120 280 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 1 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 83 99 31 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 14 | . 14 . . Terrain Destroyed 117 | . 45 56 16 Melee . | . . . . Projectile . | . . . . AOE 117 | . 45 56 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Total 1934 | 92 696 976 170 Wait 48 | 2 11 24 11 Move 1687 | 67 588 889 143 Hop 2 | . 1 1 . Pick Up 43 | 9 18 12 4 Fast Attach . | . . . . Attach 21 | 5 7 8 1 Detach 2 | . 1 1 . Swap 23 | . 14 8 1 Drop 29 | . 18 7 4 Fire 79 | 9 38 26 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 20) 362 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Discovered new exit (range 5) 617 | -10/Materials | Entered Mines 658 | -10/Mines | Met a Derelict bent on vengeance 764 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 815 | -10/Mines | Discovered new exit (range 9) 829 | -10/Mines | Core integrity fell below 50% 868 | -10/Mines | Lost 3 parts (2n1w) 923 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 924 | -10/Mines | Discovered new exit (range 5) 1049 | -10/Mines | Discovered new exit (range 2) 1053 | -10/Mines | Core integrity fell below 20% 1488 | -10/Mines | Build established: Scavenger-Mutant 1528 | -10/Mines | Entered Exiles 1529 | -10/Exiles | Identified exit to Mines 1606 | -10/Exiles | Met 8R-AWN 1630 | -10/Exiles | Met EX-HEX 1733 | -10/Exiles | Attacked by the Exiles 1737 | -10/Exiles | Destroyed by DAS Turret with DAS Cannon Last Messages --------------- 01556_ Dropped Rigged Fission Core. 01557_ Acquired Rigged Nuclear Core. 01565_ Dropped Rigged Nuclear Core. 01566_ Acquired Med. Laser. 8R-AWN: Oh you look... interesting. The Exiles will probably want to check you out. Keep your grabby things to yourself, though. I've got my sensors on you. EX-HEX: I assure you this isn't what it looks like. We're just trying to learn more about the Assembled. They're clearly not of 0b10 construction, and their tech is weird, seemingly copying a wide array of components of other bots with little pattern or logic. It's almost like the early stages of some sort of... evolution. I'd love to just go ask the Imprinter what all this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. QC-7F2(z): I was there on that fateful day we tested the Lightpack 1.0. It was such a good haul, too, only to see JA-CK9 crushed like a forgotten microchip... 01732_ Components damaged. 01733_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 01735_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? #????###########??? | | ??????????????????????????? #####"""""""""##?? | | ?????????????????????????? " """ """"##? | | ?????????????????????????? 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"#?????????????????? | | ???????????????????????? !! !"#?????????????????? | | ???????????????????????# ##?????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageImprovedCutter Manual? 0 Play Time 00:33:26 Cumulative 4.0 hours Start 2020.12.29 @ 23:40:01 End 2020.12.31 @ 04:04:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 493aadbf-c6a7-4954-bca6-cf96357548af