Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 06:48:06

Player: Tenderz

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (155)     775
Value Destroyed (5362)     5362
Prototype IDs (42)         840
Alien Tech Used (7)        1400
Bonus (9011)               9011
              TOTAL SCORE: 26688

 Bonus
-------
Follower Combat Kills      647
Registered with UFD        300
Met Optimus in HQ          500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1544
Used Core Reset Matrix     3000
Acquired SGEMP             2000
Friendly Fire              -280

 Cogmind 
---------
Core Integrity             0/1600
Matter                     145/300
Energy                     98/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Hovering (46)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
    Cooled Antigrav System
    Cooled Antigrav System
>          --- UTILITY (12) -----
  Advanced Power Amplifier
  Advanced Target Analyzer
>          --- WEAPON (3) -------
           Quantum Rifle
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
           Core Cannon
  Enhanced Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Matter Drive
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Field Propulsion Array
               Field Propulsion Array
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
  Experimental Cooling System
        Medium Storage Unit
      Advanced Energy Well
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
      Improved Force Field
      Improved Hacking Suite
               System Mapper
               Core Physics Calibrator
>              --- WEAPON -----------
               Core Cannon
               Plasma Sword
>              --- INVENTORY --------
               Impulse Thruster Array
      Improved Transmission Jammer
               Quantum Rifle
      Enhanced Nova Cannon
               SGEMP Prototype
[Rating: 202]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Core Physics Calibrator
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   .   .   .   6   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Utility                  10   | .   .   2   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             208  | 7   12  18  14  7   2   21  5   19  12  .   4   4   .   15  3   1   2   2   4   9   19  10  3   15  
  Power                    22   | 1   3   3   2   .   1   .   .   3   1   .   .   .   .   1   1   .   1   .   .   .   3   1   .   1   
    Engine                 11   | 1   2   3   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   1   .   .   
  Propulsion               62   | 2   2   2   6   4   .   7   4   3   4   .   .   2   .   6   .   .   .   .   2   3   7   2   .   6   
    Treads                 21   | 2   2   2   5   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  18   | .   .   .   .   .   .   1   4   3   3   .   .   2   .   2   .   .   .   .   .   .   .   .   .   3   
    Flight                 22   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   3   7   2   .   2   
  Utility                  72   | 2   2   7   3   1   1   6   1   8   4   .   2   .   .   7   1   .   1   1   1   5   7   6   1   5   
    Device                 34   | 1   1   4   .   .   .   2   .   5   3   .   .   .   .   2   1   .   .   .   .   4   5   3   .   3   
    Storage                9    | 1   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   1   
    Processor              10   | .   .   2   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Hackware               11   | .   .   .   .   .   1   .   .   1   .   .   1   .   .   4   .   .   1   .   .   1   .   1   .   1   
    Protection             7    | .   .   .   3   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   52   | 2   5   6   3   2   .   8   .   5   3   .   2   2   .   1   1   1   .   1   1   1   2   1   2   3   
    Energy Gun             19   | .   3   4   1   1   .   2   .   3   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          12   | .   .   .   2   .   .   2   .   .   1   .   1   .   .   .   .   1   .   1   .   1   1   .   1   1   
    Ballistic Gun          5    | 2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   1   4   .   .   2   1   2   1   .   .   2   .   .   .   .   2   .   2   4   4   4   .   1   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      16   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 72   | .   7   1   1   .   .   3   .   5   .   .   .   1   .   1   .   .   .   .   .   18  5   1   .   29  
  Power                    9    | .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Propulsion               24   | .   1   .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   5   4   .   .   9   
  Utility                  28   | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   8   1   1   .   14  
  Weapon                   11   | .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
  Highest Loss Streak      18   | .   2   1   1   .   .   3   .   3   .   .   .   1   .   1   .   .   .   .   .   5   5   1   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            15   | 2   16  19  19  20  20  19  18  14  14  14  14  13  13  10  9   9   9   9   9   8   4   6   5   4   
  Power                    .    | .   .   .   .   1   1   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   3   4   5   5   5   5   2   2   3   4   4   3   4   3   2   2   2   2   1   1   .   1   1   .   
  Utility                  4    | .   4   4   4   6   6   4   5   5   5   5   5   5   4   3   3   3   3   4   3   2   .   1   1   .   
  Weapon                   6    | .   7   9   8   8   8   9   10  6   4   4   4   3   4   3   4   4   3   2   3   4   2   3   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             59   | .   1   8   15  1   .   4   2   7   5   .   .   1   .   3   .   .   .   .   2   1   7   2   .   .   
  Power                    4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               17   | .   .   3   4   .   .   2   .   4   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   1   2   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Weapon                   28   | .   1   4   6   1   .   2   2   1   3   .   .   1   .   .   .   .   .   .   .   .   5   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  99  99  100 100 96  98  95  93  94  94  95  100 88  87  89  88  89  84  75  60  85  83  28  
  Engine                   5    | .   7   11  11  11  11  6   6   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   4   .   .   .   .   .   .   4   1   5   5   5   5   8   9   10  8   10  9   7   .   .   .   .   
  Treads                   13   | .   28  22  22  22  22  30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   32  28  23  23  23  24  29  11  .   .   .   .   .   .   .   .   .   1   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  21  21  21  21  18  19  17  20  21  2   
  Device                   13   | .   11  19  12  13  11  7   6   10  16  19  20  21  18  22  21  21  17  15  18  11  4   16  17  4   
  Storage                  8    | .   14  11  11  11  11  6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   8   8   2   
  Processor                11   | .   .   12  14  11  11  12  17  17  16  17  17  17  17  8   5   5   5   5   4   4   5   8   8   7   
  Hackware                 4    | .   .   .   .   .   .   6   6   6   5   5   5   5   5   8   15  15  18  21  19  18  17  12  8   5   
  Protection               4    | .   .   .   5   8   10  12  8   4   5   2   2   1   3   1   .   .   .   .   .   1   .   .   .   .   
  Energy Gun               8    | .   9   15  5   13  22  2   4   6   4   5   4   3   4   1   .   .   .   .   3   2   2   4   2   1   
  Energy Cannon            2    | .   .   .   15  5   .   6   6   3   1   .   .   .   .   .   .   1   .   .   .   1   3   3   3   .   
  Ballistic Gun            1    | .   15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   3   .   2   .   .   .   1   4   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          202  | 7   12  18  25  27  28  56  77  80  93  91  94  98  99  116 113 111 113 111 129 131 164 173 180 202 
  Average Rating           55   | 5   8   14  19  24  27  51  72  75  89  91  91  94  97  103 109 110 109 110 123 112 109 166 172 49  
  On Entrance              81   | .   7   8   16  25  27  26  56  77  79  91  91  94  96  97  103 110 110 110 110 127 74  159 164 179 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  51  57  62  62  59  78  74  65  55  45  58  59  53  64  35  35  41  33  41  47  55  61  70  68  
  Greatest Support         118  | 40  40  40  40  46  40  118 49  50  50  47  47  50  49  64  39  39  39  39  48  48  58  62  61  61  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   .   1   3   1   .   1   1   1   1   .   .   1   .   .   1   4   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         16   | 6   19  20  20  20  20  20  20  15  15  15  15  15  15  11  10  10  10  10  10  10  7   10  10  5   
  Most Carried             20   | 4   20  20  20  20  20  20  20  20  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  
  Average Carried          16   | 2   16  19  19  19  19  19  19  14  14  15  14  14  14  11  9   10  9   10  9   9   6   9   9   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | 4   19  20  20  20  20  20  20  15  15  15  15  14  15  10  10  10  10  10  10  10  10  10  10  4   

 Class Distribution 
--------------------
 30% | Mutant
 21% | Commander-Mutant
 11% | Ninja
  6% | Scavenger-Mutant
  6% | Scout
  6% | Hacker-Sprinter
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
           Mutant | -6/Factory
       Skirmisher | -6/Waste
            Scout | -6/Factory
            Ninja | -5/Factory
            Ninja | -5/Upper Caves
            Ninja | -5/Upper Caves
            Ninja | -5/Warlord
            Ninja | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Ninja | -3/Research
  Hacker-Sprinter | -3/Testing
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Quarantine
  Hacker-Sprinter | -2/Section 7
           Mutant | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6498 | 324  472  339  433  230  20   632  206  279  634  .    255  714  279  235  278  62   .    115  105  179  433  102  .    172  
  Remotely                 116  | .    64   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6672 | 136  846  433  954  475  .    688  267  587  1096 .    35   319  5    257  6    .    .    .    .    .    378  150  .    40   
  Parts                    287  | 9    50   27   55   18   .    23   2    29   19   .    4    8    .    9    2    .    .    .    .    .    23   7    .    2    
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           14   | 1    .    2    .    3    .    5    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    8    3    .    2    .    1    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  109  | .   17  9   22  3   .   12  .   9   7   .   4   16  1   1   1   .   .   .   .   .   6   .   .   1   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     33   | .   17  6   5   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  32   | .   .   .   13  2   .   7   .   3   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   
  AOE                      38   | .   .   3   4   .   .   2   .   4   4   .   4   15  1   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 2   2   2   1   1   .   2   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | 1   1   1   .   4   .   .   .   2   6   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Watcher                  12   | .   2   2   2   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  26   | .   .   3   4   .   .   3   .   2   4   .   4   1   1   .   1   .   .   .   .   .   2   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    45   | .   17  1   10  .   .   4   .   4   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   5   8   2   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   1   .   2   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           9    | 4   3   3   5   4   .   4   .   5   5   .   4   9   1   1   1   .   .   .   .   .   2   1   .   1   
  Combat Bots Only         9    | .   3   3   4   2   .   4   .   5   4   .   4   9   1   1   1   .   .   .   .   .   2   .   .   1   
Max Kills in Single Turn   4    | 1   1   2   2   1   .   1   .   2   4   .   4   3   1   1   1   .   .   .   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   .   1   .   2   4   .   4   3   1   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Hostile Shots Fired        1494  | .    112  31   89   7    .    230  .    150  21   .    6    3    9    17   3    .    .    .    14   141  72   14   27   548  
  Missed                   478   | .    27   14   23   3    .    72   .    55   12   .    1    1    3    4    1    .    .    .    9    66   31   10   15   131  
  Hits                     1016  | .    85   17   66   4    .    158  .    95   9    .    5    2    6    13   2    .    .    .    5    75   41   4    12   417  
    Melee                  13    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
    Projectile             1003  | .    85   17   66   3    .    158  .    95   9    .    5    2    6    13   2    .    .    .    5    63   41   4    12   417  
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         19    | .    2    1    2    .    .    1    .    1    1    .    .    1    .    1    .    .    .    .    .    5    1    .    1    2    
  Part Disruptions         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    
Damage Taken               13478 | .    1018 227  867  79   .    1604 .    1291 179  .    65   195  174  313  39   .    .    .    120  2081 969  21   351  3885 
  Core                     3150  | .    78   71   106  15   .    109  .    160  .    .    .    24   34   71   .    .    .    .    22   436  429  .    28   1567 
  Absorbed by Shields      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    17   
  Regen/Repaired (Parts)   1021  | .    .    .    49   17   .    245  .    228  47   .    .    56   25   32   .    .    .    .    .    51   .    .    271  .    
Core Remaining (%)         78    | 100  68   .    .    .    52   .    .    68   .    .    .    .    94   .    .    .    .    93   .    64   .    .    90   .    
Volleys Fired              566   | 9    77   24   59   10   .    100  3    90   15   9    19   18   9    6    1    4    .    2    1    18   51   20   16   5    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    1    1    1    1    2    1    1    .    1    1    1    2    2    2    2    
  Hottest                  300   | 40   100  121  136  136  .    160  160  173  225  225  225  225  225  165  52   105  .    88   80   240  214  214  214  300  
Shots Fired                821   | 18   137  46   101  19   .    151  6    109  24   9    19   19   9    11   1    4    .    2    1    17   66   25   19   8    
  Gun                      359   | 18   126  44   30   8    .    28   3    24   14   9    12   1    3    5    .    .    .    .    1    5    15   6    4    3    
  Cannon                   409   | .    .    .    68   11   .    121  3    81   9    .    3    .    .    6    .    4    .    2    .    11   51   19   15   5    
  Launcher                 42    | .    .    2    3    .    .    2    .    4    1    .    4    18   6    .    1    .    .    .    .    1    .    .    .    .    
  Special                  11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  141   | 18   75   .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  580   | .    19   44   98   11   .    101  6    105  23   9    15   1    3    6    .    4    .    .    1    16   66   25   19   8    
  Explosive                42    | .    .    2    3    .    .    2    .    4    1    .    4    18   6    .    1    .    .    .    .    1    .    .    .    .    
  Electromagnetic          58    | .    43   .    .    8    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    .    .    .    .    .    
  Robot Hit Streak         19    | 4    12   12   15   8    .    19   11   12   5    .    2    3    3    6    .    .    .    .    .    2    5    3    1    3    
  Robot Miss Streak        5     | 2    3    2    2    2    .    3    .    4    1    .    1    1    .    1    .    .    .    .    .    1    5    3    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           430   | 13   84   35   71   15   .    91   5    33   28   .    2    4    3    16   .    .    .    1    .    2    15   5    1    6    
  Core Hits                242   | 5    36   18   34   7    .    22   .    25   9    .    5    62   2    4    1    .    .    .    .    1    6    3    .    2    
  Critical Kills           4     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         19    | .    2    2    1    .    .    2    1    1    6    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    
    Burn                   4     | .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              243   | .    .    16   3    11   .    7    .    19   68   1    4    2    2    59   1    1    .    8    22   9    .    .    8    2    
  Impact                   129   | .    .    16   3    11   .    7    .    19   68   1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 111   | .    .    .    .    .    .    .    .    .    .    .    .    2    2    59   1    1    .    5    22   9    .    .    8    2    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    2    .    1    .    .    .    .    7    .    .    1    .    4    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16771 | 151  1179 741  1589 336  .    2686 137  1563 1700 .    477  3086 463  859  119  .    .    4    .    246  639  172  29   595  
  Guns                     3809  | 151  1150 487  399  94   .    401  45   370  254  .    64   .    .    98   .    .    .    .    .    .    154  86   29   27   
  Cannons                  5294  | .    .    .    966  143  .    2041 92   478  338  .    .    .    .    139  .    .    .    .    .    43   485  86   .    483  
  Explosions               5571  | .    .    131  220  .    .    244  .    632  292  .    413  2929 427  .    119  .    .    .    .    164  .    .    .    .    
  Melee                    1998  | .    .    118  .    86   .    .    .    45   816  .    .    157  36   622  .    .    .    4    .    39   .    .    .    75   
  Ramming                  99    | .    29   5    4    13   .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  1867  | 151  742  .    .    .    .    974  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6714  | .    78   487  1365 143  .    1468 137  848  592  .    64   .    .    139  .    .    .    .    .    43   639  172  29   510  
  Explosive                5571  | .    .    131  220  .    .    244  .    632  292  .    413  2929 427  .    119  .    .    .    .    164  .    .    .    .    
  Electromagnetic          522   | .    330  .    .    94   .    .    .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    
  Impact                   1065  | .    .    118  .    86   .    .    .    45   816  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 929   | .    .    .    .    .    .    .    .    .    .    .    .    157  36   622  .    .    .    .    .    39   .    .    .    75   
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    6    .    .    2    .    .    .    1    1    .    .    .    .    .    3    15   2    2    2    29   
  Average Corruption       4     | .    .    .    .    .    6    .    .    1    .    .    .    1    1    .    .    .    .    .    2    5    1    2    2    21   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    .    .    .    .    .    11   .    .    .    3    6    .    .    .    .    .    .    10   6    .    4    28   
    Message Errors         9     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    3    
    Matter Fused           17    | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    2    3    .    1    6    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             22    | .    .    .    .    .    .    .    .    .    3    9    3    1    3    .    .    .    .    .    .    3    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            1310  | .    .    23   11   38   .    93   .    39   632  .    .    55   29   144  23   .    .    .    .    13   15   .    .    195  
  Projectiles              339   | .    .    .    11   .    .    40   .    2    63   .    .    .    .    .    .    .    .    .    .    13   15   .    .    195  
  Explosions               173   | .    .    5    .    .    .    53   .    37   .    .    .    26   29   .    23   .    .    .    .    .    .    .    .    .    
  Melee                    798   | .    .    18   .    38   .    .    .    .    569  .    .    29   .    144  .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    1    .    1    .    6    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    1    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132   | .    .    .    .    .    .    35   .    18   .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    5    
  Shots                    2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14    | .    3    2    1    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             18    | .    6    2    2    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        784   | .    232  210  132  30   .    225  54   390  255  424  225  135  284  287  16   256  .    56   20   341  264  .    .    784  
  Average Temperature      74    | .    55   72   21   13   .    54   28   64   67   172  61   20   98   99   9    79   .    21   8    137  88   .    .    260  
  Received Heat Transfer   2859  | .    603  63   360  9    .    480  .    312  .    .    .    48   36   72   .    .    .    .    .    57   72   .    36   711  
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    1    .    1    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              21    | .    .    2    .    .    .    .    .    .    18   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       25    | .    .    1    .    2    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             26    | .    .    2    8    1    .    3    1    2    5    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
  Heat Transferred         9680  | .    185  1369 2738 259  .    1889 211  1147 759  .    87   .    .    148  .    .    .    .    .    .    555  185  37   111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   2   1   1   .   .   
  Low Security (%)         91   | 100 100 100 99  100 .   100 100 97  75  .   .   .   .   100 .   .   .   .   .   72  55  58  100 100 
  Level 1                  6    | .   .   .   .   .   .   .   .   2   24  .   .   .   .   .   .   .   .   .   32  25  44  41  .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             600  | 15  171 99  200 68  .   193 46  204 258 .   .   .   .   144 .   .   .   .   600 432 244 246 73  55  
  Initial                  600  | .   .   51  1   68  .   .   46  .   72  .   .   .   .   .   .   .   .   .   600 193 237 132 11  43  
  Average                  85   | 2   85  28  87  9   .   60  7   69  151 .   .   .   .   81  .   .   .   .   504 197 195 103 25  2   
Influence Increases        7136 | 20  593 322 766 295 .   578 .   569 628 .   105 500 161 424 50  .   .   .   685 615 324 274 162 65  
  Destroy 0b10 Robot/C     2440 | .   340 180 500 100 .   280 .   180 140 .   80  340 120 20  20  .   .   .   .   .   120 .   .   20  
  Destroy 0b10 Robot/NC    245  | 20  25  20  25  20  .   15  .   15  60  .   .   20  .   10  .   .   .   .   .   .   5   10  .   .   
  Destroy Leader           508  | .   94  74  134 .   .   76  .   42  34  .   10  .   10  12  .   .   .   .   .   .   22  .   .   .   
  Allied During Kill       198  | .   .   .   7   13  .   7   .   .   .   .   .   140 31  .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          420  | .   21  12  17  5   .   26  .   98  84  .   .   .   .   46  .   .   .   .   15  18  15  48  15  .   
  Select Force Hacks       270  | .   60  .   .   150 .   .   .   .   30  .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   
  Disable Machine          375  | .   15  15  45  .   .   60  .   15  45  .   .   .   .   30  .   .   .   .   15  45  .   45  45  .   
  Destroy Structure        850  | .   8   21  23  7   .   84  .   99  190 .   .   .   .   96  .   .   .   .   40  72  102 36  57  15  
  Advance Influence        600  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   600 .   .   .   .   .   
  Partial Spotted          210  | .   .   .   .   .   .   .   .   15  30  .   .   .   .   45  .   .   .   .   .   .   30  75  .   15  
  Lose Combat Pursuer      1020 | .   30  .   15  .   .   30  .   105 15  .   15  .   .   135 30  .   .   .   15  480 30  60  45  15  
Influence Decreases        7126 | 20  470 439 596 471 .   444 134 421 520 165 153 193 510 281 154 40  .   .   340 538 509 490 110 128 
  Entered New Map          1401 | .   .   72  5   108 .   .   88  .   76  95  19  43  350 1   54  8   .   .   .   152 185 105 10  30  
  Time Decay               4668 | 20  400 357 541 363 .   353 46  371 444 70  134 120 139 270 100 32  .   .   180 206 254 138 100 30  
  Search Patrol Dispatched 150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 .   .   .   .   .   
  Lost Part                495  | .   70  10  10  .   .   30  .   50  .   .   .   10  .   10  .   .   .   .   .   180 50  10  .   65  
  Lost Ally                175  | .   .   .   40  .   .   61  .   .   .   .   .   20  21  .   .   .   .   .   10  .   20  .   .   3   
  Purge Threat             237  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   237 .   .   
Squads Dispatched          55   | .   7   1   4   .   .   9   .   8   4   .   .   .   .   4   .   .   .   .   2   4   3   5   2   2   
  Investigation            16   | .   5   .   1   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Extermination            16   | .   .   .   .   .   .   1   .   3   2   .   .   .   .   2   .   .   .   .   1   2   2   2   .   1   
  Reinforcement            15   | .   2   1   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   2   1   2   1   1   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           18   | .   5   2   1   .   .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   2   .   1   1   1   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   14  10  .   .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   14  10  .   .   
Times Spotted              312  | .   40  14  33  5   .   17  .   19  16  .   2   29  5   11  1   .   .   2   6   50  15  9   18  20  
  Peak Tracking Total      23   | .   6   4   5   2   .   4   .   6   4   .   5   8   3   5   2   .   .   2   3   23  6   4   15  8   
  Tactical Retreats        36   | .   1   .   1   .   .   1   .   5   1   .   1   .   .   5   2   .   .   .   1   8   1   2   2   5   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            8    | .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          29   | .   1   1   3   .   .   4   .   1   3   .   .   3   .   2   1   .   .   .   1   3   .   3   3   .   
  Max in Single Turn       2    | .   1   1   1   .   .   2   .   1   2   .   .   2   .   1   1   .   .   .   1   1   .   1   1   .   
  Garrison Access          5    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          123  | .   9   3   6   13  3   3   .   16  11  .   .   9   .   6   2   .   9   .   7   9   6   7   2   2   
  Terminals                66   | .   7   2   4   6   .   2   .   9   5   .   .   .   .   3   .   .   .   .   4   8   5   7   2   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   1   .   6   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Total Hacks                361  | .   36  7   12  32  21  7   .   39  29  .   .   13  .   25  3   .   48  .   18  23  23  18  4   3   
  Successful               229  | .   24  2   6   18  21  3   .   16  13  .   .   13  .   12  3   .   48  .   12  7   18  12  1   .   
  Failed                   132  | .   12  5   6   14  .   4   .   23  16  .   .   .   .   13  .   .   .   .   6   16  5   6   3   3   
    Catastrophic           32   | .   1   2   2   3   .   2   .   8   4   .   .   .   .   2   .   .   .   .   3   2   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   132  | .   24  4   5   12  .   2   .   17  19  .   .   .   .   6   .   .   .   .   6   13  10  8   3   3   
  Terminals                179  | .   26  6   8   13  .   4   .   24  15  .   .   .   .   12  .   .   .   .   8   20  18  18  4   3   
  Fabricators              11   | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   
  Repair Stations          9    | .   .   .   2   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          48   | .   10  1   .   17  .   .   .   2   9   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   
  Garrison Access          12   | .   .   .   2   .   .   .   .   3   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             137  | .   6   1   3   6   21  2   .   5   1   .   .   13  .   2   3   .   48  .   2   4   11  9   .   .   
  Record                   73   | .   .   .   .   2   21  1   .   .   .   .   .   11  .   .   2   .   36  .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              13   | .   1   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   2   4   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       19   | .   4   .   .   6   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         9    | .   2   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      6    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              5    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         47   | .   13  1   .   6   .   .   .   5   6   .   .   .   .   3   .   .   .   .   3   3   3   3   1   .   
  Terminals                29   | .   9   .   .   .   .   .   .   4   4   .   .   .   .   2   .   .   .   .   2   2   2   3   1   .   
    Track                  13   | .   1   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   2   1   2   1   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
    Botnet                 6    | .   2   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Skim                   6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   4   1   .   6   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Recyclers              6    | .   2   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 9    | .   2   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         85   | .   8   3   4   9   .   3   .   14  10  .   .   .   .   6   .   .   .   .   5   8   4   7   2   2   
  Full Trace Events        11   | .   2   .   1   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   4   .   2   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   .   .   .   .   64  42  .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   8   8   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   66  .   .   .   
  Retrieved Matter         66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   66  .   .   .   
  Retrieved Components     18   | .   12  .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   2   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Robots Rewired             15   | .   .   .   .   10  .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               30   | .    .    .    2    10   .    .    .    .    .    .    .    5    .    1    .    .    .    .    1    .    1    1    .    9    
  Largest Group            10   | .    .    .    2    10   9    9    .    .    .    .    .    5    4    1    .    .    .    .    1    .    1    1    .    6    
  Highest-Rated Group      236  | .    .    .    62   102  94   94   .    .    .    .    .    236  182  10   .    .    .    .    45   .    30   69   .    85   
  Highest-Rated Ally       69   | .    .    .    31   18   18   18   .    .    .    .    .    62   62   10   .    .    .    .    45   .    30   69   .    15   
Total Orders               7    | .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    13   13   .    15   .    .    .    .    .    28   21   .    .    .    .    .    .    .    3    3    .    17   
  Total Damage             3383 | .    .    .    209  123  .    260  .    .    .    .    .    1270 957  .    .    .    .    .    .    .    67   143  .    354  
  Kills                    17   | .    .    .    3    2    .    2    .    .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Active Infowar (turns)     17129 | 22   1573 1174 699  1427 2994 1049 319  1653 1365 158  475  685  523  639  218  83   76   205  370  402  378  337  209  96   
  Optics                   5475  | .    .    .    .    .    .    .    211  1653 1365 158  475  685  523  405  .    .    .    .    .    .    .    .    .    .    
  Sensors                  10337 | .    .    1090 643  485  .    1045 319  1451 1258 158  465  568  519  588  218  83   76   202  370  270  .    305  209  15   
  IFF                      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Terrain                  11057 | .    .    994  288  1426 2994 221  .    753  1281 158  465  562  518  203  218  83   63   205  370  255  .    .    .    .    
  Seismic                  1595  | 22   1573 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  1357  | .    .    .    .    .    .    .    .    .    75   4    19   6    .    300  .    .    .    .    98   209  378  185  2    81   
  ECM                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Derelict Logs Recovered    6     | .    .    .    .    .    .    .    .    .    .    2    1    .    2    .    1    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               20004 | 141  1993 1220 1585 1996 2994 1364 334  1653 1365 158  475  685  523  639  218  83   76   205  370  424  556  340  209  398  
Spaces Moved               15735 | 64   668  393  495  719  1238 571  284  1451 1155 215  609  971  526  937  532  203  166  348  719  1014 917  684  362  494  
  Core                     227   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    158  
  Treads                   4146  | 62   668  393  495  719  1238 571  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Hover                    5706  | .    .    .    .    .    .    .    284  1451 1155 215  609  971  526  286  .    .    .    .    .    .    .    .    .    209  
  Flight                   5605  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    651  532  203  166  348  719  1014 850  684  362  76   
  Fastest Speed            24    | 50   160  240  240  240  240  160  106  42   43   43   43   40   40   29   29   29   29   29   31   24   29   29   29   33   
  Average Speed            90    | 156  237  240  240  240  240  160  106  55   47   43   49   50   40   33   29   29   29   29   31   29   34   29   29   52   
  Slowest Speed            290   | 160  240  240  240  240  240  160  106  290  107  43   100  100  100  115  29   29   109  29   31   109  250  107  105  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    37   1    3    .    6    
  Potential Cave-ins       8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    3    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    88   35   78   99   86   18   95   46   34   46   79   85   80   26   77   41   62   45   19   88   23   58   21   17   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     15    | .    2    .    .    5    .    .    .    .    1    .    1    .    1    1    1    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    1    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    5    .    .    .    .    1    2    .    3    .    3    1    .    2    .    .    .    .    .    .    
Spaces Dug                 362   | .    8    6    2    7    .    40   .    76   53   9    10   .    3    48   .    5    .    3    20   14   33   9    16   .    
Terrain Destroyed          1055  | .    8    24   18   7    .    83   .    106  98   9    98   317  67   48   19   5    .    3    20   44   42   12   19   8    
  Melee                    176   | .    .    6    2    7    .    5    .    16   51   .    4    .    1    47   .    1    .    3    19   6    .    .    8    .    
  Projectile               230   | .    8    .    .    .    .    48   .    63   2    9    7    1    3    1    .    4    .    .    1    10   42   12   11   8    
  AOE                      649   | .    .    18   16   .    .    30   .    27   45   .    87   316  63   .    19   .    .    .    .    28   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      20110 | 83   908  595  782  940  1263 853  313  2148 1825 268  753  1143 819  1162 591  219  191  442  829  1060 1092 790  430  611  
  Wait                     2560  | .    114  93   134  20   16   107  .    517  535  43   107  83   273  104  49   10   14   79   68   27   70   50   33   14   
  Move                     15622 | 63   668  392  494  718  1237 571  283  1450 1154 214  608  970  525  936  531  202  165  347  714  945  914  677  361  483  
  Hop                      42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    31   1    3    .    5    
  Pick Up                  175   | 4    22   18   21   1    4    17   8    18   13   .    1    5    2    10   1    .    1    .    5    5    16   2    .    1    
  Fast Attach              106   | 7    1    1    5    .    .    4    .    3    2    .    1    3    .    7    1    .    5    2    5    8    18   13   5    15   
  Attach                   59    | .    7    5    1    .    .    8    2    6    2    .    .    2    .    3    .    .    .    .    2    8    4    1    2    6    
  Detach                   14    | .    1    .    1    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    2    1    1    2    2    
  Swap                     239   | .    9    25   33   19   2    25   7    24   21   1    11   11   7    17   5    2    1    2    2    5    1    6    2    1    
  Drop                     202   | .    4    19   29   4    4    14   9    18   15   .    2    8    1    18   2    .    5    2    8    2    16   17   1    4    
  Fire                     566   | 9    77   24   59   10   .    100  3    90   15   9    19   18   9    6    1    4    .    2    1    18   51   20   16   5    
  Melee                    243   | .    .    16   3    11   .    7    .    19   68   1    4    2    2    59   1    1    .    8    22   9    .    .    8    2    
  Ram                      4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    5    2    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
  Rewire                   194   | .    .    .    .    153  .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research (discovered 5 exits: Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Sec / *Frg)
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 16)
   142 | -11/Scrapyard      | Entered Materials
   326 | -10/Materials      | Build established: Mutant
   396 | -10/Materials      | Discovered new exit (range 15)
  1213 | -10/Materials      | Discovered new exit (range 10)
  1379 | -10/Materials      | Discovered new exit (range 11)
  1651 | -10/Materials      | Discovered new exit (range 7)
  2089 | -10/Materials      | Discovered new exit (range 12)
  2135 | -10/Materials      | Entered another Materials area
  2135 | -9/Materials       | Evolved 2 slots: Utility x2
  2865 | -9/Materials       | Discovered new exit (range 12)
  3058 | -9/Materials       | Build established: Scavenger-Mutant
  3068 | -9/Materials       | Discovered new exit (range 11)
  3146 | -9/Materials       | Identified exit to Storage
  3355 | -9/Materials       | Entered Storage
  3837 | -9/Storage         | Build established: Mutant
  4204 | -9/Storage         | Discovered new exit (range 14)
  4698 | -9/Storage         | Repaired Cooling System
  4825 | -9/Storage         | Met a pair of Derelict thieves
  4881 | -9/Storage         | Found Prototype Protection
  4881 | -9/Storage         | Identified Lgt. Regenerative Plating
  4910 | -9/Storage         | Used back door to open Recycling access
  4910 | -9/Storage         | Discovered new exit (range 3)
  4940 | -9/Storage         | Entered Recycling
  5949 | -9/Recycling       | Discovered new exit (range 16)
  6092 | -9/Recycling       | Build established: Commander-Mutant
  6827 | -9/Recycling       | Scanned before Scraplab entrance
  6884 | -9/Recycling       | Entered Scraplab
  6915 | -9/Recycling       | Discovered new exit (range 3)
  6936 | -9/Recycling       | Entered Scraptown
  6936 | -9/Scraptown       | Accompanied by 9 allies
  7311 | -9/Scraptown       | Discovered new exit (range 12)
  7647 | -9/Scraptown       | Visited Cyclists
  7743 | -9/Scraptown       | Visited Shadow of the Wyrm
  7915 | -9/Scraptown       | Visited TADAMA
  7961 | -9/Scraptown       | Visited Cave Peace
  8478 | -9/Scraptown       | Visited Spacefarers
  8541 | -9/Scraptown       | Visited UFD Registry
  8541 | -9/Scraptown       | Registered with UFD as "Hardhacker"
  8603 | -9/Scraptown       | Visited Curators Association
  8661 | -9/Scraptown       | Visited Chapter 10
  8733 | -9/Scraptown       | Visited Scrap Suit Storage
  9107 | -9/Scraptown       | Visited Science Testing Area
  9141 | -9/Scraptown       | Visited Scrapoid Pod Storage
  9232 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  9241 | -9/Scraptown       | Found DCF Scrap (30 items)
  9349 | -9/Scraptown       | Visited Cartography Club
  9544 | -9/Scraptown       | Visited Supply Room
  9652 | -9/Scraptown       | Met Optimus
  9652 | -9/Scraptown       | Accepted into 0bPrime
  9897 | -9/Scraptown       | Discovered new exit (range 5)
  9930 | -9/Scraptown       | Entered Factory
  9930 | -6/Factory         | Accompanied by 9 allies
  9930 | -6/Factory         | Evolved 6 slots: Propulsion x3, Utility x3
 10000 | -6/Factory         | Garrison activated, responded to threat
 10047 | -6/Factory         | Lost 6 allies
 10152 | -6/Factory         | Lost 3 allies
 10591 | -6/Factory         | Build established: Scavenger-Mutant
 10763 | -6/Factory         | Garrison activated, responded to threat
 10908 | -6/Factory         | Lost 3 parts (3n)
 10935 | -6/Factory         | Build established: Mutant
 11283 | -6/Factory         | Discovered new exit (range 14)
 11294 | -6/Factory         | Sucked down chute
 11294 | -6/Factory         | Entered Waste
 11294 | -6/Waste           | The area was eerily silent
 11363 | -6/Waste           | Found Broken Fusion Bomb Launcher
 11417 | -6/Waste           | Found Prototype Processor
 11417 | -6/Waste           | Identified Spectral Analyzer
 11441 | -6/Waste           | Discovered new exit (range 24)
 11627 | -6/Waste           | Identified exit to Factory
 11628 | -6/Waste           | Entered Factory
 11733 | -6/Factory         | Build established: Skirmisher
 12139 | -6/Factory         | Spotted B-75 Beast
 12183 | -6/Factory         | Build established: Scout
 12502 | -6/Factory         | Discovered new exit (range 17)
 12732 | -6/Factory         | Fabricated Fusion Bomb Launcher?
 12792 | -6/Factory         | Lost 3 parts (1p1u1w)
 13186 | -6/Factory         | Discovered new exit (range 23)
 13281 | -6/Factory         | Identified exit to Factory
 13281 | -6/Factory         | Entered another Factory area
 13281 | -5/Factory         | Evolved 2 slots: Utility x2
 13638 | -5/Factory         | Build established: Ninja
 14090 | -5/Factory         | Discovered new exit (range 17)
 14095 | -5/Factory         | Discovered new exit (range 12)
 14101 | -5/Factory         | Identified exit to Factory
 14139 | -5/Factory         | Identified exit to Upper Caves
 14367 | -5/Factory         | Spotted B-75 Beast
 14384 | -5/Factory         | Fabricated Fusion Bomb Launcher?
 14449 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 14646 | -5/Factory         | Entered Upper Caves
 14685 | -5/Upper Caves     | Identified exit to Upper Caves
 14693 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14804 | -5/Upper Caves     | Entered another Upper Caves area
 14976 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 15186 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15262 | -5/Upper Caves     | Discovered new exit (range 17)
 15268 | -5/Upper Caves     | Learned location of Warlord (-5)
 15278 | -5/Upper Caves     | Identified exit to Warlord
 15279 | -5/Upper Caves     | Entered Warlord
 15380 | -5/Warlord         | Opened side exit
 15444 | -5/Warlord         | Found Prototype Special Weapon
 15444 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 15475 | -5/Warlord         | Rebuked by Warlord
 15500 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15610 | -5/Warlord         | Found Prototype Energy Gun
 15611 | -5/Warlord         | Identified Vortex Shotgun
 15850 | -5/Warlord         | Warlord forces counterattacked
 15852 | -5/Warlord         | Destroyed 9 combat bots
 15876 | -5/Warlord         | Spotted Striker
 15880 | -5/Warlord         | Lost 3 allies
 15902 | -5/Warlord         | Spotted Executioner
 15905 | -5/Warlord         | Discovered new exit (range 14)
 15920 | -5/Warlord         | Identified exit to Proximity Caves
 15964 | -5/Warlord         | Entered Proximity Caves
 15964 | -4/Proximity Caves | Accompanied by 4 allies
 15970 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16023 | -4/Proximity Caves | Spotted B-86 Titan
 16132 | -4/Proximity Caves | Allies destroyed B-86 Titan
 16173 | -4/Proximity Caves | Learned Research non-interactive machine intel
 16196 | -4/Proximity Caves | Learned location of Testing (-3)
 16447 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 16487 | -4/Proximity Caves | Entered Factory
 16487 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 16624 | -4/Factory         | Discovered new exit (range 3)
 16624 | -4/Factory         | Identified exit to Research
 16869 | -4/Factory         | Identified exit to Upper Caves
 17126 | -4/Factory         | Entered Upper Caves
 17196 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17210 | -4/Upper Caves     | Entered a destroyed Warlord outpost
 17330 | -4/Upper Caves     | Learned location of Quarantine (-2)
 17341 | -4/Upper Caves     | Discovered new exit (range 6)
 17342 | -4/Upper Caves     | Identified exit to Upper Caves
 17344 | -4/Upper Caves     | Entered another Upper Caves area
 17424 | -4/Upper Caves     | Discovered new exit (range 10)
 17426 | -4/Upper Caves     | Identified exit to Zhirov
 17427 | -4/Upper Caves     | Entered Zhirov
 17427 | -4/Zhirov          | Discovered new exit (range 3)
 17428 | -4/Zhirov          | Identified exit to Proximity Caves
 17433 | -4/Zhirov          | Met Zhirov
 17442 | -4/Zhirov          | Build established: Hacker-Scout
 17465 | -4/Zhirov          | Found Alien Artifact
 17465 | -4/Zhirov          | Identified Integrated Reactor
 17465 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17487 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17503 | -4/Zhirov          | Entered Proximity Caves
 17505 | -3/Proximity Caves | Spotter reported a threat
 17506 | -3/Proximity Caves | Spotter reported a threat
 17540 | -3/Proximity Caves | Spotted B-86 Titan
 17655 | -3/Proximity Caves | Spotter reported a threat
 17689 | -3/Proximity Caves | Spotter reported a threat
 17700 | -3/Proximity Caves | Discovered exit to Research (range 6)
 17708 | -3/Proximity Caves | Entered Research
 17708 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17709 | -3/Research        | Loaded intel: 88 non-interactive machine locations
 17756 | -3/Research        | Spotted B-86 Titan
 17757 | -3/Research        | Discovered new exit (range 8)
 17759 | -3/Research        | Identified exit to Research
 17788 | -3/Research        | Discovered new exit (range 6)
 17790 | -3/Research        | Identified exit to Testing
 17858 | -3/Research        | Discovered exit to Research (range 15)
 17958 | -3/Research        | Search patrols dispatched
 17992 | -3/Research        | Build established: Hacker-Ninja
 18037 | -3/Research        | Fabricated Nuclear Pulse Thruster?
 18078 | -3/Research        | Entered Testing
 18186 | -3/Testing         | Spotted Striker
 18186 | -3/Testing         | Spotted Striker
 18214 | -3/Testing         | Spotted Alpha 7
 18300 | -3/Testing         | Stole the SGEMP Prototype
 18303 | -3/Testing         | Lost 3 parts (1n1u1w)
 18325 | -3/Testing         | Spotted PL-5P3NNSTSFJ
 18392 | -3/Testing         | Found Prototype Hackware
 18392 | -3/Testing         | Identified System Mapper
 18399 | -3/Testing         | Lost 5 parts (1n4u)
 18408 | -3/Testing         | Spotted PX-PH5DLJFAE7
 18425 | -3/Testing         | System corruption reached 10%
 18458 | -3/Testing         | Lost 4 parts (1p2n1u)
 18493 | -3/Testing         | Discovered exit to Research (range 15)
 18502 | -3/Testing         | Entered Research
 18502 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18532 | -2/Research        | Lost 5 parts (1p1n1u2w)
 18571 | -2/Research        | Identified exit to Access
 18626 | -2/Research        | Lost 5 parts (4n1u)
 18999 | -2/Research        | Identified exit to Quarantine
 19058 | -2/Research        | Entered Quarantine
 19096 | -2/Quarantine      | Found Alien Artifact
 19096 | -2/Quarantine      | Identified Core Reset Matrix
 19096 | -2/Quarantine      | Used Core Reset Matrix
 19100 | -2/Quarantine      | Detected hypermatrix surge
 19100 | -2/Quarantine      | Sensed 7 artifacts in vicinity
 19157 | -2/Quarantine      | Build established: Hacker-Sprinter
 19221 | -2/Quarantine      | Found Matter Drive
 19317 | -2/Quarantine      | Found Core Cannon
 19351 | -2/Quarantine      | Adv. Hacking Suite fried by hacking feedback
 19371 | -2/Quarantine      | Spotted Fortress
 19395 | -2/Quarantine      | Discovered new exit (range 6)
 19395 | -2/Quarantine      | Discovered new exit (range 7)
 19397 | -2/Quarantine      | Identified exit to Protoforge
 19398 | -2/Quarantine      | Identified exit to Section 7
 19398 | -2/Quarantine      | Entered Section 7
 19399 | -2/Section 7       | Detected hypermatrix surge
 19399 | -2/Section 7       | Sensed 24 artifacts in vicinity
 19420 | -2/Section 7       | Found Integrity Redistributor
 19420 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-49)
 19446 | -2/Section 7       | Discovered exit to Access (range 15)
 19474 | -2/Section 7       | Spotted S7 Guard
 19479 | -2/Section 7       | Found Core Regenerator
 19479 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 19493 | -2/Section 7       | Spotted S7 Guard
 19505 | -2/Section 7       | Found Core Physics Calibrator
 19607 | -2/Section 7       | Entered Access
 19607 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 19608 | -1/Access          | Attacked by Zhirov
 19644 | -1/Access          | System corruption reached 10%
 19745 | -1/Access          | Lost 18 parts (2p7n7u2w)
 19808 | -1/Access          | Core integrity fell below 50%
 19858 | -1/Access          | Lost 6 parts (1p1n4u)
 19910 | -1/Access          | Spotted B-99 Colossus
 19922 | -1/Access          | Emitted hypermatrix ping
 19927 | -1/Access          | Assembled emerged from beneath the floor
 19986 | -1/Access          | Core integrity fell below 20%
 19989 | -1/Access          | Lost 3 parts (1n2u)
 20005 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
19933_ Wave Collapse Detector explodes.
19946_ FEO,6RLP MXQAGK%S9DAL&YCC FK RNFET
19956_ Acquired Prototype Hover Unit.
19956_ Identified Cld. Antigrav System.
19958_ Linear Gravjet destroyed.
19958_ Acquired Cld. Antigrav System.
19961_ Slug penetrates Wall. <x2>
19963_ Connecting with Garrison Access...
19968_ System corrupted: Matter fused (-7).
19972_ Connecting with Terminal...
19983_ System corrupted: Heat flow error (+250).
19990_ Slammed into S-43 Plague.
19990_ Hacking Suite destroyed.
19990_ System corrupted by crushing effect (+3).
19993_ Xenon Bombardment Thruster melted.
19993_ S-43 Plague destroyed.
19994_ Enh. Nova Cannon destroyed.
19996_ S-43 Plague destroyed.
19998_ Slug penetrates Wall.
20000_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????   ???????????????????????? |
| ?????????????????????     ???????????????????????? |
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| ??????????????????+     k +??????????????????????? |
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| ??????????????????#      @/   """"???????????????? |
| ??????????????????#       #     ""   ????????????? |
| ??????????????????#       #??   ""  ?????????????? |
| ???????????########       #????#####?????????????? |
| ???????????#              #??????????????????????? |
| ???????????#             k#??????????????????????? |
| ???????????#              #??????????????????????? |
| ???????????+              #??????????????????????? |
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| ???????????#        s     #??????????????????????? |
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|         "  #   ^   #          = #????????????????? |
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|  !      G  #       #     """"   #????????????????? |
|  !    """ %+       /    """""   #????????????????? |
|         "  #       *%=%  """""  #????????????????? |
|            #       # *   """"   #????????????????? |
|            #       #      "   ? #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          55
Energy Capacity            885
Matter Stores              300
Matter Capacity            400
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             375
Phase Shifting             5
Evasion (%)                74
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           5
Particle Charging          15
Offensive Hacking          46
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Fusion Bomb Launcher | x1 | -6/Factory  
   Fusion Bomb Launcher | x1 | -5/Factory  
 Nuclear Pulse Thruster | x2 | -3/Research 

 Repaired
----------
 Cooling System | 2% | -9/Storage 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Matter Drive
Integrity Redistributor
Core Regenerator
Core Physics Calibrator
Core Cannon

 Achievements 
--------------
Alien Roots
Deadly Force
Nope
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              SniperSalvageBlasthammer
  Manual?         0
Play Time         05:42:28
  Cumulative      94.1 hours
  Start           2025.06.04 @ 19:35:28
  End             2025.06.06 @ 06:48:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          48
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              24/Proggy
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ef4e8d5-d257-4041-990f-0141bed93310