Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 06:48:06 Player: Tenderz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (155) 775 Value Destroyed (5362) 5362 Prototype IDs (42) 840 Alien Tech Used (7) 1400 Bonus (9011) 9011 TOTAL SCORE: 26688 Bonus ------- Follower Combat Kills 647 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1544 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Friendly Fire -280 Cogmind --------- Core Integrity 0/1600 Matter 145/300 Energy 98/100 System Corruption 29% Temperature Cool (0) Movement Hovering (46) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Target Analyzer > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Enhanced Nova Cannon Core Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Cooling System Medium Storage Unit Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Force Field Improved Hacking Suite System Mapper Core Physics Calibrator > --- WEAPON ----------- Core Cannon Plasma Sword > --- INVENTORY -------- Impulse Thruster Array Improved Transmission Jammer Quantum Rifle Enhanced Nova Cannon SGEMP Prototype [Rating: 202] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Regenerative Plating Artifact Core Physics Calibrator Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . . 3 . . . . . . . 1 . . . . 1 . 1 . . . Utility 10 | . . 2 . . . 3 . . 2 . . . . . . . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 208 | 7 12 18 14 7 2 21 5 19 12 . 4 4 . 15 3 1 2 2 4 9 19 10 3 15 Power 22 | 1 3 3 2 . 1 . . 3 1 . . . . 1 1 . 1 . . . 3 1 . 1 Engine 11 | 1 2 3 2 . 1 . . 1 . . . . . . . . . . . . . . . 1 Core 5 | . 1 . . . . . . 2 1 . . . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . 1 . . . 3 1 . . Propulsion 62 | 2 2 2 6 4 . 7 4 3 4 . . 2 . 6 . . . . 2 3 7 2 . 6 Treads 21 | 2 2 2 5 4 . 6 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 18 | . . . . . . 1 4 3 3 . . 2 . 2 . . . . . . . . . 3 Flight 22 | . . . 1 . . . . . 1 . . . . 4 . . . . 2 3 7 2 . 2 Utility 72 | 2 2 7 3 1 1 6 1 8 4 . 2 . . 7 1 . 1 1 1 5 7 6 1 5 Device 34 | 1 1 4 . . . 2 . 5 3 . . . . 2 1 . . . . 4 5 3 . 3 Storage 9 | 1 1 1 . . . . . 1 . . . . . 1 . . . . 1 . 1 1 . 1 Processor 10 | . . 2 . 1 . 2 1 . 1 . . . . . . . . 1 . . 1 1 . . Hackware 11 | . . . . . 1 . . 1 . . 1 . . 4 . . 1 . . 1 . 1 . 1 Protection 7 | . . . 3 . . 2 . 1 . . 1 . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 52 | 2 5 6 3 2 . 8 . 5 3 . 2 2 . 1 1 1 . 1 1 1 2 1 2 3 Energy Gun 19 | . 3 4 1 1 . 2 . 3 1 . . 1 . 1 . . . . 1 . 1 . . . Energy Cannon 12 | . . . 2 . . 2 . . 1 . 1 . . . . 1 . 1 . 1 1 . 1 1 Ballistic Gun 5 | 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Impact Weapon 3 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 30 | . . 1 4 . . 2 1 2 1 . . 2 . . . . 2 . 2 4 4 4 . 1 Corrupted Parts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 System Corruption 16 | . . . . . 6 . . . . . . . . . . . . . . . . . . 10 Parts Lost 72 | . 7 1 1 . . 3 . 5 . . . 1 . 1 . . . . . 18 5 1 . 29 Power 9 | . 2 1 . . . . . 1 . . . . . . . . . . . 2 . . . 3 Propulsion 24 | . 1 . . . . 3 . . . . . 1 . 1 . . . . . 5 4 . . 9 Utility 28 | . 1 . 1 . . . . 2 . . . . . . . . . . . 8 1 1 . 14 Weapon 11 | . 3 . . . . . . 2 . . . . . . . . . . . 3 . . . 3 Highest Loss Streak 18 | . 2 1 1 . . 3 . 3 . . . 1 . 1 . . . . . 5 5 1 . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 16 19 19 20 20 19 18 14 14 14 14 13 13 10 9 9 9 9 9 8 4 6 5 4 Power . | . . . . 1 1 . . . 1 1 1 1 1 . . . . . . . . . . . Propulsion 3 | . 3 4 5 5 5 5 2 2 3 4 4 3 4 3 2 2 2 2 1 1 . 1 1 . Utility 4 | . 4 4 4 6 6 4 5 5 5 5 5 5 4 3 3 3 3 4 3 2 . 1 1 . Weapon 6 | . 7 9 8 8 8 9 10 6 4 4 4 3 4 3 4 4 3 2 3 4 2 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 59 | . 1 8 15 1 . 4 2 7 5 . . 1 . 3 . . . . 2 1 7 2 . . Power 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . . Propulsion 17 | . . 3 4 . . 2 . 4 1 . . . . 2 . . . . . . 1 . . . Utility 10 | . . 1 2 . . . . 2 1 . . . . 1 . . . . 2 1 . . . . Weapon 28 | . 1 4 6 1 . 2 2 1 3 . . 1 . . . . . . . . 5 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 99 100 100 96 98 95 93 94 94 95 100 88 87 89 88 89 84 75 60 85 83 28 Engine 5 | . 7 11 11 11 11 6 6 1 3 . . . . . . . . . . . . . . . Core 2 | . 4 . . . . . . 4 1 5 5 5 5 8 9 10 8 10 9 7 . . . . Treads 13 | . 28 22 22 22 22 30 . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 32 28 23 23 23 24 29 11 . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . . 12 21 21 21 21 18 19 17 20 21 2 Device 13 | . 11 19 12 13 11 7 6 10 16 19 20 21 18 22 21 21 17 15 18 11 4 16 17 4 Storage 8 | . 14 11 11 11 11 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 8 8 2 Processor 11 | . . 12 14 11 11 12 17 17 16 17 17 17 17 8 5 5 5 5 4 4 5 8 8 7 Hackware 4 | . . . . . . 6 6 6 5 5 5 5 5 8 15 15 18 21 19 18 17 12 8 5 Protection 4 | . . . 5 8 10 12 8 4 5 2 2 1 3 1 . . . . . 1 . . . . Energy Gun 8 | . 9 15 5 13 22 2 4 6 4 5 4 3 4 1 . . . . 3 2 2 4 2 1 Energy Cannon 2 | . . . 15 5 . 6 6 3 1 . . . . . . 1 . . . 1 3 3 3 . Ballistic Gun 1 | . 15 2 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 3 . 2 . . . 1 4 5 4 . . . . . . . . . . . . . Peak Build Rating 202 | 7 12 18 25 27 28 56 77 80 93 91 94 98 99 116 113 111 113 111 129 131 164 173 180 202 Average Rating 55 | 5 8 14 19 24 27 51 72 75 89 91 91 94 97 103 109 110 109 110 123 112 109 166 172 49 On Entrance 81 | . 7 8 16 25 27 26 56 77 79 91 91 94 96 97 103 110 110 110 110 127 74 159 164 179 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 51 57 62 62 59 78 74 65 55 45 58 59 53 64 35 35 41 33 41 47 55 61 70 68 Greatest Support 118 | 40 40 40 40 46 40 118 49 50 50 47 47 50 49 64 39 39 39 39 48 48 58 62 61 61 Greatest Overweight (x) 4 | . 1 1 1 1 1 . 1 3 1 . 1 1 1 1 . . 1 . . 1 4 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 6 19 20 20 20 20 20 20 15 15 15 15 15 15 11 10 10 10 10 10 10 7 10 10 5 Most Carried 20 | 4 20 20 20 20 20 20 20 20 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Carried 16 | 2 16 19 19 19 19 19 19 14 14 15 14 14 14 11 9 10 9 10 9 9 6 9 9 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 4 19 20 20 20 20 20 20 15 15 15 15 14 15 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 30% | Mutant 21% | Commander-Mutant 11% | Ninja 6% | Scavenger-Mutant 6% | Scout 6% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Skirmisher | -6/Waste Scout | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 6498 | 324 472 339 433 230 20 632 206 279 634 . 255 714 279 235 278 62 . 115 105 179 433 102 . 172 Remotely 116 | . 64 52 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6672 | 136 846 433 954 475 . 688 267 587 1096 . 35 319 5 257 6 . . . . . 378 150 . 40 Parts 287 | 9 50 27 55 18 . 23 2 29 19 . 4 8 . 9 2 . . . . . 23 7 . 2 Haulers Intercepted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | 1 . 2 . 3 . 5 . 1 . . . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 8 3 . 2 . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 109 | . 17 9 22 3 . 12 . 9 7 . 4 16 1 1 1 . . . . . 6 . . 1 Melee 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Guns 33 | . 17 6 5 1 . 2 . 2 . . . . . . . . . . . . . . . . Cannons 32 | . . . 13 2 . 7 . 3 1 . . . . . . . . . . . 5 . . 1 AOE 38 | . . 3 4 . . 2 . 4 4 . 4 15 1 . 1 . . . . . . . . . Classes Destroyed 15 | 2 2 2 1 1 . 2 . . 2 . . 3 . . . . . . . . . . . . Worker 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Tunneler 6 | 3 2 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycler 17 | 1 1 1 . 4 . . . 2 6 . . . . 1 . . . . . . . 1 . . Operator 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Watcher 12 | . 2 2 2 . . 1 . 1 2 . . . . 1 . . . . . . 1 . . . Swarmer 26 | . . 3 4 . . 3 . 2 4 . 4 1 1 . 1 . . . . . 2 . . 1 Saboteur 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Grunt 45 | . 17 1 10 . . 4 . 4 . . . 9 . . . . . . . . . . . . Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Sentry 21 | . . 5 8 2 . 4 . 1 . . . . . 1 . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmer 10 | . . . . . . 1 . 2 3 . . . . . . . . . . . 4 . . . Best Kill Streak 9 | 4 3 3 5 4 . 4 . 5 5 . 4 9 1 1 1 . . . . . 2 1 . 1 Combat Bots Only 9 | . 3 3 4 2 . 4 . 5 4 . 4 9 1 1 1 . . . . . 2 . . 1 Max Kills in Single Turn 4 | 1 1 2 2 1 . 1 . 2 4 . 4 3 1 1 1 . . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . 1 . 2 4 . 4 3 1 . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 1494 | . 112 31 89 7 . 230 . 150 21 . 6 3 9 17 3 . . . 14 141 72 14 27 548 Missed 478 | . 27 14 23 3 . 72 . 55 12 . 1 1 3 4 1 . . . 9 66 31 10 15 131 Hits 1016 | . 85 17 66 4 . 158 . 95 9 . 5 2 6 13 2 . . . 5 75 41 4 12 417 Melee 13 | . . . . 1 . . . . . . . . . . . . . . . 12 . . . . Projectile 1003 | . 85 17 66 3 . 158 . 95 9 . 5 2 6 13 2 . . . 5 63 41 4 12 417 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 19 | . 2 1 2 . . 1 . 1 1 . . 1 . 1 . . . . . 5 1 . 1 2 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 5 Damage Taken 13478 | . 1018 227 867 79 . 1604 . 1291 179 . 65 195 174 313 39 . . . 120 2081 969 21 351 3885 Core 3150 | . 78 71 106 15 . 109 . 160 . . . 24 34 71 . . . . 22 436 429 . 28 1567 Absorbed by Shields 44 | . . . . . . . . . . . . . . . . . . . . 27 . . . 17 Regen/Repaired (Parts) 1021 | . . . 49 17 . 245 . 228 47 . . 56 25 32 . . . . . 51 . . 271 . Core Remaining (%) 78 | 100 68 . . . 52 . . 68 . . . . 94 . . . . 93 . 64 . . 90 . Volleys Fired 566 | 9 77 24 59 10 . 100 3 90 15 9 19 18 9 6 1 4 . 2 1 18 51 20 16 5 Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 1 1 1 2 1 1 . 1 1 1 2 2 2 2 Hottest 300 | 40 100 121 136 136 . 160 160 173 225 225 225 225 225 165 52 105 . 88 80 240 214 214 214 300 Shots Fired 821 | 18 137 46 101 19 . 151 6 109 24 9 19 19 9 11 1 4 . 2 1 17 66 25 19 8 Gun 359 | 18 126 44 30 8 . 28 3 24 14 9 12 1 3 5 . . . . 1 5 15 6 4 3 Cannon 409 | . . . 68 11 . 121 3 81 9 . 3 . . 6 . 4 . 2 . 11 51 19 15 5 Launcher 42 | . . 2 3 . . 2 . 4 1 . 4 18 6 . 1 . . . . 1 . . . . Special 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 141 | 18 75 . . . . 48 . . . . . . . . . . . . . . . . . . Thermal 580 | . 19 44 98 11 . 101 6 105 23 9 15 1 3 6 . 4 . . 1 16 66 25 19 8 Explosive 42 | . . 2 3 . . 2 . 4 1 . 4 18 6 . 1 . . . . 1 . . . . Electromagnetic 58 | . 43 . . 8 . . . . . . . . . 5 . . . 2 . . . . . . Robot Hit Streak 19 | 4 12 12 15 8 . 19 11 12 5 . 2 3 3 6 . . . . . 2 5 3 1 3 Robot Miss Streak 5 | 2 3 2 2 2 . 3 . 4 1 . 1 1 . 1 . . . . . 1 5 3 5 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 430 | 13 84 35 71 15 . 91 5 33 28 . 2 4 3 16 . . . 1 . 2 15 5 1 6 Core Hits 242 | 5 36 18 34 7 . 22 . 25 9 . 5 62 2 4 1 . . . . 1 6 3 . 2 Critical Kills 4 | . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . . . . . . . . . 4 . . . . . . . . . . . . . . 2 Critical Strikes 19 | . 2 2 1 . . 2 1 1 6 . . . . 1 . . . . . . 1 . . 2 Burn 4 | . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Blast 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 243 | . . 16 3 11 . 7 . 19 68 1 4 2 2 59 1 1 . 8 22 9 . . 8 2 Impact 129 | . . 16 3 11 . 7 . 19 68 1 4 . . . . . . . . . . . . . Slashing 111 | . . . . . . . . . . . . 2 2 59 1 1 . 5 22 9 . . 8 2 Piercing 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Sneak Attacks 16 | . . 2 . 1 . . . . 7 . . 1 . 4 . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16771 | 151 1179 741 1589 336 . 2686 137 1563 1700 . 477 3086 463 859 119 . . 4 . 246 639 172 29 595 Guns 3809 | 151 1150 487 399 94 . 401 45 370 254 . 64 . . 98 . . . . . . 154 86 29 27 Cannons 5294 | . . . 966 143 . 2041 92 478 338 . . . . 139 . . . . . 43 485 86 . 483 Explosions 5571 | . . 131 220 . . 244 . 632 292 . 413 2929 427 . 119 . . . . 164 . . . . Melee 1998 | . . 118 . 86 . . . 45 816 . . 157 36 622 . . . 4 . 39 . . . 75 Ramming 99 | . 29 5 4 13 . . . 38 . . . . . . . . . . . . . . . 10 Kinetic 1867 | 151 742 . . . . 974 . . . . . . . . . . . . . . . . . . Thermal 6714 | . 78 487 1365 143 . 1468 137 848 592 . 64 . . 139 . . . . . 43 639 172 29 510 Explosive 5571 | . . 131 220 . . 244 . 632 292 . 413 2929 427 . 119 . . . . 164 . . . . Electromagnetic 522 | . 330 . . 94 . . . . . . . . . 98 . . . . . . . . . . Impact 1065 | . . 118 . 86 . . . 45 816 . . . . . . . . . . . . . . . Slashing 929 | . . . . . . . . . . . . 157 36 622 . . . . . 39 . . . 75 Piercing 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Highest Corruption 29 | . . . . . 6 . . 2 . . . 1 1 . . . . . 3 15 2 2 2 29 Average Corruption 4 | . . . . . 6 . . 1 . . . 1 1 . . . . . 2 5 1 2 2 21 Corruption Purged 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . . . 11 . . . 3 6 . . . . . . 10 6 . 4 28 Message Errors 9 | . . . . . . . . 2 . . . . 2 . . . . . . 1 . . 1 3 Matter Fused 17 | . . . . . . . . 3 . . . . 2 . . . . . . 2 3 . 1 6 Heat Flow Errors 10 | . . . . . . . . 3 . . . . 1 . . . . . . 4 . . . 2 Energy Discharges 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . 2 . . . 1 . . . . . . . 1 2 . . 1 Data Loss (major) 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots 22 | . . . . . . . . . 3 9 3 1 3 . . . . . . 3 . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 1310 | . . 23 11 38 . 93 . 39 632 . . 55 29 144 23 . . . . 13 15 . . 195 Projectiles 339 | . . . 11 . . 40 . 2 63 . . . . . . . . . . 13 15 . . 195 Explosions 173 | . . 5 . . . 53 . 37 . . . 26 29 . 23 . . . . . . . . . Melee 798 | . . 18 . 38 . . . . 569 . . 29 . 144 . . . . . . . . . . Knockbacks 13 | . . 1 . 1 . 6 . . 5 . . . . . . . . . . . . . . . Impact 6 | . . 1 . 1 . . . . 4 . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . . . 35 . 18 . . . 74 . . . . . . . . . . . 5 Shots 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Rammed 14 | . 3 2 1 4 . . . 2 . . . . . . . . . . . . . . . 2 Targets Rammed 18 | . 6 2 2 4 . . . 2 . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 784 | . 232 210 132 30 . 225 54 390 255 424 225 135 284 287 16 256 . 56 20 341 264 . . 784 Average Temperature 74 | . 55 72 21 13 . 54 28 64 67 172 61 20 98 99 9 79 . 21 8 137 88 . . 260 Received Heat Transfer 2859 | . 603 63 360 9 . 480 . 312 . . . 48 36 72 . . . . . 57 72 . 36 711 Effects 9 | . . . . . . . . . . . . . . . . . . . . 5 . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . 1 . 1 . . . . 8 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . 2 . . . . . . 18 . . . . 1 . . . . . . . . . . Impact Corruptions 25 | . . 1 . 2 . . . . 22 . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 1 . 2 . . . . . . . . . . . 1 . . . Combat Hostiles 5 | . . . . . . 1 1 . 2 . . . . . . . . . . . 1 . . . Parts Melted 26 | . . 2 8 1 . 3 1 2 5 . . . . . . . . . . . 3 . . 1 Heat Transferred 9680 | . 185 1369 2738 259 . 1889 211 1147 759 . 87 . . 148 . . . . . . 555 185 37 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . . . 1 . . . . 1 1 . . . . . . . . . 2 2 1 1 . . Low Security (%) 91 | 100 100 100 99 100 . 100 100 97 75 . . . . 100 . . . . . 72 55 58 100 100 Level 1 6 | . . . . . . . . 2 24 . . . . . . . . . 32 25 44 41 . . Level 2 1 | . . . . . . . . . . . . . . . . . . . 67 1 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 15 171 99 200 68 . 193 46 204 258 . . . . 144 . . . . 600 432 244 246 73 55 Initial 600 | . . 51 1 68 . . 46 . 72 . . . . . . . . . 600 193 237 132 11 43 Average 85 | 2 85 28 87 9 . 60 7 69 151 . . . . 81 . . . . 504 197 195 103 25 2 Influence Increases 7136 | 20 593 322 766 295 . 578 . 569 628 . 105 500 161 424 50 . . . 685 615 324 274 162 65 Destroy 0b10 Robot/C 2440 | . 340 180 500 100 . 280 . 180 140 . 80 340 120 20 20 . . . . . 120 . . 20 Destroy 0b10 Robot/NC 245 | 20 25 20 25 20 . 15 . 15 60 . . 20 . 10 . . . . . . 5 10 . . Destroy Leader 508 | . 94 74 134 . . 76 . 42 34 . 10 . 10 12 . . . . . . 22 . . . Allied During Kill 198 | . . . 7 13 . 7 . . . . . 140 31 . . . . . . . . . . . Successful Hack 420 | . 21 12 17 5 . 26 . 98 84 . . . . 46 . . . . 15 18 15 48 15 . Select Force Hacks 270 | . 60 . . 150 . . . . 30 . . . . 30 . . . . . . . . . . Disable Machine 375 | . 15 15 45 . . 60 . 15 45 . . . . 30 . . . . 15 45 . 45 45 . Destroy Structure 850 | . 8 21 23 7 . 84 . 99 190 . . . . 96 . . . . 40 72 102 36 57 15 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . 600 . . . . . Partial Spotted 210 | . . . . . . . . 15 30 . . . . 45 . . . . . . 30 75 . 15 Lose Combat Pursuer 1020 | . 30 . 15 . . 30 . 105 15 . 15 . . 135 30 . . . 15 480 30 60 45 15 Influence Decreases 7126 | 20 470 439 596 471 . 444 134 421 520 165 153 193 510 281 154 40 . . 340 538 509 490 110 128 Entered New Map 1401 | . . 72 5 108 . . 88 . 76 95 19 43 350 1 54 8 . . . 152 185 105 10 30 Time Decay 4668 | 20 400 357 541 363 . 353 46 371 444 70 134 120 139 270 100 32 . . 180 206 254 138 100 30 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . Lost Part 495 | . 70 10 10 . . 30 . 50 . . . 10 . 10 . . . . . 180 50 10 . 65 Lost Ally 175 | . . . 40 . . 61 . . . . . 20 21 . . . . . 10 . 20 . . 3 Purge Threat 237 | . . . . . . . . . . . . . . . . . . . . . . 237 . . Squads Dispatched 55 | . 7 1 4 . . 9 . 8 4 . . . . 4 . . . . 2 4 3 5 2 2 Investigation 16 | . 5 . 1 . . 2 . 2 2 . . . . 1 . . . . 1 . . 1 1 . Extermination 16 | . . . . . . 1 . 3 2 . . . . 2 . . . . 1 2 2 2 . 1 Reinforcement 15 | . 2 1 1 . . . . 3 . . . . . 1 . . . . . 2 1 2 1 1 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 18 | . 5 2 1 . . 1 . 2 1 . . 1 . . . . . . . 2 . 1 1 1 Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . 8 14 10 . . Distress Signals 32 | . . . . . . . . . . . . . . . . . . . . 8 14 10 . . Times Spotted 312 | . 40 14 33 5 . 17 . 19 16 . 2 29 5 11 1 . . 2 6 50 15 9 18 20 Peak Tracking Total 23 | . 6 4 5 2 . 4 . 6 4 . 5 8 3 5 2 . . 2 3 23 6 4 15 8 Tactical Retreats 36 | . 1 . 1 . . 1 . 5 1 . 1 . . 5 2 . . . 1 8 1 2 2 5 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 8 | . 2 . . . . 2 . 2 . . . . . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 29 | . 1 1 3 . . 4 . 1 3 . . 3 . 2 1 . . . 1 3 . 3 3 . Max in Single Turn 2 | . 1 1 1 . . 2 . 1 2 . . 2 . 1 1 . . . 1 1 . 1 1 . Garrison Access 5 | . . . 1 . . . . 1 2 . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 123 | . 9 3 6 13 3 3 . 16 11 . . 9 . 6 2 . 9 . 7 9 6 7 2 2 Terminals 66 | . 7 2 4 6 . 2 . 9 5 . . . . 3 . . . . 4 8 5 7 2 2 Fabricators 5 | . . . . . . . . 2 1 . . . . . . . . . 1 1 . . . . Repair Stations 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 1 . 6 . . . 1 3 . . . . 1 . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . Garrison Access 7 | . . . 1 . . . . 2 2 . . . . 1 . . . . 1 . . . . . Total Hacks 361 | . 36 7 12 32 21 7 . 39 29 . . 13 . 25 3 . 48 . 18 23 23 18 4 3 Successful 229 | . 24 2 6 18 21 3 . 16 13 . . 13 . 12 3 . 48 . 12 7 18 12 1 . Failed 132 | . 12 5 6 14 . 4 . 23 16 . . . . 13 . . . . 6 16 5 6 3 3 Catastrophic 32 | . 1 2 2 3 . 2 . 8 4 . . . . 2 . . . . 3 2 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 24 4 5 12 . 2 . 17 19 . . . . 6 . . . . 6 13 10 8 3 3 Terminals 179 | . 26 6 8 13 . 4 . 24 15 . . . . 12 . . . . 8 20 18 18 4 3 Fabricators 11 | . . . . . . . . 3 2 . . . . . . . . . 3 3 . . . . Repair Stations 9 | . . . 2 . . 3 . 4 . . . . . . . . . . . . . . . . Recycling Units 48 | . 10 1 . 17 . . . 2 9 . . . . 4 . . . . . . 5 . . . Scanalyzers 15 | . . . . . . . . 3 . . . . . 6 . . . . 6 . . . . . Garrison Access 12 | . . . 2 . . . . 3 3 . . . . 3 . . . . 1 . . . . . Terminal Hacks 137 | . 6 1 3 6 21 2 . 5 1 . . 13 . 2 3 . 48 . 2 4 11 9 . . Record 73 | . . . . 2 21 1 . . . . . 11 . . 2 . 36 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . 1 1 . 1 . . . . . . . . . . . . 4 . . . . . . . Open Door 6 | . . . 1 . . . . . . . . 2 . . 1 . . . . 1 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 6 | . 1 . . . . . . 2 . . . . . . . . . . . 1 1 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 13 | . 1 . . 1 . 1 . 2 . . . . . . . . . . 2 . 2 4 . . Fabricator Hacks 6 | . . . . . . . . 2 2 . . . . . . . . . 2 . . . . . Load Schematic 3 | . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 19 | . 4 . . 6 . . . . 2 . . . . 3 . . . . . . 4 . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 9 | . 2 . . 4 . . . . 2 . . . . 1 . . . . . . . . . . Retrieve Matter 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Retrieve Components 6 | . 2 . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Scanalyzer 11 | . . . . . . . . 3 . . . . . 4 . . . . 4 . . . . . Insert Component 5 | . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . Analyze 6 | . . . . . . . . 2 . . . . . 2 . . . . 2 . . . . . Garrison Access Hacks 5 | . . . 1 . . . . 1 2 . . . . . . . . . 1 . . . . . Seal Access 5 | . . . 1 . . . . 1 2 . . . . . . . . . 1 . . . . . Unauthorized Hacks 47 | . 13 1 . 6 . . . 5 6 . . . . 3 . . . . 3 3 3 3 1 . Terminals 29 | . 9 . . . . . . 4 4 . . . . 2 . . . . 2 2 2 3 1 . Track 13 | . 1 . . . . . . 3 2 . . . . . . . . . 1 2 1 2 1 . Assimilate 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Botnet 6 | . 2 . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . Skim 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 4 1 . 6 . . . 1 2 . . . . 1 . . . . . . 1 . . . Recyclers 6 | . 2 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 9 | . 2 . . 5 . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 8 3 4 9 . 3 . 14 10 . . . . 6 . . . . 5 8 4 7 2 2 Full Trace Events 11 | . 2 . 1 1 . 1 . 2 1 . . . . . . . . . 1 . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 1 . . . . . 1 . . 4 . 2 . . . . . Parts Built 4 | . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 153 | . . . . . . . . 64 42 . . . . . . . . . 47 . . . . . Total Part Build Rating 26 | . . . . . . . . 8 8 . . . . . . . . . 10 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 66 | . . . . . . . . . . . . . . . . . . . . . 66 . . . Retrieved Matter 66 | . . . . . . . . . . . . . . . . . . . . . 66 . . . Retrieved Components 18 | . 12 . . 5 . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . 6 6 6 2 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Robots Rewired 15 | . . . . 10 . . . . . . . 5 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 30 | . . . 2 10 . . . . . . . 5 . 1 . . . . 1 . 1 1 . 9 Largest Group 10 | . . . 2 10 9 9 . . . . . 5 4 1 . . . . 1 . 1 1 . 6 Highest-Rated Group 236 | . . . 62 102 94 94 . . . . . 236 182 10 . . . . 45 . 30 69 . 85 Highest-Rated Ally 69 | . . . 31 18 18 18 . . . . . 62 62 10 . . . . 45 . 30 69 . 15 Total Orders 7 | . . . . . . 3 . . . . . 4 . . . . . . . . . . . . STAY 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . PICKUP 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 113 | . . . 13 13 . 15 . . . . . 28 21 . . . . . . . 3 3 . 17 Total Damage 3383 | . . . 209 123 . 260 . . . . . 1270 957 . . . . . . . 67 143 . 354 Kills 17 | . . . 3 2 . 2 . . . . . 5 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 17129 | 22 1573 1174 699 1427 2994 1049 319 1653 1365 158 475 685 523 639 218 83 76 205 370 402 378 337 209 96 Optics 5475 | . . . . . . . 211 1653 1365 158 475 685 523 405 . . . . . . . . . . Sensors 10337 | . . 1090 643 485 . 1045 319 1451 1258 158 465 568 519 588 218 83 76 202 370 270 . 305 209 15 IFF 23 | . . . . . . . . . . . . . . . . . . . . . . . . 23 Terrain 11057 | . . 994 288 1426 2994 221 . 753 1281 158 465 562 518 203 218 83 63 205 370 255 . . . . Seismic 1595 | 22 1573 . . . . . . . . . . . . . . . . . . . . . . . Jamming 1357 | . . . . . . . . . 75 4 19 6 . 300 . . . . 98 209 378 185 2 81 ECM 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 2 1 . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 20004 | 141 1993 1220 1585 1996 2994 1364 334 1653 1365 158 475 685 523 639 218 83 76 205 370 424 556 340 209 398 Spaces Moved 15735 | 64 668 393 495 719 1238 571 284 1451 1155 215 609 971 526 937 532 203 166 348 719 1014 917 684 362 494 Core 227 | 2 . . . . . . . . . . . . . . . . . . . . 67 . . 158 Treads 4146 | 62 668 393 495 719 1238 571 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 51 | . . . . . . . . . . . . . . . . . . . . . . . . 51 Hover 5706 | . . . . . . . 284 1451 1155 215 609 971 526 286 . . . . . . . . . 209 Flight 5605 | . . . . . . . . . . . . . . 651 532 203 166 348 719 1014 850 684 362 76 Fastest Speed 24 | 50 160 240 240 240 240 160 106 42 43 43 43 40 40 29 29 29 29 29 31 24 29 29 29 33 Average Speed 90 | 156 237 240 240 240 240 160 106 55 47 43 49 50 40 33 29 29 29 29 31 29 34 29 29 52 Slowest Speed 290 | 160 240 240 240 240 240 160 106 290 107 43 100 100 100 115 29 29 109 29 31 109 250 107 105 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . . . . . . . . . . 2 37 1 3 . 6 Potential Cave-ins 8 | . . . . . . . . . . . . 2 . . . 2 . . . . . 3 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 88 35 78 99 86 18 95 46 34 46 79 85 80 26 77 41 62 45 19 88 23 58 21 17 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 15 | . 2 . . 5 . . . . 1 . 1 . 1 1 1 . 3 . . . . . . . Known Exits Taken 17 | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 5 . . . . 1 2 . 3 . 3 1 . 2 . . . . . . Spaces Dug 362 | . 8 6 2 7 . 40 . 76 53 9 10 . 3 48 . 5 . 3 20 14 33 9 16 . Terrain Destroyed 1055 | . 8 24 18 7 . 83 . 106 98 9 98 317 67 48 19 5 . 3 20 44 42 12 19 8 Melee 176 | . . 6 2 7 . 5 . 16 51 . 4 . 1 47 . 1 . 3 19 6 . . 8 . Projectile 230 | . 8 . . . . 48 . 63 2 9 7 1 3 1 . 4 . . 1 10 42 12 11 8 AOE 649 | . . 18 16 . . 30 . 27 45 . 87 316 63 . 19 . . . . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 20110 | 83 908 595 782 940 1263 853 313 2148 1825 268 753 1143 819 1162 591 219 191 442 829 1060 1092 790 430 611 Wait 2560 | . 114 93 134 20 16 107 . 517 535 43 107 83 273 104 49 10 14 79 68 27 70 50 33 14 Move 15622 | 63 668 392 494 718 1237 571 283 1450 1154 214 608 970 525 936 531 202 165 347 714 945 914 677 361 483 Hop 42 | . . . . . . . . . . . . . . . . . . . 2 31 1 3 . 5 Pick Up 175 | 4 22 18 21 1 4 17 8 18 13 . 1 5 2 10 1 . 1 . 5 5 16 2 . 1 Fast Attach 106 | 7 1 1 5 . . 4 . 3 2 . 1 3 . 7 1 . 5 2 5 8 18 13 5 15 Attach 59 | . 7 5 1 . . 8 2 6 2 . . 2 . 3 . . . . 2 8 4 1 2 6 Detach 14 | . 1 . 1 . . . 1 1 . . . . . 2 . . . . . 2 1 1 2 2 Swap 239 | . 9 25 33 19 2 25 7 24 21 1 11 11 7 17 5 2 1 2 2 5 1 6 2 1 Drop 202 | . 4 19 29 4 4 14 9 18 15 . 2 8 1 18 2 . 5 2 8 2 16 17 1 4 Fire 566 | 9 77 24 59 10 . 100 3 90 15 9 19 18 9 6 1 4 . 2 1 18 51 20 16 5 Melee 243 | . . 16 3 11 . 7 . 19 68 1 4 2 2 59 1 1 . 8 22 9 . . 8 2 Ram 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 5 2 2 4 . . . . . . . . . . . . . . . . . . . . Escape Stasis 71 | . . . . . . . . . . . . . . . . . . . . . . . . 71 Rewire 194 | . . . . 153 . . . . . . . 41 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 1213 | -10/Materials | Discovered new exit (range 10) 1379 | -10/Materials | Discovered new exit (range 11) 1651 | -10/Materials | Discovered new exit (range 7) 2089 | -10/Materials | Discovered new exit (range 12) 2135 | -10/Materials | Entered another Materials area 2135 | -9/Materials | Evolved 2 slots: Utility x2 2865 | -9/Materials | Discovered new exit (range 12) 3058 | -9/Materials | Build established: Scavenger-Mutant 3068 | -9/Materials | Discovered new exit (range 11) 3146 | -9/Materials | Identified exit to Storage 3355 | -9/Materials | Entered Storage 3837 | -9/Storage | Build established: Mutant 4204 | -9/Storage | Discovered new exit (range 14) 4698 | -9/Storage | Repaired Cooling System 4825 | -9/Storage | Met a pair of Derelict thieves 4881 | -9/Storage | Found Prototype Protection 4881 | -9/Storage | Identified Lgt. Regenerative Plating 4910 | -9/Storage | Used back door to open Recycling access 4910 | -9/Storage | Discovered new exit (range 3) 4940 | -9/Storage | Entered Recycling 5949 | -9/Recycling | Discovered new exit (range 16) 6092 | -9/Recycling | Build established: Commander-Mutant 6827 | -9/Recycling | Scanned before Scraplab entrance 6884 | -9/Recycling | Entered Scraplab 6915 | -9/Recycling | Discovered new exit (range 3) 6936 | -9/Recycling | Entered Scraptown 6936 | -9/Scraptown | Accompanied by 9 allies 7311 | -9/Scraptown | Discovered new exit (range 12) 7647 | -9/Scraptown | Visited Cyclists 7743 | -9/Scraptown | Visited Shadow of the Wyrm 7915 | -9/Scraptown | Visited TADAMA 7961 | -9/Scraptown | Visited Cave Peace 8478 | -9/Scraptown | Visited Spacefarers 8541 | -9/Scraptown | Visited UFD Registry 8541 | -9/Scraptown | Registered with UFD as "Hardhacker" 8603 | -9/Scraptown | Visited Curators Association 8661 | -9/Scraptown | Visited Chapter 10 8733 | -9/Scraptown | Visited Scrap Suit Storage 9107 | -9/Scraptown | Visited Science Testing Area 9141 | -9/Scraptown | Visited Scrapoid Pod Storage 9232 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9241 | -9/Scraptown | Found DCF Scrap (30 items) 9349 | -9/Scraptown | Visited Cartography Club 9544 | -9/Scraptown | Visited Supply Room 9652 | -9/Scraptown | Met Optimus 9652 | -9/Scraptown | Accepted into 0bPrime 9897 | -9/Scraptown | Discovered new exit (range 5) 9930 | -9/Scraptown | Entered Factory 9930 | -6/Factory | Accompanied by 9 allies 9930 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 10000 | -6/Factory | Garrison activated, responded to threat 10047 | -6/Factory | Lost 6 allies 10152 | -6/Factory | Lost 3 allies 10591 | -6/Factory | Build established: Scavenger-Mutant 10763 | -6/Factory | Garrison activated, responded to threat 10908 | -6/Factory | Lost 3 parts (3n) 10935 | -6/Factory | Build established: Mutant 11283 | -6/Factory | Discovered new exit (range 14) 11294 | -6/Factory | Sucked down chute 11294 | -6/Factory | Entered Waste 11294 | -6/Waste | The area was eerily silent 11363 | -6/Waste | Found Broken Fusion Bomb Launcher 11417 | -6/Waste | Found Prototype Processor 11417 | -6/Waste | Identified Spectral Analyzer 11441 | -6/Waste | Discovered new exit (range 24) 11627 | -6/Waste | Identified exit to Factory 11628 | -6/Waste | Entered Factory 11733 | -6/Factory | Build established: Skirmisher 12139 | -6/Factory | Spotted B-75 Beast 12183 | -6/Factory | Build established: Scout 12502 | -6/Factory | Discovered new exit (range 17) 12732 | -6/Factory | Fabricated Fusion Bomb Launcher? 12792 | -6/Factory | Lost 3 parts (1p1u1w) 13186 | -6/Factory | Discovered new exit (range 23) 13281 | -6/Factory | Identified exit to Factory 13281 | -6/Factory | Entered another Factory area 13281 | -5/Factory | Evolved 2 slots: Utility x2 13638 | -5/Factory | Build established: Ninja 14090 | -5/Factory | Discovered new exit (range 17) 14095 | -5/Factory | Discovered new exit (range 12) 14101 | -5/Factory | Identified exit to Factory 14139 | -5/Factory | Identified exit to Upper Caves 14367 | -5/Factory | Spotted B-75 Beast 14384 | -5/Factory | Fabricated Fusion Bomb Launcher? 14449 | -5/Factory | Discovered exit to Upper Caves (range 15) 14646 | -5/Factory | Entered Upper Caves 14685 | -5/Upper Caves | Identified exit to Upper Caves 14693 | -5/Upper Caves | Learned 8 Factory zone layouts 14804 | -5/Upper Caves | Entered another Upper Caves area 14976 | -5/Upper Caves | Discovered exit to Factory (range 14) 15186 | -5/Upper Caves | Encountered a Warlord checkpoint 15262 | -5/Upper Caves | Discovered new exit (range 17) 15268 | -5/Upper Caves | Learned location of Warlord (-5) 15278 | -5/Upper Caves | Identified exit to Warlord 15279 | -5/Upper Caves | Entered Warlord 15380 | -5/Warlord | Opened side exit 15444 | -5/Warlord | Found Prototype Special Weapon 15444 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15475 | -5/Warlord | Rebuked by Warlord 15500 | -5/Warlord | Warlord's base attacked by MAIN.C 15610 | -5/Warlord | Found Prototype Energy Gun 15611 | -5/Warlord | Identified Vortex Shotgun 15850 | -5/Warlord | Warlord forces counterattacked 15852 | -5/Warlord | Destroyed 9 combat bots 15876 | -5/Warlord | Spotted Striker 15880 | -5/Warlord | Lost 3 allies 15902 | -5/Warlord | Spotted Executioner 15905 | -5/Warlord | Discovered new exit (range 14) 15920 | -5/Warlord | Identified exit to Proximity Caves 15964 | -5/Warlord | Entered Proximity Caves 15964 | -4/Proximity Caves | Accompanied by 4 allies 15970 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16023 | -4/Proximity Caves | Spotted B-86 Titan 16132 | -4/Proximity Caves | Allies destroyed B-86 Titan 16173 | -4/Proximity Caves | Learned Research non-interactive machine intel 16196 | -4/Proximity Caves | Learned location of Testing (-3) 16447 | -4/Proximity Caves | Discovered exit to Factory (range 7) 16487 | -4/Proximity Caves | Entered Factory 16487 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16624 | -4/Factory | Discovered new exit (range 3) 16624 | -4/Factory | Identified exit to Research 16869 | -4/Factory | Identified exit to Upper Caves 17126 | -4/Factory | Entered Upper Caves 17196 | -4/Upper Caves | Encountered a Warlord checkpoint 17210 | -4/Upper Caves | Entered a destroyed Warlord outpost 17330 | -4/Upper Caves | Learned location of Quarantine (-2) 17341 | -4/Upper Caves | Discovered new exit (range 6) 17342 | -4/Upper Caves | Identified exit to Upper Caves 17344 | -4/Upper Caves | Entered another Upper Caves area 17424 | -4/Upper Caves | Discovered new exit (range 10) 17426 | -4/Upper Caves | Identified exit to Zhirov 17427 | -4/Upper Caves | Entered Zhirov 17427 | -4/Zhirov | Discovered new exit (range 3) 17428 | -4/Zhirov | Identified exit to Proximity Caves 17433 | -4/Zhirov | Met Zhirov 17442 | -4/Zhirov | Build established: Hacker-Scout 17465 | -4/Zhirov | Found Alien Artifact 17465 | -4/Zhirov | Identified Integrated Reactor 17465 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17487 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17503 | -4/Zhirov | Entered Proximity Caves 17505 | -3/Proximity Caves | Spotter reported a threat 17506 | -3/Proximity Caves | Spotter reported a threat 17540 | -3/Proximity Caves | Spotted B-86 Titan 17655 | -3/Proximity Caves | Spotter reported a threat 17689 | -3/Proximity Caves | Spotter reported a threat 17700 | -3/Proximity Caves | Discovered exit to Research (range 6) 17708 | -3/Proximity Caves | Entered Research 17708 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17709 | -3/Research | Loaded intel: 88 non-interactive machine locations 17756 | -3/Research | Spotted B-86 Titan 17757 | -3/Research | Discovered new exit (range 8) 17759 | -3/Research | Identified exit to Research 17788 | -3/Research | Discovered new exit (range 6) 17790 | -3/Research | Identified exit to Testing 17858 | -3/Research | Discovered exit to Research (range 15) 17958 | -3/Research | Search patrols dispatched 17992 | -3/Research | Build established: Hacker-Ninja 18037 | -3/Research | Fabricated Nuclear Pulse Thruster? 18078 | -3/Research | Entered Testing 18186 | -3/Testing | Spotted Striker 18186 | -3/Testing | Spotted Striker 18214 | -3/Testing | Spotted Alpha 7 18300 | -3/Testing | Stole the SGEMP Prototype 18303 | -3/Testing | Lost 3 parts (1n1u1w) 18325 | -3/Testing | Spotted PL-5P3NNSTSFJ 18392 | -3/Testing | Found Prototype Hackware 18392 | -3/Testing | Identified System Mapper 18399 | -3/Testing | Lost 5 parts (1n4u) 18408 | -3/Testing | Spotted PX-PH5DLJFAE7 18425 | -3/Testing | System corruption reached 10% 18458 | -3/Testing | Lost 4 parts (1p2n1u) 18493 | -3/Testing | Discovered exit to Research (range 15) 18502 | -3/Testing | Entered Research 18502 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18532 | -2/Research | Lost 5 parts (1p1n1u2w) 18571 | -2/Research | Identified exit to Access 18626 | -2/Research | Lost 5 parts (4n1u) 18999 | -2/Research | Identified exit to Quarantine 19058 | -2/Research | Entered Quarantine 19096 | -2/Quarantine | Found Alien Artifact 19096 | -2/Quarantine | Identified Core Reset Matrix 19096 | -2/Quarantine | Used Core Reset Matrix 19100 | -2/Quarantine | Detected hypermatrix surge 19100 | -2/Quarantine | Sensed 7 artifacts in vicinity 19157 | -2/Quarantine | Build established: Hacker-Sprinter 19221 | -2/Quarantine | Found Matter Drive 19317 | -2/Quarantine | Found Core Cannon 19351 | -2/Quarantine | Adv. Hacking Suite fried by hacking feedback 19371 | -2/Quarantine | Spotted Fortress 19395 | -2/Quarantine | Discovered new exit (range 6) 19395 | -2/Quarantine | Discovered new exit (range 7) 19397 | -2/Quarantine | Identified exit to Protoforge 19398 | -2/Quarantine | Identified exit to Section 7 19398 | -2/Quarantine | Entered Section 7 19399 | -2/Section 7 | Detected hypermatrix surge 19399 | -2/Section 7 | Sensed 24 artifacts in vicinity 19420 | -2/Section 7 | Found Integrity Redistributor 19420 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-49) 19446 | -2/Section 7 | Discovered exit to Access (range 15) 19474 | -2/Section 7 | Spotted S7 Guard 19479 | -2/Section 7 | Found Core Regenerator 19479 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 19493 | -2/Section 7 | Spotted S7 Guard 19505 | -2/Section 7 | Found Core Physics Calibrator 19607 | -2/Section 7 | Entered Access 19607 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19608 | -1/Access | Attacked by Zhirov 19644 | -1/Access | System corruption reached 10% 19745 | -1/Access | Lost 18 parts (2p7n7u2w) 19808 | -1/Access | Core integrity fell below 50% 19858 | -1/Access | Lost 6 parts (1p1n4u) 19910 | -1/Access | Spotted B-99 Colossus 19922 | -1/Access | Emitted hypermatrix ping 19927 | -1/Access | Assembled emerged from beneath the floor 19986 | -1/Access | Core integrity fell below 20% 19989 | -1/Access | Lost 3 parts (1n2u) 20005 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19933_ Wave Collapse Detector explodes. 19946_ FEO,6RLP MXQAGK%S9DAL&YCC FK RNFET 19956_ Acquired Prototype Hover Unit. 19956_ Identified Cld. Antigrav System. 19958_ Linear Gravjet destroyed. 19958_ Acquired Cld. Antigrav System. 19961_ Slug penetrates Wall. 19963_ Connecting with Garrison Access... 19968_ System corrupted: Matter fused (-7). 19972_ Connecting with Terminal... 19983_ System corrupted: Heat flow error (+250). 19990_ Slammed into S-43 Plague. 19990_ Hacking Suite destroyed. 19990_ System corrupted by crushing effect (+3). 19993_ Xenon Bombardment Thruster melted. 19993_ S-43 Plague destroyed. 19994_ Enh. Nova Cannon destroyed. 19996_ S-43 Plague destroyed. 19998_ Slug penetrates Wall. 20000_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????+ k +??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #???????? ????????????? | | ??????????????????# #?????? ?????????????? | | ??????????????????# #???? 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G # # """" #????????????????? | | ! """ %+ / """"" #????????????????? | | " # *%=% """"" #????????????????? | | # # * """" #????????????????? | | # # " ? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 55 Energy Capacity 885 Matter Stores 300 Matter Capacity 400 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 375 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 46 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fusion Bomb Launcher | x1 | -6/Factory Fusion Bomb Launcher | x1 | -5/Factory Nuclear Pulse Thruster | x2 | -3/Research Repaired ---------- Cooling System | 2% | -9/Storage Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Matter Drive Integrity Redistributor Core Regenerator Core Physics Calibrator Core Cannon Achievements -------------- Alien Roots Deadly Force Nope Ultimate Loadout Challenges ------------ None Game ------ Seed SniperSalvageBlasthammer Manual? 0 Play Time 05:42:28 Cumulative 94.1 hours Start 2025.06.04 @ 19:35:28 End 2025.06.06 @ 06:48:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ef4e8d5-d257-4041-990f-0141bed93310