Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.08 @ 17:32:59 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (227)     1135
Value Destroyed (8850)     8850
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1067)               1067
              TOTAL SCORE: 17192

 Bonus
-------
High Alert Combat Kills    329
Follower Combat Kills      494
Met Data Miner             300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/1200
Matter                     82/300
Energy                     440/440
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           VSS Leg
           VSS Leg
>          --- UTILITY (8) ------
           Machine Analyzer
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
     Heavy Machine Gun
           Tiamat Missile Launcher
           Segregator
>          --- INVENTORY (4) ----
           Carbon-fiber Leg
  Improved Light Armor Plating
           Assault Cannon
           Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Micro Nuclear Core
>           --- PROPULSION -------
            VSS Leg
            VSS Leg
            VSS Leg
>           --- UTILITY ----------
            Machine Analyzer
   Advanced Signal Interpreter
  Makeshift Salvage Targeting Computer
   Improved Targeting Computer
            Matter Filter
  Makeshift Light Armor Plating
   Improved Shield Generator
            Mobile Refinery Mk. CCLXVII
>           --- WEAPON -----------
      Heavy Machine Gun
   Advanced Assault Cannon
            Greatsword
>           --- INVENTORY --------
            Carbon-fiber Leg
   Improved Light Armor Plating
            Assault Cannon
            Remote Datajack
[Rating: 66]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
Utility                    Matter Filter
  Device                   Matter Filter
  Processor                Improved Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              13   | 4   .   .   3   .   .   .   1   2   .   .   1   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | 1   .   .   2   .   .   .   .   2   .   .   1   .   .   1   .   .   .   
  Weapon                   3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             68   | 5   3   3   11  3   .   .   18  4   1   3   1   1   2   2   2   2   7   
  Power                    6    | 1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
    Engine                 4    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   5   .   .   .   5   2   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   5   .   .   .   5   2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   2   1   3   1   .   .   4   2   .   .   1   1   2   1   2   1   1   
    Device                 7    | .   2   .   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   1   3   .   .   .   2   .   .   .   .   1   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   1   3   2   .   .   7   .   1   3   .   .   .   1   .   1   4   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   1   .   
    Ballistic Cannon       9    | .   1   1   1   1   .   .   4   .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Lost                 10   | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   1   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   3   
  Weapon                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   89  100 96  89  90  49  89  100 100 87  94  97  99  96  94  92  73  
  Engine                   7    | .   12  12  9   9   9   4   6   7   7   7   6   6   6   5   5   5   4   
  Core                     4    | .   .   .   .   .   .   .   8   7   7   7   6   6   6   5   5   5   4   
  Leg                      21   | .   25  25  26  27  27  11  22  23  21  21  20  20  20  18  17  17  16  
  Device                   13   | .   19  18  9   5   .   .   12  15  14  14  13  13  12  13  17  17  7   
  Processor                14   | .   .   .   .   3   9   9   8   13  21  21  25  26  26  24  23  21  12  
  Protection               6    | .   .   5   19  18  18  12  7   7   7   7   1   3   5   5   5   5   4   
  Energy Gun               1    | .   .   .   .   .   .   .   6   7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   25  25  10  2   .   .   4   7   13  6   13  13  13  8   5   5   5   
  Ballistic Cannon         7    | .   6   12  9   7   9   4   10  7   7   2   6   6   6   5   5   5   .   
  Launcher                 1    | .   .   .   9   9   9   2   .   .   .   .   .   .   .   .   .   .   4   
  Slashing Weapon          1    | .   .   .   .   7   9   4   .   .   .   .   .   .   .   3   5   5   4   
Peak Build Rating          66   | 5   8   14  32  36  36  36  41  47  47  47  50  50  50  61  64  66  65  
  Average Rating           41   | 4   7   10  23  34  36  21  35  43  47  40  47  48  49  54  62  64  55  
  On Entrance              36   | .   5   8   14  32  36  36  11  41  47  47  47  47  50  50  61  64  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 8   14  28  54  55  53  53  45  33  33  33  33  34  34  37  41  43  43  
  Greatest Support         60   | 20  20  35  60  60  60  60  54  51  51  51  51  51  51  51  51  51  51  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Average Capacity         3    | 1   2   2   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   
  Most Carried             4    | .   .   1   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   
  Average Carried          2    | .   .   .   2   3   3   3   2   3   3   3   3   3   3   2   3   3   4   
  Final Capacity           4    | 2   2   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Final Carried            4    | .   .   1   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   

 Class Distribution 
--------------------
 38% | Hacker-Gunner
 21% | Hacker-Gladiator
 16% | Gunner
 12% | Hacker-Tank
  5% | Mutant

 Dominant Class 
----------------
           Gunner | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
      Hacker-Tank | -7/Factory
      Hacker-Tank | -7/Lower Caves
    Hacker-Gunner | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Gunner | -6/Proximity Caves
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Lower Caves
 Hacker-Gladiator | -6/Lower Caves
 Hacker-Gladiator | -6/Zion
 Hacker-Gladiator | -5/Proximity Caves
 Hacker-Gladiator | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Matter Collected           4574 | 250 218 594 206 197 .   .   466 139 272 .   349 252 319 167 30  145 970 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            7051 | .   365 918 282 158 .   .   658 253 576 .   618 702 517 545 .   624 835 
  Parts                    371  | .   29  78  13  10  .   2   38  11  37  .   29  31  18  15  .   16  44  
Haulers Intercepted        3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      136  | .   .   .   .   .   .   .   .   11  29  .   34  .   19  24  .   19  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  192  | .   11  27  8   5   .   1   19  14  23  .   21  10  16  8   .   8   21  
  Guns                     114  | .   5   18  1   .   .   .   6   14  17  .   17  6   9   5   .   3   13  
  Cannons                  66   | .   6   9   4   4   .   .   13  .   6   .   4   4   7   3   .   5   1   
  AOE                      12   | .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          19   | .   4   4   1   1   .   1   1   3   .   .   1   1   1   .   .   1   .   
  Worker                   6    | .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Builder                  3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | .   .   2   2   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   1   5   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Swarmer                  46   | .   3   8   2   .   .   .   4   5   9   .   9   .   3   .   .   2   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    77   | .   8   12  3   5   .   .   8   4   5   .   8   5   5   1   .   3   10  
  Brawler                  6    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   2   
  Duelist                  13   | .   .   .   1   .   .   .   .   1   1   .   2   .   4   2   .   1   1   
  Sentry                   29   | .   .   7   2   .   .   .   3   1   2   .   .   4   2   2   .   1   5   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   4   .   .   .   .   1   1   1   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   8   6   2   2   .   1   4   5   7   .   12  5   4   5   .   4   5   
  Combat Bots Only         12   | .   7   6   2   2   .   1   4   5   7   .   12  5   4   5   .   4   4   
Max Kills in Single Turn   2    | .   2   2   2   2   .   1   2   2   2   .   2   2   2   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1252  | .    49   212  25   11   .    24   232  142  61   .    101  61   108  43   .    46   137  
  Missed                   436   | .    14   62   8    5    .    2    93   62   27   .    32   28   38   13   .    8    44   
Damage Taken               8924  | .    318  1086 211  72   36   757  1004 647  278  .    695  281  743  283  .    506  2007 
  Core                     6387  | .    258  777  151  39   22   393  621  480  213  .    543  213  550  210  .    385  1532 
  Absorbed by Shields      1522  | .    .    .    .    .    .    .    142  244  109  .    269  105  284  106  .    187  76   
  Redirected to Core       5158  | .    188  619  132  27   22   283  570  394  156  .    409  163  489  159  .    323  1224 
  Redirected to Shielding  101   | .    .    .    .    .    .    .    31   35   14   .    21   .    .    .    .    .    .    
  Ignored by Resistances   3588  | .    96   490  80   22   10   227  413  332  145  .    348  143  350  142  .    245  545  
  Regen/Repaired (Parts)   88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   
Core Remaining (%)         87    | 100  83   .    91   100  .    .    .    .    .    .    80   .    .    .    .    71   .    
Volleys Fired              485   | .    29   76   17   13   .    6    73   31   29   .    28   29   33   19   .    24   78   
  Largest                  3     | .    3    3    3    1    .    2    3    2    3    .    3    3    3    3    .    2    2    
  Hottest                  153   | .    75   84   97   44   .    83   143  105  153  .    101  101  101  101  .    78   78   
Shots Fired                1065  | .    76   206  43   13   .    9    112  62   87   .    82   85   86   50   .    42   112  
  Gun                      669   | .    58   139  22   .    .    .    34   62   58   .    55   56   53   31   .    24   77   
  Cannon                   354   | .    18   67   17   12   .    4    78   .    29   .    27   29   33   19   .    18   3    
  Launcher                 42    | .    .    .    4    1    .    5    .    .    .    .    .    .    .    .    .    .    32   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  972   | .    76   206  39   12   .    4    97   31   82   .    82   85   86   50   .    42   80   
  Thermal                  51    | .    .    .    .    .    .    .    15   31   5    .    .    .    .    .    .    .    .    
  Explosive                42    | .    .    .    4    1    .    5    .    .    .    .    .    .    .    .    .    .    32   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         62    | .    16   45   22   25   .    15   17   25   62   .    24   25   41   33   .    22   32   
  Robot Miss Streak        6     | .    2    6    1    4    .    4    2    2    3    .    2    3    4    2    .    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           844   | .    56   139  39   17   .    7    90   61   62   .    55   65   73   41   .    38   101  
  Core Hits                625   | .    22   59   17   18   .    12   40   44   66   .    64   68   72   43   .    23   77   
  Critical Kills           3     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    2    2    .    .    .    5    .    1    .    1    5    2    4    .    1    .    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Blast                  18    | .    .    1    2    .    .    .    4    .    1    .    1    4    2    2    .    1    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              8     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    1    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24513 | .    709  2252 913  600  .    1159 2263 1703 1774 .    1574 1846 2100 1148 .    1104 5368 
  Guns                     12739 | .    452  1243 255  .    .    .    790  1703 1303 .    1119 1304 1310 701  .    618  1941 
  Cannons                  6406  | .    255  794  391  278  .    148  1434 .    471  .    455  542  790  345  .    443  60   
  Explosions               4809  | .    .    171  239  133  .    992  .    .    .    .    .    .    .    .    .    .    3274 
  Melee                    427   | .    .    .    .    189  .    .    .    .    .    .    .    .    .    102  .    43   93   
  Ramming                  132   | .    2    44   28   .    .    19   39   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17779 | .    707  2037 646  278  .    148  1928 796  1611 .    1574 1846 2100 1046 .    1061 2001 
  Thermal                  1621  | .    .    .    .    .    .    .    296  907  163  .    .    .    .    .    .    .    255  
  Explosive                4204  | .    .    171  239  133  .    992  .    .    .    .    .    .    .    .    .    .    2669 
  Electromagnetic          350   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    350  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 427   | .    .    .    .    189  .    .    .    .    .    .    .    .    .    102  .    43   93   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    8    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    .    .    1    14   8    1    15   .    .    .    .    .    15   
    Message Errors         10    | .    .    .    .    .    .    .    .    2    1    1    3    .    .    .    .    .    3    
    Matter Fused           20    | .    .    .    .    .    .    .    .    5    3    .    8    .    .    .    .    .    4    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    3    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            356   | .    7    16   11   4    .    65   37   .    1    .    6    5    5    20   .    26   153  
  Projectiles              134   | .    7    16   11   .    .    .    37   .    1    .    6    5    5    20   .    26   .    
  Explosions               165   | .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    100  
  Melee                    57    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    53   
Knockbacks                 70    | .    4    14   3    10   .    .    18   .    4    .    4    2    6    4    .    1    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  60    | .    3    12   2    10   .    .    14   .    4    .    4    2    5    3    .    1    .    
  Secondary                9     | .    1    2    .    .    .    .    4    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      90    | .    .    .    22   .    .    8    .    .    .    .    .    .    .    .    .    .    60   
  Shots                    2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             18    | .    1    7    2    .    .    4    3    1    .    .    .    .    .    .    .    .    .    
  Kicked                   14    | .    1    7    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    169  357  207  245  .    .    44   204  241  .    8    12   18   .    .    14   224  
  Average Temperature      83    | .    55   98   78   116  .    .    22   53   61   .    7    6    9    .    .    6    64   
  Received Heat Transfer   2688  | .    216  561  81   54   .    .    418  221  107  .    236  152  177  48   .    120  297  
  Effects                  9     | .    .    7    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    1    1    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3296  | .    .    .    .    .    .    .    696  2025 375  .    .    .    .    .    .    .    200  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1018 | .    242  586  357  242  16   57   256  .    .    .    .    229  .    .    .    .    1018 
  Initial                  150  | .    .    57   129  .    16   4    22   .    .    .    .    38   .    .    .    .    150  
  Average                  184  | .    85   309  139  138  16   36   106  .    .    .    .    118  .    .    .    .    413  
Maximum Alert Level        3    | .    1    2    1    1    .    .    1    .    .    .    .    1    .    .    .    .    3    
  Low Security (%)         66   | 100  97   35   76   55   100  100  86   .    .    .    .    90   .    .    .    .    13   
  Level 1                  24   | .    2    42   23   44   .    .    13   .    .    .    .    9    .    .    .    .    49   
  Level 2                  7    | .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    2    .    3    .    .    6    .    .    .    1    3    .    .    .    .    5    
  Investigation            10   | .    3    2    .    2    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    
  Reinforcement            4    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   16  41  8   9   .   6   24  13  22  .   27  13  15  13  .   9   27  
  Peak Tracking Total      11   | .   4   11  2   4   .   5   5   5   7   .   9   6   4   7   .   4   6   
  Tactical Retreats        6    | .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            10   | .   3   2   1   .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Objects Rigged             17   | .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Exploded                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          26   | .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   20  
  Max in Single Turn       7    | .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          38   | .   3   5   1   3   1   .   6   1   .   3   .   7   .   1   .   1   6   
  Terminals                17   | .   2   2   .   .   .   .   4   .   .   .   .   4   .   .   .   1   4   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   7   9   1   4   1   .   12  1   .   23  .   18  .   1   .   1   17  
  Successful               72   | .   6   5   1   3   1   .   5   1   .   23  .   13  .   1   .   1   12  
  Failed                   23   | .   1   4   .   1   .   .   7   .   .   .   .   5   .   .   .   .   5   
    Catastrophic           3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   6   9   .   4   1   .   6   .   .   .   .   11  .   .   .   .   9   
  Terminals                36   | .   4   6   .   .   .   .   6   .   .   .   .   9   .   .   .   1   10  
  Fabricators              15   | .   .   .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   .   
  Repair Stations          8    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   
  Recycling Units          8    | .   3   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   .   1   .   .   .   1   1   .   23  .   2   .   1   .   1   1   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   1   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   5   5   .   3   1   .   3   .   .   .   .   7   .   .   .   .   6   
  Terminals                16   | .   3   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   1   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   
    Detonate               6    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 4    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   3   .   1   .   .   6   .   .   .   .   6   .   .   .   .   2   
  Full Trace Events        3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   80   | .   .   .   .   .   .   .   40  .   .   .   .   40  .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   11  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   2   .   2   1   1   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               12   | .   .   .   .   .   .   .   2   .   2   .   2   3   1   2   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   2   2   2   2   2   5   1   3   3   3   2   
  Highest-Rated Group      101  | .   .   .   .   .   .   .   35  35  62  62  62  101 29  91  91  91  62  
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   26  26  32  32  32  32  29  32  32  32  32  
Total Orders               6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   .   .   .   .   .   .   .   .   14  11  .   19  .   22  4   
  Total Damage             1812 | .   .   .   .   .   .   .   .   .   .   .   555 247 .   351 .   494 165 
  Kills                    15   | .   .   .   .   .   .   .   .   .   .   .   6   1   .   5   .   2   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   1   .   .   .   .   1   2   .   2   .   1   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               16534 | 121  762  1398 1179 431  201  255  1433 2036 1287 85   1233 850  1242 1093 906  985  1037 
Spaces Moved               14215 | 93   525  923  753  301  168  207  1202 2067 931  84   1216 767  1224 1059 932  987  776  
  Core                     125   | 4    .    .    .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     14090 | 89   525  923  753  301  168  86   1202 2067 931  84   1216 767  1224 1059 932  987  776  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  100  90   90   90   90   90   90   90   90   90   90   90   
  Average Speed            96    | 116  120  122  120  120  120  114  94   90   90   90   90   90   90   90   90   90   90   
  Slowest Speed            190   | 120  120  190  120  120  120  190  190  90   90   90   90   90   90   90   90   90   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       61    | 6    55   51   97   27   5    79   18   98   98   72   97   30   77   97   75   98   19   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     7     | .    1    1    .    2    .    .    .    .    .    1    .    .    .    1    .    1    .    
  Known Exits Taken        11    | .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    .    1    .    .    .    .    5    2    .    5    .    1    5    1    5    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          491   | .    .    31   45   17   .    58   1    .    11   .    12   6    4    5    .    2    299  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               45    | .    .    .    1    .    .    .    1    .    11   .    12   6    4    5    .    2    3    
  AOE                      446   | .    .    31   44   17   .    58   .    .    .    .    .    .    .    .    .    .    296  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      16074 | 102  598  1045 992  351  168  216  1386 2172 1313 93   1291 861  1293 1153 998  1040 1002 
  Wait                     944   | 5    34   7    185  9    .    .    78   1    313  4    18   43   4    49   64   23   107  
  Move                     14199 | 92   524  922  752  300  168  206  1201 2066 930  83   1215 766  1223 1058 931  986  776  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fast Attach              43    | 5    3    .    6    2    .    .    9    2    .    3    1    1    2    2    1    .    6    
  Attach                   3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Detach                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     22    | .    .    3    4    1    .    .    7    2    1    .    .    .    .    .    1    2    1    
  Drop                     21    | .    .    .    6    2    .    .    2    .    .    3    .    .    .    2    1    1    4    
  Fire                     485   | .    29   76   17   13   .    6    73   31   29   .    28   29   33   19   .    24   78   
  Melee                    8     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    1    1    
  Ram                      4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     14    | .    1    7    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   60    | .    .    .    .    .    .    .    .    33   8    .    4    5    5    5    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            268   | .    7    30   17   20   .    .    11   36   32   .    25   17   26   15   .    3    29   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     5 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     5 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   122 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   321 | -10/Materials      | Discovered new exit (range 14)
   374 | -10/Materials      | Discovered new exit (range 8)
   536 | -10/Materials      | Destroyed 7 combat bots
   679 | -10/Materials      | Reached level 2
   690 | -10/Materials      | Discovered new exit (range 3)
   732 | -10/Materials      | Build established: Gunner
   884 | -10/Materials      | Entered another Materials area
   886 | -9/Materials       | Reached level 3
   953 | -9/Materials       | Reached level 4
  1335 | -9/Materials       | Discovered new exit (range 18)
  1434 | -9/Materials       | Discovered new exit (range 15)
  1549 | -9/Materials       | Reached level 5
  1719 | -9/Materials       | Core integrity fell below 50%
  1782 | -9/Materials       | Reached level 6
  1923 | -9/Materials       | Discovered new exit (range 12)
  2282 | -9/Materials       | Entered Mines
  2345 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2406 | -9/Mines           | Reached level 7
  2441 | -9/Mines           | Discovered new exit (range 13)
  2587 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2622 | -9/Mines           | Upgraded with Propulsion slot (x1)
  2622 | -9/Mines           | Upgraded with Utility slot (x1)
  2650 | -9/Mines           | Upgraded with Utility slot (x1)
  2770 | -9/Mines           | Learned Materials stockpile data
  2867 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2927 | -9/Mines           | Build established: Scavenger-Tank
  3371 | -9/Mines           | Build established: Gunner
  3461 | -9/Mines           | Entered Materials
  3463 | -8/Materials       | Reached level 8
  3651 | -8/Materials       | Garrison activated, responded to threat
  3676 | -8/Materials       | Met 7R-MNS
  3768 | -8/Materials       | Reached level 9
  3880 | -8/Materials       | Discovered new exit (range 5)
  3891 | -8/Materials       | Identified exit to Factory
  3892 | -8/Materials       | Entered Factory
  3893 | -7/Factory         | Caught up to 7R-MNS
  3894 | -7/Factory         | Reached level 10
  3999 | -7/Factory         | Build established: Scavenger-Mutant
  4093 | -7/Factory         | Sucked down chute
  4093 | -7/Factory         | Entered Waste
  4116 | -7/Waste           | Spotted C-40 Crusher
  4119 | -7/Waste           | Spotted C-40 Crusher
  4123 | -7/Waste           | Spotted C-40 Crusher
  4128 | -7/Waste           | Destroyed C-40 Crusher
  4165 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4195 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4199 | -7/Waste           | Spotted C-40 Crusher
  4201 | -7/Waste           | Spotted C-40 Crusher
  4215 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4220 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4223 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4225 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4270 | -7/Waste           | Core integrity fell below 50%
  4286 | -7/Waste           | Spotted C-40 Crusher
  4331 | -7/Waste           | Discovered new exit (range 17)
  4347 | -7/Waste           | Identified exit to Factory
  4348 | -7/Waste           | Entered Factory
  4465 | -7/Factory         | Build established: Mutant
  4608 | -7/Factory         | Upgraded with Power slot (x1)
  4848 | -7/Factory         | Discovered new exit (range 5)
  4851 | -7/Factory         | Identified exit to Factory
  4855 | -7/Factory         | Build established: Hacker-Gunner
  4926 | -7/Factory         | Reached level 11
  4969 | -7/Factory         | Core integrity fell below 20%
  5109 | -7/Factory         | Fabricated A-02 Transporter?
  5201 | -7/Factory         | Build established: Hacker-Tank
  5532 | -7/Factory         | Reached level 12
  5700 | -7/Factory         | Discovered new exit (range 6)
  5718 | -7/Factory         | Identified exit to Lower Caves
  5781 | -7/Factory         | Entered Lower Caves
  5781 | -7/Lower Caves     | Accompanied by 2 allies
  6100 | -7/Lower Caves     | Learned Factory security intel
  6131 | -7/Lower Caves     | Reached level 13
  6490 | -7/Lower Caves     | Spotted B-75 Beast
  6507 | -7/Lower Caves     | Destroyed B-75 Beast
  6847 | -7/Lower Caves     | Discovered new exit (range 5)
  6852 | -7/Lower Caves     | Identified exit to Lower Caves
  6855 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  6878 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6962 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  7268 | -7/Lower Caves     | Build established: Hacker-Gunner
  7817 | -7/Lower Caves     | Entered another Lower Caves area
  7897 | -7/Lower Caves     | Ambushed by wild Derelicts
  7969 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7972 | -7/Lower Caves     | Reached level 14
  8001 | -7/Lower Caves     | Learned Factory garrison access intel
  8146 | -7/Lower Caves     | Discovered new exit (range 5)
  8149 | -7/Lower Caves     | Identified exit to Data Miner
  8416 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8471 | -7/Lower Caves     | Destroyed 7 combat bots
  8498 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  9104 | -7/Lower Caves     | Entered Data Miner
  9104 | -7/Data Miner      | Accompanied by 2 allies
  9104 | -7/Data Miner      | Discovered new exit (range 6)
  9106 | -7/Data Miner      | Reached level 15
  9120 | -7/Data Miner      | Met Data Miner
  9143 | -7/Data Miner      | Learned location of Section 7 (-3)
  9143 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9157 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9183 | -7/Data Miner      | Identified exit to Proximity Caves
  9189 | -7/Data Miner      | Entered Proximity Caves
  9189 | -6/Proximity Caves | Accompanied by 2 allies
  9203 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  9344 | -6/Proximity Caves | Reached level 16
  9680 | -6/Proximity Caves | Learned Factory trap positions
  9772 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  9857 | -6/Proximity Caves | Learned Factory stockpile data
 10004 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10010 | -6/Proximity Caves | Reached level 17
 10088 | -6/Proximity Caves | Destroyed 12 combat bots
 10422 | -6/Proximity Caves | Entered Factory
 10422 | -6/Factory         | Accompanied by 2 allies
 10423 | -6/Factory         | Identified exit to Lower Caves
 10424 | -6/Factory         | Loaded intel: 73 trap records
 10424 | -6/Factory         | Reached level 18
 10427 | -6/Factory         | Loaded intel: 4 garrison access locations
 10497 | -6/Factory         | Fabricated Force Field?
 10555 | -6/Factory         | Fabricated T-07 Excavator (x2)
 10934 | -6/Factory         | Discovered new exit (range 3)
 10935 | -6/Factory         | Identified exit to Factory
 11081 | -6/Factory         | Discovered exit to Factory (range 17)
 11272 | -6/Factory         | Entered Lower Caves
 11272 | -6/Lower Caves     | Accompanied by 1 ally
 11274 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11274 | -6/Lower Caves     | Reached level 19
 11308 | -6/Lower Caves     | Spotted B-75 Beast
 11341 | -6/Lower Caves     | Destroyed B-75 Beast
 11691 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11804 | -6/Lower Caves     | Discovered new exit (range 13)
 11808 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11817 | -6/Lower Caves     | Identified exit to Lower Caves
 11970 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12514 | -6/Lower Caves     | Entered another Lower Caves area
 12514 | -6/Lower Caves     | Accompanied by 1 ally
 12523 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 12524 | -6/Lower Caves     | Learned Factory terminal intel
 12542 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12828 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12988 | -6/Lower Caves     | Upgraded with Weapon slot (x1)
 13100 | -6/Lower Caves     | Discovered new exit (range 7)
 13106 | -6/Lower Caves     | Identified exit to Zion
 13295 | -6/Lower Caves     | Build established: Hacker-Gladiator
 13332 | -6/Lower Caves     | Learned location of Zion (-6)
 13345 | -6/Lower Caves     | Upgraded with Utility slot (x1)
 13607 | -6/Lower Caves     | Entered Zion
 13607 | -6/Zion            | Accompanied by 3 allies
 13609 | -6/Zion            | Reached level 20
 14091 | -6/Zion            | Found Prototype Device
 14091 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 14435 | -6/Zion            | Discovered new exit (range 13)
 14448 | -6/Zion            | Identified exit to Proximity Caves
 14513 | -6/Zion            | Entered Proximity Caves
 14513 | -5/Proximity Caves | Accompanied by 3 allies
 14522 | -5/Proximity Caves | Spotter reported a threat
 14841 | -5/Proximity Caves | Spotted B-75 Beast
 14865 | -5/Proximity Caves | Allies destroyed B-75 Beast
 15249 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15334 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 15498 | -5/Proximity Caves | Entered Factory
 15498 | -5/Factory         | Accompanied by 2 allies
 15499 | -5/Factory         | Identified exit to Factory
 15500 | -5/Factory         | Loaded intel: 28 terminal locations
 15500 | -5/Factory         | Reached level 21
 15804 | -5/Factory         | Crushed by falling debris
 15804 | -5/Factory         | Core integrity fell below 50%
 15873 | -5/Factory         | Repaired Mic. Nuclear Core
 15912 | -5/Factory         | Repaired Lgt. Deuterium Engine
 16077 | -5/Factory         | Reached level 22
 16142 | -5/Factory         | Incoming investigation squad redirected
 16240 | -5/Factory         | Discovered exit to Factory (range 18)
 16398 | -5/Factory         | First assault squad dispatched
 16510 | -5/Factory         | Core integrity fell below 20%
 16535 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
16528_ U-05 Engineer lays Concrete. <x2>
16528_ Acquired Tiamat Missile Launcher.
16528_ K-01 Serf collects debris.
16528_ U-05 Engineer lays Concrete.
16528_ K-01 Serf collects debris.
16529_ System corrupted: Energy discharge
  (-167).
16529_ U-05 Engineer lays Concrete. <x2>
16530_ R-10 Processor collects Welding Torch.
16530_ K-01 Serf collects debris.
16530_ U-05 Engineer lays Concrete. <x4>
16532_ R-10 Processor collects Imp. Heat Sink.
16532_ K-01 Serf collects debris.
16532_ U-05 Engineer lays Concrete. <x2>
16533_ K-01 Serf collects debris.
16533_ Destroyed Antigrav System.
16533_ K-01 Serf collects debris.
16533_ U-05 Engineer lays Concrete. <x2>
16534_ The unstable cave ceiling collapses.
16534_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|       #??#           /#???????????????????????"""? |
|       #??# !          #???????????????????????"""? |
|       #??#            #???????????????????????"""? |
|       #??#          ! #??????????????????????????? |
|       #??#  """ """   #??????????????????????????? |
|       #??#  """ """   #??????????????????????????? |
|       #??#  """ """   #??????????????????????????? |
|       #??#!           #???????????????"""?"""????? |
|       #??#  """ """ ! #???????????????"""?"""????? |
|       #??#  """ """   #????#########??"""?"""????? |
|       ##?#  """ """   #???#        #?????????????? |
|       ]#?#            ###?#        #??"""?"""????? |
|        ########      #  ###        ##?"""?"""????? |
|                  =[=      #         #?"""?"""????? |
|                   %!      #         #?  ?????????? |
|   <                       #         #?"""?"""????? |
|                    R%     #        ## """?"""????? |
|                   %!%               # """?"""????? |
|       ]### T#########     #              ????????? |
|        #?####    ##       ### #+##  #########/#??? |
| ########????###                                ??? |
| ???#???????# [                   %             ??? |
| ???????????#        #                          """ |
| ???????????# """""" #                          """ |
| ???????????# """""" #                          """ |
| ???????????# """""" #    @ R                     ? |
| ???????????# """""" #    % k%                  """ |
| ???????????#        #    %!  %%      u         """ |
| ???????????#?""""""        %g                  """ |
| ?????????????""""""         !k                  ?? |
| ?????????????""""""                             ?? |
| ?????????????""""                  u     ######??? |
| ???T??????????         #+##               ""?????? |
| ????????????                        %%    T"?????? |
| ???????????# ""                     % k    ??????? |
| ?????????????"    p        *  "             ?????? |
| ????????????                  "              ????? |
| ????????????  ]p              "  #           ????? |
| ????????????                  "  ##          ????? |
| ????????????###               "  #?# #######?????? |
| ??????????????                "  #?? #???????????? |
| ?????????????????             "? #???#???????????? |
| ???????????????????##         "??????????????????? |
| ????????????????????#         "??????????????????? |
| ?????????????""Y""???          ????????????"""?""" |
| ?????????????"""""??????#####??????????????"""?""" |
| ???????????????????????????T"??????????????"""?""" |
| ????????????????????????????"????????????????????? |
| ???????????????????????????????????????????"""?""" |
| ???????????????????????????????????????????"""?""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          39
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Armor Coverage             750
Resistance: KI             40
Resistance: TH             25
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                57
Targeting Accuracy         6
Matter Filtering           30
Salvage Targeting          4
Offensive Hacking          30
Defensive Hacking          15

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Power Shielding | -7/Data Miner | Free
       Imp. Heavy Machine Gun | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
           Imp. Plasma Cutter | -7/Data Miner | Free
                  Force Field | -6/Zion       | Archive
                 Focal Shield | -6/Zion       | Archive
            Enh. Gauss Cannon | -6/Zion       | Archive
            Adv. Sensor Array | -6/Zion       | Archive
         Adv. Target Analyzer | -6/Zion       | Archive
           Antimatter Reactor | -6/Zion       | Archive
        Lrn. Missile Launcher | -6/Zion       | Archive
     Imp. Transmission Jammer | -6/Zion       | Archive
             Flexi-carbon Leg | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
       Imp. Corruption Screen | -6/Zion       | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -6/Zion       | Archive

 Fabricated
------------
 A-02 Transporter | x1 | -7/Factory | Preloaded
      Force Field | x2 | -6/Factory | Preloaded
   T-07 Excavator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Levels Raised              21    | .    1    4    1    2    1    .    2    1    1    1    2    1    1    .    1    .    2    
  XP Earned                36370 | 4000 1620 6490 1450 2455 1949 200  2695 2100 1962 421  3557 1889 842  701  170  1386 2483 
  XP Spent                 31685 | 3450 .    4975 2700 1300 .    .    4610 3900 .    .    2000 2300 .    4400 2050 .    .    
Upgrades                   68    | 7    .    13   3    7    .    .    21   3    .    .    1    4    .    3    6    .    .    
  Power Slot               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          2     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             7     | 1    .    .    2    .    .    .    .    2    .    .    1    .    .    1    .    .    .    
  Weapon Slot              3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           12    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
  Energy Storage           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Mass Support             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Sight Range              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | 1    .    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Hack Defense %           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              3     | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2351  | .    96   360  65   154  .    95   88   267  301  .    183  79   183  68   .    .    412  
  Integrity Restored       5732  | .    159  644  372  390  .    .    222  762  699  .    523  372  547  310  .    60   672  
    Core                   5187  | .    159  601  372  93   .    .    222  762  699  .    360  372  520  295  .    60   672  
    Parts                  545   | .    .    43   .    297  .    .    .    .    .    .    163  .    27   15   .    .    .    
Protomatter Decayed        400   | .    .    77   .    71   .    .    .    13   68   .    74   .    20   33   .    .    44   

 Game 
------
Seed              CouplerVortexDriver
  Manual?         0
Play Time         02:50:14
  Cumulative      142.5 hours
  Start           2024.10.08 @ 12:07:46
  End             2024.10.08 @ 17:32:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          79
  Rogue           0
  Adventurer      79
  Explorer        0
Win Type          -
  Total           6
  Types           2/0/2/2/0/0/0/0/0
Lore%             63
Gallery%          58
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20d8ddea-e310-43cf-9d04-0a04cd3c534c