Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 19:16:17

Player: Luigi Panache

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (29)       5800
Robots Destroyed (98)      490
Value Destroyed (2615)     2615
Prototype IDs (60)         1200
Alien Tech Used (5)        1000
Bonus (6113)               6113
              TOTAL SCORE: 20718

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      803
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     137/300
Energy                     599/600
System Corruption          1%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Energy Well
           Spectral Analyzer
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Vortex Chain Reactor
           Matter Drive
           Nova Cannon

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Q-thruster
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Heat Sink
         Small Storage Unit
      Advanced Energy Well
               Machine Analyzer
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Transmission Jammer
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Backup Laser III
               Core Stripper
>              --- INVENTORY --------
               Vortex Chain Reactor
      Advanced Cryofiber Web
               Transdimensional Reconstructor
               Vortex Rifle
               HERF Cannon
               Nova Cannon
[Rating: 131]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Matter Drive
Weapon                     Autogun
  Energy Gun               Backup Laser III
  Energy Cannon            HERF Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             170  | 6   4   2   14  2   .   4   23  9   .   .   1   .   2   4   1   2   2   12  3   .   8   2   13  5   5   15  3   17  11  
  Power                    13   | 1   .   1   2   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   .   .   
    Engine                 7    | 1   .   1   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   
  Propulsion               46   | 2   .   1   5   .   .   4   5   2   .   .   .   .   .   .   .   .   .   1   .   .   2   1   5   1   3   6   2   5   1   
    Treads                 13   | 2   .   1   4   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   2   .   .   .   
    Flight                 26   | .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   .   .   2   1   2   .   2   4   2   5   1   
  Utility                  69   | 1   2   .   3   .   .   .   11  2   .   .   .   .   .   2   .   1   1   8   3   .   3   1   8   2   1   6   1   8   5   
    Device                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   2   1   1   3   .   4   2   
    Storage                10   | 1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   1   1   
    Processor              14   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   .   1   2   .   .   .   3   .   .   .   .   2   .   
    Hackware               10   | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   1   .   1   1   
    Protection             18   | .   .   .   2   .   .   .   5   1   .   .   .   .   .   .   .   .   1   4   .   .   1   .   1   1   .   1   1   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   42   | 2   2   .   4   2   .   .   6   2   .   .   1   .   2   2   1   1   .   3   .   .   3   .   .   1   .   1   .   4   5   
    Energy Gun             9    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   2   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   4   1   
    Ballistic Gun          9    | 1   2   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   5   .   .   .   1   1   .   .   .   .   1   .   .   .   .   4   .   .   5   .   .   4   .   6   .   5   1   
Parts Lost                 69   | .   .   .   .   .   .   4   12  2   .   .   .   .   .   1   .   .   2   2   .   .   .   1   13  4   2   .   3   8   15  
  Power                    7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   
  Propulsion               27   | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   1   .   2   4   6   
  Utility                  23   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   5   1   1   .   .   2   5   
  Weapon                   12   | .   .   .   .   .   .   1   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   
  Highest Loss Streak      14   | .   .   .   .   .   .   3   7   2   .   .   .   .   .   1   .   .   1   2   .   .   .   1   5   3   1   .   3   5   14  
Average Slot Usage (%)     92   | .   90  100 95  100 100 95  87  89  92  92  89  92  80  84  93  93  86  91  93  94  94  91  87  83  87  95  95  68  53  
  Engine                   6    | .   14  14  11  11  11  11  8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   7   7   6   6   6   6   6   5   5   5   5   5   1   .   .   .   .   .   .   
  Treads                   15   | .   28  28  30  33  33  32  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   17  16  11  .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   8   30  30  30  30  30  26  26  26  26  26  29  29  29  29  26  23  3   7   16  27  18  13  
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   .   4   4   6   9   10  10  10  
  Storage                  8    | .   14  14  11  11  11  11  6   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   3   .   3   4   
  Processor                8    | .   .   .   .   .   .   .   4   7   7   7   7   7   6   6   13  19  20  17  22  23  23  23  23  26  26  26  24  13  7   
  Hackware                 12   | .   5   14  11  11  11  11  12  15  15  15  15  15  13  13  13  13  13  17  17  17  17  17  14  10  10  10  15  14  10  
  Protection               7    | .   .   .   7   11  11  11  14  15  15  15  15  15  13  13  13  13  10  10  5   5   5   5   2   4   .   .   1   2   .   
  Ballistic Gun            11   | .   24  28  19  21  22  18  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   2   6   7   7   4   7   6   5   .   4   2   3   5   5   5   5   5   5   5   5   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  51  51  59  59  59  59  64  20  20  20  20  20  20  20  26  19  20  25  18  18  18  18  19  31  32  32  27  19  16  
  Greatest Support         60   | 40  40  40  60  60  60  60  60  20  20  20  20  20  20  20  20  20  20  25  25  25  29  29  42  58  54  54  34  44  37  
  Greatest Overweight (x)  5    | .   1   1   1   .   .   1   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   5   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   8   8   
  Average Capacity         13   | 6   9   20  20  20  20  20  15  7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   6   5   5   5   5   7   6   
  Most Carried             20   | 6   8   15  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   4   5   5   8   8   
  Average Carried          11   | 3   7   12  17  20  20  19  14  7   8   8   8   8   8   7   7   8   7   6   8   8   7   7   6   4   4   4   5   7   6   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   8   5   
  Final Carried            20   | 6   8   15  20  20  20  19  5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   4   4   5   5   8   5   

 Class Distribution 
--------------------
 43% | Mutant
 34% | Hacker-Sprinter
  9% | Hacker-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
   Hacker-Sprinter | -7/Factory
   Hacker-Sprinter | -7/Lower Caves
   Hacker-Sprinter | -7/Lower Caves
   Hacker-Sprinter | -7/Data Miner
   Hacker-Sprinter | -6/Proximity Caves
   Hacker-Sprinter | -6/Factory
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Zion
   Hacker-Sprinter | -5/Proximity Caves
   Hacker-Sprinter | -5/Factory
   Hacker-Sprinter | -5/Upper Caves
   Hacker-Sprinter | -5/Upper Caves
   Hacker-Sprinter | -5/Warlord
 Derelict-Sprinter | -4/Proximity Caves
   Hacker-Sprinter | -4/Factory
     Hacker-Mutant | -4/Upper Caves
     Hacker-Mutant | -4/Upper Caves
   Derelict-Mutant | -4/Zhirov
   Hacker-Sprinter | -3/Proximity Caves
   Hacker-Sprinter | -3/Research
     Hacker-Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Matter Collected           2787 | 258  216  108  492  53   .    266  576  80   10   .    .    10   .    45   20   10   30   40   32   65   .    54   159  35   50   .    70   .    108  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3666 | .    396  165  1097 43   .    455  682  189  9    .    .    .    .    34   .    .    92   .    .    .    .    .    232  167  105  .    .    .    .    
  Parts                    220  | .    34   14   57   12   .    20   49   11   1    .    .    .    .    2    .    .    .    .    .    .    .    .    5    9    6    .    .    .    .    
Haulers Intercepted        11   | .    2    .    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    7    .    .    .    7    .    .    5    4    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  63   | .   7   5   12  4   .   7   20  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   .   .   .   
  Melee                    7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   .   .   
  Guns                     40   | .   7   5   11  .   .   7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      15   | .   .   .   1   4   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   4   2   3   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   7    | .   .   3   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   4   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   3   .   4   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Grunt                    34   | .   7   2   9   .   .   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   4   6   5   .   3   14  1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   4   .   .   .   .   
  Combat Bots Only         12   | .   2   3   3   4   .   3   12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   2   3   .   1   3   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Damage Taken               10098 | .    206  109  301  83   .    944  1248 307  100  68   .    .    .    73   166  .    221  179  .    104  .    405  1159 636  380  .    296  1093 2020 
  Core                     2870  | .    .    .    14   .    .    155  150  73   48   17   .    .    .    .    92   .    12   53   .    55   .    200  372  150  68   .    113  334  964  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    100  .    .    .    57   72   .    .    .    .    80   .    .    .    .    87   .    .    .    .    69   .    .    .    .    38   .    .    
Volleys Fired              217   | 1    27   11   58   3    .    43   53   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    5    .    .    .    3    4    
  Largest                  2     | 2    2    2    2    1    .    2    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    1    
  Hottest                  113   | 60   60   46   68   33   .    46   46   .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    88   .    .    .    113  113  
Shots Fired                379   | 2    54   22   114  3    .    82   81   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    5    .    .    .    3    4    
  Gun                      346   | 2    54   22   114  .    .    82   67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Cannon                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    5    .    .    .    1    1    
  Launcher                 17    | .    .    .    .    3    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  314   | 1    47   22   95   .    .    82   67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Explosive                17    | .    .    .    .    3    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          32    | 1    7    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Entropic                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Robot Hit Streak         21    | 2    9    8    7    1    .    21   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Robot Miss Streak        4     | .    3    4    4    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    3    1    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           292   | 2    35   13   71   1    .    69   59   8    2    .    .    .    .    6    .    .    1    .    .    .    .    .    13   3    6    .    .    1    2    
  Core Hits                155   | .    17   7    38   5    .    21   48   4    1    .    .    .    .    2    .    .    1    .    .    .    .    .    4    3    4    .    .    .    .    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              101   | .    .    .    .    .    .    .    15   20   4    .    .    .    6    6    6    .    1    8    .    .    .    .    19   1    13   .    .    .    2    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 93    | .    .    .    .    .    .    .    15   20   4    .    .    .    6    6    .    .    1    8    .    .    .    .    19   1    13   .    .    .    .    
  Piercing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    1    4    .    .    .    .    .    2    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7922  | 26   584  207  1122 270  .    1026 2006 577  101  .    .    .    .    402  .    .    118  .    .    .    .    .    864  120  286  .    .    55   158  
  Guns                     3586  | 26   485  204  1079 .    .    1003 734  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    
  Cannons                  80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    
  Explosions               1329  | .    96   .    43   256  .    .    934  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2867  | .    .    .    .    .    .    .    329  577  101  .    .    .    .    402  .    .    118  .    .    .    .    .    864  40   286  .    .    .    150  
  Ramming                  60    | .    3    3    .    14   .    23   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  3350  | 14   404  204  841  .    .    1003 734  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Thermal                  139   | .    96   .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1190  | .    .    .    .    256  .    .    934  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          411   | 12   81   .    238  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2717  | .    .    .    .    .    .    .    329  577  101  .    .    .    .    402  .    .    118  .    .    .    .    .    864  40   286  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    
Highest Corruption         4     | .    .    .    .    .    .    .    4    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    3    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    9    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
    Message Errors         3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            690   | .    15   .    .    22   .    .    159  148  6    .    .    .    .    175  .    .    .    .    .    .    .    .    85   .    36   .    .    .    44   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               88    | .    15   .    .    22   .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    602   | .    .    .    .    .    .    .    108  148  6    .    .    .    .    175  .    .    .    .    .    .    .    .    85   .    36   .    .    .    44   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      108   | .    .    .    .    65   .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    5     | .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   17    | .    2    1    .    3    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             21    | .    2    3    .    3    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        259   | .    45   25   88   .    .    99   201  .    7    5    .    .    .    .    18   .    4    14   .    3    62   40   65   259  .    .    .    99   .    
  Average Temperature      32    | .    15   8    21   .    .    49   42   .    6    5    .    .    .    .    12   .    4    5    .    3    32   13   24   150  .    .    .    40   .    
  Received Heat Transfer   2255  | .    117  42   159  .    .    360  522  144  27   18   .    .    .    9    18   .    24   63   .    18   .    57   217  27   29   .    9    215  180  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    100  .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Peak Influence             1061 | .    216  149  207  165  .    120  501  1061 .    .    .    .    16   .    .    .    .    283  .    .    .    .    934  .    .    .    .    433  222  
  Initial                  220  | .    .    84   .    10   .    .    .    212  .    .    .    .    .    .    .    .    .    151  .    .    .    .    56   .    .    .    .    50   220  
  Average                  137  | .    85   49   61   138  .    22   193  478  .    .    .    .    2    .    .    .    .    173  .    .    .    .    517  .    .    .    .    177  183  
Maximum Alert Level        3    | .    1    .    1    .    .    .    2    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    1    
  Low Security (%)         79   | 100  93   100  94   100  .    100  54   .    .    .    .    .    100  .    .    .    .    79   .    .    .    .    21   .    .    .    .    62   47   
  Level 1                  11   | .    6    .    5    .    .    .    37   38   .    .    .    .    .    .    .    .    .    20   .    .    .    .    6    .    .    .    .    29   52   
  Level 2                  6    | .    .    .    .    .    .    .    7    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    8    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    1    .    .    .    6    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    5    .    .    .    .    3    6    
  Investigation            10   | .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            16   | .    1    .    1    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           13   | .   2   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              312  | .   15  5   15  5   .   7   36  14  5   1   .   .   .   2   12  .   19  20  .   9   2   21  44  3   5   .   10  28  34  
  Peak Tracking Total      25   | .   5   2   3   4   .   3   9   5   4   1   .   .   .   1   7   .   11  14  .   5   2   14  25  2   4   .   7   16  22  
  Tactical Retreats        38   | .   1   .   .   .   .   .   2   3   .   .   .   .   .   1   3   .   2   2   .   1   .   3   7   1   .   .   3   7   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            10   | .   2   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          12   | .   1   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
  Max in Single Turn       2    | .   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Accessed          41   | .   2   .   3   .   1   .   7   5   .   .   3   .   2   1   1   1   .   1   .   .   3   .   3   .   1   4   .   3   .   
  Terminals                13   | .   2   .   2   .   .   .   6   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                120  | .   7   .   7   .   1   .   24  14  .   .   20  .   3   1   1   4   .   1   .   .   7   .   5   .   1   17  .   7   .   
  Successful               82   | .   2   .   5   .   1   .   8   6   .   .   20  .   2   1   1   4   .   1   .   .   7   .   3   .   1   17  .   3   .   
  Failed                   37   | .   4   .   2   .   .   .   16  8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   
    Catastrophic           7    | .   1   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   8   .   5   .   .   .   14  4   .   .   .   .   .   .   .   .   .   22  .   .   1   .   25  .   .   .   .   7   3   
  Terminals                43   | .   7   .   5   .   .   .   23  6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   2   .   2   .   1   .   7   2   .   .   20  .   1   1   1   4   .   .   .   .   7   .   .   .   1   17  .   .   .   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           15   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   2   .   .   .   6   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 306  | .   .   .   .   .   .   .   .   306 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   80   | .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Matter                 292  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   102 .   
    Time                   72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   25  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total Allies               46   | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    8    2    4    .    .    3    .    13   .    .    .    .    6    6    
  Largest Group            8    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    8    8    3    .    .    3    .    7    2    .    .    .    3    6    
  Highest-Rated Group      389  | .    .    .    .    .    .    .    .    24   .    .    .    95   .    .    .    241  241  84   .    .    136  .    389  186  .    .    .    288  85   
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    .    16   .    .    .    95   .    .    .    40   40   30   .    .    49   .    96   96   .    .    .    103  15   
Zionite Dispatches         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    3    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               145  | .    .    .    .    .    .    .    .    11   .    .    .    11   .    .    .    .    29   3    .    .    .    .    45   9    .    .    .    9    28   
  Total Damage             5775 | .    .    .    .    .    .    .    .    88   .    .    .    409  .    .    .    .    1497 54   .    .    .    .    2537 149  .    .    .    404  637  
  Kills                    30   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    13   .    .    .    .    .    13   .    .    .    .    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   .   .   .   .   .   3   1   .   1   .   1   2   1   2   .   2   .   .   1   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Items                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   1   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Turns Passed               8379  | 110  347  1119 919  306  344  884  568  369  95   69   30   77   78   149  170  426  160  148  91   193  277  85   354  205  236  125  78   224  143  
Spaces Moved               10374 | 58   154  414  396  178  216  342  436  522  282  240  99   211  193  360  495  801  336  394  192  274  704  367  845  266  281  154  339  551  274  
  Core                     89    | 1    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Treads                   1898  | 57   154  414  396  178  216  342  141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    682   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   266  281  88   .    .    .    
  Flight                   7705  | .    .    .    .    .    .    .    295  474  282  240  99   211  193  360  495  801  336  394  192  274  704  367  798  .    .    66   339  551  234  
  Fastest Speed            14    | 50   160  260  160  160  160  160  32   28   28   28   28   28   28   28   28   28   28   25   25   25   21   21   20   63   65   23   20   14   24   
  Average Speed            59    | 158  165  260  175  160  160  161  79   43   28   28   28   28   28   28   28   28   28   25   25   25   23   22   27   68   69   59   21   26   30   
  Slowest Speed            385   | 160  260  260  260  160  160  260  263  200  28   28   28   28   28   28   98   28   28   25   25   25   25   23   100  72   72   385  27   29   50   
  Overloaded Moves         47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   7    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            59    | .    .    .    .    .    .    .    2    7    2    .    .    .    .    .    2    .    .    4    .    .    4    3    5    .    .    .    4    15   11   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       49    | 5    48   69   36   62   61   79   47   17   44   44   68   47   7    57   74   87   55   17   49   52   90   58   33   48   47   60   65   26   33   
  Regions Visited          29
    Branch Regions         21
  Pre-discovered Areas     16    | .    .    1    .    .    1    .    .    .    .    1    1    .    .    .    .    3    .    5    .    .    .    1    .    .    .    3    .    .    .    
  Known Exits Taken        13    | .    1    .    1    .    .    1    1    .    1    .    .    .    1    .    .    .    1    1    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      16    | 1    .    1    .    1    1    .    .    1    .    1    1    1    .    1    1    1    .    .    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             29    | .    .    3    .    .    .    1    .    .    .    .    .    2    .    3    1    2    .    .    3    3    .    2    .    1    4    .    4    .    .    
Spaces Dug                 37    | .    .    .    .    .    .    .    8    3    .    .    .    .    6    .    7    .    .    8    .    .    .    .    4    .    .    .    .    1    .    
Terrain Destroyed          103   | .    6    .    3    7    .    .    49   3    .    .    .    .    6    .    15   .    .    8    .    .    .    .    4    .    .    .    .    2    .    
  Melee                    35    | .    .    .    .    .    .    .    8    3    .    .    .    .    6    .    6    .    .    8    .    .    .    .    4    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  AOE                      57    | .    6    .    3    7    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      11968 | 73   203  434  530  194  215  588  561  622  287  241  100  228  204  400  509  1001 400  425  233  397  810  366  924  279  298  188  340  608  310  
  Wait                     934   | .    .    .    31   9    .    194  12   65   2    2    .    18   .    21   .    197  40   9    38   124  73   .    48   3    .    .    .    41   7    
  Move                     10238 | 57   153  413  395  177  215  341  432  507  277  239  98   210  192  359  490  800  335  385  191  273  697  361  835  265  280  153  331  521  256  
  Hop                      49    | .    .    .    .    .    .    .    2    7    2    .    .    .    .    .    2    .    .    4    .    .    2    2    4    .    .    .    3    14   7    
  Pick Up                  61    | 8    8    5    13   .    .    1    4    4    1    .    .    .    1    1    .    .    .    1    .    .    3    1    2    .    .    4    .    3    1    
  Fast Attach              111   | 5    3    .    6    .    .    .    9    7    .    .    1    .    2    3    .    2    1    7    2    .    8    .    11   4    5    13   2    14   6    
  Attach                   38    | 1    .    .    2    .    .    3    11   2    .    .    .    .    .    1    1    .    1    4    .    .    .    1    1    1    .    2    .    1    6    
  Detach                   22    | .    .    .    3    .    .    .    2    2    .    .    .    .    .    .    1    .    1    3    .    .    1    .    .    .    .    1    .    2    6    
  Swap                     24    | .    1    2    6    2    .    1    3    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    1    1    2    1    
  Drop                     106   | 1    9    .    16   .    .    .    16   3    1    .    1    .    3    1    .    2    1    3    1    .    12   .    3    .    .    14   3    7    9    
  Fire                     217   | 1    27   11   58   3    .    43   53   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    5    .    .    .    3    4    
  Melee                    101   | .    .    .    .    .    .    .    15   20   4    .    .    .    6    6    6    .    1    8    .    .    .    .    19   1    13   .    .    .    2    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    2    3    .    3    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   39    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    20   .    .    .    14   .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac / *Low x2 / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 16)
  111 | -11/Scrapyard      | Entered Materials
  221 | -10/Materials      | Central database locked down
  317 | -10/Materials      | Build established: Mutant
  335 | -10/Materials      | Identified exit to Mines
  390 | -10/Materials      | Discovered new exit (range 15)
  458 | -10/Materials      | Entered Mines
  465 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  795 | -10/Mines          | Learned location of Storage (-7)
 1020 | -10/Mines          | Learned 8 Materials zone layouts
 1213 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1561 | -10/Mines          | Discovered new exit (range 7)
 1577 | -10/Mines          | Entered Materials
 1577 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1578 | -9/Materials       | Identified exit to Materials
 1759 | -9/Materials       | Repaired Ion Engine
 1967 | -9/Materials       | Discovered exit to Materials (range 16)
 1997 | -9/Materials       | Identified exit to Mines
 2426 | -9/Materials       | Build established: Scavenger-Mutant
 2496 | -9/Materials       | Entered Mines
 2504 | -9/Mines           | Discovered exit to Materials (range 14)
 2609 | -9/Mines           | Assembled infested the area
 2629 | -9/Mines           | Found a hidden stash of uninstalled traps
 2638 | -9/Mines           | Met 8R-AWN
 2727 | -9/Mines           | Build established: Mutant
 2796 | -9/Mines           | Discovered new exit (range 5)
 2802 | -9/Mines           | Entered Exiles
 2842 | -9/Exiles          | Welcomed by 8R-AWN
 2866 | -9/Exiles          | Met EX-HEX
 2913 | -9/Exiles          | Met EX-BIN
 2961 | -9/Exiles          | Learned about 8R-AWN's background
 3030 | -9/Exiles          | Met EX-DEC
 3058 | -9/Exiles          | Learned location of Zion (-6)
 3134 | -9/Exiles          | Discovered new exit (range 10)
 3146 | -9/Exiles          | Entered Mines
 3765 | -8/Mines           | Lost 3 parts (2n1w)
 3993 | -8/Mines           | Discovered exit to Materials (range 11)
 4030 | -8/Mines           | Entered Materials
 4030 | -8/Materials       | Evolved 2 slots: Utility x2
 4194 | -8/Materials       | Discovered new exit (range 14)
 4325 | -8/Materials       | Lost 3 parts (2u1w)
 4447 | -8/Materials       | Destroyed 12 combat bots
 4454 | -8/Materials       | Lost 7 parts (1p3n2u1w)
 4588 | -8/Materials       | Identified exit to Factory
 4598 | -8/Materials       | Entered Factory
 4598 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4693 | -7/Factory         | Fabricated R-06 Scavenger (x1)
 4906 | -7/Factory         | Fabricated T-07 Excavator (x1)
 4907 | -7/Factory         | Local fabrication network quarantined
 4941 | -7/Factory         | Discovered new exit (range 6)
 4967 | -7/Factory         | Entered Lower Caves
 4982 | -7/Lower Caves     | Identified exit to Lower Caves
 4995 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5062 | -7/Lower Caves     | Entered another Lower Caves area
 5063 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5100 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5113 | -7/Lower Caves     | Build established: Hacker-Sprinter
 5129 | -7/Lower Caves     | Discovered new exit (range 7)
 5131 | -7/Lower Caves     | Entered Data Miner
 5131 | -7/Data Miner      | Discovered new exit (range 6)
 5137 | -7/Data Miner      | Met Data Miner
 5149 | -7/Data Miner      | Learned location of Section 7 (-2)
 5149 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5153 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5161 | -7/Data Miner      | Entered Proximity Caves
 5162 | -6/Proximity Caves | Learned 12 Factory zone layouts
 5173 | -6/Proximity Caves | Spotted B-75 Beast
 5178 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5237 | -6/Proximity Caves | Discovered new exit (range 6)
 5238 | -6/Proximity Caves | Entered Factory
 5238 | -6/Factory         | Evolved 2 slots: Utility x2
 5239 | -6/Factory         | Identified exit to Lower Caves
 5240 | -6/Factory         | Identified exit to Factory
 5240 | -6/Factory         | Identified exit to Extension
 5316 | -6/Factory         | Entered Lower Caves
 5316 | -6/Lower Caves     | Spotted B-75 Beast
 5452 | -6/Lower Caves     | Discovered new exit (range 11)
 5465 | -6/Lower Caves     | Entered another Lower Caves area
 5468 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 5545 | -6/Lower Caves     | Crushed by falling debris
 5605 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 5632 | -6/Lower Caves     | Discovered new exit (range 9)
 5635 | -6/Lower Caves     | Entered Zion
 5659 | -6/Zion            | Discovered new exit (range 16)
 5696 | -6/Zion            | Gained Derelict followers
 5702 | -6/Zion            | Received a visual enhancement algorithm
 5780 | -6/Zion            | Imprinted
 5782 | -6/Zion            | Declared Zion's savior
 5812 | -6/Zion            | Learned Factory garrison access intel
 5827 | -6/Zion            | Learned location of Warlord (-5)
 6061 | -6/Zion            | Entered Proximity Caves
 6061 | -5/Proximity Caves | Accompanied by 8 allies
 6111 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6188 | -5/Proximity Caves | Learned Factory emergency access door positions
 6207 | -5/Proximity Caves | Spotted B-75 Beast
 6221 | -5/Proximity Caves | Entered Factory
 6221 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6222 | -5/Factory         | Identified exit to Upper Caves
 6224 | -5/Factory         | Loaded intel: 4 garrison access locations
 6275 | -5/Factory         | Retrieved Zion intel report: Branch Access
 6300 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 6301 | -5/Factory         | Zion Fire squad teleported in
 6321 | -5/Factory         | Zion Resource Resupply teleported in
 6348 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 6358 | -5/Factory         | Discovered new exit (range 15)
 6369 | -5/Factory         | Entered Upper Caves
 6453 | -5/Upper Caves     | Learned Factory stockpile data
 6454 | -5/Upper Caves     | Discovered new exit (range 8)
 6455 | -5/Upper Caves     | Learned 4 Factory zone layouts
 6460 | -5/Upper Caves     | Entered another Upper Caves area
 6650 | -5/Upper Caves     | Discovered new exit (range 9)
 6653 | -5/Upper Caves     | Entered Warlord
 6786 | -5/Warlord         | Visited the Vortex Lab
 6786 | -5/Warlord         | Found Prototype Energy Gun
 6786 | -5/Warlord         | Identified Vortex Rifle
 6789 | -5/Warlord         | Found Prototype Energy Gun
 6789 | -5/Warlord         | Identified Vortex Rail
 6792 | -5/Warlord         | Found Vortex Rifle
 6803 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6811 | -5/Warlord         | Rebuked by Warlord
 6813 | -5/Warlord         | Opened Warlord's prototype stash
 6815 | -5/Warlord         | Found Prototype Reactor
 6825 | -5/Warlord         | Found Prototype Device
 6825 | -5/Warlord         | Identified Thermal Barrier
 6861 | -5/Warlord         | Opened side exit
 6865 | -5/Warlord         | Discovered new exit (range 9)
 6930 | -5/Warlord         | Entered Proximity Caves
 6962 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6976 | -4/Proximity Caves | Spotted B-86 Titan
 6986 | -4/Proximity Caves | Learned location of Quarantine (-3)
 7013 | -4/Proximity Caves | Discovered new exit (range 10)
 7015 | -4/Proximity Caves | Entered Factory
 7015 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7057 | -4/Factory         | Retrieved Zion intel report: Main Access
 7057 | -4/Factory         | Identified exit to Research
 7058 | -4/Factory         | Zion Hacker squad teleported in
 7068 | -4/Factory         | Zion Fire squad teleported in
 7080 | -4/Factory         | Spotted B-86 Titan
 7118 | -4/Factory         | Incoming investigation squad redirected
 7192 | -4/Factory         | Lost 5 parts (1p1n3u)
 7227 | -4/Factory         | Zion Light squad teleported in
 7267 | -4/Factory         | Zion Light squad teleported in
 7278 | -4/Factory         | Lost 5 parts (1p2n1u1w)
 7335 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 7340 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 7357 | -4/Factory         | Discovered new exit (range 9)
 7360 | -4/Factory         | Lost 3 parts (2n1u)
 7362 | -4/Factory         | Identified exit to Upper Caves
 7369 | -4/Factory         | Entered Upper Caves
 7369 | -4/Upper Caves     | Accompanied by 2 allies
 7400 | -4/Upper Caves     | Found Prototype Protection
 7400 | -4/Upper Caves     | Identified Zio. Weapon Casing
 7466 | -4/Upper Caves     | Spotted B-86 Titan
 7470 | -4/Upper Caves     | Learned Research security intel
 7525 | -4/Upper Caves     | Lost 3 parts (1p2n)
 7568 | -4/Upper Caves     | Discovered new exit (range 7)
 7573 | -4/Upper Caves     | Identified exit to Upper Caves
 7574 | -4/Upper Caves     | Entered another Upper Caves area
 7587 | -4/Upper Caves     | Discovered exit to Research (range 16)
 7619 | -4/Upper Caves     | Build established: Hacker-Mutant
 7628 | -4/Upper Caves     | Core integrity fell below 50%
 7789 | -4/Upper Caves     | Learned Research trap positions
 7796 | -4/Upper Caves     | Discovered new exit (range 8)
 7799 | -4/Upper Caves     | Identified exit to Zhirov
 7805 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 7810 | -4/Upper Caves     | Entered Zhirov
 7810 | -4/Zhirov          | Discovered new exit (range 3)
 7823 | -4/Zhirov          | Met Zhirov
 7838 | -4/Zhirov          | Learned location of Testing (-2)
 7838 | -4/Zhirov          | Learned location of Command (-1)
 7842 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7853 | -4/Zhirov          | Found Alien Artifact
 7853 | -4/Zhirov          | Identified Integrated Reactor
 7853 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7865 | -4/Zhirov          | Found Alien Artifact
 7935 | -4/Zhirov          | Identified exit to Proximity Caves
 7935 | -4/Zhirov          | Entered Proximity Caves
 7967 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7987 | -3/Proximity Caves | Spotted B-86 Titan
 8011 | -3/Proximity Caves | Discovered exit to Research (range 10)
 8013 | -3/Proximity Caves | Entered Research
 8013 | -3/Research        | Evolved 2 slots: Weapon x2
 8014 | -3/Research        | Loaded intel: 93 trap records
 8030 | -3/Research        | Lost 3 parts (1p2n)
 8032 | -3/Research        | Incoming investigation squad redirected
 8041 | -3/Research        | Fabricated Sml. Storage Unit (x1)
 8074 | -3/Research        | Zion Infowar Resupply teleported in
 8081 | -3/Research        | Found Prototype Processor
 8081 | -3/Research        | Identified Spectral Analyzer
 8128 | -3/Research        | Zion Heavy squad teleported in
 8138 | -3/Research        | Spotted B-86 Titan
 8172 | -3/Research        | Zion Light squad teleported in
 8173 | -3/Research        | Lost 5 parts (2n2u1w)
 8175 | -3/Research        | Build established: Hacker-Sprinter
 8213 | -3/Research        | Discovered new exit (range 21)
 8213 | -3/Research        | Spotted B-90 Cyclops
 8219 | -3/Research        | Discovered new exit (range 5)
 8223 | -3/Research        | Found Prototype Processor
 8223 | -3/Research        | Identified Exp. Target Analyzer
 8237 | -3/Research        | Entered Quarantine
 8237 | -3/Quarantine      | Accompanied by 1 ally
 8237 | -3/Quarantine      | Spotted Alpha 7
 8288 | -3/Quarantine      | Found Alien Artifact
 8288 | -3/Quarantine      | Identified Core Reset Matrix
 8288 | -3/Quarantine      | Identified Transdimensional Reconstructor
 8288 | -3/Quarantine      | Used Core Reset Matrix
 8292 | -3/Quarantine      | Detected hypermatrix surge
 8292 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 8300 | -3/Quarantine      | Found Core Stripper
 8330 | -3/Quarantine      | Core integrity fell below 50%
 8339 | -3/Quarantine      | Emitted hypermatrix ping
 8343 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 8343 | -3/Quarantine      | Identified exit to Research
 8344 | -3/Quarantine      | Assembled emerged from beneath the floor
 8366 | -3/Quarantine      | Found Matter Drive
 8368 | -3/Quarantine      | Lost 14 parts (1p5n5u3w)
 8368 | -3/Quarantine      | Warped through subspace
 8373 | -3/Quarantine      | Core integrity fell below 20%
 8380 | -3/Quarantine      | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08368_ ALERT: Suspicious activity at Terminal Q008. Dispatching
  Investigation squad.
08369_ R-10 Processor collects Adv. Transmission Jammer.
08370_ C-55 Analyst calibrates the Field Manipulator.
08371_ K-01 Serf collects debris. <x2>
08372_ Penetrated by Slug.
08374_ Triggered Alarm Trap.
08374_ An alarm sounds.
08374_ ALERT: Alarm triggered, dispatching investigation squad.
08376_ Slammed into G-67 Veteran.
08377_ Slug penetrates Wall. <x2>
08377_ Slug penetrates H-77 Assassin.
08377_ Slammed into U-05 Engineer.
08377_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08379_ Slug penetrates H-77 Assassin.
08379_ Penetrated by Slug.
08379_ C-55 Analyst calibrates the Field Manipulator.
08380_ Xenon Bombardment Thruster destroyed.
08380_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| #######+####    #?"""?"""????????????????????????? |
| #####           #????????????????????????????????? |
| ""  #           #??????#############?????????????? |
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|        """ """   %%%  *#% """  """ #    "]" #????? |
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|             ]          #%        [ #        #????? |
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|  ??#   #?????????????# #     """"" ####+########## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          31
Energy Capacity            600
Matter Stores              370
Matter Capacity            400
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             525
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                77
Melee Accuracy             18
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          53
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    R-06 Scavenger | x1 | -7/Factory  | Preloaded
    T-07 Excavator | x1 | -7/Factory  | Preloaded
 Sml. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Core Stripper
Matter Drive
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageLatentMediator
  Manual?         0
Play Time         01:51:24
  Cumulative      404.2 hours
  Start           2021.07.30 @ 17:21:53
  End             2021.07.30 @ 19:16:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          380
  Rogue           165
  Adventurer      112
  Explorer        103
Win Type          -
  Total           29
  Types           21/0/5/2/0/0/0/1/0
Lore%             85
Gallery%          90
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a472690-b650-4b4b-a4da-1758699be198