Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 20:15:35 Player: vorsii Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1394) 1394 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3574 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 275/275 System Corruption 0% Temperature Cool (35) Movement Rolling (110) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit Targeting Computer ECM Suite > --- WEAPON (2) ------- Shock Rifle Minigun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads Small Storage Unit Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Structural Scanner Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Seismic Detector Improved Targeting Computer Particle Charger Light Armor Plating Assault Rifle Assault Rifle Assault Rifle Minigun Missile Launcher Welding Torch Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Targeting Computer ECM Suite > --- WEAPON ----------- Improved EM Shotgun Minigun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads Aluminum Leg Improved Aluminum Leg Small Storage Unit Large Storage Unit High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Seismic Detector Improved Targeting Computer Particle Charger Light Armor Plating Medium Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Missile Launcher Welding Torch [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 59 | 6 8 16 1 28 Power 8 | 1 2 1 . 4 Engine 7 | 1 2 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 29 | 2 2 12 1 12 Treads 4 | 2 . . . 2 Leg 8 | . . 4 1 3 Wheel 6 | . . . . 6 Hover 3 | . . 3 . . Flight 8 | . 2 5 . 1 Utility 8 | 1 2 . . 5 Device 3 | . . . . 3 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 2 3 . 7 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 1 1 3 . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 16 | . 1 . . 15 Power 2 | . 1 . . 1 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 6 | . . . . 6 Highest Loss Streak 10 | . 1 . . 10 To Critical Strikes . | . . . . . Average Backups 18 | 2 16 18 21 19 Power 2 | . 1 2 2 3 Propulsion 4 | 1 8 3 . 2 Utility 6 | . 2 7 10 8 Weapon 4 | . 3 4 8 3 Tool/Special . | . . . . . Unused Backups 27 | . 3 1 . 23 Power 3 | . 1 . . 2 Propulsion 5 | . 1 1 . 3 Utility 13 | . 1 . . 12 Weapon 6 | . . . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 99 100 76 Engine 10 | . 13 11 11 7 Treads 10 | . 28 . . 1 Leg 13 | . . 30 44 7 Wheel 2 | . . . . 7 Flight 2 | . . 12 . . Device 2 | . . . . 7 Storage 11 | . 14 11 11 9 Processor 11 | . 9 11 11 12 Hackware 1 | . . . . 4 Energy Gun 5 | . 11 . . 2 Ballistic Gun 17 | . 16 22 22 14 Peak Build Rating 24 | 6 10 16 17 24 Average Rating 12 | 1 8 13 16 16 On Entrance 9 | . 6 10 16 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 97 | 11 86 93 93 97 Greatest Support 56 | 40 40 40 40 56 Greatest Overweight (x) 30 | 1 2 5 2 30 Average Overweight (x) 2 | . 1 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 5 24 25 25 25 Most Carried 25 | 5 25 25 25 25 Average Carried 18 | 3 16 18 21 19 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 1 25 21 24 25 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1947 | 186 445 382 123 811 Remotely . | . . . . . Salvage Created 2325 | . 445 264 123 1493 Parts 141 | . 40 21 8 72 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 9 | . . 1 . 8 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 35 | . 14 5 3 13 Guns 35 | . 14 5 3 13 Classes Destroyed 11 | . 5 2 . 4 Worker 5 | . . . . 5 Builder 6 | . . . . 6 Tunneler 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 6 | . 1 . . 5 Operator 3 | . 1 . . 2 Watcher 3 | . 2 . . 1 Swarmer 9 | . 9 . . . Grunt 17 | . 5 2 3 7 Duelist 1 | . . . . 1 Sentry 8 | . . 3 . 5 Best Kill Streak 6 | . 6 2 2 5 Combat Bots Only 6 | . 6 1 2 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 248 | . 56 41 17 134 Missed 65 | . 17 14 5 29 Hits 183 | . 39 27 12 105 Melee 16 | . . . . 16 Projectile 167 | . 39 27 12 89 Critical Strikes 8 | . . 2 1 5 Damage Taken 2825 | . 365 369 146 1945 Core 731 | . 70 57 39 565 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 72 . 76 . Volleys Fired 245 | . 48 42 13 142 Largest 2 | . 2 2 2 2 Hottest 75 | . 70 46 46 75 Shots Fired 457 | . 96 84 26 251 Gun 457 | . 96 84 26 251 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 378 | . 56 84 26 212 Thermal 40 | . 40 . . . Explosive . | . . . . . Electromagnetic 39 | . . . . 39 Robot Hit Streak 20 | . 10 10 10 20 Robot Miss Streak 8 | . 4 8 1 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 303 | . 53 44 19 187 Core Hits 128 | . 28 15 5 80 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 4 | . 2 . . 2 Burn 2 | . 2 . . . Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3730 | . 560 490 272 2408 Guns 3575 | . 560 490 272 2253 Cannons . | . . . . . Explosions 155 | . . . . 155 Melee . | . . . . . Ramming . | . . . . . Kinetic 2611 | . 235 490 272 1614 Thermal 480 | . 325 . . 155 Explosive . | . . . . . Electromagnetic 639 | . . . . 639 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 5 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles . | . . . . . Explosions 29 | . . . . 29 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 83 | . . . . 83 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 250 | . 250 20 20 103 Average Temperature 48 | . 73 6 10 24 Received Heat Transfer 1107 | . 84 183 102 738 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 1260 | . 1110 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 202 | . 187 48 60 202 Initial 11 | . . . 2 11 Average 31 | . 47 6 8 38 Influence Increases 1213 | . 394 147 70 602 Destroy 0b10 Robot/C 700 | . 280 100 60 260 Destroy 0b10 Robot/NC 125 | . 20 5 . 100 Destroy Leader 208 | . 64 40 10 94 Successful Hack 4 | . . 1 . 3 Disable Machine 45 | . . . . 45 Destroy Structure 41 | . . 1 . 40 Lose Combat Pursuer 90 | . 30 . . 60 Influence Decreases 1011 | . 394 140 47 430 Entered New Map 24 | . . . 5 19 Time Decay 881 | . 384 140 42 315 Lost Part 106 | . 10 . . 96 Squads Dispatched 7 | . 3 1 . 3 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 24 18 3 32 Peak Tracking Total 5 | . 5 4 3 5 Tactical Retreats 8 | . 2 . . 6 ECM-based Alert Blocks 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 6 1 . 4 Terminals 10 | . 5 1 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 16 2 . 9 Successful 14 | . 7 2 . 5 Failed 13 | . 9 . . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 12 2 . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 2 . 5 Record 4 | . . 1 . 3 Alert Level 4 | . 2 1 . 1 Maintenance Status 1 | . . . . 1 Investigation Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 134 | . 134 . . . Retrieved Matter 134 | . 134 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 4393 | . 1200 1191 384 1618 Optics 4393 | . 1200 1191 384 1618 Sensors 729 | . . . . 729 ECM 702 | . . . . 702 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4992 | 36 1763 1191 384 1618 Spaces Moved 1375 | 30 513 312 129 391 Core 50 | 27 . . . 23 Treads 546 | 3 513 . . 30 Legs 473 | . . 239 129 105 Wheels 233 | . . . . 233 Hover 7 | . . 7 . . Flight 66 | . . 66 . . Fastest Speed 50 | 50 160 260 260 110 Average Speed 289 | 84 307 296 260 287 Slowest Speed 1550 | 160 320 429 260 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 75 28 42 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . . . . 41 Melee . | . . . . . Projectile . | . . . . . AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1982 | 40 616 504 153 669 Wait 178 | . 10 103 6 59 Move 1371 | 29 512 311 128 391 Hop . | . . . . . Pick Up 83 | 5 31 13 4 30 Fast Attach 2 | 2 . . . . Attach 32 | 4 2 3 . 23 Detach 2 | . . 1 . 1 Swap 36 | . 8 16 1 11 Drop 33 | . 5 15 1 12 Fire 245 | . 48 42 13 142 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 7) 1152 | -10/Materials | Discovered new exit (range 17) 1364 | -10/Materials | Discovered new exit (range 9) 1578 | -10/Materials | Discovered new exit (range 9) 1733 | -10/Materials | Discovered new exit (range 9) 1800 | -10/Materials | Entered another Materials area 1800 | -9/Materials | Evolved 2 slots: Propulsion x2 2098 | -9/Materials | Build established: Scavenger-Mutant 2862 | -9/Materials | Discovered new exit (range 6) 2991 | -9/Materials | Entered Mines 3164 | -9/Mines | Learned 2 Materials zone layouts 3271 | -9/Mines | Discovered new exit (range 7) 3375 | -9/Mines | Entered Materials 3375 | -8/Materials | Evolved 2 slots: Utility x2 3400 | -8/Materials | Discovered new exit (range 4) 3767 | -8/Materials | Lost 10 parts (1p4n1u4w) 3983 | -8/Materials | Build established: Mutant 4077 | -8/Materials | Core integrity fell below 50% 4536 | -8/Materials | Build established: Scavenger-Mutant 4608 | -8/Materials | Core integrity fell below 20% 4993 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Alert(Check) Current Alert Level: Low Security 04924_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04929_ O-16 Technician uses terminal to summon reinforcements. 04929_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 04929_ O-16 Technician locks terminal. 04933_ Chain reaction triggered in Lgt. Ion Engine. 04933_ Destroyed Hover Unit. 04933_ Datajack fried. 04933_ O-16 Technician destroyed. 04933_ Terminal disabled. 04937_ Acquired 12 matter. 04940_ Dropped Imp. EM Shotgun. 04946_ Dropped Med. Laser. 04947_ Acquired Imp. Sensor Array. 04974_ G-47 Trooper IFF system glitched. 04978_ Critical hit (Burn: +37). 04982_ G-47 Trooper IFF system glitched. 04982_ G-47 Trooper destroyed. 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