Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 01:44:29 Player: jazzy Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (711) 711 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1851 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 73/100 System Corruption 3% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Faulty Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Heat Sink Medium Storage Unit Improved Light Armor Plating Hacking Suite Grenade Launcher [Rating: 18] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Improved Light Armor Plating Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 6 6 16 Power 7 | 1 . 6 Engine 7 | 1 . 6 Core . | . . . Reactor . | . . . Propulsion 6 | 2 1 3 Treads 1 | . . 1 Leg 5 | 2 1 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 3 4 Device 1 | . . 1 Storage 4 | 1 2 1 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 2 | . 1 1 Energy Cannon 2 | . . 2 Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 13 | . . 13 Power 2 | . . 2 Propulsion 6 | . . 6 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 8 | . . 8 To Critical Strikes . | . . . Average Backups 6 | 1 3 7 Power 1 | . 1 2 Propulsion . | . . . Utility 2 | . . 3 Weapon 1 | . 2 1 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 2 | . . 2 Propulsion . | . . . Utility 4 | . . 4 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 88 | . 96 85 Engine 11 | . 14 10 Leg 21 | . 28 20 Hover 3 | . . 4 Device 2 | . . 3 Storage 11 | . 14 11 Processor 3 | . . 4 Protection 10 | . 10 10 Energy Gun 2 | . . 2 Energy Cannon 5 | . . 7 Ballistic Gun 11 | . 24 7 Launcher 2 | . 1 2 Peak Build Rating 18 | 6 7 18 Average Rating 12 | 4 6 14 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 37 | 12 27 37 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 12 | 2 1 12 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 9 13 Most Carried 10 | 3 5 10 Average Carried 6 | 1 3 7 Final Capacity 15 | 8 10 15 Final Carried 5 | 2 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 763 | 192 209 362 Remotely . | . . . Salvage Created 833 | . 128 705 Parts 58 | . 3 55 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 28 | . 3 25 Guns 12 | . 3 9 Cannons 7 | . . 7 AOE 9 | . . 9 Classes Destroyed 5 | . 2 3 Builder 3 | . . 3 Recycler 1 | . . 1 Swarmer 15 | . 1 14 Grunt 8 | . 2 6 Sentry 5 | . . 5 Best Kill Streak 7 | . 2 7 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 249 | . 24 225 Missed 67 | . 3 64 Hits 182 | . 21 161 Melee 7 | . . 7 Projectile 175 | . 21 154 Critical Strikes 6 | . 1 5 Damage Taken 2203 | . 294 1909 Core 499 | . 85 414 Absorbed by Shields . | . . . Regen/Repaired (Parts) 111 | . . 111 Core Remaining (%) 83 | 100 66 . Volleys Fired 118 | . 32 86 Largest 2 | . 2 2 Hottest 133 | . 60 133 Shots Fired 206 | . 64 142 Gun 150 | . 64 86 Cannon 42 | . . 42 Launcher 14 | . . 14 Special . | . . . Kinetic 140 | . 61 79 Thermal 52 | . 3 49 Explosive 14 | . . 14 Electromagnetic . | . . . Robot Hit Streak 21 | . 6 21 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 135 | . 39 96 Core Hits 56 | . 8 48 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2166 | . 331 1835 Guns 810 | . 316 494 Cannons 658 | . . 658 Explosions 679 | . . 679 Melee . | . . . Ramming 19 | . 15 4 Kinetic 707 | . 316 391 Thermal 761 | . . 761 Explosive 679 | . . 679 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 16 | . . 16 Projectiles . | . . . Explosions 16 | . . 16 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 23 | . . 23 Shots 1 | . . 1 Rammed 4 | . . 4 Targets Rammed 8 | . 2 6 Kicked 4 | . 2 2 Crushed . | . . . Highest Temperature 409 | . 39 409 Average Temperature 68 | . 13 90 Received Heat Transfer 855 | . 192 663 Effects 4 | . . 4 Short Circuit 1 | . . 1 Damage (major) 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 6 | . . 6 Heat Transferred 1443 | . . 1443 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 43 | 100 100 25 Level 1 56 | . . 74 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 368 | . 45 368 Initial . | . . . Average 179 | . 8 235 Influence Increases 975 | . 115 860 Destroy 0b10 Robot/C 560 | . 60 500 Destroy 0b10 Robot/NC 20 | . . 20 Destroy Leader 130 | . 20 110 Successful Hack 44 | . 5 39 Disable Machine 45 | . . 45 Destroy Structure 71 | . . 71 Partial Spotted 15 | . 15 . Lose Combat Pursuer 90 | . 15 75 Influence Decreases 773 | . 115 658 Time Decay 643 | . 115 528 Lost Part 130 | . . 130 Squads Dispatched 5 | . 2 3 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 55 | . 11 44 Peak Tracking Total 6 | . 3 6 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 1 9 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 1 | . . 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 33 | . 3 30 Successful 21 | . 3 18 Failed 11 | . . 11 Catastrophic 1 | . . 1 Database Lockouts 1 | . . 1 Manual . | . . . Terminals 13 | . 3 10 Fabricators . | . . . Repair Stations 6 | . . 6 Recycling Units 6 | . . 6 Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 9 | . 3 6 Record 2 | . . 2 Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Investigation Status 1 | . . 1 Reinforcement Status 1 | . . 1 Registered Prototypes 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 1 | . . 1 Repair 1 | . . 1 Refit 1 | . . 1 Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Report Inventory 1 | . . 1 Retrieve Matter 1 | . . 1 Scanalyzer 5 | . . 5 Insert Component 2 | . . 2 Analyze 1 | . . 1 Retrieve Study 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 1 8 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired 1 | . . 1 Time 38 | . . 38 Parts Recycled 1 | . . 1 Recycled Matter 127 | . . 127 Retrieved Matter 127 | . . 127 Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired . | . . . Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 756 | . . 756 Machine Analysis 756 | . . 756 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2338 | 59 508 1771 Spaces Moved 1071 | 39 306 726 Core 44 | 14 . 30 Treads 1 | . . 1 Legs 914 | 25 306 583 Wheels . | . . . Hover 112 | . . 112 Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 174 | 117 127 197 Slowest Speed 650 | 150 190 650 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 3 57 69 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 86 | . . 86 Melee . | . . . Projectile . | . . . AOE 86 | . . 86 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1364 | 52 375 937 Wait 64 | . 13 51 Move 1069 | 38 305 726 Hop . | . . . Pick Up 38 | 8 7 23 Fast Attach . | . . . Attach 36 | 6 8 22 Detach 13 | . 5 8 Swap 1 | . . 1 Drop 17 | . 3 14 Fire 118 | . 32 86 Melee . | . . . Ram 4 | . . 4 Kick 4 | . 2 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 433 | -10/Materials | Discovered new exit (range 9) 525 | -10/Materials | Discovered new exit (range 8) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -9/Materials | Discovered new exit (range 6) 631 | -9/Materials | Discovered new exit (range 16) 903 | -9/Materials | Discovered new exit (range 3) 982 | -9/Materials | Central database locked down 1347 | -9/Materials | Discovered new exit (range 11) 1449 | -9/Materials | Repaired Imp. Light Armor Plating 2063 | -9/Materials | Discovered new exit (range 3) 2258 | -9/Materials | Core integrity fell below 50% 2327 | -9/Materials | Core integrity fell below 20% 2339 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 02246_ G-34 Mercenary destroyed. 02246_ K-01 Serf collects debris. 02253_ Imp. Light Armor Plating destroyed. 02255_ Backup Propulsion I destroyed. 02263_ Lgt. Deuterium Engine destroyed. 02272_ Particle Gun destroyed. 02278_ Cooling System destroyed. 02278_ System corrupted by crushing effect (+1). 02278_ Knocked back. 02304_ Adv. Beam Cannon destroyed. 02310_ System corrupted: Energy discharge (-77). 02321_ Slammed into B-36 Bruiser. 02324_ Ion Engine destroyed. 02326_ Slammed into B-36 Bruiser. 02333_ Destabilizing: Core damaged (-4). 02337_ Acquired 10 matter. 02337_ Identified Hvy. Ion Engine. 02337_ Faulty integration triggers system corruption (+2). 02338_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ???????????????????#??? #??????????????????? | | ???????????????????? ! #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ !! #??????????????????? | | #########???????????# !! #??????????????????? | | ] #???????????? ! ???????????????????? | | ######?????????T" ?????????????????????? | | # #??#########/##################?????? | | """ """ # < #??# b%[%% + #?????? | | """ """ # #??# @[########## #?????? | | """ """ + #??# #????????# """#?????? | | # #??# #####g########### """#?????? | | # #??# # o | / / """#?????? | | ##+###### #### # ! # # #?????? | | ## ##### # # =######+##????? | | # """"""" + !%[ | | """ +?""""""" ########## | | """ # """"""" ?????????????##?###? | | ######## """ # """""""????????????????????? | | #???## #?"???"""????????????????????? | | #????#^ #?##??##?????????????????????? | | #????# #????????????????????????????? | | #????# #????????????????????????????? | | #????# ]! #????????????????????????????? | | #????# !! #????????????????????????????? | | #????# #????????????????????????????? | | #????# #????????????????????????????? | | ####????? " #????????????????????????????? | | ????????? T #????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 38% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed DroneTransdimensionalRigger Manual? 0 Play Time 00:39:07 Cumulative 6.1 hours Start 2026.04.17 @ 20:49:30 End 2026.04.18 @ 01:44:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e63eb40-4660-4a25-bc87-ad6e912197bd