Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 17:59:23 Player: CrossedViper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (114) 570 Value Destroyed (3622) 3622 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 9437 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 558 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -810 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 340/340 System Corruption 0% Temperature Cool (144) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Battle Rifle KE Penetrator Bore Cannon Heavy Missile Launcher > --- INVENTORY (12) --- Improved Heat Sink Medium Storage Unit Humpback Advanced Sensor Array Advanced Terrain Scan Processor Layered Light Armor Plating Heavy Battle Rifle Slug Cannon Master Tearclaws Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Medium Storage Unit Medium Storage Unit Lightpack 2.0 Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Hacking Suite PSU Rigger Rocket Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Advanced Treads Leg Potential Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . 2 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 140 | . 7 8 4 1 3 6 27 64 4 7 3 6 Power 20 | . 1 1 . . . . 2 15 . . 1 . Engine 10 | . 1 1 . . . . 1 6 . . 1 . Core 10 | . . . . . . . 1 9 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | . 2 2 . . . . 1 6 1 1 1 . Treads 4 | . . . . . . . . 4 . . . . Leg 5 | . 2 . . . . . . 2 1 . . . Wheel 2 | . . . . . . . . . . 1 1 . Hover 3 | . . 2 . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | . 1 1 . 1 3 . 5 14 2 . 1 1 Device 12 | . 1 . . 1 . . 1 8 1 . . . Storage 3 | . . . . . 3 . . . . . . . Processor 9 | . . . . . . . 3 4 1 . 1 . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 1 . . . . 1 2 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 77 | . 3 4 4 . . 6 19 29 1 6 . 5 Energy Gun 29 | . 3 4 . . . . 8 13 . 1 . . Energy Cannon 5 | . . . . . . . 2 3 . . . . Ballistic Gun 22 | . . . 1 . . 4 7 4 . 4 . 2 Ballistic Cannon 11 | . . . 1 . . 1 . 8 . . . 1 Launcher 9 | . . . 2 . . 1 2 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 4 . . . . Parts Lost 27 | . 1 3 1 1 . 2 . 11 4 2 . 2 Power 5 | . 1 . . . . . . 3 1 . . . Propulsion 1 | . . . . . . . . . 1 . . . Utility 3 | . . . . . . . . 1 . 1 . 1 Weapon 18 | . . 3 1 1 . 2 . 7 2 1 . 1 Highest Loss Streak 3 | . 1 2 1 1 . 2 . 2 3 2 . 1 Average Slot Usage (%) 92 | . 91 99 95 82 77 86 99 97 85 75 89 91 Engine 6 | . 14 14 11 11 11 11 5 5 . . 6 7 Core 6 | . . . . . . . 3 7 12 7 7 7 Treads 5 | . . . . . . . . 9 13 1 . . Leg 4 | . 28 24 . . . . . 4 1 3 . . Wheel 1 | . . . . . . . . . . 5 6 7 Hover 4 | . . 3 22 22 22 22 18 1 . . . . Device 8 | . 5 12 . 11 11 11 7 7 15 7 7 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 15 | . . . . . . . 13 20 15 15 21 16 Protection 1 | . . 1 11 . . . 5 1 . . . 4 Energy Gun 8 | . 24 27 18 5 . . 10 9 10 3 . . Energy Cannon 3 | . . . . . . . 5 6 . . . . Ballistic Gun 12 | . 3 . 10 11 11 26 17 7 7 13 30 25 Ballistic Cannon 3 | . . . 10 11 11 4 . 5 . . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 12 14 16 22 18 44 44 66 76 59 56 65 81 Greatest Support 60 | 20 20 44 44 44 44 44 44 60 40 30 28 28 Greatest Overweight (x) 4 | . . 1 . . . . 1 3 2 4 4 2 Average Overweight (x) 1 | . . . . . . . . . 1 3 2 2 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 6 6 6 6 9 12 12 12 12 12 12 12 Most Carried 12 | 6 6 6 6 6 12 12 12 12 12 11 12 12 Average Carried 10 | 6 5 5 5 5 7 11 11 11 9 7 11 11 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 3 5 6 12 12 12 12 7 7 12 11 Class Distribution -------------------- 29% | Gunner 25% | Mutant 17% | Derelict-Gunner 11% | Skirmisher 6% | Scavenger-Gunner 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Scout | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 3488 | 200 61 85 98 120 . 61 612 1652 65 63 81 390 Remotely . | . . . . . . . . . . . . . Salvage Created 4276 | . 239 206 249 188 . 79 590 2235 53 53 . 384 Parts 256 | . 11 14 17 9 . 12 30 135 8 3 . 17 Haulers Intercepted 4 | . . . . . . . 1 3 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 8 12 . 30 Prevented 13 | . . . . . . . . . . . . 13 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 82 | . 5 4 6 2 . 6 10 37 4 3 . 5 Melee 1 | . . . . . . . . 1 . . . . Guns 41 | . 5 4 1 1 . 3 7 17 . . . 3 Cannons 25 | . . . 3 1 . . 3 18 . . . . AOE 15 | . . . 2 . . 3 . 1 4 3 . 2 Classes Destroyed 15 | . 1 4 2 1 . . 2 4 . . . 1 Worker 5 | . . . . 1 . . . 4 . . . . Builder 7 | . . . 1 . . . . 6 . . . . Tunneler 4 | . . 1 . 1 . 1 . 1 . . . . Hauler 4 | . . . . . . . 1 3 . . . . Recycler 4 | . . 1 . 1 . . . 2 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 4 | . . . . . . . . 4 . . . . Swarmer 23 | . . 3 . . . 6 . 7 4 3 . . Grunt 32 | . 5 . 5 2 . . 4 13 . . . 3 Duelist 3 | . . . . . . . 1 1 . . . 1 Sentry 13 | . . . 1 . . . 5 7 . . . . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 4 | . . . . . . . . 3 . . . 1 Programmer 6 | . . . . . . . . 6 . . . . Wasp 1 | . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 Best Kill Streak 10 | . 4 5 4 3 . 4 3 10 4 3 . 2 Combat Bots Only 9 | . 4 3 3 2 . 3 3 9 4 3 . 2 Max Kills in Single Turn 4 | . 1 1 3 1 . 3 1 2 4 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 . . 3 . 1 4 2 . 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6861 | . 447 293 331 79 . 135 715 2967 654 124 . 1116 Core 1054 | . 108 56 58 11 . 24 95 346 187 19 . 150 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 34 . . . 76 82 . . . . . Volleys Fired 287 | . 17 20 16 6 . 13 37 146 4 9 . 19 Largest 4 | . 2 2 4 3 . 4 4 4 3 4 . 4 Hottest 262 | . 80 80 138 98 . 95 220 262 152 132 . 162 Shots Fired 843 | . 34 38 53 13 . 26 108 454 10 32 . 75 Gun 603 | . 34 38 37 7 . 24 84 274 9 30 . 66 Cannon 227 | . . . 15 6 . 1 21 179 . . . 5 Launcher 13 | . . . 1 . . 1 3 1 1 2 . 4 Special . | . . . . . . . . . . . . . Kinetic 474 | . 1 . 30 12 . 25 65 239 3 28 . 71 Thermal 173 | . 1 . . . . . 20 149 3 . . . Explosive 13 | . . . 1 . . 1 3 1 1 2 . 4 Electromagnetic 183 | . 32 38 22 1 . . 20 65 3 2 . . Robot Hit Streak 20 | . 10 8 4 6 . 3 16 20 3 3 . 4 Robot Miss Streak 7 | . 1 3 5 5 . 4 2 3 2 7 . 5 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 3 | . 1 . . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . 1 Shots Hit Robots 525 | . 27 19 24 8 . 16 76 306 5 11 . 33 Core Hits 228 | . 10 10 12 7 . 11 25 121 7 3 . 22 Critical Hits 20 | . . . 1 1 . 1 1 16 . . . . Critical Kills 6 | . . . . 1 . . 1 4 . . . . Critical Parts Destroyed 14 | . . . 1 . . 1 . 12 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10502 | . 371 252 444 183 . 290 1172 5585 373 280 . 1552 Guns 5497 | . 344 191 216 97 . 140 778 2731 114 113 . 773 Cannons 3199 | . . . 123 86 . . 394 2555 . . . 41 Explosions 1724 | . 27 61 105 . . 150 . 217 259 167 . 738 Melee . | . . . . . . . . . . . . . Ramming 82 | . . . . . . . . 82 . . . . Kinetic 4622 | . 6 . 235 183 . 140 646 2450 44 104 . 814 Thermal 2988 | . 40 61 105 . . . 375 2369 38 . . . Explosive 1314 | . . . . . . 150 . . 259 167 . 738 Electromagnetic 1496 | . 325 191 104 . . . 151 684 32 9 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 4 4 . Average Corruption 2 | . . . . . . . . 1 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . Effects 31 | . . . . . . . . 12 9 10 . . Message Errors 7 | . . . . . . . . 4 2 1 . . Matter Fused 5 | . . . . . . . . 1 1 3 . . Heat Flow Errors 7 | . . . . . . . . . 5 2 . . Energy Discharges 3 | . . . . . . . . 1 . 2 . . Data Loss (minor) 4 | . . . . . . . . 3 1 . . . Targeting Errors 5 | . . . . . . . . 3 . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . . . 88 . . . 24 Projectiles 65 | . . . . . . . . 65 . . . . Explosions 44 | . . . . . . . . 20 . . . 24 Melee 3 | . . . . . . . . 3 . . . . Knockbacks 7 | . . . 1 . . . . 6 . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . 1 . . . . 6 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 342 | . . 52 . . . . . 180 . 38 . 72 Shots 9 | . . 2 . . . . . 4 . 1 . 2 Rammed 6 | . . . . . . . . 6 . . . . Targets Rammed 11 | . . . . . . . . 11 . . . . Kicked 5 | . . . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 507 | . 199 39 386 45 . 54 355 507 198 275 . 345 Average Temperature 120 | . 78 20 159 31 . 21 132 125 52 81 . 123 Received Heat Transfer 1494 | . 240 . 168 45 . . 234 594 36 9 . 168 Effects 22 | . . . 2 . . . 4 10 . 3 . 3 Shutdowns 3 | . . . 1 . . . 1 1 . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . Interference 14 | . . . . . . . 3 5 . 3 . 3 Matter Decay 2 | . . . 1 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . 1 . . . . . 4 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . 1 13 . . . . Heat Transferred 5162 | . 87 100 150 . . . 518 4233 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . 2 3 . 2 Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 2 1 . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 731 | . 178 139 326 181 . 138 329 731 . . . . Initial 126 | . . 69 53 126 . . 53 56 . . . . Average 212 | . 101 112 226 150 . 111 176 242 . . . . Maximum Alert Level 3 | . . . 1 . . . 1 3 . . . . Low Security (%) 64 | 100 100 100 30 100 . 100 67 57 . . . . Level 1 18 | . . . 69 . . . 32 18 . . . . Level 2 15 | . . . . . . . . 23 . . . . Level 3 1 | . . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 4 . . . . 14 . . . 1 Investigation 4 | . 1 . 1 . . . . 2 . . . . Extermination 5 | . . . . . . . . 5 . . . . Reinforcement 11 | . 2 . 3 . . . . 6 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 4 | . . . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 14 5 10 4 . 6 13 62 7 9 . 31 Peak Tracking Total 10 | . 7 3 4 2 . 3 4 5 4 4 . 10 Tactical Retreats 13 | . 3 1 . 2 . . 1 3 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 8 | . 2 . 1 . . . 1 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . 2 . . . 2 4 . . . 1 Max in Single Turn 2 | . . . 2 . . . 2 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 1 . 3 . 2 . 3 6 . 1 1 . Terminals 12 | . 1 . 3 . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 34 | . 1 . 6 . 2 . 8 12 . 1 4 . Successful 19 | . 1 . 3 . 2 . 5 3 . 1 4 . Failed 15 | . . . 3 . . . 3 9 . . . . Catastrophic 3 | . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 1 . 4 . 1 . 3 2 . . . . Terminals 26 | . 1 . 6 . . . 8 11 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 18 | . 1 . 3 . 2 . 5 2 . 1 4 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 . . . 2 4 . . . . Full Trace Events 2 | . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . . . . . . 7 2 Largest Group 7 | . . . . . . . . . . . 7 7 Highest-Rated Group 216 | . . . . . . . . . . . 216 216 Highest-Rated Ally 40 | . . . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . . . Ally Attacks 85 | . . . . . . . . . . . . 85 Total Damage 1988 | . . . . . . . . . . . . 1988 Kills 17 | . . . . . . . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 3 . . . . 1 . 2 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 8712 | 2 311 317 225 249 281 96 651 3824 672 366 1281 437 Spaces Moved 5662 | 2 194 211 190 290 352 72 312 2120 394 244 994 287 Core . | . . . . . . . . . . . . . Treads 1489 | . . . . . . . . 1204 285 . . . Legs 1230 | 2 194 178 . . . . . 706 109 41 . . Wheels 1484 | . . . . . . . . . . 203 994 287 Hover 1459 | . . 33 190 290 352 72 312 210 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 76 | 120 120 76 76 76 76 76 76 90 130 130 120 120 Average Speed 128 | 120 120 113 76 76 76 76 142 149 166 130 121 120 Slowest Speed 220 | 120 120 150 76 76 76 76 146 220 200 130 130 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 48 47 27 60 70 11 29 59 65 31 90 33 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . 1 . 1 . Known Exits Taken 8 | . 1 1 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . . . . Scrap Searched 10 | . . 1 . 1 . . . . 1 1 4 2 Spaces Dug 34 | . . . 8 . . . 23 3 . . . . Terrain Destroyed 238 | . 2 15 10 . . 13 27 54 8 45 . 64 Melee . | . . . . . . . . . . . . . Projectile 49 | . . . . . . . 5 34 1 1 . 8 AOE 189 | . 2 15 10 . . 13 22 20 7 44 . 56 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6513 | 1 242 252 236 308 365 94 457 2483 403 272 1070 330 Wait 236 | . 11 5 11 7 . 2 54 80 . . 61 5 Move 5650 | 1 193 210 189 289 351 71 311 2119 393 243 993 287 Hop . | . . . . . . . . . . . . . Pick Up 67 | . 5 4 10 2 8 . 6 12 1 9 9 1 Fast Attach 64 | . 2 . . . 1 5 16 38 . . 1 1 Attach 33 | . 1 7 4 . . 1 3 5 3 6 2 1 Detach 4 | . . . 1 1 . 1 . 1 . . . . Swap 43 | . 4 1 . 1 2 . 8 21 1 1 . 4 Drop 101 | . 9 5 5 2 3 1 22 44 1 4 4 1 Fire 287 | . 17 20 16 6 . 13 37 146 4 9 . 19 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 11 | . . . . . . . . 11 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 11 | . . . . . . . . . . . . 11 Trap 1 | . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 335 | -10/Mines | Identified exit to Materials 416 | -10/Mines | Discovered exit to Materials (range 5) 515 | -10/Mines | Learned location of 1 exit from Materials 548 | -10/Mines | Assembled infested the area 570 | -10/Mines | Core integrity fell below 50% 631 | -10/Mines | Entered Materials 631 | -9/Materials | Evolved 2 slots: Weapon x2 632 | -9/Materials | Identified exit to Materials 726 | -9/Materials | Identified exit to Mines 856 | -9/Materials | Entered Mines 864 | -9/Mines | Learned Materials stockpile data 905 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 925 | -9/Mines | Learned location of Zion (-7) 966 | -9/Mines | Discovered exit to Materials (range 5) 1102 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1102 | -9/Mines | Discovered new exit (range 5) 1105 | -9/Mines | Entered Exiles 1125 | -9/Exiles | Met 8R-AWN 1137 | -9/Exiles | Met EX-HEX 1180 | -9/Exiles | Met EX-DEC 1275 | -9/Exiles | Met EX-BIN 1286 | -9/Exiles | Aligned with FarCom system 1287 | -9/Exiles | Given EX-Vault access code 1304 | -9/Exiles | Opened EX-Vault 1310 | -9/Exiles | Found Potential Leg 1312 | -9/Exiles | Found Potential Leg 1314 | -9/Exiles | Found Lightpack 2.0 1316 | -9/Exiles | Found PSU Rigger 1331 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1380 | -9/Exiles | Discovered new exit (range 10) 1386 | -9/Exiles | Stole three prototypes: Potential Leg, Lightpack 2.0, PSU Rigger 1386 | -9/Exiles | Entered Mines 1479 | -8/Mines | Discovered exit to Materials (range 5) 1482 | -8/Mines | Entered Materials 1482 | -8/Materials | Evolved 2 slots: Utility x2 1923 | -8/Materials | Build established: Skirmisher 2087 | -8/Materials | Discovered new exit (range 3) 2103 | -8/Materials | Identified exit to Storage 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2135 | -7/Factory | FarCom data flow suspended 3384 | -7/Factory | Discovered new exit (range 15) 3408 | -7/Factory | Identified exit to Factory 3536 | -7/Factory | Build established: Gunner 4354 | -7/Factory | Destroyed 9 combat bots 4659 | -7/Factory | Garrison activated, responded to threat 4892 | -7/Factory | Discovered exit to Factory (range 7) 5446 | -7/Factory | Identified exit to Lower Caves 5957 | -7/Factory | Entered Lower Caves 6231 | -7/Lower Caves | Spotted 1N-95R(f) 6233 | -7/Lower Caves | Encountered a Master Thief 6234 | -7/Lower Caves | Lightpack 2.0 stolen by Master Thief 6234 | -7/Lower Caves | Spotted 89-LIR(f) 6235 | -7/Lower Caves | Encountered a Master Thief 6236 | -7/Lower Caves | Potential Leg stolen by Master Thief 6246 | -7/Lower Caves | Build established: Skirmisher 6335 | -7/Lower Caves | Spotted B-75 Beast 6405 | -7/Lower Caves | Core integrity fell below 50% 6456 | -7/Lower Caves | Lost 3 parts (1p2w) 6587 | -7/Lower Caves | Encountered a Warlord checkpoint 6587 | -7/Lower Caves | Discovered new exit (range 4) 6590 | -7/Lower Caves | Identified exit to Lower Caves 6629 | -7/Lower Caves | Entered another Lower Caves area 6644 | -7/Lower Caves | Encountered a Warlord checkpoint 6718 | -7/Lower Caves | Build established: Mutant 6832 | -7/Lower Caves | Spotted UY-BLQ(f) 6833 | -7/Lower Caves | Encountered a Master Thief 6833 | -7/Lower Caves | Spotted 1B-F73(f) 6834 | -7/Lower Caves | Encountered a Master Thief 6838 | -7/Lower Caves | PSU Rigger stolen by Master Thief 6839 | -7/Lower Caves | Potential Leg stolen by Master Thief 6862 | -7/Lower Caves | Spotted WE-SXB(f) 6863 | -7/Lower Caves | Encountered a Master Thief 6869 | -7/Lower Caves | Lrn. Terrain Scanner stolen by Master Thief 6979 | -7/Lower Caves | Discovered new exit (range 12) 6993 | -7/Lower Caves | Identified exit to Zion 6995 | -7/Lower Caves | Entered Zion 7060 | -7/Zion | System corruption cleaned by Quarantine Array 7094 | -7/Zion | Gained Derelict followers 7106 | -7/Zion | Discovered new exit (range 14) 7119 | -7/Zion | Build established: Derelict-Skirmisher 7343 | -7/Zion | Learned location of Warlord (-4) 7482 | -7/Zion | Build established: Derelict-Gunner 7538 | -7/Zion | Learned Factory machine intel 7555 | -7/Zion | Learned Factory terminal intel 7676 | -7/Zion | Visited the Megawrench Repair Shop 7912 | -7/Zion | Imprinted 7914 | -7/Zion | Declared Zion's savior 8081 | -7/Zion | Megawrench repaired 6 parts 8212 | -7/Zion | Identified exit to Proximity Caves 8276 | -7/Zion | Entered Proximity Caves 8276 | -6/Proximity Caves | Accompanied by 7 allies 8287 | -6/Proximity Caves | Learned Factory trap positions 8361 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8364 | -6/Proximity Caves | Core integrity fell below 20% 8476 | -6/Proximity Caves | Spotted DH-4OT(f) 8478 | -6/Proximity Caves | Encountered a Master Thief 8479 | -6/Proximity Caves | Phasing Sabre stolen by Master Thief 8483 | -6/Proximity Caves | Spotted KN-6DM(f) 8484 | -6/Proximity Caves | Encountered a Master Thief 8488 | -6/Proximity Caves | Imp. Field Recycling Unit stolen by Master Thief 8491 | -6/Proximity Caves | Allies destroyed KN-6DM(f) 8713 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08675_ Acquired 34 matter. 08677_ Hvy. Laser fries itself beyond repair. 08680_ Carbon-fiber Leg fries itself beyond repair. 08680_ Adv. Heat Sink fries itself beyond repair. 08691_ C-30 ARC bursts open, deploying its payload. 08691_ G-67 Veteran unfolds itself. 08691_ G-50 Soldier unfolds itself. 08692_ Slug penetrates G-67 Veteran. 08698_ Slug penetrates Guardian 5a. 08698_ Guardian 5a suffers critical hit. 08698_ Guardian 5a destroyed. 08699_ Slug penetrates TF-LHR(M). 08703_ TF-LHR(M) destroyed. 08705_ Slug penetrates NP-U5Z(M). 08706_ NP-U5Z(M) destroyed. 08706_ Slug penetrates Wall. 08709_ C-30 ARC bursts open, deploying its payload. 08709_ G-50 Soldier unfolds itself. 08710_ HV Slug penetrates Wall. 08710_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | %% %= #??????????# #?????????????????? | | =! %%*## #?????????????# #?????????????????? | | % ! =#! ####????????????????# #?????????????????? | | *### #????????????????# ##????????????????? | | "# ###??????????????# # #????????????????? | | "# #"###????????????### #????????????????? | | "# ##????????????## #????????????????? | | " ""# #???????????## ########?????????? | | ###### #???????????# ## ##????????? | | * ! ##???????????# #????????? | | ###### ! #????????????## ##????????? | | #?????????????# ##?????????? | | ##????????????# #### ##??????????? | | ### #######??????# #??# #???????????? | | ??# #??????# #??# #???????????? | | ## ??# ##### #????### #### #???????????? | | ?## ??# #???# ######!!/ #???????????? | | ???# ? #???# ##% %*= | [ #???????????? | | ???? ##???#? ## ##/= ! #####???????????? | | ???# ##????# ## ##### #??????????????? | | ???## ######?#% ## #???## #??????????????? | | ????## ??# ##g[## %###### ##??????????????? | | ?????# #??# %!!g ## ##??????????????? | | ?????# #??## |*=l #??????????????? | | ?????## #??## ## ####??????????????? | | ??????##???# @ #####?????????????????? | | ???????????# #???????????????????? | | ???????????## ##???????????????????? | | ????????????## ;;#???????????????????? | | ?????????????# ####???????????????????? | | ?????????? ### [ ??????????????????????? | | ?????????? [ ??# =% ??????????????????????? | | ?????????? !% #??# [[ ?????? ##???????????? | | ?????????? % "#???# %* ## #???????????? | | ?????????? #"???? [%g #???????????? | | ??????????? #"##????# = #???????????? | | ???????????? ##???????# #???????????? | | ??????????????????????# # "% ?????????? | | ??????????????????????# ### ###? # ##????????? | | ??????????????????????# ???###???????###?????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 49 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalRiotInsulator Manual? 0 Play Time 01:01:51 Cumulative 76.3 hours Start 2020.09.22 @ 16:51:30 End 2020.09.22 @ 17:59:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 70 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1fa6567-1d29-4561-9cfa-6f48d94bc7a0