Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 11:31:30 Player: Lazz Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (163) 815 Value Destroyed (7153) 7153 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (5980) 5980 TOTAL SCORE: 21608 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 825 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3700 MAIN.C Attacked Proxy Base 500 Friendly Fire -1470 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 24/100 System Corruption 7% Temperature Cool (44) Movement Treading (410) Ox3 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Layered Medium Armor Plating > --- WEAPON (6) ------- Heavy Autocannon Vortex Lance > --- INVENTORY (20) --- Flexi-carbon Leg High-capacity Matter Pod (200) Structural Scanner Makeshift Terrain Scanner Improved Weapon Cycler Advanced Transmission Jammer Experimental Cloaking Device Thermal Barrier Improved Hacking Suite Advanced Hacking Suite Drone Bay (2/2) Coil Gun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Experimental Cloaking Device Thermal Barrier Advanced Shield Generator > --- WEAPON ----------- Autogun Autogun Autogun Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Antimatter Reactor Armored Treads Armored Medium Treads Armored Huge Wheel Centrium Wheel Advanced Coolant Injector High-capacity Matter Pod Structural Scanner Makeshift Terrain Scanner Matter Filter Improved Weapon Cycler Advanced Transmission Jammer Advanced Focal Shield Improved Hacking Suite Advanced Hacking Suite Drone Bay Coil Gun Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 114] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Vortex Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Autocannon Launcher Long-range Missile Launcher Slashing Weapon Chainsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . 2 . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . 1 1 . . . . 1 . . . . 1 . 2 . . . Weapon 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . Parts Attached 123 | 7 1 . 5 1 19 6 3 1 3 2 7 2 . 1 16 4 5 6 2 1 31 Power 15 | 1 . . 1 . 2 1 1 . 1 . 1 . . . 1 1 . . . 1 4 Engine 8 | 1 . . 1 . 1 1 1 . . . 1 . . . 1 1 . . . . . Core 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Propulsion 18 | 2 . . . . 4 . 1 . . . . . . . 3 . 1 . 2 . 5 Treads 10 | 2 . . . . 1 . . . . . . . . . 2 . 1 . 2 . 2 Leg 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Wheel 6 | . . . . . 2 . 1 . . . . . . . 1 . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 44 | 2 1 . 2 1 5 2 . 1 . 1 1 . . 1 7 2 3 2 . . 13 Device 27 | 1 . . 1 . 3 1 . 1 . . . . . . 5 2 3 2 . . 8 Storage 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . Processor 6 | . 1 . . . 1 . . . . . 1 . . 1 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . 1 . . . 1 . . . . 1 . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 . . 2 . 8 3 1 . 2 1 5 2 . . 5 1 1 4 . . 9 Energy Gun 7 | . . . 2 . 3 . . . 1 . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 26 | 2 . . . . 4 1 1 . 1 1 3 2 . . 5 . 1 4 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 3 1 . . . . . . . . 1 . . . . . 7 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . . Parts Lost 68 | . . . . . 9 1 1 1 . . . . . . 12 . 5 4 . 1 34 Power 8 | . . . . . 2 . . . . . . . . . . . . . . . 6 Propulsion 9 | . . . . . 3 . . . . . . . . . 1 . . . . . 5 Utility 22 | . . . . . 1 1 . . . . . . . . 6 . 2 . . . 12 Weapon 29 | . . . . . 3 . 1 1 . . . . . . 5 . 3 4 . 1 11 Highest Loss Streak 16 | . . . . . 3 1 1 1 . . . . . . 5 . 5 3 . 1 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 15 | 1 4 6 5 9 11 16 16 15 17 18 17 18 18 18 14 14 17 17 18 19 18 Power 1 | . . . . 1 . . 1 1 1 2 2 2 2 2 1 1 1 1 1 1 . Propulsion 3 | . . 1 1 1 1 4 4 5 5 4 4 4 4 4 3 2 2 3 4 4 3 Utility 7 | . 2 4 4 5 7 7 6 6 7 7 7 8 8 8 5 4 7 7 9 10 10 Weapon 3 | . 1 1 . 1 2 3 4 3 3 4 3 4 4 4 4 6 6 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . . . . 1 2 3 . 1 1 7 1 . . 1 . 1 . 5 . 9 Power 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . 1 1 1 . . . . . . . . 1 Utility 17 | . . . . . . 2 1 . 1 . 2 . . . 1 . . . 3 . 7 Weapon 8 | . . . . . 1 . 2 . . . 2 . . . . . . . 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 88 100 89 90 91 80 86 92 91 93 93 93 88 98 94 91 98 90 79 Engine 5 | . 14 14 11 11 6 . 4 7 2 . 2 6 6 6 5 11 11 10 10 8 3 Core 1 | . . . . . 1 6 2 . 4 7 3 . . . . . . . . . . Treads 4 | . 28 28 22 22 8 . . . . . . . . . 2 11 11 10 8 5 4 Wheel 3 | . . . . . 3 7 7 7 7 7 6 6 6 6 4 . . . . . 1 Device 18 | . 2 . 1 11 15 13 15 15 15 15 13 13 13 13 14 15 20 28 31 31 24 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 9 | . 11 14 11 11 10 13 7 7 7 7 11 13 13 13 9 11 11 10 10 10 8 Protection 3 | . . . . . . 2 7 7 7 7 6 6 6 6 5 5 1 . . . . Energy Gun 2 | . . . 12 22 13 1 . . 4 1 . . . . . . . . . . . Ballistic Gun 27 | . 28 28 19 11 19 29 32 27 27 30 35 33 33 33 34 31 29 21 26 26 20 Launcher 1 | . . . . . . . . . . 5 3 6 6 6 1 . . 5 5 1 . Peak Build Rating 114 | 7 10 10 20 21 42 50 49 42 52 54 67 67 67 69 70 78 80 91 94 94 114 Average Rating 60 | 5 8 10 13 20 30 46 47 40 47 51 62 66 67 67 60 72 74 86 91 91 89 On Entrance 50 | . 7 10 10 20 21 42 49 41 39 51 54 67 67 67 69 60 75 78 91 94 91 Avg Prop Armor Cover (%) 8 | . . . . . 4 . . . . . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 13 13 12 37 57 67 73 75 73 85 89 96 96 96 96 96 108 108 103 103 103 119 Greatest Support 70 | 40 40 40 40 40 40 28 28 28 28 28 28 28 28 28 56 56 56 55 70 70 70 Greatest Overweight (x) 6 | . . . . 1 6 2 2 2 3 3 3 3 3 3 3 1 1 1 1 1 6 Average Overweight (x) 2 | . . . . . 1 2 2 2 2 3 3 3 3 3 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 6 6 8 10 20 20 20 18 20 20 20 20 20 20 20 17 20 20 20 20 20 Average Carried 17 | 1 4 6 5 9 12 19 18 17 19 19 19 19 20 19 15 15 18 18 19 20 18 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 6 6 8 10 20 19 17 18 20 20 20 20 20 19 14 17 19 20 20 20 13 Class Distribution -------------------- 33% | Scavenger-Executioner 24% | Gunner 12% | Derelict-Executioner 6% | Tank 5% | Scavenger-Gunner 5% | Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Executioner | -6/Factory Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/DSF Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Matter Collected 5712 | 294 12 . 70 20 536 328 251 120 30 100 239 240 . . 1444 . 214 342 272 309 891 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8095 | 136 20 16 215 . 1421 328 234 168 . 117 417 131 . . 1649 . 333 423 431 385 1671 Parts 348 | 17 3 1 13 . 54 9 3 5 . 12 23 6 . . 55 . 23 24 20 18 62 Haulers Intercepted 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . 5 5 . 11 . 6 . . 104 . . . 19 17 . Prevented 33 | . . . . . . . . . . . . . . . 21 . . . 12 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Combat Hostiles Destroyed 129 | . . 1 2 . 19 6 5 3 . 4 7 3 . . 26 . 4 9 6 7 27 Guns 112 | . . 1 2 . 17 6 5 3 . 1 4 2 . . 26 . 4 9 6 7 19 Cannons 5 | . . . . . . . . . . . . . . . . . . . . . 5 AOE 9 | . . . . . 2 . . . . 3 3 1 . . . . . . . . . Classes Destroyed 21 | 2 1 1 2 . 5 1 1 . . . . . . . 3 . 2 . . . 3 Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . . Builder 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . Recycler 7 | 1 . . 1 . 4 . . . . . . . . . . . . 1 . . . Mechanic 4 | . 1 . 1 . . . . . . . . . . . 2 . . . . . . Watcher 4 | . . . . . 1 . . . . . 2 . . . . . . 1 . . . Swarmer 30 | . . 1 . . . 1 1 . . 3 4 1 . . 4 . . 9 . 3 3 Grunt 52 | . . . 2 . 13 2 2 1 . . 2 . . . 11 . . . 5 3 11 Brawler 5 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 1 Duelist 5 | . . . . . . 1 . . . . . . . . 2 . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sentry 7 | . . . . . 2 2 1 . . . 1 1 . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Hunter 10 | . . . . . 4 . . 1 . 1 . 1 . . 1 . 2 . . . . Programmer 11 | . . . . . . . . . . . . . . . 5 . . . 1 . 5 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guerrilla 2 | . . . . . . . . . . . . . . . 2 . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 12 | 3 1 1 3 . 4 2 3 1 . 3 8 2 . . 9 . 3 10 4 6 12 Combat Bots Only 12 | . . 1 2 . 3 2 3 1 . 3 5 2 . . 9 . 3 9 4 6 12 Max Kills in Single Turn 3 | 1 1 1 1 . 1 2 1 1 . 3 3 1 . . 2 . 1 2 2 2 2 Gunslinging 1 | . . . . . . 1 . . . . 1 . . . 1 . . 1 1 1 1 Exploded 3 | . . . . . 1 . . . . 3 3 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Hostile Shots Fired 1090 | . . 7 10 . 143 80 53 7 . 25 23 31 . . 257 . 42 40 11 31 330 Missed 373 | . . 1 4 . 48 25 18 . . 6 9 10 . . 93 . 17 13 3 10 116 Hits 717 | . . 6 6 . 95 55 35 7 . 19 14 21 . . 164 . 25 27 8 21 214 Melee 25 | . . . . . . 7 1 . . . . . . . 6 . . . . . 11 Projectile 692 | . . 6 6 . 95 48 34 7 . 19 14 21 . . 158 . 25 27 8 21 203 Critical Strikes 29 | . . 1 . . 4 2 . . . 1 . . . . 8 . 1 . . . 12 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 11703 | . . 70 65 . 1500 630 271 76 . 239 146 185 . . 2127 . 496 293 199 250 5156 Core 1885 | . . 10 35 . 258 128 41 10 . . 13 16 . . 219 . . 44 33 11 1067 Absorbed by Shields 1589 | . . . . . . 39 108 29 . 89 56 74 . . 566 . 179 114 74 95 166 Redirected to Shielding 130 | . . . . . . . . . . . . . . . . . . . . . 130 Regen/Repaired (Parts) 777 | . . . . . . . . . 512 . . . . . 88 . . . . . 177 Core Remaining (%) 83 | 100 . 96 . 91 53 . . . . 74 . . . . 70 . 100 . . . . Volleys Fired 354 | 12 3 4 8 . 77 20 10 9 . 5 12 8 . . 68 . 9 21 10 14 64 Largest 6 | 2 2 2 3 . 4 4 4 4 . 5 5 5 . . 6 . 6 4 5 5 6 Hottest 179 | 40 40 40 135 . 175 103 103 100 . 179 143 143 . . 172 . 159 102 130 130 163 Shots Fired 1335 | 24 6 8 24 . 251 76 40 31 . 17 52 36 . . 325 . 43 53 50 70 229 Gun 1297 | 24 6 8 24 . 247 76 40 31 . 15 50 35 . . 325 . 43 52 50 70 201 Cannon 26 | . . . . . . . . . . . . . . . . . . . . . 26 Launcher 12 | . . . . . 4 . . . . 2 2 1 . . . . . 1 . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1186 | 24 6 8 8 . 156 76 40 31 . 12 50 35 . . 325 . 43 52 50 70 200 Thermal 100 | . . . 8 . 83 . . . . 3 . . . . . . . . . . 6 Explosive 12 | . . . . . 4 . . . . 2 2 1 . . . . . 1 . . 2 Electromagnetic 16 | . . . 8 . 8 . . . . . . . . . . . . . . . . Entropic 21 | . . . . . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 15 | 8 4 2 4 . 11 15 12 11 . 7 7 5 . . 14 . 9 11 8 10 13 Robot Miss Streak 11 | 2 2 4 3 . 5 2 3 1 . 2 6 3 . . 11 . 2 4 1 2 7 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 . . 1 1 . 1 Secondary Targets 30 | . . 1 . . 3 1 1 1 . . 2 . . . 8 . . 2 2 1 8 Max Gunslinging Chain 2 | . . 1 . . 1 1 1 1 . . 1 . . . 1 . . 1 1 1 2 Shots Hit Robots 830 | 18 3 3 13 . 149 58 22 24 . 12 29 19 . . 187 . 30 32 35 49 147 Core Hits 379 | 9 2 1 7 . 60 15 7 9 . 10 21 7 . . 80 . 12 21 18 17 83 Critical Kills 9 | . . . . . . . 2 . . . 1 . . . 1 . 1 . 1 1 2 Critical Parts Destroyed 13 | . . . . . 1 . . . . . 1 . . . 2 . 1 4 1 2 1 Critical Strikes 26 | . . . . . 4 . 2 . . . 2 . . . 3 . 2 4 2 3 4 Burn 3 | . . . . . 3 . . . . . . . . . . . . . . . . Destroy 22 | . . . . . 1 . 2 . . . 2 . . . 3 . 2 4 2 3 3 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 11 | . . . . . . 3 . . . . 6 . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . 3 . . . . . . . . . 2 . . . . . Piercing 6 | . . . . . . . . . . . 6 . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19938 | 162 26 24 200 . 2545 988 422 382 . 382 1110 531 . . 4303 . 620 917 798 977 5551 Guns 17034 | 162 26 24 200 . 2183 988 422 382 . 156 766 331 . . 4303 . 620 701 798 977 3995 Cannons 903 | . . . . . . . . . . . . . . . . . . . . . 903 Explosions 2001 | . . . . . 362 . . . . 226 344 200 . . . . . 216 . . 653 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 15779 | 162 26 24 30 . 921 988 422 382 . 133 766 331 . . 4303 . 620 701 798 977 4195 Thermal 1468 | . . . 85 . 1301 . . . . 23 . . . . . . . . . . 59 Explosive 1922 | . . . . . 283 . . . . 226 344 200 . . . . . 216 . . 653 Electromagnetic 125 | . . . 85 . 40 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 644 | . . . . . . . . . . . . . . . . . . . . . 644 Highest Corruption 7 | . . . . . . . . . . . . . . . 3 . . 2 2 2 7 Average Corruption 2 | . . . . . . . . . . . . . . . 2 . . 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . . . . 11 . . . 12 12 9 Message Errors 11 | . . . . . . . . . . . . . . . 2 . . . 4 4 1 Matter Fused 14 | . . . . . . . . . . . . . . . 4 . . . 5 3 2 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 1 . . . . 2 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . . . . . . 1 . . . 1 1 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 181 | . . . . . 30 . . . . . . 72 . . . . . 23 . . 56 Projectiles 26 | . . . . . . . . . . . . . . . . . . . . . 26 Explosions 155 | . . . . . 30 . . . . . . 72 . . . . . 23 . . 30 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . . . 135 . . . . 59 . . . . . . . . . . 57 Shots 4 | . . . . . 2 . . . . 1 . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . . 7 294 . 224 86 92 119 . 324 200 200 . . 205 . 70 . 42 231 281 Average Temperature 70 | . . 7 114 . 67 33 35 52 . 157 87 109 . . 73 . 29 . 16 32 69 Received Heat Transfer 1718 | . . 27 36 . 495 119 67 30 . . 36 12 . . 222 . 6 . 38 12 618 Effects 6 | . . . . . 3 . . . . . . . . . 3 . . . . . . Interference 6 | . . . . . 3 . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 11 | . . . . . 5 . . . . . 1 . . . . . . . . . 5 Heat Transferred 2819 | . . . 148 . 2542 . . . . 37 . . . . . . . . . . 92 Parts Sabotaged 8 | . . . . . . . . . . . . . . . 5 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Maximum Alert Level 2 | . . . . . 1 . . . . . 2 . . . . . . 1 . . . Low Security (%) 84 | 100 100 100 100 100 69 100 . . . . 60 . . . . 100 100 88 . . . Level 1 12 | . . . . . 30 . . . . . 14 . . . . . . 11 . . . Level 2 3 | . . . . . . . . . . . 24 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 549 | 10 5 61 47 14 266 161 . . . . 549 . . . . 169 76 271 . . . Initial 169 | . . . 15 14 . 91 . . . . . . . . . 169 16 39 . . . Average 99 | 1 . 20 11 3 137 95 . . . . 177 . . . . 99 58 98 . . . Influence Increases 4720 | 25 5 71 57 . 738 230 125 95 . 168 657 100 . . 749 4 150 457 306 183 600 Destroy 0b10 Robot/C 3000 | . . 40 40 . 420 120 100 60 . 100 320 60 . . 520 . 80 300 200 140 500 Destroy 0b10 Robot/NC 165 | 25 5 . 15 . 55 . . . . . 25 . . . 10 . . 20 . . 10 Destroy Leader 420 | . . 10 . . 110 30 10 20 . 20 56 10 . . 40 . 10 44 40 20 . Allied During Kill 458 | . . 6 2 . 11 . . . . 48 229 . . . 14 . 7 67 66 8 . Successful Hack 15 | . . . . . . 15 . . . . . . . . . . . . . . . Disable Machine 105 | . . . . . 60 30 . . . . . . . . . . 15 . . . . Destroy Structure 137 | . . . . . 37 5 . . . . 27 . . . . 4 38 26 . . . Lose Combat Pursuer 420 | . . 15 . . 45 30 15 15 . . . 30 . . 165 . . . . 15 90 Influence Decreases 4610 | 25 5 30 61 37 536 301 256 95 . 168 256 347 154 . 480 250 97 286 487 249 490 Entered New Map 639 | . . . 26 23 . 111 50 . . . . 149 30 . . 100 7 37 93 13 . Time Decay 2945 | 25 5 30 35 14 386 180 206 85 . 168 104 198 124 . 316 150 . 229 334 206 150 Lost Part 650 | . . . . . 90 10 . 10 . . . . . . 120 . 50 20 . 10 340 Lost Ally 376 | . . . . . 60 . . . . . 152 . . . 44 . 40 . 60 20 . Squads Dispatched 14 | . 1 . 1 . 4 . . . . . 4 . . . 2 . 1 1 . . . Investigation 5 | . . . 1 . 1 . . . . . 1 . . . 2 . . . . . . Extermination 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Reinforcement 7 | . 1 . . . 3 . . . . . 2 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Distress Signals 6 | . . . . . 4 . . . . . 1 . . . 1 . . . . . . Communications Jammed 28 | . . . . . . . . . . . . . . . . . . 28 . . . Distress Signals 28 | . . . . . . . . . . . . . . . . . . 28 . . . Times Spotted 288 | . 3 3 5 . 33 8 9 4 . 5 17 5 . . 60 . 6 16 9 8 97 Peak Tracking Total 16 | . 3 3 2 . 5 6 4 3 . 3 6 3 . . 8 . 3 5 4 4 16 Tactical Retreats 18 | . . 1 . . 2 2 1 1 . . . 2 . . 5 . . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Traps Triggered 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Machines Disabled 8 | . . . . . 4 2 . . . . . . . . . . 1 . . 1 . Max in Single Turn 2 | . . . . . 2 1 . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Machines Accessed 16 | . 1 . 2 . 1 3 . . 1 . . . . 4 2 1 . . . . 1 Terminals 7 | . 1 . 1 . . 3 . . . . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 60 | . 1 . 5 . 2 7 . . 7 . . . . 31 5 1 . . . . 1 Successful 48 | . . . 1 . . 4 . . 7 . . . . 31 3 1 . . . . 1 Failed 11 | . 1 . 3 . 2 3 . . . . . . . . 2 . . . . . . Catastrophic 5 | . 1 . . . . 2 . . . . . . . . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 35 | . . . . . 1 6 . . 1 . 9 . . . 1 10 . 6 . . 1 Terminals 14 | . 1 . 2 . . 7 . . . . . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . . . . . . 2 . . 7 . . . . 31 3 1 . . . . 1 Record 14 | . . . . . . . . . . . . . . 11 3 . . . . . . Part Schematic 20 | . . . . . . . . . 7 . . . . 13 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . Terminals 2 | . . . . . . 2 . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . 1 3 . . . . . . . . 2 . . . . . . Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . 22 . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Total Allies 25 | . . 2 . 3 . . . . 4 . 4 . . . 4 4 . 4 . . . Largest Group 8 | . . 2 2 3 3 . . . 4 4 8 . . . 3 4 4 4 4 1 . Highest-Rated Group 324 | . . 41 41 40 40 . . . 158 158 270 . . . 101 119 119 324 320 73 . Highest-Rated Ally 81 | . . 31 31 16 16 . . . 40 40 40 . . . 41 35 35 81 81 73 . Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . Fire 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 2 . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . 9 3 . 22 . . . . 7 41 . . . 7 . 9 15 20 . . Total Damage 3358 | . . 126 44 . 259 . . . . 81 840 . . . 260 . 331 400 1017 . . Kills 25 | . . 1 . . 2 . . . . 1 10 . . . . . . 7 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Active Infowar (turns) 5842 | 26 208 147 192 87 1102 285 . . . . . . . . 146 305 47 581 759 947 1010 Terrain 848 | . . . . . 848 . . . . . . . . . . . . . . . . Structural 2703 | . . . . . . . . . . . . . . . . . . 285 759 947 712 Seismic 293 | 26 37 . . . . 230 . . . . . . . . . . . . . . . Machine Analysis 1747 | . 171 147 192 87 865 285 . . . . . . . . . . . . . . . Cloaking 292 | . . . . . . . . . . . . . . . . . . . . . 292 Spoofing 2 | . . . . . . . . . . . . . . . 2 . . . . . . Jamming 3077 | . . . . . . . . . . . . . . . . . . 581 759 947 790 ECM 496 | . . . . . . . . . . . . . . . 144 305 47 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 1 1 . . 1 . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Turns Passed 12532 | 131 208 147 192 87 1102 377 606 359 2041 452 509 408 301 112 1219 305 192 582 759 947 1496 Spaces Moved 6358 | 56 117 64 99 39 441 169 429 255 1409 268 272 260 206 76 572 120 62 208 288 375 573 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . Treads 2120 | 54 117 64 99 39 196 . . . . . . . . . 78 120 62 208 288 375 420 Legs 15 | . . . . . 15 . . . . . . . . . . . . . . . . Wheels 4221 | . . . . . 230 169 429 255 1409 268 272 260 206 76 494 . . . . . 153 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 130 130 130 130 145 145 145 145 145 130 240 240 245 240 240 115 Average Speed 168 | 156 160 160 160 179 171 130 130 130 139 145 145 145 145 145 156 240 242 245 243 240 218 Slowest Speed 330 | 160 160 160 160 200 330 130 130 130 145 145 145 145 145 145 240 240 245 245 245 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 24 17 15 9 36 5 62 45 90 46 12 49 46 68 51 3 57 8 57 62 62 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 19 | . . . . 1 . . 3 2 3 2 . 2 1 . 1 . . . 2 2 . Spaces Dug 11 | . . . . . . 3 . . . . 6 . . . . 2 . . . . . Terrain Destroyed 192 | . . . . . 38 3 . . . 19 35 15 . . 12 2 1 17 3 4 43 Melee 11 | . . . . . . 3 . . . . 6 . . . . 2 . . . . . Projectile 60 | . . . . . . . . . . . 3 5 . . 10 . 1 2 3 4 32 AOE 118 | . . . . . 38 . . . . 19 26 10 . . . . . 15 . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Total 7534 | 77 133 102 116 57 625 291 464 269 1483 325 359 282 208 77 733 133 91 251 338 402 718 Wait 486 | . 10 35 . 14 65 78 13 4 65 42 41 1 3 1 34 3 4 13 21 12 27 Move 6335 | 55 116 63 98 38 440 168 428 254 1408 267 271 259 205 75 569 119 61 207 287 374 573 Hop 1 | . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 84 | 3 3 . 2 3 12 6 4 1 4 3 10 4 . . 7 2 6 3 7 . 4 Fast Attach 77 | 7 . . 4 . 12 4 1 . 2 1 1 1 . . 11 2 2 5 1 . 23 Attach 35 | . . . 1 . 5 2 1 . . . 2 . . . 11 1 3 2 . . 7 Detach 6 | . . . 1 . . . . . . . 1 . . . 1 1 . . 1 . 1 Swap 37 | . 1 . . 1 4 3 1 1 1 2 6 2 . 1 2 3 1 . 1 1 6 Drop 82 | . . . 2 1 10 7 6 . 3 5 9 7 . . 5 . 3 . 10 1 13 Fire 354 | 12 3 4 8 . 77 20 10 9 . 5 12 8 . . 68 . 9 21 10 14 64 Melee 11 | . . . . . . 3 . . . . 6 . . . . 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 . . . . Rewire 24 | . . . . . . . . . . . . . . . 24 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 340 | -10/Materials | Entered Mines 429 | -10/Mines | Discovered new exit (range 6) 466 | -10/Mines | Learned location of Storage (-7) 487 | -10/Mines | Entered Materials 487 | -9/Materials | Accompanied by 2 allies 487 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 492 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 530 | -9/Materials | Central database locked down 608 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Entered Mines 730 | -9/Mines | Discovered new exit (range 3) 746 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 766 | -9/Mines | Entered Materials 766 | -8/Materials | Accompanied by 3 allies 766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 806 | -8/Materials | Build established: Skirmisher 993 | -8/Materials | Lost 3 allies 1399 | -8/Materials | Lost 3 parts (2n1u) 1672 | -8/Materials | Build established: Scavenger-Skirmisher 1804 | -8/Materials | Discovered new exit (range 12) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2004 | -7/Factory | Build established: Scavenger-Gunner 2137 | -7/Factory | Discovered new exit (range 14) 2245 | -7/Factory | Entered Lower Caves 2246 | -7/Lower Caves | Encountered a Warlord checkpoint 2261 | -7/Lower Caves | Learned Factory non-interactive machine intel 2392 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2436 | -7/Lower Caves | Build established: Tank 2830 | -7/Lower Caves | Spotted B-75 Beast 2848 | -7/Lower Caves | Discovered new exit (range 3) 2851 | -7/Lower Caves | Entered another Lower Caves area 3188 | -7/Lower Caves | Discovered new exit (range 15) 3210 | -7/Lower Caves | Entered Zion 3249 | -7/Zion | Build established: Gunner 3390 | -7/Zion | Identified exit to Proximity Caves 3760 | -7/Zion | Received a hallucinogenic algorithm 3760 | -7/Zion | Ran a hallucination algorithm 3893 | -7/Zion | Visited the Megawrench Repair Shop 4074 | -7/Zion | Given A8's code to call for help 4259 | -7/Zion | Given the Hacking Drone Bay 4560 | -7/Zion | Found CR-A16's Pointy Stick 4743 | -7/Zion | Met Imprinter 4769 | -7/Zion | Imprinted 4772 | -7/Zion | Declared Zion's savior 4982 | -7/Zion | Megawrench repaired 11 parts 5251 | -7/Zion | Entered Proximity Caves 5251 | -6/Proximity Caves | Accompanied by 4 allies 5490 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5532 | -6/Proximity Caves | Learned 12 Factory zone layouts 5657 | -6/Proximity Caves | Discovered new exit (range 10) 5703 | -6/Proximity Caves | Entered Factory 5703 | -6/Factory | Accompanied by 4 allies 5703 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5704 | -6/Factory | Identified exit to Lower Caves 5706 | -6/Factory | Loaded intel: 191 non-interactive machine locations 5799 | -6/Factory | Retrieved Zion intel report: Branch Access 5800 | -6/Factory | Zion Fire squad teleported in 6072 | -6/Factory | Build established: Derelict-Executioner 6190 | -6/Factory | Lost 6 allies 6212 | -6/Factory | Entered Lower Caves 6484 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6604 | -6/Lower Caves | Discovered new exit (range 8) 6620 | -6/Lower Caves | Entered another Lower Caves area 6621 | -6/Lower Caves | Encountered a Warlord checkpoint 6881 | -6/Lower Caves | Learned 4 Factory zone layouts 6902 | -6/Lower Caves | Discovered new exit (range 10) 6921 | -6/Lower Caves | Entered Data Miner 6921 | -6/Data Miner | Discovered new exit (range 6) 6949 | -6/Data Miner | Met Data Miner 6975 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6975 | -6/Data Miner | Learned location of Section 7 (-2) 6999 | -6/Data Miner | Received God Mode back door access code from Data Miner 7033 | -6/Data Miner | Entered Proximity Caves 7035 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7140 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 7320 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7506 | -5/Proximity Caves | Lost 23 allies 7533 | -5/Proximity Caves | 0b10 base defense nominally successful 7535 | -5/Proximity Caves | Destroyed 9 combat bots 7536 | -5/Proximity Caves | Lost 5 parts (2u3w) 7647 | -5/Proximity Caves | Learned location of 1 exit from Research 7994 | -5/Proximity Caves | Spotted B-75 Beast 8042 | -5/Proximity Caves | Destroyed B-75 Beast 8086 | -5/Proximity Caves | Build established: Scavenger-Executioner 8216 | -5/Proximity Caves | Discovered new exit (range 15) 8247 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 8252 | -5/Proximity Caves | Entered Factory 8252 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8315 | -5/Factory | Zion Demo squad teleported in 8435 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8436 | -5/Factory | Zion Fire squad teleported in 8553 | -5/Factory | Identified exit to DSF 8557 | -5/Factory | Entered DSF 8557 | -5/DSF | Accompanied by 4 allies 8613 | -5/DSF | Discovered new exit (range 16) 8618 | -5/DSF | Additional patrols routed to DSF 8660 | -5/DSF | Lost 4 allies 8661 | -5/DSF | Lost 5 parts (2u3w) 8749 | -5/DSF | Entered Factory 8749 | -4/Factory | Evolved 2 slots: Utility x2 8970 | -4/Factory | Lost 3 parts (3w) 8981 | -4/Factory | Destroyed 9 combat bots 8999 | -4/Factory | Zion Hacker squad teleported in 9192 | -4/Factory | Zion Hacker squad teleported in 9279 | -4/Factory | Discovered new exit (range 15) 9331 | -4/Factory | Entered Upper Caves 9331 | -4/Upper Caves | Accompanied by 4 allies 9803 | -4/Upper Caves | Learned Research garrison access intel 10045 | -4/Upper Caves | Discovered new exit (range 16) 10090 | -4/Upper Caves | Entered another Upper Caves area 10090 | -4/Upper Caves | Accompanied by 1 ally 10338 | -4/Upper Caves | Identified exit to Research 10699 | -4/Upper Caves | Learned Research emergency access door positions 11008 | -4/Upper Caves | Discovered new exit (range 10) 11037 | -4/Upper Caves | Entered Warlord 11124 | -4/Warlord | System corruption cleaned by Quarantine Array 11616 | -4/Warlord | Rebuked by Warlord 11641 | -4/Warlord | Warlord's base attacked by MAIN.C 11717 | -4/Warlord | Opened Warlord's prototype stash 11728 | -4/Warlord | Found Prototype Processor 11728 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 11732 | -4/Warlord | Found Prototype Device 11732 | -4/Warlord | Identified Thermal Barrier 11755 | -4/Warlord | Found Prototype Device 11755 | -4/Warlord | Identified Exp. Cloaking Device 11991 | -4/Warlord | Warlord forces counterattacked 12094 | -4/Warlord | Spotted Striker 12106 | -4/Warlord | Destroyed Striker 12112 | -4/Warlord | P-80 Master assimilated allied ZH-MZX(g) 12138 | -4/Warlord | Spotted Striker 12140 | -4/Warlord | Spotted Executioner 12146 | -4/Warlord | Destroyed 12 combat bots 12158 | -4/Warlord | Destroyed Striker 12199 | -4/Warlord | Core integrity fell below 50% 12216 | -4/Warlord | Destroyed Executioner 12217 | -4/Warlord | Lost 16 parts (2p1n7u6w) 12225 | -4/Warlord | Lost 33 allies 12264 | -4/Warlord | Lost 3 parts (1p1n1w) 12282 | -4/Warlord | Found Prototype Piercing Weapon 12282 | -4/Warlord | Identified Vortex Lance 12285 | -4/Warlord | Found Vortex Lance 12288 | -4/Warlord | Found Prototype Energy Cannon 12288 | -4/Warlord | Identified Vortex Cannon 12292 | -4/Warlord | Found Vortex Cannon 12296 | -4/Warlord | Found Prototype Launcher 12296 | -4/Warlord | Identified Vortex Catalyst Activator 12316 | -4/Warlord | Warlord base infiltrated, sounded retreat 12386 | -4/Warlord | Lost 3 parts (1p1n1w) 12430 | -4/Warlord | Spotted Executioner 12433 | -4/Warlord | Core integrity fell below 20% 12438 | -4/Warlord | Spotted Executioner 12456 | -4/Warlord | P-80 Master assimilated allied TT-VRW(Y) 12468 | -4/Warlord | Attacked by Warlord forces 12479 | -4/Warlord | Lost 4 parts (2p1u1w) 12501 | -4/Warlord | Lost 6 allies 12504 | -4/Warlord | Spotted Striker 12523 | -4/Warlord | Found Prototype Ballistic Cannon 12523 | -4/Warlord | Identified Hvy. Autocannon 12527 | -4/Warlord | Spotted Executioner 12533 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 12527_ Penetrated by Slug. 12527_ Vortex Lance destroyed. 12528_ P-80 Master reactivates. 12528_ P-70 Sage knocked back. 12529_ The unstable cave ceiling collapses. 12530_ P-80 Master resets P-70 Sage, system corruption cleaned. 12530_ Penetrated by Slug. 12530_ Destroyed Prototype Device. 12530_ Striker knocked back. 12530_ P-80 Master resets P-80 Master, system corruption cleaned. 12531_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 12532_ The unstable cave ceiling collapses. 12533_ Penetrated by Slug. 12533_ Critical hit (Destroy). 12533_ Arm. Medium Treads destroyed. 12533_ Slug penetrates Striker. 12533_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ???######????????????????????# ????###??? | | ???#+##+### #????????????????????## ??#####??? | | ??## #????????????????????## ?#### ??? | | ??## #?????????????????????? ??? | | ??## #??????????????????????? ### ??? | | ??## """"" #???????????????????????? ##? | | ??## """"" ##?????""?????????????????## ^ ##? | | ??## """" ##???##""##???????????????## ## | | ### ##??##""##???????????????### ## | | ## # #####""######??????? #???### # | | = # ## ####""########## ##?# ## # | | % # ""!=* ##;#% ### #### | | # % !=""* =]!= %|= ###### | | ;=*=""=[%[!* p=*=%=! # ##### | | g %=! % @K%%p p]%|%=*[ %=###!%= | | + %%%% ! !%=== p%!E|!%= ![===[=! | | # % %! !% =%!==b i% %%%= %%[!=%/"# | | + !% *% % % !][d#!=!=[!%"" | | ###### *""* %=% [ = * = =/%" # | | ###### # ""[!*"= ! /=% #!#[= ### | | ##??## ""**!" ; # #### #### | | ######### # ##""##### # ##### ### | | ######### ## ###""##### # ###### ### | | #"#### #######""##???? # # ?### ### | | # #### ##???##""##????# #???### #### | | ?##?## ##?????""??????? ?# #???## ##### | | ????## ##??????????????#??#????## ###### | | ????##^ ##??????????????????????## ###?### | | ????## "" ##?????????????????????### ###??## | | ????## "" ##????????????????????#### ####### | | ????## """ ##????????????????????### ###### | | ##??## """ ##????????????????###### #### | | ##??## "" ##???????????????####### ## ### | | ##??## ^"" ###??????????????### # #### ## | | ##??## ###??????????????## #### ## | | ##??## ##??????????????## #### ## | | ##??## ^ "" ##??????????????## ## #### | | ##??## "" ##??????????????####### ###### | | ##??## """ ##??????????????###### ###?##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Imp. Cooling System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Biometal Medium Treads | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodAntisysShearcannon Manual? 0 Play Time 01:46:17 Cumulative 299.0 hours Start 2026.09.01 @ 21:24:16 End 2026.09.02 @ 11:31:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 375 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0/0 Lore% 81 Gallery% 68 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7bf6ba2-724f-4de7-a516-3088896965c8