Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 16:51:59 Player: Sanyaskillpro Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (227) 1135 Value Destroyed (11642) 11642 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (10117) 10117 TOTAL SCORE: 29614 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6475 Follower Combat Kills 2520 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -478 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 88/100 System Corruption 21% Temperature Cool (-191) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Energy Well (500) Advanced Targeting Computer Improved Force Field Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Network Large Storage Unit Advanced Target Analyzer Precision Energy Filter Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor > --- WEAPON ----------- Gamma Rifle Quantum Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Myomer Leg Experimental Matter Compressor Improved Force Field Quantum Rifle Precision Phase Gun Compact HERF Cannon Railgun Linear Accelerator [Rating: 201] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Improved Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . 1 . 1 Utility 9 | . . . 1 . . . 4 1 1 1 1 Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 231 | 1 7 6 9 . 5 6 24 20 12 38 103 Power 18 | . . 1 . . . 1 1 2 . 1 12 Engine 5 | . . 1 . . . 1 1 2 . . . Core . | . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . 1 12 Propulsion 53 | . 2 3 3 . . 2 7 1 6 8 21 Treads 5 | . . . . . . 2 2 . . 1 . Leg 37 | . . . . . . . 4 1 6 5 21 Wheel 9 | . 2 3 3 . . . 1 . . . . Hover 2 | . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . Utility 94 | 1 3 1 1 . 3 1 8 14 4 17 41 Device 55 | . 2 1 . . 2 1 5 7 3 10 24 Storage 9 | 1 1 . . . . . . 3 . 1 3 Processor 13 | . . . 1 . 1 . 1 . 1 2 7 Hackware . | . . . . . . . . . . . . Protection 17 | . . . . . . . 2 4 . 4 7 Artifact . | . . . . . . . . . . . . Weapon 66 | . 2 1 5 . 2 2 8 3 2 12 29 Energy Gun 24 | . . . 1 . . . 2 . . 1 20 Energy Cannon 7 | . . . 2 . . 1 1 . . . 3 Ballistic Gun 19 | . . . . . . . 4 3 2 8 2 Ballistic Cannon 14 | . 2 1 2 . 1 1 . . . 3 4 Launcher 2 | . . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . 2 . 2 6 1 5 9 Parts Lost 71 | . . 1 . . . 2 2 . . 15 51 Power 6 | . . 1 . . . . . . . 1 4 Propulsion 13 | . . . . . . 2 . . . 3 8 Utility 34 | . . . . . . . 1 . . 7 26 Weapon 18 | . . . . . . . 1 . . 4 13 Highest Loss Streak 16 | . . 1 . . . 2 1 . . 15 16 Average Slot Usage (%) 95 | . 98 99 99 100 95 98 96 99 99 89 92 Engine 6 | . 14 13 11 11 11 11 5 11 10 6 . Reactor 2 | . . . . . . . . . . 1 7 Treads 2 | . . . . . . 15 12 . . . . Leg 15 | . 3 . . . . . 10 23 25 17 25 Wheel 8 | . 24 28 33 33 33 15 1 . . . . Device 17 | . 12 14 11 11 11 11 18 17 21 20 20 Storage 7 | . 15 14 11 11 11 11 6 5 5 4 4 Processor 7 | . . . 11 11 7 11 11 11 11 12 5 Protection 5 | . . . . . . . 6 10 8 4 10 Energy Gun 3 | . . . 2 . . . 4 3 . . 9 Energy Cannon 2 | . . . 9 11 11 11 1 . . . 1 Ballistic Gun 4 | . . . . . . . 5 9 14 14 2 Ballistic Cannon 7 | . 27 28 8 11 11 11 6 2 . 2 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 139 | 14 29 31 31 31 31 48 59 73 79 115 139 Greatest Support 180 | 20 32 32 36 36 36 36 106 80 131 137 180 Greatest Overweight (x) 3 | . 1 1 . . . 2 3 . . 3 1 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 6 8 9 9 9 9 9 9 9 9 6 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 7 10 10 10 10 9 10 10 10 10 10 4 Class Distribution -------------------- 44% | Scavenger-Tank 26% | Mutant 19% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 8285 | 214 277 461 105 28 22 148 413 544 554 1912 3607 Remotely . | . . . . . . . . . . . . Salvage Created 13880 | 50 232 322 205 29 . 219 658 618 709 1968 8870 Parts 586 | 3 26 17 11 4 . 9 31 26 40 80 339 Haulers Intercepted 10 | . 1 . 1 . . . . 2 2 2 2 Recyclers Shooed 12 | . . 1 . . . . 2 . . 4 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . . Prevented 7 | . . . . . . 7 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 162 | . 8 9 1 . . 4 12 3 5 19 101 Guns 82 | . . . . . . . 4 2 5 15 56 Cannons 72 | . 8 9 1 . . 4 7 . . 4 39 AOE 2 | . . . . . . . 1 1 . . . Classes Destroyed 20 | 1 6 1 1 . . 1 2 1 . 3 4 Worker 11 | . 2 3 . . . . . . 1 . 5 Builder 13 | . 1 1 . . . . 2 . . 4 5 Tunneler 5 | . . 1 . 1 . . 1 . . 1 1 Hauler 10 | . 1 . 1 . . . . 2 2 2 2 Recycler 13 | 1 . 2 1 . . . . 1 1 2 5 Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 Watcher 11 | . 3 . . . . . . 2 1 2 3 Swarmer 9 | . 3 3 . . . . . . 1 . 2 Saboteur 1 | . . . . . . . . . . . 1 Grunt 75 | . 5 6 . . . 2 8 . 1 3 50 Brawler 11 | . . . . . . . . . . 1 10 Duelist 8 | . . . . . . . 1 . . 1 6 Protector 1 | . . . . . . . . . . . 1 Sentry 15 | . . . 1 . . 1 1 2 1 1 8 Hunter 13 | . . . . . . . 2 . 2 5 4 Programmer 27 | . . . . . . 1 . 1 . 7 18 Z-Light 1 | . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 19 | 1 4 3 2 1 . 2 5 2 2 19 8 Combat Bots Only 11 | . 4 3 1 . . 2 5 1 2 11 8 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Damage Taken 16157 | . 159 290 97 . . 382 931 452 360 2885 10601 Core 2241 | . 32 73 24 . . 81 120 67 . 381 1463 Absorbed by Shields 2489 | . . . . . . . . 60 79 925 1425 Core Remaining (%) 82 | 100 . 58 . . . 73 85 93 100 70 . Volleys Fired 548 | 4 34 33 5 1 . 14 36 19 33 77 292 Largest 4 | 2 2 2 2 2 . 2 3 3 3 4 4 Hottest 384 | 70 78 78 101 95 . 118 148 133 98 209 384 Shots Fired 1771 | 8 68 66 9 2 . 28 106 53 99 257 1075 Gun 1230 | 8 . . 1 . . . 60 42 99 228 792 Cannon 540 | . 68 66 8 2 . 28 45 11 . 29 283 Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 983 | 4 68 66 4 1 . 14 70 40 99 256 361 Thermal 495 | 4 . . . . . 7 10 . . . 474 Explosive 1 | . . . . . . . 1 . . . . Electromagnetic 292 | . . . 5 1 . 7 25 13 . 1 240 Robot Hit Streak 50 | 2 8 17 2 1 . 21 22 10 33 21 50 Robot Miss Streak 5 | 2 5 2 2 . . 1 1 2 3 3 3 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 8 | . . . . . . . . . 1 3 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 1 Shots Hit Robots 1291 | 4 43 42 2 1 . 25 79 37 84 195 779 Core Hits 512 | 2 17 19 3 1 . 9 33 17 26 89 296 Critical Hits 80 | . 1 . . . . . 2 4 5 12 56 Critical Kills 26 | . . . . . . . 1 2 1 3 19 Critical Parts Destroyed 43 | . 1 . . . . . 1 2 3 8 28 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 37086 | 16 850 1013 112 23 . 539 2117 1146 1818 5141 24311 Guns 23334 | 16 . . . . . . 843 614 1801 4420 15640 Cannons 13057 | . 850 1013 112 23 . 539 1083 242 . 713 8482 Explosions 458 | . . . . . . . 168 290 . . . Melee . | . . . . . . . . . . . . Ramming 237 | . . . . . . . 23 . 17 8 189 Kinetic 20334 | 16 850 1013 44 . . 327 1398 701 1801 5133 9051 Thermal 11401 | . . . . . . 112 163 290 . . 10836 Explosive 137 | . . . . . . . 137 . . . . Electromagnetic 4977 | . . . 68 23 . 100 396 155 . . 4235 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 1 . 26 21 Average Corruption 15 | . . . . . . . . 1 . 22 15 Corruption Purged 3 | . . . . . . . . 1 . . 2 Effects 402 | . . . . . . . . 2 . 70 330 Message Errors 32 | . . . . . . . . . . 7 25 Matter Fused 38 | . . . . . . . . . . 5 33 Heat Flow Errors 15 | . . . . . . . . . . 3 12 Energy Discharges 14 | . . . . . . . . 2 . 1 11 Parts Rejected 4 | . . . . . . . . . . . 4 Data Loss (minor) 16 | . . . . . . . . . . 4 12 Data Loss (major) 9 | . . . . . . . . . . 2 7 Misfires 7 | . . . . . . . . . . . 7 Alerts 1 | . . . . . . . . . . . 1 Misdirections 20 | . . . . . . . . . . 6 14 Targeting Errors 205 | . . . . . . . . . . 38 167 Weapon Failures 41 | . . . . . . . . . . 4 37 Overload Shots . | . . . . . . . . . . . . Overflow Damage 434 | . 17 5 . . . . 36 66 . 66 244 Projectiles 340 | . 17 5 . . . . 8 . . 66 244 Explosions 94 | . . . . . . . 28 66 . . . Melee . | . . . . . . . . . . . . Knockbacks 91 | . 9 9 . . . 2 16 2 . 4 49 Impact 2 | . . . . . . . . . . . 2 Kinetic 78 | . 9 9 . . . 2 13 2 . 4 39 Secondary 11 | . . . . . . . 3 . . . 8 Self-Inflicted Damage 163 | . . . . . . . 107 56 . . . Shots 4 | . . . . . . . 2 2 . . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 15 | . . . . . . . 2 . 2 1 10 Kicked 14 | . . . . . . . 1 . 2 1 10 Crushed . | . . . . . . . . . . . . Highest Temperature 716 | 50 36 183 341 . . 6 6 68 . 161 716 Average Temperature 110 | 24 15 92 183 . . 5 4 25 . 23 134 Received Heat Transfer 2789 | . 99 204 18 . . 99 312 58 31 77 1891 Effects 22 | . . . . . . . . . . . 22 Shutdowns 6 | . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 12 | . . . . . . . . . . . 12 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Melted 38 | . . . . . . . . . . . 38 Heat Transferred 13057 | . . . . . . 148 235 250 . . 12424 Parts Sabotaged 10 | . . . . . . . . . . 4 6 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 2655 | 5 307 195 107 40 . . 350 733 1051 835 2655 Initial 449 | . 2 . 21 35 . . 13 126 309 449 329 Average 838 | 2 122 99 52 37 . . 207 475 734 667 1505 Maximum Alert Level 5 | . 1 . . . . . 1 3 3 3 5 Low Security (%) 24 | 100 67 100 100 100 . . 46 11 . . . Level 1 10 | . 32 . . . . . 53 21 15 . 1 Level 2 15 | . . . . . . . . 58 21 62 2 Level 3 15 | . . . . . . . . 8 62 37 14 Level 4 18 | . . . . . . . . . . . 45 Level 5 9 | . . . . . . . . . . . 21 High Security 5 | . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . Squads Dispatched 61 | . . . . . . . 7 2 5 6 41 Investigation 2 | . . . . . . . 1 . . . 1 Extermination 9 | . . . . . . . . 1 . 2 6 Reinforcement 15 | . . . . . . . 2 1 4 2 6 Assault 28 | . . . . . . . . . 1 2 25 Garrison 7 | . . . . . . . 4 . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . 1 . 4 Haulers Reinforced 6 | . . . . . . . . 1 2 2 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 17 | . 3 . 1 . . . . . 2 3 8 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 356 | . 15 9 4 . . 7 23 19 19 32 228 Peak Tracking Total 35 | . 5 3 5 . . 4 5 5 5 11 35 Tactical Retreats 28 | . 3 . . . . . 2 . 1 . 22 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 2 | . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled 20 | . 1 . . . . . 4 4 6 1 4 Max in Single Turn 4 | . 1 . . . . . 1 4 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 11 | . 3 . 3 . . . 1 . . 1 3 Terminals 6 | . 3 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . 1 1 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 27 | . 6 . 13 . . . 2 . . 1 5 Successful 16 | . 4 . 8 . . . 2 . . . 2 Failed 10 | . 2 . 4 . . . . . . 1 3 Catastrophic 2 | . 1 . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 42 | . 5 . 7 . 1 . 4 8 3 7 7 Terminals 19 | . 6 . 13 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 2 . . 1 3 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 10 | . 4 . 6 . . . . . . . . Record 3 | . . . 3 . . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 2 . . . 2 Report Inventory 2 | . . . . . . . 1 . . . 1 Retrieve Components 2 | . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . . . . . . 1 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . 10 . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 25 | . . . . 1 4 . 2 6 2 5 5 Largest Group 5 | . . . . 1 4 4 3 5 5 4 3 Highest-Rated Group 479 | . . . . 31 152 152 170 401 479 382 355 Highest-Rated Ally 268 | . . . . 31 39 39 85 94 103 103 268 Zionite Dispatches 8 | . . . . . . . 2 2 1 2 1 Heavy 3 | . . . . . . . 1 . 1 1 . Light 2 | . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . 1 . . . DROP 1 | . . . . . . . . 1 . . . Ally Attacks 292 | . . . . . . 30 12 68 54 21 107 Total Damage 11610 | . . . . . . 771 257 2087 2846 1231 4418 Kills 69 | . . . . . . 4 2 19 17 8 19 Allies Corrupted 2 | . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 9102 | 54 420 783 152 160 663 795 692 785 587 861 3150 Spaces Moved 6017 | 34 262 652 134 181 749 654 347 529 373 447 1655 Core . | . . . . . . . . . . . . Treads 121 | . . . . . . . 121 . . . . Legs 3232 | 34 27 . . . . . 167 529 373 447 1655 Wheels 2664 | . 235 652 134 181 749 654 59 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 86 | 120 100 100 86 86 86 86 110 127 115 105 110 Average Speed 111 | 120 103 100 86 86 86 110 140 128 124 123 115 Slowest Speed 200 | 120 150 100 86 86 86 120 190 130 126 200 156 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . 4 . Exploration Rate (%) 37 | 3 42 103 17 46 84 69 11 15 14 14 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 2 2 . . . . . Spaces Dug 25 | . . . 1 . . . 16 . . 1 7 Terrain Destroyed 186 | . 3 2 1 . . 2 58 16 12 16 76 Melee . | . . . . . . . . . . . . Projectile 118 | . 3 2 1 . . 2 2 4 12 16 76 AOE 68 | . . . . . . . 56 12 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Total 7365 | 39 346 720 163 183 768 702 472 602 445 597 2328 Wait 230 | . 23 17 1 . 6 16 30 10 . 2 125 Move 6006 | 33 261 651 133 180 748 653 346 528 372 446 1655 Hop . | . . . . . . . . . . . . Pick Up 124 | 1 11 6 7 1 3 6 14 8 10 12 45 Fast Attach 117 | 1 2 . 2 . 2 2 13 10 7 25 53 Attach 55 | . 3 1 4 . 1 2 5 2 3 6 28 Detach 8 | . . . . . . . . . . 3 5 Swap 59 | . 2 5 3 . 2 2 6 8 2 7 22 Drop 170 | . 10 7 8 1 6 7 20 17 16 18 60 Fire 548 | 4 34 33 5 1 . 14 36 19 33 77 292 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 14 | . . . . . . . 1 . 2 1 10 Crush 1 | . . . . . . . 1 . . . . Escape Stasis 31 | . . . . . . . . . . . 31 Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Entered Mines 654 | -10/Mines | Learned Materials non-interactive machine intel 700 | -10/Mines | Discovered new exit (range 3) 852 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 870 | -10/Mines | Learned Materials stockpile data 889 | -10/Mines | Discovered new exit (range 11) 1119 | -10/Mines | Learned Materials security intel 1258 | -10/Mines | Entered Materials 1258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -9/Materials | Loaded intel: 42 non-interactive machine locations 1285 | -9/Materials | Identified exit to Mines 1381 | -9/Materials | Central database locked down 1410 | -9/Materials | Entered Mines 1426 | -9/Mines | Received a Mining Laser from a helpful Derelict 1448 | -9/Mines | Met a Derelict bent on vengeance 1540 | -9/Mines | Discovered new exit (range 9) 1545 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1558 | -9/Mines | Learned location of Storage (-8) 1570 | -9/Mines | Entered Zion 1570 | -7/Zion | Accompanied by 1 ally 1588 | -7/Zion | Given A8's code to call for help 1640 | -7/Zion | Visited the Megawrench Repair Shop 1839 | -7/Zion | Imprinted 1841 | -7/Zion | Declared Zion's savior 1916 | -7/Zion | Found Prototype Device 1916 | -7/Zion | Identified Bomb Factory No. 2 1940 | -7/Zion | Learned Factory non-interactive machine intel 1950 | -7/Zion | Loaded intel: 5 derelict terminal locations 2002 | -7/Zion | Found Prototype Launcher 2003 | -7/Zion | Identified Rocket Array 2028 | -7/Zion | Received a visual enhancement algorithm 2149 | -7/Zion | Megawrench repaired 6 parts 2162 | -7/Zion | Discovered new exit (range 12) 2233 | -7/Zion | Entered Proximity Caves 2233 | -6/Proximity Caves | Accompanied by 4 allies 2388 | -6/Proximity Caves | Spotted B-75 Beast 2411 | -6/Proximity Caves | Allies destroyed B-75 Beast 2511 | -6/Proximity Caves | P-60 Hacker assimilated allied TT-4OB(M) 2706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2728 | -6/Proximity Caves | Build established: Scavenger-Mutant 2990 | -6/Proximity Caves | Discovered new exit (range 13) 3028 | -6/Proximity Caves | Entered Factory 3028 | -6/Factory | Accompanied by 3 allies 3028 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3029 | -6/Factory | Loaded intel: 170 non-interactive machine locations 3088 | -6/Factory | Zion Recon squad teleported in 3099 | -6/Factory | Garrison activated, responded to threat 3315 | -6/Factory | Build established: Scavenger-Gunner 3460 | -6/Factory | Garrison activated, responded to threat 3549 | -6/Factory | Spotted B-75 Beast 3601 | -6/Factory | Discovered new exit (range 12) 3710 | -6/Factory | Zion Heavy squad teleported in 3720 | -6/Factory | Entered another Factory area 3720 | -5/Factory | Accompanied by 2 allies 3720 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3874 | -5/Factory | Retrieved Zion intel report: Emergency Access 3875 | -5/Factory | Zion Light squad teleported in 3933 | -5/Factory | Build established: Scavenger-Tank 4122 | -5/Factory | Found Prototype Protection 4226 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4227 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4250 | -5/Factory | Identified Zio. Weapon Casing 4438 | -5/Factory | Discovered new exit (range 16) 4477 | -5/Factory | Zion Resource Resupply teleported in 4505 | -5/Factory | Entered another Factory area 4505 | -4/Factory | Accompanied by 3 allies 4505 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -4/Factory | Zion Heavy squad teleported in 5005 | -4/Factory | First assault squad dispatched 5024 | -4/Factory | Discovered new exit (range 11) 5092 | -4/Factory | Entered Research 5092 | -3/Research | Accompanied by 2 allies 5092 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5126 | -3/Research | Zion Heavy squad teleported in 5178 | -3/Research | Build established: Scavenger-Gunner 5381 | -3/Research | First assault squad dispatched 5470 | -3/Research | Crushed by falling debris 5482 | -3/Research | Crushed by falling debris 5482 | -3/Research | System corruption reached 10% 5498 | -3/Research | Crushed by falling debris 5504 | -3/Research | Crushed by falling debris 5544 | -3/Research | Lost 15 parts (1p3n7u4w) 5546 | -3/Research | Destroyed 11 combat bots 5834 | -3/Research | Build established: Scavenger-Tank 5859 | -3/Research | Zion Light squad teleported in 5937 | -3/Research | Discovered new exit (range 11) 5953 | -3/Research | Entered another Research area 5953 | -2/Research | Accompanied by 3 allies 5953 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6054 | -2/Research | Garrison activated, responded to threat 6232 | -2/Research | First assault squad dispatched 6362 | -2/Research | Destroyed 7 combat bots 6723 | -2/Research | Spotted B-90 Cyclops 6862 | -2/Research | System corruption reached 10% 6905 | -2/Research | Lost 6 parts (3u3w) 7340 | -2/Research | Zion Experimental squad teleported in 7592 | -2/Research | Found Prototype Device 7592 | -2/Research | Identified Exp. Weapon Cycler 7643 | -2/Research | Terminal network hard line cut 7733 | -2/Research | Lost 10 parts (2p3n4u1w) 7797 | -2/Research | Found Prototype Protection 7797 | -2/Research | Identified Zio. Shade Armor 7808 | -2/Research | Found Zio. Shade Armor 7811 | -2/Research | Found Zio. Shade Armor 7996 | -2/Research | Spotted B-90 Cyclops 8601 | -2/Research | Core integrity fell below 50% 8656 | -2/Research | High security lockdown imminent 8736 | -2/Research | High security lockdown engaged 8850 | -2/Research | Destroyed 8 combat bots 9011 | -2/Research | Spotted Investigator 9012 | -2/Research | Scanned by Researcher 9082 | -2/Research | Spotted Investigator 9098 | -2/Research | Core integrity fell below 20% 9103 | -2/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09097_ Investigator is analyzing... 09097_ G-73 Enforcer stasis bubble strength at 85. 09097_ M-36 Artificer stasis bubble strength at 40. 09097_ Adv. Heat Sink destroyed. 09098_ Held in stasis. 09098_ Investigator is analyzing... 09098_ G-73 Enforcer stasis bubble strength at 62. 09098_ M-36 Artificer stasis bubble strength at 30. 09099_ G-73 Enforcer stasis bubble strength at 39. 09099_ M-36 Artificer stasis bubble strength at 20. 09100_ G-73 Enforcer stasis bubble strength at 16. 09100_ M-36 Artificer stasis bubble strength at 10. 09101_ D8/XGX5SPZ7AJA4M4UU/0S 09101_ Held in stasis. 09101_ Investigator is analyzing... 09101_ G-73 Enforcer stasis bubble bursts. 09101_ M-36 Artificer stasis bubble bursts. 09101_ Imp. Core Analyzer destroyed. 09103_ Adv. Cryofiber Web destroyed. 09103_ Exp. Matter Compressor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????### | | ###########+###### ???????????????????#########%# | | ???????????????????# # | | = ??????????????????# # | | ??????????????????# # | | ??????????????????# # | | ########## ???###########????# # | | # # !!??????# """" #?????? + | | # # !! ????# ""S"" #?????###+### | | + """# ! ??# "" "" #?????# ##+# | | # """# # m g ####### | | # R"# %g@l ggc bb!i[!b | | # """# c #lb gg ####### | | # "" ##+########+### gg #?????# #### | | # ## # g #?????### ###??? | | # ## ###########???????# #????? | | ########### #?????????????????# #????? | | #?????????# #?????????######### #????? | | # #??????# " " #?????????#" # #????? | | ## #?????# " " #?????????# !!! # #????? | | #####?????#####+########??????????#!!! # #????? | | # ?????# #???????????#!!! # #????? | | # ? #?# #???????????# %* # #????? | | # #?# #???????????# " #????? | | # """"" #?# #???????????####+### #????? | | # """"" #?# ############### ## #????? | | # """"" ??# = / %= T #????? | | # ????# =% ############### ####????? | | # ??????# *%[ #?????????????## ##???????? | | ###+#########"!"""""###??????????????# #????????? | | =% [%! #???????????????# #????????? | | = %! #???????????????+ #????????? | | #???????????????# #????????? | | #???????????????# #????????? | | #####+#########""" #???????????????# ?????????? | | ??? ??????#### #???????????????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 55 Energy Capacity 1900 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 4 Corruption Prevention 20 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 46 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Help From High Places Rockin' Loadout Ultimate Loadout Challenges ------------ None Game ------ Seed DecoderDecoderLaser Manual? 0 Play Time 02:35:14 Cumulative 37.9 hours Start 2021.11.29 @ 14:10:23 End 2021.11.29 @ 16:51:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 22 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c220cc6-8594-4e55-9815-c68e73d7a36c