Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 08:49:42 Player: tsintsir Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (38) 190 Value Destroyed (1853) 1853 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (4068) 4068 TOTAL SCORE: 15751 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 2487 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -301 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Light Armor Plating High-powered Shock Rifle KE Penetrator Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced ECM Suite Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Advanced Force Field Vortex Shotgun Improved Remote Datajack [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Makeshift System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 . . . . 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 8 | . . 1 1 1 . . . . 1 . . 1 . . . . 1 . . . 2 . Utility 8 | . . 1 1 . . . . . 1 . . 1 . . . . 1 . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 7 4 . 6 1 8 . 2 5 9 26 14 5 2 . 8 1 17 10 4 3 15 7 Power 21 | 1 1 . . 1 1 . . 1 1 5 3 . . . . . . 2 . . 5 . Engine 4 | 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . Core 11 | . . . . . 1 . . 1 . 4 3 . . . . . . 2 . . . . Reactor 6 | . . . . . . . . . . 1 . . . . . . . . . . 5 . Propulsion 40 | 2 3 . 1 . 4 . . 3 2 11 . 2 . . . . 2 3 . 1 4 2 Treads 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . 2 . . . . 2 . . . . . . . 3 . . 3 . Flight 27 | . 3 . 1 . 2 . . 3 2 8 . 2 . . . . 2 . . 1 1 2 Utility 51 | 2 . . 4 . 2 . 1 . 4 5 5 3 2 . 1 1 10 3 4 2 2 . Device 28 | 1 . . 1 . . . 1 . 2 3 3 2 . . 1 1 8 2 . 2 1 . Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . 3 . 1 . . . 1 1 2 1 1 . . . 2 1 . . 1 . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . Protection 6 | . . . . . . . . . 1 1 . . . . . . . . 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . . 1 . 1 . 1 1 2 5 6 . . . 7 . 5 2 . . 4 5 Energy Gun 17 | 2 . . . . . . . 1 1 2 3 . . . 3 . . . . . 2 3 Energy Cannon 6 | . . . 1 . . . . . . 1 2 . . . . . 1 . . . . 1 Ballistic Gun 5 | . . . . . . . . . . 1 . . . . . . 3 . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Special Weapon 5 | . . . . . . . . . 1 . . . . . 2 . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . 2 . 1 1 3 1 . . 3 . 3 . . . 3 1 Corrupted Parts 3 | 1 . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 10 | 1 . . . . . . . . . . . . . . . . . . . . 9 . Parts Lost 63 | . . . 1 1 6 . . . 4 4 1 . . . . 15 7 3 . 2 14 5 Power 10 | . . . . 1 1 . . . 1 1 . . . . . 2 . 1 . . 2 1 Propulsion 29 | . . . 1 . 5 . . . 2 2 1 . . . . 7 1 . . . 8 2 Utility 17 | . . . . . . . . . . . . . . . . 5 6 2 . 1 3 . Weapon 7 | . . . . . . . . . 1 1 . . . . . 1 . . . 1 1 2 Highest Loss Streak 8 | . . . 1 1 3 . . . 4 1 1 . . . . 8 4 2 . 2 6 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 4 | . . 1 2 3 4 4 4 3 3 4 4 4 5 5 5 4 4 3 2 3 4 4 Power . | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . Propulsion . | . . . 1 2 1 . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . 1 1 2 2 3 2 1 2 2 2 1 1 . . 1 2 1 Weapon 1 | . . . . . 1 2 2 1 1 . 1 2 2 2 2 1 1 2 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . 1 . . . . 2 3 . . . . 1 . . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Utility 4 | . . . . . . . . . . 2 2 . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 66 80 75 74 64 64 99 76 93 97 94 99 100 99 72 24 39 64 65 34 14 Engine 1 | . 14 11 9 6 4 . . . 3 4 . . . . . . . . . . . . Core 7 | . . . . . 2 7 7 13 7 7 12 11 11 11 11 7 . 3 5 4 1 . Hover 1 | . . . . . 4 . . . . . . . . . . . . 3 15 13 5 . Flight 23 | . 2 33 29 23 15 14 14 34 22 33 35 33 38 38 38 24 2 5 5 4 3 1 Device 9 | . 14 11 13 15 7 7 7 7 6 9 11 15 15 16 16 11 7 1 5 6 . . Processor 15 | . . . 12 15 17 21 21 21 19 20 18 16 11 11 11 11 11 21 15 13 12 11 Hackware 5 | . . . . . 6 7 7 7 6 6 6 5 10 11 11 10 3 . . . . . Energy Gun 5 | . 26 11 9 7 . . . 6 1 3 11 11 11 11 10 5 . 2 5 3 . . Slashing Weapon 2 | . . . . . 6 7 7 7 4 5 . . . . . . . 1 5 4 . . Peak Build Rating 91 | 7 7 6 20 19 32 31 38 44 44 62 57 75 77 77 87 87 53 66 79 91 83 57 Average Rating 47 | 5 6 6 15 18 28 31 31 43 38 46 53 67 76 77 81 60 28 44 70 76 51 26 On Entrance 40 | . 7 5 6 19 19 31 31 32 44 44 49 55 75 77 77 83 16 28 63 75 76 17 Avg Prop Armor Cover (%) 2 | . . . . . 7 . . . . . . 1 . . . . . 2 1 1 15 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 14 14 6 11 11 12 8 8 17 18 18 25 30 30 30 36 36 7 18 30 31 43 13 Greatest Support 37 | 20 20 12 17 13 13 8 8 20 25 30 30 37 37 37 37 37 17 33 33 33 33 32 Greatest Overweight (x) 9 | . 1 . . . 3 . . . . 5 . 1 . . . . 1 1 . 9 6 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 3 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 3 4 5 5 Average Carried 4 | . . 1 2 3 4 4 4 3 3 4 4 4 5 5 4 4 4 3 2 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 3 4 4 5 3 5 5 5 5 5 5 5 4 4 2 3 5 4 5 Class Distribution -------------------- 47% | Scavenger-Scout 18% | Mutant 17% | Scavenger-Sprinter 7% | Scout 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Garrison Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Matter Collected 2746 | 270 20 . . . 170 . 40 68 102 573 227 70 40 20 168 67 118 205 83 . 403 102 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2535 | 159 105 . . . 496 . . . 94 96 878 28 . . . . . 438 94 . 147 . Parts 104 | 20 9 . . . 11 . . . 7 6 27 3 . . . . . 15 2 . 4 . Haulers Intercepted 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 6 . . 4 . . . . . . . 1 . 6 2 . . . Prevented 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 17 | . 3 . . . 3 . . . . 4 4 . . . . . . 2 1 . . . Melee 7 | . . . . . 3 . . . . 2 . . . . . . . 2 . . . . Guns 7 | . 3 . . . . . . . . 1 2 . . . . . . . 1 . . . Cannons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Classes Destroyed 13 | 2 1 . . . 1 . . . 2 . 5 . . . . . . 1 . . 1 . Worker 5 | . . . . . . . . . 3 . 1 1 . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . Recycler 4 | 1 1 . . . . . . . . . 2 . . . . . . . . . . . Watcher 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Swarmer 11 | . 3 . . . 3 . . . . 4 . . . . . . . . 1 . . . Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 2 4 . . . 1 . . . 3 2 2 1 . . . . . 1 1 . 1 . Combat Bots Only 3 | . 3 . . . 1 . . . . 2 2 . . . . . . 1 1 . . . Max Kills in Single Turn 1 | 1 1 . . . 1 . . . 1 1 1 1 . . . . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Hostile Shots Fired 798 | . 16 3 7 11 26 . . 1 . 27 51 17 9 3 2 80 75 37 4 25 184 220 Missed 370 | . 6 1 3 9 9 . . 1 . 11 34 9 6 . 2 32 37 19 . 18 78 95 Hits 428 | . 10 2 4 2 17 . . . . 16 17 8 3 3 . 48 38 18 4 7 106 125 Projectile 428 | . 10 2 4 2 17 . . . . 16 17 8 3 3 . 48 38 18 4 7 106 125 AOE 22 | . . . . . . . . . . . . . . . . 20 2 . . . . . Critical Strikes 12 | . . 1 . . . . . . . . . . . . . 1 1 . . . 6 3 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Damage Taken 9527 | . 70 32 63 29 248 . . 48 330 333 132 157 53 54 4 1593 1160 345 54 152 2494 2176 Core 4512 | . 20 18 . . 34 . . 39 45 24 5 . . 18 . 824 871 199 15 . 794 1606 Absorbed by Shields 29 | . . . . . . . . . . . . . . . 2 27 . . . . . . Regen/Repaired (Parts) 92 | . . . . . . . . . . . . 24 . . 68 . . . . . . . Core Remaining (%) 73 | 100 92 95 100 . . . . 89 . . 91 . . . . 15 . . 5 100 45 . Volleys Fired 187 | 14 9 . 1 2 . . . . 4 43 45 2 . . 14 4 6 9 3 . 27 4 Largest 2 | 2 2 . 2 2 . . . . 1 1 2 2 . . 1 2 1 1 1 . 1 1 Hottest 115 | 80 80 . 96 96 . . . . 55 50 115 115 . . 5 112 70 70 70 . 65 65 Shots Fired 254 | 28 17 . 2 4 . . . . 4 43 84 4 . . 14 5 6 9 3 . 27 4 Gun 212 | 28 17 . 1 2 . . . . 4 30 78 4 . . . 4 4 9 3 . 24 4 Cannon 9 | . . . 1 2 . . . . . . 6 . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Special 32 | . . . . . . . . . . 13 . . . . 14 . 2 . . . 3 . Kinetic 14 | . . . . . . . . . . . 6 . . . . . . . . . 8 . Thermal 22 | 14 8 . . . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Electromagnetic 174 | 14 9 . 2 4 . . . . 4 30 78 4 . . . . 2 9 3 . 11 4 Entropic 11 | . . . . . . . . . . . . . . . . 4 2 . . . 5 . Robot Hit Streak 10 | 4 2 . . . . . . . 1 7 8 . . . 9 3 5 9 10 . 6 2 Robot Miss Streak 7 | 2 3 . . 4 . . . . 7 3 5 5 . . 1 2 . 1 4 . 5 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 185 | 18 6 . . . 13 . . . 5 32 52 . . . 12 2 2 18 5 . 17 3 Core Hits 99 | 6 5 . . . 8 . . . 4 9 27 1 . . . 8 . 13 5 . 11 2 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 Destroy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 116 | . . . . . 25 . 9 1 5 59 . . . . . . 1 14 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . 25 . 9 1 5 59 . . . . . . . 3 2 . . . Piercing 12 | . . . . . . . . . . . . . . . . . 1 11 . . . . Sneak Attacks 7 | . . . . . 4 . . . 3 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4580 | 215 79 . . . 772 . . . 319 359 1187 21 . . . 488 1 477 214 . 374 74 Guns 2427 | 215 79 . . . . . . . 32 247 1102 21 . . . 147 . 120 16 . 374 74 Cannons 85 | . . . . . . . . . . . 85 . . . . . . . . . . . Explosions 444 | . . . . . . . . . . 38 . . . . . 341 . 65 . . . . Melee 1623 | . . . . . 772 . . . 287 74 . . . . . . . 292 198 . . . Ramming 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 194 | . . . . . . . . . . . 85 . . . . . . . . . 109 . Thermal 167 | 97 32 . . . . . . . . 38 . . . . . . . . . . . . Explosive 341 | . . . . . . . . . . . . . . . . 341 . . . . . . Electromagnetic 1939 | 118 47 . . . . . . . 32 247 1102 21 . . . . . 185 16 . 97 74 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1430 | . . . . . 772 . . . 287 74 . . . . . . . 99 198 . . . Piercing 193 | . . . . . . . . . . . . . . . . . . 193 . . . . Entropic 315 | . . . . . . . . . . . . . . . . 147 . . . . 168 . Highest Corruption 12 | 1 1 . . . . . . . . . . . . . . . . 5 5 . 12 2 Average Corruption 2 | 1 1 . . . . . . . . . . . . . . . . 5 5 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | 1 1 . . . . . . . . . . . . . . . . 1 4 . 5 . Message Errors 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 4 | . 1 . . . . . . . . . . . . . . . . 1 1 . 1 . Alerts 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 194 | . . . . . 95 . . . 49 . . . . . . . . 50 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 12 | . . . . . . . . . . . . . . . . . . 12 . . . . Melee 182 | . . . . . 95 . . . 49 . . . . . . . . 38 . . . . Knockbacks 4 | . . . . . . . . . . . 3 . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | 54 108 16 27 21 . . . 315 158 77 302 13 . . . 9 27 . 418 . 222 . Average Temperature 100 | 24 50 10 13 10 . . . 135 55 23 55 5 . . . 9 23 . 321 . 72 . Received Heat Transfer 539 | . . 36 36 15 . . . 32 . 15 42 . . . . 144 108 . . . 102 9 Effects 11 | . . . . . . . . 9 . . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Interference 7 | . . . . . . . . 7 . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . 9 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 300 | 225 75 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Maximum Alert Level 3 | . . . . . . . . . . 3 3 2 . . . . . . . . . . Low Security (%) 50 | 100 100 100 100 100 . . . . 100 15 . 3 . . . . 100 . . 100 100 100 Level 1 10 | . . . . . . . . . . 24 . 78 . . . . . . . . . . Level 2 19 | . . . . . . . . . . 25 49 18 . . . . . . . . . . Level 3 19 | . . . . . . . . . . 35 49 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1008 | 5 65 53 31 45 . . . . 120 1008 957 438 . . . . 181 . . 120 141 151 Initial 529 | . . 18 9 4 . . . . . 70 529 438 . . . . 181 . . 13 67 16 Average 325 | . 12 30 14 9 . . . . 20 526 686 327 . . . . 129 . . 6 63 28 Influence Increases 4923 | 25 75 45 41 60 155 . . 146 209 1278 1080 119 . . 98 165 448 55 55 120 424 325 Destroy 0b10 Robot/C 1740 | . 60 . . . 60 . . 80 80 620 440 . . . 80 . 60 40 20 . 160 40 Destroy 0b10 Robot/NC 140 | 25 5 . . . 5 . . . 20 . 65 5 . . . . . 5 5 . 5 . Destroy Leader 296 | . 10 . . . . . . 20 22 40 122 . . . . . 20 10 . . 42 10 Allied During Kill 656 | . . . . . . . . 46 67 192 258 . . . 18 . 12 . . . 46 17 Successful Hack 81 | . . . 11 . . . . . . . 28 24 . . . . 18 . . . . . Disable Machine 135 | . . . 15 . . . . . 15 . 75 . . . . . 30 . . . . . Anti-Garrison Action 250 | . . . . . . . . . . 250 . . . . . . . . . . . . Destroy Structure 230 | . . . . . . . . . 5 86 62 . . . . . 8 . . . 51 18 Advance Influence 150 | . . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 105 | . . . 15 15 . . . . . 15 30 . . . . . 15 . . . 15 . Lose Combat Pursuer 1140 | . . 45 . 45 90 . . . . 75 . 90 . . . 165 135 . 30 120 105 240 Influence Decreases 4910 | 25 30 67 53 36 182 8 . 146 109 370 1191 815 201 . 72 141 417 136 35 20 517 339 Entered New Map 1254 | . . 27 14 7 14 2 . . . 30 479 459 75 . . 26 19 31 . 7 53 11 Time Decay 2206 | 25 30 40 29 19 128 6 . 126 101 . 542 206 126 . 32 45 238 80 35 13 257 128 Lost Part 443 | . . . 10 10 40 . . . 8 40 10 . . . . 70 70 25 . . 120 40 Lost Ally 1007 | . . . . . . . . 20 . 300 160 150 . . 40 . 90 . . . 87 160 Squads Dispatched 26 | . 1 . . 2 . . . . . . 10 2 . . . . 4 . . . 4 3 Investigation 5 | . . . . 1 . . . . . . 1 . . . . . 2 . . . . 1 Extermination 10 | . . . . 1 . . . . . . 3 1 . . . . 1 . . . 2 2 Reinforcement 8 | . 1 . . . . . . . . . 3 1 . . . . 1 . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Distress Signals 14 | . . 1 . . . . . . . . 1 . 1 . 2 4 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 6 8 6 9 10 . . 6 3 37 16 10 3 1 8 21 24 4 3 16 24 27 Peak Tracking Total 14 | . 4 8 7 4 4 . . 3 1 5 3 8 3 1 6 11 10 2 3 14 10 11 Tactical Retreats 30 | . . 1 . 1 2 . . . . 2 . 3 . . . 4 4 . 2 1 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Traps Triggered 20 | . . . . . . . . . 1 10 1 1 . . . 3 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Machines Disabled 15 | . . . 1 . . . . . 1 5 5 . . . . 1 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . 1 1 1 . . . . 1 1 . . . . . Garrison Relay 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Machines Accessed 30 | . 1 1 1 1 1 . . . 4 1 6 1 1 . 9 . 2 . 1 . . . Terminals 6 | . 1 1 1 1 . . . . . 1 . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 1 . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . . . . Total Hacks 60 | . 1 3 4 3 1 . . . 9 4 12 4 2 . 14 . 2 . 1 . . . Successful 34 | . . . 2 . 1 . . . 3 1 6 2 2 . 14 . 2 . 1 . . . Failed 26 | . 1 3 2 3 . . . . 6 3 6 2 . . . . . . . . . . Catastrophic 5 | . 1 . 1 . . . . . 2 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 1 3 4 3 . . 3 . 9 8 22 7 1 . . . 15 . . 3 6 11 Terminals 17 | . 1 3 4 3 . . . . . 4 . . 2 . . . . . . . . . Fabricators 7 | . . . . . . . . . 4 . 3 . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Recycling Units 8 | . . . . . . . . . 2 . 6 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . . . 1 . 3 . . . . . 1 . . . . . Terminal Hacks 20 | . . . 1 . 1 . . . . 1 . . 2 . 14 . . . 1 . . . Record 9 | . . . . . . . . . . . . . 2 . 7 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Open Door 5 | . . . . . 1 . . . . 1 . . . . 2 . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Retrieve Study 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 . . . . . . . 4 . . . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Reject 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 1 1 . . . . 3 1 5 1 . . . . 1 . . . . . Full Trace Events 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . 5 . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . 67 . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Time 16 | . . . . . . . . . . . . 16 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . . 20 . . . . . . . . . . . . Machine Destruction 20 | . . . . . . . . . . 20 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . 7 . . . . 5 . 1 . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Total Allies 64 | . . . . . . . 7 . 5 10 8 7 . . 5 . 5 . . . 7 10 Largest Group 8 | . . . . . . . 7 7 8 8 8 7 . . 5 . 3 . . . 3 4 Highest-Rated Group 525 | . . . . . . . 252 252 407 396 525 196 . . 264 . 117 . . . 269 406 Highest-Rated Ally 269 | . . . . . . . 39 39 85 96 85 59 . . 68 . 47 . . . 269 269 Zionite Dispatches 18 | . . . . . . . . . 2 . 3 3 . . . . 2 . . . 3 5 Heavy 5 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 2 Light 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Recon 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Fire 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 36 | . . . . . . . 1 . . 4 6 6 6 2 5 5 1 . . . . . STAY 5 | . . . . . . . . . . . . . 3 . 2 . . . . . . . ROAM 2 | . . . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . 1 . . 2 . 1 . . . . . . . AID 3 | . . . . . . . . . . 3 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 15 | . . . . . . . . . . . 4 5 1 2 . 3 . . . . . . RETURN 6 | . . . . . . . 1 . . . . 1 . . 2 2 . . . . . . Ally Attacks 377 | . . . . . . . . 14 7 160 94 1 . . 18 . 14 . . . 49 20 Total Damage 12376 | . . . . . . . . 472 254 3675 3124 25 . . 730 . 264 . . . 2589 1243 Kills 78 | . . . . . . . . 4 5 27 24 . . . 4 . 3 . . . 9 2 Allies Corrupted 4 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 1 Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Active Infowar (turns) 9492 | . 221 82 63 126 948 82 543 737 380 1065 1556 433 542 104 765 194 104 178 165 158 576 470 Optics 5820 | . . . 52 126 948 82 543 633 380 1065 1556 433 2 . . . . . . . . . Sensors 7238 | . . . 36 126 946 82 538 737 379 1036 1251 433 542 104 765 194 69 . . . . . Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Seismic 628 | . 221 82 63 126 31 . . . . . . . . . . . . . . 105 . . Decoding 1475 | . . . . . . . . . . . . . . . . . . 106 165 158 576 470 Machine Analysis 209 | . . . . . . . . . . . . . . . . . 33 176 . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . 1 . . . . ECM 31 | . . . . . . . . . . . . . . . 1 . 1 2 . . 27 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 1 . 1 . . . . 1 . . 2 . 1 3 . . . Drone Launches 21 | . . . . . . . 1 . . . 6 7 . 2 2 3 . . . . . . Drone Recoveries 19 | . . . . . . . 1 . . . 6 5 . 2 2 3 . . . . . . Decoded 0b10 Intel 82 | . . . . . . . . . . . . . . . . . . . . 12 34 36 Items 82 | . . . . . . . . . . . . . . . . . . . . 12 34 36 Zionite Intel Received 6 | . . . . . . . . . . 2 2 . . . . . 2 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Turns Passed 10138 | 213 221 82 63 126 948 82 543 737 380 1065 1556 433 545 104 765 224 504 178 165 158 576 470 Spaces Moved 15646 | 137 173 234 154 290 1117 255 971 1066 660 1526 2222 824 1007 332 1040 576 871 210 278 292 679 732 Core 1092 | 4 . . . . 1 . . . . 1 . . . . . 64 490 . . 1 59 472 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 276 | 133 143 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1042 | . . . . . 112 . . . . . . . . . . . . 74 278 291 287 . Flight 13236 | . 30 234 154 290 1004 255 971 1066 660 1525 2222 824 1007 332 1040 512 381 136 . . 333 260 Fastest Speed 17 | 50 37 34 29 32 32 32 32 23 23 20 20 17 17 17 17 17 34 40 52 52 35 42 Average Speed 31 | 117 106 34 31 32 34 32 32 23 26 21 20 20 17 17 17 24 46 46 52 53 51 58 Slowest Speed 500 | 120 120 34 34 32 200 32 32 32 29 300 23 103 17 17 17 50 100 120 52 500 350 150 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . 20 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . 2 . 6 1 . . . . 1 11 22 5 1 . 4 . 1 . . . 1 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 30 30 20 12 83 54 90 93 16 89 49 31 86 72 95 91 25 35 39 10 15 24 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 13 | . . . . . . . . . . 9 . . . . . 1 . 1 2 . . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 1 3 3 1 . . . . 4 2 . 1 . 2 1 . . . Spaces Dug 32 | . . . . . 1 . . . . 30 . . . . . . 1 . . . . . Terrain Destroyed 37 | . . . . . 1 . . . . 32 . . . . . . 4 . . . . . Melee 32 | . . . . . 1 . . . . 30 . . . . . . 1 . . . . . Projectile 3 | . . . . . . . . . . . . . . . . . 3 . . . . . AOE 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc Total 20482 | 157 191 235 157 317 1653 254 1193 1553 852 2153 3210 1074 1378 378 1615 651 962 261 290 297 887 764 Wait 4069 | . . . . 25 490 . 207 482 164 400 914 239 367 47 529 43 30 5 3 . 109 15 Move 15529 | 136 168 233 144 287 1116 254 970 1065 657 1507 2186 813 1004 331 1033 575 868 209 277 291 676 729 Hop 38 | . 2 . 3 1 . . . . 1 7 13 5 1 . 2 . 1 . . . 1 1 Pick Up 36 | . 2 1 2 1 7 . . . 2 4 3 1 . . 4 . 1 1 . . 4 3 Fast Attach 161 | 7 3 . 5 . 4 . 3 3 9 32 17 8 3 . 10 2 18 10 4 3 16 4 Attach 56 | . . 1 1 1 5 . . 2 2 5 . 2 . . 1 2 5 6 . 1 18 4 Detach 55 | . 1 . 1 . 1 . 1 . 3 5 4 2 2 . 1 2 6 3 1 2 18 2 Swap 28 | . 1 . . . 1 . 1 . . 13 2 . . . 7 1 . . . . 1 1 Drop 114 | . 5 . . . 4 . 2 . 5 28 18 2 1 . 14 3 10 4 . . 17 1 Fire 187 | 14 9 . 1 2 . . . . 4 43 45 2 . . 14 4 6 9 3 . 27 4 Melee 116 | . . . . . 25 . 9 1 5 59 . . . . . . 1 14 2 . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 92 | . . . . . . . . . . 50 8 . . . . 19 15 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 214 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 436 | -9/Materials | Discovered new exit (range 14) 512 | -9/Materials | Discovered new exit (range 13) 517 | -9/Materials | Entered another Materials area 517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -8/Materials | Discovered new exit (range 20) 580 | -8/Materials | Identified exit to Factory 580 | -8/Materials | Entered Factory 580 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 664 | -7/Factory | Discovered new exit (range 20) 706 | -7/Factory | Identified exit to Lower Caves 706 | -7/Factory | Entered Lower Caves 749 | -7/Lower Caves | Learned Factory emergency access door positions 1030 | -7/Lower Caves | Build established: Scout 1238 | -7/Lower Caves | Found Alien Artifact 1239 | -7/Lower Caves | Identified Core Expander 1239 | -7/Lower Caves | Installed Core Expander, added new Utility slot 1283 | -7/Lower Caves | Encountered a Warlord checkpoint 1403 | -7/Lower Caves | Lost 3 parts (1p2n) 1630 | -7/Lower Caves | Discovered new exit (range 14) 1654 | -7/Lower Caves | Identified exit to Lower Caves 1654 | -7/Lower Caves | Entered another Lower Caves area 1664 | -7/Lower Caves | Discovered new exit (range 5) 1666 | -7/Lower Caves | Identified exit to Factory 1703 | -7/Lower Caves | Identified exit to Zion 1705 | -7/Lower Caves | Encountered a Warlord checkpoint 1736 | -7/Lower Caves | Entered Zion 1761 | -7/Zion | Discovered new exit (range 10) 1764 | -7/Zion | Identified exit to Proximity Caves 1792 | -7/Zion | Given the Hacking Drone Bay 1792 | -7/Zion | Found Prototype Device 1792 | -7/Zion | Identified Hacking Drone Bay 1867 | -7/Zion | Gained Derelict followers 1889 | -7/Zion | Met Imprinter 1894 | -7/Zion | Imprinted 1896 | -7/Zion | Declared Zion's savior 1913 | -7/Zion | Build established: Scavenger-Scout 1914 | -7/Zion | Given A8's code to call for help 2005 | -7/Zion | Found Prototype Launcher 2005 | -7/Zion | Identified Gui. Missile Launcher 2279 | -7/Zion | Entered Proximity Caves 2279 | -6/Proximity Caves | Accompanied by 7 allies 2546 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2886 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3016 | -6/Proximity Caves | Entered Factory 3016 | -6/Factory | Accompanied by 5 allies 3016 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -6/Factory | Zion Light squad teleported in 3124 | -6/Factory | Zion Heavy squad teleported in 3155 | -6/Factory | Lost 4 parts (1p2n1w) 3327 | -6/Factory | Identified exit to Garrison 3396 | -6/Factory | Entered Garrison 3396 | -6/Garrison | Accompanied by 6 allies 3506 | -6/Garrison | Triggered checkpoint 3547 | -6/Garrison | Lost 4 allies 3584 | -6/Garrison | Triggered checkpoint 3624 | -6/Garrison | Retrieved Zion intel report: Depthwide Sectors/-5 3638 | -6/Garrison | Triggered checkpoint 3644 | -6/Garrison | Garrison Relay disabled 3684 | -6/Garrison | Lost 3 allies 3733 | -6/Garrison | Retrieved Zion intel report: Active Garrisons 3737 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 3745 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 3751 | -6/Garrison | Discovered new exit (range 17) 3754 | -6/Garrison | Identified exit to Factory 3841 | -6/Garrison | Discovered exit to Factory (range 14) 3858 | -6/Garrison | Garrison Relay disabled 3944 | -6/Garrison | Triggered checkpoint 3949 | -6/Garrison | Garrison Relay disabled 3978 | -6/Garrison | Triggered checkpoint 4053 | -6/Garrison | Discovered exit to Factory (range 5) 4085 | -6/Garrison | Garrison Relay disabled 4247 | -6/Garrison | Spotted B-75 Beast 4252 | -6/Garrison | Befriended a Behemoth using the annoying Tinkerer's hack 4284 | -6/Garrison | Found Adv. Powered Armor 4299 | -6/Garrison | Lost 3 allies 4306 | -6/Garrison | Found Fusion Bomb Launcher 4384 | -6/Garrison | Triggered checkpoint 4414 | -6/Garrison | Garrison Relay disabled 4429 | -6/Garrison | Attempted to install RIF, but system incompatible 4430 | -6/Garrison | Attempted to install RIF, but system incompatible 4434 | -6/Garrison | Discovered exit to Factory (range 4) 4461 | -6/Garrison | Entered Factory 4461 | -6/Factory | Accompanied by 1 ally 4532 | -6/Factory | Fabricated L-41 Fighter? 4821 | -6/Factory | Zion Light squad teleported in 4859 | -6/Factory | Zion Recon squad teleported in 4963 | -6/Factory | Discovered new exit (range 40) 5009 | -6/Factory | Discovered new exit (range 31) 5113 | -6/Factory | Garrison activated, responded to threat 5137 | -6/Factory | Zion Heavy squad teleported in 5137 | -6/Factory | Spotted B-75 Beast 5158 | -6/Factory | Build established: Scavenger-Sprinter 5174 | -6/Factory | Identified exit to Factory 5267 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5340 | -6/Factory | Identified exit to Lower Caves 5484 | -6/Factory | Build established: Scavenger-Scout 5559 | -6/Factory | Lost 3 allies 5573 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5836 | -6/Factory | Terminal network hard line cut 6017 | -6/Factory | Entered another Factory area 6017 | -5/Factory | Accompanied by 1 ally 6017 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6018 | -5/Factory | Identified exit to Upper Caves 6324 | -5/Factory | Zion Fire squad teleported in 6355 | -5/Factory | Repaired VTOL Module+ 6363 | -5/Factory | Zion Fire squad teleported in 6375 | -5/Factory | Discovered new exit (range 17) 6378 | -5/Factory | Identified exit to Factory 6423 | -5/Factory | Zion Recon squad teleported in 6438 | -5/Factory | Lost 5 allies 6450 | -5/Factory | Entered Upper Caves 6450 | -5/Upper Caves | Accompanied by 1 ally 6466 | -5/Upper Caves | Identified exit to Upper Caves 6767 | -5/Upper Caves | Build established: Scavenger-Sprinter 6995 | -5/Upper Caves | Entered another Upper Caves area 7001 | -5/Upper Caves | Discovered exit to Factory (range 10) 7081 | -5/Upper Caves | Discovered new exit (range 3) 7081 | -5/Upper Caves | Identified exit to Warlord 7099 | -5/Upper Caves | Entered Warlord 7106 | -5/Warlord | Discovered new exit (range 9) 7108 | -5/Warlord | Identified exit to Proximity Caves 7113 | -5/Warlord | System corruption cleaned by Quarantine Array 7142 | -5/Warlord | Found Signal Generator 7243 | -5/Warlord | Visited the Vortex Lab 7245 | -5/Warlord | Found Prototype Launcher 7245 | -5/Warlord | Identified Vortex Catalyst Activator 7247 | -5/Warlord | Found Prototype Energy Gun 7247 | -5/Warlord | Identified Vortex Shotgun 7251 | -5/Warlord | Found Vortex Shotgun 7265 | -5/Warlord | Warlord's base attacked by MAIN.C 7274 | -5/Warlord | Found Prototype Special Weapon 7274 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 7310 | -5/Warlord | Rebuked by Warlord 7406 | -5/Warlord | Opened side exit 7609 | -5/Warlord | Lost 6 allies 7615 | -5/Warlord | Warlord forces counterattacked 7854 | -5/Warlord | Spotted Striker 7864 | -5/Warlord | Entered Proximity Caves 7884 | -4/Proximity Caves | Learned location of Quarantine (-2) 7889 | -4/Proximity Caves | Lost 23 allies 7908 | -4/Proximity Caves | Learned Research trap positions 7957 | -4/Proximity Caves | Spotter reported a threat 7961 | -4/Proximity Caves | Spotted B-86 Titan 8024 | -4/Proximity Caves | Lost 8 parts (1p4n2u1w) 8058 | -4/Proximity Caves | Core integrity fell below 50% 8065 | -4/Proximity Caves | Discovered exit to Factory (range 15) 8088 | -4/Proximity Caves | Core integrity fell below 20% 8088 | -4/Proximity Caves | Entered Factory 8088 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8092 | -4/Factory | Lost 7 parts (1p3n3u) 8206 | -4/Factory | Retrieved Zion intel report: Guard Positions 8255 | -4/Factory | Zion Kinetic Resupply teleported in 8349 | -4/Factory | Spotted B-86 Titan 8355 | -4/Factory | Build established: Mutant 8406 | -4/Factory | Core integrity fell below 50% 8434 | -4/Factory | Zion Fire squad teleported in 8499 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8516 | -4/Factory | Lost 3 allies 8559 | -4/Factory | Spotted B-86 Titan 8580 | -4/Factory | Discovered new exit (range 16) 8592 | -4/Factory | Identified exit to Upper Caves 8592 | -4/Factory | Entered Upper Caves 8623 | -4/Upper Caves | Lost 4 parts (1n3u) 8681 | -4/Upper Caves | Core integrity fell below 20% 8763 | -4/Upper Caves | Spotted B-86 Titan 8764 | -4/Upper Caves | Discovered new exit (range 12) 8769 | -4/Upper Caves | Identified exit to Upper Caves 8770 | -4/Upper Caves | Entered another Upper Caves area 8889 | -4/Upper Caves | Learned location of Armory (-4) 8906 | -4/Upper Caves | Learned Research emergency access door positions 8919 | -4/Upper Caves | Discovered new exit (range 13) 8934 | -4/Upper Caves | Identified exit to Research 8935 | -4/Upper Caves | Entered Research 8935 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8936 | -3/Research | Loaded intel: 88 trap records 9038 | -3/Research | Discovered new exit (range 15) 9090 | -3/Research | Identified exit to Research 9093 | -3/Research | Entered another Research area 9093 | -2/Research | Evolved 2 slots: Propulsion x2 9262 | -2/Research | Zion Heavy squad teleported in 9321 | -2/Research | Lost 4 parts (1p2n1w) 9465 | -2/Research | Zion Experimental squad teleported in 9567 | -2/Research | Zion Hacker squad teleported in 9579 | -2/Research | Lost 3 parts (2n1u) 9633 | -2/Research | System corruption reached 10% 9651 | -2/Research | Lost 3 allies 9651 | -2/Research | Discovered new exit (range 16) 9668 | -2/Research | Identified exit to Access 9669 | -2/Research | Core integrity fell below 50% 9669 | -2/Research | Entered Access 9669 | -1/Access | Evolved 2 slots: Utility x2 9675 | -1/Access | Lost 6 parts (1p3n2u) 9827 | -1/Access | Zion Heavy squad teleported in 9873 | -1/Access | Allied Derelicts emerged from ambush trap array 9927 | -1/Access | Zion Hacker squad teleported in 10018 | -1/Access | Spotted B-99 Colossus 10026 | -1/Access | Zion Experimental squad teleported in 10065 | -1/Access | Zion Hacker squad teleported in 10089 | -1/Access | Zion Heavy squad teleported in 10099 | -1/Access | Spotted B-99 Colossus 10099 | -1/Access | Spotted B-99 Colossus 10109 | -1/Access | Core integrity fell below 50% 10132 | -1/Access | Lost 3 parts (1p1n1w) 10133 | -1/Access | Core integrity fell below 20% 10139 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10130_ Slug penetrates Wall. 10132_ Knocked back. 10132_ Slug penetrates H-88 Terminator. 10132_ Penetrated by Slug. 10132_ Slug penetrates Wall. 10132_ Penetrated by Slug. 10132_ Slug penetrates Wall. 10132_ Penetrated by Slug. 10132_ Slug penetrates Wall. 10135_ K-01 Serf collects debris. 10136_ Slug penetrates B-99 Colossus. 10136_ Slug penetrates Wall. 10136_ Penetrated by Slug. 10136_ U-05 Engineer destroyed. 10136_ Slug penetrates Wall. 10137_ Penetrated by Slug. 10137_ Slug penetrates Wall. 10138_ >> DECODED: Centrium Leg location. 10138_ K-01 Serf collects debris. 10139_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? #??????????????? | | ?????????????????]???? +??????????????? | | ??####??????]?=??????# #??????????????? | | ?? ??????????????# #??????????????? | | ?? ??????????????# #??????????????? | | ?# ??????????????# #??????######### | | ?# ??????????????# #??????# # | | ?# ???????????????# #??????# # | | ?# ???????????????# #??????# # | | ?# ??############## #??????# # | | ?# ??# # #??????# "# | | ?? ???# # #?###### ""# | | ## ???# # #?# # ""# | | # ?=?# # #?# " ""# | | # ???# # #?# [+ # | | ##+##### + #?# [= # # | | / + # %#?# =%=# # | | ## ##### ; k[ ;?# [ ; ""# | | ## #???# ; %!### # ""# | | ## #???# =[ % ; [=%= # = ""# | | ## #???# =[ ; *!@[%! # "# | | ### #???# = ; !%!!% + # | | #???########;;;;##BB # # | | #####???????# #BB ;##;############ | | ????????????# ; # #?? | | ????????????# " ; # #?? | | ????????????#""" ;!| # ! #?? | | ????????????# """ #%= ; #?? | | ????????????# " ;! # #?? | | ????######### + # "" #?? | | ????" # ; # ! #?? | | ????" " # hph" #?? | | ????" ######"""; %# #?? | | ????" p![ # "" #?? | | ????" % =%!" #?? | | ????" | [ " #?? | | ????" *%! % ##############?? | | ????" """"###"#"+#######???????????? | | ????" ### " *%! #???????????? | | ????" #??## =!% #???????????? | | ????#########???# #???????????? | | ????????????????# #???????????? | | ????????????????# " #???????????? | | ????????????????# """ #???????????? | | ????????????????# """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Corruption Containment 8 Corruption Block 13 Armor Coverage 400 Core Shielding 30 Phase Shifting 15 Evasion (%) 71 Target Analysis 8 Offensive Hacking 12 Defensive Hacking 11 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive R-10 Processor | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Fabricated ------------ L-41 Fighter | x3 | -6/Factory Repaired ---------- VTOL Module | 4% | -5/Factory Studied --------- VTOL Module | -6/Factory | Hacked Remote Datajack | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Adventurer Can't Catch Me Decoder Ring Explorer Friend Of Zion Generalissimo Help From High Places I Laugh At Your Crits Woof! Challenges ------------ None Game ------ Seed StructuralThermalCutter Manual? 0 Play Time 04:01:46 Cumulative 51.7 hours Start 2025.12.25 @ 03:59:02 End 2025.12.25 @ 08:49:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d07bb59e-6a34-40a9-9689-db2b2bd52e49