Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 23:01:08 Player: ktur Result: Destroyed by as-91005 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (236) 1180 Value Destroyed (6670) 6670 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1705) 1705 TOTAL SCORE: 13775 Bonus ------- High Alert Combat Kills 466 Follower Combat Kills 7 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -68 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 256/310 System Corruption 0% Temperature Cool (31) Movement Walking (195) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg Enhanced Armored Leg > --- UTILITY (8) ------ Huge Storage Unit Gravity Neutralizer Advanced Targeting Computer Experimental Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (25) --- Enhanced Fission Core Enhanced Fission Core Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Large Matter Pod (150) High-capacity Matter Pod (200) Experimental Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Armor Integrity Analyzer Hacking Suite Hacking Suite Experimental System Shield Authchip [Armor] Cooled Plasma Cannon Cooled Plasma Cannon Rocket Launcher Rocket Launcher Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Gravity Neutralizer Advanced Targeting Computer Experimental Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Large Matter Pod High-capacity Matter Pod Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Armor Integrity Analyzer Hacking Suite Hacking Suite Experimental System Shield Authchip [Armor] Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Cooled Plasma Cannon Rocket Launcher Rocket Launcher Missile Launcher Heavy Rocket Launcher Great Maul [Rating: 73] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Enhanced Armored Leg Flight Unit Cooled Field Propulsion Drive Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 172 | 6 11 12 39 2 38 33 9 4 11 7 Power 15 | 1 . 2 5 . 2 3 2 . . . Engine 11 | 1 . 1 5 . 1 2 1 . . . Core 4 | . . 1 . . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 2 3 10 . 5 6 1 . 2 . Treads 27 | 2 2 3 10 . 5 4 1 . . . Leg 3 | . . . . . . 1 . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 52 | 1 6 . 9 . 17 14 2 . 3 . Device 16 | . 1 . 1 . 6 6 1 . 1 . Storage 7 | 1 4 . 2 . . . . . . . Processor 11 | . 1 . 1 . 4 4 . . 1 . Hackware . | . . . . . . . . . . . Protection 18 | . . . 5 . 7 4 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 74 | 2 3 7 15 2 14 10 4 4 6 7 Energy Gun 16 | . . 1 3 . 6 3 . . . 3 Energy Cannon 23 | . 1 1 6 1 1 2 2 3 4 2 Ballistic Gun 19 | 2 2 3 4 . 6 2 . . . . Ballistic Cannon 3 | . . . . . . 1 1 . 1 . Launcher 12 | . . 2 2 1 1 2 1 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 1 8 . . . . Parts Lost 29 | . . 6 4 . 7 5 . . . 7 Power 4 | . . 1 1 . 2 . . . . . Propulsion 4 | . . 2 . . 1 1 . . . . Utility 11 | . . . 1 . 4 3 . . . 3 Weapon 10 | . . 3 2 . . 1 . . . 4 Highest Loss Streak 4 | . . 4 3 . 1 2 . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 100 99 98 99 99 98 87 Engine 9 | . 14 11 10 11 7 6 6 7 7 7 Treads 18 | . 28 27 22 22 17 14 15 15 7 . Leg 1 | . . . . . . . . . 7 15 Device 11 | . 8 . 11 11 14 7 11 15 16 11 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 18 | . 4 14 11 11 20 33 31 30 26 23 Protection 7 | . . . 10 11 9 9 8 7 9 7 Energy Gun 3 | . . 5 3 . 8 . . . . 1 Energy Cannon 10 | . 7 6 14 21 3 5 14 14 13 12 Ballistic Gun 6 | . 20 16 3 . 6 7 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 13 89 93 104 104 111 123 123 116 123 123 Greatest Support 52 | 40 40 40 46 46 46 46 52 52 52 52 Greatest Overweight (x) 4 | 2 2 2 4 2 2 2 3 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 21 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 17 23 24 25 24 24 25 25 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 21 24 25 25 25 25 25 25 25 22 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 3889 | 231 543 231 517 40 1159 749 179 130 65 45 Remotely . | . . . . . . . . . . . Salvage Created 9119 | . 424 408 2029 80 3357 2107 191 343 . 180 Parts 519 | . 36 33 118 16 168 105 19 19 . 5 Haulers Intercepted 15 | . 2 . 6 . 6 1 . . . . Recyclers Shooed 11 | . 1 . 8 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 17 18 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 182 | . 9 21 33 7 51 38 8 9 . 6 Guns 80 | . 5 9 16 . 32 18 . . . . Cannons 71 | . 4 9 13 4 14 13 5 5 . 4 AOE 27 | . . 3 4 3 3 6 3 3 . 2 Classes Destroyed 21 | . 7 1 3 . 5 2 . 1 . 2 Worker 8 | . 1 . . . 2 5 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 4 | . . 1 1 1 . 1 . . . . Hauler 15 | . 2 . 6 . 6 1 . . . . Recycler 18 | . . . 6 . 6 6 . . . . Mechanic 2 | . 1 . . . . 1 . . . . Operator 5 | . 1 . 1 1 2 . . . . . Watcher 8 | . 1 . 3 . 4 . . . . . Swarmer 64 | . 5 17 10 7 4 11 7 3 . . Cutter 2 | . . . . . 2 . . . . . Grunt 59 | . 4 4 12 . 28 7 . 4 . . Brawler 7 | . . . 1 . 3 3 . . . . Duelist 3 | . . . . . 2 1 . . . . Protector 2 | . . . . . . 2 . . . . Sentry 20 | . . . 10 . 9 1 . . . . Hunter 6 | . . . . . 2 4 . . . . Programmer 10 | . . . . . . 8 1 1 . . Heavy 2 | . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Z-Technician 2 | . . . . . . . . . . 2 Z-Light 2 | . . . . . . . . . . 2 Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 15 | . 3 6 8 4 5 15 4 4 . 3 Combat Bots Only 7 | . 3 6 7 3 5 5 4 4 . 3 Max Kills in Single Turn 3 | . 1 3 3 3 2 3 3 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 3 2 2 2 3 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 9350 | . 322 866 1172 99 2737 1800 312 543 . 1499 Core 1457 | . 44 168 189 18 323 241 29 92 . 353 Absorbed by Shields 216 | . . . . . . 216 . . . . Regen/Repaired (Parts) 127 | . . . 127 . . . . . . . Core Remaining (%) 51 | 100 . 15 . 48 41 . . . . . Volleys Fired 548 | . 39 48 132 6 184 86 9 14 1 29 Largest 2 | . 2 2 2 2 2 2 2 2 1 2 Hottest 210 | . 80 83 136 136 136 210 70 210 35 210 Shots Fired 1039 | . 78 92 248 10 367 158 17 26 1 42 Gun 687 | . 67 66 183 . 268 97 . . . 6 Cannon 327 | . 11 23 62 8 96 55 16 24 1 31 Launcher 25 | . . 3 3 2 3 6 1 2 . 5 Special . | . . . . . . . . . . . Kinetic 449 | . 67 54 114 . 132 82 . . . . Thermal 559 | . 11 35 131 8 232 70 16 24 1 31 Explosive 25 | . . 3 3 2 3 6 1 2 . 5 Electromagnetic 6 | . . . . . . . . . . 6 Robot Hit Streak 28 | . 15 15 23 4 26 28 18 16 . 10 Robot Miss Streak 5 | . 2 4 5 1 3 2 2 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 13 | . 1 3 1 . 6 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . Shots Hit Robots 752 | . 59 58 184 6 269 124 8 20 . 24 Core Hits 392 | . 28 30 81 7 122 88 7 10 . 19 Critical Kills 5 | . 1 . . . 1 1 . 1 . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . Critical Strikes 16 | . 1 1 5 . 4 3 . 1 . 1 Burn 9 | . . . 5 . 3 1 . . . . Meltdown 3 | . . . . . . 1 . 1 . 1 Destroy 4 | . 1 1 . . 1 1 . . . . Melee Attacks 14 | . . . . . . . . . 14 . Impact 14 | . . . . . . . . . 14 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17810 | . 712 997 2787 363 5597 4679 395 1145 . 1135 Guns 7825 | . 506 403 1663 . 3587 1566 . . . 100 Cannons 6358 | . 162 348 867 112 1612 1499 236 1006 . 516 Explosions 3387 | . . 241 173 238 347 1571 159 139 . 519 Melee . | . . . . . . . . . . . Ramming 240 | . 44 5 84 13 51 43 . . . . Kinetic 4483 | . 506 280 742 . 1680 1275 . . . . Thermal 9676 | . 162 471 1788 112 3519 1790 236 1006 . 592 Explosive 3311 | . . 241 173 238 347 1571 159 139 . 443 Electromagnetic 100 | . . . . . . . . . . 100 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . 3 8 8 8 8 . Average Corruption 4 | . 1 1 . . 3 6 8 8 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 176 | . 17 13 . . 26 35 43 37 5 . Message Errors 54 | . 4 7 . . 11 6 11 14 1 . Matter Fused 39 | . 4 1 . . 7 6 13 6 2 . Heat Flow Errors 24 | . . 1 . . 4 6 8 4 1 . Energy Discharges 13 | . 3 2 . . . 5 3 . . . Parts Rejected 3 | . 2 . . . . . . 1 . . Data Loss (minor) 24 | . 4 2 . . 1 7 4 6 . . Data Loss (major) 8 | . . . . . 1 3 1 2 1 . Misfires 3 | . . . . . 2 . . 1 . . Alerts 5 | . . . . . . . 3 2 . . Weapon Failures 3 | . . . . . . 2 . 1 . . Overload Shots 21 | . . . . . . 6 . 11 . 4 Effects 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . 2 Overflow Damage 157 | . . 22 8 31 . 21 9 56 . 10 Projectiles 95 | . . 12 8 . . . 9 56 . 10 Explosions 62 | . . 10 . 31 . 21 . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . 1 1 . . 1 . . . . . Impact 3 | . 1 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 366 | . . . 10 44 94 140 . . . 78 Shots 8 | . . . 1 1 2 3 . . . 1 Rammed 42 | . 12 2 12 1 9 6 . . . . Targets Rammed 48 | . 13 2 14 2 11 6 . . . . Kicked . | . . . . . . . . . . . Crushed 6 | . 1 . 2 1 2 . . . . . Highest Temperature 344 | . 138 338 180 81 252 344 229 243 74 126 Average Temperature 66 | . 42 104 32 36 69 77 102 89 48 33 Received Heat Transfer 2424 | . 153 195 438 . 972 153 . 216 . 297 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 2 1 . 1 . 1 Combat Hostiles 4 | . . . . . 2 1 . 1 . . Parts Melted 22 | . . . 3 . 11 5 . 1 . 2 Heat Transferred 17003 | . 333 962 3996 185 6697 2662 350 1280 . 538 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 976 | . 153 369 384 375 626 976 . . . . Initial 284 | . . 33 11 108 68 284 . . . . Average 202 | . 39 161 177 255 230 464 . . . . Maximum Alert Level 3 | . . 1 1 1 2 3 . . . . Low Security (%) 59 | 100 100 69 62 35 50 14 . . . . Level 1 33 | . . 30 37 64 42 36 . . . . Level 2 4 | . . . . . 6 28 . . . . Level 3 1 | . . . . . . 20 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Squads Dispatched 28 | . 3 1 3 . 10 11 . . . . Investigation 9 | . 2 1 2 . 3 1 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 7 | . 1 . 1 . 3 2 . . . . Assault 3 | . . . . . 1 2 . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 19 | . 2 . 10 . 6 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 286 | . 28 23 76 8 76 53 7 8 . 7 Peak Tracking Total 8 | . 4 8 8 4 4 8 4 4 . 3 Tactical Retreats 11 | . . 2 4 1 2 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 14 | . . . 1 . 6 6 . . . 1 Max in Single Turn 2 | . . . 1 . 2 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 46 | . 6 1 17 . 15 6 1 . . . Terminals 27 | . 4 . 11 . 10 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . . 2 . 1 1 . . . . Recycling Units 7 | . 2 . 2 . 2 1 . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 153 | . 16 1 73 . 43 19 1 . . . Successful 100 | . 12 1 53 . 26 7 1 . . . Failed 52 | . 3 . 20 . 17 12 . . . . Catastrophic 7 | . 1 . 1 . 2 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 74 | . 11 . 36 . 19 8 . . . . Terminals 99 | . 14 . 47 . 31 7 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 11 | . . . 6 . 3 2 . . . . Recycling Units 14 | . 2 . 6 . 5 1 . . . . Scanalyzers 16 | . . . 14 . 2 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 51 | . 8 1 23 . 15 3 1 . . . Record 1 | . . . . . . 1 . . . . Part Schematic 2 | . 1 . . . . 1 . . . . Robot Analysis 8 | . 2 . 4 . 2 . . . . . Prototype ID Bank 15 | . . . 9 . 6 . . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Machine Index 1 | . . . . . 1 . . . . . Alert Level 6 | . 1 . 3 . 2 . . . . . Unreport Threat 7 | . 1 . 3 . 3 . . . . . Locate Traps 5 | . 2 . 2 . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 8 | . . . 5 . 2 1 . . . . Scan Component 5 | . . . 3 . 1 1 . . . . Repair 3 | . . . 2 . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . . . . Retrieve Components 3 | . . . 2 . 1 . . . . . Scanalyzer 16 | . . . 14 . 2 . . . . . Insert Component 8 | . . . 7 . 1 . . . . . Analyze 8 | . . . 7 . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 18 | . 4 . 9 . 5 . . . . . Terminals 13 | . 2 . 8 . 3 . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 11 | . 2 . 6 . 3 . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . . Tunnel 5 | . 2 . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 3 . 17 . 11 6 . . . . Full Trace Events 3 | . . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . 7 . 1 1 . . 16 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 176 | . . . . . . 176 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 130 | . . . 70 . 60 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . . . 14 . 10 . . . . . Parts Scanalyzed 8 | . . . 7 . 1 . . . . . Part Schematics Acquired 8 | . . . 7 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . 1 1 . . . . . . . Largest Group 1 | . . 1 1 1 . . . . . . Highest-Rated Group 31 | . . 31 10 10 . . . . . . Highest-Rated Ally 31 | . . 31 10 10 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . Total Damage 146 | . . 146 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 8 | . 2 . 4 . 2 . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 3 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 23540 | 69 2254 2023 5307 615 4982 1620 1420 1115 3328 807 Spaces Moved 6773 | 40 826 572 1458 185 1333 358 397 322 1003 279 Core 13 | 13 . . . . . . . . . . Treads 6037 | 27 826 572 1458 185 1333 358 397 322 559 . Legs 723 | . . . . . . . . . 444 279 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 320 330 330 250 195 Average Speed 305 | 134 243 320 320 320 320 324 346 330 291 252 Slowest Speed 480 | 160 320 320 480 320 320 330 410 330 330 265 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 5 99 95 96 23 92 15 60 63 85 60 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . 2 . 1 . 2 . 1 1 2 . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 11 | . . 1 . . . . 5 1 4 . Spaces Dug 5 | . . . . . . . 2 . 3 . Terrain Destroyed 250 | . . 28 19 24 52 50 14 20 3 40 Melee 3 | . . . . . . . . . 3 . Projectile 25 | . . . . . . 7 9 5 . 4 AOE 222 | . . 28 19 24 52 43 5 15 . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 8652 | 54 984 683 1849 194 1722 680 424 348 1377 337 Wait 845 | . 61 27 128 . 110 155 6 9 327 22 Move 6764 | 39 825 571 1457 184 1333 357 396 321 1002 279 Hop . | . . . . . . . . . . . Pick Up 125 | 9 24 14 32 . 21 16 . . 9 . Fast Attach 51 | 3 4 4 10 . 8 12 3 1 5 1 Attach 42 | 3 2 6 7 . 10 8 . . 3 3 Detach 10 | . . . 1 . 1 8 . . . . Swap 79 | . 5 2 22 2 20 13 6 3 3 3 Drop 127 | . 11 9 46 . 25 19 4 . 13 . Fire 548 | . 39 48 132 6 184 86 9 14 1 29 Melee 14 | . . . . . . . . . 14 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 47 | . 13 2 14 2 10 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 4) 575 | -10/Materials | Discovered new exit (range 7) 815 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Central database locked down 1293 | -10/Materials | Discovered new exit (range 16) 2324 | -10/Materials | Entered Mines 2525 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2741 | -10/Mines | Received a Mining Laser from a helpful Derelict 2784 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2797 | -10/Mines | Found Prototype Device 2921 | -10/Mines | Core integrity fell below 50% 3006 | -10/Mines | Learned Materials interactive machine intel 3293 | -10/Mines | Lost 4 parts (1n3w) 3550 | -10/Mines | Met a Derelict shopkeep closing up shop 3565 | -10/Mines | Build established: Scavenger-Mutant 3697 | -10/Mines | Core integrity fell below 20% 3746 | -10/Mines | Discovered new exit (range 16) 3997 | -10/Mines | Build established: Mutant 4043 | -10/Mines | Discovered new exit (range 9) 4254 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4258 | -10/Mines | Discovered new exit (range 5) 4347 | -10/Mines | Entered Materials 4347 | -9/Materials | Evolved 2 slots: Utility x2 4348 | -9/Materials | Loaded intel: 18 interactive machine locations 4652 | -9/Materials | Build established: Scavenger-Mutant 5356 | -9/Materials | Lost 3 parts (1u2w) 5381 | -9/Materials | Destroyed 7 combat bots 5518 | -9/Materials | Identified Exp. Sensor Array 6612 | -9/Materials | Discovered new exit (range 16) 6829 | -9/Materials | Discovered new exit (range 12) 7213 | -9/Materials | Build established: Mutant 7775 | -9/Materials | Discovered new exit (range 9) 8469 | -9/Materials | Discovered new exit (range 16) 9057 | -9/Materials | Repaired Med. Armor Plating 9487 | -9/Materials | Repaired Imp. Light Armor Plating 9654 | -9/Materials | Entered Mines 9654 | -9/Mines | Accompanied by 1 ally 9783 | -9/Mines | Discovered new exit (range 4) 9985 | -9/Mines | Core integrity fell below 50% 10269 | -9/Mines | Entered Materials 10269 | -8/Materials | Evolved 2 slots: Utility x2 10612 | -8/Materials | Garrison activated, responded to threat 11651 | -8/Materials | Discovered new exit (range 5) 13536 | -8/Materials | Core integrity fell below 50% 14013 | -8/Materials | Discovered new exit (range 11) 15069 | -8/Materials | First assault squad dispatched 15179 | -8/Materials | Sterilization system engaged 15179 | -8/Materials | Non-combat units ordered to evacuate 15251 | -8/Materials | Entered Factory 15251 | -7/Factory | Evolved 2 slots: Utility x2 15784 | -7/Factory | Fabricated Hvy. Deuterium Engine (x1) 15950 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 16090 | -7/Factory | Cargo convoy interrupted 16091 | -7/Factory | Identified exit to Storage 16091 | -7/Factory | Identified exit to Lower Caves 16334 | -7/Factory | Found Prototype Processor 16334 | -7/Factory | Identified Exp. Melee Analysis Suite 16451 | -7/Factory | First assault squad dispatched 16871 | -7/Factory | Entered Lower Caves 18054 | -7/Lower Caves | Learned Factory emergency access door positions 18087 | -7/Lower Caves | Identified exit to Lower Caves 18162 | -7/Lower Caves | Spotted B-75 Beast 18291 | -7/Lower Caves | Entered another Lower Caves area 18616 | -7/Lower Caves | Spotted B-75 Beast 18725 | -7/Lower Caves | Destroyed B-75 Beast 19153 | -7/Lower Caves | Core integrity fell below 50% 19204 | -7/Lower Caves | Learned location of Extension (-6) 19341 | -7/Lower Caves | Encountered a Warlord checkpoint 19350 | -7/Lower Caves | Discovered new exit (range 14) 19402 | -7/Lower Caves | Identified exit to Zion 19406 | -7/Lower Caves | Entered Zion 19562 | -7/Zion | System corruption cleaned by Quarantine Array 19622 | -7/Zion | Given the Hacking Drone Bay 19836 | -7/Zion | Discovered new exit (range 8) 21190 | -7/Zion | Found Prototype Hackware 21253 | -7/Zion | Identified Exp. System Shield 21264 | -7/Zion | Found Prototype Processor 21384 | -7/Zion | Identified Exp. Terrain Scan Processor 21394 | -7/Zion | Found Prototype Processor 21412 | -7/Zion | Identified Exp. Signal Interpreter 21426 | -7/Zion | Found Prototype Processor 21454 | -7/Zion | Identified Exp. Armor Integrity Analyzer 21460 | -7/Zion | Found Prototype Processor 21462 | -7/Zion | Identified Exp. Targeting Computer 21562 | -7/Zion | Found Exp. Armor Integrity Analyzer 22328 | -7/Zion | Learned location of Warlord (-5) 22724 | -7/Zion | Discovered new exit (range 4) 22727 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 22734 | -7/Zion | Entered Deep Caves 23143 | -7/Deep Caves | Attacked by Z-Imprinter 23175 | -7/Deep Caves | Destroyed Z-Imprinter 23197 | -7/Deep Caves | Lost 4 parts (3u1w) 23223 | -7/Deep Caves | Z-Facility disabled 23507 | -7/Deep Caves | Spotted as-91005 23511 | -7/Deep Caves | Core integrity fell below 20% 23541 | -7/Deep Caves | Destroyed by as-91005 with Assembled Focal Cannon Last Messages --------------- 23226_ Destroyed Hover Unit. 23232_ 2M-EIU(o) destroyed. 23404_ as-41452 destroyed. 23407_ Cld. Plasma Cannon destroyed. 23409_ Cld. Plasma Cannon severed. 23410_ Acquired Cld. Plasma Cannon. 23411_ as-89310 destroyed. 23413_ as-97120 destroyed. 23415_ Acquired 16 matter. 23438_ Acquired 19 matter. 23440_ Acquired 10 matter. 23509_ as-91005: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 23531_ Hvy. EM Shotgun destroyed. 23536_ Destroyed Prototype Device. 23537_ as-91005 GOLEM Unit beginning Prototype Device integration. 23538_ as-91005 Prototype Device integration complete. 23538_ as-91005 IFF system glitched. 23538_ 0W-BIH(s) destroyed. 23540_ Chain reaction triggered in Prototype Reactor. 23541_ as-91005 GOLEM Unit beginning Prototype Reactor integration. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# #?## | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# | | ????????????????????????????????# ??????# #??# | | ????????????????????????????????# ????### #??? | | ????????????????????????????????# ???## ###? | | ????????????????????????? ???## ???# ## | | ?????????????????????? ??## ##???# # | | ???????????????????? ??# ####?# | | ?????????????????? #?# ### | | ??????????????? [ = #?# ## | | ????????????? #?# | | ??????????? * s #??# | | ??????????? * [ ##?# | | ?????????? g [ #?# | | ?????????? * = #?## | | ????????? b #??## ## | | ????????? g g = ##### #### | | ????????? = ##??##### | | ????????""" % ! #???????# | | ????????" = #??????? | | ?????????" ## #??????? | | ????????" ## ### ##??????? | | ?????????" ### ##?###???????? | | ????????" G; #?## ##????????????? | | ????????" #### ;;@;; ##??###?????????????? | | ????????""" ???????# ;; ;;##???????????????????? | | ???????????????????#### ;##????????????????????? | | ???????????????????????###?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 20 Melee Accuracy 12 Core Analysis 9 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Hacked Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Hvy. Deuterium Engine | x1 | -7/Factory | Preloaded Hvy. Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronMatterRouter Manual? 0 Play Time 01:23:49 Cumulative 504.2 hours Start 2022.07.02 @ 21:39:39 End 2022.07.02 @ 23:01:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/2/4/2/0/0/0/1/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc9febe9-bf69-48f5-8777-a28c917177be