Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 19:52:41 Player: certified.possum Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1560) 1560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 3615 Bonus ------- High Alert Combat Kills 102 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 76/100 System Corruption 10% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Terrain Scanner Targeting Computer ECM Suite GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Improved Medium Laser Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Wheel Signal Interpreter Targeting Computer Targeting Computer ECM Suite ECM Suite EM Shotgun EM Shotgun Shock Rifle Small Laser Beam Cannon Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Improved Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 61 | 8 15 23 11 . 4 Power 8 | 1 . 3 3 . 1 Engine 8 | 1 . 3 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 4 7 7 2 . . Treads . | . . . . . . Leg 7 | 2 2 3 . . . Wheel 13 | 2 5 4 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 2 . 1 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor 4 | . 2 . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 5 13 4 . 2 Energy Gun 15 | 2 3 7 2 . 1 Energy Cannon 5 | . 1 4 . . . Ballistic Gun 3 | . . 2 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 27 | . 1 5 9 . 12 Power 6 | . . 1 3 . 2 Propulsion 7 | . 1 1 2 . 3 Utility 3 | . . . 1 . 2 Weapon 11 | . . 3 3 . 5 Highest Loss Streak 12 | . 1 2 5 . 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 97 99 89 100 36 Engine 11 | . 14 10 11 11 3 Leg 1 | . 1 3 . . . Wheel 29 | . 26 29 31 33 7 Storage 11 | . 13 11 11 11 11 Processor 10 | . 13 11 7 11 3 Energy Gun 22 | . 21 22 28 22 3 Energy Cannon 3 | . 6 5 . . . Ballistic Gun 3 | . . 4 . 11 3 Peak Build Rating 19 | 6 13 19 18 13 13 Average Rating 13 | 4 10 16 13 12 5 On Entrance 10 | . 6 11 18 12 13 Naked Turns . | . . . . . . Heaviest Build 98 | 7 89 98 96 92 . Greatest Support 42 | 20 20 39 42 42 . Greatest Overweight (x) 8 | . 8 4 5 2 . Average Overweight (x) 2 | . 3 2 2 2 . Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 23 | 5 21 25 25 25 25 Most Carried 21 | 5 19 21 14 8 8 Average Carried 12 | 3 11 16 9 7 6 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 19 | 5 19 14 7 8 4 Class Distribution -------------------- 42% | Gunner 31% | Mutant 21% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 971 | 330 147 374 110 10 . Remotely . | . . . . . . Salvage Created 2798 | 75 350 1767 606 . . Parts 171 | 7 29 104 31 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | 1 4 26 11 . . Guns 28 | 1 4 16 7 . . Cannons 9 | . . 9 . . . AOE 5 | . . 1 4 . . Classes Destroyed 11 | 3 4 4 . . . Worker 10 | 1 1 7 1 . . Builder 9 | . 4 5 . . . Tunneler 2 | 1 . . 1 . . Hauler 2 | . . 2 . . . Recycler 4 | . 1 1 2 . . Operator 1 | . . 1 . . . Watcher 8 | . 3 5 . . . Swarmer 11 | . 3 3 5 . . Grunt 20 | 1 1 13 5 . . Brawler 2 | . . 1 1 . . Sentry 9 | . . 9 . . . Best Kill Streak 6 | 2 4 4 6 . . Combat Bots Only 4 | 1 3 4 3 . . Max Kills in Single Turn 2 | 1 1 2 2 . . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 195 | 6 12 94 35 . 48 Missed 44 | 1 5 19 8 . 11 Damage Taken 2276 | 55 73 975 352 . 821 Core 458 | 12 28 103 32 . 283 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 95 84 . . . . Volleys Fired 145 | 7 28 75 27 . 8 Largest 3 | 2 2 3 3 . 3 Hottest 162 | 90 105 162 146 . 105 Shots Fired 350 | 14 57 202 64 . 13 Gun 276 | 14 46 143 60 . 13 Cannon 70 | . 11 59 . . . Launcher . | . . . . . . Special 4 | . . . 4 . . Kinetic 16 | . . 10 . . 6 Thermal 168 | 14 31 94 25 . 4 Explosive . | . . . . . . Electromagnetic 166 | . 26 98 39 . 3 Robot Hit Streak 12 | 4 7 11 12 . 6 Robot Miss Streak 5 | 1 2 5 5 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 208 | 8 33 120 37 . 10 Core Hits 113 | 4 15 66 25 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 4 . . . Burn 5 | . 1 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3880 | 106 490 2416 769 . 99 Guns 2482 | 106 373 1396 508 . 99 Cannons 876 | . 71 805 . . . Explosions 522 | . 46 215 261 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 41 | . . 9 . . 32 Thermal 2013 | 106 265 1260 339 . 43 Explosive . | . . . . . . Electromagnetic 1826 | . 225 1147 430 . 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 5 8 8 10 Average Corruption 4 | . 1 4 7 8 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . 3 27 20 1 1 Message Errors 8 | . 1 3 3 1 . Matter Fused 13 | . 1 8 4 . . Heat Flow Errors 9 | . . 5 4 . . Energy Discharges 9 | . . 6 3 . . Data Loss (minor) 6 | . . 3 3 . . Data Loss (major) 3 | . . 2 1 . . Misfires 1 | . 1 . . . . Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 29 | . 16 13 . . . Projectiles 13 | . . 13 . . . Explosions 16 | . 16 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . 6 . 64 . . Shots 3 | . 1 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 431 | 144 214 431 247 . 178 Average Temperature 116 | 62 73 139 93 . 101 Received Heat Transfer 873 | 30 18 405 123 . 297 Effects 14 | . 1 13 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 4 | . . 4 . . . Interference 4 | . 1 3 . . . Matter Decay 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 4495 | 285 716 2821 573 . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 1 3 4 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 583 | 30 183 583 405 . . Initial 187 | . 19 1 187 . . Average 252 | 5 69 378 275 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 39 | 100 100 11 1 . . Level 1 29 | . . 28 87 . . Level 2 30 | . . 59 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 4 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | 1 10 32 12 . 4 Peak Tracking Total 4 | 1 4 3 3 . 4 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 4 . . . Successful 2 | . . 2 . . . Failed 2 | . . 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . . 2 . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3704 | 177 846 1477 557 615 32 Spaces Moved 2505 | 131 547 957 370 500 . Core 22 | 22 . . . . . Treads . | . . . . . . Legs 125 | 96 . 29 . . . Wheels 2358 | 13 547 928 370 500 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 116 116 123 . Average Speed 122 | 104 130 120 121 123 . Slowest Speed 330 | 120 200 330 175 123 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 7 71 87 66 62 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 37 | . 2 16 19 . . Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 33 | . 2 16 15 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2834 | 158 620 1118 417 500 21 Wait 54 | . . 39 6 . 9 Move 2500 | 130 546 956 369 499 . Hop . | . . . . . . Pick Up 50 | 12 21 13 3 1 . Fast Attach 6 | . 6 . . . . Attach 33 | 6 1 12 10 . 4 Detach 2 | . . 1 1 . . Swap 22 | 2 8 11 1 . . Drop 22 | 1 10 11 . . . Fire 145 | 7 28 75 27 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 178 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Identified exit to Materials 1024 | -10/Materials | Entered another Materials area 1024 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1276 | -9/Materials | Discovered new exit (range 10) 1423 | -9/Materials | Discovered new exit (range 15) 1503 | -9/Materials | Discovered new exit (range 7) 1518 | -9/Materials | Build established: Gunner 1728 | -9/Materials | Discovered new exit (range 16) 2215 | -9/Materials | Discovered new exit (range 16) 2501 | -9/Materials | Entered Mines 2555 | -9/Mines | Learned 2 Materials zone layouts 2615 | -9/Mines | Discovered new exit (range 10) 2719 | -9/Mines | Lost 5 parts (2p2n1w) 2766 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2814 | -9/Mines | Discovered new exit (range 5) 2825 | -9/Mines | Received a Mining Laser from a helpful Derelict 2888 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3058 | -9/Mines | Entered Zion 3058 | -7/Zion | Accompanied by 1 ally 3104 | -7/Zion | System corruption cleaned by Quarantine Array 3363 | -7/Zion | Build established: Scavenger-Gunner 3426 | -7/Zion | Found GAL Module 3516 | -7/Zion | Received a hallucinogenic algorithm 3581 | -7/Zion | Discovered new exit (range 7) 3673 | -7/Zion | Entered Proximity Caves 3693 | -6/Proximity Caves | Core integrity fell below 50% 3695 | -6/Proximity Caves | System corruption reached 10% 3701 | -6/Proximity Caves | Core integrity fell below 20% 3705 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- System corrupted by crushing effect (+4). Imp. Ion Engine destroyed. Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. Carbon-fiber Leg fries itself beyond repair. Mining Laser destroyed. System corrupted: Shock Rifle failed to cycle. Critical hit (Smash). Shock Rifle destroyed. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+3). [Achievement: System Compromised] Critical hit (Burn: +37). ECM Suite destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ???????????????????# ##?????????????????????????? | | ???????????????????# ##### #??????????????????? | | ???????????????????# b% #??????????????????? | | ????????????????????# g@ #??????????????????? | | ????????????????????## g #####??????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Risk Taker Robot Respite Storm Trooper System Compromised Tourist Challenges ------------ None Game ------ Seed CoolantDeepSlayer Manual? 0 Play Time 00:41:02 Cumulative 1.0 hours Start 2024.11.30 @ 19:12:26 End 2024.11.30 @ 19:52:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0989e79e-a9e2-47f1-9963-d249405caa00