Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.02 @ 20:30:44 Player: lsend Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (879) 879 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2128) 2128 TOTAL SCORE: 6812 Bonus ------- Pacifist 470 High Alert Combat Kills 99 Follower Combat Kills 259 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 81/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Experimental Optical Array Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Small Storage Unit Zionite Biocell Experimental Optical Array Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Improved Sensor Array Zionite Weapon Casing Improved Medium Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Rocket Launcher [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Treads Light Treads Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Zionite Laser-S Energy Gun Zionite Laser-S Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 55 | 2 . 1 7 9 1 . 4 25 6 Power 5 | . . . 1 1 . . . 3 . Engine 1 | . . . 1 . . . . . . Core 2 | . . . . 1 . . . 1 . Reactor 2 | . . . . . . . . 2 . Propulsion 20 | 2 . 1 2 3 . . . 10 2 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 10 | . . . . . . . . 10 . Flight 8 | . . 1 2 3 . . . . 2 Utility 17 | . . . 2 4 1 . 3 4 3 Device 5 | . . . . 1 1 . . 2 1 Storage 2 | . . . . . . . 1 1 . Processor 2 | . . . 1 . . . 1 . . Hackware 1 | . . . . 1 . . . . . Protection 7 | . . . 1 2 . . 1 1 2 Artifact . | . . . . . . . . . . Weapon 13 | . . . 2 1 . . 1 8 1 Energy Gun 5 | . . . . . . . . 4 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 1 . . . 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 2 9 2 Parts Lost 23 | . 1 . . . . . 1 13 8 Power 2 | . . . . . . . . 1 1 Propulsion 12 | . 1 . . . . . . 7 4 Utility 6 | . . . . . . . 1 2 3 Weapon 3 | . . . . . . . . 3 . Highest Loss Streak 6 | . 1 . . . . . 1 6 6 Average Slot Usage (%) 78 | . 25 11 49 89 100 100 99 80 56 Engine 1 | . . . 6 4 . . . . . Core 3 | . . . . 2 7 7 7 2 . Reactor 2 | . . . . . . . . 4 5 Hover 8 | . . . . . . . . 20 9 Flight 19 | . . 2 22 33 38 38 38 8 1 Device 3 | . . . . 1 7 7 7 4 3 Storage 7 | . . . . . . . 6 13 13 Processor 6 | . . . 5 7 7 7 7 7 7 Protection 10 | . . . 1 21 23 23 15 5 3 Energy Gun 3 | . . . . . . . . 7 9 Ballistic Gun 4 | . . . 13 13 7 7 3 . . Launcher 2 | . . . . 1 7 7 7 2 . Piercing Weapon 1 | . . . . . . . 3 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 33 | . . . 10 21 18 18 20 33 27 Greatest Support 58 | 3 3 4 12 24 24 24 24 58 28 Greatest Overweight (x) 8 | . . . . . . . . 1 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 7 8 7 Most Carried 8 | 1 1 1 2 5 5 5 8 8 8 Average Carried 5 | . 1 1 1 4 5 5 7 7 5 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 5 Final Carried 8 | 1 1 1 2 5 5 5 8 8 5 Class Distribution -------------------- 39% | Sprinter 36% | Scavenger-Mutant 14% | Scavenger-Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 1019 | 209 . 6 34 153 21 71 83 382 60 Remotely . | . . . . . . . . . . Salvage Created 680 | . . . 43 281 . 44 . 120 192 Parts 42 | . . . 5 18 . 7 . 5 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 1 5 . . 5 Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 29 | . . . 4 11 . 4 . 5 5 Guns 9 | . . . 4 . . . . 1 4 AOE 19 | . . . . 11 . 4 . 4 . Classes Destroyed 8 | . . . 1 3 . . . 2 2 Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . 2 . . . . . Recycler 2 | . . . . 2 . . . . . Swarmer 22 | . . . 4 11 . 4 . . 3 Grunt 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Z-Light 4 | . . . . . . . . 4 . Assembled 1 | . . . . . . . . 1 . Best Kill Streak 9 | . . . 4 9 . 4 . 2 3 Combat Bots Only 8 | . . . 4 8 . 4 . 2 3 Max Kills in Single Turn 3 | . . . 1 3 . 3 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 2862 | . 318 . 91 299 33 66 . 1057 998 Core 817 | . 71 . 38 59 . . . 264 385 Absorbed by Shields 155 | . . . . 43 . . . 112 . Core Remaining (%) 91 | 100 71 100 93 . . . . . . Volleys Fired 51 | . . . 8 9 . 2 . 24 8 Largest 2 | . . . 1 2 . 1 . 2 2 Hottest 120 | . . . 25 58 . 33 . 120 120 Shots Fired 66 | . . . 8 12 . 2 . 28 16 Gun 41 | . . . 8 3 . . . 14 16 Cannon . | . . . . . . . . . . Launcher 25 | . . . . 9 . 2 . 14 . Special . | . . . . . . . . . . Kinetic 11 | . . . 8 3 . . . . . Thermal 29 | . . . . . . . . 13 16 Explosive 25 | . . . . 9 . 2 . 14 . Electromagnetic . | . . . . . . . . . . Phasic 1 | . . . . . . . . 1 . Robot Hit Streak 5 | . . . 5 2 . 1 . 4 4 Robot Miss Streak 5 | . . . 2 5 . 1 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 35 | . . . 7 2 . 1 . 14 11 Core Hits 61 | . . . 4 25 . 7 . 20 5 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . Destroy 1 | . . . 1 . . . . . . Melee Attacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2776 | . . . 134 1035 . 251 . 1007 349 Guns 666 | . . . 134 . . . . 197 335 Cannons . | . . . . . . . . . . Explosions 2061 | . . . . 1035 . 251 . 775 . Melee 35 | . . . . . . . . 35 . Ramming 14 | . . . . . . . . . 14 Kinetic 134 | . . . 134 . . . . . . Thermal 553 | . . . . 54 . . . 164 335 Explosive 2007 | . . . . 981 . 251 . 775 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 35 | . . . . . . . . 35 . Phasic 33 | . . . . . . . . 33 . Highest Corruption 4 | . . 1 . . . . . . 4 Average Corruption 2 | . . 1 . . . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . . . 44 . 10 . 4 . Projectiles . | . . . . . . . . . . Explosions 58 | . . . . 44 . 10 . 4 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 139 | . . . . 65 . 48 . 23 3 Shots 3 | . . . . 1 . 1 . 1 . Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 389 | . . . . 47 64 51 5 248 389 Average Temperature 57 | . . . . 15 34 24 3 113 166 Received Heat Transfer 420 | . 30 . 18 36 6 . . 213 117 Effects 6 | . . . . . . . . 2 4 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 679 | . . . . 50 . . . 222 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 774 | . 4 50 230 774 . . . . . Initial 42 | . . . 20 42 . . . . . Average 165 | . 2 18 117 241 . . . . . Maximum Alert Level 3 | . . . 1 3 . . . . . Low Security (%) 75 | 100 100 100 96 58 . . . . . Level 1 11 | . . . 3 17 . . . . . Level 2 8 | . . . . 15 . . . . . Level 3 4 | . . . . 8 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . 2 . . . . 1 Investigation 2 | . . 1 . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 11 4 13 23 1 1 . 14 23 Peak Tracking Total 14 | . 10 3 8 8 1 1 . 5 14 Tactical Retreats 14 | . . 1 2 8 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 2 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 3 | . . . . 2 . . . 1 . Max in Single Turn 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 17 | . 1 3 4 8 . 1 . . . Terminals 13 | . 1 2 4 6 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 2 10 12 11 . 1 . . . Successful 17 | . 2 5 5 4 . 1 . . . Failed 19 | . . 5 7 7 . . . . . Catastrophic 4 | . . 1 . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . . 2 6 1 . . 8 . . Terminals 30 | . 2 8 12 8 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 3 5 4 . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 3 2 6 . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 3 | . . . . . . . 2 1 . Largest Group 3 | . . . . . . . 2 3 . Highest-Rated Group 308 | . . . . . . . 190 308 . Highest-Rated Ally 118 | . . . . . . . 95 118 . Total Orders . | . . . . . . . . . . Ally Attacks 90 | . . . . . . . . 90 . Total Damage 3127 | . . . . . . . . 3127 . Kills 15 | . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 2326 | 20 60 79 117 395 108 136 320 804 287 Spaces Moved 5067 | 31 119 163 274 1153 392 485 1040 1064 346 Core 293 | 31 119 130 . . . . . . 13 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 978 | . . . . . . . . 733 245 Flight 3796 | . . 33 274 1153 392 485 1040 331 88 Fastest Speed 27 | 50 50 35 32 27 27 27 27 27 32 Average Speed 34 | 50 50 46 32 28 27 27 27 43 53 Slowest Speed 450 | 50 50 50 35 32 27 27 27 130 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 21 | . . 1 4 16 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 40 17 35 45 53 69 89 85 52 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 1 4 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . 2 4 3 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 140 | . . . . 52 . 21 . 64 3 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . . . 4 3 AOE 133 | . . . . 52 . 21 . 60 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 5516 | 33 118 163 285 1184 392 487 1077 1373 404 Wait 310 | . . . . 20 . 1 27 238 24 Move 5017 | 30 118 160 265 1121 391 484 1039 1063 346 Hop 20 | . . 1 4 15 . . . . . Pick Up 13 | 1 . . 1 5 . . 3 3 . Fast Attach 42 | 2 . 1 7 7 . . 4 19 2 Attach 6 | . . . . . . . . 2 4 Detach 3 | . . . . . . . . 1 2 Swap 8 | . . . . 2 1 . 1 4 . Drop 27 | . . 1 . 5 . . 3 16 2 Fire 51 | . . . 8 9 . 2 . 24 8 Melee 3 | . . . . . . . . 3 . Ram 16 | . . . . . . . . . 16 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 11) 81 | -10/Materials | Entered another Materials area 81 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 157 | -9/Materials | Discovered new exit (range 3) 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 264 | -8/Materials | Discovered new exit (range 12) 277 | -8/Materials | Entered Factory 277 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 480 | -7/Factory | Build established: Scavenger-Sprinter 559 | -7/Factory | Discovered new exit (range 15) 591 | -7/Factory | Identified exit to Factory 594 | -7/Factory | Identified exit to Lower Caves 662 | -7/Factory | Destroyed 8 combat bots 672 | -7/Factory | Entered Lower Caves 691 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 716 | -7/Lower Caves | Encountered a Warlord checkpoint 717 | -7/Lower Caves | Discovered new exit (range 14) 756 | -7/Lower Caves | Learned Factory emergency access door positions 780 | -7/Lower Caves | Entered another Lower Caves area 795 | -7/Lower Caves | Learned location of Zion (-7) 807 | -7/Lower Caves | Build established: Sprinter 825 | -7/Lower Caves | Encountered a Warlord checkpoint 866 | -7/Lower Caves | Learned Factory emergency access door positions 911 | -7/Lower Caves | Discovered new exit (range 7) 916 | -7/Lower Caves | Entered Zion 945 | -7/Zion | Learned location of Extension (-4) 949 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 954 | -7/Zion | Discovered new exit (range 9) 1004 | -7/Zion | Found Prototype Processor 1004 | -7/Zion | Identified Exp. Target Analyzer 1035 | -7/Zion | Learned location of Armory (-4) 1036 | -7/Zion | Learned location of Warlord (-5) 1044 | -7/Zion | Given the Hacking Drone Bay 1073 | -7/Zion | Found CR-A16's Pointy Stick 1107 | -7/Zion | Received a visual enhancement algorithm 1156 | -7/Zion | Given A8's code to call for help 1203 | -7/Zion | Opened final containment barrier to the Deep Caves 1208 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1212 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1224 | -7/Zion | Discovered new exit (range 5) 1225 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1236 | -7/Zion | Entered Deep Caves 1236 | -7/Deep Caves | Accompanied by 2 allies 1237 | -7/Deep Caves | Met 5H-AD0 1307 | -7/Deep Caves | Z-Facility disabled 1372 | -7/Deep Caves | Attacked by Z-Imprinter 1388 | -7/Deep Caves | Allies destroyed Z-Imprinter 1425 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 1541 | -7/Deep Caves | Found Prototype Protection 1567 | -7/Deep Caves | Found Prototype Protection 1567 | -7/Deep Caves | Identified Zio. Heavy Carapace 1692 | -7/Deep Caves | Build established: Scavenger-Mutant 1825 | -7/Deep Caves | Discovered new exit (range 6) 1893 | -7/Deep Caves | Spotted as-82707 1967 | -7/Deep Caves | Lost 4 parts (2n1u1w) 2040 | -7/Deep Caves | Entered Proximity Caves 2194 | -6/Proximity Caves | Identified Zio. Weapon Casing 2223 | -6/Proximity Caves | Core integrity fell below 50% 2292 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2296 | -6/Proximity Caves | Core integrity fell below 20% 2297 | -6/Proximity Caves | Lost 6 parts (1p2n3u) 2327 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02282_ S-27 Virus destroyed. 02288_ Acquired VTOL Module. 02291_ Autogun fries itself beyond repair. 02291_ Penetrated by Slug. 02291_ Acquired VTOL Module. 02292_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02293_ Acquired 20 matter. 02296_ Y-64 Sentinel: "REQUESTING BACKUP." 02316_ Slug penetrates Wall. 02319_ C-30 ARC bursts open, deploying its payload. 02319_ G-67 Veteran unfolds itself. 02319_ B-48 Gladiator unfolds itself. 02319_ G-50 Soldier unfolds itself. 02319_ M-28 Smith unfolds itself. 02320_ VTOL Module destroyed. 02320_ Dropped Zio. Laser-S. 02321_ Dropped Sml. Storage Unit. 02321_ Slug penetrates Wall. 02321_ VTOL Module destroyed. 02321_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????##???????????????????????????????????? | | #?????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | ????????? #???????????????????????????????????? | | ##??????? #??##???????????????????????????????? | | ##????## ##? ???????????????????????????????? | | ???? ## ???????????????????????????????? | | ???? ???????????????????????????????? | | #???? ???????????????????????????????? | | #????# ??????###???????????????????????? | | ###?## ???????# ##########??????????????? | | ### #????????# ##?????????????? | | #???????## @ #?????????????? | | #??###### ###### #???????? | | ## #??## ##???????????????????? | | #?# ##?# #???????????????????? | | ### #### #####???????????????? | | # #?## #### ??????????? | | # !#### #?????????? | | [ ## #?????????? | | bg ??????? | | g #??????? | | ## %g #####??????? | | # ### m ## ### ##??????????? | | ## ### ### ### ##?? #???????????? | | ?## ####?# ### #???? #???????????? | | ??## #??? ### ### #??? ??????????? | | ???## ##?? #?####?? #????# ?????????? | | ????#####?? #??????? ##?????##### ????????? | | ??????????## ??????? ##????????????????????? | | ???????????### ??????##?????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????###########?????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumWarpWeb Manual? 0 Play Time 00:58:50 Cumulative 606.7 hours Start 2021.10.02 @ 19:13:01 End 2021.10.02 @ 20:30:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 472 Adventurer 0 Explorer 0 Win Type - Total 158 Types 90/9/42/6/3/2/4/1/1 Lore% 96 Gallery% 94 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89c15c75-2bbe-4af4-b206-50b256a35b4e