Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 08:12:33 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (4804) 4804 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1553) 1553 TOTAL SCORE: 10977 Bonus ------- High Alert Combat Kills 1415 Follower Combat Kills 636 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1098 Cogmind --------- Core Integrity 479/1000 Matter 230/300 Energy 51/100 System Corruption 5% Temperature Cool (0) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Coolant Injector Coolant Injector Large Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Long-range Proton Cannon > --- INVENTORY (18) --- Compact Wheel Compact Wheel Large Storage Unit Enhanced Optical Array Shock Rifle High-powered Shock Rifle Tesla Rifle Plasma Rifle Wave Gun Proton Cannon Long-range Proton Cannon Neutron Cannon Flak Gun KE Penetrator Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Energy Well Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Flak Gun Long-range Missile Launcher > --- INVENTORY -------- Zionite Light DM Reactor Armored Huge Wheel Coolant Injector Large Storage Unit Tactical Coordination Suite Zionite Weapon Casing Shock Rifle High-powered Shock Rifle Gatling Laser Plasma Rifle Wave Gun Wave Gun Improved EM Pulse Cannon Proton Cannon Neutron Cannon Flak Gun Spear [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Coolant Injector Device Coolant Injector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 6 | . . 1 . . . 4 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 114 | 6 2 4 5 1 4 56 36 Power 12 | 1 . 1 . . 1 5 4 Engine 5 | 1 . 1 . . 1 1 1 Core 2 | . . . . . . 2 . Reactor 5 | . . . . . . 2 3 Propulsion 13 | 2 . . 1 . . 6 4 Treads 9 | 1 . . . . . 5 3 Leg 1 | . . . . . . 1 . Wheel 3 | 1 . . 1 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 2 1 1 1 1 24 13 Device 22 | . . 1 . . . 14 7 Storage 6 | 1 1 . . 1 . 3 . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 14 | . 1 . 1 . 1 7 4 Artifact . | . . . . . . . . Weapon 45 | 2 . 2 3 . 2 21 15 Energy Gun 23 | . . 2 2 . 2 9 8 Energy Cannon 8 | . . . . . . 4 4 Ballistic Gun 5 | 2 . . . . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 1 . . 4 2 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 7 1 Parts Lost 40 | . . . 1 . 2 18 19 Power 5 | . . . . . . 3 2 Propulsion 2 | . . . . . . . 2 Utility 11 | . . . . . . 4 7 Weapon 22 | . . . 1 . 2 11 8 Highest Loss Streak 8 | . . . 1 . 2 5 8 Average Slot Usage (%) 91 | . 95 97 89 88 87 92 91 Engine 7 | . 14 11 11 11 11 4 5 Reactor 2 | . . . . . . 4 3 Treads 12 | . 14 11 11 11 11 12 11 Wheel 4 | . 14 11 11 11 11 . . Device 15 | . . 8 1 . . 23 24 Storage 11 | . 14 11 11 11 11 9 15 Protection 8 | . 9 11 11 11 11 8 2 Energy Gun 15 | . . 11 21 22 21 16 9 Energy Cannon 1 | . . . . . . 2 3 Ballistic Gun 4 | . 28 22 4 . . 3 3 Launcher 4 | . . . 7 11 11 1 3 Naked Turns . | . . . . . . . . Heaviest Build 113 | 12 27 33 55 71 72 101 113 Greatest Support 100 | 10 10 10 16 16 16 56 100 Greatest Overweight (x) 6 | 1 2 3 5 4 4 6 3 Average Overweight (x) 2 | . 1 2 3 3 3 1 1 Largest Inventory Capacity 18 | 6 10 10 10 12 12 18 18 Average Capacity 12 | 5 7 10 10 11 12 12 18 Most Carried 18 | 4 7 10 10 12 12 15 18 Average Carried 11 | 2 6 8 9 11 11 11 15 Final Capacity 18 | 6 10 10 10 12 12 18 18 Final Carried 15 | 3 7 10 10 12 12 15 15 Class Distribution -------------------- 38% | Messiah-Tank 31% | Messiah-Mutant 14% | Mutant 5% | Tank 4% | Messiah-Gunner 4% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 2071 | 185 115 100 67 18 112 1005 469 Remotely 447 | . . . . . . 157 290 Salvage Created 5039 | . 88 322 11 . 158 2211 2249 Parts 239 | . 4 21 6 . 10 98 100 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 11 | . . . . . . 5 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented 7 | . . . . 3 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 92 | . 2 7 4 . 6 40 33 Melee 1 | . . . . . . . 1 Guns 44 | . 2 7 . . 1 16 18 Cannons 8 | . . . . . . 4 4 AOE 34 | . . . 4 . 5 19 6 Classes Destroyed 16 | . 1 1 1 . 1 10 2 Worker 2 | . . . . . . 1 1 Builder 4 | . . . . . . 1 3 Recycler 5 | . . . . . . 3 2 Mechanic 2 | . . . . . . 2 . Watcher 2 | . . . . . . 1 1 Swarmer 20 | . . . 4 . 4 7 5 Saboteur 1 | . . . . . . . 1 Grunt 33 | . 2 4 . . . 14 13 Brawler 3 | . . . . . . 3 . Duelist 4 | . . . . . . . 4 Protector 1 | . . . . . . 1 . Sentry 15 | . . 3 . . 1 8 3 Hunter 5 | . . . . . 1 2 2 Programmer 10 | . . . . . . 5 5 Z-Light 3 | . . . . . . 3 . Mutant 2 | . . . . . . 2 . Best Kill Streak 11 | . 2 5 4 . 3 11 10 Combat Bots Only 9 | . 2 5 4 . 3 9 9 Max Kills in Single Turn 5 | . 1 1 3 . 3 5 4 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . . . 3 . 3 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 7636 | . 92 302 79 . 566 3064 3533 Core 1056 | . 8 10 10 . 130 377 521 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 96 . . . 62 55 . Volleys Fired 181 | . 5 17 2 1 14 71 71 Largest 4 | . 2 3 1 2 2 4 4 Hottest 278 | . 40 96 33 149 112 278 269 Shots Fired 465 | . 10 51 2 2 19 173 208 Gun 353 | . 10 51 . 2 12 122 156 Cannon 67 | . . . . . . 22 45 Launcher 37 | . . . 2 . 7 21 7 Special 8 | . . . . . . 8 . Kinetic 95 | . 10 34 . . . 25 26 Thermal 213 | . . 17 . 2 12 98 84 Explosive 37 | . . . 2 . 7 21 7 Electromagnetic 118 | . . . . . . 27 91 Phasic 2 | . . . . . . 2 . Robot Hit Streak 21 | . 7 18 2 3 7 21 15 Robot Miss Streak 6 | . 1 2 . 3 1 6 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . . . 1 3 Max Gunslinging Chain 2 | . 1 . . . . 1 2 Shots Hit Robots 333 | . 9 34 2 1 14 125 148 Core Hits 273 | . 4 12 5 . 16 133 103 Critical Hits 7 | . . . . . . 1 6 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . 4 Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 7 | . . . . . . . 7 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14069 | . 100 379 265 18 645 6906 5756 Guns 5393 | . 100 379 . 18 178 1824 2894 Cannons 1439 | . . . . . . 502 937 Explosions 7093 | . . . 265 . 467 4493 1868 Melee 57 | . . . . . . . 57 Ramming . | . . . . . . . . Kinetic 1071 | . 100 164 . . . 309 498 Thermal 4133 | . . 215 . 18 178 1719 2003 Explosive 6621 | . . . 265 . 467 4285 1604 Electromagnetic 2121 | . . . . . . 527 1594 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 57 | . . . . . . . 57 Phasic 66 | . . . . . . 66 . Highest Corruption 10 | . . . . . . 10 5 Average Corruption 5 | . . . . . . 6 2 Corruption Purged . | . . . . . . . . Effects 90 | . . . . . . 79 11 Message Errors 23 | . . . . . . 22 1 Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 9 | . . . . . . 6 3 Energy Discharges 12 | . . . . . . 12 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . 9 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 2 . Targeting Errors 17 | . . . . . . 12 5 Overload Shots . | . . . . . . . . Overflow Damage 466 | . . . 40 . . 109 317 Projectiles 68 | . . . . . . 5 63 Explosions 398 | . . . 40 . . 104 254 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 750 | . . . . . 6 510 234 Shots 16 | . . . . . 2 9 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 298 | . 25 75 16 111 298 195 199 Average Temperature 90 | . 10 27 8 56 128 90 97 Received Heat Transfer 1362 | . 36 141 . . 63 570 552 Effects 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 22 | . . . . . . 3 19 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 15 | . . 1 . . . 10 4 Heat Transferred 6867 | . . 470 . 37 421 3187 2752 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 1121 | . 97 279 188 . . 1121 1093 Average Influence 494 | . 58 116 160 . . 525 719 Maximum Alert Level 4 | . . 1 . . . 4 3 Low Security (%) 26 | 100 100 81 100 . . 15 . Level 1 13 | . . 18 . . . 23 . Level 2 33 | . . . . . . 34 55 Level 3 24 | . . . . . . 24 44 Level 4 1 | . . . . . . 2 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 1 1 1 . . 11 21 Investigation 2 | . . . 1 . . . 1 Extermination 9 | . . . . . . 5 4 Reinforcement 9 | . 1 1 . . . 3 4 Assault 6 | . . . . . . 3 3 Garrison 9 | . . . . . . . 9 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . . . . . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 7 9 4 1 11 55 61 Peak Tracking Total 9 | . 3 3 4 1 7 9 9 Tactical Retreats 10 | . . 1 . . . 2 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . 1 . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 30 | . . . . . 3 24 3 Max in Single Turn 2 | . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 2 2 2 1 . 1 1 Terminals 4 | . 2 2 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 22 | . 4 6 2 7 . 2 1 Successful 16 | . 2 3 2 7 . 2 . Failed 6 | . 2 3 . . . . 1 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 2 5 . 1 . 8 8 Terminals 10 | . 4 6 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 11 | . 1 1 2 7 . . . Part Schematic 7 | . . . . 7 . . . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . Terminals 3 | . 1 2 . . . . . Botnet 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . Parts Built 1 | . . . . . . 1 . Matter 146 | . . . . . . 146 . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 4 . 5 3 Largest Group 5 | . . . . 4 3 5 3 Highest-Rated Group 286 | . . . . 153 110 286 210 Highest-Rated Ally 85 | . . . . 39 39 85 70 Zionite Dispatches 3 | . . . . . . 2 1 Heavy 1 | . . . . . . 1 . Light 2 | . . . . . . 1 1 Total Orders . | . . . . . . . . Ally Attacks 89 | . . . . 9 24 23 33 Total Damage 3045 | . . . . 161 688 1363 833 Kills 25 | . . . . 1 6 12 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 6678 | 53 297 330 331 895 495 2941 1336 Spaces Moved 3633 | 48 279 228 240 622 285 1358 573 Core 12 | 12 . . . . . . . Treads 1761 | . . . . . . 1303 458 Legs 1 | . . . . . . 1 . Wheels 1859 | 36 279 228 240 622 285 54 115 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 100 130 130 150 120 Average Speed 151 | 77 93 107 128 136 139 179 168 Slowest Speed 240 | 90 100 110 130 140 140 240 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 49 23 54 84 50 41 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . Scrap Searched 5 | . . . 1 2 2 . . Spaces Dug 10 | . . . . . 4 1 5 Terrain Destroyed 428 | . . . 26 . 41 299 62 Melee 3 | . . . . . . . 3 Projectile 13 | . . . . . . 8 5 AOE 412 | . . . 26 . 41 291 54 Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4422 | 62 307 278 263 664 362 1708 778 Wait 379 | 3 17 23 6 38 56 179 57 Move 3626 | 47 278 227 239 621 284 1357 573 Hop . | . . . . . . . . Pick Up 62 | 6 4 4 4 2 2 19 21 Fast Attach 44 | 3 1 2 3 . 1 26 8 Attach 35 | 3 . 1 . . 2 15 14 Detach 3 | . . 1 . . . 2 . Swap 35 | . 1 1 2 1 1 15 14 Drop 45 | . 1 2 7 1 2 24 8 Fire 181 | . 5 17 2 1 14 71 71 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . . 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 645 | -9/Materials | Build established: Tank 670 | -9/Materials | Discovered new exit (range 9) 681 | -9/Materials | Entered Mines 700 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 764 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 820 | -9/Mines | Learned location of 2 exits from Materials 957 | -9/Mines | Met a Derelict shopkeep closing up shop 1000 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1012 | -9/Mines | Entered Zion 1046 | -7/Zion | Learned Factory emergency access door positions 1059 | -7/Zion | Identified exit to Proximity Caves 1060 | -7/Zion | Build established: Mutant 1370 | -7/Zion | Imprinted 1372 | -7/Zion | Declared Zion's savior 1541 | -7/Zion | Received a visual enhancement algorithm 1662 | -7/Zion | Build established: Messiah-Mutant 1907 | -7/Zion | Entered Proximity Caves 1907 | -6/Proximity Caves | Accompanied by 3 allies 2127 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2375 | -6/Proximity Caves | Discovered new exit (range 14) 2402 | -6/Proximity Caves | Entered Factory 2402 | -6/Factory | Accompanied by 2 allies 2402 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 2426 | -6/Factory | Zion Light squad teleported in 2464 | -6/Factory | Found Prototype Protection 2969 | -6/Factory | Fabricated Enh. Flamer (x1) 3005 | -6/Factory | Build established: Messiah-Tank 3045 | -6/Factory | Identified Zio. Weapon Casing 3377 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3378 | -6/Factory | Zion Heavy squad teleported in 3568 | -6/Factory | Found Prototype Protection 3568 | -6/Factory | Identified Zio. Heavy Carapace 3600 | -6/Factory | Lost 4 parts (4w) 3661 | -6/Factory | Terminal network hard line cut 4502 | -6/Factory | First assault squad dispatched 4634 | -6/Factory | Destroyed 9 combat bots 4641 | -6/Factory | Lost 5 parts (1p2u2w) 4842 | -6/Factory | System corruption reached 10% 5318 | -6/Factory | Discovered new exit (range 13) 5343 | -6/Factory | Entered another Factory area 5343 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5344 | -5/Factory | Identified exit to Upper Caves 5392 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5393 | -5/Factory | Zion Light squad teleported in 5597 | -5/Factory | Garrison activated, responded to threat 5716 | -5/Factory | Found Zio. Weapon Casing 5983 | -5/Factory | Garrison activated, responded to threat 6243 | -5/Factory | First assault squad dispatched 6275 | -5/Factory | Garrison activated, responded to threat 6394 | -5/Factory | Destroyed 8 combat bots 6406 | -5/Factory | Spotted B-75 Beast 6474 | -5/Factory | Destroyed 9 combat bots 6491 | -5/Factory | Lost 8 parts (1p1n3u3w) 6679 | -5/Factory | Self-destructed Last Messages --------------- 06670_ Subcomponent Replicator disabled. 06670_ G-50 Soldier destroyed. 06670_ U-05 Engineer lays Concrete. 06670_ K-01 Serf cleans the Neutrino Reactor. 06670_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06671_ U-05 Engineer lays Concrete. 06672_ The unstable cave ceiling collapses. 06672_ G-50 Soldier destroyed. 06672_ U-05 Engineer destroyed. 06674_ K-01 Serf collects debris. 06674_ Lrn. Missile Launcher destroyed. 06674_ Destroyed Lrn. Missile Launcher. 06676_ System corrupted: Lrn. Proton Cannon targeting data glitched. 06677_ K-01 Serf cleans the Neutrino Reactor. 06677_ U-05 Engineer lays Concrete. 06679_ Imp. Thermal Converter destroyed. 06679_ U-05 Engineer lays Concrete. 06679_ Arm. Huge Wheel destroyed. 06679_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????# # ## %" | | ????????????????????????# # """ ####%# | | ????????????????????????+ + """ #??#%# | | ????????????????????????# # """ #### # | | ????????????????????????# # / # | | #######?????????????????# # """ #### # | | #?????????????????# # """ [= #??# # | | """ #??????????#+#????# # """ [ #??# # | | ""F"" #??????????# #????# + #??# #? | | "" "" ############ #????# ##########??# #? | | # ## ###### #???######### #? | | # ## #???# # #? ??? | | # ## ##### #???# # #????? | | # # #######+####### """ # #????? | | ####+## """ """ # # u !! # """ # ###### | | + """ """ =* % """ ! # """ # | | ### # """ """ % # # | | ??# # = # # | | ### ######### # ! # | | u # ! %+ | | ^ k p # ! # ###### | | """ """ """ % p! ######### #????? | | """ """ """ %! g ! #????# #????? | | """ """ """ = #?####+####????? | | b ### #?????? | | """ """ """ ## @ # # #?????? | | ##^ """ """ """ ## ## ########## ! #?????? | | ?# """ """ """ ###??###????????# #?????? | | # ?? #???????????????# #?????? | | # """ ""???"" #???????????????# #?????? | | # """ ""????" #???????????????########?????? | | # """ ""????" +????????????????????????????? | | ## ???? #????????????????????????????? | | ?# """???????? "" #????????????????????????????? | | ? ""?????????F?? ??????????????????????????????? | | ? "????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 260 Energy Generation 49 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Thermal Conversion 60 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Flamer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed ExperimentalThermalMinigun Manual? 0 Play Time 01:00:23 Cumulative 144.5 hours Start 2020.09.09 @ 12:09:44 End 2020.09.10 @ 08:12:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 153 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c83775-44b4-4bf9-ae58-b79daefb7dec