Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.08 @ 11:06:29 Player: Solorich Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (94) 470 Value Destroyed (3016) 3016 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 9423 Bonus ------- Pacifist 200 High Alert Combat Kills 2 Follower Combat Kills 151 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -616 Cogmind --------- Core Integrity 0/1000 Matter 355/400 Energy 83/125 System Corruption 8% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Medium Matter Pod > --- WEAPON (4) ------- Improved Arc Projector Ripper > --- INVENTORY (20) --- Light Ion Engine Light Fission Core Wheel VTOL Module VTOL Module Cryofiber Web Large Storage Unit Weapon Cycler Heavy Plasma Cannon GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Small Matter Pod Medium Matter Pod > --- WEAPON ----------- Heavy Plasma Cannon Heavy Phase Cannon Smartbomb Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Fission Core Wheel Wheel VTOL Module VTOL Module Cryofiber Web Large Storage Unit Weapon Cycler Improved Arc Projector Heavy Plasma Cannon KE Penetrator KE Penetrator Battle Cannon Ripper GAL Module [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Autogun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 11 | . 1 . 2 . 2 2 . . . . 2 . 2 Power 2 | . 1 . . . 1 . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 6 | . . . 1 . 1 1 . . . . 2 . 1 Weapon 2 | . . . 1 . . 1 . . . . . . . Parts Attached 102 | 5 4 . 6 10 4 3 15 13 1 8 3 7 23 Power 26 | 1 1 . 2 2 2 . 6 2 . 3 . 2 5 Engine 17 | 1 1 . 2 2 2 . 3 1 . 1 . 1 3 Core 9 | . . . . . . . 3 1 . 2 . 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 25 | . 2 . 2 4 . . 2 7 . . . 2 6 Treads 9 | . 2 . . . . . 2 5 . . . . . Leg 3 | . . . . . . . . . . . . . 3 Wheel 11 | . . . 2 4 . . . . . . . 2 3 Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . 2 . . . . . Utility 17 | 2 1 . 1 . 2 1 2 . 1 1 3 . 3 Device 2 | . . . . . . . 1 . . 1 . . . Storage 9 | 1 1 . 1 . 1 1 . . 1 . 1 . 2 Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | 1 . . . . 1 . 1 . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 . . 1 4 . 2 5 4 . 4 . 3 9 Energy Gun 4 | . . . . 1 . 1 1 . . . . . 1 Energy Cannon 5 | . . . . . . 1 1 . . 1 . . 2 Ballistic Gun 14 | 2 . . . 2 . . 2 3 . 2 . 1 2 Ballistic Cannon 3 | . . . . . . . 1 . . . . 1 1 Launcher 7 | . . . 1 1 . . . 1 . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . 3 . 1 . . . System Corruption 16 | . . . . . . . . 10 . 6 . . . Parts Lost 72 | . . . . 11 . 1 16 4 . 8 . 8 24 Power 20 | . . . . 3 . . 6 1 . 2 . 2 6 Propulsion 15 | . . . . 4 . . 2 2 . . . 2 5 Utility 11 | . . . . . . . 2 1 . 2 . 1 5 Weapon 26 | . . . . 4 . 1 6 . . 4 . 3 8 Highest Loss Streak 11 | . . . . 11 . 1 10 2 . 5 . 8 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 100 84 85 85 88 79 90 97 95 93 76 60 Engine 10 | . 23 25 19 10 11 14 8 7 14 11 6 7 3 Core 7 | . . . . . . . 8 12 7 8 12 7 7 Treads 9 | . 22 25 8 . . . 2 12 14 14 12 4 . Wheel 3 | . . . 8 17 16 14 5 . . . . 4 9 Device 4 | . . . . . . . 1 7 7 6 6 6 2 Storage 21 | . 12 12 10 20 16 20 21 21 25 25 25 22 18 Protection 4 | . 12 12 10 10 15 14 8 5 . . 12 7 . Energy Cannon 1 | . . . . . . 3 2 . . 2 6 2 3 Ballistic Gun 16 | . 25 25 20 17 16 10 9 21 21 18 12 7 4 Launcher 4 | . . . 6 9 8 7 2 1 7 6 . 2 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 124 | 19 32 32 51 51 79 86 89 114 115 115 110 121 124 Greatest Support 60 | 3 40 40 40 20 20 20 43 60 60 60 60 60 30 Greatest Overweight (x) 40 | 6 6 . 10 5 3 4 26 32 1 1 1 31 40 Average Overweight (x) 2 | 4 . . 1 2 2 3 6 2 1 1 1 3 4 Largest Inventory Capacity 20 | 10 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 14 15 15 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 4 4 8 15 15 8 11 10 16 16 20 15 18 19 Average Carried 11 | 2 3 4 10 7 7 8 7 9 15 16 13 14 12 Final Capacity 20 | 10 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 16 | 4 4 8 15 6 8 9 6 15 16 16 13 11 10 Class Distribution -------------------- 36% | Scavenger-Gunner 27% | Scavenger-Tank 15% | Hacker-Mutant 10% | Scavenger-Mutant 9% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Tank | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Matter Collected 3193 | 162 106 19 263 183 225 33 560 341 43 527 . 37 694 Remotely . | . . . . . . . . . . . . . . Salvage Created 3702 | . . . 472 166 299 23 544 267 . 838 . . 1093 Parts 172 | . . . 46 8 14 . 14 15 . 27 . . 48 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 80 | . . . 9 21 4 1 12 6 . 11 . . 16 Guns 34 | . . . 3 3 4 1 6 5 . 3 . . 9 Cannons 11 | . . . . . . . 5 . . 2 . . 4 AOE 33 | . . . 6 18 . . 1 1 . 5 . . 2 Classes Destroyed 18 | . . . 7 2 3 . 2 2 . 2 . . . Worker 7 | . . . 4 . 1 . . . . . . . 2 Builder 9 | . . . 4 2 . . . . . . . . 3 Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 4 | . . . 2 1 . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . Watcher 5 | . . . 3 . 1 . . . . . . . 1 Swarmer 17 | . . . 6 2 . . 3 4 . 2 . . . Grunt 25 | . . . 3 . 3 . 4 . . 5 . . 10 Brawler 4 | . . . . . . . 2 . . 2 . . . Duelist 2 | . . . . . . . 2 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 6 | . . . . . 1 1 1 . . 1 . . 2 Demolisher 2 | . . . . 2 . . . . . . . . . Hunter 5 | . . . . . . . . 1 . . . . 4 Behemoth 1 | . . . . . . . . 1 . . . . . Assembled 17 | . . . . 17 . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 17 | . . . 9 17 4 1 5 4 . 5 . . 5 Combat Bots Only 17 | . . . 3 17 3 1 5 4 . 5 . . 4 Max Kills in Single Turn 8 | . . . 8 5 2 1 1 1 . 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . 3 5 . . 1 1 . 2 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Damage Taken 8097 | . . . 326 848 121 238 1126 849 . 667 . 995 2927 Core 1728 | . . . 77 156 26 20 134 103 . 69 . 133 1010 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . 17 24 5 2 4 . . . . 47 3 Regen/Repaired (Parts) 134 | . . . 17 . 19 . . . 98 . . . . Core Remaining (%) 78 | 100 . 100 . 41 95 . . . . 53 . 84 . Volleys Fired 256 | . . . 20 15 14 7 43 41 . 26 . 3 87 Largest 4 | . . . 3 3 3 4 4 4 . 4 . 3 4 Hottest 252 | . . . 70 130 75 161 161 108 . 145 . 117 252 Shots Fired 566 | . . . 52 36 34 21 109 80 1 86 . 9 138 Gun 389 | . . . 40 22 28 11 78 67 1 54 . 4 84 Cannon 92 | . . . . . . 3 27 . . 14 . 3 45 Launcher 85 | . . . 12 14 6 7 4 13 . 18 . 2 9 Special . | . . . . . . . . . . . . . . Kinetic 391 | . . . 40 20 28 8 78 67 1 54 . 6 89 Thermal 37 | . . . . 2 . . . . . . . . 35 Explosive 46 | . . . 12 14 6 7 4 . . . . . 3 Electromagnetic 92 | . . . . . . 6 27 13 . 32 . 3 11 Robot Hit Streak 50 | . . . 20 17 18 16 26 21 . 44 . 50 48 Robot Miss Streak 2 | . . . 1 1 1 1 2 1 . 1 . 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 464 | . . . 43 28 23 20 86 73 . 70 . 9 112 Core Hits 253 | . . . 34 52 17 5 34 18 . 36 . 7 50 Critical Kills 2 | . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 4 | . . . . . 1 . . . . . . . 3 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 2 | . . . . . 1 . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12179 | . 2 . 1527 1630 481 310 1513 1067 . 1822 . 380 3447 Guns 5190 | . . . 365 238 281 120 883 854 . 659 . 79 1711 Cannons 1838 | . . . . . . 55 424 . . 296 . 55 1008 Explosions 5100 | . . . 1162 1392 151 135 206 213 . 867 . 246 728 Melee . | . . . . . . . . . . . . . . Ramming 51 | . 2 . . . 49 . . . . . . . . Kinetic 5259 | . . . 365 194 281 67 895 854 . 659 . 111 1833 Thermal 1057 | . . . . 44 . . 44 . . 62 . . 907 Explosive 3441 | . . . 1162 1392 151 135 162 . . . . . 439 Electromagnetic 2371 | . . . . . . 108 412 213 . 1101 . 269 268 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . 10 10 10 . 6 8 Average Corruption 4 | . . . . . 1 . . 9 10 3 . 3 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . . 2 . . 4 6 23 . 1 . Message Errors 11 | . . . . . 1 . . 1 1 8 . . . Matter Fused 6 | . . . . . . . . 1 2 3 . . . Heat Flow Errors 7 | . . . . . . . . . 2 4 . 1 . Energy Discharges 1 | . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 1 . 2 . . . Data Loss (major) 2 | . . . . . 1 . . . . 1 . . . Misfires 2 | . . . . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 153 | . . . 42 15 . . 36 . . 36 . . 24 Projectiles 11 | . . . . . . . . . . . . . 11 Explosions 142 | . . . 42 15 . . 36 . . 36 . . 13 Melee . | . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 2 . . . . 3 4 Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 2 . . . . 3 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 577 | . . . 160 54 24 31 16 . . 182 . . 110 Shots 26 | . . . 4 3 . 1 1 . . 11 . . 6 Rammed 4 | . 1 . . . 3 . . . . . . . . Targets Rammed 4 | . 1 . . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1146 | . . . 105 171 74 320 430 212 184 390 . 145 1146 Average Temperature 176 | . . . 25 82 23 122 207 85 87 153 . 60 326 Received Heat Transfer 1832 | . . . 102 . 36 102 405 108 . 286 . 81 712 Effects 51 | . . . . . . . 13 . . 4 . . 34 Shutdowns 19 | . . . . . . . 7 . . 1 . . 11 Energy Bleed 4 | . . . . . . . . . . . . . 4 Interference 8 | . . . . . . . 3 . . 1 . . 4 Matter Decay 4 | . . . . . . . 3 . . 1 . . . Short Circuit 5 | . . . . . . . . . . 1 . . 4 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . 5 Damage (core) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 7 | . . . . . . . 1 1 . 4 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . . . . 4 Heat Transferred 1496 | . . . . 74 . . 50 . . 50 . . 1322 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Peak Influence 402 | . 3 . 402 95 209 135 . . . . 12 135 252 Initial 68 | . . . . 37 25 68 . . . . 12 6 52 Average 74 | . 1 . 124 69 85 103 . . . . 12 26 90 Maximum Alert Level 2 | . . . 2 . 1 . . . . . . . 1 Low Security (%) 90 | 100 100 100 78 100 91 100 . . . . 100 100 84 Level 1 9 | . . . 20 . 8 . . . . . . . 15 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . 1 . . . . 1 . 2 4 Investigation 3 | . . 1 . . . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 4 | . . . . . 1 . . . . . . 2 1 Assault 1 | . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Distress Signals 4 | . . . 1 . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 114 | . . . 14 24 5 1 13 7 . 19 . 9 22 Peak Tracking Total 16 | . . . 4 16 3 1 5 3 . 6 . 6 5 Tactical Retreats 5 | . . . . . . . . . . 2 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 7 | . . . 1 . 1 . . . . . . 4 1 Indirectly 4 | . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 10 | . . . 5 . 1 . . . . 1 . . 3 Max in Single Turn 3 | . . . 3 . 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 15 | . 1 1 5 . 2 1 . . . . 1 . 4 Terminals 7 | . 1 . 3 . . 1 . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 24 | . 1 1 11 . 4 1 . . . . 1 . 5 Successful 18 | . 1 1 7 . 4 1 . . . . 1 . 3 Failed 6 | . . . 4 . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . . . . Terminals 10 | . 1 . 6 . . 1 . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . . . 3 . 2 . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . 1 Scanalyzers 4 | . . . . . 2 . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 1 2 . . 1 . . . . 1 . 1 Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . . . . . . . . Scan Component 3 | . . . 2 . 1 . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . 2 Insert Component 2 | . . . . . 1 . . . . . . . 1 Analyze 2 | . . . . . 1 . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . 3 . 1 . . . . . 1 . 2 Full Trace Events 2 | . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 3 . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . Time 39 | . . . 13 . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 188 | . . . 188 . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Total Allies 4 | . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . 4 4 . . . Highest-Rated Group 152 | . . . . . . . . . 152 152 . . . Highest-Rated Ally 40 | . . . . . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 . . . Total Damage 438 | . . . . . . . . . . 438 . . . Kills 5 | . . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Turns Passed 10153 | 153 181 182 505 300 330 279 1742 1946 1873 1462 47 172 981 Spaces Moved 4309 | 51 102 112 303 221 227 181 735 537 780 571 19 70 400 Core 86 | 51 5 . 1 . . . 8 11 . . . 1 9 Treads 2337 | . 97 112 87 . . . 116 526 780 571 19 29 . Legs 33 | . . . . . . . . . . . . . 33 Wheels 1853 | . . . 215 221 227 181 611 . . . . 40 358 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 110 110 125 140 240 240 240 240 140 125 Average Speed 216 | 284 169 160 140 111 123 139 218 340 240 240 240 216 182 Slowest Speed 2050 | 350 350 160 550 155 125 140 1350 1650 240 240 240 1600 2050 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 20 33 35 46 13 4 71 68 84 67 1 57 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 6 | . . . . 1 . . . 2 2 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 337 | . . . 64 60 61 37 23 . . 28 . . 64 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . . . . 13 AOE 324 | . . . 64 60 61 37 23 . . 28 . . 51 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Total 4743 | 59 110 115 341 245 250 194 798 606 782 614 21 84 524 Wait . | . . . . . . . . . . . . . . Move 4296 | 50 101 111 302 220 226 180 734 536 779 570 18 69 400 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 4 3 4 10 . 2 4 4 10 2 8 . 5 10 Fast Attach 38 | 5 1 . 4 1 4 . 6 6 . . . . 11 Attach 64 | . 3 . 2 9 . 3 9 7 1 8 3 7 12 Detach 9 | . . . . . . . 2 6 . . . . 1 Swap . | . . . . . . . . . . . . . . Drop 10 | . 1 . 3 . 1 . . . . 2 . . 3 Fire 256 | . . . 20 15 14 7 43 41 . 26 . 3 87 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Identified exit to Materials 2 | -11/Junkyard | Discovered exit to Materials (range 16) 154 | -11/Junkyard | Entered Materials 154 | -10/Materials | Evolved 1 slot: Power x1 258 | -10/Materials | Identified exit to Mines 258 | -10/Materials | Discovered exit to Mines (range 8) 311 | -10/Materials | Build established: Hacker-Mutant 314 | -10/Materials | Discovered exit to Mines (range 12) 335 | -10/Materials | Entered Mines 453 | -10/Mines | Met a Derelict shopkeep closing up shop 454 | -10/Mines | Learned location of Mines (-9) 503 | -10/Mines | Identified exit to Materials 503 | -10/Mines | Discovered exit to Materials (range 9) 517 | -10/Mines | Entered Materials 517 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 794 | -9/Materials | Repaired Lgt. Ion Engine 845 | -9/Materials | Identified exit to Mines 845 | -9/Materials | Discovered exit to Mines (range 16) 985 | -9/Materials | Build established: Hacker-Tank 1022 | -9/Materials | Entered Mines 1023 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1023 | -9/Mines | Assembled infested the area 1028 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1029 | -9/Mines | Met a Derelict bent on vengeance 1069 | -9/Mines | Destroyed 17 combat bots 1080 | -9/Mines | Core integrity fell below 50% 1119 | -9/Mines | Lost 11 parts (3p4n4w) 1314 | -9/Mines | Identified exit to Materials 1314 | -9/Mines | Discovered exit to Materials (range 8) 1322 | -9/Mines | Entered Materials 1322 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1419 | -8/Materials | Repaired Lgt. Ion Engine 1480 | -8/Materials | Identified exit to Factory 1480 | -8/Materials | Discovered exit to Factory (range 16) 1652 | -8/Materials | Entered Factory 1652 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1896 | -7/Factory | Identified exit to Factory 1896 | -7/Factory | Discovered exit to Factory (range 15) 1910 | -7/Factory | Identified exit to Lower Caves 1910 | -7/Factory | Discovered exit to Lower Caves (range 15) 1931 | -7/Factory | Entered Lower Caves 2089 | -7/Lower Caves | Build established: Scavenger-Tank 2508 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3116 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3220 | -7/Lower Caves | Lost 10 parts (3p1n1u5w) 3530 | -7/Lower Caves | Encountered a Warlord checkpoint 3623 | -7/Lower Caves | Build established: Scavenger-Mutant 3648 | -7/Lower Caves | Identified exit to Lower Caves 3648 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 3673 | -7/Lower Caves | Entered another Lower Caves area 4454 | -7/Lower Caves | Build established: Scavenger-Tank 4770 | -7/Lower Caves | Spotted B-75 Beast 5316 | -7/Lower Caves | Destroyed B-75 Beast 5516 | -7/Lower Caves | System corruption reached 10% 5536 | -7/Lower Caves | Build established: Scavenger-Gunner 5588 | -7/Lower Caves | Identified exit to Zion 5588 | -7/Lower Caves | Discovered exit to Zion (range 14) 5619 | -7/Lower Caves | Entered Zion 5766 | -7/Zion | System corruption cleaned by Quarantine Array 6039 | -7/Zion | Learned Factory interactive machine intel 6250 | -7/Zion | Found GAL Module 6525 | -7/Zion | Imprinted 6527 | -7/Zion | Declared Zion's savior 7139 | -7/Zion | Given A8's code to call for help 7142 | -7/Zion | Learned Factory emergency access door positions 7468 | -7/Zion | Identified exit to Proximity Caves 7468 | -7/Zion | Discovered exit to Proximity Caves (range 11) 7492 | -7/Zion | Entered Proximity Caves 7492 | -6/Proximity Caves | Accompanied by 4 allies 8407 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8537 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 8906 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8954 | -6/Proximity Caves | Entered Factory 8954 | -6/Factory | Evolved 2 slots: Utility x2 8956 | -6/Factory | Loaded intel: 51 interactive machine locations 9001 | -6/Factory | Identified exit to DSF 9001 | -6/Factory | Entered DSF 9037 | -6/DSF | Additional patrols routed to DSF 9132 | -6/DSF | Lost 8 parts (2p2n1u3w) 9148 | -6/DSF | Identified exit to Factory 9148 | -6/DSF | Discovered exit to Factory (range 16) 9173 | -6/DSF | Entered Factory 9173 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9289 | -5/Factory | Lost 5 parts (3p1u1w) 9382 | -5/Factory | Identified exit to Factory 9382 | -5/Factory | Discovered exit to Factory (range 15) 9812 | -5/Factory | Core integrity fell below 50% 9813 | -5/Factory | Lost 5 parts (3n2w) 9882 | -5/Factory | Core integrity fell below 20% 9890 | -5/Factory | Lost 4 parts (2p2w) 10154 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10085_ Broken Hvy. Phase Cannon destroyed. 10085_ K-01 Serf collects debris. 10108_ Slug penetrates P-70 Sage. 10109_ Sml. Matter Pod destroyed. 10110_ Slug penetrates P-70 Sage. 10118_ Slug penetrates Wall. 10118_ Carbon-fiber Leg destroyed. 10120_ Slug penetrates P-70 Sage. 10122_ Slug penetrates Wall. 10124_ Slug penetrates P-70 Sage. 10127_ Destroyed Antigrav System. 10128_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10130_ Slug penetrates P-70 Sage. 10130_ KE Penetrator destroyed. 10131_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10140_ K-01 Serf collects debris. 10140_ Hrd. Light Armor Plating destroyed. 10143_ K-01 Serf collects debris. 10144_ Acquired Carbon-fiber Leg. 10153_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????#??????# # """""" #??? | | ??????????????#"#########"####/### """""" #??? | | ??????????????? """""" #??? | | ??????????????? % """""" +??? | | ?????????????? #??? | | ?????????????? ! #??? | | ?????????????? % #??? | | ????????????????#####""######+########### #??? | | ????????????????????# # #???# #### | | ?????????????????????#%# #???# """ | | ?????????????########### % " #???# ""F" | | ????????????# [ %# | #???# "" " | | ????????????# # #???# | | ????????????# # !!#???# | | ????????????# """ """ # !!#???# | | ??????????????""" """ # % """ #???# """" | | ???????????????"" """ # """" #???# """" | | ????????????????? ?#% """" #???# """" | | ????????????????? """ ?# " "" % #???# | | ????????????????" """ ?# %% #???# ! | | ????????????# """ """ ?##+###########???# | | ????????????? ##!#?????????????# ![[ | | ????????????????" """ /%|#??????######## ! | | ????????????????" """ ##p##?????# [ | | ????????????????? """ ??#pp#?????# | | ????????????????? ???#@##?????# | | ????????????????###?############## | | ????????????????????# # | | ????????????????????# ""# #####+### | | ????????????????????# Y"#| #???????# | | ????????????????????# ""# #???????# | | ????????????????????# #=%! #???????# | | ????????????????????# =%! #???????? | | ????????????????????# """""" % #???????? | | ????????????????????# """""" # #???????? | | ????????????????????# """""" ##### #?????????? | | ????????????????????# """""" #???# #?????????? | | ????????????????????# #???? #?????????? | | ????????????????????# #???? ?????????? | | ????????????????????##+###########???? =?????????? | | ?????????????????????# #?????????????? #????????? | | ?????????? ?????????# #??????????????###????????? | | ?????????? ?????????# #?????????????????????????? | | ?????????? ?????????# #?????????????????????????? | | ?????????? #????????# ####################??????? | | ??????????# #??###???# + #??????? | | ??????????# #?? #???# # """"""""" #??????? | | ??????????# # !#??## # #??????? | | ??????????# #"" #### # """"""""" #??????? | | ??????????# #" + # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 43 Energy Capacity 740 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 41 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Flak Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Arc Projector | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Quick And Dirty The One Challenges ------------ None Game ------ Seed DiametricOmegaRefractor Manual? 0 Play Time 01:44:32 Cumulative 52.7 hours Start 2024.02.07 @ 14:05:37 End 2024.02.08 @ 11:06:29 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d63a93c-b8e1-4f7e-bdb0-92a3f141271c