Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 16:25:04

Player: LegoMDS

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (1558)     1558
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 5495

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     149/300
Energy                     41/160
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (192) Ox2
Location                   -7/Garrison

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
               VTOL Module
               VTOL Module
>              --- UTILITY (5) ------
      Improved Signal Interpreter
               Targeting Computer
               Microactuators
      Improved Shield Generator
>              --- WEAPON (4) -------
  High-powered Shotgun
  High-powered Shotgun
         Heavy Pick
>              --- INVENTORY (5) ----
               VTOL Module
               VTOL Module
  High-powered Shotgun
  High-powered Shotgun
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
      Improved Signal Interpreter
               Targeting Computer
               Microactuators
      Hardened Medium Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
               Autogun
  High-powered Shotgun
  High-powered Shotgun
         Heavy Pick
>              --- INVENTORY --------
               VTOL Module
               VTOL Module
  High-powered Shotgun
      Improved Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             71   | 6   2   .   15  16  1   27  4   
  Power                    9    | 1   .   .   3   2   .   3   .   
    Engine                 7    | 1   .   .   3   1   .   2   .   
    Core                   2    | .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   5   7   .   9   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   4   7   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   1   .   .   3   .   
  Utility                  20   | 1   2   .   4   2   .   8   3   
    Device                 12   | .   1   .   2   1   .   6   2   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              4    | .   .   .   1   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   3   5   1   7   1   
    Energy Gun             2    | .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   1   2   .   4   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 30   | .   .   .   7   2   .   20  1   
  Power                    5    | .   .   .   2   .   .   3   .   
  Propulsion               9    | .   .   .   1   1   .   6   1   
  Utility                  8    | .   .   .   2   1   .   5   .   
  Weapon                   8    | .   .   .   2   .   .   6   .   
  Highest Loss Streak      20   | .   .   .   6   1   .   20  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  100 92  98  92  70  85  
  Engine                   8    | .   14  14  11  5   .   1   .   
  Core                     1    | .   .   .   .   2   7   3   7   
  Leg                      24   | .   28  28  27  27  23  16  .   
  Flight                   1    | .   .   .   .   .   .   2   23  
  Device                   15   | .   9   14  17  16  15  13  13  
  Storage                  10   | .   14  14  11  9   7   7   .   
  Processor                4    | .   .   .   3   9   7   5   15  
  Energy Gun               4    | .   .   .   6   9   7   .   .   
  Ballistic Gun            16   | .   28  28  14  15  7   5   16  
  Slashing Weapon          1    | .   .   .   .   2   7   2   .   
Peak Build Rating          38   | 6   7   7   19  28  31  35  38  
  Average Rating           17   | 4   6   7   13  24  31  26  33  
  On Entrance              16   | .   6   7   7   18  28  31  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             33   | 10  16  16  23  26  31  33  26  
  Greatest Support         50   | 20  20  20  33  49  49  50  12  
  Greatest Overweight (x)  4    | .   .   .   1   1   .   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  5   
  Most Carried             10   | 3   6   6   10  10  8   10  10  
  Average Carried          6    | 1   3   5   6   9   8   7   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 1   5   6   7   9   8   10  5   

 Class Distribution 
--------------------
 56% | Mutant
 21% | Scavenger-Mutant
 11% | Scavenger-Gunner
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -7/DSF
           Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Matter Collected           1172 | 216 50  44  172 409 .   281 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1819 | .   50  44  548 673 .   504 .   
  Parts                    128  | .   6   3   30  48  .   41  .   
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Combat Hostiles Destroyed  42   | .   1   3   14  12  .   12  .   
  Melee                    9    | .   .   .   .   .   .   9   .   
  Guns                     30   | .   1   3   13  12  .   1   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   
  AOE                      1    | .   .   .   1   .   .   .   .   
Classes Destroyed          12   | .   2   1   3   4   .   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  5    | .   1   .   .   4   .   .   .   
  Swarmer                  16   | .   .   3   .   7   .   6   .   
  Grunt                    15   | .   1   .   10  2   .   2   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   
  Sentry                   5    | .   .   .   2   3   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   3   5   6   .   3   .   
  Combat Bots Only         5    | .   1   3   5   4   .   3   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Gar  
Hostile Shots Fired        464  | .    3    21   77   47   .    273  43   
  Missed                   167  | .    .    3    26   16   .    109  13   
Damage Taken               3835 | .    25   114  665  461  .    2412 158  
  Core                     807  | .    .    30   68   5    .    665  39   
  Absorbed by Shields      268  | .    .    .    .    .    .    220  48   
  Ignored by Resistances   1162 | .    8    36   194  131  .    725  68   
Core Remaining (%)         92   | 100  .    88   83   99   .    .    .    
Volleys Fired              122  | .    7    8    41   44   .    19   3    
  Largest                  3    | .    2    2    2    3    .    3    2    
  Hottest                  109  | .    40   40   86   109  .    100  50   
Shots Fired                266  | .    14   16   77   119  .    34   6    
  Gun                      250  | .    14   16   77   119  .    18   6    
  Cannon                   15   | .    .    .    .    .    .    15   .    
  Launcher                 1    | .    .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  193  | .    14   16   49   75   .    33   6    
  Thermal                  72   | .    .    .    28   44   .    .    .    
  Explosive                1    | .    .    .    .    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    7    8    15   22   .    11   7    
  Robot Miss Streak        3    | .    1    2    1    2    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           225  | .    11   12   62   86   .    47   7    
  Core Hits                91   | .    6    4    23   35   .    19   4    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    
  Critical Strikes         4    | .    .    .    2    2    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    
    Destroy                3    | .    .    .    1    2    .    .    .    
Melee Attacks              24   | .    .    .    .    .    .    23   1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    8    .    
  Piercing                 16   | .    .    .    .    .    .    15   1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3840 | .    96   96   747  1565 .    1184 152  
  Guns                     2662 | .    96   96   747  1391 .    205  127  
  Cannons                  345  | .    .    .    .    .    .    345  .    
  Explosions               336  | .    .    .    .    174  .    162  .    
  Melee                    497  | .    .    .    .    .    .    472  25   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1987 | .    96   96   359  759  .    550  127  
  Thermal                  1020 | .    .    .    388  632  .    .    .    
  Explosive                336  | .    .    .    .    174  .    162  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 177  | .    .    .    .    .    .    177  .    
  Piercing                 320  | .    .    .    .    .    .    295  25   
Highest Corruption         3    | .    .    .    3    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    63   .    2    .    
  Projectiles              2    | .    .    .    .    .    .    2    .    
  Explosions               63   | .    .    .    .    63   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      89   | .    .    .    .    89   .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        793  | .    6    .    104  117  .    793  4    
  Average Temperature      64   | .    6    .    21   24   .    232  4    
  Received Heat Transfer   760  | .    18   .    306  180  .    212  44   
  Effects                  9    | .    .    .    .    .    .    9    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           1    | .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    .    1    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    2    2    .    .    .    
  Heat Transferred         2294 | .    .    .    925  1369 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Peak Influence             450  | .   46  84  302 450 130 251 181 
  Initial                  166  | .   .   14  27  56  130 79  166 
  Average                  145  | .   25  81  122 287 130 141 168 
Maximum Alert Level        2    | .   .   .   1   2   .   1   .   
  Low Security (%)         74   | 100 100 100 89  28  100 61  100 
  Level 1                  22   | .   .   .   10  57  .   38  .   
  Level 2                  3    | .   .   .   .   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          6    | .   1   .   3   .   .   2   .   
  Investigation            2    | .   1   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Distress Signals           3    | .   1   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   3   3   23  19  .   19  3   
  Peak Tracking Total      7    | .   3   2   7   4   .   6   3   
  Tactical Retreats        3    | .   .   .   .   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Traps Triggered            5    | .   1   .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   8   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Machines Disabled          3    | .   .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Machines Accessed          4    | .   1   .   1   1   1   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   1   .   2   10  1   .   .   
  Successful               14   | .   1   .   2   10  1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   2   10  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   2   10  .   .   .   
  Insert Component         6    | .   .   .   1   5   .   .   .   
  Analyze                  6    | .   .   .   1   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   5   .   .   .   
  Part Schematics Acquired 6    | .   .   .   1   5   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Turns Passed               2248 | 55  236 352 591 515 68  362 69  
Spaces Moved               1348 | 40  175 266 346 277 54  149 41  
  Core                     8    | 7   .   .   .   .   .   1   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1280 | 33  175 266 346 277 54  129 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   60   | .   .   .   .   .   .   19  41  
  Fastest Speed            50   | 50  120 120 120 120 126 110 109 
  Average Speed            122  | 107 120 120 125 121 126 127 110 
  Slowest Speed            272  | 120 120 120 190 190 126 272 189 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   37  45  40  30  2   77  9   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   .   41  .   9   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   .   
  AOE                      48   | .   .   .   .   41  .   7   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Gar 
Total                      1699 | 52  190 286 437 370 54  249 61  
  Wait                     32   | .   .   12  9   4   .   4   3   
  Move                     1341 | 39  174 265 345 276 53  148 41  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  70   | 7   6   1   18  12  .   25  1   
  Fast Attach              2    | .   .   .   .   1   .   .   1   
  Attach                   50   | 6   1   .   11  6   1   22  3   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     19   | .   1   .   4   9   .   5   .   
  Drop                     31   | .   1   .   9   10  .   3   8   
  Fire                     122  | .   7   8   41  44  .   19  3   
  Melee                    24   | .   .   .   .   .   .   23  1   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     8    | .   .   .   .   8   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-7/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 11)
  292 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  493 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  639 | -10/Mines     | Discovered new exit (range 5)
  644 | -10/Mines     | Entered Materials
  644 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1129 | -9/Materials  | Lost 6 parts (2p1n1u2w)
 1153 | -9/Materials  | Discovered new exit (range 15)
 1235 | -9/Materials  | Entered another Materials area
 1235 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1683 | -8/Materials  | Discovered new exit (range 16)
 1750 | -8/Materials  | Entered Factory
 1750 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1817 | -7/Factory    | Identified exit to DSF
 1818 | -7/Factory    | Entered DSF
 1850 | -7/DSF        | Additional patrols routed to DSF
 1975 | -7/DSF        | Core integrity fell below 50%
 2023 | -7/DSF        | Lost 20 parts (3p6n5u6w)
 2037 | -7/DSF        | Core integrity fell below 20%
 2049 | -7/DSF        | Sterilization system engaged
 2069 | -7/DSF        | Ambient heat levels rising (+10)
 2084 | -7/DSF        | Ambient heat levels rising (+10)
 2099 | -7/DSF        | Ambient heat levels rising (+10)
 2114 | -7/DSF        | Ambient heat levels rising (+10)
 2125 | -7/DSF        | Discovered new exit (range 15)
 2129 | -7/DSF        | Ambient heat levels rising (+10)
 2144 | -7/DSF        | Ambient heat levels rising (+10)
 2159 | -7/DSF        | Ambient heat levels rising (+10)
 2174 | -7/DSF        | Ambient heat levels rising (+10)
 2178 | -7/DSF        | Identified exit to Garrison
 2180 | -7/DSF        | Entered Garrison
 2228 | -7/Garrison   | Triggered checkpoint
 2249 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Power failure, Lgt. Nuclear Core shutdown.
EXIT=IDENTIFIED: GARRISON
Overheating: System interference.
Hpw. Shotgun temporarily disabled.
Overheating: Core damaged (-84).
LOCATION=GARRISON
GOAL=ESCAPE
Dropped Broken Imp. Heat Sink.
Acquired Broken Imp. Heat Sink.
Dropped Broken Imp. Heat Sink.
Dropped Carbon-fiber Leg.
Dropped Hpw. Shotgun.
Dropped ECM Suite.
Dropped Med. Storage Unit.
Dropped Hrd. Medium Armor Plating.
Dropped Autogun.
Acquired Hpw. Shotgun.
Beams of light sweep through the air. An alarm
  sounds.
VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ????????????????????#####?????????????? |
|            ????????????????????# !!#?????????????? |
|            ????????????????????# !=#############?? |
|            ????????????????????# ! [           #?? |
|            ????????????????????#               #?? |
|            ????????????????????##############  #?? |
|            ????????????##???????????????????#  #?? |
|            ????????????#Y##?#####???????????#  #?? |
|            ???????????## @###!!!###?????????#  #?? |
|            ???????????#T  lb      #?????????#  #?? |
|            ???????????##"####!!!# #?????????#  #?? |
|            ????????????????###### ###########  ### |
|            ????????????????#                       |
|            ????????????????# ###   ##########      |
|            ????????????????????#   #????????#  ### |
|            ????????????????????#####????????#  #?? |
|            ?????????????????????????????????#  #?? |
|            ?????????????????????????????????#  #?? |
|            ?????????????????????????????????#  #?? |
|            ?????????????????????????????????#  #?? |
|            ??????????????????????????????????  #?? |
|            ??????????????????????????????????  #?? |
|            ??????????????????????????????????  #?? |
|            ??????????????????????????????????   ?? |
|            ??????????????????????????????????   ?? |
|            ??????????????????????????????????###?? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -9/Materials | Scanalyzed
      Carbon-fiber Leg | -8/Materials | Scanalyzed
         Imp. Datajack | -8/Materials | Scanalyzed
     Imp. Sensor Array | -8/Materials | Scanalyzed
   Hardlight Generator | -8/Materials | Scanalyzed
     Recoil Stabilizer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledTitaniumDevice
  Manual?         0
Play Time         00:23:48
  Cumulative      43.9 hours
  Start           2024.08.30 @ 16:02:19
  End             2024.08.30 @ 16:25:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           13
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 672293be-b8c7-41a3-9810-7655cb8acaea