Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 16:25:04 Player: LegoMDS Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1558) 1558 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 5495 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 41/160 System Corruption 0% Temperature Cool (4) Movement Flying (192) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Improved Signal Interpreter Targeting Computer Microactuators Improved Shield Generator > --- WEAPON (4) ------- High-powered Shotgun High-powered Shotgun Heavy Pick > --- INVENTORY (5) ---- VTOL Module VTOL Module High-powered Shotgun High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Microactuators Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Autogun High-powered Shotgun High-powered Shotgun Heavy Pick > --- INVENTORY -------- VTOL Module VTOL Module High-powered Shotgun Improved Datajack [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 1 1 . . Weapon 2 | . . . . 1 1 . . Parts Attached 71 | 6 2 . 15 16 1 27 4 Power 9 | 1 . . 3 2 . 3 . Engine 7 | 1 . . 3 1 . 2 . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 23 | 2 . . 5 7 . 9 . Treads . | . . . . . . . . Leg 19 | 2 . . 4 7 . 6 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . 1 . . 3 . Utility 20 | 1 2 . 4 2 . 8 3 Device 12 | . 1 . 2 1 . 6 2 Storage 3 | 1 1 . 1 . . . . Processor 4 | . . . 1 1 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . . 3 5 1 7 1 Energy Gun 2 | . . . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . . 1 2 . 4 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 30 | . . . 7 2 . 20 1 Power 5 | . . . 2 . . 3 . Propulsion 9 | . . . 1 1 . 6 1 Utility 8 | . . . 2 1 . 5 . Weapon 8 | . . . 2 . . 6 . Highest Loss Streak 20 | . . . 6 1 . 20 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 95 100 92 98 92 70 85 Engine 8 | . 14 14 11 5 . 1 . Core 1 | . . . . 2 7 3 7 Leg 24 | . 28 28 27 27 23 16 . Flight 1 | . . . . . . 2 23 Device 15 | . 9 14 17 16 15 13 13 Storage 10 | . 14 14 11 9 7 7 . Processor 4 | . . . 3 9 7 5 15 Energy Gun 4 | . . . 6 9 7 . . Ballistic Gun 16 | . 28 28 14 15 7 5 16 Slashing Weapon 1 | . . . . 2 7 2 . Peak Build Rating 38 | 6 7 7 19 28 31 35 38 Average Rating 17 | 4 6 7 13 24 31 26 33 On Entrance 16 | . 6 7 7 18 28 31 33 Naked Turns . | . . . . . . . . Heaviest Build 33 | 10 16 16 23 26 31 33 26 Greatest Support 50 | 20 20 20 33 49 49 50 12 Greatest Overweight (x) 4 | . . . 1 1 . 4 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 5 Most Carried 10 | 3 6 6 10 10 8 10 10 Average Carried 6 | 1 3 5 6 9 8 7 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 5 6 7 9 8 10 5 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Matter Collected 1172 | 216 50 44 172 409 . 281 . Remotely . | . . . . . . . . Salvage Created 1819 | . 50 44 548 673 . 504 . Parts 128 | . 6 3 30 48 . 41 . Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Combat Hostiles Destroyed 42 | . 1 3 14 12 . 12 . Melee 9 | . . . . . . 9 . Guns 30 | . 1 3 13 12 . 1 . Cannons 2 | . . . . . . 2 . AOE 1 | . . . 1 . . . . Classes Destroyed 12 | . 2 1 3 4 . 2 . Worker 1 | . . . . 1 . . . Builder 1 | . . . . 1 . . . Hauler 2 | . . . . 2 . . . Recycler 2 | . . . . 2 . . . Operator 2 | . . . 1 1 . . . Watcher 5 | . 1 . . 4 . . . Swarmer 16 | . . 3 . 7 . 6 . Grunt 15 | . 1 . 10 2 . 2 . Brawler 2 | . . . 2 . . . . Sentry 5 | . . . 2 3 . . . Specialist 3 | . . . . . . 3 . Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 3 5 6 . 3 . Combat Bots Only 5 | . 1 3 5 4 . 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Hostile Shots Fired 464 | . 3 21 77 47 . 273 43 Missed 167 | . . 3 26 16 . 109 13 Damage Taken 3835 | . 25 114 665 461 . 2412 158 Core 807 | . . 30 68 5 . 665 39 Absorbed by Shields 268 | . . . . . . 220 48 Ignored by Resistances 1162 | . 8 36 194 131 . 725 68 Core Remaining (%) 92 | 100 . 88 83 99 . . . Volleys Fired 122 | . 7 8 41 44 . 19 3 Largest 3 | . 2 2 2 3 . 3 2 Hottest 109 | . 40 40 86 109 . 100 50 Shots Fired 266 | . 14 16 77 119 . 34 6 Gun 250 | . 14 16 77 119 . 18 6 Cannon 15 | . . . . . . 15 . Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 193 | . 14 16 49 75 . 33 6 Thermal 72 | . . . 28 44 . . . Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 8 15 22 . 11 7 Robot Miss Streak 3 | . 1 2 1 2 . 3 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 225 | . 11 12 62 86 . 47 7 Core Hits 91 | . 6 4 23 35 . 19 4 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 4 | . . . 2 2 . . . Burn 1 | . . . 1 . . . . Destroy 3 | . . . 1 2 . . . Melee Attacks 24 | . . . . . . 23 1 Impact . | . . . . . . . . Slashing 8 | . . . . . . 8 . Piercing 16 | . . . . . . 15 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3840 | . 96 96 747 1565 . 1184 152 Guns 2662 | . 96 96 747 1391 . 205 127 Cannons 345 | . . . . . . 345 . Explosions 336 | . . . . 174 . 162 . Melee 497 | . . . . . . 472 25 Ramming . | . . . . . . . . Kinetic 1987 | . 96 96 359 759 . 550 127 Thermal 1020 | . . . 388 632 . . . Explosive 336 | . . . . 174 . 162 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 177 | . . . . . . 177 . Piercing 320 | . . . . . . 295 25 Highest Corruption 3 | . . . 3 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 4 . . . . Heat Flow Errors 1 | . . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 65 | . . . . 63 . 2 . Projectiles 2 | . . . . . . 2 . Explosions 63 | . . . . 63 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . . . 89 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 793 | . 6 . 104 117 . 793 4 Average Temperature 64 | . 6 . 21 24 . 232 4 Received Heat Transfer 760 | . 18 . 306 180 . 212 44 Effects 9 | . . . . . . 9 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 2 | . . . . . . 2 . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 2 2 . . . Heat Transferred 2294 | . . . 925 1369 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Peak Influence 450 | . 46 84 302 450 130 251 181 Initial 166 | . . 14 27 56 130 79 166 Average 145 | . 25 81 122 287 130 141 168 Maximum Alert Level 2 | . . . 1 2 . 1 . Low Security (%) 74 | 100 100 100 89 28 100 61 100 Level 1 22 | . . . 10 57 . 38 . Level 2 3 | . . . . 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 6 | . 1 . 3 . . 2 . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 3 3 23 19 . 19 3 Peak Tracking Total 7 | . 3 2 7 4 . 6 3 Tactical Retreats 3 | . . . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Traps Triggered 5 | . 1 . 2 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 8 | . . . . 8 . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Machines Accessed 4 | . 1 . 1 1 1 . . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 1 . 2 10 1 . . Successful 14 | . 1 . 2 10 1 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . 2 10 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . 2 10 . . . Insert Component 6 | . . . 1 5 . . . Analyze 6 | . . . 1 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 1 5 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 1 5 . . . Part Schematics Acquired 6 | . . . 1 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Turns Passed 2248 | 55 236 352 591 515 68 362 69 Spaces Moved 1348 | 40 175 266 346 277 54 149 41 Core 8 | 7 . . . . . 1 . Treads . | . . . . . . . . Legs 1280 | 33 175 266 346 277 54 129 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 60 | . . . . . . 19 41 Fastest Speed 50 | 50 120 120 120 120 126 110 109 Average Speed 122 | 107 120 120 125 121 126 127 110 Slowest Speed 272 | 120 120 120 190 190 126 272 189 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 37 45 40 30 2 77 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . . . 41 . 9 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 48 | . . . . 41 . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Total 1699 | 52 190 286 437 370 54 249 61 Wait 32 | . . 12 9 4 . 4 3 Move 1341 | 39 174 265 345 276 53 148 41 Hop . | . . . . . . . . Pick Up 70 | 7 6 1 18 12 . 25 1 Fast Attach 2 | . . . . 1 . . 1 Attach 50 | 6 1 . 11 6 1 22 3 Detach . | . . . . . . . . Swap 19 | . 1 . 4 9 . 5 . Drop 31 | . 1 . 9 10 . 3 8 Fire 122 | . 7 8 41 44 . 19 3 Melee 24 | . . . . . . 23 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 8 | . . . . 8 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 11) 292 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 493 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 639 | -10/Mines | Discovered new exit (range 5) 644 | -10/Mines | Entered Materials 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1129 | -9/Materials | Lost 6 parts (2p1n1u2w) 1153 | -9/Materials | Discovered new exit (range 15) 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1683 | -8/Materials | Discovered new exit (range 16) 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1817 | -7/Factory | Identified exit to DSF 1818 | -7/Factory | Entered DSF 1850 | -7/DSF | Additional patrols routed to DSF 1975 | -7/DSF | Core integrity fell below 50% 2023 | -7/DSF | Lost 20 parts (3p6n5u6w) 2037 | -7/DSF | Core integrity fell below 20% 2049 | -7/DSF | Sterilization system engaged 2069 | -7/DSF | Ambient heat levels rising (+10) 2084 | -7/DSF | Ambient heat levels rising (+10) 2099 | -7/DSF | Ambient heat levels rising (+10) 2114 | -7/DSF | Ambient heat levels rising (+10) 2125 | -7/DSF | Discovered new exit (range 15) 2129 | -7/DSF | Ambient heat levels rising (+10) 2144 | -7/DSF | Ambient heat levels rising (+10) 2159 | -7/DSF | Ambient heat levels rising (+10) 2174 | -7/DSF | Ambient heat levels rising (+10) 2178 | -7/DSF | Identified exit to Garrison 2180 | -7/DSF | Entered Garrison 2228 | -7/Garrison | Triggered checkpoint 2249 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. EXIT=IDENTIFIED: GARRISON Overheating: System interference. Hpw. Shotgun temporarily disabled. Overheating: Core damaged (-84). LOCATION=GARRISON GOAL=ESCAPE Dropped Broken Imp. Heat Sink. Acquired Broken Imp. Heat Sink. Dropped Broken Imp. Heat Sink. Dropped Carbon-fiber Leg. Dropped Hpw. Shotgun. Dropped ECM Suite. Dropped Med. Storage Unit. Dropped Hrd. Medium Armor Plating. Dropped Autogun. Acquired Hpw. Shotgun. Beams of light sweep through the air. An alarm sounds. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????#####?????????????? | | ????????????????????# !!#?????????????? | | ????????????????????# !=#############?? | | ????????????????????# ! [ #?? | | ????????????????????# #?? | | ????????????????????############## #?? | | ????????????##???????????????????# #?? | | ????????????#Y##?#####???????????# #?? | | ???????????## @###!!!###?????????# #?? | | ???????????#T lb #?????????# #?? | | ???????????##"####!!!# #?????????# #?? | | ????????????????###### ########### ### | | ????????????????# | | ????????????????# ### ########## | | ????????????????????# #????????# ### | | ????????????????????#####????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????? #?? | | ?????????????????????????????????? #?? | | ?????????????????????????????????? #?? | | ?????????????????????????????????? ?? | | ?????????????????????????????????? ?? | | ??????????????????????????????????###?? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledTitaniumDevice Manual? 0 Play Time 00:23:48 Cumulative 43.9 hours Start 2024.08.30 @ 16:02:19 End 2024.08.30 @ 16:25:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 13 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 672293be-b8c7-41a3-9810-7655cb8acaea