Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 23:44:51 Player: 0631 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (813) 813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2498 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 99/100 System Corruption 14% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Heat Sink Visual Processing Unit Improved Targeting Computer Medium Reactive Plating Shield Generator Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle RU-N14's Throwing Claymores > --- INVENTORY -------- Light Ion Engine Heat Sink Visual Processing Unit Improved Targeting Computer Phase Shifter Shield Generator Heavy EM Pulse Gun Light Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 29 | 6 4 12 2 2 3 Power 8 | 1 1 5 . . 1 Engine 7 | 1 . 5 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 1 . . Treads . | . . . . . . Leg 6 | 2 . 3 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . 1 . 1 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 1 4 . 2 1 Energy Gun 4 | 1 . 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 2 | . . 2 . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 12 | . . 3 . . 9 Power 4 | . . 1 . . 3 Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 9 | . . 1 . . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 7 7 7 7 Power . | . 1 . 1 1 . Propulsion . | . 1 2 . . . Utility 3 | . . 3 5 4 4 Weapon 1 | . 2 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 4 . 2 5 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 7 | . . . . 2 5 Weapon 2 | . . 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 92 96 100 100 80 Engine 18 | . 7 19 22 22 18 Leg 21 | . 28 21 22 22 13 Device 5 | . . . 8 11 9 Storage 11 | . 14 11 11 11 9 Processor 4 | . 7 11 2 . . Energy Gun 5 | . 2 6 . 8 9 Ballistic Gun 19 | . 14 18 22 22 18 Ballistic Cannon 3 | . . 4 11 2 . Launcher 2 | . 11 3 . . . Peak Build Rating 28 | 6 10 15 21 27 28 Average Rating 17 | 4 7 13 19 23 20 On Entrance 11 | . 6 7 13 21 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 11 | . . . . . 11 Heaviest Build 33 | 11 14 25 25 26 33 Greatest Support 26 | 20 20 26 23 23 23 Greatest Overweight (x) 5 | . . 1 1 1 5 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 5 Class Distribution -------------------- 80% | Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 893 | 219 137 442 56 30 9 Remotely . | . . . . . . Salvage Created 812 | . 194 598 20 . . Parts 52 | . 13 38 1 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 7 17 . . . Guns 14 | . . 14 . . . Cannons 3 | . . 3 . . . AOE 7 | . 7 . . . . Classes Destroyed 6 | . 4 2 . . . Worker 2 | . 1 . 1 . . Builder 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 5 | . . 5 . . . Grunt 16 | . 7 9 . . . Sentry 3 | . . 3 . . . Best Kill Streak 8 | . 8 5 1 . . Combat Bots Only 5 | . 4 5 . . . Max Kills in Single Turn 3 | . 3 1 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 235 | . 18 125 . . 92 Missed 76 | . 7 45 . . 24 Hits 159 | . 11 80 . . 68 Projectile 159 | . 11 80 . . 68 Critical Strikes 2 | . . . . . 2 Damage Taken 2139 | . 174 820 . . 1145 Core 438 | . 25 135 . . 278 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 434 | . . 89 . 345 . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 75 | 4 19 43 1 . 8 Largest 3 | 1 2 3 3 . 3 Hottest 148 | 20 60 93 73 . 148 Shots Fired 159 | 4 20 113 3 . 19 Gun 125 | 4 2 100 2 . 17 Cannon 14 | . . 13 1 . . Launcher 18 | . 18 . . . . Special 2 | . . . . . 2 Kinetic 99 | 4 1 83 3 . 8 Thermal 37 | . . 30 . . 7 Explosive 20 | . 18 . . . 2 Electromagnetic 3 | . 1 . . . 2 Robot Hit Streak 9 | 2 1 7 2 . 9 Robot Miss Streak 5 | 1 3 5 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 79 | 3 1 56 2 . 17 Core Hits 57 | 1 21 29 1 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . . 1 Burn 2 | . . 2 . . . Sever 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1997 | 22 688 656 26 . 605 Guns 944 | 22 . 557 26 . 339 Cannons 99 | . . 99 . . . Explosions 872 | . 688 . . . 184 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 616 | 22 . 444 26 . 124 Thermal 408 | . . 212 . . 196 Explosive 872 | . 688 . . . 184 Electromagnetic 19 | . . . . . 19 Impact . | . . . . . . Slashing 82 | . . . . . 82 Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 45 | . 45 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 270 | . 20 270 21 . 130 Average Temperature 69 | . 7 72 12 . 77 Received Heat Transfer 492 | . 72 321 . . 99 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1152 | . . 777 . . 375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 206 | . 192 206 51 . . Initial 77 | . . 77 51 . . Average 71 | . 102 101 7 . . Influence Increases 787 | . 324 443 20 . . Destroy 0b10 Robot/C 480 | . 140 340 . . . Destroy 0b10 Robot/NC 25 | . 20 . 5 . . Destroy Leader 122 | . 42 80 . . . Successful Hack 8 | . 2 6 . . . Disable Machine 45 | . 45 . . . . Destroy Structure 62 | . 60 2 . . . Lose Combat Pursuer 45 | . 15 15 15 . . Influence Decreases 787 | . 140 496 144 7 . Entered New Map 194 | . . 107 80 7 . Time Decay 572 | . 140 368 64 . . Lost Part 21 | . . 21 . . . Squads Dispatched 7 | . 3 4 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 15 30 1 . 7 Peak Tracking Total 8 | . 6 8 1 . 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 5 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 7 17 . . . Successful 17 | . 4 13 . . . Failed 7 | . 3 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations 14 | . 4 10 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 6 . . . Record 5 | . . 5 . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 2 7 . . . Scan Component 4 | . 1 3 . . . Repair 4 | . 1 3 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 128 | . 38 90 . . . Parts Recycled . | . . . . . . Recycled Matter 20 | . 20 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2700 | . 184 852 467 906 291 Optics 1118 | . 184 852 82 . . Sensors 1582 | . . . 385 906 291 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2986 | 74 337 852 467 906 350 Spaces Moved 1705 | 53 226 518 236 472 200 Core 95 | 16 . . . . 79 Treads . | . . . . . . Legs 1610 | 37 226 518 236 472 121 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 50 Average Speed 153 | 98 120 121 190 190 156 Slowest Speed 330 | 120 120 190 190 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . . . 4 Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 34 | 3 42 30 49 52 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 85 | . 69 . . . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 85 | . 69 . . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1957 | 71 270 661 254 482 219 Wait 81 | . 13 52 12 2 2 Move 1700 | 52 225 517 235 471 200 Hop . | . . . . . . Pick Up 43 | 9 7 19 3 3 2 Fast Attach . | . . . . . . Attach 20 | 6 1 8 1 . 4 Detach 2 | . . 1 . . 1 Swap 18 | . 4 9 1 3 1 Drop 18 | . 1 12 1 3 1 Fire 75 | 4 19 43 1 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 712 | -9/Materials | Build established: Skirmisher 724 | -9/Materials | Repaired Ion Engine 756 | -9/Materials | Repaired Imp. Ion Engine? 1018 | -9/Materials | Repaired Imp. Ion Engine 1255 | -9/Materials | Discovered new exit (range 6) 1264 | -9/Materials | Entered Mines 1310 | -9/Mines | Assembled infested the area 1315 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1319 | -9/Mines | Found Prototype Device 1346 | -9/Mines | Identified Exp. Sensor Array 1565 | -9/Mines | Discovered new exit (range 5) 1671 | -9/Mines | Found a hidden stash of uninstalled traps 1728 | -9/Mines | Discovered new exit (range 4) 1729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1731 | -9/Mines | Entered Zion 1770 | -7/Zion | Found GAL Module 1801 | -7/Zion | Discovered new exit (range 16) 1921 | -7/Zion | Found Prototype Special Weapon 2047 | -7/Zion | Visited the Megawrench Repair Shop 2047 | -7/Zion | Megawrench repaired 9 parts 2482 | -7/Zion | Identified RU-N14's Throwing Claymores 2637 | -7/Zion | Entered Proximity Caves 2770 | -6/Proximity Caves | Spotted B-75 Beast 2777 | -6/Proximity Caves | Spotter reported a threat 2779 | -6/Proximity Caves | Spotter reported a threat 2832 | -6/Proximity Caves | Spotter reported a threat 2928 | -6/Proximity Caves | Crushed by falling debris 2928 | -6/Proximity Caves | Core integrity fell below 50% 2945 | -6/Proximity Caves | Crushed by falling debris 2945 | -6/Proximity Caves | Core integrity fell below 20% 2945 | -6/Proximity Caves | System corruption reached 10% 2976 | -6/Proximity Caves | Lost 9 parts (3p1n2u3w) 2987 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ion Engine destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+2). Hvy. EM Pulse Gun destroyed. System corrupted by crushing effect (+3). Sml. Storage Unit destroyed. System corrupted by crushing effect (+3). Lgt. Ion Engine destroyed. System corrupted by crushing effect (+5). Phase Shifter crushed. [Achievement: System Compromised] YU8QWR5:DA/EV80CVTXIK Acquired 5 matter. Acquired 4 matter. The unstable cave ceiling collapses. Acquired Med. Reactive Plating. J5,GJY< 0J0A9CKG0ALXTSE75X%HNZ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????# ???????????????????????? | | ??????????????????????## ???????????????????????? | | ?????????????????????## ??????#????????????????? | | ????????????????????## ???? ####?????????????? | | ????????????????????? ????? #?????????????? | | ????????????????????? ???? #?????????????? | | ?????????????????????? #??? #?????????????? | | ?????????????????????? #??? #?????????????? | | ??????????????????????# #?? #??????????????? | | ??????????????????????# #?# #??????????????? | | ?????????????????????## ## #??????????????? | | ??????????????????#### #????????????????? | | ?????????????????## #??????????????????? | | ????????????????## @ #?????????????????????? | | ###??############ #####?????????????????? | | ##?# #?????????????????? | | #?# ##?????????????????? | | ??# ######### ####??????????????????? | | #??# #??????# ###?????????????????????? | | ##?# #??????# ### #???????????????????????? | | ### #??????# ##?# #???????????????????????? | | ## #??????## ##??# #???????????????????????? | | #???????# #???# #???????????????????????? | | #???????###???# #???????????????????????? | | #########?????????????# g ???????????????????????? | | ??????????????????????# ???????????????????????? | | ???????????????????bg ???????????????????????? | | ???????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ##### ???????????????? ## ??????????????????????? | | ???????????????????????#??#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Hyp. Coil Gun | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 40% | -9/Materials Imp. Ion Engine | 32% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Fitting Room Ghost 'Em Look Less Dangerous Next Time One Hack Too Far Organ Harvest Part-time Mechanic Risk Taker Robot Respite Spot Them First System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetingLaunchKatana Manual? 0 Play Time 01:16:24 Cumulative 2.7 hours Start 2025.10.28 @ 22:09:31 End 2025.10.28 @ 23:44:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 020d317e-5de8-4ffb-ac88-2e483e78f962