Cogmind - Beta 9.2 *** ADVENTURER MODE // 2020.01.20 @ 17:37:21 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1278) 1278 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5313 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 122/1000 Matter 290/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Field Propulsion Drive Medium Storage Unit Matter Compressor (250) EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Matter Compressor Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Weapon Shielding > --- WEAPON ----------- EM Pulse Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Compact Matter Pod System Backup Module Light EM Pulse Cannon Advanced Assault Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Improved Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light EM Pulse Cannon Energy Gun Improved Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 1 1 1 1 . Utility 5 | . . 1 1 1 . 2 Weapon . | . . . . . . . Parts Attached 93 | . 13 15 10 20 12 23 Power 10 | . 1 2 2 1 2 2 Engine 5 | . 1 2 1 . 1 . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 20 | . 1 4 1 2 5 7 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 20 | . 1 4 1 2 5 7 Utility 26 | . 5 2 4 8 2 5 Device 8 | . 3 . 1 3 1 . Storage 5 | . 1 1 . 1 . 2 Processor 6 | . 1 1 2 . . 2 Hackware 1 | . . . . 1 . . Protection 6 | . . . 1 3 1 1 Artifact . | . . . . . . . Weapon 37 | . 6 7 3 9 3 9 Energy Gun 1 | . . . . . . 1 Energy Cannon 17 | . 1 2 1 4 3 6 Ballistic Gun 8 | . 4 4 . . . . Ballistic Cannon 7 | . . . 1 4 . 2 Launcher 4 | . 1 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 30 | . . 1 . 5 1 23 Power 5 | . . 1 . . . 4 Propulsion 15 | . . . . 3 1 11 Utility 8 | . . . . 2 . 6 Weapon 2 | . . . . . . 2 Highest Loss Streak 14 | . . 1 . 3 1 14 Average Slot Usage (%) 72 | . 46 88 99 72 84 59 Engine 2 | . 1 8 3 . 3 . Core 4 | . . . 5 7 6 4 Flight 22 | . 6 24 36 24 30 20 Device 7 | . 13 6 5 4 9 6 Storage 5 | . . 4 9 6 6 7 Processor 13 | . 4 22 18 15 13 12 Protection 1 | . . . 2 1 2 2 Energy Cannon 2 | . 6 1 4 . 3 1 Ballistic Gun 6 | . 14 19 10 1 . . Ballistic Cannon 2 | . . . 1 5 5 . Naked Turns 22 | . . . . . . 22 Heaviest Build 35 | . 5 14 19 21 35 31 Greatest Support 48 | 3 4 15 20 21 38 48 Greatest Overweight (x) 1 | . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 6 6 6 8 8 8 Average Capacity 6 | 4 4 4 6 6 8 7 Most Carried 8 | 4 4 6 6 6 8 8 Average Carried 4 | 2 3 3 5 5 5 5 Final Capacity 8 | 4 4 6 6 8 8 4 Final Carried 8 | 4 4 6 6 2 8 4 Class Distribution -------------------- 54% | Mutant 45% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1956 | 179 310 252 88 265 305 557 Remotely . | . . . . . . . Salvage Created 1862 | . 192 298 238 365 311 458 Parts 87 | . 12 22 14 16 12 11 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 32 | . 5 5 4 7 4 7 Guns 14 | . 5 5 2 2 . . Cannons 16 | . . . 2 3 4 7 AOE 2 | . . . . 2 . . Classes Destroyed 10 | . 3 2 1 4 . . Worker 1 | . . . . 1 . . Hauler 3 | . . 2 . 1 . . Recycler 4 | . . . . 1 1 2 Operator 1 | . . . . 1 . . Watcher 7 | . 3 2 . . 1 1 Swarmer 17 | . 3 2 . 3 3 6 Grunt 8 | . 2 1 2 3 . . Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 1 . 1 Sentry 4 | . . 2 1 . 1 . Best Kill Streak 4 | . 4 4 4 4 3 4 Combat Bots Only 4 | . 3 2 4 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3258 | . 133 202 35 367 281 2240 Core 1064 | . 56 56 24 24 26 878 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 77 86 95 96 96 . Volleys Fired 153 | . 29 30 7 33 27 27 Largest 2 | . 2 2 2 2 2 2 Hottest 119 | . 76 76 79 100 119 119 Shots Fired 226 | . 41 59 13 50 34 29 Gun 100 | . 27 51 6 16 . . Cannon 112 | . 4 7 6 32 34 29 Launcher 14 | . 10 1 1 2 . . Special . | . . . . . . . Kinetic 159 | . 27 51 6 39 22 14 Thermal . | . . . . . . . Explosive 14 | . 10 1 1 2 . . Electromagnetic 53 | . 4 7 6 9 12 15 Robot Hit Streak 30 | . 24 17 11 27 21 30 Robot Miss Streak 2 | . 1 1 . 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 173 | . 27 48 10 39 21 28 Core Hits 78 | . 12 16 7 18 9 16 Critical Hits 3 | . . . . 1 1 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3239 | . 334 566 204 910 510 715 Guns 965 | . 260 397 79 229 . . Cannons 2065 | . 74 169 125 502 510 685 Explosions 179 | . . . . 179 . . Melee . | . . . . . . . Ramming 30 | . . . . . . 30 Kinetic 1976 | . 260 397 79 593 302 345 Thermal . | . . . . . . . Explosive 179 | . . . . 179 . . Electromagnetic 1054 | . 74 169 125 138 208 340 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . . 18 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Effects 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 51 | . 6 20 . . 1 24 Projectiles 51 | . 6 20 . . 1 24 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 14 | . . . . 7 . 7 Impact . | . . . . . . . Kinetic 11 | . . . . 6 . 5 Secondary 3 | . . . . 1 . 2 Self-Inflicted Damage 31 | . 18 . . . . 13 Shots 2 | . 2 . . . . . Rammed 10 | . . . . . . 10 Targets Rammed 10 | . . . . . . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 239 | . 37 60 84 65 234 239 Average Temperature 36 | . 12 26 37 19 86 58 Received Heat Transfer 735 | . 72 69 18 162 24 390 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 543 | . 212 543 397 443 201 173 Average Influence 186 | . 104 360 296 288 138 53 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 63 | 100 92 29 14 19 81 100 Level 1 23 | . 7 12 85 59 18 . Level 2 12 | . . 57 . 21 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . 3 2 5 Investigation . | . . . . . . . Extermination 2 | . . . . 1 . 1 Reinforcement 9 | . . 1 . 2 2 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 2 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 11 12 7 14 12 61 Peak Tracking Total 17 | . 2 7 3 4 6 17 Tactical Retreats 17 | . 1 . . 4 . 12 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 1 2 1 . Max in Single Turn 2 | . . . 1 2 1 . Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 6 5 5 8 1 5 Terminals 18 | . 4 4 3 4 . 3 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 2 . 1 1 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 3 | . . . . 2 . 1 Total Hacks 75 | . 15 15 13 14 2 16 Successful 53 | . 9 12 11 8 2 11 Failed 22 | . 6 3 2 6 . 5 Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 28 | . 7 7 7 2 . 5 Terminals 45 | . 12 11 7 7 . 8 Fabricators 2 | . . . . . 2 . Repair Stations 7 | . . . . . . 7 Recycling Units 5 | . 3 . 1 1 . . Scanalyzers 12 | . . 4 5 3 . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 22 | . 7 6 4 3 . 2 Part Schematic 2 | . 1 1 . . . . Level Access Points 4 | . 1 1 1 1 . . Terminal Index 3 | . 1 1 1 . . . Fabricator Index 1 | . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 1 | . . . . . . 1 Locate Traps 7 | . 2 2 1 1 . 1 Hauler Manifests 2 | . 1 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 6 | . . . . . . 6 Scan Component 3 | . . . . . . 3 Repair 3 | . . . . . . 3 Recycling Unit Hacks 3 | . 1 . 1 1 . . Retrieve Components 3 | . 1 . 1 1 . . Scanalyzer 11 | . . 4 5 2 . . Insert Component 6 | . . 2 3 1 . . Analyze 5 | . . 2 2 1 . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 19 | . 2 4 4 2 . 7 Terminals 7 | . 1 2 1 1 . 2 Assimilate 1 | . . . . . . 1 Botnet 6 | . 1 2 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 23 | . 5 2 5 6 1 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . 1 3 2 1 . . Parts Built 2 | . . . . . 2 . Matter 124 | . . . . . 124 . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired 3 | . . . . . . 3 Time 114 | . . . . . . 114 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 3 . 2 . . . Parts Scanalyzed 5 | . . 2 2 1 . . Part Schematics Acquired 5 | . . 2 2 1 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2448 | 23 379 379 172 461 474 560 Spaces Moved 3359 | 39 400 463 282 837 483 855 Core 360 | 39 192 . . . . 129 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2999 | . 208 463 282 837 483 726 Fastest Speed 23 | 50 40 34 31 30 23 26 Average Speed 37 | 50 63 36 31 32 27 36 Slowest Speed 117 | 50 100 117 34 40 100 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 37 | . 1 6 . . 1 29 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 77 54 34 27 13 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 60 | . 37 4 9 6 4 . Terrain Destroyed 136 | . 111 4 9 7 4 1 Melee . | . . . . . . . Projectile 7 | . . . . 2 4 1 AOE 129 | . 111 4 9 5 . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4292 | 42 480 606 351 977 789 1047 Wait 620 | . 33 98 41 68 240 140 Move 3284 | 38 397 450 281 836 480 802 Hop 32 | . 1 6 . . 1 24 Pick Up 30 | 4 2 2 5 5 4 8 Fast Attach 32 | . 5 6 4 3 7 7 Attach 31 | . 3 1 2 8 3 14 Detach 27 | . 3 2 2 6 6 8 Swap 30 | . 5 8 4 9 2 2 Drop 25 | . 2 3 5 9 1 5 Fire 153 | . 29 30 7 33 27 27 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 508 | -9/Materials | Identified exit to Materials 526 | -9/Materials | Discovered new exit (range 8) 538 | -9/Materials | Identified exit to Mines 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -8/Materials | Identified exit to Factory 954 | -8/Materials | Entered Factory 954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -7/Factory | Identified exit to Factory 1301 | -7/Factory | Lost 3 parts (2n1u) 1415 | -7/Factory | Entered another Factory area 1415 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1460 | -6/Factory | Fabricated VTOL Module (x2) 1551 | -6/Factory | Build established: Sprinter 1584 | -6/Factory | Discovered new exit (range 7) 1588 | -6/Factory | Identified exit to Lower Caves 1647 | -6/Factory | Discovered new exit (range 16) 1650 | -6/Factory | Identified exit to Factory 1889 | -6/Factory | Entered another Factory area 1889 | -5/Factory | Evolved 2 slots: Utility x2 2003 | -5/Factory | Repaired Lgt. EM Pulse Cannon 2021 | -5/Factory | Lost 3 parts (1p2n) 2051 | -5/Factory | Repaired Xenon Bombardment Thruster? 2099 | -5/Factory | Repaired EM Pulse Cannon? 2219 | -5/Factory | Lost 4 parts (1p2n1u) 2262 | -5/Factory | Discovered new exit (range 11) 2266 | -5/Factory | Identified exit to Upper Caves 2379 | -5/Factory | Core integrity fell below 50% 2383 | -5/Factory | System corruption reached 10% 2391 | -5/Factory | Core integrity fell below 20% 2413 | -5/Factory | Lost 14 parts (1p7n4u2w) 2425 | -5/Factory | Build established: Mutant 2447 | -5/Factory | Discovered new exit (range 4) 2448 | -5/Factory | Identified exit to Factory 2449 | -5/Factory | Self-destructed Last Messages --------------- 02386_ Slammed into G-50 Soldier. 02386_ K-01 Serf collects debris. 02387_ U-05 Engineer builds a Wall. 02387_ U-05 Engineer lays Concrete. 02387_ Slammed into G-50 Soldier. 02388_ K-01 Serf collects debris. 02388_ U-05 Engineer lays Concrete. 02388_ Slammed into G-50 Soldier. 02389_ Slammed into Y-64 Sentinel. 02389_ Penetrated by Slug. 02390_ U-05 Engineer builds a Wall. 02390_ U-05 Engineer lays Concrete. 02390_ K-01 Serf collects debris. 02391_ U-05 Engineer lays Concrete. 02394_ System corrupted: Heat flow error (+116). 02413_ System corrupted: Energy discharge (-30). 02430_ System corrupted: Component data lost. 02443_ Acquired Field Propulsion Drive. 02447_ EXIT=FOUND 02448_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | ???????????????????# #?! # ??? | | ???????????????????# #??? ###+###?? | | ???????????????????#####+##########+## #?? | | ####################### #?? | | #?? | | ################# ##### #?? | | ????????????????# #???################ ! #?? | | ????????????????# #??????????????????### ###?? | | ????????????????# #????????????????????# #???? | | ????????????????# #?????????????######## #???? | | ????????????????# ############### # #???? | | ????????????????# # !! ## # #???? | | ????????????????# # !! ## # #???? | | ????????????????? # ## + #???? | | ????????????????? # ## # #???? | | ????????????????? # ## # #???? | | ????????????????? # ## # #???? | | ????????????????? # ####+# #???? | | ????????????????? # """"""" / #?? | | ????????????????? # """"""" #### #?? | | ??????????????????# """"""" #??# #?? | | ??????????????????# """"""" #??# #?? | | ??????????????????# #??# #?? | | ??????????????### #######+######??# """" #?? | | ??????????????# #????# """" #?? | | ??????????????# @ #????# """" #?? | | ??????????????# < #????# """?? #?? | | ??????????????# ??? ""??????? | | ??????????????# "???????? | | ??????????????# ???????? | | ??????????????# ??????? | | ????????????? ! ############## ###??????? | | ???????????? ??????????????? #????????? | | ?????????????" ???????????????? #????????? | | ?????????????" ???????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked VTOL Module | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingDefenseTreads Manual? 0 Play Time 02:00:16 Cumulative 273.9 hours Start 2020.01.11 @ 22:29:04 End 2020.01.20 @ 17:37:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 95 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 424817e5-bf52-4d51-9002-54e564c9d126