Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 18:49:00 Player: Ninjafish69 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1861) 1861 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4503 Bonus ------- High Alert Combat Kills 160 Friendly Fire -73 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 322/380 System Corruption 11% Temperature Hot (242) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Small Storage Unit Light Armor Plating > --- WEAPON ----------- Arc Projector Pulse Rifle Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Particle Gun Particle Gun [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Power Amplifier Storage Small Storage Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 39 | 5 2 3 22 7 Power 10 | 1 . 2 4 3 Engine 5 | 1 . 1 3 . Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 7 | 2 . . 4 1 Treads 2 | 2 . . . . Leg 5 | . . . 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 1 4 . Device 1 | . . . 1 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 16 | 1 2 . 10 3 Energy Gun 6 | . . . 4 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 . 5 . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 2 11 12 Power 5 | . . 1 2 2 Propulsion 5 | . . 1 2 2 Utility 6 | . . . 3 3 Weapon 9 | . . . 4 5 Highest Loss Streak 12 | . . 2 3 12 To Critical Strikes . | . . . . . Average Backups 4 | 3 5 7 3 4 Power 1 | . 1 1 1 2 Propulsion . | 1 2 2 . . Utility . | . . . . . Weapon 1 | 1 2 3 1 1 Tool/Special . | . . . . . Unused Backups 5 | . . . 1 4 Power 4 | . . . . 4 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 76 | . 78 89 74 73 Engine 7 | . 14 9 8 3 Core 4 | . . 1 1 11 Treads 5 | . 28 24 . . Leg 10 | . . . 15 7 Device 4 | . . . 5 6 Storage 9 | . 14 14 9 6 Protection 7 | . . 10 8 6 Energy Gun 8 | . . . 8 14 Ballistic Gun 7 | . 17 14 9 . Ballistic Cannon 2 | . . . . 6 Launcher 7 | . 4 14 6 6 Peak Build Rating 33 | 5 7 12 23 33 Average Rating 17 | 3 5 9 16 27 On Entrance 8 | . 5 7 8 23 Naked Turns . | . . . . . Heaviest Build 36 | 9 12 18 26 36 Greatest Support 40 | 40 40 40 20 30 Greatest Overweight (x) 4 | . . . 4 4 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 6 7 8 7 6 Average Carried 4 | 3 5 7 3 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 5 7 7 6 1 Class Distribution -------------------- 35% | Scavenger-Tank 25% | Mutant 14% | Bomber 8% | Tank 6% | Scavenger-Bomber 5% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1059 | 206 107 34 669 43 Remotely . | . . . . . Salvage Created 1522 | . 221 89 1051 161 Parts 88 | . 24 7 46 11 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 39 | . 7 3 27 2 Guns 21 | . 5 1 15 . AOE 18 | . 2 2 12 2 Classes Destroyed 15 | . 3 2 8 2 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 6 | . 2 . 2 2 Swarmer 7 | . 3 . 4 . Grunt 21 | . 4 . 15 2 Duelist 1 | . . . 1 . Protector 1 | . . . 1 . Sentry 4 | . . . 4 . Hunter 2 | . . . 2 . Subdweller 3 | . . 3 . . Scientist 1 | . . 1 . . Best Kill Streak 10 | . 4 3 10 4 Combat Bots Only 10 | . 3 3 10 2 Max Kills in Single Turn 5 | . 2 1 5 2 Gunslinging 1 | . . . 1 . Exploded 5 | . 2 1 5 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 354 | . 34 24 178 118 Missed 78 | . 8 3 45 22 Hits 276 | . 26 21 133 96 Melee 19 | . . . 18 1 Projectile 257 | . 26 21 115 95 AOE 2 | . . 2 . . Critical Strikes 9 | . . . 7 2 Damage Taken 3998 | . 225 408 1818 1547 Core 1041 | . 43 63 234 701 Absorbed by Shields . | . . . . . Ignored by Resistances 1118 | . 70 114 603 331 Core Remaining (%) 71 | 100 . 57 57 . Volleys Fired 148 | . 29 12 90 17 Largest 4 | . 2 2 3 4 Hottest 188 | . 50 50 120 188 Shots Fired 303 | . 39 24 190 50 Gun 247 | . 38 12 169 28 Cannon 12 | . . . . 12 Launcher 44 | . 1 12 21 10 Special . | . . . . . Kinetic 179 | . 38 12 117 12 Thermal 67 | . . . 52 15 Explosive 44 | . 1 12 21 10 Electromagnetic 13 | . . . . 13 Robot Hit Streak 20 | . 9 18 20 6 Robot Miss Streak 4 | . 4 . 2 3 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 196 | . 22 17 134 23 Core Hits 125 | . 17 11 75 22 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 6 | . . 1 5 . Burn 2 | . . . 2 . Destroy 4 | . . 1 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5185 | . 265 632 3268 1020 Guns 2020 | . 193 61 1564 202 Cannons 115 | . . . . 115 Explosions 3031 | . 70 571 1694 696 Melee . | . . . . . Ramming 19 | . 2 . 10 7 Kinetic 1445 | . 193 61 1076 115 Thermal 1054 | . . . 910 144 Explosive 2609 | . 70 571 1272 696 Electromagnetic 58 | . . . . 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 212 | . . . 205 7 Projectiles . | . . . . . Explosions 212 | . . . 205 7 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 135 | . . 9 126 . Shots 7 | . . 1 6 . Rammed 3 | . 2 . 1 . Targets Rammed 9 | . 2 . 4 3 Kicked 6 | . . . 3 3 Crushed . | . . . . . Highest Temperature 718 | . 10 . 441 718 Average Temperature 174 | . 7 . 120 299 Received Heat Transfer 1434 | . 51 60 684 639 Effects 27 | . . . 4 23 Shutdowns 7 | . . . . 7 Energy Bleed 3 | . . . 1 2 Interference 5 | . . . 2 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . 1 1 Damage (minor) 2 | . . . . 2 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1936 | . . . 1640 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 . Low Security (%) 51 | 100 100 . 5 100 Level 1 25 | . . . 48 . Level 2 23 | . . . 45 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 518 | . 121 . 518 139 Initial 139 | . . . . 139 Average 215 | . 46 . 384 34 Influence Increases 1333 | . 198 . 1018 117 Destroy 0b10 Robot/C 700 | . 140 . 520 40 Destroy 0b10 Robot/NC 65 | . 10 . 35 20 Destroy Leader 164 | . 34 . 124 6 Disable Machine 63 | . 9 . 45 9 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 191 | . 5 . 144 42 Influence Decreases 1333 | . 117 81 660 475 Entered New Map 264 | . . 45 . 219 Time Decay 892 | . 117 36 550 189 Lost Part 177 | . . . 110 67 Squads Dispatched 8 | . . . 6 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . . . 4 1 Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 7 | . . . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 9 5 33 18 Peak Tracking Total 9 | . 4 3 6 9 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 8 | . 1 . 6 1 Max in Single Turn 2 | . 1 . 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 1 1 Successful 1 | . . . . 1 Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Record 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2496 | 73 266 225 1173 759 Spaces Moved 1007 | 42 123 116 493 233 Core 29 | 7 . . 1 21 Treads 274 | 35 123 116 . . Legs 704 | . . . 492 212 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 100 Average Speed 198 | 141 160 160 176 295 Slowest Speed 330 | 160 160 160 260 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 19 | 4 24 14 47 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 17 | . . 8 9 . Terrain Destroyed 277 | . 4 70 149 54 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 271 | . 4 70 149 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1259 | 56 160 134 639 270 Wait . | . . . . . Move 1003 | 41 122 115 492 233 Hop . | . . . . . Pick Up 44 | 10 4 2 23 5 Fast Attach 1 | . . 1 . . Attach 39 | 5 2 2 23 7 Detach . | . . . . . Swap . | . . . . . Drop 15 | . 1 2 7 5 Fire 148 | . 29 12 90 17 Melee . | . . . . . Ram 1 | . . . 1 . Kick 6 | . . . 3 3 Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 340 | -10/Materials | Entered Subcaves 341 | -10/Subcaves | Approached by a straggling Scientist 366 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 372 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 482 | -10/Subcaves | Discovered new exit (range 5) 565 | -10/Subcaves | Entered Materials 565 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 663 | -8/Materials | Destroyed 10 combat bots 800 | -8/Materials | Lost 3 parts (1u2w) 1295 | -8/Materials | Build established: Scavenger-Tank 1668 | -8/Materials | Discovered new exit (range 13) 1738 | -8/Materials | Entered Factory 1738 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2372 | -7/Factory | Build established: Bomber 2461 | -7/Factory | Crushed by falling debris 2465 | -7/Factory | System corruption reached 10% 2469 | -7/Factory | Core integrity fell below 50% 2488 | -7/Factory | Core integrity fell below 20% 2497 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Overheating: Sml. Storage Unit damaged (-15). The unstable cave ceiling collapses. R-06 Scavenger collects Lgt. Treads. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Sml. Storage Unit destroyed. R-06 Scavenger collects Prototype Launcher. R-06 Scavenger collects Prototype Ballistic Cannon. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Transport Network Coupler. U-05 Engineer lays Concrete. R-06 Scavenger collects Prototype Energy Gun. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+176). R-06 Scavenger collects Prototype Energy Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???? ????????????????? | | ??????????????????????? ???? ????????????????? | | ???????????????????????# ??? #???????????????? | | ???????????????????????# ??? #??????????????#+ | | ???????????????????????# "??"" #??????????????# | | ???????????????????????# """"" #??????????????# | | ???????????????????????# """ #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# """"" #??????????????# | | ???????????????????????# """"" ############???# | | ???????????????????????# """ # #???# | | ???????????????????????# # ! #???# | | ????????????????####???# # ##### | | ????????????????# ??# # + | | ?????????????????"" ?# # """ """ #####+ | | ?????????????????"" ?# + """ """ ## | | ?????????????????""" # w# """ """ ## """ | | ????????????????#""" ]# @ # ## "T" | | ????????????????#""" # ur## ############# | | ????????????????# + %*# [ ! ! ?##### | | ????????????????#"" # r# ?????? | | ????????????????#"" # %#= """ """ """??????? | | ????????????????#""" #gggg # """ """??????????? | | ????????????????#""" # g p # """ """??????????? | | ????????????????#""" # b # ??????????? | | ????????????????# # g ##########??????????? | | ???????????????#### ### #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# # # #???????????????????? | | ???????????????# # ### #???????????????????? | | ???????? #???????????????????? | | ????????? 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"T = % + ??????????????????? | | ????????? # ????????????????? | | ????????? # ""???????????????? | | ????????? # ## T### # ?????????????? | | ?????????#############??# # """"?????????????? | | ??????????????##????????# # ?????????????? | | ????????????????????????# #? ##??????????????? | | ????????????????????????# #? ??????????????? | | ????????????????????????# #?? ??????????????? | | ????????????????????????? #??? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 250 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Made in Tau Ceti IV Quick And Dirty Remodeling System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed HybridDrainedThrower Manual? 0 Play Time 00:23:51 Cumulative 1.4 hours Start 2025.07.20 @ 18:25:45 End 2025.07.20 @ 18:49:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7928aa9-7ea0-4b4e-b21f-a9c1fca8fb73