Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 22:47:15 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1754) 1754 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5416 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 72/700 Matter 300/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Large Matter Pod Improved Sensor Array > --- WEAPON ----------- Plasma Cannon Flak Gun Precision Assault Rifle Rocket Array > --- INVENTORY -------- Ion Engine Light Deuterium Engine Plasma Cannon Plasma Cannon Flak Gun Flak Gun [Rating: 37] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 67 | 6 1 8 . 20 11 7 12 . 2 Power 14 | 1 . 1 . 3 2 2 4 . 1 Engine 10 | 1 . 1 . 3 1 1 3 . . Core 4 | . . . . . 1 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . . 6 2 . 4 . . Treads 8 | 2 . . . 4 2 . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . 2 . . . . . Flight 4 | . . . . . . . 4 . . Utility 9 | 1 1 1 . 2 3 . 1 . . Device 7 | . 1 1 . 2 2 . 1 . . Storage 2 | 1 . . . . 1 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 6 . 9 4 5 3 . 1 Energy Gun 2 | 1 . . . . . . 1 . . Energy Cannon 8 | . . 3 . 2 1 2 . . . Ballistic Gun 14 | 1 . 3 . 4 2 1 2 . 1 Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 4 | . . . . 3 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Parts Lost 37 | . . 2 . 2 5 5 13 . 10 Power 8 | . . 1 . . . 1 4 . 2 Propulsion 11 | . . 1 . 1 2 2 1 . 4 Utility 7 | . . . . 1 2 . 3 . 1 Weapon 11 | . . . . . 1 2 5 . 3 Highest Loss Streak 10 | . . 2 . 2 3 5 8 . 10 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 82 | . 91 95 88 90 90 87 39 . 49 Engine 11 | . 14 11 11 18 12 8 9 . . Core 2 | . . . . . 2 5 1 . 5 Treads 16 | . 28 17 11 13 23 18 . . . Hover 1 | . . . . 6 . . . . . Flight 1 | . . . . . . . 6 . 20 Device 10 | . 5 21 22 17 11 7 1 . 7 Storage 10 | . 14 11 11 9 9 15 6 . . Energy Gun 1 | . 14 . . . . . . . 7 Energy Cannon 7 | . . 22 11 7 7 7 . . . Ballistic Gun 11 | . 14 9 22 11 16 8 7 . 7 Ballistic Cannon 1 | . . . . . . 5 . . . Launcher 4 | . . . . 7 5 7 . . . Peak Build Rating 37 | 6 7 18 13 29 37 37 31 23 23 Average Rating 24 | 4 6 15 13 25 33 34 14 23 19 On Entrance 18 | . 6 7 13 13 27 37 31 23 23 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 52 | 12 13 28 18 35 51 52 52 15 16 Greatest Support 84 | 40 40 40 20 62 84 62 20 16 16 Greatest Overweight (x) 17 | . . . . 4 1 2 17 . 4 Average Overweight (x) . | . . . . 1 . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 5 Most Carried 8 | 2 5 6 5 8 7 7 4 . . Average Carried 4 | 1 4 5 5 7 5 5 . . . Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 7 | 2 5 5 5 7 6 4 . . . Class Distribution -------------------- 45% | Scavenger-Skirmisher 30% | Skirmisher 18% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1631 | 201 99 81 24 267 289 381 256 . 33 Remotely . | . . . . . . . . . . Salvage Created 1448 | . 171 133 64 425 327 136 116 . 76 Parts 93 | . 19 4 5 25 16 3 17 . 4 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 3 12 . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 5 3 4 11 8 4 7 . 2 Guns 26 | . 5 2 2 4 5 . 6 . 2 Cannons 7 | . . 1 2 1 1 1 1 . . AOE 11 | . . . . 6 2 3 . . . Classes Destroyed 14 | . 3 1 . 6 3 1 . . . Worker 2 | . . . . 1 1 . . . . Builder 3 | . . . . . 3 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 18 | . 3 . 4 3 . . 7 . 1 Grunt 18 | . 2 2 . 5 5 3 . . 1 Brawler 2 | . . . . . 2 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 2 | . . . . 2 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 4 7 5 3 3 . 2 Combat Bots Only 5 | . 3 2 4 5 3 3 3 . 2 Max Kills in Single Turn 7 | . 2 1 1 7 2 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 5 | . . . . 5 2 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 380 | . 11 22 32 72 26 32 102 . 83 Missed 114 | . 5 8 13 16 7 6 25 . 34 Damage Taken 4373 | . 59 342 157 745 619 852 1161 . 438 Core 861 | . 12 61 25 135 10 210 322 . 86 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 95 . 78 75 . . . . . Volleys Fired 114 | . 10 18 10 24 16 9 18 . 9 Largest 4 | . 2 3 3 3 4 4 2 . 2 Hottest 249 | . 60 225 115 148 181 249 124 . 103 Shots Fired 239 | . 20 35 30 47 53 19 20 . 15 Gun 147 | . 20 15 20 29 32 1 15 . 15 Cannon 78 | . . 20 10 16 19 8 5 . . Launcher 14 | . . . . 2 2 10 . . . Special . | . . . . . . . . . . Kinetic 134 | . 10 15 20 29 32 2 18 . 8 Thermal 81 | . . 20 10 16 19 7 2 . 7 Explosive 14 | . . . . 2 2 10 . . . Electromagnetic 10 | . 10 . . . . . . . . Robot Hit Streak 12 | . 6 8 4 12 6 7 5 . 8 Robot Miss Streak 14 | . 1 5 4 14 4 6 8 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 155 | . 14 22 12 33 32 12 16 . 14 Core Hits 149 | . 7 7 5 45 38 21 21 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5060 | . 203 412 165 1171 1423 1171 263 . 252 Guns 1556 | . 203 62 65 387 357 16 214 . 252 Cannons 1142 | . . 350 100 230 281 132 49 . . Explosions 2357 | . . . . 554 780 1023 . . . Melee . | . . . . . . . . . . Ramming 5 | . . . . . 5 . . . . Kinetic 1316 | . 88 62 65 387 357 38 214 . 105 Thermal 1926 | . . 350 100 230 940 110 49 . 147 Explosive 1698 | . . . . 554 121 1023 . . . Electromagnetic 115 | . 115 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 1 9 9 9 9 9 Average Corruption 8 | . . . . 1 8 9 9 9 9 Corruption Purged 1 | . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . 2 12 27 14 . 5 Message Errors 11 | . . . . 1 3 3 3 . 1 Matter Fused 18 | . . . . . 1 12 4 . 1 Heat Flow Errors 5 | . . . . 1 1 2 1 . . Energy Discharges 3 | . . . . . . 1 2 . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 1 4 . . . Data Loss (major) 2 | . . . . . . . 1 . 1 Misfires 8 | . . . . . 4 4 . . . Alerts 4 | . . . . . 1 1 2 . . Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 130 | . . . 10 1 119 . . . . Projectiles 11 | . . . 10 1 . . . . . Explosions 119 | . . . . . 119 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 307 | . . . . 30 175 102 . . . Shots 16 | . . . . 1 11 4 . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 539 | . 12 497 451 410 342 539 274 . 63 Average Temperature 168 | . 10 253 230 166 127 188 104 . 22 Received Heat Transfer 962 | . 24 30 . 297 63 425 9 . 114 Effects 29 | . . 4 1 9 . 15 . . . Shutdowns 4 | . . . 1 1 . 2 . . . Energy Bleed 4 | . . 1 . 2 . 1 . . . Interference 10 | . . 3 . 5 . 2 . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 7 | . . . . . . 7 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 1 . 2 1 . 1 . . Heat Transferred 2612 | . . 518 148 437 950 200 100 . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 554 | . 158 157 155 401 554 . . . . Initial 182 | . . 66 61 60 182 . . . . Average 175 | . 84 101 137 163 295 . . . . Maximum Alert Level 2 | . . . . 2 2 . . . . Low Security (%) 69 | 100 100 100 100 73 28 . . . . Level 1 25 | . . . . 22 59 . . . . Level 2 5 | . . . . 4 11 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 4 4 . . . . Investigation 2 | . . 1 . . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . 1 . . 3 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 7 5 4 18 8 4 16 . 6 Peak Tracking Total 7 | . 3 4 4 6 3 3 7 . 3 Tactical Retreats 5 | . . . . 2 . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 15 | . . . . 2 13 . . . . Max in Single Turn 13 | . . . . 2 13 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 6 | . 1 2 . 2 1 . . . . Terminals 6 | . 1 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 8 | . 1 2 . 3 2 . . . . Successful 6 | . 1 2 . 2 1 . . . . Failed 2 | . . . . 1 1 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 1 2 . 3 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 2 . 2 1 . . . . Record 2 | . 1 . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Zone Layout 3 | . . 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 3001 | 80 228 295 86 536 552 771 392 2 59 Spaces Moved 1588 | 46 120 116 34 219 293 408 274 7 71 Core 43 | 3 . . . . . . 38 . 2 Treads 1162 | 43 120 116 34 140 293 408 8 . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 79 | . . . . 79 . . . . . Flight 304 | . . . . . . . 228 7 69 Fastest Speed 26 | 50 160 160 160 152 152 155 26 26 26 Average Speed 151 | 152 160 160 160 192 156 179 98 26 33 Slowest Speed 900 | 160 160 160 160 320 232 320 900 26 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 27 14 16 37 9 72 46 23 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 238 | . . 5 6 46 31 150 . . . Melee . | . . . . . . . . . . Projectile 15 | . . 5 6 3 . 1 . . . AOE 223 | . . . . 43 31 149 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 1950 | 53 136 194 47 284 344 427 370 6 89 Wait 155 | . 3 51 4 2 21 . 67 . 7 Move 1579 | 45 119 115 33 218 292 407 273 6 71 Hop . | . . . . . . . . . . Pick Up 15 | 2 3 2 . 7 . 1 . . . Fast Attach 28 | 6 1 1 . 6 5 . 7 . 2 Attach 15 | . . 2 . 3 2 4 4 . . Detach 1 | . . . . 1 . . . . . Swap 24 | . . 5 . 11 4 3 1 . . Drop 15 | . . . . 12 2 1 . . . Fire 114 | . 10 18 10 24 16 9 18 . 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 583 | -9/Materials | Discovered new exit (range 15) 604 | -9/Materials | Entered Mines 656 | -9/Mines | Discovered new exit (range 10) 658 | -9/Mines | Met a Derelict bent on vengeance 690 | -9/Mines | Entered Materials 690 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 691 | -8/Materials | Identified exit to Factory 717 | -8/Materials | Found Prototype Launcher 717 | -8/Materials | Identified Rocket Array 721 | -8/Materials | Found Rocket Array 728 | -8/Materials | Found Rocket Array 864 | -8/Materials | Garrison activated, responded to threat 1002 | -8/Materials | Build established: Skirmisher 1117 | -8/Materials | Discovered exit to Factory (range 3) 1226 | -8/Materials | Entered Factory 1226 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1414 | -7/Factory | Lost 3 parts (2n1u) 1688 | -7/Factory | Build established: Scavenger-Skirmisher 1745 | -7/Factory | Discovered new exit (range 15) 1778 | -7/Factory | Entered Lower Caves 1950 | -7/Lower Caves | Learned location of Extension (-6) 2319 | -7/Lower Caves | Spotted B-75 Beast 2352 | -7/Lower Caves | Destroyed B-75 Beast 2382 | -7/Lower Caves | Lost 5 parts (1p2n2w) 2414 | -7/Lower Caves | Discovered new exit (range 8) 2549 | -7/Lower Caves | Entered another Lower Caves area 2624 | -7/Lower Caves | Lost 8 parts (1p1n2u4w) 2659 | -7/Lower Caves | Core integrity fell below 50% 2877 | -7/Lower Caves | Lost 3 parts (2p1u) 2940 | -7/Lower Caves | Discovered new exit (range 5) 2941 | -7/Lower Caves | Entered Data Miner 2941 | -7/Data Miner | Discovered new exit (range 6) 2943 | -7/Data Miner | Entered Proximity Caves 2963 | -6/Proximity Caves | Learned Factory stockpile data 2967 | -6/Proximity Caves | Core integrity fell below 20% 2973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3002 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02977_ Lgt. Nuclear Core destroyed. 02977_ Acquired 19 matter. 02985_ System corrupted: Beamcaster failed to cycle. 02987_ System corrupted: Substantial component data lost. 02988_ G-50 Soldier destroyed. 02988_ Switching to secondary target: Y-54 Guardian. 02990_ Destroyed Lgt. Deuterium Engine. 02991_ VTOL Module destroyed. 02996_ Acquired 10 matter. 02997_ Lgt. Nuclear Core destroyed. 02998_ Carbon-fiber Leg fries itself beyond repair. 02999_ Acquired 4 matter. 03001_ Autogun destroyed. 03001_ Beamcaster destroyed. 03001_ Imp. Heat Sink destroyed. 03002_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######????#????????????????????????????????? | | ??????# ??? ????????????????????????????????? | | ??????# ### #?# #???????????????????????????????? | | ??????# #" # #???????????????????????????????? | | ####### #?? # ???????????????????????????????? | | #??? #????#####??????????????????????? | | #????? #????# #??????????????????????? | | ####### #??????# ###### #??????????????????????? | | ??????# #??????# @#??????????????????????? | | ??????# ######## %#### #??????????????? | | ??????# ###### Y % #?????????? | | ??????# ####???# #?????????? | | ##????## #?????# ###### #?????????? | | #?????# #???? ?????? #?????????? | | #??? #?? ???????? ?????????? | | #? ## #???????? ??????????? | | #### #### ##?????????? ??????????? | | #?### ####?# ?????????????????????????? | | #???##?????# ?????????????????????????? | | ##??????????# ##r ?????????????????????????? | | ##??????????? ?## ?????????????????????????? | | #????????????? ???## ?????????????????????????? | | ???????????????? ?????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderBattleAutogun Manual? 0 Play Time 00:40:00 Cumulative 19.0 hours Start 2025.01.23 @ 22:06:46 End 2025.01.23 @ 22:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86d8669e-7815-4cd7-9151-9ebd1194480b