Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 03:40:54

Player: RaoLuAn

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (49)      245
Value Destroyed (1124)     1124
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1728)               1728
              TOTAL SCORE: 7717

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      1231
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (11) -----
           Visual Processing Unit
           Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Variable Charge Gun
  Improved Remote Datajack

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
   Enhanced Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
      Small Storage Unit
            Visual Processing Unit
            Signal Interpreter
   Advanced Signal Interpreter
            Terrain Scan Processor
            Microactuators
   Improved Reaction Control System
            Cloaking Device
            Hacking Drone Bay
>           --- WEAPON -----------
            Datajack
            CR-A16's Pointy Stick
>           --- INVENTORY --------
   Improved Gravmag System
            VTOL Module
            Nuclear Pulse Thruster
            Phasing AFG
            Great Maul
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Visual Processing Unit
  Device                   Phasing AFG
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Datajack
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   2   .   .   .   6   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 6   2   .   9   1   6   6   17  22  10  .   
  Power                    9    | 1   .   .   1   .   1   .   2   2   2   .   
    Engine                 9    | 1   .   .   1   .   1   .   2   2   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   3   .   .   5   4   10  2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   .   .   .   2   .   .   
    Hover                  10   | .   .   .   3   .   .   1   1   5   .   .   
    Flight                 8    | .   .   .   .   .   .   .   3   3   2   .   
  Utility                  28   | 1   1   .   2   .   4   .   9   8   3   .   
    Device                 16   | .   1   .   .   .   2   .   8   4   1   .   
    Storage                3    | 1   .   .   .   .   1   .   .   1   .   .   
    Processor              6    | .   .   .   2   .   1   .   1   1   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   2   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   3   1   1   1   2   2   3   .   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   1   .   .   .   1   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   1   .   1   1   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   1   1   2   .   .   
Parts Lost                 44   | .   .   .   7   .   .   3   12  7   14  1   
  Power                    7    | .   .   .   1   .   .   .   2   2   2   .   
  Propulsion               15   | .   .   .   3   .   .   2   2   4   4   .   
  Utility                  16   | .   .   .   .   .   .   .   7   1   7   1   
  Weapon                   6    | .   .   .   3   .   .   1   1   .   1   .   
  Highest Loss Streak      13   | .   .   .   4   .   .   2   7   2   13  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 95  100 99  94  73  83  54  27  
  Engine                   9    | .   14  14  9   11  11  11  4   4   1   .   
  Leg                      1    | .   .   .   .   .   .   9   8   .   .   .   
  Wheel                    3    | .   28  28  17  .   .   .   .   1   .   .   
  Hover                    12   | .   .   .   1   22  22  8   .   4   .   .   
  Flight                   1    | .   .   .   .   .   .   .   1   6   6   .   
  Device                   11   | .   11  14  11  11  10  .   17  25  3   .   
  Storage                  5    | .   14  14  11  11  2   11  4   .   .   .   
  Processor                26   | .   .   .   22  22  30  33  24  29  22  21  
  Energy Gun               1    | .   14  14  10  .   .   .   .   .   .   .   
  Launcher                 1    | .   13  14  10  .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   11  6   .   .   .   1   .   
  Piercing Weapon          4    | .   .   .   .   .   4   11  4   6   4   .   
  Special Melee Weapon     6    | .   .   .   .   11  11  9   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 14  16  16  17  14  28  13  25  20  12  .   
  Greatest Support         56   | 26  26  26  26  13  13  56  56  32  27  3   
  Greatest Overweight (x)  5    | .   .   .   2   1   2   4   2   5   3   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   5   8   7   5   5   5   
  Most Carried             8    | 2   8   8   7   2   5   8   6   5   5   3   
  Average Carried          4    | 1   5   7   6   2   4   5   4   3   3   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 2   8   8   3   2   5   6   3   4   3   3   

 Class Distribution 
--------------------
 76% | Mutant
 11% | Scavenger-Mutant
  6% | Scavenger-Scout
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
  Scavenger-Scout | -6/Extension
           Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Matter Collected           1138 | 174 31  127 210 .   80  78  95  294 49  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2127 | .   134 50  476 .   138 347 18  604 360 .   
  Parts                    99   | .   15  2   32  .   .   4   3   31  12  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   22  .   .   .   .   
  Prevented                6    | .   .   .   .   .   .   6   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Combat Hostiles Destroyed  25   | .   5   2   12  .   .   2   .   3   1   .   
  Melee                    6    | .   .   .   .   .   .   2   .   3   1   .   
  Guns                     1    | .   .   .   1   .   .   .   .   .   .   .   
  AOE                      16   | .   5   2   9   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   4   .   4   .   .   .   .   4   .   .   
  Worker                   3    | .   1   .   2   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   2   .   .   .   .   3   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   .   .   2   .   .   .   .   2   2   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   1   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   .   4   .   .   1   .   .   .   .   
  Grunt                    9    | .   2   2   4   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   4   .   .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   3   2   9   .   .   1   1   1   3   .   
  Combat Bots Only         7    | .   3   2   7   .   .   1   .   1   1   .   
Max Kills in Single Turn   4    | .   2   2   4   .   .   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Damage Taken               4450 | .    31   40   663  .    .    191  1489 517  1351 168  
  Core                     2005 | .    .    24   246  .    .    87   458  185  849  156  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    90   .    .    .    16   .    24   .    .    
Volleys Fired              61   | .    11   3    44   .    .    .    .    .    3    .    
  Largest                  1    | .    1    1    1    .    .    .    .    .    1    .    
  Hottest                  75   | .    50   50   50   .    .    .    .    .    75   .    
Shots Fired                62   | .    11   4    44   .    .    .    .    .    3    .    
  Gun                      41   | .    8    2    30   .    .    .    .    .    1    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    3    2    14   .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  41   | .    8    2    30   .    .    .    .    .    1    .    
  Explosive                19   | .    3    2    14   .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    3    4    10   .    .    .    .    .    2    .    
  Robot Miss Streak        2    | .    2    1    2    .    .    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           101  | .    5    1    28   .    4    19   7    20   17   .    
  Core Hits                61   | .    11   5    25   .    .    7    1    10   2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    3    .    .    .    .    1    1    .    
    Burn                   4    | .    1    .    3    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              102  | .    .    .    1    .    4    24   12   30   31   .    
  Impact                   8    | .    .    .    1    .    3    .    1    2    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 78   | .    .    .    .    .    .    15   5    28   30   .    
  Sneak Attacks            17   | .    .    .    .    .    .    .    .    11   6    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           4612 | .    492  124  1149 .    256  585  105  1071 828  2    
  Guns                     360  | .    63   .    297  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1336 | .    429  107  800  .    .    .    .    .    .    .    
  Melee                    2897 | .    .    .    52   .    256  585  105  1071 828  .    
  Ramming                  19   | .    .    17   .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  360  | .    63   .    297  .    .    .    .    .    .    .    
  Explosive                1336 | .    429  107  800  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   431  | .    .    .    52   .    256  .    .    .    123  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2466 | .    .    .    .    .    .    585  105  1071 705  .    
Highest Corruption         13   | .    1    1    .    .    .    1    10   13   7    7    
  Average Corruption       5    | .    1    1    .    .    .    1    8    11   6    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    1    1    .    .    .    .    
  Effects                  60   | .    3    1    .    .    .    4    13   31   6    2    
    Message Errors         13   | .    .    .    .    .    .    1    3    8    1    .    
    Matter Fused           14   | .    2    .    .    .    .    2    1    9    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    2    3    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    1    2    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      12   | .    .    .    .    .    .    .    2    5    3    2    
    Data Loss (major)      4    | .    1    .    .    .    .    .    .    3    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          3    | .    .    .    .    .    .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            639  | .    .    .    23   .    136  41   .    169  270  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    18   .    .    .    .    .    .    .    
  Melee                    621  | .    .    .    5    .    136  41   .    169  270  .    
Knockbacks                 2    | .    .    .    1    .    .    .    .    .    1    .    
  Impact                   2    | .    .    .    1    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    8    16   .    .    .    .    .    .    1    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    2    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    2    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        262  | .    50   10   71   .    .    .    262  189  128  .    
  Average Temperature      45   | .    20   7    20   .    .    .    138  91   54   .    
  Received Heat Transfer   606  | .    .    18   213  .    .    21   255  51   12   36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    2    .    .    .    .    .    2    .    
  Impact Corruptions       6    | .    .    .    1    .    4    .    .    .    1    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1369 | .    259  .    1110 .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Peak Influence             669  | .   356 309 669 211 .   .   224 259 190 .   
  Initial                  211  | .   .   138 120 211 .   .   168 74  70  .   
  Average                  178  | .   129 201 412 211 .   .   145 99  113 .   
Maximum Alert Level        2    | .   1   1   2   1   .   .   1   1   .   .   
  Low Security (%)         64   | 100 58  45  27  .   .   .   67  89  100 .   
  Level 1                  25   | .   41  54  11  100 .   .   32  10  .   .   
  Level 2                  10   | .   .   .   61  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   6   .   .   .   4   4   1   .   
  Investigation            5    | .   .   .   1   .   .   .   1   2   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   1   .   4   .   .   .   1   2   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Distress Signals           4    | .   1   .   2   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   11  4   33  .   .   22  20  20  15  7   
  Peak Tracking Total      10   | .   6   2   10  .   .   8   6   5   6   7   
  Tactical Retreats        13   | .   1   .   .   .   .   5   3   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Traps Triggered            3    | .   .   .   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Machines Disabled          7    | .   2   1   1   .   .   .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Machines Accessed          16   | .   3   .   3   .   .   .   2   6   1   1   
  Terminals                14   | .   3   .   2   .   .   .   1   6   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                33   | .   5   .   6   .   .   .   3   14  1   4   
  Successful               16   | .   3   .   2   .   .   .   1   5   1   4   
  Failed                   17   | .   2   .   4   .   .   .   2   9   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   .   .   .   11  .   3   10  2   .   
  Terminals                30   | .   5   .   5   .   .   .   1   14  1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             15   | .   3   .   1   .   .   .   1   5   1   4   
  Record                   6    | .   2   .   .   .   .   .   .   .   .   4   
  Open Door                6    | .   .   .   .   .   .   .   1   5   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   1   .   .   .   1   3   1   1   
  Full Trace Events        5    | .   1   .   1   .   .   .   .   2   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   1   2   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   
  Combat                   3    | .   .   .   .   .   .   1   1   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   2   .   1   .   
  parse_system             3    | .   .   .   .   .   .   1   1   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Total Allies               27   | .    .    3    .    .    11   .    3    10   .    .    
  Largest Group            11   | .    .    3    3    .    11   11   3    7    .    .    
  Highest-Rated Group      519  | .    .    40   40   .    519  519  210  270  .    .    
  Highest-Rated Ally       96   | .    .    16   16   .    96   96   70   70   .    .    
Zionite Dispatches         3    | .    .    .    .    .    .    .    1    2    .    .    
  Light                    2    | .    .    .    .    .    .    .    1    1    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    1    .    .    
Total Orders               4    | .    .    1    .    .    1    .    2    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    2    .    .    .    
  GUARD                    1    | .    .    1    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               237  | .    .    8    26   .    .    112  35   56   .    .    
  Total Damage             4762 | .    .    97   309  .    .    2362 765  1229 .    .    
  Kills                    40   | .    .    2    5    .    .    17   3    13   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   2   2   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   1   .   5   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   1   .   4   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Turns Passed               7491 | 56   327  243  513  143  3490 919  652  829  291  28   
Spaces Moved               5707 | 48   322  230  413  123  2263 832  510  626  286  54   
  Core                     212  | 1    .    .    .    .    .    45   .    3    109  54   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     608  | .    .    .    .    .    .    242  366  .    .    .    
  Wheels                   1016 | 47   322  230  377  .    .    .    .    40   .    .    
  Hover                    3379 | .    .    .    36   123  2263 545  24   388  .    .    
  Flight                   492  | .    .    .    .    .    .    .    120  195  177  .    
  Fastest Speed            34   | 50   90   90   56   116  56   56   34   37   34   50   
  Average Speed            110  | 90   90   90   91   116  148  85   107  69   54   50   
  Slowest Speed            300  | 100  90   90   180  116  176  250  200  300  200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    4    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    81   64   53   36   94   72   11   55   12   10   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     6    | .    .    1    .    .    4    .    .    .    .    1    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    .    2    4    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          113  | .    23   17   73   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      113  | .    23   17   73   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Total                      6665 | 57   349  263  500  123  2381 1003 602  976  356  55   
  Wait                     616  | 2    .    27   30   .    103  132  52   250  20   .    
  Move                     5690 | 47   321  229  412  122  2255 831  509  625  285  54   
  Hop                      3    | .    .    .    .    .    3    .    .    .    .    .    
  Pick Up                  55   | 2    11   1    3    .    5    5    11   11   6    .    
  Fast Attach              24   | 6    .    .    1    .    1    3    3    8    2    .    
  Attach                   41   | .    1    .    7    1    2    1    13   9    7    .    
  Detach                   3    | .    .    .    .    .    2    .    .    1    .    .    
  Swap                     14   | .    1    .    1    .    3    2    1    5    1    .    
  Drop                     24   | .    4    1    1    .    3    4    2    8    1    .    
  Fire                     61   | .    11   3    44   .    .    .    .    .    3    .    
  Melee                    99   | .    .    .    1    .    4    24   11   28   31   .    
  Ram                      3    | .    .    2    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    31   .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Ext x2)
-6/Extension
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   57 | -11/Scrapyard      | Entered Materials
  105 | -10/Materials      | Discovered new exit (range 10)
  184 | -10/Materials      | Discovered new exit (range 11)
  250 | -10/Materials      | Discovered new exit (range 9)
  282 | -10/Materials      | Discovered new exit (range 13)
  310 | -10/Materials      | Build established: Mutant
  384 | -10/Materials      | Entered Mines
  391 | -10/Mines          | Learned location of Storage (-7)
  486 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  520 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  599 | -10/Mines          | Discovered new exit (range 13)
  627 | -10/Mines          | Entered Materials
  627 | -9/Materials       | Accompanied by 3 allies
  627 | -9/Materials       | Evolved 2 slots: Utility x2
  736 | -9/Materials       | Discovered new exit (range 16)
  749 | -9/Materials       | Identified exit to Mines
  856 | -9/Materials       | Destroyed 7 combat bots
 1027 | -9/Materials       | First assault squad dispatched
 1128 | -9/Materials       | Core integrity fell below 50%
 1140 | -9/Materials       | Entered Mines
 1146 | -9/Mines           | Met a Derelict bent on vengeance
 1165 | -9/Mines           | Lost 4 parts (2n2w)
 1199 | -9/Mines           | Learned 4 Materials zone layouts
 1256 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1282 | -9/Mines           | Identified exit to Zion
 1283 | -9/Mines           | Entered Zion
 1306 | -7/Zion            | Learned location of Warlord (-4)
 1352 | -7/Zion            | Given A8's code to call for help
 1393 | -7/Zion            | Found CR-A16's Pointy Stick
 1405 | -7/Zion            | Discovered new exit (range 14)
 1409 | -7/Zion            | Learned Factory security intel
 1540 | -7/Zion            | Gained Derelict followers
 1572 | -7/Zion            | Learned Factory emergency access door positions
 1698 | -7/Zion            | Learned Factory stockpile data
 1780 | -7/Zion            | Learned location of Quarantine (-3)
 1818 | -7/Zion            | Given the Hacking Drone Bay
 1832 | -7/Zion            | Found Prototype Device
 1833 | -7/Zion            | Identified Hacking Drone Bay
 1856 | -7/Zion            | Gained Derelict followers
 1978 | -7/Zion            | Found Prototype Device
 1979 | -7/Zion            | Identified Phasing AFG
 3447 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3447 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3631 | -7/Zion            | Imprinted
 3633 | -7/Zion            | Declared Zion's savior
 4760 | -7/Zion            | Identified exit to Proximity Caves
 4773 | -7/Zion            | Entered Proximity Caves
 4773 | -6/Proximity Caves | Accompanied by 11 allies
 4810 | -6/Proximity Caves | Learned 8 Factory zone layouts
 4929 | -6/Proximity Caves | Learned Factory emergency access door positions
 5123 | -6/Proximity Caves | Discovered new exit (range 16)
 5145 | -6/Proximity Caves | Core integrity fell below 20%
 5387 | -6/Proximity Caves | Identified exit to Factory
 5549 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 5605 | -6/Proximity Caves | Build established: Scavenger-Mutant
 5692 | -6/Proximity Caves | Entered Factory
 5692 | -6/Factory         | Accompanied by 2 allies
 5692 | -6/Factory         | Evolved 6 slots: Utility x6
 5693 | -6/Factory         | Identified exit to Extension
 5693 | -6/Factory         | Identified exit to Factory
 6111 | -6/Factory         | Lost 7 parts (2p1n3u1w)
 6152 | -6/Factory         | System corruption reached 10%
 6204 | -6/Factory         | Zion Light squad teleported in
 6230 | -6/Factory         | Lost 3 parts (3u)
 6299 | -6/Factory         | Discovered exit to Extension (range 10)
 6317 | -6/Factory         | Garrison activated, responded to threat
 6326 | -6/Factory         | Core integrity fell below 50%
 6344 | -6/Factory         | Entered Extension
 6455 | -6/Extension       | Rescued a captive Derelict
 6875 | -6/Extension       | Zion Light squad teleported in
 6879 | -6/Extension       | Zion Hacking Resupply teleported in
 6978 | -6/Extension       | Build established: Scavenger-Scout
 7047 | -6/Extension       | Rescued a captive Derelict
 7048 | -6/Extension       | Rescued a captive Derelict
 7091 | -6/Extension       | Rescued a captive Derelict
 7125 | -6/Extension       | Spotted B-75 Beast
 7127 | -6/Extension       | Rescued a captive Derelict
 7127 | -6/Extension       | Rescued a captive Derelict
 7156 | -6/Extension       | Spotted B-75 Beast
 7167 | -6/Extension       | Allies destroyed B-75 Beast
 7172 | -6/Extension       | Discovered exit to Factory (range 3)
 7173 | -6/Extension       | Entered Factory
 7173 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7313 | -5/Factory         | Core integrity fell below 50%
 7334 | -5/Factory         | Lost 13 parts (2p4n7u)
 7389 | -5/Factory         | Core integrity fell below 20%
 7460 | -5/Factory         | Discovered new exit (range 8)
 7464 | -5/Factory         | Identified exit to Upper Caves
 7464 | -5/Factory         | Entered Upper Caves
 7483 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 7492 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
07468_ System corrupted: Component data lost.
07482_ G-50 Soldier springs to life.
07483_ S-27 Virus springs to life. <x2>
07483_ G-50 Soldier springs to life. <x3>
07484_ S-27 Virus springs to life.
07484_ Connecting with Outpost Terminal...
>>Query(Status Report 517B)
UNEVENTFUL CYCLE.
>>Query(Status Report 011C)
DETECTED INCREASED ACTIVITY IN CAVE 24.
>>Query(Status Report 183X)
INTERCEPTED DERELICT INTEL.
World map updated: -2/Research.
>>Query(Status Report 874X)
INTERCEPTED DERELICT INTEL.
Data stored: Lower Caves entrances (x2).
07486_ System corrupted: Component data lost.
07487_ Terrain Scan Processor destroyed.
07491_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       160
Cloak Strength             2
Additional Mass Support    9
Resistance: EX             50
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             6
Offensive Hacking          10
Defensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Help From High Places
I'm Back, Baby!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              CloakSigixFlakker
  Manual?         0
Play Time         01:25:36
  Cumulative      14.0 hours
  Start           2023.02.11 @ 02:07:33
  End             2023.02.11 @ 03:40:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87bb5e9f-a383-4be5-90db-30b88b3c0c1d